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Posted: Tue Feb 16, 2010 5:18 pm
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Posted: Tue Feb 16, 2010 5:21 pm
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Posted: Tue Feb 16, 2010 5:29 pm
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Posted: Wed Feb 17, 2010 8:21 am
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Posted: Wed Feb 17, 2010 9:26 am
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Posted: Wed Feb 17, 2010 9:59 am
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Posted: Wed Feb 17, 2010 11:28 am
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Trenn Flashkill Vice Captain
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Posted: Thu Feb 18, 2010 6:23 pm
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Posted: Thu Feb 18, 2010 7:15 pm
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Posted: Thu Feb 18, 2010 7:35 pm
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Posted: Thu Feb 18, 2010 7:57 pm
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I_love_Inuyasha1 Kotaku . . .games like Sonic Rush and Sonic Advance. =DDD Joystiq level design for the Wii version of Sonic Unleashed. D= WILL SONIC UNLEASHED COME BACK TO HAUNT ME? crying I ******** HATE THAT GAME AHHHHH *insert 30 minute rant* The running levels in Sonic Unleashed were a blast.
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Posted: Thu Feb 18, 2010 7:59 pm
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Dino Pakkun I_love_Inuyasha1 Kotaku . . .games like Sonic Rush and Sonic Advance. =DDD Joystiq level design for the Wii version of Sonic Unleashed. D= WILL SONIC UNLEASHED COME BACK TO HAUNT ME? crying I ******** HATE THAT GAME AHHHHH *insert 30 minute rant* The running levels in Sonic Unleashed were a blast. Maybe, but there were twice as many night levels which ALL SUCKED.
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Posted: Thu Feb 18, 2010 8:01 pm
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I_love_Inuyasha1 Dino Pakkun I_love_Inuyasha1 Kotaku . . .games like Sonic Rush and Sonic Advance. =DDD Joystiq level design for the Wii version of Sonic Unleashed. D= WILL SONIC UNLEASHED COME BACK TO HAUNT ME? crying I ******** HATE THAT GAME AHHHHH *insert 30 minute rant* The running levels in Sonic Unleashed were a blast. Maybe, but there were twice as many night levels which ALL SUCKED. well... maybe... they didn't... design those ones? >_>
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Posted: Fri Feb 19, 2010 8:47 am
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Dino Pakkun I_love_Inuyasha1 Dino Pakkun I_love_Inuyasha1 Kotaku . . .games like Sonic Rush and Sonic Advance. =DDD Joystiq level design for the Wii version of Sonic Unleashed. D= WILL SONIC UNLEASHED COME BACK TO HAUNT ME? crying I ******** HATE THAT GAME AHHHHH *insert 30 minute rant* The running levels in Sonic Unleashed were a blast. Maybe, but there were twice as many night levels which ALL SUCKED. well... maybe... they didn't... design those ones? >_> That's not as far fetched as it sounds. the night levels were just generally copy pasted, while the running levels needed to be tweaked to support Wii controls a little more.
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