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Posted: Thu Sep 04, 2008 9:22 am
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Posted: Thu Sep 04, 2008 9:45 am
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Canas Renvall Vice Captain
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Posted: Thu Sep 04, 2008 2:08 pm
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Posted: Thu Sep 04, 2008 11:29 pm
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Posted: Sat Sep 06, 2008 4:56 pm
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Posted: Sat Sep 06, 2008 5:40 pm
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Posted: Sun Sep 07, 2008 1:21 am
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Biohazard EXTREME I must extend my deepest apologies to Capcom, and I have to say that my respect for Capcom has somewhat redeemed. However, I have lost ALL respect for Shinji Mikami. My friend picked up this magazine which had a massive interview with Mikami and according to Mikami: He didn't like the way RE2 or RE3 turned out. Capcom forced him to make those games, but right off the bat, he didn't want to make anymore games in that gameplay style. He doesn't consider RE3 a true sequel and believes that Code Veronica has more of a Resident Evil spirit and that it's a true sequel instead. The only reason RE4 turned out the way it did was because Mikami simply refused to make anymore games in the classic Fixed Camera, tank control style, and that all along Capcom was basically forcing him to make them that way. Knowing this, I have much more respect for Capcom, for the fact that they actually kept the series good for as long as they did, when Mikami would've s**t on it long, long time ago. I mean, obviously, since RE4 turned out to be such a money making machine, there's no way Capcom could go back to the old style. But at least we now know that it was Mikami's idea to turn RE into what it has become, and not Capcom's. Which makes a lot of sense, considering that the first 2 versions of RE4 were a black fog version and a hook man version, which have both been rejected by Capcom. So obviously, Mikami thought he was doing something right with 'possessed dolls' and 'black fog entity' as monsters in an RE game. I guess they just settled for Ganados eventually. Point is, the blame is on Mikami.
My whole reaction to this cannot by typed on here because I would get banned for the obscenities I just exclaimed at my monitor.
<******** you Shinji Mikami. <******** you.
Edit: Apparently ShadowLeggy (to those of you who don't know, she makes really funny RE fan vids on youtube) doesn't like where the series is heading towards either!
She recently released a new vid that illustrates her opinion over what she thinks 5 is going to be about.
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Posted: Sun Sep 07, 2008 2:23 am
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Posted: Sun Sep 07, 2008 2:38 am
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Posted: Sun Sep 07, 2008 6:27 am
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Posted: Sun Sep 07, 2008 7:13 am
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Posted: Mon Sep 08, 2008 8:20 am
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Posted: Mon Sep 08, 2008 8:33 am
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Posted: Thu Sep 11, 2008 9:30 pm
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Posted: Fri Sep 12, 2008 5:18 am
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I never said anything that would imply that you're stupid. I never said people who like the new Final Fantasy games are stupid either, I just think they're simply terrible games. Umbrella Chronicles was pretty terrible, too. The storyline was so awful, I don't understand why you think, "explaining a lot of stuff" is a good thing. I mean, like I always say, some things are better left mysteries, and they're trying to take all the fun out of Resident Evil's storyline.
And who are they to say that the fixed camera angles are boring? They should be making games for their fans, people who thought there was nothing better than fixed camera angles.
I think first person shooters are boring, but if I were to be assigned to work on a first person shooter, I'd be making it for the people who would be buying it. Not for myself, that's just selfish.
But my biggest problem with it, by far, is the storyline. I could let go the over the shoulder camera (Aside from the backflips, jumping out windows and oh god, that oh so awful laser scene-which, like many things in REd, Mikami recycled from another action game about robots in the future) if the story was half decent and the characters were well written. But RE4 is pretty hard to take seriously. Horror is supposed to have suspense and tension, and there was NOTHING of the sort in RE4. And when you think there might be some tension, it gets broken. Either by Leon's smartass comments, Ashley's annoying voice or the bad guys. And oh god, they couldn't have been worse, you either have Saddler with his, "I want to suck your blood!" Dracula voice, or you have Salazar with his, "Meester Kennedy! Salazar will not let you have the one ring!" With horror, if they intentionally (or what seemed like intentionally) make the narrative sound stupid and cartoonish, then it's not gonna be scary. That's why Code Veronica wasn't scary either.
Look at a game like Cold Fear, I thought the controls were a little jittery and uncomfortable. And that was the only problem with it. Aside from that: The camera was over the shoulder. The dialogue was serious, and the voice acting was convincing. The ammo was scarce. The enemies were freaky without being too over the top. It was a scary game. If you gave that game the aim mechanics of RE4, then everything else would've made it a far better game than RE4 could ever be.
Shinji Mikami wanted to make something about ghosts, but he would've screwed that up too, since it seems that in his true vision, he knows nothing about what makes horror scary.
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