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A literate and semi-literate Naruto-based role playing guild. Active in 2024! 

Tags: Naruto, Roleplay, Boruto, Shinobi, Ninja 

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gucci-shinigami
Crew

PostPosted: Mon Mar 23, 2020 12:36 am

i.Minashiba Takatsuki

ii.Turesha Fosunade

iii. Sugakuda Usamomi

iv. Usagi Mikasa

v. Kujaku Inuhara
 
PostPosted: Mon Mar 23, 2020 2:57 am
User Image


User Image - Blocked by "Display Image" Settings. Click to show.
                        ▰ PERSONAL DATA

                        Full Name: Usagi Mikasa
                        Nickname:
                        Age: 23
                        Birthdate: 07/09
                        Gender: Female


                        ▰ PHYSICAL CHARACTERISTICS

                        Body Rank: S+


                        Height: 5' 8"
                        Weight: 195 lbs

                        Bloodline: Senju/Uzumaki/Yozen

                        Non-Combat Outfit: combat/casual
                        Combat Outfit: Altnerative Combat/Casual



                        ▰ SOCIAL AND PERSONALITY

                        Nindo: Take what you want, give nothing back.
                        Personality: A free spirit, Usagi generally has a positive outlook on life. She tends to do whatever she wants, regardless of how it may affect others, but the criteria for negative or positive seems to be entirely random.

                        Village: Tanigakure
                        Title: Sandaime Tanikage
                        Local Reputation: 0 Fame
                        Global Reputation: 500 Fame

                        Biography: Usagi was born to a prestigious family in Konoha and weighed down with such responsibilities as soon as she could walk. Burdened by constant training and schooling, Usagi built up an appetite for the potential of life and all it offers, dreaming of the day that she would be an adult and free to do whatever she wanted. However, at the age of 13, she was promised to be a wife to another family, of the Hyuuga clan. That was when she felt whatever she had of her life crumble down around her. Broken, Usagi made a snap decision to run away from home and Konoha. Finally having the first taste of true freedom, Usagi wandered around for ten years, doing whatever she needed to to survive. At the end of her journey, she found herself within Tanigakure and has lived there for seven years.


                        ▰ CLASSES AND STATS

                        First Class: Scholar
                        ▱▰▱ Peerless SummonerYou are more specialized in summoning and sealing than sensory. You are allowed to have a mirrored amount of your total ninjutsu slots granted by this class exclusively reserved for sealing. In addition, all sealing techniques are considered overwhelming when in collision with other techniques of the same rank. This benefit only applies to techniques S-ranked and below. Finally, if you are able to summon any contract summon, including of a bloodline connection or a contract signature, you are able to summon beings at one rank lower than normally required and 50 chakra and stamina is granted to them per rank of the summoned creature starting at 50 for D-Rank and ending with 250 for the boss summon, or 300 if a mythical summon is contracted. The user's summoned creatures are able to use any ninjutsu the user has access to that they share an element for as well as any genjutsu, taijutsu, and bukijutsu. Your summoned creature's unique techniques are considered overwhelming at S-rank and below in collisions.

                        Second Class: Scholar
                        ▱▰▱ Erudite Academic: Instead of excelling at sensory or summoning abilities, you prefer pure sealing arts. The Academic's body is considered a scroll so seals can be used and stored on your direct body. Your body may be treated as three scrolls equal to your body rank. Fuuinjutsu and sensory skills do not require handseals and are one rank less in chakra cost (Following the one rank max reduction rules). All three of your actions can be used on fuuinjutsu and/or sensory for one post every three posts in combat. In addition, the duration of all sealing techniques and all sensory techniques are increased by two posts. Your expertise makes your seals innately intricate, meaning attempts to hijack your seals invoke a turn of neutralization where the seal is unusable to everyone before it falls under the hijacker's control. You automatically inflict one tier higher of Hex status (maximum of tier 4).

                        ▱▰▱ Cross Class or Specialization:Scholar-Scholar: You may pick 2 of its disciplines. Additionally, fuuinjutsu and sensory techniques used by this specialization are reduced in chakra cost by five per rank with a minimum of five chakra. Your seals and summons cannot be hijacked. Seals that require multiple activations will require one less so long as you're contributing at least one activation to the seal in question.


                        ▱▰▱ Bloodline Dual Ancestry: Dual Ancestry allows you to have full access to two bloodlines upon creation including all techniques, abilities, and personal attributes associated with them. For biographical purposes, your secondary bloodline may be genetic or implanted at your discretion. This discipline gives you [4] bloodline PAs to be used only for the bloodline attributes of your dual bloodlines on top of the [2] personal attributes you receive at base for a total of [6]. If two elemental bloodlines are chosen then the primary bloodline's elemental affinities become your base elements and you gain full access to those elements while your secondary bloodline gives you locked elemental affinities that you cannot learn ninjutsu techniques from but you gain full access to the secondary bloodline. Locked elemental affinities can be unlocked through methods such as ninjutsu class or personal attributes. Elemental affinity personal attributes are automatically allotted to locked affinities. Jiongu users do not have access to Dual Ancestry nor can they be chosen as a secondary bloodline. Dual Ancestry users do not have access to the implant system including the Genetic Palette personal attribute. If you use multiple techniques from both of your bloodlines in the same post without Korabo then those techniques are increased in effectiveness by one rank.

                        Fourth Class: Scholar
                        ▱▰▱ Infinite Perception: Your specialty is more in sensory than in sealing or summoning. You are able to discover things such as demon chakra, or the type of technique that is about to be active (Ninjutsu, Genjutsu, etc.), even specifics such as Bloodline type and rank from any active sensory technique. This discipline allows the user to be able to sense their enemy’s ninjutsu attacks and their composition, which grants a -2 rank reduction to dodging with the dodge mechanic X-ranked skill so long as it was used within the range of the user’s sensory abilities. You can release yourself from genjutsu at one rank lower in kai chakra release but with no benefit in pain release. In addition, the user's sensory abilities are extended fifty feet per rank of the technique. As a master tracker, you can advance in the ninja hunter and special ops careers for half as many Oinin Butai and ANBU missions completed. Upon reaching Initiate in Oinin Butai, you gain the Eagle Eye perk innately so you can choose one other Oinin perk as well. When you use a sensory technique with jamming you can double the jamming effect, this ability applies to one technique per three posts.

                        ▱▰▱ Cross Class or Specialization:Scholar-Bloodline: After training for five paragraphs, summoner creatures (custom or contract) are able to use Bloodline techniques that the Summoner has access to (up to the summon's highest unique technique rank). If the summoner is currently using a Summon gifted by their bloodline, this training time is negated. Also able to sense without any technique if someone has the same bloodline as the user within the topic. Gains a technique exclusive to this cross.

                        Technique Name: Curse of the Family
                        Technique Type: Sealing
                        Technique Rank: B
                        Technique Description: The user places a seal upon the ground. Any bloodline the user has cannot be accessed by any opponent which is in contact on the same surface as the user has touched. If this technique is used on the opponent themselves then they lose access to any bloodline the user has. Last until the fight is over or until a counter seal is used.



                        Chakra Pool: 5000
                        Stamina Pool: 5000
                        Chakra Element: Suiton, Doton, Fuuton
                        Chakra Color: White-Green
                        Chakra Materialization: Swirling green tentacles

                        Stats:
                        • Strength ► 6

                        • Speed ► 6
                        → Freestyle Whirlwind Stage 1-3 Mastery, Honshi Art Stage 1-3 Mastery, Gentle Art Stages 1-3 Mastery, Infinite One Sword Style Stages 1-3 Mastery Shinto Muso Ryu Stages 4-6 Mastery, Infinite One Sword Style Stages 4-6 Mastery
                        • Agility ► 6
                        → Freestyle Whirlwind Stage 4-6 Mastery, Vital Piercing Art Stages 1-3 Mastery, Gentle Art Stages 4-6 Mastery, Shinto Muso Ryu Stages 1-3 Mastery, Honshi Art Stage 4-6 Mastery, Phantom Slayer Stages 1-6
                        • Endurance ► 6
                        → Vital Piercing Art Stages 4-6 Mastery, Fissure Kicking Stages 4-6 Mastery, Fissure Kicking Stages 1-3 Mastery, Tranquil Cedar Style Stages 1-6 Mastered, CMS Stages 1-3 Mastered

                        Strengths:
                        • Usagi is very good at the art of calligraphy, after practicing her seals so much
                        • She really likes to gamble; whether or not she's good at it is a different story
                        • Usagi can hold her liquor
                        • Because she' particular easy going, she's good with kids.
                        Weaknesses:
                        • She's is not very physically strong; fast, but not strong
                        • Usagi doesn't take command very well because she doesn't like responsibility
                        Fears:
                        • Usagi doesn't handle stress very well, and tends to do whatever she can to avoid it. The idea of pressure and expectations scares her a lot.
                        • She's scared of heights

                        Modifiers:

                        • Bukijutsu are reduced by 10 Stamina per rank for a minimum cost of 5

                        ▰▰▰ Yozen Traits:
                        • Family have some sort of tattoo upon the body, the larger the better.
                        • Fuuinjutsu can be expressed through the body art with handseals.
                        • Fuuinjutsu are to be listed under the Clan Jutsu heading, requiring no slot to learn.
                        • Fuuinjutsu techniques require [10] less chakra per body rank of the Yozen clansman (maximum of 60 at S+) without losing their potency.

                        • Uzumaki generally have red or blonde hair, though this is not a requirement, rather a suggestion.

                        • Uzumaki techniques are considered fuuinjutsu, as well as bloodline ninjutsu. This means that they get overwhelming on anything which grants overwhelming to bloodline or sealing.

                        • Demonic Sealing: By spending [1] Post sealing or adjusting the seal of a Demon Host, said Demon Host has the training for their Demon Stages reduced from [5] Paragraphs to [1].

                        • Secret Mark Seal Enhance: When encountering the Fuuin Secret Mark Seal: Release [ Shīkurettomākushīru: Rirīsu ], an Uzumaki is able to double the amount of chakra contained in the seal by optimizing the seal.

                        ▰▰▰ Senju Traits:
                        • All Mokuton users have Doton [ Earth ] and Suiton [ Water ] as chakra elements.
                        • All Mokuton techniques are performed by the user through somantic gestures. This feature is non-applicable for those who inherent the clan through an implant.
                        • All Mokuton techniques that absorb chakra from demons transfer the drained chakra to replenish the nature chakra for the Senju bloodline sage mode. If the Senju bloodline sage mode is filled with the maximum amount of nature chakra it can store then any excess chakra is released harmlessly into nature.
                        • All Senju clan members are able to learn the demonic sealing techniques regardless of classes chosen.

                        Personal Attributes:

                        • Mustelid Sage PA

                        • Mustelid Sage PA

                        • Bonus PA

                        • Bonus PA

                        • Bonus PA

                        • Bonus PA

                        • Bonus PA

                        • Bonus PA

                        • Bonus PA

                        • Bonus PA

                        • Bonus PA

                        • Bonus PA

                        • Bonus PA

                        • Bonus PA

                        • Bonus PA

                        • Bonus PA

                        • Free Spirit: Usagi gains access to the Wind element

                        ▱▰▱ Veteran | As a Veteran, you are forever bestowed with an extra reward in arc, timeskip, and guildwide events. You can also choose one additional source of overwhelming. (Bloodline and Ninjutsu)

                        ▱▰▱ Inscribed Flesh | The Yozen can create any and all seals, and therefore cast any sealing technique - no matter how intricate or complex - upon their skin without handseals. This alternative method for Fuuin must still adhere to the alternative jutsu casting clause as chakra must still be gathered to accomplish a technique as a seal isn't instantly created. In addition, with one-touch and one action, the Yozen is able to summon up to three creatures from a contract for only the chakra cost of the highest-ranked creature summoned.

                        ▱▰▱ Ō-Inari Incarnate | While in the Unleashed Stage of the Blessings of Ō-Inari forbidden seal, the living tattoos conjured by the Tea Spirit Guardian Technique can have corrupted nature chakra applied to them to make all attacks they use overwhelming. The corrupted nature chakra must pay for half of the cost of the Tea Spirit Guardian Technique when cast.

                        ▱▰▱ Sacrosanct Seal | Forbidden Seals, including Blessings of Ō-Inari, owned by this rpc have an additional 100 corrupted nature chakra stored in their seal. Additionally, by rejecting that forbidden seals/curse marks are curses at all, the Yozen clansmen are able to keep full summoning contracts while having the Blessing of Ō-Inari and any other forbidden seal.

                        • Blessings of Valor | As a world-famous hero, you are forever bestowed with an extra reward in arc, timeskip, and guildwide events.

                        • Thunder God Conduit: Allows Usagi to treat her body as a Flying Thunder God seal

                        • Eastern Tempest: Allows Usagi to take willing allies through Flying Thunder God seals. Only allows one ally per her body rank. Can do this with one action but the cost must be paid for each ally. Must be making physical contact with the ally(s) either herself, or through someone else she’s in contact with (ie multiple people holding hands)

                        • Mystic Forest: Once every [3] posts, Usagis Mokuton Jutsu can be created with Fuuinjutsu that specifically work with seals (so no Summoning Fuuin) engraved in the wood, allowing for the casting of both for one activation.

                        • Stern Upbringing: Allows Usagi to advance to [Veteran] Weaponsmithing

                        • Overbearing Upbringing: Allows Usagi to advance to [Veteran] ArmorsSmithing

                        • Advanced Calligraphy: Allows Usagi to advance to [Veteran] Scroll Crafting

                        • Witches Curse: Allows Usagi to advance to [Veteran] Enchanting

                        • Natural Medicine: Allows Usagi to advance to [Veteran] Pharmacology

                        • Malpractice: Allows Usagi to advance to [Veteran] Toxicology

                        • Master of Oneself | While in the Clan's unique sage mode, the user is able to utilize one additional activation for offensive, defensive, or supportive purposes. In addition, the user's chakra and stamina pools are increased by 100 upon creation, not requiring sage mode activation.

                        • Diversity is Key | The Senju can choose any two of the following: 10 Ninjutsu or Genjutsu, One Tai, One Buki Style. In addition, the two chosen field receiving the additional slots, (Ninjutsu, Genjutsu, Bukijutsu, and Taijutsu) also receives overwhelming properties while in the clan's unique sage mode. Additional benefits apply per the description of the clan's sage mode.

                        • Naturalization | While in the clan's unique sage mode, any techniques the user's attacks collide with which carry the overwhelming from a property outside of sage mode and golden dragon lose their overwhelming quality. This includes disciplines, curse marks, and demons. In addition, the user's ability to mold their senju techniques through somantic gestures now applies to all ninjutsu techniques, including medical techniques if applicable.

                        • Heritage of Whirlpools | Because of the clan’s lineage from Senju, the users are able to store 200 additional nature chakra with either their sage mode or curse marks. If the ninja has neither then this additional chakra is not applicable but may claim it for their base chakra pool. This decision can be changed later without a respec.

                        • Touch of the Boundless | The Uzumaki can create any and all seals, and therefore cast any sealing technique - no matter how intricate or complex - upon a single touch of their palm without handseals. This alternative method for Fuuin must still adhere to the alternative jutsu casting clause as chakra must still be gathered to accomplish a technique as a seal isn't instantly created. In addition, with one-touch and one action, the Uzumaki is able to summon up to three creatures from a contract for only the chakra cost of the highest-ranked creature summoned.

                        • Kitsune's Wit | The clever Uzumaki are famous for being the world's supreme scholar shinobi. As such, they are able to access Flying Thunder God even without Scholar specialization and if they have Scholar specialization then they can use the technique to transport themselves for only [40] chakra instead of [80] and this is the lowest it can possibly be reduced in cost. The Uzumaki is also able to use techniques or weapons sealed on a scroll twice instead of once. Finally, the user can use techniques which destroy scrolls without destroying the scroll used once per fight. Selecting this attribute requires the Scholar class.

                        ▰ PROFESSIONS AND MISSIONS

                        Ryo: 両 1,535,000
                        XP: 9700
                        Passive XP: 202,100

                        Shinobi Missions Complete: {all start at 0}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 1

                        Crafting Trees
                        • {First Tree Here} || → {Current Title}
                        • {Second Tree Here} || → {Current Title}
                        • {Third Tree Here} || → {Current Title}
                        • {Fourth Tree Here} || → {Current Title}

                        Crafting Profession Missions Complete: {all start at 0, remove this}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Profession Titles
                        • Teaching || → {Current Title}
                        • {Profession} || → {Current Title}

                        Profession Missions Complete: {all start at 0}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Mission, Training, Events, Endgame, and Profession Claims

                        {This spoiler is where you'll link to your character's relevant claim posts for missions, training, holidays/events, and professions.}
                        Missions Claim: [ x ]
                        Training Claim: [ x ]
                        Professions Claim: [ x ]
                        Events Claim: [ x ]
                        Endgame Claim:
                        Coupon Conversion (30k Ryo)
                        Third Class: Medic (20k)
                        Technique Scroll: 1 taijutsu (2k)
                        Technique Scroll: 1 taijutsu (2k)
                        Technique Scroll: 1 Bukijutsu (2k)
                        Technique Scroll: 1 Bukijutsu (2k)
                        Technique Scroll: 1 Bukijutsu (2k)
                        Technique Scroll: 1 Bukijutsu (2k)
                        Technique Scroll: 1 Bukijutsu (2k)

                        Technique Scroll: 10 technique slots (2k)
                        Technique Scroll: 10 technique slots (2k)
                        Technique Scroll: 10 technique slots (2k)
                        Technique Scroll: 10 technique slots (2k)
                        Technique Scroll: 10 technique slots (2k)
                        Technique Scroll: 10 technique slots (2k)
                        Technique Scroll: 10 technique slots (2k)
                        Technique Scroll: 10 technique slots (2k)
                        Technique Scroll: 10 technique slots (2k)
                        Technique Scroll: 10 technique slots (2k)
                        Technique Scroll: 10 technique slots (2k)
                        Technique Scroll: 10 technique slots (2k)
                        Technique Scroll: 10 technique slots (2k)

                        5 more custom technique slots (2k)
                        5 more custom technique slots (2k)
                        5 more custom technique slots (2k)
                        5 more custom technique slots (2k)
                        5 more custom technique slots (2k)
                        5 more custom technique slots (2k)
                        5 more custom technique slots (2k)
                        5 more custom technique slots (2k)

                        New PA (2k)
                        New PA (2k)
                        New PA (2k)
                        New PA (2k)
                        New PA (2k)
                        New PA (2k)
                        New PA (2k)
                        New PA (2k)
                        New PA (2k)
                        New PA (2k)
                        New PA (2k)

                        Energy Pool Expansion: 50 chakra and 50 stamina (2k)
                        Energy Pool Expansion: 50 chakra and 50 stamina (2k)
                        Energy Pool Expansion: 50 chakra and 50 stamina (2k)
                        Energy Pool Expansion: 50 chakra and 50 stamina (2k)
                        Energy Pool Expansion: 50 chakra and 50 stamina (2k)
                        Energy Pool Expansion: 50 chakra and 50 stamina (2k)
                        Energy Pool Expansion: 50 chakra and 50 stamina (2k)
                        Energy Pool Expansion: 50 chakra and 50 stamina (2k)
                        Energy Pool Expansion: 50 chakra and 50 stamina (2k)
                        Energy Pool Expansion: 50 chakra and 50 stamina (2k)
                        Energy Pool Expansion: 50 chakra and 50 stamina (2k)
                        Energy Pool Expansion: 50 chakra and 50 stamina (2k)
                        Energy Pool Expansion: 50 chakra and 50 stamina (2k)
                        Energy Pool Expansion: 50 chakra and 50 stamina (2k)'
                        Energy Pool Expansion: 50 chakra and 50 stamina (2k)
                        Energy Pool Expansion: 50 chakra and 50 stamina (2k)
                        Energy Pool Expansion: 50 chakra and 50 stamina (2k)
                        Energy Pool Expansion: 50 chakra and 50 stamina (2k)
                        Energy Pool Expansion: 50 chakra and 50 stamina (2k)
                        Energy Pool Expansion: 50 chakra and 50 stamina (2k)
                        Energy Pool Expansion: 50 chakra and 50 stamina (2k)
                        Energy Pool Expansion: 50 chakra and 50 stamina (2k)
                        Energy Pool Expansion: 50 chakra and 50 stamina (2k)
                        Energy Pool Expansion: 50 chakra and 50 stamina (2k)
                        Energy Pool Expansion: 50 chakra and 50 stamina (2k)
                        Energy Pool Expansion: 50 chakra and 50 stamina (2k)

                        Energy Pool Expansion: 100 stamina (2k)
                        Energy Pool Expansion: 100 stamina (2k)
                        Energy Pool Expansion: 100 stamina (2k)
                        Energy Pool Expansion: 100 stamina (2k)

                        30,000 ryo (2k)
                        30,000 ryo (2k)
                        30,000 ryo (2k)
                        30,000 ryo (2k)
                        30,000 ryo (2k)
                        30,000 ryo (2k)
                        30,000 ryo (2k)
                        30,000 ryo (2k)
                        30,000 ryo (2k)
                        30,000 ryo (2k)
                        30,000 ryo (2k)
                        30,000 ryo (2k)
                        30,000 ryo (2k)
                        30,000 ryo (2k)
                        30,000 ryo (2k)
                        30,000 ryo (2k)
                        30,000 ryo (2k)



                        ▰ INVENTORY


                        Tanigakure Headband (+2 Endurance, Shining Pride [ シャイニングプライド ] | Rank X | Bukijutsu | Cost [ Spiritual ]
                        While wearing the Tanigakure headband the user is able to angle the plate in a manner that it shines the light in the eyes of opponent the range of the technique extending by 5 feet for ever rank of chakra and stamina. This technique inflict tier 3 blindness for 1 post.

                        Bukijutsu Reduction
                        While wearing the headband, Bukijutsu techniques cost 10 less stamina per rank. With a minimum of 5 stamina per technique.)

                        Library Expansion Encyclopedia

                        Library Expansion Atlas


                        Paper Bomb x10

                        Time Delay Explosive Tag 5 Pack x2

                        Highly Explosion Notes 2 Pack x3

                        Gun Powder x10

                        Explosive Catalyst 3 Pack x3

                        Wire x10

                        Chunin Scroll x3 (Empty)

                        Genin Scroll x5 (Empty)

                        Medium Projectile Pack x10 (100 Kunai)

                        Small Projectile Pack x20 (200 Shuriken)

                        Explosive Notes 6 pack x10 (60)

                        Smoke Bombs 3 Pack x5 (15)

                        Expansion Seal: Infinite One Sword Case (100 Swords), Custom Double Kusarigama, Projectile Pack: Large x2

                        Chunin Scroll: Exploding Dragon Strike (40/60 Chakra, Water Dragon x2, Earth and Stone Dragon, Mokuton: Wood Dragon)

                        Chunin Scroll: Nature Sealing (Fire)

                        Chunin Scroll: Nature Sealing (Water)

                        Chunin Scroll: Nature Sealing (Earth)

                        Genin Scrolls x5: Projectile Pack: Small x5 (250 total)

                        Weapon Specs

                        {Only required for custom weapons, copy paste custom description. Standard weapons may have details listed here as well, but it is not required.}

                        ▰ TECHNIQUES

                        Limitations:
                        • Ninjutsu | 88 / 255
                        • Fuuinjutsu 50/ 100
                        • Genjutsu | 04 / 83
                        • Customs | 00 / 78
                        • Iryojutsu | 00 / 00
                        • Taijutsu Styles | 04 / 10
                        • Bukijutsu Styles | 04 / 10
                        • Keystone | 00 / 01


                        Fuuinjutsu:
                        • Enclosing Technique [ Fūnyū no Jutsu ] | Rank E
                        • Unsealing Technique [ Kaifū no Jutsu ] | Rank E
                        • Time Sealing [ Tebanasu Fuuin ] | Rank E
                        • Detonation Technique [ Bakuhatsu no Jutsu] | Rank E | Universal | Variable
                        • Tethered Blade [ Tezāburēdo ] | Rank E | Universal
                        • Seal Connection [ Fuuin Tsunagu ] | Rank D
                        • Unsealing Technique: Shuriken [ Kaifūjutsu: Shuriken ] | Rank D
                        • Unsealing: Rainwater Gate [ Kaifūjutsu: Usuimon ] | Rank D
                        • Seal Release: Instant Movement Technique [ Fuuinjutsu: Shunshin no Jutsu ] | Rank D
                        • Unsealing Technique: Segmented Iron Dome [ Tetsu Engai no Yuminari ] | Rank D | Variable
                        • Unsealing Technique: Paper Snowstorm [ Kaifūjutsu: Kamifubuki ] | Rank D
                        • Winding Smoke Technique [ Maki Kemuri no Jutsu ] | Rank D
                        • Unsealing Technique: Paper Snowstorm [ Kaifūjutsu: Kamifubuki ] | Rank D

                        • Summoning Technique [ Kuchiyose no Jutsu ] | Rank C
                        • Reverse Summoning Technique [ Gyaku Kuchiyose no Jutsu ] | Rank C
                        • Scroll Communication Technique [ Sukurōru tsūshin no Jutsu ] | Rank C
                        • Nature Summoning [ Shizen no Kuchiyose ] | Rank C
                        • Summoning: Body Sealing Technique [ Kuchiyose: Bodi Chouin no Jutsu ] | Rank C
                        • Twin Rising Dragons [ Soushouryuu ] | Rank C
                        • Five Seal Barrier [ Gofuu Kekkai ] | Rank C
                        • Finger Engraving Seal [ Shikoku Fuuin ] | Rank C
                        • Thirty-Six Layer Self-Repairing Barrier [ Sanjūroku-jū no Saisei Kekkai ] | Rank C
                        • Secret Technique: Mouth Seal Technique [ Hiden Jutsu: Kuchi no In no Jutsu ] | Rank C

                        • Exploding Dragon Strike [ Bakuryuugeki ] | Rank B
                        • Chakra Draining Seal [ Chakra Kuuin no Fuuin ] | Rank B
                        • Summoning: Hiding in a Toad Technique [ Kuchiyose: Gamagakure no Jutsu ] | Rank B
                        • Summoning: Toad Shop Technique [ Kuchiyose: Gamamise no Jutsu ] | Rank B
                        • Expansion [ Kakuchō ] | Rank B
                        • Summoning: Rashōmon [ Kuchiyose: Rashōmon ] | Rank B
                        • Tool Manipulation: Heavenly Chain Disaster [ Sougu: Tensasai ] | Rank B | Augment
                        • Summoning: Food Cart Destroyer Technique [ Kuchiyose: Yatai Kuzushi no Jutsu ] | Rank B
                        • Element Sealing Method [ Godai Houin no Michi ] | Rank B | Universal | Variable
                        • Danzo's Sealing Jutsu | Rank B
                        •Seals Sealing [ Fuuin Houin ] | Rank B
                        • Inverse Four Dark Mist Array [ Shikoku Mujin ] | Rank B
                        • Four Violet Flames Battle Formation [ Shishi Enjin ] | Rank B

                        • Summoning: Iron Maiden [ Kuchiyose: Aian Meiden ] | Rank A | Universal
                        • Lit Apparition Technique [ Gentoushin no Jutsu ] | Rank A
                        • Triple Summoning: Rashōmon [ Kuchiyose: Sanjuu Rashōmon ] | Rank A
                        • Amplification Summoning Technique [ Zoufuku Kuchiyose no Jutsu ] | Rank A
                        • Protective Tag Barrier [ Omamori no Kekkai ] | Rank A
                        • Clone Sealing [ Bunshin Houin ] | Rank A
                        • Chakra Seals [ Chakra Fuuin ] | Rank A
                        • Exploding Seal Method Formation [ Fuubaku Houjin ] | Rank A
                        • Evil Sealing Method [ Fuuja Houin ] | Rank A | Universal
                        • Five Elements Seal [ Gogyou Fuuin ] | Rank A
                        • Five Elements Unseal [ Gogyou Kaiin ] | Rank A
                        • Rotation Sealing [ Ikkaiten Fuuin ] | Rank A
                        • Barrier Sealing [ Kekkai Houin ] | Rank A
                        • Beast Sealing Technique [ Kemono Fuuin no Jutsu ] | Rank A
                        • Normality Sealing [ Seijou Houin ] | Rank A

                        • Summoning: Torture Chamber [ Kuchiyose: Gōmon Heya ] | Rank S
                        • Reverse Four Symbols Sealing Technique [ Ura Shishō Fūinjutsu ] | Rank S
                        • The Third Seal Sealing [ San no Fuuin Houin ] | Rank S
                        • Iruka's Barrier Technique | Rank S
                        • Cursed Seal Technique [ Juin Jutsu ] | Rank S
                        • Infinite Embrace [ Mugen Hōyō ] | Rank S
                        • Summon Sealing [ Kuchiyose Houin ] | Rank S
                        • Goddess of the Sun: Heavenly Illumination [ Tensha Fuuin: Transcription Seal ] | Rank S


                        • Summoning: Quintuple Rashōmon [ Kuchiyose: Gojū Rashōmon ] | Rank S+
                        • Sealing Technique Absorption Seal [ Fuujutsu Kyuuin ] | Rank S+
                        • Time-Space Barrier [ Jikuukan Kekkei ] | Rank S+
                        • Contract Seal [ Keiyaku Fuuin ] | Rank S+
                        • Four Red Yang Formation [ Shisekiyōjin ] | Rank S+
                        • Multiple Infinite Embraces [ Tajū Mugen Hōyō ] | Rank S+
                        • Flying Thunder God Technique [ Hiraishin no Jutsu ] | Rank S+ | Restricted
                        • Seal of Loss [ Funyu no Sonshitsu ] | Rank S+
                        • Seal of Adaption [ Funyu no Tekiō ] | Rank S+
                        • Seal of Growth [ Funyu no Seichō ] | Rank S+

                        Sensory:

                        Rank E
                        • Signal Fire [ Noroshi ] | Rank E
                        • Echo [ Yamabiko ] | Rank E
                        • Animal Party [ Dōbutsu tō ] | Rank E

                        Rank D
                        • Dragon’s Tattoo [ Irezumi no Ryuu ] | Rank D
                        • Kenchiki: Shunshin [ Sensor: Body Flicker ] | Rank D
                        • Hunting Dog [ Ryouken ] | Rank D
                        • Sensor: Trickster [ Kenchiki: Torikkusutā ] | Rank D
                        • Origins [ Kigen ] | Rank D

                        Rank C
                        • Whispering Walls [ Mitsugo Heki ] | Rank C
                        • Door Guard [ Monko no Keibou ] | Rank C



                        • Preparedness [ Kakugo ] | Rank C
                        • Poison Instinct [ Doku hon'nō ] | Rank C



                        • Emotional Sense [ Kanjō-tekina kankaku ] | Rank C

                        Rank B
                        • Creeping Silhouette [ Hofuku Kageboushi ] | Rank B
                        • Gray Fog [ Haiiro no Kiri ] | Rank B
                        • Kagura Mind's Eye [ Kagura Shingan ] | Rank X
                        • Barrier: Dome Method Formation [ Kekkai: Tengai Houjin ] | Rank X
                        • Exposed Arts [ Roshutsu shita geijutsu ] | Rank B
                        • Sensor: Symphony [ Kenchiki: Shinfonī ] | Rank B

                        • Fragile Mask [ Koware yasui masuku ] | Rank B
                        • Sensor: Flat Wall [ Kenchiki: Furattou~ōru ] | Rank B
                        • Sensor: Complete Focus [ Kenchiki: Kanzen'na shōten ] | Rank B

                        Rank A
                        • Leech [ Hiru ] | Rank X
                        • Nature Lockdown [ Shizen fūsa ] | Rank A
                        • Brawler's Nature [ Buraurā no seishitsu ] | Rank A
                        • Sensor: Liar [ Kenchiki: Usotsuki ] | Rank A
                        • Weapon Meister [ Buki maisutā ] | Rank A
                        • Open Minded [ Kangaekata ga jūnan'na ] | Rank A

                        Rank S
                        • Opaque Curtain [ Shakou Ichou ] | Rank S
                        • Mind Power [ Renriki ] | Rank S
                        • Seal Whisperer [ Shīru sasayaki ] | Rank S
                        • Rain Tiger at Will [ Jiyū ni ame tora ] | Rank S

                        Rank S+
                        • Clarity of the Beast [ Kemono no Tōmei-do ] | Rank S+
                        • Spider Web Area [ Kumonosu ] | Rank S+


                        Maruton:

                        • Collaboration [ Korabo ] | Rank X
                        • Barrier Shatter Technique [ Kekkai Massatsu no Jutsu ] | Rank X
                        • Kai | Rank X | Default
                        • Act of Tree Climbing [ Kinobori no Waza ] | Rank X
                        • Act of Water Surface Walking [ Suimen Hokou no Waza ] | Rank X
                        • Face Copy Technique [ Kao Utsushi no Jutsu ] | Rank X
                        • Change Technique [ Narikawari no Jutsu ] | Rank X
                        • Spore Technique [ Houshi no Jutsu ] | Rank X

                        Rank E

                        • Shadowing Stealth Technique [ Bikou Ninjutsu ] | Rank E
                        • Clone Technique [ Bunshin no Jutsu ] | Rank E
                        • Transformation Technique [ Henge no Jutsu ] | Rank E
                        • Magic Cloak of Invisibility Technique [ Kakuremino no Jutsu ] | Rank E
                        • Mechanical Eight Trigrams Formation [ Karakuri Hakke no Jin ] | Rank E
                        • Escaping Skill [ Nawanuke no Jutsu ] | E Rank
                        • Substitution Technique [ Kawarimi no Jutsu ] | Rank E
                        • Feigning Sleep Technique [ Tanukineiri no Jutsu ] | Rank E

                        Rank D
                        • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D

                        Rank C
                        • Wave Transmission Technique | Rank C-A

                        Rank B
                        • Poison Mist [ Doku Kiri ] | Rank B

                        Rank A
                        • Spiral Sphere [ Rasengan ] | Rank A

                        Rank S
                        • Spiral Turbulence Spheres [ Rasen Rangan ] | Rank S
                        • Super Chakra Spiral Sphere [ Chou Chakra Rasengan ] | Rank S | Augment

                        Rank S+
                        • Planet Spiral Sphere [ Wakusei Rasengan ] | Rank S+
                        • Pillar of Heaven [ Amenomihashira ] | Rank S+

                        Suiton

                        Rank E
                        • Water Manipulation [ Mizu Soujuu ] | Rank E-X
                        • Trick of Water [ Mizu no Waruasobi ] | Rank E
                        • Water Mirror Technique [ Mizu Kagami no Jutsu ] | Rank E
                        • Water Sword [ Mizu no Yaiba ] | Rank E-B

                        Rank E Augments
                        • Water Gun: Spitfire [ Mizudeppō no Jutsu Kushiyaki ] | Rank E-C
                        • Water Gun: Rapid Fire [ Mizudeppō no Jutsu: Sokusha ] | Rank E-S

                        Rank D

                        • Water Clone Technique [ Mizu Bunshin no Jutsu ] | Rank D
                        • Beach Crab [ Isonagi no Jutsu ] | Rank D
                        • Water Shield Technique [ Mizu Tate no Jutsu ] | Rank D-B
                        • Breathing Underwater Technique [ Suimenka no Kisoku ] | Rank D Passive
                        • Hidden Mist Technique [ Kirigakure no Jutsu ] | Rank D
                        • Mist Vision Technique [ Kiri Shikaku no Jutsu ] | Rank D Passive
                        • Water Release: Instant Movement Technique [ Suiton: Shunshin no Jutsu ] | Rank D

                        Rank D Augments
                        • Water Shuriken Technique [ Mizu Shuriken no Jutsu ] | Rank D
                        • Eight Tentacles [ Hachi Shokushu ] | Rank D - Per Limb




                        Rank C
                        • Stormy Upheaval [ Haran Banshou ] | Rank C
                        • Rising Water Cutter [ Mizu Kamikiri ] | Rank C
                        • Water Pistol [ Mizuteppou ] | Rank C
                        • Water Wave Hand [ Suihashu ] | Rank C
                        • Water Column [ Suiun Suishi no Jutsu ] | Rank C
                        • Waterfall Basin Technique [ Takitsubo no Jutsu ] | Rank C
                        • Large Projectile [ Taihoudan ] | Rank C

                        • Tornado of Water [ Mizu no Tatsumaki ] | Rank C


                        • Water Prison Technique [ Suirou no Jutsu ] | Rank C
                        • Water Armor [ Mizu no Yoroi ] | Rank C
                        • Whip of Water [ Mizu no Muchi ] | Rank C
                        • Water Chains Technique [ Suikusari no Jutsu ] | Rank C
                        • Water Demon’s Appetite [ Mizu Oni Kuike ] | Rank C
                        • Bullet [ Teppoudama ] | Rank C


                        Rank C Augments
                        • Evil Windmill Water Shuriken [ Fuuma Mizu Shuriken ] | Rank C
                        • Water Reflection Clone Technique [ Mizukaisou Bunshin no Jutsu ] | Rank C
                        • Tentacle Barrage Fury [ Shokushu Rendan Kyouran ] | Rank C - Per Limb




                        B Rank
                        • Great Exploding Current [ Daibakuryuu no Jutsu ] | Rank B
                        • Serpent Mouth [ Ja no Kuchi ] | Rank B
                        • Water Fang Projectile [ Suigadan ] | Rank B
                        • Drilling Water Spears [ Doriru Suiyari no Jutsu ] | Rank B-X

                        • Water Encampment Wall [ Suijinheki ] | Rank B
                        • Water Dragon Projectile Technique [ Suiryuudan no Jutsu ] | Rank B
                        • Water Interrogation Technique [ Mizu Shinmon no Jutsu ] | Rank B

                        • Water Decapitation [ Mizu Funkei ] | Rank B
                        • Water Replacement [ Mizu Kawarimi ] | Rank B
                        • Body’s Complete Disappearance [ Karada no Kanzen Shoushitsu ] | Rank B
                        • Thousand Flying Water Needles of Death [ Sensatsu Suishou ] | Rank B
                        • Devil’s Domain Water Torture [Ijin Ryouiki Mizu Goumon ] | Rank B
                        • Water Blade Barrage [ Mizu no Yaiba Rendan ] | Rank B
                        • Scalding Water Cannon Technique [ Sukēringu Suihou no Jutsu ] | Rank B
                        • Water Release: Pillar Encirclement [ Suiton: Hashira Kakomu ] Rank B

                        B Rank Augments



                        • Water Gun [ Mizudeppō no Jutsu ] | Rank B
                        • Bursting Water Collision Waves [ Baku Suishouha ] | Rank B


                        Rank A

                        • Destruction Torrent [ Hahonryuu ] | Rank A
                        • Water Gathering Gorgon [ Suishuu Gorugon ] | Rank A
                        • Sky and Water Convergence [ Suitenhoufutsu ] | Rank A
                        • Grand Waterfall Technique [ Daibakufu no Jutsu ] | Rank A
                        • Raging River Force [ Gekiryuu Chikara ] | Rank A
                        • Crashing Pillar of Heaven [ Ten no Gachan Hashira ] | Rank A
                        • Water Torrent Technique [ Suise no Jutsu ] | Rank A

                        Rank A Augments
                        • Multiple Windmill Water Shuriken [ Tajuu Fuuma Mizu Shuriken ] | Rank A

                        • Water Gun: Twin Bullet [ Mizudeppō no Jutsu : Sōtan ] | Rank A
                        • Water Gun: Water Spirit Wave [ Mizudeppō no Jutsu: Suireiha ] | Rank A-S+


                        Rank S
                        • Water Dragon Whip [ Suiryuuben ] | Rank S
                        • Great Typhoon Technique [ Idaina Kamikaze no Jutsu ] | Rank S
                        • Water Collision Destruction [ Suishouha ] | Rank S
                        • Depth Charge [ Shindo Futan ] | Rank S
                        • Grudge Rain [ Uramiame ] | Rank S

                        Rank S Augments


                        • Multiple Tentacle Hellscape [ Tajuu Shokushu Jigokuen ] | Treated as S | Rank C - Per Limb
                        • Water Gun: Sure Fire [ Mizudeppō no Jutsu: Tashikana ] | Rank S
                        • Great Exploding Water Collision Waves [ Daibaku Suishouha ] | Rank S

                        Rank S+
                        • Tidal Wave Technique [ Tsunami no Jutsu ] | Rank S+
                        • Mist Rain [ Kirisame ] | Rank S+

                        Fuuton

                        Doton
                        • Rock Throw Technique [ Iwa Tounyuu no Jutsu ] | Rank E
                        • Stone Bracers [ Ishi Yoroi no Ude ] | Rank E
                        • Earth Military Movement Technique [ Tsuchi Gunjikoudou no Jutsu ] | Rank E
                        • Swift Earth [ Tsuchi Tou Tou ] | Rank X

                        Rank D
                        • Earth Clone Skill [ Doton Bunshin no Jutsu ] | Rank D
                        • Rock Shield [ Doroku Gaeshi ] | Rank X
                        • Rock Hill Creation [ Sekkai Saka ] | Rank X
                        • Stone Shuriken Skill [ Doton Shuriken no Jutsu ] | Rank D
                        • Mud Interceptor [ Geigeki No Doro ] | Rank D
                        • Mud Moat [ Gou no Doro ] | Rank D
                        • Hidden Earth: Instantaneous Body Skill [ Iwagakure: Shunshin no Jutsu ] | Rank D
                        • Rock Bump [ Iwane Banpu ] | Rank D
                        • Dust Clone Technique [ Koujin Bunshin no Jutsu ] | Rank D
                        • Ground Shaking Technique [ Rikujou Douyou no Jutsu ] | Rank D

                        • Double Suicide Decapitation Technique [ Shinjuu Zanshu no Jutsu ] | Rank D
                        • Pebble Barrage [ Tamaishi Danmaku ] | Rank D


                        Rank C
                        • Ant-Lion Technique [ Arijigoku no Jutsu ] | Rank C-S+
                        • Explosive Stone Body Replacement [ Bakuyaku Iwa Kawarimi ] | Rank C
                        • Underground Fish Projection [ Dochuu Eigyo ] | Rank C | Augment

                        • Mud Overturn [ Doro Gaeshi ] | Rank C
                        • Earth Flow Wave [ Doryuuha ] | Rank C

                        • Mud River [ Doryuu Taiga ] | Rank C
                        • Rock Spear [ Gansetsukon ] | Rank C-S
                        • Stone Spear [ Ishi no Yari ] | Rank C
                        • Stone Avalanche [ Iwa Nadare ] | Rank C
                        • Earth Tremor Sense Technique [ Jihibiki Kansei no Jutsu ] | Rank C
                        • Boulder Throw [ Maruishi Tounyuu ] | Rank C
                        • Stone Needle Skin [ Sekkai Senbon Hada ] | Rank C
                        • Mud Needle [ Retsudo Tenshin ] | Rank C | Augment
                        • Revolving Split Earth Palm [ Retsudo Tenshou ] | Rank C
                        • Stone Needle Skin [ Sekkai Senbon Hada ] | Rank C
                        • Earth Mound Creation [ Tsuka no Tsuchi Souzou ] | Rank C

                        Rank C Augments
                        • Ground Shock Wave Technique [ Rikujou Shougekiha no Jutsu ] | Augment | Learned as C

                        Rank B
                        • Ten Thousand Ri Earth Style Wall [ Banri Doryuuheki ] | Rank B
                        • Spinning Peak [ Bouseki Take ] | Rank B
                        • Pulsating Earth [ Chikyuu no Myakuhaku ] | Rank B
                        • Mausoleum Earth Dumpling [ Doryuu Dango ] | Rank B
                        • Doryuu Heki [ Mud Slide Barrier ] | Rank B | Variable
                        • Earth Style Split [ Doryuu Katsu ] | Rank B
                        • Earth Dragon Projectile [ Doryuudan ] | Rank B
                        • Earth Style Rampart [ Doryuu Jouheki ] | Rank B
                        • Mudslide [ Dosekiryuu ] | Rank B
                        • Earth Release Shell [ Doton Kaigara ] | Rank B
                        • Doton Katana no Jutsu [ Earth Element Sword ] | Rank B
                        • Rock Plate Coffin [ Ganban Kyuu ] | Rank B
                        • Rock Pillar Prison Technique [ Ganchuurou no Jutsu ] | Rank B | Variable
                        • Rock Pillar Spears [ Ganchuusou ] | Rank B-S
                        • Stone Lodging Destruction [ Iwa Yado Kuzushi ] | Rank B
                        • Shield of Stone [ Iwa no Yoroi ] | Rank B



                        • Stone Guard Creation [ Sekkai Keibou ] | Rank B
                        • Earth Holding Technique [ Tsuchi Shouaku no Jutsu ] | Rank B

                        Rank B Augments
                        • Earth Style Wall [ Doryuu Heki ] | Augment | Learned as B
                        • Rock Avalanche Technique [ Dosekiryuu no Jutsu ] | Augment | Learned as B

                        Rank A
                        • Rock Golem [ Iwa Gōremu ] | Rank A
                        • Landslide [ Dochūbaku ] | Rank A
                        • Mud Wolves [ Dororou ] | Rank A
                        • Earth and Stone Dragon [ Dosekiryuu ] | Rank A


                        • Covering Lid [ Otoshi Buta ] | Rank A | Variable
                        • Earth Shift Core [ Chidoukaku ] | Rank X


                        • Earth Plate Barrage [ Tsuchi Zuhan Danmaku ] | Rank A
                        • Sudden Earth Strike [ Kyuu Tsuchi Dageki ] | Rank A
                        • Swamp of the Underworld [ Yomi Numa ] | Rank A
                        • Mud Rush Wave [ Deido Sattou Nami no Jutsu ] | Rank A
                        • Earth Barrier Raging Wave [ Tsuchi Shouheki Gekido Nami no Jutsu ] | Rank A
                        • Earth Dragon God Blast [ Shindoryuudan no Jutsu ] | Rank A
                        • Clay Barrier Prison [ Kekkai Doroudomu ] | Rank A


                        • Stone Pillar [ Sekkai Zanchuu ] | Rank A
                        • Rock Army Shield [ Iwa Guntai Tate ] | Rank A




                        Rank A Augments
                        • Earth Dome [ Iwa no Doomu ] | Augment | Learned as A
                        • Rock Wall [ Iwane Wooru ] | Augment | Learned as A

                        Rank S
                        • Dragon Explosion Technique [ Bakuha no Jutsu ] | Rank S
                        • Stone Castle Creation [ Sekkai Daichi Souzou ] | Rank S
                        • Earthen Tsunami Technique [ Dosei Tsunami Technique ] | Rank S
                        • Impermanence [ Uitenpen ] | Rank S
                        • Mountain Creation [ Yama Souken ] | Rank S

                        Rank S Augments
                        • Stone Shell [ Sekkai Suke ] | Augment | Learned as S

                        Rank S+
                        • Rock Finale [ Iwa Finaru ] | Rank S+



                        Senju
                        • Mokuton: Sashiki no Jutsu [ Wood Release: Cutting Technique ] | Rank E
                        • Mokuton: Sentō Hana no Bōei [ Wood Release: Militant Flower Defense ]
                        Rank X
                        • Wood Release: Wood Spikes Ring | Rank E

                        • Moku Bunshin no Jutsu [ Wood Clone Technique ] | Rank D
                        • Wood Release: Threefolded Wood Shield | Rank D
                        • Wood Release: Underground Roots Technique | Rank D

                        • Ki Eda no Jutsu [ Tree Limb Technique ] | Rank C
                        • Jukai Heki [ World of Trees Wall ] | Rank C
                        • Mokuton: Mokusatsu Shibari no Jutsu [ Wood Release: Smothering Binding Technique ] | Rank C
                        • Mokuton: Henge [ Wood Release: Transformation ] | Rank C

                        • Mokuton: Boāru Ikari no Hikō [ Wood Release: Flight of Boreal Anguish ] | Rank B
                        • Mokuton: Daijurin no Jutsu [ Wood Release: Great Forest Technique ] | Rank B
                        • Mokuton: Shichūka no Jutsu [ Wood Release: Four-Pillar House Technique ] | Rank B
                        • Mokuton: Jubaku Eiso [ Wood Release: Tree Bind Flourishing Burial ] | Rank B
                        • Wood Release: Foo Dog Heads | Rank B
                        • Wood Release: Stocks | Rank B

                        • Mokuton: Jukai Kōtan [ Wood Release: Nativity of a Sea of Trees ] | Rank A
                        • Mokuton: Renchūka no Jutsu [ Wood Release: Serial Pillar Houses Technique ] | Rank A
                        • Mokusatsu Shibari no Jutsu [ Smothering Binding Technique ] | Rank A
                        • Shichuurou no Jutsu [ Four Pillar Prison Technique ] | Rank A
                        • Mokuton: Mokujōheki [ Wood Release: Wood Locking Wall ] | Rank A
                        • Mokuton: Mokuryū no Jutsu [ Wood Release: Wood Dragon Technique ] | Rank A
                        • Tajū Mokuton Bunshin no Jutsu [ Multiple Wood Release Clone Technique ] | Rank A
                        • Mokuton: Hotoke no Kao [ Wood Release: Complexion of the Buddha ] | Rank A
                        • Hokage-Shiki Jijun Jutsu — Kakuan Nitten Suishu [ Hokage-Style Sixty-Year-Old Technique — Enclosed Hermitage Entering Society with Bliss-Bringing Hands ] | Rank A

                        • Mokuton: Habataki Tengu [ Wood Release: Fluttering Wood Swallow ] | Rank S
                        • Mokuton Hijutsu: Jukai Kōtan [ Wood Release Secret Technique: Nativity of a World of Trees ] | Rank S
                        • Mokuton: Mokujin no Jutsu [ Wood Release: Wood Human Technique ] | Rank S
                        • Wood Style: Wood Expulsion Jutsu [ Mokuton: Hōbi no Jutsu ] | Rank S+
                        • Wood Style: Laughing Buddha Technique [ Mokuton: Hotei no Jutsu ] | Rank S

                        • Sage Art: Wood Release: True Several Thousand [ Senpō: Mokuton: Shin Sūsenju ] | Rank S+
                        • Top Transformed Buddha [ Chōjō Kebutsu ] | Rank S+
                        • Wood Release: Advent of a World of Flowering Trees [ Mokuton: Kajukai Kōrin ] | Rank S+

                        Uzumaki
                        • Seal Hijack [ Fuuin Haijakku ] | Rank X

                        • Chakra Chains: Armed [ Kemono Fuuin: Shitai ] | Rank X

                        • Chakra Chains: Uprising [ Kemono Fuuin: Hōki ] | Rank X

                        • Flying Thunder God Slash [ Hiraijingiri ] | Rank B

                        • Grasp of the Vortex [ Uzu no Haaku ] | Rank B

                        • Defense of the Vortex [ Uzu no Mamoru ] | Rank A

                        • Spiraling Flash Super Round Dance Howl Style Three [ Rasen Senkō Chō Rinbukō Sanshiki ] | Rank A

                        • Chakra Chains: Contain [ Kemono Fuuin: Fukumu ] | Rank S

                        • Chakra Chains: Barrier [ Kemono Fuuin: Kekkai ] | Rank S+

                        • Flying Thunder God — Second Step [ Hiraishin — Ni no Dan ] | Rank S+

                        • Sage Art: Magnificent Display Echo Rasengan [ Senpō: Dōdō Hakimei Rasengan ] | Rank S

                        • Sage Art: Gate of the Great God [ Senpō: Myōjinmon ] | Rank S

                        • Reaper Death Seal [ Fuuinjutsu: Shiki Fuuin ] | Rank S+

                        Yozen
                        • Body of Ō-Inari [ Ō-Inari no Tai ] | Rank E | Supplementary
                        • Seal of Ō-Inari [ Fuuin no Ō-Inari ] | Rank X
                        • Skill Modification [ Sukiru Shūsei ] | Rank X
                        • Contract Summon Jamming [ Keiyaku Shōkan Jamingu ] | Rank X
                        • Spiritual Modification [ Seishin-Tekina Henkō ] | Rank X
                        • Nature Chakra Modification [ Shizen no Chakura Shūsei ] | Rank X
                        • Binding Ceremony [ Kōsoku-Shiki ] | Rank X
                        • Burning Ceremony [ Nenshō-Shiki ] | Rank X
                        • Artistic Destruction [ Geijutsu-Teki Hakai ] | Rank X
                        • Chakra Negation Seal [ Chakura Hitei Shīru ] | Rank X
                        • Tea Spirit Guardian Technique [ Ocha Seishin Gādian ] | Rank X
                        • Two Bodies, One Mind [ Futatsu no Karada, Hitotsu no Kokoro ] | Rank C
                        • Vigor Modification [ Katsuryoku Shūsei ] | Rank C-S+
                        • Extermination of Sense Ceremony [ Kankaku-shiki no Zetsumetsu ] | Rank C-S+
                        • Expansive Sealing Art [ Kakuchō Shīringuāto ] | Rank S

                        Genjutsu

                        Illusory
                        • Shadow Glare [ Nirami no Kage ] Rank E
                        • Mark of the Unfamiliar [ Etainoshirenai no Fugou ] Rank E
                        • Spell of the Trees [ Kyouboku no Jumon ] Rank C
                        • Forest Destruction Technique [ Kyouboku Toukai no Jutsu ] Rank B

                        Enchantment
                        • Journey into Black Darkness Technique [ Kokuangyou no Jutsu ] Rank C

                        Instance


                        Chain
                        • Shadow Sign [ Kage no Sain ] Rank E

                        Taijutsu

                        Vital Piercing Art
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                        Freestyle Whirlwind
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                        Fissure Kicking
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                        Gentle Art
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                        Channeling Martial Skill
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                        Small Circle Combatives
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                        Flowing Arts
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                        Kyotoryuu
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                        Bukijutsu
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                        Infinite One Sword Style
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                        Shinto Muso Ryu
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                        Phantom Slayer Art

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                        Tetsuishi no Ryu

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                        Seven Sword Dance

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                        Kyoukan Ya

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                        Tranquil Cedar Style

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                        Tetsunami Ryu

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                        Sumi-Efude Masenko

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                        Akira Art

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                        ▰ New Game+
                        ▰ NEW GAME INFORMATION

                        First Reset XP: 158000
                        Reset Type: [ Complete ]
                        New Game Reward: [ Additional Bloodline, Fourth Class: Scholar ]

                        Second Reset XP: 10000
                        Reset Type: [ Complete ]
                        New Game Reward: [ Additional Keystone ]
 

gucci-shinigami
Crew


gucci-shinigami
Crew

PostPosted: Thu Apr 02, 2020 6:00 pm
Bloodline

Senju ref

▰ Wood Manipulation [ Moku Soujuu ] | Rank Null
This control allows the Senju to bonsai existing vegetation as though it were rapidly growing. Not only can it take any form the user desires, but it can also be shifted around as if it were free from the ground. It should be noted that one can also manipulate wood they themselves have made, and it must be done while holding a double hand seal. It should be noted that techniques can be made smaller while retaining their rank.
• Must learn before proceeding to other techniques.
• These body ranks determine the maximum amount of wood that a Senju user can manipulate:
• Completing this training grants you two career title advances in botany, and allows you to maintain botany outside of the maximum career choices.
▱▰▱Rank D | Small to medium amounts of vegetation / plant life (Up to a small building's worth. Think one-story single-family home.)
▱▰▱Rank B: Large amounts of vegetation / plant life. (Can fill half of a topic.)
▱▰▱Rank S: Massive amounts of vegetation / plant life. (Can fill an entire topic.)

▰ Wood Release: Cutting Technique [ Mokuton: Sashiki no Jutsu ] | Rank E
A versatile technique where the user can produce sharp wooden spikes from their body to either fashion short-range weapons akin to a makeshift sword, or else use them as long-range projectiles, where the branches' growth can be triggered remotely, skewering the enemy as a result. This technique can be used to replicate the creation of any kind of simple weapon. Weapons created from this technique inflict trauma appropriate to the rank technique their used with, and in additional also apply one point of tenketsu rot. The durability of these weapons is equal to the user's body rank.

▰ Wood Release: Smothering Binding Technique [ Mokuton: Mokusatsu Shibari no Jutsu ] | Rank X
By transforming their arm into a tree, the user can then create multiple branches which will rapidly grow around the target, immobilizing and causing tiered paralysis.For each rank of this technique, the user's wooden bindings may expand ten feet. Breaking free from this technique requires the rank of this technique atop the grappled status. Each turn the target is bound they suffering 3 point of tenketsu rot per rank of the technique. Alternatively, this can be used from any source of wood in the area.

▰ Wood Release: Wood Spikes Ring [ Mokuton: Uddosupaikuringu ] | Rank E-C
Once a target is restrained by the user of another wood release technique, the user may apply this technique to create small one inch spikes that extend inward. These spikes penetrate armor as though it were one tier lower and cause tier one trauma. If a target tries to escape through physical applications, the tier of trauma is elevated to tier two. Additionally, this can be used at higher ranks, elevating the trauma caused proportionately, extending the spikes by an additional six inches per rank applied. Finally, this technique applies tenketsu rot to bound targets.

▰ Wood Clone Technique [ Moku Bunshin no Jutsu ] | Rank D | Variable
The user manipulates their cellular structure to wood, expelling it from their body as they create a clone of themselves. Due to it's composition of solid materials, this technique must be hit by an undefended attack one rank obove it's executed rank. The clone is capable of using techniques of the rank it is created and lower, utilizing the user's chakra to do so. These clones are capable of telepathically communicating with all other wood clones and the user within the topic. Alternatively, this technique can be formed at B rank to allow the clone to travel within the subforum and still communicate with the user. Additionally, these clones can meld into earth, water, and wood, hiding their chakra signature and presence entirely once per post. While within that substance they may travel up to 50 feet before emerging. Finally, the user may touch the clone after creation, changing the clone into another technique of it's own cost or lower for no cost or activation, ending the technique.

▰ Wood Release: Threefolded Wood Shield [ Mokuton: Mie uddoshīrudo ] | Rank D
The user forms a shield of wood from their own body or from wood they touch. This shield has the durability of the user's body rank at the time of creation and is additionally considered medium armor before it's durability is dealt with in collisions. Finally, anyone directly physically contacting the shield but the user suffers one point of tenketsu rot.


▰ Wood Release: Underground Roots Technique [ Mokuton: Chika no rūtsu ] | Rank D
The user manipulates the roots beneath the ground in order to create an unstable terrain before them. Within a twenty foot radius of the user all opponents suffer a 1 point loss to agility and speed as they trip and stumble over these roots. The roots can be raised up to three feet above the earth, restricting movement further. Directly contacting these roots causes two points of tenketsu rot.

▰ Tree Limb Technique [ Ki Eda no Jutsu ] | Rank C
The user raises five roots, each measuring up to six feet in width and thirty feet in length. These roots are freely manipulated to preform seperate actions, each requiring an activation to defend against. If used to bind a target, grappling status is applied atop this technique's cost to break. An opponent bound or impaled by this technique suffers two points of tenketsu rot, and an additional point of tenketsu rot per post bound.

▰ Wood Release: Militant Flower Defense [ Mokuton: Sentō Hana no Bōei ] | Rank C
A flower sprouts from beneath the user that is so large it is able to enclose around them. As it does so it retracts back into the earth and transports the user up to thirty feet in any direction, reducing techniques against the user while beneath the ground by one rank. This can alternatively be used as a body flicker method when avoiding techniques, consuming one use of it.

▰ World of Trees Wall [ Jukai Heki ] | Rank C
The user creates a multitude of wooden tendrils that interlace from beneath the ground and cross before a desired location the user can see. This wood weaves together to form a thirty foot wall that defends the user from techniques B rank and lower. If the user is near a large body of water created by a technique, this technique can sustain itself by absorbing that chakra cost instead of paying the E rank upkeep per post.

▰ Wood Release: Transformation [ Mokuton: Henge ] | Rank C
This jutsu is just like any other Transformation Technique. The user performs the necessary hand seals, then wood emerges and covers his entire body and a puff of smoke or chakra covers up the transformation. Once the jutsu is done, the transformation is complete. It acts more like a costume than a transformation, as the user is able to leave it behind if necessary. The technique also demonstrates the ability to adjust one's voice.

▰ Wood Release: Flight of Boreal Anguish [ Mokuton: Boāru Ikari no Hikō ] | Rank B
The user extends a single arm forward, transforming the end of their arm and hand into giant wooden bow. From the opposite hand the user is able to generate arrows made of wood each time they fire the bow. The user is capable of using any bow bukijutsu technique or basic combat art bow shot from the weapon. The user may choose to supplementatrily pay the cost of this technique with each shot fired to add a B rank amount of chakra to the next arrow's technique. Arrows fired from this technique inflict tenketsu rot upon successful collision with the target. The rate of tenketsu rot equals two times the rank of the technique.

▰ Wood Release: Great Forest Technique [ Mokuton: Daijurin no Jutsu ] | Rank B
The user's hand extends towards the target as it is morphed into wood and trees as it extends, forking into many branches rapidly to ensnare target's up to forty feet away from them, applying the grappled status atop the rank of this technique to break free, reducing agility by 2 points while trapped. Alternatively, these trees limbs can become spiked, skewering targets within a forty foot cone before the user, treating armor as two tiers lower and causing tier one trauma if successful. Opponents effected by either effect of this technique suffer 2 points of tenketsu rot for the first post and 1 point for every post following that this technique is in contact with them.

▰ Wood Release: Four-Pillar House Technique [ Mokuton: Shichūka no Jutsu ] | Rank B
The user manipulates the roots beneath the ground the user molds them as they raise from the earth at an accelerated growth rate, molding to the user's imaginitive design within a forty foot expanse. This house and it's residents is immune to sensory and dojutsu abilities equal to the user's body rank.

▰ Wood Release: Foo Dog Heads [ Fū inu no atama ] | Rank B-S+
A technique used to absorb a tailed beast's chakra. The user's chakra produces the "sit" (座, suwaru) kanji on their palm and creates ten pillars measuring ten feet in height which have Foo Dog heads carved atop them, each adorned with a burning candle wic. When the user slams their palm on the ground, the wooden statues converge on their target, creating a spherical barrier around the user that contains them to a ten foot radius, being treated as two ranks higher in collisions coming from within. For every post that the target is trapped within the barrier they are drained of the user' body rank in demonic chakra or corrupt nature chakra and forcibly revert to a lesser transformed state each post until the transformation ends. Once the transformation ends, this technique also ends and the target has their transformation locked for five posts. This technique requires an upkeep cost equal to two ranks below executed rank. Additionally, the user may pay the cost of one technique being used to break free from within the barrier each post as a supplementary action.

▰ Wood Release: Nativity of a Sea of Trees [ Mokuton: Jukai Kōtan ] | Rank A
The user preforms a string of hand signs as a one hundred foot radius before them is churned up as roots that are twenty feet in width stretch out over the topic, crushing everything before the user's location as they treat all techniques one rank lower during collisions and morph the entire topic into a plant filled crater. While inside of the radius, each target aside from the user suffers five points of tenketsu rot.

▰ Wood Release: Wood Locking Wall [ Mokuton: Mokujōheki ] | Rank A
An extremely versatile move, this technique uses chakra to activate the roots in the ground and, using the user of the technique as a reference point, makes wooden pillars appear from left and right. The wooden pillars join together in a fifty foot dome-shape with the user at the center. Requires one rank higher techniques to break the barrier while inside. Techniques outside the barrier can break through as per normal collision rules.

▰ Wood Release: Wood Dragon Technique [ Mokuton: Mokuryū no Jutsu ] | Rank A
After performing the required hand seals, the user creates a gigantic wooden dragon from any surface, which is then directed to attack an intended target. Its shape closely resembles a Chinese dragon, though with a short trunk-like nose, having an elongated and serpentine body, which can be used to constrict larger opponents. It also has the ability to absorb a tailed beast's chakra once it is bound. This technique can bind either one demon or equivalent size or up to a dozen humanoid sized individuals. The amount of chakra drained from demons is equal to 300 chakra per post bound. In addition, humanoid sized creatures bound by the dragon suffer ten points of tenketsu rot per turn bound. When bound the target must pay the required cost atop the grappling status.

▰ Wood Release: Complexion of the Buddha [ Mokuton: Hotoke no Kao ] | Rank A
Pressing their palms together, the Senju will craft a large wooden head in any direction around them, similar in appearance to the Laughing Buddha crafted in Senpo Mokuton. This Buddha-like head will then part its lips, and will guide any incoming projectile attacks into its mouth. This technique can gain the benefits of overwhelming if the user has overwhelming on their sealing techniques. Once the technique absorbs a technique of equal rank it explodes. This technique can absorb multiple techniques of lower ranks, but is obliterated by higher ranked skills.

▰ Wood Release: Fluttering Wood Swallow [ Mokuton: Habataki Tengu ] | Rank S l Complex
The user gains a pair of wooden wings on their back, as well as a wooden sword in their hands. As they take a stance to strike, the wings suddenly explode with chakra, propelling the user forward and destroying themselves in the process. This increases the speed of the technique by two ranks. Although the wooden sword is a blunt weapon, if this attack collides into the opponent, then the opponent suffers fifty points of tenketsu rot.

▰ Wood Release Secret Technique: Nativity of a World of Trees [ Mokuton Hijutsu: Jukai Kōtan ] | Rank S
The user's chakra explodes throughout their body, resulting in the sudden burst of forest to overtake the area. A dense forest overtakes the whole area, manifesting from any surface and quickly engulfing the topic. To dodge the wide range of this technique would require the usage of the dodge mechanic up to S+ ranked. Although this topic envelops the whole topic, it is not required to destroy the whole topic to neutralize the technique, as the collision rules still apply. While inside this forest the user can manipulate the trees to either defend or attack as a supplemental activation. The trees can also be used to bind targets. Any target which remains in this forest suffers ten points of tenketsu rot. Any target who is actively assaulted by technique suffers 75 points of tenketsu rot, and targets bound by this technique suffer 50 of tenketsu rot per post bound.

▰ Wood Release: Wood Human Technique [ Mokuton: Mokujin no Jutsu ] | Rank S
After forming the required hand seals, the user creates a large statue-like creature out of wood as large as a demon. This defensive statue is able to endure hits one rank higher against demonic chakra.

▰ Wood Style: Wood Expulsion Jutsu [ Mokuton: Hōbi no Jutsu ] | Rank S+
Using Wood Release, the user creates a dome-like defensive structure that completely surrounds which takes the form of a dragon's face. This defense is split down the middle and can be opened on the user's command. Can open and close the barrier for twelve post after creation.

▰ Wood Style: Laughing Buddha Technique [ Mokuton: Hotei no Jutsu ] | Rank S
After performing the required hand signs, the user creates two gigantic hands that emerge from the earth, each the size of a tailed beast but can be made as small as standard hands if desired. Each hand requires an S Rank amount of reserves to combat. These hands then grasp their target, restraining them in place as they are reduced by two hundred chakra ( Demon, Sage, Corrupted, Standard ) and suffer one rank of tenketsu rot per post, nullifying all agility and endurance when interacting with them while reducing techniques against it during collisions by two ranks. This requires a B ranked upkeep per post from the user. Finally, an additional hand per body rank of the user may be created.

▰ Sage Art: Wood Release: True Several Thousand [ Senpō: Mokuton: Shin Sūsenju ] | Rank S+
The user forms a string of hand signs, crafting a wooden statue of their desired deity in a meditative position with thousands of hands stemming from it's back in concentric rows, it's two main hands clasped before it in prayer. If no deity is specified, it appears as a buddah This statue stands three times the height of a tailed beast. This statue is capable of using basic combat and taijutsu strikes, all carrying the overwhelming property. It has one activation the post it is created and every post after that it has an two total activations. Additionally, this statue is incapable of moving in position from it's location but is capable of striking anything within the topic with it's hands. This statue passively absorbs nature chakra from the surroundings, sustaining all chakra consumption and usage without further draining the user. This statue remains active for eight posts before turning into a permanent part of the landscape in whatever position it returned to nature.

▰ Top Transformed Buddha [ Chōjō Kebutsu ] | Rank S+
A technique to be used by the giant wooden statue created by the Senju Sage. The statue brings all thousand of it's gigantic wooden carved hands together in unison. This creates an apocalyptic wave of air pressure from the hands as the entire topic before the statue is crumbled and blown into the wind, never to be seen again, leaving a crater one thousand feet in depth and width. This pressure wave cannot be dodged by those who were in front of the Buddah statue in the post prior to this one. Those who are undefended against this wave of pressure find themselves suffering tier four trauma and vertigo as they are blown out of the topic. Those who block the technique successfully still suffer one tier of trauma and are thrown back one hundred feet from their previous location.

▰ Wood Release: Advent of a World of Flowering Trees [ Mokuton: Kajukai Kōrin ] | Rank S+
Taking advantage of the innate properties of Wood Release which allows the user to force trees to grow on any surface in an instant, the user creates a dense forest of flowering trees, negating speed and agility of opponents within it's range of the entire sub-forum, stretching two hundred feet in height. After ten posts, these trees that so suddenly bloomed flower, releasing a pollen that renders all within it's range unconscious except for those who have learned this technique. Wind techniques and techniques that create concussive blasts or pressure waves are highly effective when used at S Rank, damaging the budding flowers before they bloom within a single topic. The pollen remains active in the air for six posts, keeping those within it unconscious for a total of eight posts, each person suffering 30 points of tenketsu rot each post.

Uzumaki ref

▰ Demonic Seal [ Akuma Fuuin ] | Rank E l Passive
Allows the user to help a demon host train their demon. The user places their hand on the seal of the demon host. In doing so, the user's mastery over sealing allows the demon host to master each demon stage with only one post instead of seven.

▰ Seal Hijack [ Fuuin Haijakku ] | Rank E l Variable
Allows the user to take control of any fuuin not their own by touching it. By paying the cost of the fuuin technique the user can form handseals to use the seal within direct eye sight. This can also be used to de-activate a seal a user has manifested. The duration last as much as the initial technique. Does not work against sealing technique which launch techniques from scrolls, but this technique can be used to disarm them. Seals which fire projectiles will have the momentum of their weapons cease to a halt, and seals which create attacks of chakra will have those attacks canceled out.

▰ Chakra Chains: Armed [ Kemono Fuuin: Shitai ] | Rank D l Variable
From the user's body sprouts dozens of metal chains which are molded solely by chakra. Despite their metal look they are not magnetic. The chains move to the whims of the user and can be used offensively or defensively. If the chains come into collision with a ninjutsu of equal or lower rank to the chains then the chains may envelop the technique and seal it away, causing the technique to manifest into one of the user's scrolls. The user can then fire the technique back at the opponent by paying the same cost of the technique sealed. If these chains bind an opponent then the opponent is drained of chakra and stamina equal to half of the rank the chains are used at. Equal rank of chakra is then required to break free from the chains. These chains last for two post per rank used.

▰ Chakra Chains: Uprising [ Kemono Fuuin: Hōki ] | Rank C l Variable
The Uzumaki may perform handseals or place a seal on the ground. Afterwards, delaying up to one post, a large plethora of chakra chains will weave out from the ground and will launch rapidly at the target in order to constrain them. While in contact with the chains, the target will begin to have their life energy slowly sapped, draining chakra and stamina equal to half the rank of the technique. Equal rank chakra is required to escape the chains once bound. These chains last for two post per rank used.

▰ Grasp of the Vortex [ Uzu no Haaku ] | Rank B
Creates a set of two spiritual, faint blue arms spanning out from the Uzumaki's shoulders and extending up to twelve feet. These arms cannot perform physical combat and cannot perform hand seals. However, they can place seals on targets through contact, and can korabo with the Uzumaki in order to perform fuuinjutsu. These arms last for six post.

▰ Defense of the Vortex [ Uzu no Mamoru ] | Rank A
The Uzumaki will either create a seal on the ground, or perform a small string of handseals. Immediately after, a spiraling shield of 'water' - truthfully a sealing barrier - will appear before the Uzumaki, defending them from attacks and swiveling to their flank and back to protect them from any direction necessary. The dimensions of the shield can be changed, and it can be picked up and wielded. Finally, by paying the additional cost, the shield can become a different sealing technique of the user's choice for no additional activation.

▰ Chakra Chains: Contain [ Kemono Fuuin: Fukumu ] | Rank S
From the user erupts a plethora of golden chains. These chains are drawn to all of the weapons and armor in the area, both exposed ninja tools and ninja tools in pouches. These chains can phase through physical objects to make contact with weapons in the most direct manner as possible. Once the chains are made, which is done nearly instantly, the chains all return to the user, and all of the equipment is sealed within a vacant scroll of the user. If the user has no vacant scrolls then this technique just brings all of the items to the user's feet. The opponent may counter their weapons being sealed by paying an S-ranked amount of chakra to negate the chains for an activation.

▰ Secret Mark Seal: Enhance [ Fuuin: Kyōka ] | Rank S l Passive
After learning, the secret mark seal the ninja has learned is able to store twice as many chakra as it was previously. In addition, the storing of the chakra only takes ten post instead of twenty.

▰ Chakra Chains: Barrier [ Kemono Fuuin: Kekkai ] | Rank S+
This technique sprouts golden chains from the ground, that form a protective dome-like barrier of fuuin energy, encompassing a very large area (up to a thread). The barrier in question is nearly impenetrable, and while it is constructed around the user and any others caught within, cannot be escaped by any means, save for an S+ rank technique, or an S+ dodge system usage. It also has overwhelming on techniques of equal rank and below.

▰ Perversion of Nature: Forbidden Seal [ Shizen no tōsaku: Kindan no shīru ] | Rank S+
Allows the user to create a forbidden seal spontaneously. The user can create this seal on a target even if they have access to sage mode, demonic chakra, or anything else which negates one from having a seal. However, once this is activated, all other advance forms of power are negated until the form is over. This form allows the user to be granted either two +4 stats or one +4 stat and two +2 stats. In addition, the user may choose two forms of ninja combat of theirs to receive overwhelming for the duration of the technique. Cannot have a keystone PA through the use of this technique. Because of the flimsy nature of this seal, this technique only stores away 200 nature chakra, rather than the 400 usual for a seal. PAs which increase the nature chakra of a forbidden seal may still apply their benefits. Drains 50 nature chakra per use. Once the technique is cancelled the seal breaks.  
PostPosted: Thu Apr 02, 2020 6:04 pm
Ninjutsu

Fuuinjutsu ref

▰ Enclosing Technique [ Fūnyū no Jutsu ] | Rank E | Universal
Using this technique, a wide variety of objects and even living things can be stored within scrolls, to be released when the scroll is opened or under a specific condition. Sealing an item into a scroll, does not require the user to be physically touching the item in question. A general vacuum at the site of the fuuin will attempt to pull matter into itself if left open. They do not take up limit slots on the profile. Fūnyū is an integral part of all the fuuin augments that are gained from other jutsu, meaning that the official description is simply a look ahead. This technique cannot be performed in battle. This technique can be used at up to two ranks of the user's body rank. The use of this technique at any rank only cost an E-ranked amount.

▰ Unsealing Technique [ Kaifū no Jutsu ] | Rank E | Universal
This technique is a standard ninja skill which allows a ninja to summon an assortment of items that have been stored using fūinjutsu, Fūnyū no Jutsu, et cetera ( 1 item type per seal usage ). This technique is a standard ninjutsu which allows a shinobi to summon an assortment of items that have been stored in special seals, using fūinjutsu. Scrolls are the most commonly chosen for item storage. When needed, the owner activates the seals releasing their stored items or weapons of choice. Scrolls can also be used as ammunition for other weapons or have other seals inside of them, which expands the number of potential tricks a shinobi can use. Further ranks require further, and separate, training. Weapons are the most commonly sealed objects. The act of unsealing does not cost an activation, and remains only five chakra, regardless of the quantity of items unsealed.

▰ Time Sealing [ Tebanasu Fuuin ] | Rank E
A seal in the shape of a small clock face, the hands will depict the timer's countdown/up. Once set upon another Fuuinjutsu, it fades away from view, & only sensory techniques will be able to pick it up if specifically looked for.
After the requisite handsigns are performed, the seal will flow from the hands to any Fuuinjutsu being touched. At the time of application the user is able to delay the activation of the touched fuuin or extend it's duration by putting in an E rank of chakra for each post desired up to three [3]. This technique cannot stack can only be applied to one fuuinjutsu at a time. For a practical rundown, this technique's activation and cost is paid with the initial release of the fuuinjutsu it is used in conjunction with. This technique either then extends that fuuin by three post, or has the technique then be fired off three post later, costing no activation upon when it is used.

▰ Seal Connection [ Fuuin Tsunagu ] | Rank D | Passive
Allows for the korabo, or the dual activation, of two activated seals. The seals may be used as two separate attacks where only one requires an activation, or allows the user to unseal their seal and combine the two attacks together into one korabo strike. Standard korabo rules apply. The rank eligible for this technique is defined by the rank of korabo the user has.

▰ Unsealing Technique: Shuriken [ Kaifūjutsu: Shuriken ] | Rank D | Variable
Using a piece of paper or a scroll with a sealing formula on it, the user unseals a fixed amount of stored shuriken and sends them flying at a target. Twenty shuriken must be expended from the scroll in order to use it at D-ranked. For every additional twenty shuriken fired, the rank of this technique is increased by one. Cannot exceed S-ranked. Regardless of the amount of shuriken fired, this technique only requires a D-ranked cost.

▰ Unsealing: Rainwater Gate [ Kaifūjutsu: Usuimon ] | Rank D | Universal
The user summons forth from a scroll a single gate filled with a door. This gate can withstand a strike of anything equal rank and below. Gate and door can be constructed with any material the user desires, so long as it's solid and offers no offensive properties.

▰ Seal Release: Instant Movement Technique [ Fuuinjutsu: Shunshin no Jutsu ] | Rank D
Upon inscribing or drawing down two Fuuin within a short distance of each other (ie. the same thread), the user may use these to effectively transport their self from one to the other. Counts towards Shunshin limits in battle.

▰ Summoning Technique [ Kuchiyose no Jutsu ] | Rank C | Universal
The Summoning Technique is a space–time ninjutsu that allows the summoner to transport animals or people across long distances instantly via blood. Before an animal summoning can be performed, a prospective summoner must first sign a contract with a given species. The contract comes in the form of a scroll, on which the contractor uses their own blood to sign their name and place their fingerprints and once signed it is valid even after the contractor’s death as long as the contract itself remains intact. After this they need only offer an additional donation of blood on the hand they signed the contract with, mold their chakra with hand seals and then plant the hand they signed the contract with at the location they wish to summon the creature. The amount of chakra used during the summoning determines how powerful the summoned creature can be. Each summoned animal has a defined rank, and that rank's cost is used when summoning the creature. It should be noted that anyone can summon a contracted animal as long as they have the blood from someone who has made a contract, the seal of the summoned creature, along with a source of sufficient chakra that the summon will accept. A creature is capable of determining who is attempting to summon it from the chakra used.

▰ Reverse Summoning Technique [ Gyaku Kuchiyose no Jutsu ] | Rank C | Universal
The user gifts someone with a scroll equal in rank to the ally. The ally must keep this scroll on their person at all times. Upon performing the summoning jutsu in the same manner as the summoning technique, the user may summon forth the ally which has the scroll. Technique's cost is equal to the body rank of the individual being summoned.

▰ Scroll Communication Technique [ Sukurōru tsūshin no Jutsu ] | Rank C | Universal
The user will apply this Fuuin to a matching set of scrolls. The users of these scrolls need only pay chakra to utilize the communication, meaning they do not need to be trained in the Fuuin to use the Fuuin. To send messages via these scrolls requires a cost, but to receive does not. Distance extends beyond subforums.

▰ Nature Summoning [ Shizen no Kuchiyose ] | Rank C
By drawing this Fuuin, the users uses chakra to seal an ‘element.’ This can be fire from a fireplace or forge, fire from a character with that element chakra, or fire from a Katon [ Fire ] Ninjutsu. The sealed element cannot be the elemental release of a kekkei genkai. Once sealed, that element becomes a non-depletable source from the user's supplies.The amount of an element which can be sealed is determined by the quality of the scroll. Out of combat the user may use only five chakra to seal the maximum amount of an element into a scroll from a non-combat source. In combat the seal made must be equal to the elemental ninjutsu being sealed.

▰ Summoning: Body Sealing Technique [ Kuchiyose: Bodi Chouin no Jutsu ] | Rank C
Seals a living body into a scroll. The target must be unconscious in order for this to be usable. The user must maneuver the body to be on top of the written seal for this technique. While sealed, the body is in a state of suspended animation. While normally good for dealing with rowdy subjects, this can be a med-nin's life saving jutsu, for when they need additional help but cannot move the patient. Requires Medical Class or Scholar Class. If of the Medical class this jutsu is treated as if it were a universal technique.

▰ Twin Rising Dragons [ Soushouryuu ] | Rank C
A korabo based technique. With two scrolls already labeled with Fuuin, the user supplies chakra to create a swirling vortex of twin dragons that encompasses the two scrolls. This vortex lifts the scrolls into the air, to which the user must then leap up into as well. The chakra helps suspend the user until the conclusion of the two scrolls’ Fuuin activation. Once activated The user launches the contents of the two scrolls at their opponent. This technique may treat the two scroll's korabo as a B-ranked technique, or treat the attack as C-ranked overwhelming. After the initial attack the user may reveal strings on their fingers to launch the contents of the scrolls at their opponent a second time for no activation. This technique is treated as simple and at C-ranked. Can only be used with scrolls which have physical objects like weapons.

▰ Five Seal Barrier [ Gofuu Kekkai ] | Rank C
Cannot be set up in battle. A complex Fuuin is written on a piece of paper and imbued with C Rank chakra. This will allow it to self-adhere to its placed position, though they only activate and perform their intended task when no more, and no less, than five [5] are placed. One [1] of the five [5] must be placed on the intended gate/doorway. The other four may be placed anywhere within the topic. Objects and people within the sealed area are protected from all harm unless either the five seals are dealt with, (each one requiring a C-ranked attack to destroy), or the seal is neutralized.

▰ Finger Engraving Seal [ Shikoku Fuuin ] | Rank C
By surrounding one's finger with chakra, they can engrave a non-removable text or picture upon the desired area.

▰ Thirty-Six Layer Self-Repairing Barrier [ Sanjūroku-jū no Saisei Kekkai ] | Rank C
Cannot be used in combat. A team of ninja create a thirty-six layer barrier which if damaged, will constantly repair itself. The barrier also prevents those outside of it from sensing anything inside it. The user of this technique can only maintain, and repair, a single layer of the barrier. However, for every individual that lends in their chakra (whom are not required to know the technique to do so), the user of the technique may repair an additional six layers. Up to six [6] individuals may contribute. An E Rank attack will break one barrier. D Rank will break two, C Rank four, B Rank six, A Rank eight, and S Rank for ten. After the initial C-ranked cost, the chakra upkeep is only D-ranked unless broken, at which time the initial cost is reapplied once again.

▰ Secret Technique: Mouth Seal Technique [ Hiden Jutsu: Kuchi no In no Jutsu ] | Rank C
This technique when used causes the opponent to become mute until the technique is dispelled. The user will form the specific technique seal and then apparently as part of the ritual required for the technique, ask the target a question. If the opponent answers, the technique is then immediately invoked causing the person to lose the use of their voice. Requires an upkeep of half the original cost to continue after the first post. The victim regains their voice once the technique is released.

▰ Expansion [ Kakuchō ] | Rank B | Universal
Also known as, 'Lightning Blade Creation' this technique creates a seal on the user's clothing. This effectively turns the clothing of their choice into a B-ranked scroll, which may be used for sealing and scroll related techniques. This seal can only be made outside of combat and cost five chakra to make. Only one seal can be made on the user's clothing, and it must be labeled on the user's profile.

▰ Summoning: Food Cart Destroyer Technique [ Kuchiyose: Yatai Kuzushi no Jutsu ] | Rank B | Augment
Used in conjunction with the sealing technique. Allows the summoner to dictate a location for which their summon to appear. This allows them to use the weight of their summon as a tactical advantage. Cost to dodge is dependent on the rank of the creature summoned.

▰ Summoning: Hiding in a Toad Technique [ Kuchiyose: Gamagakure no Jutsu ] | Rank B
Can be used with any summon, despite the name. Out of combat the user plants a seal on the belly of a summon of their choice. This allows them to instantly transport themselves into the stomach of the beast. This can be used as an escape or to sneak into a location through their summon. To activate this seal only takes five chakra once it's made. Once inside, the only way is to unseal in a location out of combat which will only cost five chakra, or to break the seal in combat by paying chakra equal to the rank of the seal. The user then manifest anywhere within eight inches of the summon.

▰ Four Violet Flames Battle Formation [ Shishi Enjin ] | Rank B
The user and three allies stand in a square or rectangular pattern, surrounding a target area. All four users must have access to this technique but the cost is split evenly among them. Shadow Clones may be substituted for allies. The users form hand signs in unison, creating a large barrier that expands up to forty feet between the users and in height. Additionally, a small cubical barrier is formed around the user, preventing those within from attacking the users. Those within the barrier who make physical contact with the barrier are subject to painful burning sensations from the users chakra. This technique requires an S+ rank amount of chakra or higher to break free of its hold.

▰ Danzo's Sealing Jutsu | Rank B
Upon touching a target, they will be bound by seal markings and be unable to perform handsign movements. A B-ranked chakra release will be able to overcome this.

▰ Exploding Dragon Strike [ Bakuryuugeki ] | Rank B
Requires to be set up outside of combat. The user seals their chakra into the form of an elemental dragon of their choice. The user pays a B-ranked amount of chakra with the seal. Then, when the user needs it, they release the dragon based projectile at the target by unsealing the technique. The unseal of this technique only cost five chakra. Can only seal four dragons at a time.

▰ Chakra Draining Seal [ Chakra Kuuin no Fuuin ] | Rank B
The user places a person on a seal that will drain the latter's chakra, so that the user can use it to sustain a fuuinjutsu. The seal envelops the body of the target as 40 chakra is drained per post in order to maintain a seal of the user's choice. This negates the upkeep for the seal by 40 chakra. This seal last for six post. The technique latches onto its opponent by traversing along the ground like a shadow after the necessary handseals are formed.

▰ Summoning: Rashōmon [ Kuchiyose: Rashōmon ] | Rank B | Universal
By performing the summoning technique, the user manifest fifty feet concrete gates of Rashomon. The two massive doors in the doorway are able to withstand techniques equal rank and below. This technique gains overwhelming when blocking oncoming attacks equal rank and below. In addition, by opening the doors, the gates become a vortex which attempt to swallow everything into their sealed gates. Any opponent sealed must pay an A-ranked amount of chakra to break out. This technique has an upkeep cost of twenty chakra per post they are open.


▰ Inverse Four Dark Mist Array [ Shikoku Mujin ] | Rank B
The user creates a seal upon the ground which expands fifty feet. Anyone touching the seal with an active curse mark has their curse mark reversed to its dormant state. This technique last for eight post.



▰ Chikamatsu Sealing Technique [ Unnamed ] | Rank A [Puppeteers]
A launched seal which, upon making contact with an opponent, forbids them from utilizing their chakra. This technique can be fired from a puppet, which grants puppeteer ninja the unique ability to learn it. Requires an S-ranked amount of chakra to break free from.

▰ Rotation Sealing [ Ikkaiten Fuuin ] | Rank A
Creates a seal along the ground which expands one hundred feet. The elemental properties of all elemental ninjutsu within this range are reversed. This means that wind is strong against fire, fire to water, etc. Ninjutsu which use elements through kekkei genkai are unaffected.

Upon making contact with the opponent, a seal is created which locks the opponent from using any of the five basic elements. Any kekkei genkais locked to those elements are sealed as well.

▰ Five Elements Unseal [ Gogyou Kaiin ] | Rank A | Universal
Upon making contact with someone who was sealed by the Five Element Seal, this technique destroys that seal.

▰ Clone Sealing [ Bunshin Houin ] | Rank A
A glowing purple seal which is drawn upon the user's skin, encompassing all limbs. After performing several hand signs, a purple seal will spread across the skin of the user and will send out a pulse of chakra. This bubble of chakra will expand outwards to a distance of half a mile, uncaring of any physical objects in its way. It will latch onto any and all clones within its range, transferring the control to the user, while keeping their upkeep cost to their original owner. Duration is until the clones die, but any chakra drain continues from the one stolen from. Can only be used twice per fight.

▰ Triple Summoning: Rashōmon [ Kuchiyose: Sanjuu Rashōmon ] | Rank A
By performing the summoning technique, the user manifest three, fifty feet concrete gates of Rashomon. The two massive doors in the doorway are able to withstand techniques equal rank and below. This technique gains overwhelming when blocking oncoming attacks equal rank and below. In addition, by opening the doors, the gates become a vortex which attempt to swallow everything into their sealed gates. Any opponent sealed must pay an S-ranked amount of chakra to break out. This technique has an upkeep cost of forty chakra per post they are open.

▰ Evil Sealing Method [ Fuuja Houin ] | Rank A | Universal
May only be utilized in combat by ninja of the Scholar class. This technique permanently destroys the curse mark of another. The user marks the ground with elaborate seals which enclose the curse mark, thus sealing it away.

▰ Summoning: Torture Chamber [ Kuchiyose: Gōmon Heya ] | Rank S
The user performs a summoning technique and places their hand against the floor. First, the enemy's arms and legs are captured by four chains, and then the walls of the cage appear flat on the ground, quickly folding together to box them in. Finally, a large statue falls atop the cage, which is then tightly bound in chains. The floor of the cage is outfitted with a number of gears that can be turned to constrict garrotte wire, which is tightly wrapped around the victim's body. This technique has an upkeep cost of sixty chakra per post. The user may manipulate the torture technology to apply as much pressure as they desire. An additional tier of tier three trauma is applied per post the opponent is bound by this summon.

▰ Infinite Embrace [ Mugen Hōyō ] | Rank S
After forming the necessary hand signs the user must trace over the ground a large, but simple, Fuuin design. The seal then expands from its base drawing all along the ground of the thread. The chakra will keep the shape of the seal, but no actual mark will be left. When a target steps within this range the user can activate the trap by a single handsign. The trap begins immediately draining all chakra from those in its range, who are not the user, causing a large amount of pain while doing so. Auto-drains one [1] C-ranked amount of chakra per the target’s post. Applies tier two trauma per post. Can catch up to four [4] people. May break out of the seal through the spending of an S+ ranked amount of chakra.

▰ Cursed Seal Technique [ Juin Jutsu ] | Rank S
Requires the mastery of sage mode. Allows the user to create curse marks for other rpcs. Cannot create a curse mark for themselves. Cost 400 nature chakra to make a curse mark. Cannot be used in battle. All curse marks must be submitted through the custom techniques thread.

▰ Iruka's Barrier Technique | Rank S
Forming a single handsign, the user has to be within an arm's reaching distance due to the compact size of the jutsu. Everything within the seal's area becomes stationary & cannot move. Incoming kunai, jutsu, etc, all get trapped on the outer edges of the jutsu until the seal ends. While inside the seal's area, one can break free from their confines by either expending an S+-ranked amount of chakra, or letting out one's full demonic chakra cloak form. The awakening of sage mode or curse marks also break the seal, as does any alternative which pumps the user with chakra outside of their initial base. Cost eighty chakra per post to maintain.

▰ Reverse Four Symbols Sealing Technique [ Ura Shishō Fūinjutsu ] | Rank S
The user releases four symbols from the place of setting that then forms a large, black sphere around two hundred feet in size. Anything caught inside the sphere's area is then drawn in and sealed within the fuuin. The vacuum properties lock the target within the seal which is then created after the completion of this technique. Cost an S+ amount of chakra to break out if the opponent is trapped.

▰ Flying Thunder God Technique [ Hiraishin no Jutsu ] | Rank S+ | Restricted
Allows the user to create on contact a seal. This seal can be on anything including a weapon. The user may instantly appear anywhere the seal is. Cost five chakra to make a seal, and eighty chakra to transport oneself to any of the seal's locations. The act of making a seal for Hiraishin does not taken an activation. Requires being a Scholar class specialist. Additionally, this jutsu may not benefit from cost reductions with the exception from the Uzumaki.

▰ Summoning: Quintuple Rashōmon [ Kuchiyose: Gojū Rashōmon ] | Rank S+
By performing the summoning technique, the user manifest five, three hundred feet concrete gates of Rashomon. The two massive doors in the doorway are able to withstand techniques equal rank and below. This technique gains overwhelming when blocking oncoming attacks equal rank and below. In addition, by opening the doors, the gates become a vortex which attempt to swallow everything into their sealed gates. Any opponent sealed must pay an S+-ranked amount of chakra to break out. This technique has an upkeep cost of one hundred and sixy chakra per post they are open.

▰ Sealing Technique Absorption Seal [ Fuujutsu Kyuuin ] | Rank S+
The user performs hand signs to activate this seal which they create on their hands. After the signs are made, the user can extend their hands and 'catch' the ninjutsu aimed at them. The caught technique is then absorbed into the user’s body, gaining half of it’s initial cost back. Only one technique may be caught and the user is required to wait two [2] posts before using this technique again. No other chakra-spending techniques may be cast in the same post as this technique’s activation. Can only be used twice per battle.

▰ Time-Space Barrier [ Jikuukan Kekkei ] | Rank S+
Transports one whole technique through two seals via Hiraishin. Requires Hiraishin to be known. Cost is one rank lower than the cost of the technique being transported through the seals.

▰ Contract Seal [ Keiyaku Fuuin ] | Rank S+
The user presses their hands onto a target. That target loses all access to their signed contracts. The target must re-sign their contract in order to have access to their summons again. Works for contracts tied to bloodlines.

▰ Four Red Yang Formation [ Shisekiyōjin ] | Rank S+
Requires four people. Forms a barrier between the diameter of the location of the four individuals. Requires four S+ ranked techniques to break through. Cost one hundred and sixty chakra per castor to maintain.

▰ Multiple Infinite Embraces [ Tajū Mugen Hōyō ] | Rank S+
After forming the necessary hand signs the user must trace over the ground a large, but simple, Fuuin design. The seal then expands from its base drawing all along the ground of the thread. The chakra will keep the shape of the seal, but no actual mark will be left. When a target steps within this range the user can activate the trap by a single handsign. The trap begins immediately draining all chakra from those in its range, who are not the user, causing a large amount of pain while doing so. Auto-drains one [1] A-ranked amount of chakra per the target’s post. Applies tier three trauma per post. Can catch up to five [5] people. May break out of the seal through the spending of an S+ ranked amount of chakra.

▰ Seal of Loss [ Funyu no Sonshitsu ] | Rank S+
The seal which binds the demon to an individual, while also protecting the new Jinchuuriki's life should their demon be taken from them. The parting of the demon allows the previous host to retain access to all demon techniques they had, excluding the tailed beast ball techniques and demonic cloak transformations. This also allows the user to continue to create customs which are based on the aesthetic or gimmick of the demon, such as illusionary mist for the three tails, or the regenerative powers of the nine tails. The seal used must be listed on the user's profile. Only one seal per rpc. This technique is considered universal to kages or rogue equivalent.

▰ Seal of Adaption [ Funyu no Tekiō ] | Rank S+
The seal which binds the demon to an individual, while also protecting the new Jinchuuriki's life should their demon be taken from them. The parting of the demon allows the previous host to retain the massive boost to chakra the user had. Allows the user to increase their chakra and stamina by sixty per stage which they had their demon mastered. Allows the user to still be connected to the demon's subconscious, although does not allow the telepathy to extend to any other demon host. The seal used must be listed on the user's profile. Only one seal per rpc. This technique is considered universal to kages or rogue equivalent.

▰ Seal of Growth [ Funyu no Seichō ] | Rank S+
The seal which binds the demon to an individual, while also protecting the new Jinchuuriki's life should their demon be taken from them. The parting of the demon allows the previous host to use their own chakra to mimic the effects of the cloak transformation. Although it does not grant any additional chakra or stamina, the user may use their cloaks to gain the basic and advance abilities of their previous demon's stages. The user does not gain any overwhelming properties they once gained from their demon. The user does not extend beyond a demon cloak, but the following effects are able to be applied to the demon cloak. Standard rules for demon stages still apply. Can only use up the final stage of demon transformation the user mastered. The seal used must be listed on the user's profile. Only one seal per rpc. This technique is considered universal to kages or rogue equivalent.

Maruton ref

▰ Wave Transmission Technique | Rank C-A
The user channels chakra into their palm, touching the ground. An invisible wave of chakra pulsates over a large distance, increasing its range for every additional rank applied. The user is able to communicate one way telepathically with allies within the topic at C Rank, Sub-Forum at B Rank, and joint Sub-Forum at A-Rank. This technique lasts for three posts per rank of the technique.

▰ Collaboration [ Korabo ] | Rank X | Passive
technique allows the user to combine two techniques together in order to create a single, stronger technique. Both activations of the lesser techniques must be paid along with their original cost from the person casting the technique. If the techniques combining originate from separate individuals, both individuals must have this technique and be able to use techniques equal to their partner's body rank. Two techniques of equal rank fused will become a technique of power one rank higher. So two B-ranked techniques fuse to make one A-ranked technique. Furthermore, two techniques separated by one rank in power will take the rank power of the higher rank, but will eliminate any potential weaknesses of the two techniques, and give the fusion the property of overwhelming. So if a B-ranked an a C-ranked technique were fused through the use of Korabo, then the technique would be B-ranked power with the property of overwhelming to techniques of the same rank. Finally, the rules for what techniques can be fused are as followed. The first rule is that the two techniques need to fulfill the same general purpose. For example, two projectile techniques can be fused together through the use of Korabo. However, an elemental shield and projectile technique cannot be fused together. Second of all, if two techniques of the same elemental property, or the same technique performed twice, are fused then the two techniques maintain their elemental strength and weaknesses. If two techniques with differing elements are fused, then the fusion loses all elemental strength and weaknesses. Finally, techniques can only be fused of different elements so long as they are complimentary elements, aka elements which have no elemental strength or weakness against each other. The only exception is if you fuse a technique with one of one rank higher, and the technique of one rank higher is of a weaker elemental property than the element which is stronger. An example is if you wanted to fuse a C-ranked water ninjutsu with a fire ninjutsu, then the fire ninjutsu would have to be B-ranked. In this example, the jutsu would treat the B-ranked fireball as C-ranked, and thus two fused would act as a B-ranked technique. Techniques fused either have to be of the same rank, or one rank difference. Finally, despite the leaning toward ninjutsu, this technique allows one to fuse complex and spiritual tai and bukijutsu as well. For complex techniques, treat it's fusion with ninjutsu as the example with two opposing elements fusing, (aka, if you want to fuse a B-ranked complex punch with a ninjutsu, then the ninjutsu would have to be C-ranked). Medical ninjutsu can also be korabo'd, but only with other medical techniques.

▰ Face Copy Technique [ Kao Utsushi no Jutsu ] | Rank X
The user studies a target for no less than three posts. By studying the target, the user is able to form a hand sign, using chakra to morph their physical appearance to mimic that of the target. During their observation, they learn all mannerisms of the target, as well as any defining, tells the target has, creating a perfect replica of the target. This differs from the transformation technique by altering the user's body instead of casting an illuson on themselves. The technique must be paid at the body rank of the person being copied, remains active until used again. Returning to one's original form requires no studying.

▰ Change Technique [ Narikawari no Jutsu ] | Rank X
The user preforms an advanced variation of the transformation technique. This transformation allows the user to mimic the target's chakra signature as well as other sensory effects that may differentiate them from the original, making it impossible for sensor's to distinguish the user from the original. Must be paid at the cost of the target's body rank and requires an E Rank upkeep per post.

▰ Spore Technique [ Houshi no Jutsu ] | Rank X
The user creates microscopic spores that cover a five foot radius per rank of the technique. The spores attach to all living beings within the range of the technique. Drains an amount of chakra equivalent to the rank of the technique per post once growth is initiated. Takes ten [10] posts, or completely draining the victim of their chakra, before growth is complete. Upon completion, the spore growth removes itself from the body as a white featureless humanoid clone that returns to the user, melding with them and granting them the chakra gained by the technique. Can be removed by a medical shinobi by using the Bacterial Removal Technique equal to its rank or higher.

▰ Spiral Sphere [ Rasengan ] | Rank A | Variable
The Rasengan is the perfect shape manipulation of chakra. The user gathers chakra within the palm of their hand, creating an orb of chakra that rotates rapidly beneath the surface of the orb which is roughly the size of a baseball at A-Rank usage. The user is able to pay a C ranked upkeep in order to maintain this technique as long as needed to make physical contact. Upon contact, the orb rotates rapidly, applying a drill-like effect to the target, allowing it to shred through techniques, treating spiritual and ninjutsu techniques as one rank lower. Alternatively, this technique is used to cause a target to go flying upon contact, spinning in the direction of the orb's current, destroying the landscape in an area twenty feet wide and fifty feet in length. Additionally, the user is able to pay an S+ Ranked amount of chakra that increases the size of the Rasengan to twenty feet in size, retaining it's upkeep cost and properties of the original Rasengan and doubling the damage radius of it's alternate use. This variant is known as the Oodama Rasengan [ Big Ball Spiral Sphere ].

Sensory


▰ Signal Fire [ Noroshi ] | Rank E
After imbuing a small item (such as a pebble) with Chakra, the user will be able to discern its relative distance for up to three [3] posts. The object infused can be seen via other sensory techniques, assuming it is in range of the used technique. After three [3] posts, the original cost may be paid again to keep the technique going for another three [3] posts. Likewise, an amount equal to the original cost may be removed from the chakra pool to keep the signal active permanently, or until deactivated by the user.

▰ Echo [ Yamabiko ] | Rank E
Activation of this Jutsu lets the user locate the relative location of anything in the vicinity by listening to the echoes of a sharp sound, such as blades clashing, a rock skipping, etc. The technique is activated by some form of sound caused by the user. Louder sounds travel farther. It effectively works like echolocation, giving the user a display of the path in which the sound travels for one [1] full post. The visual can be maintained at an upkeep of the original cost per post, as well as a constant sound, such as music. Only the user can see the visual path.

▰ Dragon’s Tattoo [ Irezumi no Ryuu ] | Rank D
After the completion of handseals, an ally target gains a tattoo like designed created out of chakra. The tattoo appears black on the skin and can take the design of the user’s choice. As long as this technique is active, the ally and the user are treated as though they have a korabo bond up to the rank the user has trained in. This allows them to collaborate their jutsu even if they have not trained in Korabo together.

▰ Kenchiki: Shunshin [ Sensor: Body Flicker ] | Rank D
Allows the user to jump to anywhere within one kilometer, so long as he/she can sense the destination. Upon landing at the destination, locational information on everything within three [3] meters is automatically transferred to the user. Retains the three limits per battle that all forms of shunshin have.

▰ Hunting Dog [ Ryouken ] | Rank D
After inscribing a personal rune on something, the user can track the affected object over great distances so long as the rune remains. Each activation gives the user a general direction in which to travel, becoming less useful the farther away the rune is. Being in the same thread will point directly toward the rune, ignoring any obstacles such as walls; being in the same subforum points toward the general location; being in an adjacent subforum (such as in the lands surrounding a Village, or the Village Crossroads) gives the user a vague sense of where to go; and beyond that it points you in which cardinal direction to go. While the rune is permanent, the technique can be maintained by dedicating ten [10] chakra of their pool to keeping it active.

▰ Whispering Walls [ Mitsugo Heki ] | Rank C
By coming into direct contact with an item, the user is relayed all knowledge of that item. This includes descriptions of custom weapons / armors, both crafted or provided through customs slots. In addition, this also applies for inventions, puppets, and anything else which can be physically touched. Summons are also gathered via their perks and abilities through direct contact.

▰ Door Guard [ Monko no Keibou ] | Rank C
After performing the needed hand seals, the user touches a nearby opponent. The user is able to determine what stats the target has, as well as ignore the stat points of one stat of the user’s choice. This technique lasts through six posts.

▰ Creeping Silhouette [ Hofuku Kageboushi ] | Rank B
Marks a surface of up to 50 square meters in size for observation. When anyone aside from the user enters the domain, the user is notified. The user is aware of everything the target has while within the range, from the relative size of the Chakra pools, the target’s elemental affinities, bloodline type (if any) and affinity for certain types of Jutsu are assessed (lets the user know if the target specializes in Ninjutsu, Genjutsu, etc. In addition, any genjutsu cast upon the user while the user is within their sensory range are treated as one rank less in power. Does not have an upkeep cost, but the user must focus on the area in question to sustain the flow of information, consuming one activation per post.

▰ Gray Fog [ Haiiro no Kiri ] | Rank B
A technique which allows the user to send out a thin blanket of their own chakra around a specific area. The fog is unnoticeable without the assistance of chakra detecting dojutsu or sensory techniques. The fog allows allies with Korabo bonds to the user to be relayed the same sensory benefits as the user obtains. In addition, any target bound by the dragon tattoo also receives these benefits. Fog last for eight post.

▰ Kagura Mind's Eye [ Kagura Shingan ] | Rank X [ Learned as B ]
User must remain still for one full post before technique takes effect. Starting at two [2] kilometers at E-rank, range is increased by two [2] kilometers per rank. Information gained from technique is fairly vague and limited to location and chakra capacity unless the user has the Open Minded discipline, in which more detailed information such as elemental affinities or bloodline can be determined. Technique remains active until the user moves. Those of the Open Minded discipline can use this technique even while moving.

▰ Barrier: Dome Method Formation [ Kekkai: Tengai Houjin ] | Rank X [ Learned as B ]
After the user clacks their feet together, they can extend a sensory barrier to detect the movements of a hidden foe of twenty feet. Should the field touch his opponent, he will know their position immediately. In addition, if the opponent is using a technique of lesser rank than this technique in order to cloak them, they are immediately paralyzed by a surplus of chakra which hinders them from one activation on their following post.


▰ Leech [ Hiru ] | Rank X [ Learned as A ]
Allows the user to hijack an opponent’s sensory technique. The user can relay and gather any information from the sensory, as well as take for themselves any benefits they received from it. The duration last as long as the initial technique.

▰ Nature Lockdown [ Shizen fūsa ] | Rank A
Allows the user to send a shockwave throughout an entire topic. This negates anyone from being able to sense the nature chakra present in the topic. The result of this technique is that, while it does not affect the reserves already within a sage, all sages cannot recover or gather nature chakra while this technique is in effect. This technique last for ten post.

▰ Almighty Door Guard [ Japanese Technique Name ] | Rank A | Augmentation
After performing the needed hand seals, the user touches a nearby opponent. The user is able to determine what DR the target has, as well as ignore the passive DR increase of all stats. This technique last through six post. Takes the same slot as Door Guard.

▰ Opaque Curtain [ Shakou Ichou ] | Rank S
The user sends out a wave of Chakra and uses it to read the air, disabling all sensory abilities within the area aside from the user’s abilities. This includes dojutsu and sage abilities. Enhanced senses view this area as a black box. Affects one thread for ten [10] of the user’s posts.

▰ Mind Power [ Renriki ] | Rank S
For up to five [5] posts after activation, any sensory techniques gazing into the area around the user see rapidly-changing nonsense. This means that, as long as this technique is active, any S-ranked and below genjutsu which affect the user while they are in the user’s sensory range have their senses deleted. This does not remove the genjutsu but hinders their ability to affect the user. Only works on genjutsu S-ranked and below, and only last for four post.

Suiton ref

▰ Water Manipulation [ Mizu Soujuu ] | Rank E-X
This involves learning basic manipulation of the properties of water. Boiling, and pressurization of water are included in these studies. Boiling includes the creation of steam by further putting chakra into the water. The user cannot perform these tasks on larger bodies of water with this basic study alone. Furthermore, by learning to draw water from the moisture in the air, the shinobi can use water techniques without requiring a source of water nearby (unless stated otherwise.) An S+ jutsu always requires a water source, even if the shinobi in question creates it first. In this technique, X determines the amount of water to be created. At E-rank, about a gallon of water is gathered, and the amount quadruples with each rank after, capping out at about one-thousand [1000] gallons at S rank [enough to fill a small pool]. Learning this technique also reduces the cost of basic combat manipulation by five [5] chakra, to a minimum of five [5]. Freely manipulated water in these cases are treated as though they were simple for interactions.

▰ Water Clone Technique [ Mizu Bunshin no Jutsu ] | Rank D
Creates one or multiple identical copies of the original out of water. More similar to Kage Bunshin then a regular Bunshin, water clones are capable of attacking, except each clone is roughly E-rank in strength. The water clone can perform one Suiton Jutsu that the user knows once. One solid hit will destroy the clone.

▰ Hidden Mist Technique [ Kirigakure no Jutsu ] | Rank D
The Shinobi causes the area surrounding their target to be covered in fog. The low visibility causes T1 blindness allows the Shinobi to silently and secretly assassinate their target. The mist lasts [4] posts.

▰ Mist Vision Technique [ Kiri Shikaku no Jutsu ] | Rank D Passive
A technique usually used with the Hidden Mist Technique, the Mist Vision technique allows the user to see through the heavy mist, steam, or any other condition caused by water in the air. The technique is passive and activates when the user's vision would otherwise be obstructed by mist. When within a fog or mist, the user must use D-Rank chakra during the first post of use followed by an E-Rank amount as upkeep, this allows the user to see through all mist or steam as long as this is active regardless of rank. Does not consume an activation to be used. Negates any blindness status caused by moisture in the air.

▰ Waterfall Basin Technique [ Takitsubo no Jutsu ] | Rank C
The Shinobi will do the necessary hand seals to create a large volume of water. When this technique is used in conjunction with Earth Style Doryuu Jouheki a large waterfall is formed. Without the earth technique, it only summons natural water from the ground. Creates an A-ranked amount of water. This water can be drawn from for additional techniques and lowers their cost by one rank.

▰ Water Prison Technique [ Suirou no Jutsu ] | Rank C
This technique utilizes water to imprison an opponent. The Shinobi forms the necessary hand seals which cause the water to form around the target into a spherical prison which only allows for limited movement. The Shinobi must keep their body touching the water prison to maintain its existence. If the contact is broken, the water falls away and their target is released. When combined with a clone technique, the Shinobi can imprison their target but still allow for a clone to attack others nearby. An imprisoned target suffers from the suffocation status and may drown.

▰ Water Chains Technique [ Suikusari no Jutsu ] | Rank C
Creates chains made of water and binds the enemy's ankles and wrists to make them more vulnerable and less mobile. Decreases speed by [2] for the duration of the technique. Technique lasts three [3] posts, or until the opponent breaks free, using a B-rank or higher amount of stamina.

▰ Water Dragon Projectile Technique [ Suiryuudan no Jutsu ] | Rank B
The Shinobi does a long string of hand seals which then causes a [40] foot column of water in the form of a dragon to strike their target. This dragon carries a significant amount of momentum and will knock back a target [20] feet on impact. The dragon can perform basic combat biting techniques with an equivalent chakra cost paid by the caster. A D-Rank amount of chakra is used per post in upkeep if the dragon is sustained. Up to three additional suiton techniques can be cast through the dragon as its "breath" for one rank less in cost.

▰ Water Reflection Clone Technique [ Mizukaisou Bunshin no Jutsu ] | Rank C
A Jutsu that makes the user's reflection in water step out of the reflection and attack as a physical body. This type of water clone is an improvement over the Mizu Bunshin, capable of possessing Chakra equivalent to 1/3 the user's, and intelligence and physical abilities equivalent to two [2] ranks below the user's. Each clone can be destroyed with a solid blow.

▰ Water Pistol [ Mizuteppou ] | Rank C
After forming the needed handseals, the user will emit a jet of water capable of slicing its target into many divisions. Collaboration greatly increases this technique's power. Strength of technique is increased one [1] rank for each additional shinobi korobo'd with the technique.

▰ Bursting Water Collision Waves [ Baku Suishouha ] | Rank B
Baku Suishouha is a Ninjutsu technique utilizing the Water Element. After forming the needed hand seals, Kisame will expel water from his gullet. This will then expand into a large volume of water. Being from the Water Country, Kisame is at home with this type of Jutsu. He can control the water by riding on top of the waves. This is a water creation technique, and produces enough water to fill a large pond. The water can be further manipulated through Formless Ninjutsu or other Suiton techniques.

▰ Water Release: Pillar Encirclement [ Suiton: Hashira Kakomu ]
The user creates four water pillars which then circle around the user as a protective barrier. Requires a source of water. Also acts as a viable source for other Suiton that need water sources, without degrading itself. Can block up to B-rank projectiles for up to six posts. Suiton techniques cast through the pillars cost one rank less in chakra.

▰ Mist Rain [ Kirisame ] | Rank S+
The user makes rain which eats up any chakra when it comes in contact with anything. Breathing out, the light, darkening mist rain will spread over an area (topic), billowing upwards to prevent a jump's worth of height. Ninjutsu, Genjutsu, Complex/Spiritual Tai/Buki jutsu, & Demonic auras/cloaks/etc are affected. Exactly half of the chakra absorbed is sent to sustain the jutsu, while the other half filters into the user's own chakra pool. Absorption can temporarily extend the user's chakra pool to above normal, for a maximum of triple the total. For example, if your reserves are 1,000 then it can increase it to 3,000 maximally. Lasts until [3] total posts have elapsed from the last absorption. Automatically Absorbs chakra at a rate of [320] per post from the listed sources dispersing them in a pseudo-seal fashion. However, the users own jutsu is excluded from this.

Doton ref

▰ Earth Military Movement Technique [ Tsuchi Gunjikoudou no Jutsu ] | Rank E
The user sinks into the earth and is able to move up to ten foot distances while underground. This technique requires an upkeep cost of five chakra per post to continue this movement under the earth.

▰ Earth Clone Skill [ Doton Bunshin no Jutsu ] | Rank D
Forming the required hand signs, the user forms a clone of themselves composed of earthen chakra. This clone remains active up to three posts and is destroyed by a technique of C Rank and potency or higher. Upon destruction. Upon destruction the clone explodes, sending chunks of earth flying within a ten foot area, causing mild bruising.

▰ Dust Clone Technique [ Koujin Bunshin no Jutsu ] | Rank D
Forming the required hand signs, the user forms a clone of themselves composed of dirt and debris from the surrounding area. This clone remains active up to three posts and is destroyed by technique of it's rank and potency or higher. Upon destruction, the clone releases a concussive blast of dust and debris in all directions spanning twenty feet wide, inflicting tier one blindness to those within range.

▰ Stone Shuriken Skill [ Doton Shuriken no Jutsu ] | Rank D
The user forms the required hand sign which causes the dirt around them to rise and mold into up to four shuriken. These shuriken all require D Rank Techniques to destroy and have no duration. These shuriken do not freely levitate around the user without use of another technique.


▰ Underground Fish Projection [ Dochuu Eigyo ] | Rank C | Augment
A supplementary technique that augments the user of techniques that allow the user to sink into the earth. By paying the cost of this technique alongside the activation of a parent technique, the user is able to freely move beneath the earth and breathe without restriction. This ability requires an upkeep of twenty chakra every three posts.

▰ Mud River [ Doryuu Taiga ] | Rank C
In this common stone jutsu, the user converts part of the ground that they and their opponent are standing on into a raging avalanche of mud and earth. The opponent, if caught, quickly loses their standing and starts sliding wherever the mud river takes them. This technique requires a single hand seal to use, and may be continued for half its standard cost, rounded up if not a whole number, per post.

▰ Earth Tremor Sense Technique [ Jihibiki Kansei no Jutsu ] | Rank C
The user touches the ground with the desired hand, allowing them to sense vibrations within the topic and a targeted topic within the subforum they currently reside in. If sensor class, the target may sense all movement within the subforum.

▰ Ten Thousand Ri Earth Style Wall [ Banri Doryuuheki ] | Rank B
The user forms the required hand signs and expel mud that quickly hardens into a stone wall formation that stands twenty feet tall and forty feet wide. This technique requires techniques one rank above it to break through. When Korabo'd with this technique from another user, even shadow clones, this technique triples it's size for each participant.

▰ Earth Style Rampart [ Doryuu Jouheki ] | Rank B
The user forms a series of required hand signs, creating a stone formation of forty feet and can take any basic form the user desires while standing upon it. The user may utilize two activations to double the size of the technique for no additional chakra cost.

▰ Rock Plate Coffin [ Ganban Kyuu ] | Rank B
The user forms the desired hand signs, causing ten foot tall stone walls to rise up around the target and trap them within the area, even curving slightly to prevent escape from above. Two of these stone walls then slam together with the target in their center, effectively smashing the target into a pulp. This technique kills NPC of B rank and lower while RPC have their bones shattered and require medical attention within five posts before going comatose.

▰ Earth and Stone Dragon [ Dosekiryuu ] | Rank A
An advanced variant of the Earth Dragon Projectile. The shinobi performs the necessary hand seals which forms an oriental styled dragon composed of mud from the ground. This dragon measures fifty feet in length. This dragon carries a significant amount of momentum and will knock back a target forty feet on impact, it's hardened body shattering bones and causing hemorrhaging, requiring medical treatment within four posts if unblocked. The dragon can perform basic combat biting techniques with an equivalent chakra cost paid by the caster. An upkeep cost of twenty chakra is used per post in upkeep if the dragon is sustained. Up to three additional doton techniques can be cast through the dragon as its "breath" for one rank less in cost while the dragon is treated as a shadow clone for it's activations. This dragon can endure S Ranked techniques without being destroyed.

▰ Dragon Explosion Technique [ Bakuha no Jutsu ] | Rank S
The user forms the required hand signs to activate this technique. If used in collaboration with another doton technique, this technique is considered S+ Rank in collisons. The user causes an oriental style dragon to form that rushes forward and smashes through the defenses of anything A Rank and below without degrading the force of this technique. Upon the same post it was made, this dragon may be detonated by a single hand sign, causing a one hundred foot explosion of earth and debris that shreds flesh, breaks bone and throws those stricken by it to it's furthest range.  

gucci-shinigami
Crew


gucci-shinigami
Crew

PostPosted: Thu Apr 02, 2020 7:19 pm
Genjutsu ref

Illusory

▰ Shadow Glare [ Nirami no Kage ]
▰Rank: E
▰Primary Sense: Sight
▰Additional Senses: None
▰Base Duration: 6 Posts
▰Upkeep: 5 Chakra
▰Trigger: Handseal
▰Source: Visual phantasm
▰Status Effect: None
▰Description: Manipulating what a shadow looks like is no large feat for most shinobi. But at this most basic level, they are only able to increase the depth by which a person might perceive a shadow. For example, a shadow can either be lengthened or shortened, giving off the impression that a person is closer or further. When used in large expanses, with abundant shade, this jutsu can prove quite effective.

▰ Mark of the Unfamiliar [ Etainoshirenai no Fugou ]
▰Rank: E
▰Primary Sense: Sight
▰Additional Senses: None
▰Base Duration: Until deactivated by touch.
▰Upkeep: 5 Chakra
▰Trigger: Handseal
▰Source: Hologram
▰Status Effect: None
▰Description: Another fundamental Jutsu, this one changes a person’s writing, mark, or even an inscription to that of another. By doing this, simple directions can be misread or pathways can be changed. It is all up to the discretion of the person reading the sign, though, since merely touching the word or mark in question can easily break the spell.

▰ Spell of the Trees [ Kyouboku no Jumon ]
▰Rank: C
▰Primary Sense: Sight
▰Additional Senses: Touch, Sound
▰Base Duration: 2 Posts
▰Upkeep: 10 Chakra
▰Trigger: Handseal
▰Source: Visual Phantasms
▰Status Effect: None
▰Description: This Jutsu, clearly, requires the presence of trees to work. Its effect is simple enough but valuable when trying to escape an opponent. By altering the surrounding trees in an area, the user is able to create a path by which an opponent is ‘forced’ to take. So, rather than being followed into one area, the user can force their opponent to follow another, possibly into a trap. This Jutsu is hard to detect because there is very little difference between these imaginary trees and the real thing. Except of course, if the pursuer is clumsy enough to run or leap into the illusion. That, or of course, they are following the user by any other means besides sight.

▰ Forest Destruction Technique [ Kyouboku Toukai no Jutsu ]
▰Rank: B
▰Primary Sense: Sight
▰Additional Senses: Sound, Touch
▰Base Duration: 3 Posts
▰Upkeep: 20 Chakra
▰Trigger: Handseal
▰Source: Visual Phantasms
▰Status Effect: Mental Stress
▰Description: A Genjutsu that can only be used in forests. The opponent sees, hears, and feels trees falling all around them, threatening to crush them. Falling trees and other debris can cause physical pain and a physical reaction, same as if it occurred with real trees, though these wounds vanish with the banishment of the technique.


Enchantment


▰ Journey into Black Darkness Technique [ Kokuangyou no Jutsu ]
▰Rank: C
▰Primary Sense: Sight
▰Additional Senses: None
▰Base Duration: 4 Posts
▰Upkeep: 10 Chakra
▰Trigger: Eye Contact
▰Source: Visual Hallucination
▰Status Effect: None
▰Description: Journey in Black Darkness is a Genjutsu technique which causes the Shinobi's opponent to be enveloped in total darkness when eye contact is made. While in the black void, the Shinobi will be unable to see any incoming attack or threat.

Chain

▰ Shadow Sign [ Kage no Sain ]
▰Rank: E
▰Primary Sense: Sight
▰Additional Senses: None
▰Base Duration: 1 Post
▰Upkeep: None
▰Trigger: Handseal
▰Source: Sensory Phantasm
▰Status Effect: None
▰Description: This technique is chained during the casting of an initial genjutsu. This technique hides the handseals of the initial genjutsu it is chained to. The opponent only sees the one handseal which is required for this technique.  
PostPosted: Thu Apr 02, 2020 7:21 pm
Taijutsu

Vital Piercing Art
ref

Stage One

▰ Devastation Stance | Rank X | Simple
The user takes a stance akin to that of a boxer. They bounce on the pads of their feet while keeping their fists at eye level with their jabbing fingers extended. This stance allows the user to deliver their attacks [1] point faster per rank of the technique when attacking and increases their agility by [1] point when defending. Attacks delivered from this stance allot for an additional jab per rank of the technique, increasing the accumulative number of strikes the opponent takes.

▰ Vitality Destruction | Rank E | Training
The user's of the style have learned to strike fiercely through their focused strikes using their index and middle finger. These piercing strikes sap the stamina of their foes in the same respect as the Hyuuga destroys the chakra network. Instead of inserting their chakra into the target's tenketsu, the user is simply destroying the target's muscular system. After completing this training, the user's simple and complex attacks sap stamina from their targets. It takes no additional activation or cost to use. Techniques function the same unless stated otherwise.
• Requires [5] posts to learn.
• As an augmented complex skill, stamina must be used in each attack to deal damage of 1.25 times the corresponding amount. ( If you use 100 stamina in your attack, it will reduce 125 stamina from your opponent. )


Stage Two

▰ Front Jab | Rank X | Simple
The user shifts their hips forward, unleashing a fast front jab using their index and middle fingers. Gains a [1] point speed increase per rank. For each rank, the user delivers an additional jab.

▰ Horizontal Elbow Throwing | Rank X | Simple
The user horizontally twists their hips while stepping, circling and extending their elbow, they aim a strong elbow for the enemy. The user creates a shockwave due to the pure force they deliver with the strike.This shockwave throws opponents directly stricken by it back five feet per rank and those within five feet of the user are unable to advance if their body rank is at or below the rank of this technique.


Stage Three

▰ Rib Separation | Rank X | Simple
The user brings their hand into a knife hand form for this attack, delivering their iconic jab with this hand. When striking the opponent they aim directly between the ribs of their foe. If unblocked, the target is robbed of a single activation for one post between E-C Rank, B-A Rank reduces an activation for two posts and S-S+ reduces an activation for the following three posts.

▰ Severing Tendon | Rank X | Simple
The user delivers a deliberate jabbing strike at the target, aiming for a specific muscle or muscle group. By striking the muscle or group, the user damages it in a way that prevents it's use for one post per rank of the technique.


Stage Four

▰ Explosive Striking | Rank X | Spiritual
The user expends chakra when using striking techniques, augmenting their attacks with small, concentrated bursts of chakra. These bursts of chakra are pressed into the body of the target in the location of any jab that made physical contact with the target. The post following the jabbing attack augmented with this skill, the location of the jab has the chakra burst like small explosive notes beneath the skin, effecting an area two inches around each jab.

▰ Festering Chop | Rank X | Simple
The user delivers a chop to their target's body, striking with a [1] point increase in strength per rank of the technique. The target's flesh bubbles and creates painful blisters upon impact. The muscle of the target is affected, reducing their speed by [1] point if stricken [1] point per rank for three posts.

▰ Flying Jab Technique | Rank A | Simple
The user attacks after the opponent is off balanced or completely open. Ten strikes are delivered in the time it takes to render one, all being successful if the first is unblocked. These ten jabs are all centered on the target's pressure points as they strike the opponent from below, driving them into the air with each strike. After suffering the ten strikes, the target finds themselves twenty five feet in the air as the user has ascended skyward with them. This technique may be followed with a basic combat strike to send the target flying back to earth for no additional activation. This basic combat technique may be blocked separately from the parent technique.


Stage Five

▰ Meteor Shower | Rank X | Complex
The user channels chakra into their hands as they deliver a flurry of jabs, totaling three per rank of the technique. These jabs may be aimed at pressure points of the target or alternatively be used to combat incoming ninjutsu. Each jab deflects ninjutsu in small meteor like fragments back towards the target, giving the technique it's name. This technique must be used at or above the rank and potency of techniques they are combating.

▰ Hard Breaking Slap | Rank X | Simple
The user delivers an open palmed strike against an armor or against a barrier/ninjutsu defense. The user is not immune to burning, shocks and the like, however their open palmed smack pierces through these defenses at or below it's rank and potency. When used from the style's stance, this technique costs no activation when combined with another attack.

▰ Copied Art: Sixty Four Jabs| Rank A | Simple
A technique stolen directly from the Hyuuga's gentle fist style. While much more difficult to move with the same efficiency as the Hyuuga, the user is able to deliver sixty four jabs which start with two singular jabs. Should the original two jabs of the technique be successful, the remainder will not fail.


Stage Six

▰ Beyond the Target | Rank S | Training
The user, through practiced sessions has learned to carry their jabbing techniques beyond their physically impacted target. By applying five chakra per rank of the technique being used, the user is able to send chakra bullets through the target and extending five feet per rank of the parent technique. These bullets carry the same piercing power and act as an extension of the parent technique.

▰ Hundred Crack Fist | Rank S | Simple
The user delivers a series of one hundred strikes at an opponent using their jabbing method. These attacks are each lethal in their own right to standard persons. If the first strike of the attack is un-evaded, the remainder continue unabated. Targets stricken by this technique have muscles completely rendered useless and their internal organs ruptured. Unprotected strikes cause such internal bleeding that the hemorrhaging from the strikes renders a target comatose ( Tier 4 Paralysis ).

Freestyle Whirlwind ref

Stage One

▰ Whirlwind Movement | Rank X | Simple
By exerting a higher strain on their body, the user is able to execute their techniques [1] point faster per rank of stamina applied to this technique. This technique requires no activation.

▰ Whorl | Rank X | Simple
The user preforms several somersaults as they travel through the air, gaining a [1] point increase in speed or agility per rank of the technique. This can be used defensively to evade an attack or directly after a kicking technique. If used after a kicking technique, the user gains a [1] point speed increase to their next kicking attack if used directly after this technique. Alternatively, this technique can be used to relive damage from techniques that cause knock back or send the user flying to the ground by using the technique at the rank of the technique it is defending against.

▰ Mach Flight | Rank X | Simple
The user leaps over any obstacle or wall roughly the height of the user or lower by using their hands to grip and propel themselves forward with incredible force. When colliding with a target, the user's speed is mirrored into their strength. Upon impact, the target is thrown five feet per rank of this technique.


Stage Two

▰ Acrobatic Mastery | Rank D | Training
Having practiced their art with great concentration, the user has learned to change direction of their whorl technique.After this training is complete, the user may use up to one technique per post that would lower the stats affecting their speed without suffering that reduction. The user gains the ability to use Somersault to evade once every three post without it consuming an activation, but only against opponents whose body rank is at or lower than the user’s.

▰ Razor Wind Kick | Rank X | Simple
The user leaps into the air, preforming a falling ax kick on the opponent that is capable of causing deep bruising between E-C Rank, bone fractures between B and A rank and shattering bones between S-S+. This technique mirrors speed boots to strength boosts for this kick.

▰ Centrifuge Strike | Rank X | Simple
By using the momentum of a running start, the user grabs a pole, rod or weapon hilt struck into the ground and propels their body around it. Using the power of the spin, the user kicks the enemy, slamming their foot into the opponent's body. This technique gains any stats the user’s speed has to its strength for the duration of the technique.


Stage Three

▰ Perfecting Balance | Rank C | Training
Due to their various training requiring parkour style actions, the user is more stable. This training allows the user to withstand off balancing effects or knock back effects as though they were one rank lower in strength.

▰ Slicing Handspring | Rank X | Simple
This is a move that can be completed either backward or forward. The user quickly propels themselves either backward or forward and vaults over something as in Mach Flight; however, this time, they swing their legs around from the side instead of sliding over the obstacle, aiming to kick the target with both feet. If the first hit lands, the second one does as well. If the user is able to hook their feet onto something on the other side (including things like an opponent’s arms and legs), they gain a [1] point increase in speed per this technique’s rank.

▰ Hurricane Kick | Rank X | Simple
A technique turning the surrounding environment to an advantage.The user rushes towards any surface available and uses the momentum from their run to propel themselves back off the surface in to a round-house like kick.The rotating force of this kick causes the opponent to spin in the direction of the impact, sending them flying five feet per rank of the technique. All stat increases to the user’s speed apply to this technique’s power.

▰ Swinging Fury | Rank X | Simple
The user leaps, grabbing a ledge or other object capable of supporting their hanging from it. The user then uses this to throw them into the air. Using the Whorl technique costs no activation if used here, combining it with a double footed kick that drives through a target with devastating force. When colliding with a target, the user's speed is mirrored into their strength. Upon impact, the target is thrown five feet per rank of this technique.


Stage Four

▰ Lesser Combo | Rank B | Supplemental
The user uses their speed to stitch together a string of three attack activation's in quick succession, consuming only one activation. If the first attack is blocked, then the combo is broken; however, if the first attack is not blocked then all three attacks land. Any opponent whose agility are two ranks higher than the user's speed can block these attacks separately, however any opponent whose agility are lower then the users current speed cannot block the first strike. All attacks are treated as simple. Has a two post cooldown before it can be used again.

▰ Standing Hurricane | Rank X | Simple
The user preforms a handstand, spinning in a circle while balancing in this manner. The user's legs lash outward, kicking anyone who approaches with one kick per rank of the technique. This technique may be used to concentrate kicks at one target or to deliver an area of effect attack that effects all within their range. Each kick successfully landed increases the user's speed the next post for all actions by [1] point.

▰ Flying Hurricane | Rank X | Simple
The user, using rotational momentum either from twisting the legs as they jump or twisting the legs mid-flip, snaps out their feet and delivers a dizzying barrage of kicks. Launches two kicks per rank, with each one being one rank lower than this technique in power, but consumes only two activations regardless of how many kicks are used. The user loses a stat increase in speed for every kick launched, unless this technique is blocked.

▰ Vortex Drop | Rank B | Complex
The user imbues their leg muscles with chakra to propel themselves farther in the air, the user then proceeds to flip mid-air to produce momentum as they fall, bringing their leg down atop their target. If the user utilized a technique to leap into the air to lead into this technique, the Vortex Drop requires no activation and treats armor as one tier lower.


Stage Five

▰ Parkour Mastery | Rank A | Training
The user becomes one with their momentum, learning how to harness their body as an almost perfect machine. After completing this training, the user’s agility gain any and all bonuses afforded to their speed.

▰ Mach One Combination | Rank A | Spiritual
The user strings together four of thier known techniques from this style. These four techniques must be paid at A Rank or lower, allowing the user to deliver a crushing combination for only the activation of this technique.

▰ Windmill Stomping | Rank X | Simple
The user initiates a series of cartwheel flips that deliver a kick with every flip. The direction of these attacks can change with every kick. The user can continue delivering these flip-kicks until a kick is successfully landed. This technique requires both activations of the user, even allowing it's third activation to be used by evasively flipping out of the way. The user pays an upkeep of stamina two ranks below it's initial cost to maintain, gaining a [1] point increase in speed and agility per post, stacking until the user is able to deliver the kick. When evading an attack, the user must pay the rank of opposing technique to evade.


Stage Six

▰ Mach Two Combination | Rank S | Simple
The user strings together five of their known techniques from this style. These four techniques must be paid at S Rank or lower, allowing the user to deliver a crushing combination for only the activation of this technique.If the first strike of the combo is blocked, the remainder will fail. Howver, if the user carries a [4] point difference in speed and [4] point difference in agility in favor of themselves when interacting with a target, the opponent is unable to block the initial strike. If the initial strike is unblocked, the target may pay to block each individual strike, however the cost of doing so requires an additional B rank stamina. This technique requires a three post cool down.

▰ Gale Force Twister | Rank S | Spiritual
The user releases Chakra into a mass of thin, swirling clouds around themselves. Opponents physical actions while within the swirling mass of chakra are reduced by a [2] point amount for each post they remain within it. ( [2] points at one post, [4] points at two posts, etc ) Lasts for three posts and covers an area twenty feet around the user.

Gentle Art ref

Stage One

▰ Standard Grip | Rank X | Simple
The user grasps the target's collar with their right hand just under the collar bone. With their left hand, they grasp the target's sleeve just below the elbow, cinching it towards their center to prevent free use of the arm. This grip is the standardized grip of the Gentle Art. Techniques executed after this grip is established negate the target's agility stat. For each rank of this technique, the user's strength is increased by [1] point.

▰ Off Balancing | Rank X | Spiritual
As the user initiates a throwing technique, the cost of the target's body rank is reduced from the user's chakra pool automatically. This technique costs the user no additional activation. This expelling of chakra lifts the gripped target from the earth high enough to prevent them from regaining their footing without paying chakra equal in amount to prevent this action. Defending this action requires no activation from the target.

▰ Single Shoulder Throw | Rank X | Simple
The user, after grasping the target's arm pivoting towards that arm to place the small of their back against the front of the target's torso with the user's knees bent slightly. Using the hand that is not grasping the target's arm, the user tucks it under their target's trapped arm's triceps. With the target glued to the user's back while bent over, the user explodes from their knees, torquing the target over their shoulder and slamming the target's back into the earth. If unblocked, the target's endurance is decreased by [1] point per rank of the technique.


Stage Two

▰ High Grip | Rank X | Simple
The user grasps the target's collar with their right hand as far back on the opponent's neck that they can reach. With their left hand, they grasp the target's sleeve just below the elbow, cinching it towards their center to prevent free use of the arm. The High Grip prevents the target from standing up, keeping their balance off center and tripping forward while the user attacks. Techniques executed after this grip is established negate the target's agility stat and require the target pay an additional 5 stamina per rank of the technique they are defending that is paired with this attack. For each rank of this technique, the user's strength is increased by [1] point.

▰ Fall Breaking | Rank X | Simple
A method for reinforcing one's body when being thrown to the ground. The user tucks their chin to their chest to prevent themselves from smashing it on the ground. In unison, the user slaps one hand on the ground upon impact while holding the opposite arm to the front of their chest. Techniques that are defended against in this manner require the technique be paid at the cost of the technique it interacts with. This does not defend against hazards, burning, shock, etc. Only blunt force applies.

▰ Reaping Leg Attack | Rank X | Simple
The user grasps their target, stepping off to the side of their foe. The user steps side by side with the foe, straightening their closest leg to the target out and reaping it back towards them from behind the target. This action draws the opponents leg out from under them and skyward, sending them plummeting to their backs. If blocked, the user may pay only half the cost of the Shoulder Throw technique as long as they retain the grip initiated with this attack.


Stage Three


▰ Kiai! | Rank X | Spiritual
The user focuses their chakra, releasing it in a powerful shout to display their fighting spirit. Their chakra infused shout affects five feet in every direction from the user per rank of the technique. Those within range of the technique have all stat increases reduced by [1] point per rank of the technique.

▰ Cross Choke | Rank X | Simple
The user grasps the target's right collar with their left hand and left collar with their right, the backs of their hands facing the target as they draw both hands inward, cutting off the corroded arteries in the neck. This technique has the effects of a grip technique applied to it, however for each post the target is held with this choke, they are drained of stamina/chakra equal to the cost applied to this technique. After three posts, if the technique is not escaped, the target is rendered unconscious. If this technique is performed on an opponent on their back, the user's strength is increased by [1] point per rank of the technique.

▰ Standing Arm Lock | Rank X | Simple
The user grasps the target's outstretched hand, twisting it toward their center. At the same time, the user moves their body to the outside of the target's arm, securing the arm against the user's abdomen and hyperextended into an arm lock. This technique has the effects of a grip technique applied to it. If not broken by the following post, the user is able to break the target's arm at the elbow. For each rank of the technique, the user gains a [1] point increase in strength.


Stage Four

▰ Inner Thigh Reap | Rank X | Simple
Using the same entry as the Single Shoulder throw, the user instead uses their hand not gripping the arm to go around the target's head and gripping the neck with their pinched arm. Staggering off to the outside of the target's body, the user utilizes their leg closest to the target's center to reap upward against the inside of their thigh. This action may lead to a groin strike for those less forgiving. This action causes the target to be thrown to the ground as the user torques their body towards the arm around the target's neck. If undefended, the target's stamina use per post for the next three posts is capped at double.

▰ Cross Lock Technique | Rank X | Simple
The user may enter this arm lock either independently after the opponent is thrown to the ground or by using this technique as a supplementary one after executing a throwing technique and maintaining control of the arm held by the grip. While the target is on the ground, the user grasps the arm nearest their body and pulls it out to hyperextend the limb, trapping it between their legs which are thrown over the target's torso to keep them from rolling into the user and escaping. If this technique is not escaped from by the user's following post, the user may break the arm.

▰ Single Shoulder Drop Throw | Rank X | Simple
The user, after grasping the target's arm pivoting towards that arm to place the small of their back against the front of the target's torso. Using the hand that is not grasping the target's arm, the user tucks it under their target's trapped arm's triceps. With the target glued to the user's back while bent over, the user drops to their knees, torquing the target over their shoulder and drawing them downward towards the earth with them at a much faster pace than the standard Single Shoulder Throw. The user gains a [1] point increase to speed per rank when using this technique.


Stage Five


▰ Shoulder Carry | Rank X | Simple
The user ducks beneath the target's center of gravity, using their own shoulders to lift the target from the ground, scooping them up and dropping them directly before the user on the ground. If the target does not evade or block this action, their available stamina and chakra is reduced by half for the next two posts. Gains a [1] point increase in strength per rank of the technique.

▰ Rear Throw | Rank X | Simple
The user grasps the target with both hands using any of the listed grips. The user lifts a single foot into the target's abdomen and throws themselves onto their backs, using their foot to spring the target over their heads and crashing to the ground behind them. The target is thrown five feet per rank of the technique.

▰ Double Sleeve Grip | Rank X | Simple
The user grasps the target's left sleeve with their right hand and their right sleeve in their left, cinching both arms towards their center to prevent free use of the arm. The double sleeve grip prevents the target from bringing their hands together to form hand seals. For each rank of this technique, the user's strength is increased by [1] point.


Stage Six


▰ Combination Training | Rank S | Training
Once every three posts, the user is able to deliver a choking or locking technique for no activation when following a successful throwing technique.

▰ Minimum Effort; Maximum Efficiency | Rank S | Training
The user's throwing techniques require 5 less stamina per rank of the technique with a minimum cost of 5 stamina.

▰ Gentle Counter | Rank X | Simple
The user executes this technique at the rank of the target's incoming physical attack. The user grasps their limb and is able to effortlessly convert their action into any of the gripping techniques of the style that are within reason for the action. Entering the grip by use of this technique does not cost the user an activation but the cost of the grip must still be paid.

Fissure Kicking

Stage One

▰ Round Fissure | Rank X | Simple
The user controls their core, twisting their body as they deliver a round house kick to their opponent. If landing a strike on the target's head unblocked, the opponent is drained 5 stamina per rank of the technique. Gains a [1] point bonus to speed per rank of the technique.

▰ Side Fissure | Rank X | Simple
The user coils their body while placing most of their weight onto their supporting leg. Aiming the heel and knee in alignment, the user springs outward unleashing a powerful side kick aimed for the leg, torso or head. Gains a [1] point increase to strength per rank.


Stage Two


▰ White Fissure | Rank X | Simple
The user executes a round house kick that propels them toward the target five feet per rank. Using this motion to gain momentum, the user may deliver a striking technique at or below the rank of this technique for no additional activation.

▰ Hooking Fissure | Rank X | Simple
The user delivers a hook kick, using the back of their heel to target the opponent's body. Opponents stricken by this technique are knocked back five feet per rank of the technique regardless of being blocked.


Stage Three


▰ Upper Fissure | Rank C | Simple
The user has learned to perfectly balance their upper body in a manner that does not compromise their punching and melee attacks using the arms. Once every three posts, the user can combine a taijutsu or bukijutsu technique using their upper body with a kick. The user must pay both activations for these skills but the cost of the secondary attack is reduced by half.

▰ Double Fissure | Rank C | Training
The user is able to perform a very fast 2-hit combination with any physical strikes from this style without consuming an additional activation. The second technique must be executed at or below the rank of the first.

▰ Straight Fissure | Rank X | Simple
The user draws their knee to their chest, extending their leg outward with the intent of ramming their heel through an opponent's body. If stricken by this technique the opponent's endurance increases are negated for one post per rank of this technique.


Stage Four


▰ Nerve Strike | Rank B | Complex
The user delivers a swift roundhouse kick to the opponent. The kick is executed at D Rank strength but recieves A rank speed. This kick, while lacking power strikes nerve clusters of the target, causing the stricken limb to cease functioning for the next post.

▰ Flying Fissure | Rank X | Complex
Utilizing their powerful lower body, the user takes off into the air, launching their entire body towards the opponent. The impact of this strike is able to treat barrier techniques as though they were one rank lower in potency. The user is able to clear five feet per rank of the technique.


Stage Five

▰ Moving Fissure | Rank A | Training
By using a quick twist of the hips, the user can change the momentum of a kick that has been executed in order to change it's direction completely. Doing so requires half the cost of the technique be paid and the newly directed attack gains an additional [1] point increase to speed per rank of the technique. This ability may only be used once every three posts.

▰ Absorb and Redirect | Rank A | Simple
A tactic created for times when the opponent is too fast to dodge and to agile to strike back at. The user allows themselves to be stricken by a technique of the opponents. In unison, the user launches their own hard physical strike ( via this technique ) at A Rank. This A ranked strike harbors all the stat increases of the user's as well as the total stat increases the opponent's strike carried during its execution.

▰ Triple Fissure | Rank A | Simple
The user delivers three hard physical kicks. Each of these kicks must be executed at the rank of this technique and the cost of each paid separately. Each of the kicks are treated as their own attack while only consuming two of the user's activations. Each of these kicks receives a [1] point increase to speed per rank of the technique.


Stage Six

▰ Quaking Armor | Rank S+ | Spiritual
The user coats their body in chakra, maximizing either their offensive and defensive capabilities. The chakra that coats the user's body takes the form of a heavy looking armor. However, due to it's chakra nature this armor is weightless. While active, this armor defends against damage equal in chakra and potency to it's rank. All 'Fissure' techniques utilized while this armor is active create shockwaves that span in 5 feet per rank of the technique it is used in conjunction with in the direction of their execution. In addition, strength of kicking techniques is increased by [2] points for the five post duration of this technique.

▰ Fissure Cannon | Rank S | Spiritual
The user prepares a lethal kick as they manifest an orb of chakra that is approximately one foot in width just before their foot. The kick launches the orb of chakra as it plows through objects up to one hundred feet away. This technique gains a [2] point increase in speed. In addition, this orb is able to ricochet off the first physical object it touches, smashing it to pieces while redirecting itself at another target for no additional cost.

Channeling Martial Skill

Stage One

▰ Elemental Fury | Rank X | Spiritual
The user surrounds their hands with their elemental chakra, granting their taijutsu and basic combat taijutsu their elemental affinity. For each rank of the technique, this effect lasts one post.

▰ Elemental Personification | Rank X | Spiritual
The user floods their system with chakra while choosing one of the primary elements they have access to. This attunes the user to that element, giving their element of choice the following effects. This technique requires no activation but always requires it's chakra cost paid equal to the technique it is paired with.
Water: Reduces speed of the target by a [1] point amount per rank when contacting an opponent for the following post.
Earth: Stuns an opponent, losing an activation if unblocked.
Fire: Reduces strength of the target by a [1] point amount per rank when contacting an opponent for the following post.
Wind: blows the target back an additional five feet per rank.
Lightning:Reduces agility of the target by a [1] point per rank when contacting an opponent for the following post.


Stage Two

▰ Forceful Wave | Rank X | Spiritual
The user delivers a palm thrust in the direction of their target. The chakra released from the palm thrust creates a wave of chakra that expands five feet per rank of the technique and travels twenty-five feet total. This wave of force has the ability to knock away techniques of its own rank and potency and lower in the opposite direction as well as send those who are impacted by it away if their body rank is lower than the technique's cost. Opponents may pay chakra equal to the technique's rank in order to break from the forceful blast of this technique. In addition, this technique carries the chosen elemental affinity of the user to add it's damage type to the attack. If the palm strikes the target directly, the user pays the cost of this technique in stamina in addition to its original cost to deal damage.

▰ Sweeping Force | Rank X | Spiritual
The user squats, delivering a sweeping kick that runs along the ground. A thing veil of chakra rushes along the ground and travels toward the target five feet per rank of the technique, knocking foes down. When the user's chosen element is added to the technique, it affects the earth along it's path. Fire ignites the ground, Water saturates it, earth shatters the ground to make unstable footing, wind causes updraft, sending things flying, and lightning leaps along the surface of the earth.If the kick strikes the target directly, the user pays the cost of this technique in stamina in addition to it's original cost to deal damage.

▰ Dual Forces | Rank X | Spiritual
The user throws their hands to either side of their body, punching or delivering an open palmed strike. The user projects chakra outward from either side that creates a concussive blast five feet per rank, allowing them to launch any chosen element they posses from their hands, even allowing separate elements from both hands. If the palms strike the target directly, the user pays the cost of this technique in stamina in addition to it's original cost to deal damage.


Stage Three

▰ Counter Force | Rank X | Spiritual
The user opens their hips by rotating their front foot out. Then sinking, pivoting, twisting the user throws their hands outward as they rotate a full circle while expelling chakra five feet in every direction that carries the single element of their choosing they posses. This technique is used to duck below target attacks while countering with their own attack. This technique must be executed at the rank of the technique being evaded.

▰ Elemental Doubling | Rank C | Training
The user does a single post of training where they practice combining their techniques with more than a single element. Once completed, all techniques are able to carry two elemental properties. This does not allow for Elemental Bloodlines to be used in this manner.

▰ Snaring Forces | Rank X | Complex
The user reaches out, grasping the target's limb. Once secured they expel chakra from their hands and surround the target's body in their chakra. This chakra carries the elemental properties applicable by the user. The elemental chakra dissipates after consuming the target in that property.


Stage Four

▰ Hidden Force | Rank X | Complex
The user strikes the opponent with any hard physical classified action. The user releases chakra from the limb upon impact, creating a sudden and unforeseen explosion of elemental chakra that impacts the target and carries them five feet per rank of the technique, consuming them in the element during travel.

▰ Elemental Body Flickering | Rank B | Training
The user, having utilized this taijutsu to encompass all known elements is able to treat shunshin techniques of the elemental releases as this taijutsu, allowing them not to consume a ninjutsu slot.

▰ Harmonizing Elements | Rank X | Spiritual
The user throws their hands forward, projecting chakra to halt an incoming projectile ninjutsu. The chakra exerted forms around the target ninjutsu and consumes it. The user must pay the cost of the countered technique in addition to it's cost a second time to throw the technique along with their desired element back at the opponent, treating the two ninjutsu as a Korabo'd technique.


Stage Five

▰ Combining Elemental Training | Rank A | Training
The user does a single post of training where they practice combining their techniques with their elemental bloodline affinity, allowing them to combine the techniques of this style with their bloodline properties, including statuses inflicted by said bloodlines.

▰ Streamline Force | Rank A | Spiritual
The user clasps their hands together before them near the writs so their fingers are pointed towards both the sky and ground. Releasing tremendous concentrated chakra, the user launches a beam that measures five feet in width and travels up to fifty feet. This beam of chakra carries those stricken by it the entire length of the technique's range while crushing their bones in transit. The user is able to apply any elemental affinity their training has allowed for this style.

▰ Invigorating Forces | Rank X | Simple
The user has learned to expend physical energy in order to regenerate chakra at a higher rate. The user is able to expend stamina to regain the same rank of chakra.


Stage Six

▰ Elemental Tripling | Rank S | Simple
The user does a single post of training where they practice combining their techniques with more than a single element. Once completed, all techniques are able to carry three elemental properties. The user must have access to all three elemental natures in order to use this training.

▰ Primordial Armor | Rank S | Spiritual
The user coats themselves in a veil of chakra that glows with their chakra color for three posts. This armor offers no stat increases, however, when the user is stricken by ninjutsu that one of their known elements has the superior nature to, that ninjutsu is treated as an additional rank lower in terms of damage. In addition, the user is able to absorb incoming ninjutsu that share an element with themselves by paying it's cost in stamina.

Small Circle Combatives

Stage One

▰ Gliding Step | Rank X | Simple
The basic stance of the style which requires the user stand with their feet wide spread, similar to a horse stance with their center of gravity low, their hands raised in knife hand like forms. Techniques executed from this stance receive a [1] point increase to agility for the duration of the technique. In addition, should the user be in this stance when the target attempts a physical blow, the user may shift their position, pivoting around the target to resume the same stance. This action costs stamina in the amount of the technique dodged in this manner but requires no activation.

▰ Half Circle Chop | Rank X | Simple
This technique becomes effective when the target is unable to avoid their opponent's actions. As a physical attack or projectile attack approaches the user, they hold their hands up before the attack. With a swift wrist turn, the user performs a chopping motion of a single hand. This action redirects the attack in the direction of the action the user performed.

▰ Downward Circle | Rank X | Simple
The user turns their body as they step forward, throwing their weight into their next strike. Using the knife hand fist of the style, the user strikes downward on the target's upper torso, aiming at the shoulders. If used above the target's body rank, this technique has the ability to dislocate the opponent's shoulders which renders their arms useless until an activation is spent along with the stamina paid for this technique to pop them back into place.


Stage Two

▰ Full Circle Counter | Rank X | Complex
The user holds both their arms extended fully to both sides as an incoming ninjutsu attack approaches. Gathering chakra in both hands as they bring one arm up and one arm down they concentrate the chakra in a spiraling motion in their center. As the ninjutsu impacts the chakra spiral, it is sent flying back in the direction it originated.

▰ Snapping Rotation | E-A | Simple
A counter to an opponents physical attack. The user grabs their approaching limb with a single hand. The user then rotates their hand rapidly in the opposite direction that the target's limb can bend, causing the limb extreme pains and stress fractures between E-C Rank and between B-A rank, the limb is snapped.


Stage Three

▰ Circle Over | X Rank | Simple
The user preforms a front flip, clearing the target as they preform the flip. As they finish their rotation for the flip, the user delivers a swift kick that knocks the target in the opposite direction. This technique can be used for the user's defensive activation, allowing a simultaneous evasion and offensive action.

▰ Rotation of Forces | Rank C | Spiritual
The user expels chakra from their body that quickly swirls around them in the direction of their choosing. This rotating current of chakra throws those who come within a twenty-foot radius of the user into the current and off of their feet. This may be resisted by paying chakra equal to the rank of this technique. This current lasts for a total of four posts.


Stage Four

▰ Reaping Circle | Rank B | Simple
The user squats low to the ground ( using gliding step stance works as well ) and extends both arms out to their sides while moving their nearest hand to the opponent's leg. The user reaps their leg, pulling them from the ground. At the same time, the opposite hand sends a burst of chakra from it as it crosses over the target to spin them like a pin-wheel. If un-evaded or defended, the target is stripped of a single activation their following post.

▰ Piercing Rotation | Rank X | Complex
The user channels their chakra into their limb as it rotates and spins rapidly around it. The user then strikes the target with the limb. The infused chakra causes the opponent to spin rapidly and carries them five feet per rank of the technique. If paired with another technique that rotates, the added effects and stat increases of the other technique are mirrored on this technique.


Stage Five

▰ Circle Carry | Rank A | Simple
The user ducks beneath the target's center of gravity, using their own shoulders to lift the target from the ground, scooping them up and dropping them directly before the user on the ground. If the target does not evade or block this action, their available stamina and chakra is reduced by half for the next two posts.

▰ Cleaving Circles | Rank X | Complex
The user rotates both arms rapidly, mimicking a windmill like motion while holding their hands in a knife hand position. The user's chakra infused motions rotate so quickly that the user is able to cleave through barriers and other techniques by paying the cost of the technique being interacted with for no additional activation. This cost is separate from the cost of this technique's execution, allowing them to continue their assault as though they were uninterrupted.


Stage Six

▰ Rotate and Lock | Rank X | Simple
The user uses an open hand to catch an opponent's incoming physical attack using their upper body ( punches, weapon strikes, ect. ). As the opponent comes within range, the user steps to the outside of the target's body, grasping their arm. With their opposite hand they deliver a swift chopping strike to the target's shoulder, impacting it with great force. After delivering the strike, the user leaves the chopping hand in place, applying pressure to lock the target in place. The target is able to break this lock by paying the cost of the technique plus one rank of stamina per [2] point difference in strength between user and target. If the difference in strength is less than a full rank, the cost is rounded down.

▰ Small Circle Principle | Rank S | Training
The user has learned to utilize their physical arts with mimimal effort while obtaining equal results. Simple techniques require 5 less stamina per rank of the technique. This training may not be layered with other training that gives reductions of this manner.

Flowing Arts

Stage One

▰ Fluid Stance | Rank X | Stance
The user stands with their dominant side facing forward, their front leg extended with their weight on their back leg with the knee bent. The user's arms are raised up, covering their upper torso and face from blows. Techniques and basic combat attacks executed from this stance gain a [1] point increase to agility per rank of the stance applied. This technique requires an activation to enter the stance, but once entered it can be returned to for no activation after the user of an attack.

▰ Shifting Tide | Rank X | Complex
A simple maneuver involving a quick step infused with chakra to avoid an attack by shifting one's weight at an incredibly fast pace. For each rank of the technique, the user gains a [1] point increase in agility as well as a [1] point increase to speed for the next offensive action taken.

▰ Crashing Wave | Rank X | Simple
A fluid, single jab or hook punch that is drawn back immediately. If this skill is used as the next action after avoiding an attack, the opponent loses a [1] point amount in agility when trying to avoid the attack per rank of the technique.


Stage Two

▰ Undertow | Rank D | Training
This training focuses on using movement when you attack, carrying that much more force. After this skill is trained, any attack that follows a dodge or evasive technique is treated as a counterattack, and the user's total bonus to agility can be attributed to the strength of the next attack. When this ability is performed it cannot be used the following post.

▰ Riptide Movement | Rank X | Complex
The user channels chakra into their feet, allowing them to perform a single movement at a rapid speed by releasing the compressed chakra from their soles. This skill provides a [1] point boost to speed per rank of the technique as well as covering or retreating a distance of five feet per rank.


Stage Three

▰ Crashing Tide | Rank X | Complex
The user strikes at the foe from a defensive posture, targeting their face. A burst of chakra surges through the user and enhances their strike to give it concussive results. Should the attack go undefended, the opponent is stunned their next post and loses a single activation for that post. Even if defended against, the target is blown back five feet per rank due to it's concussive nature. Each rank that the technique is executed at ignores a [1] point bonus to the opponent's agility for this attack.

▰ Swelling Tide | Rank X | Simple
A technique that allows the user to pay the equivalent of a technique used to avoid an opponent's attack this post. By doing so, the user is able to add the agility bonuses of the action to the speed of the next offensive counter strike.


Stage Four

▰ Repeating Wave | Rank B | Training
The user's training has focused on their agility ability to strike while avoiding harm. Once every three posts, the user may utilize an offensive technique that targets a specific part of the target's body that would disrupt their attack. This offensive attack deals damage regularly but allows the user to use their remaining activations as offensive as well.

▰ Tsunami Counter | Rank X | Complex
A supplementary technique that infuses the user's arm with chakra as it spirals down their arm and into their hand while they perform an offensive technique. This spiraling chakra is released on impact of the parent technique, giving it the ability to disperse any chakra based technique equal to the cost paid for this technique.

▰ Eroding Brine | Rank X | Complex
By charging chakra into the coiled muscles before a strike, somewhat like A Strong Current, the user can deliver a more powerful blow. The concussive force is focused more on the impact zone instead of being more general, and is generally geared towards breaking bones or delivering final attacks. Counts as a supplementary action, best used just before a strike is released. This skill is not limited to the arms, and can be focused in the legs as well.


Stage Five

▰ Tsunami Striking | Rank X | Complex
An advanced, alternate form of Tsunami Counter The user applies their swirling chakra to their entire body which causes a rotating aura of chakra around the entire body of the user. This chakra rotates and deflects both physical and chakra based attacks away from the user. Should the user strike an incoming chakra based attack, the effects of whatever technique was launched at the user are drawn in and absorbed by the Tsunami Strike, allowing the user to strike the target with a physical strike augmented with their own technique.

▰ Downpour | Rank X | Simple
An offensive series of rapid and seemingly random set of five strikes that use both punches and kicks. During the execution of this technique, the user's agility are added to the user's speed modifiers. If the user's speed is higher than the opponent's agility, these attack appear as little more than a blur of motions.


Stage Six

▰ Tsunami Barrage | Rank S | Complex
The user's ultimate counter to physical attacks. While the opponent launches a physical attack to include basic combat methods, the user catches the attacking force and uses a retreating action to pull the target off balance. Should the user successfully grasp the target, the remainder of this counter is assured to strike. The user loads their free hand with an intense amount of chakra, aiming to strike through a target with all their might, giving their agility bonuses to their strength modifiers for this single technique. Following this attack, the user is unable to utilize the ability in techniques that add agility modifiers to other attributes for three posts due to the fatigue that follows.

Kyotoryuu

Stage One

▰ First Stance: Lilly of the Valley | Rank X | Simple
The primary offensive stance of Kyotouryuu is prepared with the user's left foot forward and pointed ahead, their right foot to the rear and angled sideways, the right hand forward with the palm facing ahead, and their left hand at the side but also directing the open palm forward. Any Kyotouryuu technique delivered from this stance is considered capable of inflicting wounds comparable to that of a sword after countless hours hardening their hands. Basic combat strikes retain cutting and stabbing capabilities from this stance when active. Swinging strikes can cut into flesh and thrusting strikes can impale or pierce. For each rank of the technique, the user's strength is increased by [1] point. This stance requires a single activation to enter, however, if a technique is executed from this stance, the user may return to it for no additional cost.

▰ Orchid | Rank X | Complex
The Kyotouryuu jumps into the air to close distance on the opponent. With a burst of chakra prepared while jumping, they can redirect themselves on the way back down to the ground. This allows them to either tenaciously seek out the enemy to land their attack or simply evade an oncoming counterattack. The burst of chakra can propel the user up to five feet per rank of the technique in whatever direction they want, allowing for seemingly impossible aerial maneuvers. Once every three posts, this technique can be used in conjunction with an offensive technique for no activation cost.


Stage Two

▰ Magnolia | Rank X | Simple
A feinting kick attack of the Kyotouryuu which produces powerful gusts capable of pushing and throwing objects or people that are up to the body rank of the target. The direction of the produced wind follows the direction of the kick and will throw anyone/anything caught in its 5 ft range surrounding the user flying for ten feet per rank of the technique.

▰ Bell-Flower | Rank X | Simple
The user reaches out as an opponent attacks and catches the oncoming strike by the enemy's hand/foot by paying the cost of the technique being countered. With a timely exertion of their strength and effective use of the enemy's momentum as well as advantageous leverage, the Kyotouryuu practitioner throws the enemy around or over their self. If the target's Strength is not superior to the user's, this technique is unblocked. For an additional activation, the user may pin the target to the ground with a basic combat submission that is equal to the target's body rank. The target must pay stamina equal to the cost of the applied stamina in addition to a rank of stamina per [2] point difference in strength favoring the user.

▰ Peony | Rank X | Complex
A powerful rising kick with the leg swung straight out, leaving the other leg at an obtuse angle from the ground. Generates a gust powerful enough to deflect those advancing upon them as well as ninjutsu or projectiles at or below its rank in strength and potency. Opponents directly impacted by the kick are flung into the air five feet per rank of the technique. This technique gains a [1] point
increase in strength per rank of the technique.


Stage Three

▰ Second Stance - Daffodil | Rank X | Simple
The primary defensive stance of Kyotouryuu is prepared when the user's left foot is positioned ahead of themselves with the right about one foot behind the left foot; their arms are poised at their sides, bent at the elbows with open palms facing upward. The user gains a [1] point increase in agility -or- endurance when defending from this stance per rank of the technique. This stance requires a single activation to enter, however if a technique is executed from this stance, the user may return to it for no additional cost.

▰ Poppy | Rank X | Simple
An upward palm strike executed with such precise strength that it will send any opponent(s) within ten feet of themselves five feet per rank of the technique into the air due to the blast of air pressure following the blow. The attack itself is executed so quickly that an intangible afterimage finishes its execution, reducing the target's agility for the next attack [1] point per rank of this technique. This technique is often used defensively, allowing the user to counter attacks.

▰ Patrinia | Rank X | Simple
A Kyotouryu disarmament technique executed by striking the broad side of a wielded weapon, or the wielding arm/hand itself. The strike from this particular attack sends vibrations through the weapon to the wielding hand and through their arm, numbing the entire limb into an uncontrollably relaxed state. This forces the opponent to release their weapon and prevents them from using that limb for any actions for two following posts. If a weapon was held by both hands at the time, then both hands will be affected. This technique must be executed at the target's body rank.


Stage Four

▰ Third Stance- Iris | Rank X | Simple
This movement-focused stance of Kyotouryuu is prepared by getting into a "race start" position (either with your fingers or the bottoms of your hands on the ground). Once done the user may rush forward at any angle, leaving behind an intangible afterimage in their place as a feint while moving at a [1] point increased speed per rank while reducing their agility the following post by [1] point per rank. If the conjoining attack is of the Kyotoryuu style, there is no activation paid.

▰ Violet | Rank B | Simple
The Kyotouryuu user simultaneously slams both of their knife hands into the torso of their opponent, unleashing a powerful and focused shock wave directly through the enemy's body. The resulting damage causes bloody blistering of the flesh inches around the struck that explode from the back of the user as well. The opponent is thrown twenty feet away from the user after being struck. This technique reduces the target's agility to zero for two posts.

▰ Scattered Blossoms | Rank X | Simple
The Kyotoryuu delivers a powerful ax kick while above the target as they fall to earth. This ax kick carries the user's dangerous ability to slice with their taijutsu. The ax kick slices through its target with ease while delivering such a concussive blast that it sends the target plummeting into the earth. The sheer impact creates a cater five feet in width per rank of the technique, measuring half as deep.


Stage Five

▰ Dandelion | Rank A | Simple
A thrusting technique comprible to Chidori's piercing power. This technique is a knife handed thrust that pierces through flesh and steel alike, ignoring armor tiered defenses and treating ninjutsu armors as one rank lower. This technique gains a [2] point increase in strength.

▰ Falling Blossoms, Scattered Leaves | Rank X | Complex
The user focuses their chakra into their hands performing a dual handed strike against the enemy's torso. If unblocked or evaded, the opponent's chakra network is scrambled, forcing them to use no spiritual, complex, or chakra based techniques above the rank of this technique. The target may break this technique's effect by paying the cost of this technique in chakra to repair their chakra network.

▰ Cherry Blossom | Rank X | Simple
Utilizing masterful levels of speed and power, the Kyotouryuu can deliver a series of fifteen powerful strikes in the time it would take them to launch a single punch. These attacks are enhanced by compressed air which carries the user's unbridled strength five feet per rank of the technique. The more energy expended for this attack, the more damage they become capable of. Should the first strike of this combination land, the remainder are guaranteed to strike. The bladed strikes of the user's hands decrease the target's endurance by [1] point per rank of the technique if successful. If used in combination with a concussive technique, that technique mirrors the stat increases of this technique.


Stage Six

▰ Kyotoryuu Conditioning: Sunflower | Rank S | Training
As a result of intensive training geared toward defensive and evasive maneuvers, the Kyotouryuu practitioner can now effectively react to an opponent by converting their speed into an agility boost for two posts with a three post cooldown. This requires no activation or resource cost.

▰ Red Blossoms with Green Willows | Rank X | Simple
A powerful strike directed at the opponent's body. The punch is an armor-piercing technique of the Kyotouryuu that can hit behind armor, shields, barriers, etc. without damaging the barrier that was immediately struck. However, whoever or whatever is behind the struck target will suffer damage as if they weren't protected at all. This technique requires it to be executed at the rank of the barrier or ranked technique it is bypassing and damages the opponent two ranks below that ranked technique.

▰ Hachiretsu Kai | Rank S+ | Simple
The ultimate attack of the Kyotouryuu in which the user chains a series of seven ultra-powerful strikes in the blink of an eye, leaving no room for the opponent to counter after the first hit has been landed successfully. The user may use any combination in any sequential order of basic combat taijutsu using knife hand strikes as well as striking techniques of this style. This offensive combination requires the user consume both offensive activations and pay the combined resource cost of all the combined techniques. The effects of each technique are combined collaboratively, destroying the target physically.

Drunken Fist

Stage One


▰ Ever Thirsting Stance | Training | Stance
The Drunken Fist is broken into six stances often interchanging with one another to create greater moments of confusion these stances are known among practitioners as the Stances of Six Drunken Gods. The Ever Thirsting stance is one typically seen in drunken fist media. It prioritizes the main tenants of the drunken fist which is stumbling and coiling and balances them equally. Two hands up loose with two fingers in the shape of a C as if holding a shot glass. Forward with one leg bent in front while the user typically seems to appear to have difficulty standing. Entering the Ever Thirsting Stance takes an activation and after need not be sustained. The stance treats all the oncoming 'physical' attacks as simple and the evasions of techniques are mixed and mingled with falling down, rolling, and standing up again. When one falls down to evade when they rise again they can korabo any other technique in this style upon rising again.

▰ Double Tapping | Rank X | Simple
The user swings whatever they can reach in a quick one-two combo or a rapid unexpected two back palmed strike typically to the gut. This is treated as two separate attacks with the rank divided by two per strike. Gain a [1] point increase to [Strength] per rank when using an improvised weapon or [1] point increase to [Speed] when using one's hands alone.

▰ Empty Glass | Rank X | Simple
The user attempts to take a swig of a non-exsistant shot. For the purpose of dodging projectile ninjutsu and other projectiles within reason, this technique is treated as Spiritual.

▰ Kegging | Training | Spiritual
The user learns or rather...is lucked with the ability to send chakra to their fists and limbs despite their drunken state. It is known as kegging for the chakra in these limbs is stored as alcohol would be in a keg. Any technique may be treated as Spiritual so long as pure chakra was spent for the technique. These techniques would then not benefit from stats in any way shape or form.


Stage Two


▰ Sudden Waist Stance | Training | Stance
The Drunken Fist is broken into six stances often interchanging with one another to create greater moments of confusion these stances are known among practitioners as the Stances of Six Drunken Gods. Momentum and deception is the core of the Drunken Fist this stance accentuates both but it is also the most tiring of stances as there is no rest period. This stance capitalizes on whipping the body in loose and limber circles and angles with a heavy concentration on the waist. When using techniques in this stance the cost of techniques increases by 1.5x but are treated as {Overwhelming} and having a {1} point increase in [Strength].

▰ Hard Spirits | Rank X | Complex
The user drunkenly sends Chakra to their head, then headbutts the opponent. The Chakra prevents damage to the user as a result of this technique and increases the force behind it significantly, but also makes the user dizzy for a post afterward. The dizziness increases [Agility] by [1] point per rank of the technique when it comes to evasions using fumbling and flailing but reduces [Speed] an equal amount until the dizziness fades. If the opponent was preparing a Ninjutsu the impact causes them to lose it.

▰ Onslaught of Flailing Kicks | Rank X | Complex
A kick or series of kicks that the user launches unpredictably toward any part of the opponent’s body. Up to one kick per rank can be launched, each kick decreasing in strength linearly but if one hitting the rest follow suit due to the unpredictability of the style. I.e
A-rank reproduces 5 wild Kicks. The First is A, The Second is B, The Third is C.

▰ Stumbling | Rank X | Simple
The user loses balance and stumbles out of the path of an incoming attack, then either falls to the ground or rights themselves. Righting oneself consumes an extra activation, but falling down makes the user stay on the ground for the rest of the post. Higher ranks allow for more elaborate trip-ups. The user is not protected from any damage their stumbling may cause them, and any damage accidentally caused to their surroundings or indirectly to the opponent is at this technique's rank.


Stage Three


▰ Drying Throat Stance | Training | Stance
The Drunken Fist is broken into six stances often interchanging with one another to create greater moments of confusion these stances are known among practitioners as the Stances of Six Drunken Gods. The Drying Throat Stance a.k.a the Powerful Throat Stance is one that relies on grappling. It also revolves around having strong fingers. The Drying Throat Stance is most known for its powerful full body weight drops and impossibly strong chokeholds and grabs. While at the end of any string of techniques in this stance. The technique may end in an auto-grapple following the auto-grappling rules in order to break free. While remaining in this stance after the grapple, if it is not broken, the next attack involving the grapple does not consume an activation to do. The stance additionally increases {Endurance} by a {1} point amount, and solely the strength of one's hands for the purpose of grappling by a {1} point amount.

▰ Onslaught of Flailing Wrist | Rank X | Simple
A strike or series of strikes that the user launches unpredictably toward any part of the opponent’s body. Up to one strike per rank can be launched, each strike decreasing in strength linearly every [2] but if one hitting the rest follow suit due to the unpredictability of the style. Follows a progression as though it were already a rank weaker initially I.e
A-rank reproduces 5 wild strikes. The First is B, The Second is B, The Third is C, the Fourth is C.

▰ Absentmindedness | Rank X | Spiritual
When using this technique the user's chakra floods into their head and sort of...well..causes it to fry. The user does not know their own strength, they will also typically seem to act confused. Or utterly misplaced in terms of mind and body. The users stat becomes [0] in all four categories, however...the enemies stat also is treated as [0] when it comes to attempting to land attacks on the Absentminded drunk as they seem to miraculously gain the ability to dodge from pure goofiness and dumb luck. The user may continue to use evasive or defensive type techniques while in this state of mind, however, if they end up receiving any form of damage they snap out of the stupor. Inadvertently contrary to popular belief they are actually highly susceptible to genjutsu in this state. Lasts [1] post per rank  

gucci-shinigami
Crew


gucci-shinigami
Crew

PostPosted: Thu Apr 02, 2020 7:23 pm
Bukijutsu

Honshi Art ref

Stage One

▰ Straight Shot | Rank X | Simple
The user holds their weapon in the same manner one would hold a throwing dart. The user throws their weapon straight forward. This technique negates all agility stats of it's target and gains an additional [1] point increase in speed per rank of the technique.

▰ Mirror Throwing | Rank X | Simple
The user will begin by placing two of their projectiles between their fingers, then wave their hand outward, releasing their grip on both. These weapons are released at the same time but create a wide curve as they travel on opposite sides of a target, meeting on the target's right and left side to create a pincer. This technique gains an additional [1] point increase in speed per rank of the technique.


Stage Two

▰ Snare Toss | Rank D | Simple
The user will begin by placing three of their projectiles between their fingers, they will then swing their arm outward, releasing their grip on the weaponry. These weapons close in on the opponent from various angles. Wire may be attached to the projectiles before launching them, allowing the user to use their projectiles as trip wires or bola depending on their target.

▰ Shadow Sling | Rank X | Complex
The user throws a projectile at the target after forming a single hand sign. When the projectile is launched it creates an illusory copy of itself several feet before it's physical form. The target will defend against this illusory copy while allowing the user's real weapon to strike. This technique negates all agility stats and gains a [1] point increase in speed per rank.

▰ Retrieval | Rank X | Spiritual
The forms a hand sign, releasing chakra threads across a ten foot radius per rank of the technique. Any weapons lying about in the range of this technique has itself tied to the user's chakra strings and allows it to be pulled back to the user in order to be reused.


Stage Three

▰ Bang Shot | Rank X | Complex
The user coats two projectiles in chakra per rank of the technique and releases them at a target. Upon impact, the chakra imbued weapons detonate with concussive force strong enough to create small craters within five feet of itself. These concussive explosions may knock back targets within their radius by five feet per rank. Those caught in the center of these projectiles tend to be rag dolled until unconscious.

▰ Orbital Projectiles | Rank C | Spiritual
The user holds their hands out to their sides, releasing up to twenty five projectiles. These selected projectiles are able to orbit around the user's body, orbiting around the user at will for four posts. These projectiles are able to have themselves used for any technique from whatever location they are in orbit, allowing the user to defend themselves from all angles.


Stage Four

▰ Manipulating Line | Rank B | Training
After casting Retrieval, the user is able to tack on the additional chakra to the same activation of Retrieval. Instead of calling these weapons back to the user, they are able to be manipulated by the chakra threads they are attached to in a similar manner to puppet strings.The chakra threads attached to the weapons remain active for three posts and techniques can be executed from the Manipulating Line technique as though thrown by the user if desired.

▰ Hidden Trap | Rank B | Simple
The user moves stealthily around the battle field while winding several segments of steel wire in their inventory with ten weapons they own within the inventory. This trap remains active upon the field until activated or destroyed. This trap causes all weapons used for the trap to converge upon a target who enters the five-foot radius of its layout.

▰ Winding Scroll Release | Rank B | Complex
The user leaps into the air, spinning a single scroll in their possession that contains fifty projectile. As they spin the scroll about, they release the weaponry as it remains tightly woven around the area spanning over a ten foot radius around the user. These projectile create a cyclone of weaponry that shield the user as well as create a grinding offense.


Stage Five

▰ Bent Arsenal | Rank X | Spiritual
The user is able to bend the trajectory of any weapon that has already been launched to any varying angle. This is done by creating a single hand sign. This allows the user to send techniques that have missed their mark to have a second chance at success without repaying the technique. This technique is used two ranks below the parent technique and must pay no less than an E rank amount of chakra.

▰ Meteor Shadow Clone Shot | Rank A | Complex
A variant of the Shuriken Shadow Clone Technique. The user throws a weapon, forming a hand sign after it is released. This creates one hundred shadow clone like replica of the weapon thrown. The user may snap once the technique has been launched. This snap costs the user an additional D Rank amount of chakra as it detonates the shadow clone variants, creating a concussive blast that creates a shock wave spanning across a fifty foot radius.


Stage Six

▰ Shuriken Hunter | Rank S | Training
The user's scavenging skills ensure that they are always able to find new shuriken lying about and retrieve their used weapons. This ensures they never carry less than 200 small projectile weapons.

▰ Massive Multi Part Shuriken Cyclone Technique | Rank S | Complex
The user holds their hand up, after releasing the Meteor Shadow Clone Shot technique without detonation. All weapons under their control begin to orbit around the user's hand, creating the outline of a shuriken through their combined syncronized movements. The user directs the weapons by aiming their hand as they would if throwing a weapon normally. The massive sixty foot swirling mass of weapons cuts through the air, gaining a [2] point increase in speed as it travels towards a target. Once reaching the target or upon the user's command, the swirling mass of weapons expands, creating a cyclone of weaponry that shreds anything within it's sixty foot radius.

Infinite One Sword Style ref

Stage One

▰ Fields of War | Rank E | Spiritual
This technique is the most necessary technique above all to learn in order to execute the Infinite One-Sword style. The user user throws their large pack of sheathed katana into the air and forms a tiger hand seal. A large cloud of smoke erupts from the pack and all of the case's swords are unsealed from within and descend upon the battlefield, littering the area in about one hundred and fifty swords. The released swords are scattered randomly throughout the immediate area and stick out of the ground with only a few inches of their blades burrowed into the ground. Swords scattered by this technique rarely strike enemies during descent unless the battlefield is congested. A bright yellow caution tape that reads "KEEP OUT" in an even pattern is extended around the immediate area, wrapping around thin structures and even a few of the scattered blades. The tape serves no purpose on its own other than to seem oddly restricting to foes within its bounds. With a tiger hand seal the user can reseal any number of their swords back into the case they were summoned from. .

▰ Three Shining Paths | Rank D | Simple
The user grabs onto three of their swords and throws them into the ground or a vertical surface creating a path. Then running along these swords the user grabs onto a fourth one and uses it to directly attack the opponent from an elevated position.

▰ Sword Fang | Rank D | Simple
The user begins this attack by hitting three swords that had been previously positioned standing within striking distance to the user. By simultaneously hitting these swords near their partially burrowed tips with an incredibly fast swing of the user’s blade in hand, it causes all three of them to slash upwards.

▰ Feign Counter | Rank C | Simple
The user swings the sword currently in-hand into an oncoming attack or opponent at full force, applying the speed and precision that they have trained for. Even if this attack is blocked, the raw power built up from the attack's momentum will land a bludgeoning blow upon the opponent's body as if they had been hit by the dull edge of the katana. The user's strength is increased by [1] during the execution of this technique.

Stage Two

▰ Super Chop | Rank C | Simple
The user rears the sword that they currently have in hand back then swings it at full force into an incoming attack or opponent with impressive speed and power. This attack carries enough force and momentum to dent or bend solid steel and cleave through wood, making it able to easily shatter bones.

▰ Restrictive Current | Rank C | Spiritual
Forming a single hand-sign, the yellow caution tape distributed throughout the immediate battlefield by the Fields of War (or Bloody Fields of War) technique is imbued with durability bolstering chakra so that the tape can actually act to hold others within and outside of the ongoing fight. The tape cannot be cut or damaged by outside forces and only jutsu that are B-rank or higher can break the tape. This added durability endures for five posts before needing to be repaid.

▰ Binding Swipe | Rank B | Complex
The user grabs one of the swords that has the "KEEP OUT" caution tape tied to it from the outskirts of the battlefield and rushes at their opponent. As they near the opponent, the tape will be dragged into position to tighten around the enemy, binding them from neck to ankle in the tape. The binding endures for three posts unless a B Rank or higher technique is used to break out. The user must maintain a single hand on the tape or sword with tape bound to it to upkeep this technique.

Stage Three

▰ Vertical Line | Rank B | Complex
A continuation of the Sword Fang Technique. All three swords momentarily hover in the air from the prior technique, where the user will then proceed to use the current sword in their hand to sequentially hit each blade, thereby launching each of them directly at the enemy. For the duration of the technique, the user's speed is increased by [2].

▰ Nimble Rush | Rank A | Spiritual
Forming a hand sign, all swords on the battlefield and the user's feet radiate a thin veil of chakra for five of the user's posts. As long as the user moves about the battlefield via treading along the hilts of the swords or between any two swords, their movement speed is increased by [2]. This allows for the user to maneuver to and from the opponent and to anywhere else on the battlefield in nimble blurring motions.

Stage Four

▰ Addition | Rank A | Complex
Channeling chakra into their body in order to make rapid, blurring movements before anyone within sight, the user attacks the opponent a total of twelve times in rapid succession. Each of the attacks are stricken from various angles, slicing the opponent from all sides; should the first strike land, the remainder are ensured to be successful. With each strike the opponent is left stunned by the impressive power and the sword is left behind attached to the opponent's body where the blade made contact by a chakra bond that remains until the user's next post or if the opponent breaks out by paying a B Rank amount of chakra. Utilizing this skill requires two activation due to it's strenuous assault.

▰ Multiplicaiton | Rank A | Complex
This is a follow-up to the Addition technique. While the opponent is still impaled by the previous twelve strikes, the user attacks once again, striking these remaining swords with their blade in hand so as to repeat the succession of movements preformed previously. This results in doubling the attack damage that was already done, as it cuts the opponent with the twelve swords all over again, digging deeper and causing the target to bleed profusely, ignoring endurance and lowering agility for the remainder of the fight.

▰ Bloody Fields of War | Rank B | Complex
This technique is a more perfected version of the first technique to the Infinite One-Sword style, Fields of War. The only difference is that this technique is developed to more accurately set the user's swords about the battlefield. This technique's precision is so great that the swords can be directed to land where the user wishes, requiring an additional hand sign to properly mold the chakra. More often than not, it is used to rain the blades directly upon foes to reduce enemies earlier into a fight. Like the Fields of War technique, this technique must be used before any fighting with the Infinite One-Sword style can begin. The "KEEP OUT" caution tape is also still distributed around the immediate battlefield upon this technique's execution.

Stage Five

▰ Disorderly Line | Rank A | Complex
The user initiates this technique by charging their current in-hand sword with their chakra then spinning the sword in hand in a series of circular motions, striking any and all of their swords in the area. By doing so the user is able to keep the several swords floating around him on their centrifugal paths, using them to conduct numerous other attacks, while integrating even more swords as he continues. The spinning stricken blades will not only hang in the air but will also orbit around the user for five total posts, shredding anyone who attempts to approach the user. The technique itself is extremely versatile, combining both a powerful defense with an overwhelming offense, while still retaining the ability to effortlessly switch between the two. Should an opponent attack while this technique is active, the technique may defend against techniques of it's own rank and lower. Should a technique of equal rank be used to attack the user, the technique's cost must be paid again to sustain it.

▰ Burst Raid | Rank A | Complex
The user runs at their opponent and begins to swing their blade at the target. Just before the user would make contact or clash with the enemy they will suddenly build up their chakra in their body to instantly increase their speed. The user will suddenly blur out of sight as they bypass the enemy, cleaving into them as they move around the opponent. The user's movement goes unseen to those with a [2] point agility stat difference to the user's speed stat. Those with agility higher than that will perceive the movement as blurred, those with a [2] point difference in their favor will see the action as normal.

▰ Overwhelming Edge | Rank A | Simple
This technique is used to counter oncoming projectiles or jutsu. The user takes a split moment to analyze the apparent flow of the incoming attack. They angle a powerful, quick, and extremely precise cut against the opposing attack, slicing through the air in such a way that it creates a vacuum of space that tears the attack apart as the air violently attempts to fill the gap, thus scissoring anything that passes into the vacuum. Techniques that are A-rank or lower will be cleaved in halves around the user, normal projectiles will be shattered by the user's skillful power. When interacting with ninjutsu, this technique is treated as spiritual.

Stage Six

▰ Ultimate Slash | Rank X | Complex
The user angles the sword currently in hand and aims a swift and precise cut at an incoming projectile attack/jutsu while coating their blade with chakra. Thanks to the level of fluent skill in applied power, speed, and accuracy by this stage of the Infinite One-Sword style, the user will have the ability needed to throw the attack/jutsu back unto their opponent along with a pushing wave of air. When interacting with ninjutsu, this technique is treated as spiritual.

▰ Riot Carousel | Rank S | Spiritual
This is a follow-up to the Disorderly Line technique. All blades that have been suspended into the user's "orbit" by the Disorderly Line technique increase the speed in which they revolve around the user by a [2] point amount. The user ceases to spin their chakra-infused sword and swings it straight out, releasing the gathered momentous force and the chakra stored in the blade unto the area. In response, all of the orbiting blades are sent outward as an expanding wall of spinning blades that will shred anyone or anything in their path, leveling the area before landing back into the ground with the swords sticking a few inches into the terrain. This technique mulches techniques of it's own rank and lower.

▰ Sharpened Widespread Devastation | Rank S+ | Spiritual
All of the user's swords (except the one currently in-hand) begin to explosively radiate the user's chakra as this technique is charged for the first post. In the following post the user should begin to spin their sword that is currently in-hand to prepare a personal defense for what is to come. All of the blades release the charged chakra into fifty foot towers of destructive energy that then move toward the enemy from all angles. Once gathered together the towers fuse and further release their power unto the area, leveling everything within the topic. The need for the user to spin their blade toward the explosion will be enough for the user to avoid also being destroyed in the midst of the blast and anyone directly behind them.

Shinto Muso Ryu

Stage One

▰ Ready Stance | Rank X | Simple
The user stands with their feet about shoulder-width apart, the sickle end of the kusari-gama in the dominant hand and the weighted end in the off hand. Techniques executed from this stance have their speed increased by a [1] point amount per rank of the technique. If the user does not move when attacking, this stance costs nothing to maintain following posts after it's original cost is paid.

▰ Snare and Reap | Rank X | Simple
The user slings their chain at a target's leg, wrapping it tightly as they pull the target towards them and bring their sickle down upon them. This technique removes [1] agility stat point from the target per rank of the technique.

▰ Concussive Sling | Rank X | Simple
The user slings their weighted chain at a target, striking the target between the eyes or in their chest. The blunt force of this attacks stuns target's, removing an activation from their following post if undefended.This technique gains a [1] point increase to strength per rank of the technique.

Stage Two

▰ Chain Gripping | Rank D | Training
The user grips the chain of their weapon, using it to sling the sickle end of their weapon about instead of the chain. Attacks the user executes while doing so have their range extended the length of the chain. This also allows the user to ignore shields as the chain wraps around the shield and allows the blade of the weapon to strike unhindered.

▰ Disarming Maneuver | Rank X | Simple
The user defends against a physical action by turning their sickle's blade towards the incoming attack, catching it. Once done, the user slings their weapon in such a manner that it disarms the target's weapon, slinging it five feet away per rank of the technique.

▰ Binding Chains | Rank X | Simple
The practitioner throws the weighted end or the sickle at the opponent, having it wrap around their body repeatedly until it completely binds their upper body, trapping their limbs at the side. For each rank of this technique the target's agility is reduced by a [1] point amount while bound. Requires the target pay the rank of the technique in stamina to escape.

▰ Wrist Trick | Rank D | Simple
If a technique was evaded during the previous post, this technique can be used to redirect the weapon back at the target, giving it a second chance to strike true.

Stage Three

▰ Over and Out | Rank X | Simple
The user snares their target's limb with the chain, then preforms a front flip over the target. When doing so, the chain wrapping the limb pulls the target in a large circle over the user's head and slams them into the earth with a massive impact force. For each rank of the technique, the user's strength is increase by [1]. if unguarded, the target is knocked unconscious the following post.

▰ Snare and Sling | Rank X | Simple
The user defends against a physical action by turning their sickle's blade towards the incoming attack, catching it. Once done, the user slings their chain at the target, snaring them however they specify during the clash. In order to free oneself, the target must pay the rank of this technique in stamina.

▰ Ranged Offense | Rank X | Simple
The practitioner throws one end of the kusarigama at the opponent. Depending on which end the user throws, this attack gains different effects: if a sickle is thrown it will attempt to wrap around and lodge itself in the opponent, but if a weighted end is thrown the weight will simply attempt to smash into the opponents face, stunning them, removing an activation from their next post. For each rank of the technique the user's attack gains a [1] point increase to speed.

▰ Grappling hook | Rank C | Simple
The practitioner will throw the sickle in the air, attempting to get it lodged into a solid object such as a tree or building, then using the chain as a rope will pull him or herself up to whatever the kusarigama has lodged itself into. Optionally, the user can choose to pull the chain tight and run along the length of the chain.

Stage Four

▰ Major Control | Rank B | Training
The second step on the way to mastering maneuverability of the practitioners who use kusarigama. Mastering this training allows the user to freely manipulate the kusarigama mid flight without use of environment to change its direction. Movement, however, is still limited to slight angles while the weapon is in flight. Doing so requires stamina equal to half the technique being altered be paid.

▰ Illusionary Shackles | Rank B | Complex
While spinning their chain, the user channels chakra through the weapon, creating chakra chains that expand off of the original chain's base and can be used to snare targets who are within range of the original chain while the primary chain executes attacks. Requires B Rank amount of chakra to break chains. Chains last for three posts.

Stage Five

▰ Whirlwind | Rank A | Complex
The user slings their chain in circular patterns around their body while expelling chakra from the chain. While this is being done, ninjutsu equal to the rank of this technique and lower as well as projectiles may be reflected back at their source.

▰ Assassin's Blade | Rank X | Complex
The user channels chakra into the blade of the sickle. As they slash at the target a crescent blade of chakra is released that is nearly invisible to the naked eye as it lashes out five feet per rank of the technique.

Stage Six

▰ Obstacle Destruction | Rank S | Complex
The user slings their chain weapon at a target, impacting it with the weight at the end of the weapon. The user then releases chakra into the weapon's chain in incitements of 10. For each increment applied, the concussive blast expelled from impact is increased in range by ten feet. If the blast has chakra used equal to the rank of a technique it encounters that technique is easily destroyed. The concussive wave destroys structures and knocks those it impacts unconscious if unguarded.

▰ Reap | Rank X | Complex
The user throws their sickle while holding onto the chain. The weapon surrounds target with a wide circular pattern that results in a spherical chain prison. After doing so, the user pulls their chain back, tightening the chains as the sickle shreds the target within, leaving nothing more than a bloodied mush in it's place. This technique is executed with a [2] point increase in speed..

Phantom Slayer

Stage One


▰ Flowing Stance [ Nagareru Shisei ] | Rank X | Simple
Flowing Stance sets the swordsman's feet in an L stance, where the weaker foot points forward in front of them and their stronger foot points away to the left or right depending on the foot and behind them. The swordsman's weapon is held in a defensive position in front of them. Any single sword style technique that is executed from this stance have their costs reduced by stamina per rank of the technique.

▰ Phantom Rush [ Yūrei no Zenshin ] | Rank X | Complex
The user channels chakra into their feet, enhancing their movement by five feet per rank of the technique. Any single sword style technique or basic combat skill executed from this skill has their speed increased and strength increased by [1] per rank. Opponents slower than the user by a [2] stat points difference are unable to see actions beyond a blur when the advancement and conjoined technique are made.

▰ Phantom Blade [ Yūrei no Ha ] | Rank X | Complex
A technique closely resembling the Samurai's Saber Technique. The user coats their weapon in a haunting demonic appearing chakra, creating a solid blade of chakra atop their original blade with up to a one foot extension. This technique requires an upkeep cost of two ranks below the executed rank with an E Rank minimum. In addition, the user is able to swing their blade, allowing it to send the chakra blade coating their own flying five feet per rank of the technique. Objects containing chakra that are sliced with this skill while attached to the user's real weapon have chakra absorbed equal to the upkeep cost of this technique and is automatically used to pay for the next posts upkeep.


Stage Two


▰ Spirit's Rising [ Seishin no Jōshō ] | Rank D | Simple
Used from the flowing stance, the user attacks with an upward thrust, originating from a very low position and aiming to pierce the enemies head from beneath their chin. Even if blocked, the force of this attack is able to throw it's target into the air up to ten feet, off-balancing them and leaving them vulnerable.

▰ Spirit Assault [ Senshin no Totsugeki ] | Rank C | Complex
The user cloaks their body in chakra that appears as a demonic ghost, defending them from techniques of it's rank and lower. This image of the demonic chakra causes Tier 2 insanity to those who see it. While cloaked in this chakra, the user is able to move at a [1] point faster rate of speed, launching themselves up to twenty five feet, passing their foe and taking their back for a secondary attack. This also functions to evade techniques of it's own rank and lower.

▰ Reaper Death Slash [ Shinigami no Shi Kiri ] | Rank X | Complex
The user readies their hand to draw their weapon, channeling chakra into the blade as a haunting chakra glows from the hilt. The user's blade is then drawn at a [1] point increase in speed and [1] point decrease in agility. A demonic purplish chakra blade is thrown from the user's blade as it is unsheathed and instantly returned to it's resting place. The blade of chakra travels five feet per rank of the technique and is ten feet in width. This blade passes through it's target(s) and continues it's path, absorbing chakra equal to the rank of this technique for each being it passes through. Each target stricken this way extends the range of the attack an additional five feet.


Stage Three


▰ Haunting Attack: Triple Slash [ Wasurerarenai Kōgeki: San no Kiri ] | Rank X | Spiritual
The user channels chakra into their feet as a demonic fog rolls over a five foot area per rank of the technique, spreading to hide the user's chakra signature and causing blindness scaled to the technique as they vanish into the fog. This fog remains active for one post per rank and those within it are subject to mental stress tiered to the technique's rank. While within the fog, the user is able to launch three basic combat weapon attacks equal to the rank of this technique or lower by expending their defensive activation once per post. Agility bonuses are reduced by [1] stat point amount per rank of the technique within the fog.

▰ Haunting Attack: Crashing Oni [ Wasurerarenai Kōgeki: Hakai Oni ] | Rank X | Complex
The user channels chakra into their blade, blocking an incoming attack. With the simple flick of their wrist, the blade sends a mighty blast of demonic chakra outward that creates roars similar to that of the Oni. This technique causes mental stress tiered to its rank and sends a shock-wave out five feet per rank that blows those it blocks away.

▰ Tengu Assault [ Tengu Kogeki ] | Rank X | Complex
The user coats their blade in chakra, causing it to glow with a demonic presence that is able to be used as a trigger for haunting illusions of it's rank and lower. The user rushes forward, delivering three basic combat thrusts on the target for no additional activation. Each of these slashes are granted a [1] point stat increase to speed per rank of the technique.


Stage Four


▰ Oni's Rampage [ Oni no Dai Abare ] | Rank B | Complex
The user begins slashing furiously, creating haunting phantasms of demons behind them that seem to be siding with the user and lending him their strength. Those witnessing these phantasms are subject to T2 Insanity. These slashes create compressed blades of demonic chakra that are five feet in size and impact those targeted, cleaving into their flesh and utilizing so much force that the target is blown back twenty feet from the point of impact.

▰ Possessed Strength [ Motte Iru Chikara ] | Rank B | Complex
A passive technique utilized from the Flowing Stance, this technique allows the user to gain a great increase in strength and apply it to their next single sword bukijutsu technique. When utilized with Phantom Slayer techniques it enables the user to increase tiered mental stress or insanity to the next tier. This may only be used once per post.

▰ Haunting Attack: Demonic Ambush [ Wasurerarenai Kōgeki: Akuma Machibuse ] | Rank X | Spiritual
An advanced skill to be used after Haunting Attack: Triple Slash technique and must be used at the same rank the parent technique was. After the user creates the fog, they may utilize this technique from within it. For each rank of the Haunting Attack, the user may create an oni or tengu of their own design up to ten feet in height each that attack the target from whatever location they appear by absorbing the demonic fog. Each of these creatures are defeated with any ranked attack. However, when one is destroyed, a genjutsu of the parent technique's rank is able to be cast for no activation. In any genjutsu active, these creatures can remain visible if the user desires.


Stage Five


▰ Spectral Movement [ Yūrei Idō ] | Rank A | Training
After countless hours of practicing skills that utilize chakra pathways, the user is capable of leaving phantasms of their own body at the end of every phantom slayer technique they preform for no additional cost. These are considered E rank phantasms, effecting only sight.

▰ Gate of Hell [ Jigoku no Mon ] | Rank A | Spiritual
The user channels chakra into their blade, giving it a demonic appearance. The user then moved in a circle around their target, leaving nine phantasms of their body facing the foe in the center with their blades poised as they take their place along side their illusory copies. These phantasms are capable of replicating any attack the user knows, effecting sight, sound and chakra sense as they move to assault the target. Any techniques used by the phantasms are incapable of dealing actual damage or of replicating technique's effects or statuses.

▰ Haunting Attack: Reaper's Crest [ Wasurerarenai Kōgeki: Shinigami no Monshō ] | Rank A | Spiritual
The user coats their blade with a haunting charka that appears to be a purple flame that expels small skull shaped embers. The user slashes their blade, creating a compressed blade of chakra that seems to be ablaze with the haunting purple flame. The blade of chakra is twenty five feet in size and travels until it makes impact with something. Upon impact, the blade produces a haunting and demonic cry that replicates the voices of the target(s) loved ones passed, begging them to return to their side in hell. This technique causes mental stress T3.


Stage Six


▰ Ultimate Slayer Skill: Sōjōbō's Tengu Army [ Kyūkyoku no Kirā Nōryoku: Sōjōbō's Tengu Gun ] | Rank S | Spiritual
The user forms a one handed seal, creating thirty two phantasms of tengu that stand behind the user who appears to be cloaked in the visage of a tengu in a similar manner as the demon chakra cloak. Each of these tengu phantasms effect sight and sound. Each of these Tengu are able to attack with basic sword attacks and have flight. These Tengu swarm and assault the target in a large circle as the user moves about within the swarm, slashing at the target to conceal their presence. Those who are targeted by this technique suffer T3 Insanity and mental stress while requiring a B Ranked upkeep per post. Genjutsu class ninja using this technique are able to apply an additional sense to it's effects.

▰ Ultimate Slayer Skill: Ōtakemaru's Rampage [ Kyūkyoku no Kirā Nōryoku: Ōtakemaru no Dai Abare ] | Rank S+ | Spiritual
The user forms a hand sign, causing their chakra to swirl about and create an illusion of the great demon, Ōtakemaru behind the user. This gigantic Oni stands fifty feet tall and has a terrifying form that causes T3 Paralysis on those who see it as well as T4 Mental Stress. While active the user gains a [2] point increase in strength and speed while Ōtakemaru attempts to crush the target with his giant club. Should Ōtakemaru successfully strike the target, they are forced to believe they have been crushed and that their bones have been shattered, leaving nothing to them but a bloody, near death pulp.

Tetsuishi no Ryu

Stage One

▰ Swift Deflection | Rank X | Simple
The user moves toward the opponent, parrying a physical attack upward with their blade in hand. When this blade is deflected, the user take's the hilt of their sword and smashes it into the body of the opponent. This sends the target flying back five feet per rank of the technique. In order to execute this technique, it must be executed one rank above the rank of the technique being countered.

▰ Soaring Flight | Rank D | Complex
This attack is initiated from a stance in which the user's blade is held with the tip towards the foe and the non-dominant hand supporting the back of the blade near the tip. The user slashes upward as they leap into the air, propelling themselves with chakra up to fifteen feet. Opponents unguarded are carried skyward with this slash as though stuck to the blade.


Stage Two

▰ Falling Star | Rank D | Simple
Used most often in combination with Soaring Flight. The user descends upon an opponent, slashing at their head or shoulder. If used in combination with Soaring Flight, the user's speed is increased by [1].

▰ Turning Swallow Cut | Rank D | Complex
Utilizing chakra to stimulate the nervous system, this cut is reputedly so quick and precise that it can strike down a bird in mid-flight. It is a downward strike the flicked back up into an upward strike.

▰ Blade Attunement | Rank D | Complex
The user coats their blade in chakra, causing it to crackle and glow with their chakra color. This allows the user to easily cut through their opposition, retaining a [1] point strength increase for the duration of this attack. This technique can be sustained by paying the cost of the technique every post, however activations are not consumed afterward. In addition, this technique adds the elemental affinity of the user's chakra to complex and spiritual attacks.

▰ Double Lightning | Rank D | Complex
The user applies a transformation technique to their scabbard and sword, making one appear as the other just before striking the opponent. As the opponent believes they are defending against the bladed attack, they are in reality guarding from the harmless sheath of the sword while the blade cleaves into them. In order to defend against this technique, the user must block the real blade of the sword.


Stage Three

▰ Form Manipulation | Rank C | Complex
Truly skilled practitioners learn to shape the chakra around their weapon into different shapes. From a lance to a broadsword, anything is possible. However, while anything may be possible some forms will of course be difficult to maintain, requiring extra chakra expenditure. For every dimensional five feet after the first, the jutsu will require an extra D Rank amount of chakra. This technique has an upkeep of 5 chakra per post after being used.

▰ Drawing Cut | Rank C | Simple
The user unsheathes their sword, slashes and returns their weapon in one swift, unseen motion. Doing so consumes a Shushin activation. This technique cannot be seen by those with a [2] point or more difference in agility against the user's speed. Those with a [1] point difference are able to see this attack and those with equal or higher agility to the user's speed are able to easily see and defend from this attack. This technique can only be used once per fight.

▰ Thunder Strike | Rank C | Simple
Utilizing the Drawing Cut technique, the student of Tetsu Ishi no Ryu then follows up with a strike from his scabbard that is imbued with their chakra. This follow up attack's speed is increased by [1].

▰ Pressure Wave | Rank C | Complex
When swinging your weapon, you can create a crescent shaped chakra wave, five feet wide by one foot long, that can travel up to about 100ft before dissipating. This crescent wave is roughly five feet in length.


Stage Four

▰ Helmet Splitter | Rank B | Complex
This technique is a vertical downward slash designed to cleave bodies in half but gained it's name from it's innate ability to shatter armor pieces. When interacting with armor, this technique is treated as spiritual and when meeting armor that fails to resist completely, will cut into the target.

▰ Two As One | Rank B | Complex
The user imbues their blade with chakra, creating a chakra blade that follows the path of the original blade. When impacting an opponent's defenses, the user is deducted an additional B rank amount of chakra automatically as the chakra blade makes a secondary impact, breaking through defenses that would normally clash with the B Rank technique and defend itself. For the defenses to be broken, the defensive technique must have less chakra than the combination of two B Rank attack's cost.


Stage Five

▰ Drying Pole | Rank X | Complex
The user imbues their blade with chakra, creating an extension of the blade as they preform a thrusting attack. This chakra blade extension expands the blade's length 5 feet per rank of the technique and carries a [1] point boost to speed per rank of the technique.

▰ Many as One | Rank A | Complex
The user imbues their blade with chakra, creating a chakra blade that follows the path of the original blade. Unlike it's earlier variation, Many for One was not designed to break through defenses but rather to overwhelm the opponent with a volley of slashes. The opponent lashes out, creating eight slashes that center upon the opponent. The technique gains an additional [2] point increase in speed upon execution.


Stage Six

▰ Divine Wind Cutter | Rank S | Complex
The user floods their sword with chakra, causing it to glow with their chakra color. The user slashes at the opponent, sending chakra outward in the form of three separate crescent shapes. These shapes have the ability to tear through defenses as though they were one rank lower, making it a force of terrifying power. Additionally, this technique is treated as spiritual when interacting with barrier, shield and armor techniques.

▰ Void Wind Cutter | Rank S+ | Complex
The user imbues their blade with chakra, focusing their attack for a single post. As they are focusing, objects within the area begin to act as though a strong wind is pulling them towards the user's blade. Upon release, the user fires a twenty foot cresent blade at the target. This blade is black in color and draws everything within twenty five feet of it into it as it travels. In order to resist this technique's pull, the user must pay the rank of the technique's chakra to stand their ground. Those caught directly in it's path are mortally wounded. Structures impacted are simply cleaved in half.

Seven Sword Dance

Stage One

▰ Chakra Blade Connection | Rank E | Spiritual
In order to keep all seven of the blades used in this style attached to the user's body from their various angles, the user must expend a small amount of chakra to retain this connection. These blades may be attached wherever the user desires.

▰ Sweep the Leg | Rank E | Simple
The user drops to the ground as though break dancing, allowing their attached blades to slice at an opponent's lower half, potentially slicing them from the ankles up.

▰ Flip and Slice | Rank X | Complex
The user attacks the opponent with their in hand blades, then preforming a front flip to allow the blades attached on the various other parts of their body to slice the opponent during the action. For each rank of the technique the user's speed is increased by [1] and adds an additional flip.


Stage Two

▰ Falling Skies | Rank X | Complex
The user leaps into the air above their target(s) and spins rapidly, creating a blurred image of themselves. While doing so the blades attached to their person shoot out like rockets, attacking opponents with pinpoint accuracy. Opponents are denied agility bonuses when interacting with this technique.

▰ Bee Sting | Rank X | Simple
Slashing two of your blades in hand into an "X" shape, you are able to slam a third blade into them, cutting an opponent many times. If the first two hits land, so does the third. This technique treats armor and armor techniques as one rank lower when interacting with it.

▰ Blade Call | Rank D | Spiritual
The user emits chakra outward from their body by holding out their hands in order to recall all their weapons from a fifteen-foot radius back to their body. Opponent's agility bonuses are negated for this technique, allowing the user to easily recall without interruption. When this is performed, all blades drawn to the user have the Chakra Blade Connection's abilities applied to them, sticking them to the user.


Stage Three

▰ Seven Sword Rhythm | Rank C | Spiritual
The user channels chakra throughout their entire body. This Enhances their timing and speed with their attacks for three posts, making it extremely difficult to defend against their bukijutsu techniques as the opponent suffers a [1] point reduction in agility when combating the user.

▰ Vibrating Blades | Rank X | Complex
The user channels chakra into a specified blade which allows it to vibrate at a high frequency, increasing the user's cutting power and strength by [1] per rank of the technique. If the user has the lightning element they are able to utilize it's properties into this attack.


Stage Four

▰ Lightning Rod | Rank X | Complex
The user throws a chakra infused blade to the desired location, even holding it in their hands for the duration of the technique. This weapon while charged with chakra is able to draw in raiton based techniques within a five foot radius of itself, gaining an additional five feet per rank. If the user has trained in lightning resistance, they are able to withstand half the drawn in technique's damage so long as the weapon is held in hand.

▰ Blade Stepping | Rank B | Simple
The user throws the desired number of blades at an opponent. The user then leaps at the target and begins to madly stomp on the hilt's of these blades to drive them deeper into a target. This technique gains a [2] point increase in strength.


Stage Five

▰ Infinite Sword Dance | Rank A | Simple
This techniques requires their weapons be stuck to themselves during the execution. The moves with a [2] point increase in speed as they become a blur, attacking the target with a single sword stroke. If this attack goes unblocked the remainder will ensure to be successful. The user then preforms a round house kick that has a blade attached, then a front flip allowing all blades attached by the shoulders and back to strike, finally spinning clockwise to allow all their blades to slash once more.

▰ Butterfly Float | Rank A | Spiritual
The user floods their system with chakra, augmenting their physical speed for four posts. During these four posts the user's speed is greatly increased.

▰ Thunder Dance | Rank X | Complex
This technique combines the Blade Stepping and Vibrating blades, allowing one's blades to vibrate while being stomped upon into the target. This requires both the costs of the separate techniques but both are utilized for the single activation of Thunder Dance.


Stage Six

▰ Mad Dance | Rank S | Complex
The user scatters their swords in a similar manner to the Infinite Sword Dance. The floods their body with chakra, enhancing their strength by [2]. Dashing forward, the user grasps two swords and preforms an X Shaped slash across the opponent. Should this be unblocked, the remainder of this attack will land. The user takes control of the remainder of their swords and begins a cyclone type rotation that shreds the opponent while they are dazed from the initial slash. Adding the lightning element to this attack allows the user's cyclone like attack to create bolts of lightning that fly from their body during the attack and cause nerve damage that reduces the target's agility for the following post by [2].

▰ Killer Bee Swarm | Rank S | Complex
The user leaps as they near an opponent, all their blades stuck to their person and two in hand. The user preforms a slashing attack towards the opponent in an X shaped pattern. This attack requires it's own activation. Continuing, the user flips the grip on their blades and thrusts forward at the target, then brings both knees up to strike them, blades attached at the knees which allow for an additional four piercing strikes. This combination also requires it's own activation. For each part of this technique blocked, the user gains an additional activation the following post. The user's attacks for this and their next post have their speed increased by [2]. By applying the lightning element to this attack, the user is able to create arcs of lightning that jump from blade to blade, stunning the opponent and paralyzing them if contact is made for both this post and the next post.

Kyoukan Ya

Stage One

▰ Quick Draw | Rank X | Simple
The user draws their bow quickly, suffering a [1] point decrease in strength per rank applied for a [1] point increase in speed per rank applied.

▰ Wrapped Shot | Rank E | Complex
Channeling chakra into the arrow before launching the projectile, the user is able to change it's trajectory up to 45 degrees mid flight, allowing it to bend around surfaces and strike opponents at strange angles.

▰ Full Draw | Rank X | Complex
The user reinforces his or her arm and back muscles with Chakra, allowing bows with much greater draw weights to be fully drawn. For each rank of the technique the user's strength is increased by [1] but suffers a [1] point decrease in speed.


Stage Two

▰ Rapid Fire | Rank X | Simple
The user is able to knock arrows rapidly, firing an additional two arrows in the time it would take to fire one per rank of the technique.

▰ Cornered Shot | Rank D | Complex
The user channels chakra into their bow before launching it. When it is released the user can bend the trajectory of this arrow up to 90 degrees, allowing them to shoot down opponents around corners.

▰ Eagle's Sight | Rank D | Spiritual
Focusing chakra into their eyes, the user's accuracy is increased. This negates the stat bonuses to agility the target(s) have for three posts.

▰ Chakra Munition | Rank X | Spiritual
The user creates arrows composed of pure chakra, treating all attacks they are used with as spiritual techniques when interacting with techniques and armors. For each rank of the technique 5 arrows are created.


Stage Three

▰ Hunter's Cloak | Rank C-A | Spiritual
The user creates a chakra cloak that surrounds their person and causes them to vanish from sight. At it's base rank, the technique masks the user for a single post. For each additional rank applied their invisibility is extended by a post. This is used to fire off shots at targets without giving away their location.

▰ Method of the Hunter | Rank C | Complex
Briefly erases the user’s scent from the surroundings and muffles all sounds that come about as a result of movement and natural body processes. Lasts for two [2] posts.

▰ Trip Wire | Rank C | Simple
The user knocks and fires two arrows. Both arrows have a steel wire attached to their shaft. As the arrows travel to their targets they move from one another, expanding the length of the wire to allow the user to send their foe to the ground.

▰ Rocket Bolt | Rank X | Complex
The user applies their chakra to their arrow, and when it's sent off through the air, the chakra is used to create a concussive blast that expands five feet per rank of the technique upon contact.

▰ Cluster Training | Rank C | Training
The user's lengthy use of the bow has taught them to seamlessly fire an additional arrow for each arrow they would fire normally for a technique so long as they have the reserves to do so.

▰ Twin Shot | Rank C | Simple
The user is able to fire two arrows at once, both aiming at separate targets that lie before them. These arrows, while fired from the same shot will travel directly to their target, allowing the user to target multiple opponents with fewer techniques.

▰ Whistle Shot | Rank C | Complex
The user imbues an arrow with Chakra. When launched at a target, the arrow will let off a high-pitched whistle that deafens those within twenty feet of the arrows path. Can be used in conjunction with sound-based Ninjutsu or Genjutsu without consuming an extra activation.

▰ Hunter Body Flicker | Rank C | Spiritual
The user preforms a body flicker type technique while applying their Hunter's Cloak for no additional activation. This allows the user to create distance and vanish easily from detection to snipe a foe.


Stage Four

▰ Tracking Shot | Rank B | Complex
Applying chakra to an arrow before it is launched, the user can manipulate the trajectory of arrows fired from a single technique within thirty feet of themselves for the following post, allowing arrows to home on their targets.

▰ Pincer Arrows | Rank B | Complex
Utilizing two arrows, the user applies their chakra to the both of them which allows them to fire off to the right and the left of a target, merging on them from both sides to pierce them from either shot.

▰ Snare Shot | Rank X | Complex
The user knocks five arrows together on their bow and fires it at an opponent. When fired, a chakra made net manifests that snares the target within it, requiring they pay chakra equal to the technique's cost to break free of it.

▰ Recall Shot | Rank B | Complex
The user fires an arrow imbued with chakra at the target. The chakra infused arrow draws all arrows that are within twenty five feet of it's path from the ground to follow it, creating a massive force of projectiles with a single shot.


Stage Five

▰ Armor Piercing Round | Rank X | Complex
The user fires off an arrow with surprising skill. The rotation of the arrow is increased, allowing it to bore into an enemy through their armor. This technique ignores armor and treats armor techniques as one rank lower.

▰ Bright Shot | Rank X | Complex
The user channels chakra into an arrow head and fires it at a target. During it's path the arrow glows brightly with a blinding light that negates sight for those who see it for a single post per rank of the technique.

▰ Dark Skies Shot | Rank A | Complex
The user fires an arrow at a target. At the peak of it's trajectory the arrow splits into fifty chakra arrows that darken the sky as they rain down on a twenty five foot radius.

▰ Valkyrie | Rank A | Complex
The user floods their legs and arms with Chakra, causing them to glow brightly in the color of the user’s Chakra. This state drastically increases the user’s jump speed and range, as well as the rate at which he or she can fire arrows. During the duration of the Valkyrie the user has an additional offensive activation. Lasts for 3 posts.


Stage Six

▰ Shrapnel Arrow Creation | Rank S | Training
The user takes a knife, widdling away at an arrow to create weaknesses in it's design. Doing so allows the user to create shrapnel arrows. These arrows cost nothing additional during a technique to be used with them however upon contact they explode and send wooden and metal shrapnel into anything within five feet of it's location. This technique may be used outside of combat to create arrows for later use. Converts arrows at a 1 to 1 ratio.

▰ Hunter's Sight | Rank S | Complex
The user floods his or her eyes with Chakra, causing them to take on the hues of the Chakra. While this technique is active, the user can accurately aim at and judge distances between him or her and a target for up to five miles. This allows the user to target opponents from the nearest topic away from them, making their accuracy unmatched if sensory class. If sensory class, attacks during this state negate all agility stats. Lasts for four [4] posts.

▰ Shadow Clone Arrow Shot | Rank X | Spiritual
The user imbues a single arrow with chakra, applying a shadow clone like technique to the arrow. Whenever this arrow is fired with another bow technique, the arrow is capable of replicating the technique up to five times. The cost of this technique is equal to the cost of the technique and it's replications combined.

▰ Map Maker | Rank S | Complex
The user imbues chakra into a single arrow. This arrow when making inpact with any surface will explode in a concussive and firey manner that spans one hundred feet in all directions. Those caught in it's blast suffer near if not fatal wounds.

Tranquil Cedar Style

Stage One

▰ Clarity [ Meikai-sa ] | Rank E | Training | Stance
The user acclimates to using the chopsticks by focusing inward into themselves. Most typically this involves the closing of one's eyes. Mostly practiced by snapping flies from out of mid-air. Meika-sa is a stance that remains so long as the user's eyes remain closed. It causes one to pick up the vibrations of one's surroundings and doing so creates a sensory 'bubble' around the user roughly in a twenty-foot radius. While in this stance the basic [Dodge] technique costs [5] less resource per rank of the oncoming technique to avoid or use a [Defensive] action against. However, as stated the user is essentially blind and additionally incredibly sensitive to sounds making Sound Based technique 1-Rank higher in effectiveness against the user.

▰ River Fishing [ Kawadzuri ] | Rank E | Simple
Opening the pair of chopsticks the user waits patiently for an oncoming physical strike. Once the attack grows close enough and enters the user's range of motion the user will snap the chopsticks shut on the oncoming attack. In the case of weapons, this leads into an immediate disarming attempt [Stamina = to the technique must be spent to resist the disarm less an anchoring technique is in place], in the case of people this technique leads into an immediate throwing of the individual either over the users head or into the ground powerfully enough to knock the wind out of someone. If catching a projectile the projectile may be immediately returned by paying an amount of stamina to correlate with its strength. ((Ineffective against Ninjutsu))

▰ Flyswatting [ Haetataki ] | Rank X | Simple
Closing a pair of chopsticks holding them patiently with a significant amount of focus, one will swat and attack oncoming away, as one would a fly. This technique has been known to make even the most fearsome techniques fail to connect and is most well known for the student master trope aura it produces. [Ignores the stats of the oncoming Attacks, Ignores Overwhelming Tags] [Ineffective Against Ninjutsu] [Parried Attacks must be primarily Physical in Nature]


Stage Two

▰ Table Manners [ Tēburumanā ] | Rank X | Simple
The user with their pair of chopsticks closed will deflect an oncoming attack. Right after a counter-attack is produced immediately after the deflection that does not consume an activation. This combination is treated to gain a [1] point increase in [speed] per-rank, following a [1] point decrease in [strength] for the counter attack per-rank as its primarily not designed to injure but provide a swift retort.

▰ Rice Picking [ Inekari ] | Rank X | Complex
Using ones advanced powers of perception the user will enhance their mental acuity and find a target on the opponent. This target being something of reasonable size in which the closing of the chopsticks can attain a grip on. Some known items being Ryo pouches, eyes, a blade handle, the width of a blade. In one definitive movement the user then ducks in and takes said item from the target. This technique cannot take weapons that are currently being held. Unless the target in question is attached to said opponent's body if the Users body rank is higher than the opponents the theft is considered successful. This does not apply to individuals with active Doujutsu or those with sensory protections. The more graphic uses of this ability involve but are not limited to the ripping off and removal of digits, eyes, flesh, and hair. Gains a [1] point increase in [speed] per rank.


Stage Three

▰ Guiding Willow [ An'nai Yanagi ] | Rank X | Spiritual
The user charges their chopsticks with chakra. Then when faced with an oncoming Ninjustu technique that has a tangible form the user grabs it between the chopsticks. However, the user does not grab its mass, rather it grabs the chakra composing the technique. This is noted through how the Ninjutsu will start to take on a rubbery like aspect. With one pull the Ninjutsu is stretched then collapses as if having ripped out the ninjutsu's very essence. The ninjutsu in question if paying its cost again can be stretched, warped, then redirected back from whence it came or another direction.

▰ Portioning Meal [ Bubun Shokuji ] | Rank X | Complex
This technique takes the principles of [Guiding Willow] improves upon it and refines it. The user may take any effective chakra based 'buffs', 'debuffs', or 'attributes' take it and place it on another, they may re-arrange and re-distribute said remaining durations as they see fit. However, if the plucked trait is not transferred by the next post it returns to where it was originally with [1] less duration. The rank of this technique is used to determine the strength of the plucking technique itself for collisions. Meaning one could pluck a S-ranked buff with an E-rank pluck assuming that E-rank pluck somehow connected.


Stage Four

▰ Parting Cedar [ Wakare Sugi ] | Rank B | Training | Stance
The User will learn the fight effectively with chopsticks on another level. Rather than hold both pairs of chopsticks in one hand the user instead holds one in each hand. The user loses access to all techniques in this style below stage [ B ] in this stance, however, requires no upkeep, and remains so long as the chopsticks remain as one in each hand. All mentions of [Speed] increases in this style are replaced with [Strength] while in this stance and is often accompanied by accurate powerful stabbing and thrusts.

▰ Verdant Oak [ Midori ōku ] | Rank B | Spiritual
The Chopsticks have their lengths increased by creating a film of thin chakra at their ends extending them. The level of extension increases their length anywhere from an increase of 2 to 8 feet. This allows the chopsticks to emulate staffs but is primarily used to extend the reach of its techniques for the [Parting Cedar] stance as making them too large makes them unwieldy. Lasts for five posts.


Stage Five

▰ Bamboo Poking [ Take-ko ] | Rank X | Simple
A quick jab with the chopsticks. Gains a [2] point bonus to [speed], but cannot deal lethal damage unless in the [Parting Cedar] Stance. If followed by another instance of [Bamboo Poking] the cost is reduced by [5] per rank, An Additional Offensive Activation may be used for exclusively [Bamboo Poking] if the prior two activations were [Bamboo Poking] this cost is also reduced by [5] per rank.

▰ Bamboo Tapping [ Take-tappu ] | Rank X | Simple or Spiritual
A snapping sound made with the side of one's chopsticks come into contact either with a target, an oncoming attack, or one another typically when closing. The snap disrupts sound based jutsu reducing their effectiveness by 1-rank. It disrupts any sensory techniques and abilities that post for 1 post, the snap additionally reduces the number of activations an opponent has by 1 by interrupting the process of an attack they've planned due to how startling the sound is. This loss of activation can only occur once per post. By having the technique treated as [Spiritual] for its cost the technique can produce an explosive sound wave of X-rank strength. It defeats sound-based techniques as though it were 1-rank higher. The snap is far less startling this way and does not reduce an opponents activation using this method.


Stage Six

▰ Clam Cracking [ Asari-ware ]| Rank S | Simple
A technique originally developed to pry open clams or separate a pair of competing chopsticks. The user penetrates a location with their enclosed chopsticks or a pair of chopsticks brought together then in one swift motion prys it open. Not to be underestimated anything the chopsticks penetrate will often be torn asunder when the chopsticks part. Gains a [1] ooint increase to [speed] and a [1] point increase to [strength]. Will split anything or crack anything in two if successfully penetrated. Can produce fissure in the ground or even split a building in half a small crack in one's armor could prove the downfall of the armor entirely. {When Penetrated: Ignores Armor}

▰ Peace and Tranquility [ Heiwa to Shizukesa ] | Rank S | Spiritual
The user relaxes, often times closing their eyes like [ Clarity ] but this is not necessary. The user achieves a state of serenity. Their [speed], and [agility] increase by [1]. They gain the sensory powers of [ Clarity ] without needing to close their eyes or subject themselves to sound sensitivity. Once per post, the user may treat the opposing targets [Speed] as if it were [0] for interactions. This state lasts [6] posts and remains so long as the user remains level-headed and calm.

Tetsunami Ryu

Stage One

▰ Deflecting Stance | Rank X | Simple
The user stands in a front stance, their weapon in one hand by their hip, tip pointing at the center of the enemy's chest. The user's knees are slightly bent while they stay light on their toes, making movement faster and dodging easier. Techniques executed from this stance confer a [1] point increase to agility per rank of the technique. If a technique is executed from this stance and the user returns to this stance, they are not required to pay for it again until a new stance is taken.

▰ Blocking Stance | Rank X | Simple
The user stands in a front stance, their weapon held with two hands down by their hip. Their stance is more linear this time, with the blade held just off their body slightly to offer the opponent as little openings as possible. The blade crosses over the users midline, with the tip pointing at the enemies forehead. The user’s feet are firmly planted, making their strikes, blocks, and deflections have more power and effectiveness. Techniques executed from this stance confer a [1] point increase to endurance per rank of the technique. If a technique is executed from this stance and the user returns to this stance, they are not required to pay for it again until a new stance is taken.

▰ Crashing Wave | Rank X | Simple
The user steps hard with their front leg, shoving the flat of the blade into the enemies midsection or defending weapon while placing their back hand onto the blade, adding power to the shove. This technique shoves an enemy five feet per rank of the technique away from the user.

▰ Fluid Movement | Rank E | Training
Techniques used for a blocking, countering or evasive action have their cost reduced by 5 stamina per rank of the technique and must pay no less than 5 stamina.


Stage Two

▰ Twin Crests | Rank X | Simple
The user holds their blade to either side as they move forward to counter the target's attack. Pivoting with the execution of the counter or parry, the user moves the blade to the opposite side of the body which mimics the position of the first attack. Repeating the action, the  
PostPosted: Thu Apr 02, 2020 7:25 pm
Inventory

Weapons

Body

Arms

Legs

Consumables

Crafting

Legendary

Legendary Items: Finally, you are able to create a scroll that can increase your custom slots by two, a scroll which can immediately confer pre-existing knowledge, and confer an additional Pa. Breakdown.
• Custom Scroll {Limitless} {+2 Custom Slots}
• Grant an additional Pa {Max: 2}
• Scroll of Knowledge {A Scroll which allows whoever reads it to learn 10 {applicapable} techniques or 1 {applicable} style that the scroll creator placed within the scroll that they themselves know.  

gucci-shinigami
Crew


gucci-shinigami
Crew

PostPosted: Thu Apr 02, 2020 7:27 pm
Strong Fist Style

Stage One


▰ Dynamic Entry | Rank X | Simple
A flying roundhouse kick directed at the enemies torso. This technique knocks the breath from a foe and sends them flying 5 feet per rank of the technique.

▰ Dynamic Action | Rank X | Simple
The user launches themselves at the opponent and strikes them with two basic combat attacks. Both strikes are paid for in their respective reserves while both only cost the activation of this single technique. On impact, the opponent suffers a [1] point decrease in agility for the remainder of the fight.

▰ Tackle Charge | Rank X | Simple
A Taijutsu technique where the user shoulder charges their enemy. On impact, the opponent suffers a [1] point decrease in endurance for the remainder of the fight.


Stage Two


▰ Peregrine Falcon Drop | Rank X | Simple
The attacker grabs a falling opponent by their ankles, wraps their legs around the opponent's waist, and drives them head first into the ground. If successful, the opponent is unable to mold chakra their following post at the rank the technique was executed. The Substitution Technique cannot be used to escape this technique if the victim has a lower body rank than the user.

▰ Crushing Fist | Rank X | Simple
A Taijutsu technique where the ninja palm strikes their enemy, hurling them away five feet per rank of the technique. For ranks E-C the target has the wind knocked from them. B-A Rank, the target's lungs are collapsed. S-S+ Rank shatter bones in the target and deliver all of the lower ranks effects. For each rank of the technique, the opponent's agility is reduced by [1] point. This debuff lasts the remainder of the fight.

▰ Leaf Spinning Wind | Rank X | Simple
A dropping action that places the user beneath the opponent by supporting themselves on all fours with their back to the earth. From this position the user launches a powerful straight kick into the target's chin or chest, sending them flying skyward five feet per rank of the technique. If used to dodge an opponent's physical technique, this technique gains a [1] point increase to speed.

▰ Leaf Great Whirlwind | Rank X | Simple
A powerful leap forward, using the extra momentum to perform a powerful spinning kick. This kick can be directed at the opponent's legs to put them flat on their backs. Their center to send them flying five feet per rank of the technique. Upon contact, a whirlwind that blows anything five feet around the point of impact back an additional ten feet.

▰ Painful Sky Leg | Rank D | Simple
The user lifts their leg into the air, slamming it down beneath them. Impacting the earth, this technique shatters the ground within fifteen feet of the user, creating an unstable footing within that area to all except the user who is practiced in such areas. All opponents within range of the shattered earth have a [1] point decrease in speed and agility. while inside the radius.


Stage Three


▰ Leaf Shadow Dance | Rank C | Simple
While the opponent is airborne, the user creates a body flicker speed action that places them behind the target. This leaves the user in a prime position for an unguarded attack, nullifying any agility bonuses for the attack following this motion.

▰ Leaf Herculean Whirlwind | Rank X | Simple
A Taijutsu technique where the user spins rapidly and delivers a powerful, spinning, heel kick, blasting their opponent back. This technique is able to disarm an opponent of a body rank at or below the technique's use.

▰ Knee Strike | Rank X | Simple
A Taijutsu technique where the ninja braces against the ground and drives a powerful knee into their enemy, hurling them away. The impact of this technique knocks the breath out of the target, making them sluggish, suffering a [1] point decrease in speed per rank of the technique.

▰ Pressure Palm | Rank X | Simple
This is a Taijutsu technique where the ninja drives their fist or open palm downward. The user strikes the target, gaining a [1] point increase in strength for the attack per rank. If the user is on the ground or already beneath the user the user gains an additional [1] point increase per rank.


Stage Four


▰ Leaf Violent Wind | Rank X | Simple
The user performs a sweeping kick at the target's legs. This action not only brings them horizontally off the ground but sends them flying five feet per rank of the technique. Should the opponent crash into any solid object during their flight, their bodies suffer a [1] point decrease in endurance the remainder of the fight for each rank of the technique.

▰ Rising Impact Palm | Rank B | Simple
Grasping the opponent, the user lifts them up by the throat or collar with one hand. With their free hand the user delivers an open-palmed strike into their sternum. This strike knocks the breath from the target, reducing their activations the following post by one while delivering a [2] point decrease in endurance their next post. Requires two post cool down.

▰ Lion Combo | Rank X | Simple
A Taijutsu technique used in combination with the Leaf Shadow Dance. Four separate blows are delivered: a roundhouse kick, followed by a powerful backhand blow, followed by a driving blow to propel them towards the ground faster, and finishing with a hard-hitting axe kick into the ground, reinforcing the blow. If the first strike of this technique lands, the remainder will be unavoidable. Each of these strikes are executed with basic combat at the rank of this technique and paid in chakra/stamina separately per strike while consuming both of the user's offensive activations. This combination has a three post cool down.


Stage Five


▰ Leaf Thunder Fist | Rank A | Complex
The user will spin to gain momentum while in the air consuming an activation as they receive a [2] point increase in strength and speed. As they near their target below they deliver a powerful strike into the opponent using the momentum they had built. When an opponent is impacted by this technique, they are completely devastated. The target is paralyzed their next post and left barely conscious. Requires three post cool down.

▰ Brusing Sky Leg | Rank A | Complex
This technique utilizes the user‘s fine chakra control and monstrous strength. Raising their leg and driving it into the ground, the user releases a blast of chakra at the instant of impact. This release of chakra combined with their power devastates the earth within fifty feet of the user, causing the earth to churn and be broken into shards and destroying any structure within its radius. The uneven footing causes anyone within the area to suffer a [2] point decrease to speed and agility. The user is exempt from this drawback as they have trained to fight under such conditions.


Stage Six


▰ Cherry Blossom Impact | Rank S+ | Spiritual
This technique utilizes the user‘s fine chakra control. The user will first build up a high amount of chakra to a striking body part, and then release it in an instant, increasing strength exponentially at the moment of impact. Strikes that impact solid structures cause them to crack and crumble upon contact. This technique gives the user bonuses to strength equal to their strength increases. Once activated this jutsu lasts for eight [8] posts and is treated as supplementary.

▰ Raising Drop | Rank S | Simple
This technique utilizes the user's optimal strength for a barrage of painful combinations. The user performs a low sweeping kick, transitioning into a backflip that allows the user's heel to strike upward into the opponent's body. Should this opening be unblocked the remainder of the attack is ensured to strike. Following this opening, the user leaps into the air, pressing their shin into the target's chin with a powerful rising kick. This combination ensures the opponent is airborne for the remainder of the technique. To complete the combination the user may launch an additional kick skyward, sending the target flying or perform a heel drop upon their head and drive them into the earth. Target's who are sent flying suffer a [2] point decrease in endurance for the remainder of the fight while opponents who are knocked into the earth are knocked unconscious after suffering a concussion, allowing the user to either greatly hinder an opponent or end the fight altogether.

Drunken Fist

Stage One


▰ Ever Thirsting Stance | Training | Stance
The Drunken Fist is broken into six stances often interchanging with one another to create greater moments of confusion these stances are known among practitioners as the Stances of Six Drunken Gods. The Ever Thirsting stance is one typically seen in drunken fist media. It prioritizes the main tenants of the drunken fist which is stumbling and coiling and balances them equally. Two hands up loose with two fingers in the shape of a C as if holding a shot glass. Forward with one leg bent in front while the user typically seems to appear to have difficulty standing. Entering the Ever Thirsting Stance takes an activation and after need not be sustained. The stance treats all the oncoming 'physical' attacks as simple and the evasions of techniques are mixed and mingled with falling down, rolling, and standing up again. When one falls down to evade when they rise again they can korabo any other technique in this style upon rising again.

▰ Double Tapping | Rank X | Simple
The user swings whatever they can reach in a quick one-two combo or a rapid unexpected two back palmed strike typically to the gut. This is treated as two separate attacks with the rank divided by two per strike. Gain a [1] point increase to [Strength] per rank when using an improvised weapon or [1] point increase to [Speed] when using one's hands alone.

▰ Empty Glass | Rank X | Simple
The user attempts to take a swig of a non-exsistant shot. For the purpose of dodging projectile ninjutsu and other projectiles within reason, this technique is treated as Spiritual.

▰ Kegging | Training | Spiritual
The user learns or rather...is lucked with the ability to send chakra to their fists and limbs despite their drunken state. It is known as kegging for the chakra in these limbs is stored as alcohol would be in a keg. Any technique may be treated as Spiritual so long as pure chakra was spent for the technique. These techniques would then not benefit from stats in any way shape or form.


Stage Two


▰ Sudden Waist Stance | Training | Stance
The Drunken Fist is broken into six stances often interchanging with one another to create greater moments of confusion these stances are known among practitioners as the Stances of Six Drunken Gods. Momentum and deception is the core of the Drunken Fist this stance accentuates both but it is also the most tiring of stances as there is no rest period. This stance capitalizes on whipping the body in loose and limber circles and angles with a heavy concentration on the waist. When using techniques in this stance the cost of techniques increases by 1.5x but are treated as {Overwhelming} and having a {1} point increase in [Strength].

▰ Hard Spirits | Rank X | Complex
The user drunkenly sends Chakra to their head, then headbutts the opponent. The Chakra prevents damage to the user as a result of this technique and increases the force behind it significantly, but also makes the user dizzy for a post afterward. The dizziness increases [Agility] by [1] point per rank of the technique when it comes to evasions using fumbling and flailing but reduces [Speed] an equal amount until the dizziness fades. If the opponent was preparing a Ninjutsu the impact causes them to lose it.

▰ Onslaught of Flailing Kicks | Rank X | Complex
A kick or series of kicks that the user launches unpredictably toward any part of the opponent’s body. Up to one kick per rank can be launched, each kick decreasing in strength linearly but if one hitting the rest follow suit due to the unpredictability of the style. I.e
A-rank reproduces 5 wild Kicks. The First is A, The Second is B, The Third is C.

▰ Stumbling | Rank X | Simple
The user loses balance and stumbles out of the path of an incoming attack, then either falls to the ground or rights themselves. Righting oneself consumes an extra activation, but falling down makes the user stay on the ground for the rest of the post. Higher ranks allow for more elaborate trip-ups. The user is not protected from any damage their stumbling may cause them, and any damage accidentally caused to their surroundings or indirectly to the opponent is at this technique's rank.


Stage Three


▰ Drying Throat Stance | Training | Stance
The Drunken Fist is broken into six stances often interchanging with one another to create greater moments of confusion these stances are known among practitioners as the Stances of Six Drunken Gods. The Drying Throat Stance a.k.a the Powerful Throat Stance is one that relies on grappling. It also revolves around having strong fingers. The Drying Throat Stance is most known for its powerful full body weight drops and impossibly strong chokeholds and grabs. While at the end of any string of techniques in this stance. The technique may end in an auto-grapple following the auto-grappling rules in order to break free. While remaining in this stance after the grapple, if it is not broken, the next attack involving the grapple does not consume an activation to do. The stance additionally increases {Endurance} by a {1} point amount, and solely the strength of one's hands for the purpose of grappling by a {1} point amount.

▰ Onslaught of Flailing Wrist | Rank X | Simple
A strike or series of strikes that the user launches unpredictably toward any part of the opponent’s body. Up to one strike per rank can be launched, each strike decreasing in strength linearly every [2] but if one hitting the rest follow suit due to the unpredictability of the style. Follows a progression as though it were already a rank weaker initially I.e
A-rank reproduces 5 wild strikes. The First is B, The Second is B, The Third is C, the Fourth is C.

▰ Absentmindedness | Rank X | Spiritual
When using this technique the user's chakra floods into their head and sort of...well..causes it to fry. The user does not know their own strength, they will also typically seem to act confused. Or utterly misplaced in terms of mind and body. The users stat becomes [0] in all four categories, however...the enemies stat also is treated as [0] when it comes to attempting to land attacks on the Absentminded drunk as they seem to miraculously gain the ability to dodge from pure goofiness and dumb luck. The user may continue to use evasive or defensive type techniques while in this state of mind, however, if they end up receiving any form of damage they snap out of the stupor. Inadvertently contrary to popular belief they are actually highly susceptible to genjutsu in this state. Lasts [1] post per rank of chakra spent.

▰ Tripping | Rank X | Simple
Tripping is often the follow up to stumbling when falling on the ground. The user will either reel back and launch both their legs forward for devastating damage, perform sweeping kicks, or spring back up in a weak but recovering attack. The sweeping kicks will guarantee the opponent falls if it lands.
•Sweeping: Causes the opponent to trip making it required they spend an activation to stand.
•Reeling: Reels back the legs and launches a significantly damaging strike treated to have a [1] point increase in [Strength] per Rank of the technique. The user remains on the ground in this case.
•Springing: Builds momentum in the lower legs to rise inflicting a fast but weak strike and returning the user to an upright position...well as upright as a drunken fist user can get. [1] point increase to [Speed] per rank of the technique but a [1] point reduction to [Strength] per rank.


Stage Four


▰ Crippled Leg & Double Kick Stance | Training | Stance
The Drunken Fist is broken into six stances often interchanging with one another to create greater moments of confusion these stances are known among practitioners as the Stances of Six Drunken Gods. The Crippled Leg Stance is a very risky but rewarding stance. The users [Speed], and [Agility] are both reduced by [1/2]. The stance requires one constantly have one leg risen off the ground and the other leg straight. It is filled with openings but deception has always been the key to the Drunken Fist. [Stumbling] no longer takes an activation in order to rise again or re-adjust, [Stumbling] also does not injure the user when used into a fall, when having Stumbled and fallen to the ground following up a with [Tripping] does not consume an activation but it will require the user to spend an activation to stand again assuming they are still on the ground. In instances where they Stand again the Crippled Leg Stance is re-entered. HOWEVER! There is a second key component to this stance. That is by forsaking the benefits of Crippled Leg Stance beginning to hop on one leg it essentially becomes the opposite. [Speed] and [Agility] increase by [1] point and the [Strength] of kicks is increased by [1] point. For you see the crippled leg stance is but a mere ploy to have the enemy believe the user is on the defensive only to enhance the power of one's kicks when they do go on the offensive. The user may also execute an additional kick at no cost of activation between the transitions of the Crippled Leg and Double Kick. Typical Progression
Crippled Leg > Tripping{Into Recovery} > Assumed Crippled Leg{a.k.a Double Kick} > {One Free Kick} + {Additional Kick} > May Switch back to Crippled Leg or Remain in Double Kick

▰ Alocoholic Exhale | Rank B | Complex
After a swig of the old gourd a red cheeked mixture of chakra occurs. The effects of the exhaled result are solely dependent on the user's natures and will have a single varying effect decided ahead of time but often randomly.
• Katon: The Exhale releases a plume of flames forward shortly after emitting the foul stenched exhale that could only be compared to waste and gasoline.
• Suiton: The Alcohol rather than swallowed is emitted in full drenching a target. Said target is then susceptible to fire techniques wherein being struck by Katon is treated as one rank higher and the target combusts.
• Fuuton: The Exhale is more of an explosive belch that causes anyone unanchored to be lifted off the ground in a wide radius.
• Doton: The Exhale is putrid and foul if not bile like, the stench induces nausea, sickness, and heaving. The symptoms escalating with each additional post of exposure.
• Raiton: Similiar to Fuuton in that it is more of a belch but thundering is loudness which can cause temporary deafness and ringing ears while also destroying any accumulated concentrations.

▰ Shinobi Bon Dance | Rank B | Simple
The user starts this technique typically with horrid dancing or singing, or raving. At any point, after these actions have started, the user can 'accidentally' include any other Taijutsu or Bukijutsu attacks he or she knows and can execute them at half the normal cost, though techniques outside this Style that are not Basic Combat Suffer a Rank Reduction. Consumes two activations on the post it starts and is sustained by a C-rank amount of stamina thereafter. The user cannot enter stances unless first ending the Shinobi Bon Dance. The users Third Activation may be Offensive.


Stage Five


▰ Piping Flute Stance | Training | Stance
The Drunken Fist is broken into six stances often interchanging with one another to create greater moments of confusion these stances are known among practitioners as the Stances of Six Drunken Gods. The piping flue stance gets its name from after every strike pre-meditated and after the user appears to be imbibing a shot or drink. This is because these acts of stumbling are not solely designed to throw off an opponent but to additionally build up momentum in the wrist discreetly for follow up attacks. When using [Stumbling] to not fall down but rather right oneself a follow-up attack may be made that does not consume an activation. The attack gains an amount of {Strength} and {Speed} equal to a [1] point amount per rank of [Stumbling]. After said strike [Stumbling] must be used again to correct one's posture or risk falling down. Suffice to say if one uses The Piping Flute Stance twice consecutively in attacking again most commonly here they will end up on the floor. The Progression of the Piping Flute Stance is usually as follows
[Stumbling] > [Attack] > [Stumbling] {Posture}
[Stumbling] > [Attack] > [Stumbling] > [Attack] {Fall}
if an extra activation is awarded by some means.
[Stumbling] > [Attack] > [Stumbling] > [Attack] > [Stumbling] {Posture} or [Attack] {Fall}

▰ Ms.Ho's Stance | Training | Stance
The Drunken Fist is broken into six stances often interchanging with one another to create greater moments of confusion these stances are known among practitioners as the Stances of Six Drunken Gods. The stance gets its name by assuming what is typically seen as a dainty weak fragile woman. The users [Strength] and [Endurance] are reduced by [1/2] in this stance. Unusual and awkward feeling to the user and the target alike due to the sounds the drunk makes which make it somewhat uncomfortable to be around. The moves may seem feminine, but they are very graceful, a complete juxtaposition to what the drunken fist user normally does. Since people are often confused or think less of this style, it is more effective than head-on assaults. When using this style a sensory means will determine the strength of the techniques being one-rank lower than they actually are. The grace of the style increases the user's [Speed] and [Agility] by a [1] point amount per rank of the techniques it's used in tandem with.

▰ Wa-TAH! | Rank X | Simple
This technique is an emulation of the ever popular Iron Fist only done so drunkenly. Some might say it's just as effective if not more so. This technique is but a single punch done by placing the two legs firmly in the ground sideways like a person ready to Sumo. While not even facing the opponent the punch is thrown with immense force, this technique ignores an opponent's Endurance stat entirely should it land and is capable of destroying armors both chakra and otherwise equal to its rank. This technique, however, must be done last in any chain of attacks and the user must end their post in this sumo like position, that or fall down completely. The technique gets its name from what's typically said upon connecting.


Stage Six


▰ Happy Hour | Rank S | Spiritual
By concentrating their chakra in a drunken state usually with the desire to 'spread the fun' the use produces and intoxicating aura of chakra. Those exposed to the intoxicating aura will then start becoming intoxicated themselves closing off their access to Ninjutsu and Genjutsu as molding the chakra is difficult to do under the influence {Oni excluded}. This occurs once being under the effects of the Aura for a full three [3] posts. If being exposed to the Aura for a full six [6] posts {8} for Oni the targets under its influence fall into an unconscious stupor. Self-inflicted injury slows this effect reducing the intoxicating effects by [1] and receiving a blow of B-rank or higher will also lessen it by [1]. Lasts for three posts, but can be maintained after that for a B-Rank cost per post.

▰ Drunken Frenzy | Rank S+ | Simple | Stance
Does not impart a cost. After imbibing a significant amount of alcohol the user enters a frenzied drunken state. The Drunken Frenzy is not a reliable technique because this 'drunken frenzy' that the alcohol induces does not hold for prolonged periods of time; the user is often easily awakened from Drunken Frenzy with a simple scratch from anything which draws blood, sobering up almost immediately. However, while not reliable it is incredibly powerful. The Drunken Frenzy allows the user to utilize other taijutsu techniques just as efficiently if not more so in the drunken state. The users {Speed}, {Agility}, {Endurance}, and {Strength} are all increased by [1] point. They also gain an additional offensive action. When exiting the drunken frenzy the user is often left incredibly confused, they are unable to enter the drunken frenzy again for the rest of combat, and the increases provided by the style are lost. Suffice to say one should use the Drunken Frenzy carefully as becoming sober could literally mean your inevitable death.

▰ Mastery of the Six Drunken Gods | Training
The stances in this style no longer require an activation to switch between. Instead one may pay an amount of stamina equal to the rank of the stance to transition from one stance to another even in mid-attack. This can completely throw opponents out for a loop and is the peak of all drunken fist users mastery. This, however, does not allow a user to re-enter Drunken Frenzy after it's ended but CAN, however, save one from sobering after receiving a hit that would have otherwise ended it. However, one will find doing so constantly will be particularly exhausting.

Tetsunami Ryu

Stage One

▰ Deflecting Stance | Rank X | Simple
The user stands in a front stance, their weapon in one hand by their hip, tip pointing at the center of the enemy's chest. The user's knees are slightly bent while they stay light on their toes, making movement faster and dodging easier. Techniques executed from this stance confer a [1] point increase to agility per rank of the technique. If a technique is executed from this stance and the user returns to this stance, they are not required to pay for it again until a new stance is taken.

▰ Blocking Stance | Rank X | Simple
The user stands in a front stance, their weapon held with two hands down by their hip. Their stance is more linear this time, with the blade held just off their body slightly to offer the opponent as little openings as possible. The blade crosses over the users midline, with the tip pointing at the enemies forehead. The user’s feet are firmly planted, making their strikes, blocks, and deflections have more power and effectiveness. Techniques executed from this stance confer a [1] point increase to endurance per rank of the technique. If a technique is executed from this stance and the user returns to this stance, they are not required to pay for it again until a new stance is taken.

▰ Crashing Wave | Rank X | Simple
The user steps hard with their front leg, shoving the flat of the blade into the enemies midsection or defending weapon while placing their back hand onto the blade, adding power to the shove. This technique shoves an enemy five feet per rank of the technique away from the user.

▰ Fluid Movement | Rank E | Training
Techniques used for a blocking, countering or evasive action have their cost reduced by 5 stamina per rank of the technique and must pay no less than 5 stamina.


Stage Two

▰ Twin Crests | Rank X | Simple
The user holds their blade to either side as they move forward to counter the target's attack. Pivoting with the execution of the counter or parry, the user moves the blade to the opposite side of the body which mimics the position of the first attack. Repeating the action, the user is able to create a secondary slash that strikes at the target whom they just countered while simultaneously defending themselves. This technique can be made complex when interacting with chakra based attacks.

▰ Crashing Wake | Rank X | Simple
The user channels chakra into their blade, slashing horizontally. After completing the horizontal slash the user continues by pivoting and dropping to a single knee, creating a circular slash from a lower position. The chakra within their blade creates a shock wave that extends five feet per rank of the technique during these slashes that sends opponents flying in the opposite direction and disorienting them, causing them to suffer a reduction in speed during their next post equal to the rank of the technique [-1 for E-C and -2 for B-S+].

▰ Rising Tide | Rank X | Complex
The user leaps ten feet into the air, creating a shock wave around their position that stumbles their enemies but does not throw them away. Using this disorientation, the user descends upon the target and cuts them top to bottom, immediately moving five feet per rank of the technique away instantly after the action in order to keep themselves from being surrounded.Those with the water element are able to create a wave of water upon leaping in addition to the concussive blast.


Stage Three

▰ Fluid Transition | Rank X | Spiritual
The user coats their blade in chakra. This effect can last until used or until the end of combat. The next ninjutsu that the user encounters at the rank of this technique or lower is reflected back at its source by simply making contact with this sword.

▰ Flowing Circle Stance | Rank X | Simple
The user, usually when surrounded by multiple opponents, will extend their weapon as far as then can then rotate their torso, even arching and extending behind them, utilizing their whole body to generate force while making a full 360 degrees of coverage. This is used to not only attack and defend against a group of attackers, but is also used to survey how many and from what direction the other enemies are coming from. This requires the user not move their feet from their position during the stance.
The user loses all stat bonuses to endurance and strength during this time but gains a [1] point increase to speed and agility while in this position.

▰ Whirlpool Walking | Rank C | Training
The user is now more adept at using circular footwork and can use it against multiple attackers, usually weaving between them, keeping them bumping into each other or simply getting in each others way, taking away any numerical advantage. In the deflecting stance, the user can deflect a technique of their body rank or lower once every three posts for no activation, still requiring the stamina/chakra cost paid.

▰ Crashing Tide | Rank X | Spiritual
The user channels chakra into their blade. The chakra is visible and appears as though waves swirling around the blade. The user's strikes for the next two posts per rank of the technique are able to push a target off balance during clashes and knock them to the ground if unguarded


Stage Four

▰ Repeating Wave | Rank B | Simple
The user twirls their blade on their right and left side while interchanging sides every other spin. Once doing so they bolt forward, using the spinning blade to mulch those to either side as they move twenty five feet in the direction they're facing with a [2] point increase to speed.

▰ Disarming Wave | Rank X | Simple
This technique is applied to a defensive technique's use when interacting with bukijutsu. The user does not pay an additional activation for this technique but simply adds on it's cost to the defense. The user's defensive technique is so overwhelming to the opponent that it causes them to lose control of their weapon. Disarming wave must be executed at the rank of the technique it is paired with.

▰ Breaking Wave | Rank X | Complex
The user channels chakra into their blade and meets an incoming attack head on, releasing the chakra at the time of the impact. This technique must be executed at one rank advantage in the user's favor. Once defended, the chakra releases a concussive blast that throws the opponent in the opposite direction violently five feet per rank. This causes them to bounce along the ground if undefended until reaching either a structure or completely taking the damage. If the user owns the water element they are able to send out water in place of the concussive blast, washing over the same range as the technique.


Stage Five

▰ Rip Tide | Rank X | Complex
The user holds their blade toward their foe and uses their opposite hand to support the blade. Channeling chakra into their attacks they release a furious volley of thrusts. For each rank of the technique the number of thrusts are increased by three. These thrusts can be divided among enemies or focused on a single enemy. The chakra that flows from the thrusts create sharp waves of chakra that impact those foes targeted. Foes stricken by an individual wave are effected by concussive damage that knocks them back five feet. This technique gains a [1] point increase in speed per rank of the technique.

▰ Move As Water | Rank A | Training
The user has dealt with so many situations being outnumbered that their ability to move in tight and confined spaces is greatly increased. The user’s blade work is tighter, relying on their body and footwork to generate force. The user’s footwork is so fluid that they are able to turn on a dime, making a combination of strikes go into multiple directions without interrupting the combination. Techniques that target multiple opponents may now have additional reserves paid in order to strengthen the effectiveness of the individual attack to the next highest rank.These can be paid individually, not requiring chakra or stamina to be paid for every split technique.

▰ Tsunami Crash | Rank A | Simple
The user deflects an oncoming strike, then presses forward into a fast and effective stab. Using tight circular footwork, the user continues the momentum and circles while jumping in the air, performing a powerful over the head vertical slash. Defending against this technique requires two activations. Has a two post cool down.


Stage Six

▰ Riptide | Rank S | Training
The user has learned that movement is life, and to stop moving is to die. By adding extra effort and urgency to their techniques, the user may perform more in a given motion than an untrained individual. In the Weak Stance, the user may perform 4 activations in a given post. In the Strong Stance, the user may perform an additional offensive activation each post. Each additional technique costs an extra 20 Chakra to perform and must be either basic combat or come from this Style.

▰ Disaster Wave | Rank S | Complex
The user charges their blade with chakra as they prepare to devastate their foes. Swinging their sword a single time horizontally across their body they release this massive surge of chakra. The chakra flows like a wave over a one hundred foot area before the user. The chakra upturns and destroys anything not nailed down as it moves across the land like a tsunami. If the user has the water element, it may be applied to this technique, turning the wave of chakra into water and expanding it's range by fifty feet and leaving a ten foot deep pool of water in the topic for five posts.

▰ Maelstrom | Rank S | Spiritual
The user exudes chakra from their entire body. This chakra creates a strong outward and constant pressure that makes approaching the user difficult. For four posts, those attacking the user must pay an additional B Rank amount of stamina to attack the user as it is nearly impossible to stand your ground while they are emitting this force from themselves.

Sumi-Efude Masenko

Stage One

▰ Wafting Stroke | Rank X | Complex
A simple stroke of the brush, designed to deflect an incoming attack. If the attack made was a ninjutsu the deflected attack may then be sealed appropriately in an available container equal to the rank of the techniques use.

▰ Elemental Inkwell | Rank X | Spiritual
Imparts one of the users known nature elements on the brush. The brush is then treated as that element for a number of posts equal to the rank of chakra expended starting at 1 at E-rank. The imbued element allows the brush and its techniques to be treated as said element when determining the elemental weakness and superiority of counter-balancing.

Stage Two

▰ Wayward Stroke | Rank X | Complex
Requiring ink to be on the brush after performing a stroke or coming into contact with an opponents weapon unless they are using an anchoring technique or spending an appropriate amount of stamina equal to the rank of this technique the weapon then becomes disarmed. Each rank over any anchoring technique active on an opponent's weapon or after they've become disarmed, confers a rank of [Concentration] increase. Suffice to say if there was no anchoring technique this accumulates a large amount of concentration. This [Concentration] lasts until the end of the next post. I.e {X Attacks with a B-rank attack, Y blocks with an A-rank Wayward Stroke. They gain an E-rank amount of concentration that following post}

▰ Emboldened Brush | Rank X | Spiritual
Empowers the brush in hand preventing it from being destroyed or suffer [Degradation] by anything less than the rank used to strengthen it. The brush may also not be disarmed. The head of the brush may then reproduce the effects of slashing and piercing when utilizing its tip and blunt force and shearing when using the rest of the heads bristles.

Stage Three

▰ Black Burden | Rank X | Complex
When ink is present on the brush this technique increases the inks density. When making contact with an object such as a weapon or armor, the item is stained black and will no longer provide its stat bonuses. {This does not apply to living things or people} This stain may be removed with alcohol but will spread if exposed to water. Lasts for [2] posts per rank of the technique or until removed appropriately.

▰ Punishing Stroke | Rank X | Complex
When swinging the brush if having something sealed within a container prior during the attack the sealed technique, item, etc can be ejected simultaneously upon making contact with a surface or after a brief delay at the end of the swing. The rank of the sealed technique object or item amount being released must be equal to or greater than the strength of the initial swing. Ink must be present on the brush as the ink is what comprises the necessary fuuin during the swing. The user pays for both the cost of the swing and the cost of release. i.e a Rank B Punishing Stroke the user can Pay and additional B-rank amount to release a previously sealed B-rank technique at the same time thus not consuming an activation.

▰ Inkwell of Spirit | Rank X | Spiritual
Coats the brush in a black ink made of chakra if other inks are available say sealed within a scroll or capable of being made i.e Ukyo or Hojo these inks may also be used imparting any associated costs with those inks if any. The amount of Ink on the Brush replenishes automatically three times per rank, four-times if using a small brush. This ink is ideal for producing the shapes of fuuinjutsu making fuuinjutsu used in tandem with this ink cost [10] less to reproduce.

Stage Four

▰ Soul Seeking Bristles | Rank X | Complex
The user spins their brush like one spins a staff in one hand. This spinning motion causes the bristles to extend forming a shield of thin brush bristles which deflect attacks of its rank or lower so long as its sustained. These bristles when struck then relays information about techniques and the target, back to the user as if it were probing for information. For each rank over the blocked techniques, this technique confers the user one rank worth of concentration. This [Concentration] lasts until the end of the next post. {see Wayward Stroke for example}

▰ Brush Away | Rank X | Complex
The user draws a single stroke with ink on a chakra formation of some kind, i.e armor or incoming attack. Techniques without a duration are dispersed immediately, and those with duration's greater than [1] post are dispersed on the beginning of the target’s following turn. Can only affect techniques of the same rank or lower. Requires ink on the brush.

▰ Effulgent Mind and Body | Rank X | Simple
The user employs all of the info they have gathered over the battle to increase their odds of survival. Allows the user to convert Stamina into Chakra at a rate equal to the rank of Concentration used. For a period of [3] posts the user may use their Stamina rather than their Chakra to perform techniques that would require Chakra.

Stage Five

▰ Ink Blade Edge : Dividing Strokes | Rank X | Spiritual
The user will produce an image in the air between 1-4 strokes. The ink will remain suspended in the air stationary for a number of posts equal to [1] per rank of the technique. The ink then cuts anything it comes into contact with as though they were blades. The ink is treated as [1]-rank less for the purpose of inflicting damage. These strokes and drawings cannot be destroyed except with a technique one rank higher than what was used to produce them. Techniques that collide with the strokes so long as they are above the rank of its damage can bypass the image unimpeded but it will remain in place. Requires ink to be on the brush.

▰ True Concentration | Rank Null | Concentration
Transfers the strength of one's body to enhance the mental acuity of the user. Essentially this would be considered using one's mind to the fullest of its extent. Doubles the stat gain from a [Concentration]. Can only be used once per turn. The enhancements gained by True Concentration end the beginning of the next post unless used again. Extremely strenuous, prevents gathering [Concentration] the post it ends and the post after it ends.

Stage Six

▰ Stroke of Genius | Null Rank | Training
The user may mold and reproduce any ink techniques in this style without the need of hand signs. Additionally, fuuin can be reproduced with the brush and ink without requiring hand signs. Allows [Concentration] to gain an additional [1] stat increase per rank of the [Concentration]

▰ Stroke of Enlightenment | Rank X | Complex
Using this technique is as if gathering normal [Concentration]. The user can choose mirror their [Concentration] bonus to an ally as an [Active Increase] so long as they are within sight. Increases the duration of [Concentration] not gained in a style by [1] additional post. Concentration can break ones caps but only to a maximum of [9]  
PostPosted: Thu Apr 02, 2020 7:28 pm
Mission Log

Shinobi Missions

Narrative Missions

Crafting Missions

Career Missions  

gucci-shinigami
Crew


gucci-shinigami
Crew

PostPosted: Thu Apr 02, 2020 7:31 pm
Guild Bonuses

200 Guild Member Event: +200 Chakra, +200 Stamina, +1 PA

2 Year Anniversary 30k Ryo, 25 Technique Coupons, +1 PA  
PostPosted: Thu Apr 02, 2020 7:32 pm
Customs


Character: Usagi Mikasa
Link to profile: [x]
Flying Thunder God: Formula Formation [ Hiraishin: Shikiso ] | Rank X | Fuuinjutsu [ Keystone ]| Cost [ Spiritual ]
An advanced version of the Flying Thunder God Seal created by Usagi. By placing any part of her body upon a surface, Usagi is able to create a field of Flying Thunder God Seals, following the range guidelines of the Keystone system per rank that this technique is used. The Flying Thunder God seals are consistently shifting, making it harder to pin down each seal. Upon activation, Usagi is able to place Yozen tattoos to anyone within this field. In order to avoid this, enemies must pay the cost of this jutsu. For multiple targets, the jutsu strength is not divided. For example, if this jutsu is used at S rank and there are [4] targets, each target must use S rank resources. Lastly, Usagi is able to utilize Flying Thunder God or any of its variations (excluding Formula Formation) for no activation one time per every [3] ranks of this jutsu (Max: 2 times per post) every [3] posts. Requires an upkeep of [2] ranks below casting rank in order to keep this area of effect active.
Keystone Range is follows:
E: 20 feet
D: 40 feet
C: 80 feet
B:120 feet
A: 240 feet
S: Topic
S+: Sub-Forum



Character: {Who uses the technique}
Link to profile: [x]
Sage Art: Horizon Meteor [ Japanese Technique Name ] | Rank X | Class [ Element ]| Cost [ Spiritual/Complex/Simple ]
Technique Description Goes Here
 

gucci-shinigami
Crew


gucci-shinigami
Crew

PostPosted: Thu Apr 02, 2020 7:34 pm
Miscellaneous Trivia

Summon Info

Way of the Cephalopoda: For the squid there is but one fact that is understood, Ink is life. It's is the source of their power and their greatest defense mechanism. As such the Sage can become empowered the longer they spend in the inky blackness. For as long as the sage is in water and in sage mode, they may now expel a special blend of Ink similar to a Hojo. While surrounded in this Ink they gain an extra 20 nature chakra while gathering and do not need to spend an activation to do so. For collision purposes a ranked amount of chakra is paid along with an initial one time activation to determine general strength of the cloud, whether another water ninjutsu can move it, and how big it is. Additionally applies Tier-1 Blindness to anyone within the cloud unallied with sage.

▰▰▰ Ponyon & Sonyon
Rank D | Chakra: 100 | Stamina: 100
Between both Ponyon is one of a twin pair, Ponyon will typically attach himself to a summoners head, while his twin sister Sonyon attaches herself to another, though the head isn't technically required it's often the easiest place to attach to. The two of them from then on allow intercommunication between the two bodies they're attached to. Additionally, at request, they can transfer the senses one individual to the other relaying the information back and forth like antennae. Both are only roughly the size of human palm making them lightweight, though it's still kinda awkward having a squid on your head which they prefer to perch. As far as personalities go they sound like young children and will often chat with each other if nearby. If made mad they'll often threaten to expose the secrets of their wearers to other parties. Despite this, they're incredibly close siblings and will stress out significantly if they're separated too far from each other.

Ability: Cepha-communication
Ponyon and Sonyon are essentially advanced living communicators and information extractors, processing the sensory information in their summoner's head and beaming it to an ally that carries the other. They can tell when the other is close and transmit willing sensory and mental information between the two. Although if a person is unwilling it far more difficult to so. If the user uses a sensory technique the range is extended. Ponyon and Sonyon have a range of roughly ten miles when apart from each other any further and they'll panic reverse summoning themselves not responding to any further call for at least [5] posts.

▰ Signal Boost| Rank: D (Variable) | Cost: Chakra
Ponyon and Sonyon will send out a rush of chakra through whom they're currently attached this doubles the range of sensory techniques though not technically their ability to actually detect things.

▰ Resonating Bloop | Rank: D | Cost: Chakra
This technique releases a silent sonorous impact in an area as an invisible bubble. When the bubble hits the intended zone of up to five hundred feet away the information will be relayed back to the wearer as to what is in the location, although the image produced is like that of echolocation, not providing any significantly detailed information but enough to discern shapes.

▰ Cephalarm! | Rank: C | Cost: Chakra
The Cephalarm alerts the wearer to any hostile or hidden presence within one hundred feet of whom they're attached to, although this does not necessarily mean it reveals their location. The Cephalarm is automatically activated when the criteria is met and will continue to go off for half the cost in sustain until the threatening presence is found. There is a level of alertness that is signified by the number of vibrations resonating from their body. The alertness level correlating with how close the alleged threat is, wherein the squids will increase the pace of their vibrations and slow it down if its getting further.

▰▰▰ Gang Orthos
Rank C | Chakra: 100 | Stamina: 150
The Gang Orthos are about five feet in length each. They consist of three members Otto, Fonz, and Regi. They speak in what could be considered a greaser boy dialect or for a better term a Brooklyn accent. They're all pretty cocky and useless on the land but in the ocean or a body water are a lethal force to be reckoned with. The members of Gang Ortho if picked off one by one will have greater difficulty executing their techniques.

Ability: Sea Strider
When attacking from underwater Gang Orthos are essentially living torpedoes that grant their summoner extra mobility in the water by creating currents for which to ride or serving as transportation. When summoned members of Gang Ortho may attach themselves to their summoner two on the hands, and one to the back, this confers a temporary basic attack of C-rank penetrative force and can be used with lance or spear-like styles if they are known, a member of Gang Ortho can use its stamina in place of the users in these cases additionally they gain a [1] point increase in strength. The attached member on the back functions as a form of underwater jet pack propelling the summoner through the water. On land by spending a C amount of chakra the back attached member can propel its summoner providing a sudden [1] point boost of speed.

▰ Gang Up: | Rank: C | Cost: Stamina
The Gang Orthos can leave its summoners side, and can all three attack individually with an E-ranked amount of slashing force in one activation via a triangle formation, attack twice in a pincer formation for D-ranked amount of slashing force, or create a singular spinning drill like formation at a C-rank amount once. Each instance, if the target is submerged and they lack underwater mobility their agility is treated as half to respond to these attacks. Each requiring the amount of listed members. They may then re-attach. On land this requires a C-rank amount of Chakra to produce an appropriate water jet.

▰ Current Events: | Rank: C | Cost: Stamina
Leaving their summoner, this technique creates a fierce water current via a triangle formation. If coming in from behind an opponent this current can push a target towards the summoner and if away from can force the target away from them. This technique is often used prior as a follow-up ideally leading into an attack or guiding one. The current is treated as B-rank when it comes to the speed of the displacement if all three of Gang Ortho are present, dropping to normal at two, and D at one. On Land all three of Gang Ortho essentially propel themselves and their summoner with a water jet becoming a living penetrative torpedo.

▰ Ortho Annihilator: | Rank: B | Cost: Stamina
Gang Orthos usually talk up the technique before using it. Often devastating to targets who lack mobility under water. Gang Ortho will detach from their summoner if attached, then enter a circular formation. In this formation, they begin to spin either clockwise or counter-clockwise rapidly. This causes a vortex current that either sucks a target into their shredding spear like heads or produces a spiraling blast of current forward{Treated as Spiritual} The rank of the technique decreases to C if there are only two and impossible if there is only one member. Alternatively or primarily on Land the three members begin to spin rapidly in a drill-like fashion. This applies a [Heavily] bonus to strength with attacks implementing them.

▰▰▰ Horu
Rank B | Chakra: 300 | Stamina: 700
Horu is the son of Daedalus...er one of many sons of Daedalus. There in total are thirty-eight nautilae that are just like Horu, but Horu is the only whom agreed to contract co-signing. Horu is in all sense of the word energetic. He is an ambitious nautilae but also has a penchant for destruction. While he prefers the sea as his home he's outfitted with everything he needs to make the earth another ocean in which for him to explore. Tucked away in the fortress that is his shell and standing at a whopping height and size of a house, a fortress he indeed is, capable of storing up to three people inside. Unfortunately, he suffers from rather poor eyesight as he rarely peeks out of his shell.

Ability: Impenetrable Cephalofortress
Horu can take in its summoner into its shell, in doing so the summoner is essentially in a state of one hundred percent security from outside sources, although they themselves cannot attack an ultimate defense in exchange for a loss in offense. All the summoner's stats are converted to contributing to Horu's endurance as an active increase during the duration they remain inside.

▰ Cephalauncher | Rank: B | Cost: Complex
The drills on Horu's back can launch themselves while spinning as though missile's and be grown anew. This technique fires several drill missiles at a target that explode for a B-ranked amount then regrows a second set thereafter. This is essentially treated as two B-ranked attacks in one. One for the strike and one for the explosion. It's to be noted that Naut Today can't be used immediately after this technique is used for [1] post between uses.

▰ Naut Today | Rank: B | Cost: Stamina/Complex
The equivalent of flexing for Horu. This technique withdraws Horu's tentacles and sets the several drill like protrusions from his shell to start spiraling madly. This is a fully defensive action that consumes all three activations for a single cost, all techniques that are of this techniques rank or lower are immediately either decimated by the drills, neutralized or tanked entirely. In the case of Bukijutsu or Taijutsu the users will sustain injuries equal to the technique's rank. This defensive maneuver has a cool down of [1] post between uses.

▰ Sub-Subterranean Terror | Rank: B | Cost: Stamina
Using his many drills Horu can either roll or dig beneath the earth causing tremors and significant damage to an area. Once Horu has burrowed the technique is maintained thereafter at a cost of [1/2] rank sustain. Essentially becoming a mobile dangerous drilling fortress. Underwater this allows for submersible like travel and causes wild whirlpools near the surface and rip currents leagues below. Underground it can cause fissures to open. In the event of whirlpools, they are treated as {Spiritual} for interactions.

▰▰▰ Theseus
Rank A | Chakra: 600 | Stamina: 600
Theseus is the brother of an Octopus named Cederique while his brother pursued more cultural and intelligent pursuit, Theseus occupied himself with human fairy tales. For all intents and purposes, he believes himself a pirate and will indefinitely if not assuredly always carry a bad pirate accent wherever he goes. He is trying to fulfill the tales of being a legendary Kraken of yore, like what he believes his great great grandfather was. He's attached an old pirate vessel to his head and too many a surprise has integrated it into the support of his summoner and because he thinks it 'cool'. What most don't know is the ship is actually a ghost ship with a full ghostly crew in which Theseus has befriended. Likewise like Horu he is about the size of a house though comparably he is bigger so he is more like that of three story house. Horu and Theseus often like to compete with one another and in a sense are friends with one another.

Ability: Sea Shanty
The sound and instrumental of sea shanties with accordions and other trademark heralds Theseus's arrival and persist until his leave. These melodious {cacophonous to some} sounds cause surrounding waters to tremor causing rough seas. This makes using the Water-walking technique impossible to use on waters in which Theseus inhabits. It also grants his summoner and his allies the ability to swim with relative ease through these waters if they don't already have that benefit. It additionally drowns out sound-based techniques making said jutsu cost [20] Chakra more to be effective.

▰ Ramming Speed! | Rank A | Cost: Stamina
Theseus will gain a speed typically unexpected of a creature his size the speed at which he moves when underwater creates a riptide and a parting of the ocean if he's on the surface. This technique can suck in vessels and ships with ease crushing them between the two separated waves as they sink to a briny doom or to a lesser extent destroy a ship altogether {Treated as Spiritual}. On Land this tackle is awkward using tentacles lowering its strength by 1-rank.

▰ Captain's Order! | Rank: X | Cost: Chakra
A rallying cry is often the signal of technique, one that's super piratey. Like "ARRRRRRRRRGH GET EM MATEYS!" Though not necessary, will often occur. This essentially produces a resonating aura of morale despite bad pirate accents. The technique increases any stat of the summoner and his allies by [1] point equal to the rank of its use. i.e An A-rank amount of chakra used would confer a greatly increase to a single chosen stat. These morale boosts do not stack, but can be swapped out for a different stat every other post. The duration lasting as long as [3] posts.

▰ Seven Seas! | Rank: A | Cost: Chakra
Seven Sea's is activated usually immediately on summoning if Theseus isn't summoned on a water source. From beneath him what essentially are tidal waters begin to emerge. The water level rises but appears to be cut off at a certain point creating an artificial sea. This artificial sea if viewed from the air is revealed to be a half dome shape that extends up to a 2.5-mile radius suspended by chakra. The Seven Sea's requires an Upkeep of its Rank Each post it's active and will disappear when chakra gets too low. In short its a bad idea to recklessly summon Theseus in say, a crowded village. If he's already in the ocean, however, this creates a monstrously sized tidal wave.

▰▰▰ Ika-Yami
Rank S | Chakra: 1500 | Stamina: 400
Ika-Yami. The Squid of Darkness, as he's been named, he is the bodyguard of Daedalus and essentially the Boss summon of the contract. He is also very abrasive to anyone of whom he doesn't trust. Though when that trust is developed it's unwavering. It is said he has lived perhaps as long Daedalus himself. His only immediate trust is given to the Hojo as their lineage with squid kind has existed for decades upon decades. His primary duty is to lead those who he deems unworthy specifically away from Daedalus before they get too close, it is believed that he is the reason that many merchants ships disappear along with air reconnaissance at sea. Aside from this, his voice is reminiscent of hearkened warriors of old, deep and booming if not tired. His size is like that of most boss summons. Theseus and him do not get along in the slightest and as labeled a reason for his 'headaches' often making comparisons as to why he can't be like his brother. As a result, they cannot be summoned together as the other simply 'knows' when the other is missing. He is acquainted with Megalo of the Aquatic summons and the two seem to have a relationship that could be compared to a healthy rivalry.

Ability: Progenitor of the Hojo
Besides his own techniques, Ika-Yami has access to the entire list of Hojo-ink blends and inking methods at his disposal, although he cannot use Twin Blend and Penultimate Blend. Due to his size they are incredibly devastating capable of applying [3 Doses] on contact with things significantly smaller than himself like average humans. Against a tailed beast or something of similar size this remains as [1] Dose. He and his summoner may Korabo their ink-blends freely, essentially reproducing the effects of Twin Blend assuming they're a Hojo.

▰ Sea Of Darkness | Rank S | Cost: Chakra
The Sea of Darkness fills an entire area the size of what could be a village in a black mist or black cloud depending on if it used on land or sea. The Sea of Darkness blocks out all sensory jutsu of anyone contained within and only those deemed as allies of Tako-Yami and his summoner may navigate its blackness unhindered. The Sea of Darkness muddles the senses as a genjutsu would, thus making navigation through it difficult as it robs those deemed enemy of their sense of direction. If underwater when being enveloped by the Sea of Darkness, up can be mistaken for down and rather than swim to the surface the targets may swim down to their own deaths by drowning. While it does block sensory techniques Doujutsu may see through it fine, though their sense of direction is still somewhat hindered if they lose sight of what they're currently using as a landmark.
Duration [4]

▰ The Devils Triangle | Rank S+ | Cost: Chakra
When using this technique, Ika-Yami belts an insurmountable amount of black liquid ink, an ocean of ink following the same parameters of [Seven Seas!] is produced although it is triangular. This ink can then be Korabo'd with Suiton thereafter to induce blindness if making contact with an enemies eyes, anything or anyone Ika-Yami deems an ally when swimming within the ink are hidden from sensory jutsu and doujutsu and are unhindered by its inky blackness. Ika-Yami may then spend a [A]-rank amount of Chakra to re-position anyone he deems allies including himself inside the Black Sea, though not enemies. He may do this [3] times maximally per individual. Devils Triangle has an Upkeep Cost of After its initial activation.


Current FTG Seal Locations:
Tanikage Office

All swords in Infinite One sword Style Case

Hasaki  
PostPosted: Thu Apr 02, 2020 7:38 pm
User Image
The Witch of the Valley
Rank: Sandaime Tanikage 磁気 | Classes: Scholar | Scholar | Bloodline | 力 | Body Rank: S+ 勇 | Elements: Water, Earth, Wood
User ImageUser Image
TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT

testtesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttest

"Speaking"

Thinking

Chakra: 5000/5000
Stamina: 5000/5000
Senju Nature Chakra: 2200/2200
Uzumaki Nature Chakra: 2000/2000
Squid Sage Mode Chakra: 1600/1600
Strength: 6
Speed: 6
Reflex: 6
Endurance: 6



First Action:

Second Action:

Third Action:










[imgleft]https://i.imgur.com/fJWQSbw.png?1[/imgleft]
[size=11][align=center]The [b][color=#667C26]Witch[/color][/b] of the Valley
[b]Rank:[/b] [u]Sandaime Tanikage 磁気[/u] | [b]Classes:[/b] [u]Scholar | Scholar | Bloodline | 力[/u] | [b]Body Rank:[/b] [u]S+ 勇[/u] | [b]Elements:[/b] [u][b][color=#2B65EC]W[/color][color=#305FE0]a[/color][color=#3559D4]t[/color][color=#3B54C9]e[/color][color=#404EBD]r[/color][color=#4548B1],[/color] [color=#503D9A]E[/color][color=#56388E]a[/color][color=#5B3283]r[/color][color=#602C77]t[/color][color=#66276B]h[/color][color=#6B2160],[/color] [color=#761648]W[/color][color=#7B103D]o[/color][color=#810B31]o[/color][color=#860525]d[/color][/b][/u]
[imgleft]https://i.imgur.com/qv7Qm9J.png?2[/imgleft][imgright]https://i.imgur.com/qv7Qm9J.png?2[/imgright]
[align=left][align=right][align=center][size=10] TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT[/size]

[size=10]testtesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttest[/size]

[color=#667C26][b][size=10]"Speaking"[/size][/b][/color]

[color=#667C26][i][size=10]Thinking[/size][/i][/color]

[size=8][b]Chakra:[/b] 5000/5000
[b]Stamina:[/b] 5000/5000
[b]Senju Nature Chakra:[/b] 2200/2200
[b]Uzumaki Nature Chakra:[/b] 2000/2000
[b]Squid Sage Mode Chakra:[/b] 1600/1600
[b]Strength:[/b] 6
[b]Speed:[/b] 6
[b]Reflex:[/b] 6
[b]Endurance:[/b] 6[/size]
[spoiler]

First Action:

Second Action:

Third Action:

[spoiler]
[quote=" "][/quote]
[quote=" "][/quote]
[quote=" "][/quote]
[quote=" "][/quote]
[quote=" "][/quote]
[quote=" "][/quote]
[/spoiler][/spoiler]
 

gucci-shinigami
Crew


gucci-shinigami
Crew

PostPosted: Thu Apr 02, 2020 7:39 pm
Art  
Reply
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