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DragonChild09

Eternal Explorer

PostPosted: Fri Aug 07, 2015 10:14 am


T0ki3


frigging LOVE Yui!! I was SO happy that nobody took her xd It's going to be so much fun when she enters the world and finds mama and papa heart 4laugh
PostPosted: Fri Aug 07, 2015 11:26 am


DragonChild09
T0ki3


frigging LOVE Yui!! I was SO happy that nobody took her xd It's going to be so much fun when she enters the world and finds mama and papa heart 4laugh

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lωl T0ki3 says:
Omg yesss it's gonna be adorable! Asuna and Kirito still haven't exactly met yet, but it's only day two and I think Pixie-sama may have something up her sleeve with having Asuna meet Silica since Silica knows Kirito and that makes a bridge! wink wink
Lol Not sure but that's what I think xd
Still secretly and mentally shipping Michael and Asuna though...I don't know what it is about the two lmao...

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PostPosted: Sat Aug 08, 2015 6:16 pm


Yaroki

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lωl T0ki3 says:
Kirito gets stuck in SAO at 14...so...Suguha is 15...? Only mentioning it since I did make a reference to her in one of the posts closer to the beginning saying "his younger cousin", so I just wanted to ask. Um...really awkward at this, sorry... (/◕ヮ◕)/
PostPosted: Sat Aug 08, 2015 6:26 pm


Since we're diverging from the normal SAO storyline, anyone think about unique skills?

Phoenix347

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Cubie-93

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PostPosted: Sat Aug 08, 2015 6:44 pm


Well so far i have been putting to use the skill alchemy, however i just think of things from other MMO's so blacksmith,mining,hunting,alchemy,herbalist,sneak, and so on. My guy has a high Alchemy skill and he also uses animal training, intimidation,sneak,listen,hunting,
PostPosted: Sat Aug 08, 2015 6:47 pm


i guess depending on how far you want to go we could add lore which would allow you to craft magical gear. plus things like fishing , cooking and so on the basic but as far as unique im not to sure i guess its depends how far everyone wants to deviate from the actual story

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Yaroki

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PostPosted: Sat Aug 08, 2015 7:30 pm


cheese_whine
T0ki3
Yaroki

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lωl T0ki3 says:
Kirito gets stuck in SAO at 14...so...Suguha is 15...? Only mentioning it since I did make a reference to her in one of the posts closer to the beginning saying "his younger cousin", so I just wanted to ask. Um...really awkward at this, sorry... (/◕ヮ◕)/


Lol sorry was going off the wiki forgot to subtract the two years they were in SAO prior to Suguha being introduced guess just let my excitement activate a spaz moment I'll fix it to 13
PostPosted: Sat Aug 08, 2015 7:35 pm


Yaroki
cheese_whine
T0ki3
Yaroki

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lωl T0ki3 says:
Kirito gets stuck in SAO at 14...so...Suguha is 15...? Only mentioning it since I did make a reference to her in one of the posts closer to the beginning saying "his younger cousin", so I just wanted to ask. Um...really awkward at this, sorry... (/◕ヮ◕)/


Lol sorry was going off the wiki forgot to subtract the two years they were in SAO prior to Suguha being introduced guess just let my excitement activate a spaz moment I'll fix it to 13

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lωl T0ki3 says:
Lol it's okay, I just wanted to get that cleared up but didn't really know how to go about it so I avoided it for a while and then...that extremely odd message...happened. xd
But OMGGGG I'm soooo excited that she's in it now!! It's a total game changer! biggrin I can't wait for them to meet up and realize their both stuck in the game, but I think Kirito's not going to be too happy to know she's in danger of losing her life now too... crying (/◕ヮ◕)/

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PostPosted: Sat Aug 08, 2015 7:42 pm


Cubie-93
Well so far i have been putting to use the skill alchemy, however i just think of things from other MMO's so blacksmith,mining,hunting,alchemy,herbalist,sneak, and so on. My guy has a high Alchemy skill and he also uses animal training, intimidation,sneak,listen,hunting,

There is actually a set list of skills that can be trained up in SAO, but most are focused on combat/fighting. Fishing and cooking are the two I can think that don't have any connection to combat.

These are the normal skills;
Acrobatics - Determines a player's jumping height and the ability to perform aerial maneuvers. Bottom level is the natural jumping height for the Player.
Blunt Weapon Forging - The effectiveness with which a player can craft Blunt Weapons.
Drug Mixing
Equipment Appraisal
Extended Weight Limit - Increases inventory size and weight capacity.
Familiar Recovery
Familiar Communication
Hiding - Allows for a person to disappear. Only works on targets that use visual tracking.
Light Metal Armor Forging - The effectiveness with which a player can craft Light Metal Armor.
Metal Equipment Repairing - The effectiveness with which a player can repair metal equipment and tools.
Heavy Metal Armor Forging - The effectiveness with which a player can craft Heavy Metal Armor.
Metal Refining - The effectiveness with which a player can turn raw ore into refined ingots of metal.
Musical Instrument
Picking - The ability to open locked chests and doors.[citation needed] The doors of rooms rented or owned by players cannot be affected by this skill.
Purchase Negotiation
Reveal
Searching - A skill that determines the player's detection range. Allows finding monsters and players in hiding.
Tracking - A modification to the Searching skill which allows tracking monsters. Can also be used to track a player who is registered as a friend by displaying their footprints from a certain time.
Sales Negotiation
Sewing
Slash Weapon - The effectiveness with which a player can craft Slashing Weapons.
Straining - The ability to hear sounds from further away than normal. Higher level of skill grants the ability to hear through locked rooms.
Sprint
Thrust Weapon Forging - The effectiveness with which a player can craft Stabbing Weapons.
Tools Appraisal
Trap Dismantling
Woodcrafting
PostPosted: Sat Aug 08, 2015 7:47 pm


Phoenix347
Cubie-93
Well so far i have been putting to use the skill alchemy, however i just think of things from other MMO's so blacksmith,mining,hunting,alchemy,herbalist,sneak, and so on. My guy has a high Alchemy skill and he also uses animal training, intimidation,sneak,listen,hunting,

There is actually a set list of skills that can be trained up in SAO, but most are focused on combat/fighting. Fishing and cooking are the two I can think that don't have any connection to combat.

These are the normal skills;
Acrobatics - Determines a player's jumping height and the ability to perform aerial maneuvers. Bottom level is the natural jumping height for the Player.
Blunt Weapon Forging - The effectiveness with which a player can craft Blunt Weapons.
Drug Mixing
Equipment Appraisal
Extended Weight Limit - Increases inventory size and weight capacity.
Familiar Recovery
Familiar Communication
Hiding - Allows for a person to disappear. Only works on targets that use visual tracking.
Light Metal Armor Forging - The effectiveness with which a player can craft Light Metal Armor.
Metal Equipment Repairing - The effectiveness with which a player can repair metal equipment and tools.
Heavy Metal Armor Forging - The effectiveness with which a player can craft Heavy Metal Armor.
Metal Refining - The effectiveness with which a player can turn raw ore into refined ingots of metal.
Musical Instrument
Picking - The ability to open locked chests and doors.[citation needed] The doors of rooms rented or owned by players cannot be affected by this skill.
Purchase Negotiation
Reveal
Searching - A skill that determines the player's detection range. Allows finding monsters and players in hiding.
Tracking - A modification to the Searching skill which allows tracking monsters. Can also be used to track a player who is registered as a friend by displaying their footprints from a certain time.
Sales Negotiation
Sewing
Slash Weapon - The effectiveness with which a player can craft Slashing Weapons.
Straining - The ability to hear sounds from further away than normal. Higher level of skill grants the ability to hear through locked rooms.
Sprint
Thrust Weapon Forging - The effectiveness with which a player can craft Stabbing Weapons.
Tools Appraisal
Trap Dismantling
Woodcrafting

So if you had a list why did you ask the question

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PostPosted: Sat Aug 08, 2015 7:56 pm


Phoenix347
Since we're diverging from the normal SAO storyline, anyone think about unique skills?

Totally not avoiding it... lol
PostPosted: Sat Aug 08, 2015 7:59 pm


Cubie-93
Phoenix347
Cubie-93
Well so far i have been putting to use the skill alchemy, however i just think of things from other MMO's so blacksmith,mining,hunting,alchemy,herbalist,sneak, and so on. My guy has a high Alchemy skill and he also uses animal training, intimidation,sneak,listen,hunting,

There is actually a set list of skills that can be trained up in SAO, but most are focused on combat/fighting. Fishing and cooking are the two I can think that don't have any connection to combat.

These are the normal skills;
Acrobatics - Determines a player's jumping height and the ability to perform aerial maneuvers. Bottom level is the natural jumping height for the Player.
Blunt Weapon Forging - The effectiveness with which a player can craft Blunt Weapons.
Drug Mixing
Equipment Appraisal
Extended Weight Limit - Increases inventory size and weight capacity.
Familiar Recovery
Familiar Communication
Hiding - Allows for a person to disappear. Only works on targets that use visual tracking.
Light Metal Armor Forging - The effectiveness with which a player can craft Light Metal Armor.
Metal Equipment Repairing - The effectiveness with which a player can repair metal equipment and tools.
Heavy Metal Armor Forging - The effectiveness with which a player can craft Heavy Metal Armor.
Metal Refining - The effectiveness with which a player can turn raw ore into refined ingots of metal.
Musical Instrument
Picking - The ability to open locked chests and doors.[citation needed] The doors of rooms rented or owned by players cannot be affected by this skill.
Purchase Negotiation
Reveal
Searching - A skill that determines the player's detection range. Allows finding monsters and players in hiding.
Tracking - A modification to the Searching skill which allows tracking monsters. Can also be used to track a player who is registered as a friend by displaying their footprints from a certain time.
Sales Negotiation
Sewing
Slash Weapon - The effectiveness with which a player can craft Slashing Weapons.
Straining - The ability to hear sounds from further away than normal. Higher level of skill grants the ability to hear through locked rooms.
Sprint
Thrust Weapon Forging - The effectiveness with which a player can craft Stabbing Weapons.
Tools Appraisal
Trap Dismantling
Woodcrafting

So if you had a list why did you ask the question

Because he was talking about the 'Unique skills' and 'Extra skills' that are apart of SAO.
'Extra Skills' Are skills that people can only get through meeting certain criteria like beating a quest or practicing with certain weapons.
'Unique Skills' are 'Extra Skills' that can only be used by one person in the game. These are usually not unlocked until we get to the higher floor (about 70-100) But these skills can only be obtained to someone who has exemplary skill in certain starts. For instance Kirito got dual wielding because he had the highest reaction time.

HyperFox2


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PostPosted: Sat Aug 08, 2015 8:02 pm


Hyper_Fox2

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lωl T0ki3 says:
Wait, so I'm controlling the serpent alone? sweatdrop Not that I have any problem with that so it's all good if so ^_^

Though I must ask in my post can we just assume Klein did hit it? Because it was kinda left on a cliffhanger that'll be awkward for me to work around 3nodding (/◕ヮ◕)/
PostPosted: Sat Aug 08, 2015 8:06 pm


T0ki3
Hyper_Fox2

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lωl T0ki3 says:
Wait, so I'm controlling the serpent alone? sweatdrop Not that I have any problem with that so it's all good if so ^_^

Though I must ask in my post can we just assume Klein did hit it? Because it was kinda left on a cliffhanger that'll be awkward for me to work around 3nodding (/◕ヮ◕)/


Sorry I'm just used to leaving things like that. I'll go edit it in real quick. ^-^

HyperFox2


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PostPosted: Sat Aug 08, 2015 8:09 pm


Hyper_Fox2
T0ki3
Hyper_Fox2

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lωl T0ki3 says:
Wait, so I'm controlling the serpent alone? sweatdrop Not that I have any problem with that so it's all good if so ^_^

Though I must ask in my post can we just assume Klein did hit it? Because it was kinda left on a cliffhanger that'll be awkward for me to work around 3nodding (/◕ヮ◕)/


Sorry I'm just used to leaving things like that. I'll go edit it in real quick. ^-^

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lωl T0ki3 says:
It's cool, bunny bro. We all have different RP styles 3nodding
Like I have a tendency of dot-dot-dot-ing a lot xd (/◕ヮ◕)/
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