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Posted: Sat Apr 04, 2009 5:16 pm
((American Bulldog))
Your Rank: Chunin Name of Jutsu: Hijitsuzai no Chikara - The Power of Nothingness Rank of Jutsu: B-Rank Range of Jutsu: 1ft Jutsu's Element:Gen-Jutsu Description: A Genjutsu technique meant to debilitate an opponent completely or provide absolute cover for an escape. After forming the needed hand seals, the user will manipulate the targeted opponent's senses to erase the existence of themselves and any allies. The user will then have a short window to prepare a potential nearly unblockable attack or an escape that leaves no trail once the technique begins. This technique requires absolute concentration and is broken once an attack is made or another technique is used.
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Your Rank: Chunin Name of Jutsu: Nentou Komoruita - Mind Lullaby Rank of Jutsu: C Range of Jutsu:3ft Jutsu's Element: Yamanaka Clan Jutsu Description: Strongest supplementary technique from the Yamanaka clan to date, This technique affects everyone within the radius except those that are specifically focused on by the user. The technique lulls the enemy to sleep, attacking their consciousness and weakening it, pushing their minds out of their bodies ever so slightly so that they just fall asleep.
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Posted: Sat Apr 04, 2009 9:37 pm
Ric: Denied Fanoto: Denied Ronnel no Fenniksu: Only first jutsu approved Zann: Denied Manish:really did youu really just do this? That is the Hyuuga's 64 palms technique and the second one I have to deny because of your rank. The jutsu would have to be S-rank because to the weakness it has. thou if I were to approve it there would be not way to stop Byakugan. Sen: Approved Teddy: Denied
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Posted: Sat Apr 04, 2009 9:49 pm
((terrier)) Your Rank: Chunnin Name of Jutsu: Realeased Fist Rank of Jutsu: gennin-kage Range of Jutsu: same as a punch Jutsu's Element:None Description: this jutsu is a very useful jutsu that involves the gates by opening the gates you may put all your strength into your arm and realease a powerful punch, and after finishing this attack you can realease the gate and avoid half the damage of the gates effect
First Gate- shatter rocks-2 post recharge
Second Gate- fracture bones-3 post recharge
Third Gate- break bone-4 post recharge
Forth Gate- bend steel-5 post recharge
Fifth Gate-punch through steel-6 post recharge
Sixth Gate- punch through human body-7 posts to recharge
Seventh Gate- punch through almost every natraul defence-8 post recharge(can't punch through everything)
Eigth Gate- destroys chakra points on the opponent causing the enemy to be unable to preform jutsus for 3 days- the user dies
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Your Rank: Chunnin Name of Jutsu: Shadow vision fist Rank of Jutsu: gennin Range of Jutsu: must hit Jutsu's Element:None Description: The user of the Taijutus first throws an extremly fast punch at an opponent but brings the punch back and then throws another punch at the opponent the purpose of this is that when the user does this fast enough they may give the illusion of two punches and when the opponent gaurds from the first punch the user may aim their second punch past the targets defences
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Your Rank: Chunnin Name of Jutsu: gates of Oblivion(Fixed) Rank of Jutsu: Gennin-Chunnin+ Range of Jutsu: N/A Jutsu's Element:None Description: The user of this jutsu must be able to realease the intial gate, the gates of oblivion are further extesions onto the the 8 realeases of the gate but htese gates focus on each indavisual stregth of taijutus but each gate has it's own weakness
Second Gate- Gate of Seeing This gate focuses one honing the ninjas senses and cuts their speed and strength by 1/4, even genin may use thsi gate by using this gate ninjas may hear and feel the slightest vibration or sound and can see like a hawk, even iff the ninja is weakend this gate is good for ninjutsu users that want to keep track of thier opponent
First Gate- Gate of truth this is a the first gate and when usd by any ninja below chunnin will cause the user to sleep for 12 hours, this gate fosuses on speed and will weaken your strength by half but will double your speed for a short while after the gate is closed the user cannot realease any gates for 24 hours
Third Gate- Gate of Change Olny chunnin and up may use this gate because it focuses on Strength and cuts the ninjas speed in half but doubles the ninjas stregth adding a powerful boost to taijutsus but after use may not open agtes for 24 hours
Forth Gate- Gate of Weakness This gate is used for Ninjutsu because the user may not move his legs when this gate is open and cuts the users strength by 3/4 but in return gives the ninja triple the chakra to preform jutsus afetr this gate closes may not open gates for 24 hours
Fifth Gate- Gate of War This Gate may olny be used by chunnin and above and give the ninja incredible speed and stregth but in return the user may not use chakra the users speed and stregth are both doubled but all jutus that require chakra,genjutsu &ninjutsu, will be impossible for the user to preform, this gate is for Taijutus specailists and give incredible possibilities for diffrent taijutus but after gate is closed the user may not open gates for 48 hours
((the first time i posted the gates of oblivion i wasn't think this is a better version))
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Posted: Sat Apr 04, 2009 9:57 pm
((Aw, oh well, time for set # 2 Dog = Yorkchipoodle, yes it actually exists.))
Your Rank: Chuunin Name of Jutsu: Burning Sand Rank of Jutsu: Chuunin Range of Jutsu: N/A Jutsu's Element: N/A Description: Sand control required. By using chakra at a precise level, one has the ability to sever the bonds that make up matter, breaking it into a simpler terms. This breaking of bonds is an exothermic reaction, releasing a small and seemingly insignificant amount of heat. With the addition of chakra, this heat is amplified to a large degree, from it's amount, but is still relatively nothing. However, because of the amount of bounds in a single grain of sand, as well as a large amount of sand, the rapid breaking of bonds in a large quantity of sand allow it to heat up an area to an intense degree, more so if it is enclosed. The severity of the heat ranges from a slight annoyance, to burning of flesh, to the ultimate boiling of the human body. However, in order to achieve the more deadly results, the sand must be housed to prevent being cooled by the air and the rapid rising of heat. Although effective, if one expects to be able to get to the point of boiling a person, they must continue the jutsu for at least three minutes.
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Your Rank: Chuunin Name of Jutsu: Adrenaline Rush Rank of Jutsu: Genin Range of Jutsu: N/A Jutsu's Element: N/A Description: Using chakra on a focused portion of the brain, one can trigger a self-inflicted adrenaline rush. This technique doesn't create a average rush, but an over-amplified by re-triggering the section of the brain over and over. Pumping adrenaline into the body at such high amounts allows for great feats of speed, strength, and resistance to pain. Although a handy trick, this jutsu can turn out to have a deadly counter-effect. By pumping so much adrenaline into the body can cause the body to reject it and inevitably die, or even from activating it so often can cause too much of a stress on both body and mind, leading to permanent brain damage.
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Your Rank: Chuunin Name of Jutsu: Whistling Wind Rank of Jutsu: Genin Range of Jutsu: N/A Jutsu's Element: Wind Description: This requires no hand seals, scrolls, seals, etc. Simply focusing chakra around the mouth, they initiate a jutsu by whistling. This pocket of chakra surged air gains a good amount of elevation, then goes off in a specified direction or simply scatters depending on the user's intention. The technique sends the whistle the the high winds using rushing air to call the attention of teammates or simply anybody that they want to notice/warn. If the user would like to be found, they can also leave a faint chakra trail that spreads through the air and becomes traceable by others.
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Posted: Sat Apr 04, 2009 10:28 pm
Rank: Sannin/S-rank Name of Jutsu: Sound Clap Rank: B Range of Jutsu: As far as sound can travel, mostly within ear shot Jutsu Element: None Description: The user focuses chakra into their hands and then either clap, snap, hit an object, and sound echoes, the chakra leaving the hands into the sound wave, which travels into the opponents ear cannel. If the foe hears this, then the first post they become paralyzed. The second post they begin to vomit as their bodily function begins to go haywire. Then the third post the victim begins to feel sick and distorted, their senses disrupted making visibility, smell, hearing, touch or taste becomes improper and difficult to use any of the senses. After two posts they regain all senses and stop being paralyzed and vomiting
the weakness of this afterwards however is that the user goes deaf for 3 posts.
Your Rank: Sannin/S-rank Name of Jutsu: Sephira Returner Rank of Jutsu: SS Range: none Jutsu element: Fire Description:
This jutsu is a failsafe that isnt to be abused. It activates the moment the users heart stops beating and dies. Then the body burst into silver flames and turns to ash then to nothing. The user is then dead but the soul lives on. After the third day of activation the user is ressurected somewhere where its safe. However...this can only happen once a month, meaning if the user dies again anytime after activation then they die permanantly, and soul gets devouered by the death god himself, meaning the soul cannot be used for anything not even the reanimation technique.
((Australian Stumpy Tail Cattle Dog ))
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Posted: Sun Apr 05, 2009 6:40 am
Ummm can i ask would it get approved if i changed something ? I mean its really weak compared to some other transports which exist in this guild... == So what do you think is so wrong about it ? Plees D:
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Posted: Sun Apr 05, 2009 6:09 pm
((Miniature greyhound)) Your Rank:Chuunin Name of Jutsu: Kaze no Kami Rank of Jutsu: High Jounin Rank: S Jutsu Element: Wind Primary, pan elemental secondary Description: This jutsu is devestating. It creates gale force winds in front of the user. Another aspect is that it creates even more than the Grand Cutting winds jutsu. These wind blades will randomly take on one element that the user controls. Currently, this means that its only known practitioner will generate wind blades that become freezing((bloodline trait for wind)), catch on fire, or become charged with electricity. If taught to others, their wind blades would take on aspects of whatever elements they possess.
Weakness: Can be avoided by getting behind the user, or far to one side.
------------------------------------------------------------------------------------- Your Rank: Chuunin Name of Jutsu: Kamaitachi Bunshin (Cutting Wind Clone) Rank of Jutsu: Chuunin Range: 15 feet(Death burst) Description: To learn this jutsu one must already know the Kamaitachi and the Kaze Bunshin techniques. This jutsu is actually a combination of the two, as well as a trap jutsu similar to the Bunshin Daibakuha. Formed similar to a Kaze Bunshin, this clone appears to be a normal wind clone until it is killed. Upon its death, five blades of wind burst outwards in random directions, sometimes even cutting into the earth or rocketing into the sky. Higher levels of shinobi can add more blades into the clone's makeup, adding to the lieklihood that the clone's killer will be hit by one. Weakness: Death burst of wind blades can be avoided by killing clone from farther than fifteen feet. Advantage: Mixes in with normal Kaze Bunshin, can not be distinguished by means of chakra detection (ie, Byakugan or Sharingan) without specific training at spotting the differences.
((Can I ask what I could do to get the senbon lauching jutsu accepted?))
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Posted: Sun Apr 05, 2009 8:29 pm
((Shitzu))
Your Rank: Chuunin Name of Jutsu: Kaiton: Burning Dragon Technique Rank of Jutsu: Chuunin+ Range of Jutsu: ---- Jutsu's Element: Fire Description:
This jutsu requires the user to know the Taika no Jutsu (Fire Release: Fireproof Technique). first the user goes through a set of hand seals then blows out a constant flame from their mouth. using chakra the user molds the flame into a dragon shape from head to tail. after molding the flames the user creates chakra strings which they attach to the dragon in key joint areas. the user can then use the dragon for whatever they like. the only weakness this jutsu has is the water dragon jutsu. *Note: the dragon is not capable of using any kind of ninjutsu or genjutsu but may attack with taijutsu.*
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Your Rank: Chuunin Name of Jutsu: Call of the Flying Thunder God Technique Rank of Jutsu: Anbu/Jounin+ Jutsu's Element: Lightning Description:
To use this Jutsu you Have to know the Flying Thunder God technique. first off when using the flying thunder god technique one can travel anywhere they have been. now if the user uses a hand sign (dragon) they can travel anywhere still but have the ability to see where they are traveling to before hand. *Note: this is not seeing into the future, this technique only allows the user to see a image of where they are wanting to travel to in their mind.
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Your Rank: Chuunin Name of Jutsu: Raikou: Information transfer jutsu Rank of Jutsu: Chuunin+ Jutsu's Element: lightning Description:
this jutsu allows the user to send messages to their squad mates telepathically using lightning chakra. the user can also receive information from others with this technique. this technique also lets the user know what their squad mates emotions are temporarily. *Note: this jutsu doesn't allow the user to read minds. it only allows them to talk with their squad mate temporarily for a short period of time. (about 3 minutes at max)*
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Posted: Mon Apr 06, 2009 5:45 am
((Manpish... In Hiraishin you can only travel to places where a item or tag you have marked before hand is..))
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Posted: Mon Apr 06, 2009 10:07 am
yeah he knows that he's placing tag everywhere stare
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Posted: Mon Apr 06, 2009 10:42 am
((damn well i forgot that. and yeah ive been placing them everywhere! xD ))
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Posted: Mon Apr 06, 2009 7:32 pm
Manpish, I getting mad at you. NOW READ the rules I have placed up NOW. and note do not count as description.
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Posted: Mon Apr 06, 2009 7:42 pm
((can you approve or deny the justus i screwed up and forgot a dog last time))
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Posted: Tue Apr 07, 2009 9:12 am
(Boxer)
your rank :Chunnin name of jutsuAtsui Suna Fouji No Jutsu (Hot Sand Forge Jutsu) rank of jutsu Chunnin+ range of jutsu N/A Jutsu's Element: fire/sand DescriptionThe user has to have access to sand on the spot. After the user goes through the handsigns they stick there arm into the sand. They then push fire chakra through their arms into the sand and began to focus on what kind of weapon they want. The user then clenches their fist and pull there arm out of the sand holding the weapon the focused on. The weapon is made of sand but is as sharp as a normal weapon. When the weapon touches someone other than the user of the jutsu he or she is burnt with 2nd degree burn.
Genin: lasts for 3 posts
Chunnin: lasts for 5 posts
Jounnin: lasts for 7 post
Kage/Sannin: lasts for 10 posts
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Posted: Tue Apr 07, 2009 6:30 pm
((Poodle))
Your Rank: S rank. Name of Jutsu: Water/Ice Puppet Rank of Jutsu: S Range of Jutsu: 30m - 60m Jutsu's Element:Ice and Water Description: The user need at least 500ml of a person's blood mostly likely a friends. The user then take three nights to research the person's blood. Over that time the user makes a ice shell for a puppet then injects a solution into the puppet to make it seem as the puppet was the real person. Tho the clone only has 1/4 of the users power it can copy that person's jutsu except the fact that if the puppet uses the bloodlines jutsu of that person it will crumble but can be repaired with the right methods. Also the puppet is extremely weak towards lighting jutsu and the copied user.sometimes the puppet will just be made up and not based on anything but mere images in the users head.
Requires: Hyouton bloodline, water clone and a persons blood
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