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Posted: Sat Apr 04, 2009 5:16 pm
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Posted: Sat Apr 04, 2009 9:37 pm
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Posted: Sat Apr 04, 2009 9:49 pm
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Posted: Sat Apr 04, 2009 9:57 pm
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((Aw, oh well, time for set # 2 Dog = Yorkchipoodle, yes it actually exists.))
Your Rank: Chuunin Name of Jutsu: Burning Sand Rank of Jutsu: Chuunin Range of Jutsu: N/A Jutsu's Element: N/A Description: Sand control required. By using chakra at a precise level, one has the ability to sever the bonds that make up matter, breaking it into a simpler terms. This breaking of bonds is an exothermic reaction, releasing a small and seemingly insignificant amount of heat. With the addition of chakra, this heat is amplified to a large degree, from it's amount, but is still relatively nothing. However, because of the amount of bounds in a single grain of sand, as well as a large amount of sand, the rapid breaking of bonds in a large quantity of sand allow it to heat up an area to an intense degree, more so if it is enclosed. The severity of the heat ranges from a slight annoyance, to burning of flesh, to the ultimate boiling of the human body. However, in order to achieve the more deadly results, the sand must be housed to prevent being cooled by the air and the rapid rising of heat. Although effective, if one expects to be able to get to the point of boiling a person, they must continue the jutsu for at least three minutes.
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Your Rank: Chuunin Name of Jutsu: Adrenaline Rush Rank of Jutsu: Genin Range of Jutsu: N/A Jutsu's Element: N/A Description: Using chakra on a focused portion of the brain, one can trigger a self-inflicted adrenaline rush. This technique doesn't create a average rush, but an over-amplified by re-triggering the section of the brain over and over. Pumping adrenaline into the body at such high amounts allows for great feats of speed, strength, and resistance to pain. Although a handy trick, this jutsu can turn out to have a deadly counter-effect. By pumping so much adrenaline into the body can cause the body to reject it and inevitably die, or even from activating it so often can cause too much of a stress on both body and mind, leading to permanent brain damage.
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Your Rank: Chuunin Name of Jutsu: Whistling Wind Rank of Jutsu: Genin Range of Jutsu: N/A Jutsu's Element: Wind Description: This requires no hand seals, scrolls, seals, etc. Simply focusing chakra around the mouth, they initiate a jutsu by whistling. This pocket of chakra surged air gains a good amount of elevation, then goes off in a specified direction or simply scatters depending on the user's intention. The technique sends the whistle the the high winds using rushing air to call the attention of teammates or simply anybody that they want to notice/warn. If the user would like to be found, they can also leave a faint chakra trail that spreads through the air and becomes traceable by others.
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Posted: Sat Apr 04, 2009 10:28 pm
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Rank: Sannin/S-rank Name of Jutsu: Sound Clap Rank: B Range of Jutsu: As far as sound can travel, mostly within ear shot Jutsu Element: None Description: The user focuses chakra into their hands and then either clap, snap, hit an object, and sound echoes, the chakra leaving the hands into the sound wave, which travels into the opponents ear cannel. If the foe hears this, then the first post they become paralyzed. The second post they begin to vomit as their bodily function begins to go haywire. Then the third post the victim begins to feel sick and distorted, their senses disrupted making visibility, smell, hearing, touch or taste becomes improper and difficult to use any of the senses. After two posts they regain all senses and stop being paralyzed and vomiting
the weakness of this afterwards however is that the user goes deaf for 3 posts.
Your Rank: Sannin/S-rank Name of Jutsu: Sephira Returner Rank of Jutsu: SS Range: none Jutsu element: Fire Description:
This jutsu is a failsafe that isnt to be abused. It activates the moment the users heart stops beating and dies. Then the body burst into silver flames and turns to ash then to nothing. The user is then dead but the soul lives on. After the third day of activation the user is ressurected somewhere where its safe. However...this can only happen once a month, meaning if the user dies again anytime after activation then they die permanantly, and soul gets devouered by the death god himself, meaning the soul cannot be used for anything not even the reanimation technique.
((Australian Stumpy Tail Cattle Dog ))
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Posted: Sun Apr 05, 2009 6:40 am
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Posted: Sun Apr 05, 2009 6:09 pm
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((Miniature greyhound)) Your Rank:Chuunin Name of Jutsu: Kaze no Kami Rank of Jutsu: High Jounin Rank: S Jutsu Element: Wind Primary, pan elemental secondary Description: This jutsu is devestating. It creates gale force winds in front of the user. Another aspect is that it creates even more than the Grand Cutting winds jutsu. These wind blades will randomly take on one element that the user controls. Currently, this means that its only known practitioner will generate wind blades that become freezing((bloodline trait for wind)), catch on fire, or become charged with electricity. If taught to others, their wind blades would take on aspects of whatever elements they possess.
Weakness: Can be avoided by getting behind the user, or far to one side.
------------------------------------------------------------------------------------- Your Rank: Chuunin Name of Jutsu: Kamaitachi Bunshin (Cutting Wind Clone) Rank of Jutsu: Chuunin Range: 15 feet(Death burst) Description: To learn this jutsu one must already know the Kamaitachi and the Kaze Bunshin techniques. This jutsu is actually a combination of the two, as well as a trap jutsu similar to the Bunshin Daibakuha. Formed similar to a Kaze Bunshin, this clone appears to be a normal wind clone until it is killed. Upon its death, five blades of wind burst outwards in random directions, sometimes even cutting into the earth or rocketing into the sky. Higher levels of shinobi can add more blades into the clone's makeup, adding to the lieklihood that the clone's killer will be hit by one. Weakness: Death burst of wind blades can be avoided by killing clone from farther than fifteen feet. Advantage: Mixes in with normal Kaze Bunshin, can not be distinguished by means of chakra detection (ie, Byakugan or Sharingan) without specific training at spotting the differences.
((Can I ask what I could do to get the senbon lauching jutsu accepted?))
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Posted: Sun Apr 05, 2009 8:29 pm
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Posted: Mon Apr 06, 2009 5:45 am
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Posted: Mon Apr 06, 2009 10:07 am
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Posted: Mon Apr 06, 2009 10:42 am
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Posted: Mon Apr 06, 2009 7:32 pm
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Posted: Mon Apr 06, 2009 7:42 pm
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Posted: Tue Apr 07, 2009 9:12 am
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Posted: Tue Apr 07, 2009 6:30 pm
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