The Ancient Necropolis* Entry: The success roll required to enter the artifact run is now 61, down from 81.
* Round 1: Only a 2 triggers the boss in round 1, rather than both 2 and 4.
* Round 2: Passing the labyrinth requires a 70, down from 80.
* Round 2: You can no longer lose more than 1 stamina point at a time.
* Round 3: The group instakill for rolling a 4 now puts you back at round 3. The individual instakill remains the same.
* Round 4: If your artifact thread is over 25 pages long, you may reroll once per time you arrive in the artifact room.
Abandoned Isle of Enchantment* Entry: The success roll required to enter the artifact run is now 61, down from 81.
* Round 1: Only a 1 triggers the boss in round 1, rather than both 1 and 6.
* Round 2: Passing the labyrinth requires a 50, down from 75.
* Round 3: The group instaminipet for rolling a 4 now puts you back at round 3.
* Round 3: Rolling a 3 no longer turns you into a minipet, but subtracts 50% of your remaining HP.
* Round 3: Rolling a 10 no longer turns you into a minipet. Instead, it does nothing.
* Round 4: If your artifact thread is over 25 pages long, you may reroll once per time you arrive in the artifact room.
The Temple of Heracles' Endeavours* Round 2: You can no longer lose more than 1 stamina point at a time.
* Round 4: If your artifact thread is over 25 pages long, you may reroll once per time you arrive in the artifact room.
The Halls of Trickery* Round 4: If your artifact thread is over 25 pages long, you may reroll once per time you arrive in the artifact room.
The Sunken Cave* Round 4: If your artifact thread is over 25 pages long, you may reroll once per time you arrive in the artifact room.