Biohazard EXTREME
I never said anything that would imply that you're stupid. I never said people who like the new Final Fantasy games are stupid either, I just think they're simply terrible games. Umbrella Chronicles was pretty terrible, too. The storyline was so awful, I don't understand why you think, "explaining a lot of stuff" is a good thing. I mean, like I always say, some things are better left mysteries, and they're trying to take all the fun out of Resident Evil's storyline.
And who are they to say that the fixed camera angles are boring? They should be making games for their fans, people who thought there was nothing better than fixed camera angles.
I think first person shooters are boring, but if I were to be assigned to work on a first person shooter, I'd be making it for the people who would be buying it. Not for myself, that's just selfish.
But my biggest problem with it, by far, is the storyline. I could let go the over the shoulder camera (Aside from the backflips, jumping out windows and oh god, that oh so awful laser scene-which, like many things in REd, Mikami recycled from another action game about robots in the future) if the story was half decent and the characters were well written.
But RE4 is pretty hard to take seriously. Horror is supposed to have suspense and tension, and there was NOTHING of the sort in RE4. And when you think there might be some tension, it gets broken. Either by Leon's smartass comments, Ashley's annoying voice or the bad guys. And oh god, they couldn't have been worse, you either have Saddler with his, "I want to suck your blood!" Dracula voice, or you have Salazar with his, "Meester Kennedy! Salazar will not let you have the one ring!"
With horror, if they intentionally (or what seemed like intentionally) make the narrative sound stupid and cartoonish, then it's not gonna be scary. That's why Code Veronica wasn't scary either.
Look at a game like Cold Fear, I thought the controls were a little jittery and uncomfortable. And that was the only problem with it. Aside from that:
The camera was over the shoulder.
The dialogue was serious, and the voice acting was convincing.
The ammo was scarce.
The enemies were freaky without being too over the top.
It was a scary game. If you gave that game the aim mechanics of RE4, then everything else would've made it a far better game than RE4 could ever be.
Shinji Mikami wanted to make something about ghosts, but he would've screwed that up too, since it seems that in his true vision, he knows nothing about what makes horror scary.
And who are they to say that the fixed camera angles are boring? They should be making games for their fans, people who thought there was nothing better than fixed camera angles.
I think first person shooters are boring, but if I were to be assigned to work on a first person shooter, I'd be making it for the people who would be buying it. Not for myself, that's just selfish.
But my biggest problem with it, by far, is the storyline. I could let go the over the shoulder camera (Aside from the backflips, jumping out windows and oh god, that oh so awful laser scene-which, like many things in REd, Mikami recycled from another action game about robots in the future) if the story was half decent and the characters were well written.
But RE4 is pretty hard to take seriously. Horror is supposed to have suspense and tension, and there was NOTHING of the sort in RE4. And when you think there might be some tension, it gets broken. Either by Leon's smartass comments, Ashley's annoying voice or the bad guys. And oh god, they couldn't have been worse, you either have Saddler with his, "I want to suck your blood!" Dracula voice, or you have Salazar with his, "Meester Kennedy! Salazar will not let you have the one ring!"
With horror, if they intentionally (or what seemed like intentionally) make the narrative sound stupid and cartoonish, then it's not gonna be scary. That's why Code Veronica wasn't scary either.
Look at a game like Cold Fear, I thought the controls were a little jittery and uncomfortable. And that was the only problem with it. Aside from that:
The camera was over the shoulder.
The dialogue was serious, and the voice acting was convincing.
The ammo was scarce.
The enemies were freaky without being too over the top.
It was a scary game. If you gave that game the aim mechanics of RE4, then everything else would've made it a far better game than RE4 could ever be.
Shinji Mikami wanted to make something about ghosts, but he would've screwed that up too, since it seems that in his true vision, he knows nothing about what makes horror scary.
i wasn't asking you that question i was asking notterequiem
any way i do admit that wasn't horroific as the other ones. but wouldn't it be selfish of you to want them to be bored making another resident evil with a fixed camera;thats a complete paradox there. i think a better director for RE would be Masashi Tsuboyama, the direct of silent hill.