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Homestuck inspired troll related b/c 

Tags: homestuck, troll, breedables, mspa, alternia 

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zeflamigo rolled 1 10-sided dice: 8 Total: 8 (1-10)

zeflamigo

Interstellar Astronaut

PostPosted: Sat Mar 25, 2017 11:12 am
Hivestuck
User Image - Blocked by "Display Image" Settings. Click to show.

My name is: Odette Cygnet
My team is: Red
My cup formation is:
1: R/R
2: R/B
3: R/Y
4: Y/T
5: Y/T
6: Y/T
7: Y/T
8: B/T
9: R/B
10: B/B

Potty Points: 10/10
Total Cups Consumed: 3


Odette looked down at the sea-breeze colored soda, knowing it would be her final drink. She only had enough room in her small bile sack for one more soda. She smiled at her opponent, accepting defeat and toasting to Scorpa. "Congrats," she said, downing the drink and immediately rushing off the premises.  
PostPosted: Sat Mar 25, 2017 11:51 am
Hivestuck
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My name is: Perore Slicoe (Forera Serpen)
My team is: Teal
My cup formation is:
1: Y+G (TANGY THROW UP): +2 PP. The pourer can manually choose which cup their ball lands in next round, and the pourer can switch out one drink on their side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored)
2: O+Y (ORANGE PUNCH): +2 PP. The pourer can add or subtract one point from the drinkers’ next roll (cannot loop from 1-10 or vice versa), and the pourer can manually choose which cup their ball lands in next round.
3: Y+Y(YEAH YEAH YEAH): +1 PP. The pourer can manually choose which cup their ball lands in next round
4: Y+B(POTTY PISSSSER): +3 PP. The pourer can manually choose which cup their ball lands in next round, and the drinker can switch out one drink on pourer’s side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored)
5: O+O(ORANGEY DELIGHT): +3 PP. The pourer can add or subtract up to two points from the drinkers’ next roll (cannot loop from 1-10 or vice versa)
6: O+G(PUMPKIN PANSY): +3 PP. The pourer can add or subtract one point from the drinkers’ next roll (cannot loop from 1-10 or vice versa), and the pourer can switch out one drink on their side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored)
7: Y+B(POTTY PISSSSER): +3 PP. The pourer can manually choose which cup their ball lands in next round, and the drinker can switch out one drink on pourer’s side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored)
8: B+B(SMURF BULGE): 5 PP. The drinker can switch out two drinks on pourer’s side with new mixtures (must use the sodas they selected initially, 5 shot limit ignored)
9: O+B(ORANGE IS THE NEW BLUE): +4 PP. The pourer can add or subtract one point from the drinkers’ next roll (cannot loop from 1-10 or vice versa), and the drinker can switch out one drink on pourer’s side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored)
10: G+B(NIGHT OF THE DEMONS): +3 PP. The pourer can switch out one drink on their side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored), and the drinker can switch out one drink on pourer’s side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored).

Potty Points:
Total Cups Consumed:


Forera strode up to her challenger, looking at the tiny child with an air of superiority. She grinned at them and winked. "Heya tiny kiddo! I'm Perore, and I hope ya don't got yer hopes up 'cause yer goin down!" She cackled, cracking her knuckles and placing both hands on her hips. "Ya ready?"  

quite uneventful

Kawaii Garbage

18,425 Points
  • Magical Girl 50
  • Elocutionist 200
  • Unfortunate Abductee 175

Taki-di

PostPosted: Sat Mar 25, 2017 12:11 pm
Hivestuck
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My name is: Tsarzi Ameroc
My team is: Blue
My cup formation is:
1: THE HOWLER(Blue/Blue) : +5 PP, The drinker can switch out two drinks on pourer’s side with new mixtures (must use the sodas they selected initially, 5 shot limit ignored)
2: SUCKER PUNCH (Yellow/Green} : +2 PP, The pourer can manually choose which cup their ball lands in next round & the pourer can switch out one drink on their side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored)
3: SUCKER PUNCH (Yellow/Green} : +2 PP, The pourer can manually choose which cup their ball lands in next round & the pourer can switch out one drink on their side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored)
4: COMPLIMENTARY CHAOS (Orange/Blue) : +4, The pourer can add or subtract one point from the drinkers’ next roll (cannot loop from 1-10 or vice versa) & the drinker can switch out one drink on pourer’s side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored)
5: BACKSTABBER (Orange/Orange) : +3 PP, The pourer can add or subtract up to two points from the drinkers’ next roll (cannot loop from 1-10 or vice versa)
6: SUCKER PUNCH (Yellow/Green} : +2 PP, The pourer can manually choose which cup their ball lands in next round & the pourer can switch out one drink on their side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored)
7: SUCKER PUNCH(Yellow/Green} : +2 PP, The pourer can manually choose which cup their ball lands in next round & the pourer can switch out one drink on their side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored)
8: BACKSTABBER (Orange/Orange) : +3 PP, The pourer can add or subtract up to two points from the drinkers’ next roll (cannot loop from 1-10 or vice versa)
9: SUCKER PUNCH(Yellow/Green} : +2 PP, The pourer can manually choose which cup their ball lands in next round & the pourer can switch out one drink on their side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored)
10: THE HOWLER (Blue/Blue) : +5 PP, The drinker can switch out two drinks on pourer’s side with new mixtures (must use the sodas they selected initially, 5 shot limit ignored)

Potty Points: -
Total Cups Consumed: -


Tsarzi looked over the set up as she approached, bubbling soda distributed in red cups across the table. She also looked over the much older troll across from her. Was she actually wasting time on this game? She didn't even have to aim, she was tall enough that she could just toss it into whatever soda cup she wanted.

The little blueblood didn't particularly care to be honest. Yes yes the game could be used to practice calculated bounces, but it's a trivial skill and she just wasn't too interested. This was just another attempt by Lupos to get her to have fun, and while frustrating to be subjected to, she could deal with it. He only tried this every so often, so she would let it pass.

However, when Tsarzi got into place, the tealblood began boasting over the win she was about to get. How troublesome.

"...Tsarzi," she stated simply. She knew it was common practice to offer a name and good luck before competitive games of this sort, and nearly refrained from offering a thing. But big events like this, it was expected, and often times caused trouble if the introduction wasn't made. Tsarzi may not care for it, but if it was the fastest way to get this started and over with, fine. This tealblood was a loudmouth though. Was she proud about it or something? Who cared if she won? What was with all the dramatics?

"Ready as I'll ever be, Perore," Tsarzi offered in a deadpan. If the other was offering up her name, she guessed she wanted the blueblood to use it. She could indulge this adult for now.
 
quite uneventful rolled 1 10-sided dice: 8 Total: 8 (1-10)
PostPosted: Sat Mar 25, 2017 12:22 pm
Quote:
8: BACKSTABBER (Orange/Orange) : +3 PP, The pourer can add or subtract up to two points from the drinkers’ next roll (cannot loop from 1-10 or vice versa)


Hivestuck
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My name is: Perore Slicoe (Forera Serpen)
My team is: Teal
My cup formation is:
1: Y+G (TANGY THROW UP): +2 PP. The pourer can manually choose which cup their ball lands in next round, and the pourer can switch out one drink on their side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored)
2: O+Y (ORANGE PUNCH): +2 PP. The pourer can add or subtract one point from the drinkers’ next roll (cannot loop from 1-10 or vice versa), and the pourer can manually choose which cup their ball lands in next round.
3: Y+Y(YEAH YEAH YEAH): +1 PP. The pourer can manually choose which cup their ball lands in next round
4: Y+B(POTTY PISSSSER): +3 PP. The pourer can manually choose which cup their ball lands in next round, and the drinker can switch out one drink on pourer’s side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored)
5: O+O(ORANGEY DELIGHT): +3 PP. The pourer can add or subtract up to two points from the drinkers’ next roll (cannot loop from 1-10 or vice versa)
6: O+G(PUMPKIN PANSY): +3 PP. The pourer can add or subtract one point from the drinkers’ next roll (cannot loop from 1-10 or vice versa), and the pourer can switch out one drink on their side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored)
7: Y+B(POTTY PISSSSER): +3 PP. The pourer can manually choose which cup their ball lands in next round, and the drinker can switch out one drink on pourer’s side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored)
8: B+B(SMURF BULGE): 5 PP. The drinker can switch out two drinks on pourer’s side with new mixtures (must use the sodas they selected initially, 5 shot limit ignored)
9: O+B(ORANGE IS THE NEW BLUE): +4 PP. The pourer can add or subtract one point from the drinkers’ next roll (cannot loop from 1-10 or vice versa), and the drinker can switch out one drink on pourer’s side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored)
10: G+B(NIGHT OF THE DEMONS): +3 PP. The pourer can switch out one drink on their side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored), and the drinker can switch out one drink on pourer’s side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored).

Potty Points: 3
Total Cups Consumed: 1


Forera blinked at the serious blueblood, watching her carefully but not really caring. She mostly just wanted the free drinks! "Ooooooo-kay. Let'errip!" Forera flung hers into an orange drink, looking a little irritated at the blueblood. This was supposed to be fun and games, so. They just looked so bored??  

quite uneventful

Kawaii Garbage

18,425 Points
  • Magical Girl 50
  • Elocutionist 200
  • Unfortunate Abductee 175
Taki-di rolled 1 10-sided dice: 4 Total: 4 (1-10)

Taki-di

PostPosted: Sat Mar 25, 2017 12:27 pm
Quote:
4: Y+B(POTTY PISSSSER): +3 PP. The pourer can manually choose which cup their ball lands in next round, and the drinker can switch out one drink on pourer’s side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored)


Replacing number 8, Smurf bulge, with a Yellow/Yellow! (Y+Y: +1 PP. The pourer can manually choose which cup their ball lands in next round)

Hivestuck
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My name is: Tsarzi Ameroc
My team is: Blue
My cup formation is:
1: THE HOWLER(Blue/Blue) : +5 PP, The drinker can switch out two drinks on pourer’s side with new mixtures (must use the sodas they selected initially, 5 shot limit ignored)
2: SUCKER PUNCH (Yellow/Green} : +2 PP, The pourer can manually choose which cup their ball lands in next round & the pourer can switch out one drink on their side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored)
3: SUCKER PUNCH (Yellow/Green} : +2 PP, The pourer can manually choose which cup their ball lands in next round & the pourer can switch out one drink on their side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored)
4: COMPLIMENTARY CHAOS (Orange/Blue) : +4, The pourer can add or subtract one point from the drinkers’ next roll (cannot loop from 1-10 or vice versa) & the drinker can switch out one drink on pourer’s side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored)
5: BACKSTABBER (Orange/Orange) : +3 PP, The pourer can add or subtract up to two points from the drinkers’ next roll (cannot loop from 1-10 or vice versa)
6: SUCKER PUNCH (Yellow/Green} : +2 PP, The pourer can manually choose which cup their ball lands in next round & the pourer can switch out one drink on their side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored)
7: SUCKER PUNCH(Yellow/Green} : +2 PP, The pourer can manually choose which cup their ball lands in next round & the pourer can switch out one drink on their side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored)
8: BACKSTABBER (Orange/Orange) : +3 PP, The pourer can add or subtract up to two points from the drinkers’ next roll (cannot loop from 1-10 or vice versa)
9: SUCKER PUNCH(Yellow/Green} : +2 PP, The pourer can manually choose which cup their ball lands in next round & the pourer can switch out one drink on their side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored)
10: THE HOWLER (Blue/Blue) : +5 PP, The drinker can switch out two drinks on pourer’s side with new mixtures (must use the sodas they selected initially, 5 shot limit ignored)

Potty Points: 3
Total Cups Consumed: 1


This drink was called a potty pisser. A potty pisser. How juvenile. This tealblood was living up to her first impression then. The sugary drink was okay, on the first sip. Even Tsarzi liked it on occasion, but she didn't partake often. It became too much too quickly. She doubted she's like the drinks much longer though.

quite uneventful
 
Doutei rolled 1 10-sided dice: 5 Total: 5 (1-10)
PostPosted: Sat Mar 25, 2017 1:12 pm
Hivestuck
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My name is: Scorpa Devile
My team is: Yellow
My cup formation is:
1:purple + yellow || JELLYFISH KISS
Y+P: +4 PP. The pourer can manually choose which cup their ball lands in next round, and if the drinker’s potty points do not max out, the pourer has to have a cup of this mixture as well (not counted towards pourers score). (italicized effect does not affect the pourer when they drink the mixture)

2: purple + green || JELLYFISH SPIT
+5 PP. The drinker can switch out one drink on pourer’s side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored), and if the drinker’s potty points do not max out, the pourer has to have a cup of this mixture as well (not counted towards pourers score). (italicized effect does not affect the pourer when they drink the mixture)

3: purple + teal || JELLYFISH MIST
4 PP. The drinker has to skip the next round, and if the drinker’s potty points do not max out, the pourer has to have a cup of this mixture as well (not counted towards pourers score). (italicized effect does not affect the pourer when they drink the mixture)

4: yellow + green || TEASEY BREEZY
+2 PP. The pourer can manually choose which cup their ball lands in next round, and the pourer can switch out one drink on their side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored)

5: yellow + green || TEASEY BREEZY
+2 PP. The pourer can manually choose which cup their ball lands in next round, and the pourer can switch out one drink on their side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored)

6: yellow + green || TEASEY BREEZY
+2 PP. The pourer can manually choose which cup their ball lands in next round, and the pourer can switch out one drink on their side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored)

7: yellow + teal || FLEX ON THE BEACH
+1 PP. The pourer can manually choose which cup their ball lands in next round, and the drinker has to skip the next round

8: green + teal || SPLASH ZONE
+2 PP. The pourer can switch out one drink on their side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored), and the drinker has to skip the next round.

9: purple + teal || JELLYFISH MIST
4 PP. The drinker has to skip the next round, and if the drinker’s potty points do not max out, the pourer has to have a cup of this mixture as well (not counted towards pourers score). (italicized effect does not affect the pourer when they drink the mixture)

10: purple + yellow || JELLYFISH KISS
Y+P: +4 PP. The pourer can manually choose which cup their ball lands in next round, and if the drinker’s potty points do not max out, the pourer has to have a cup of this mixture as well (not counted towards pourers score). (italicized effect does not affect the pourer when they drink the mixture)

Potty Points: 8
Total Cups Consumed: 3

"s**t!" Scorpa yelped as she realized Odette was truly gone. Things had been going so well! And then she'd gotten so focused on how to win and display herself that she hadn't realized the redblood was going to disappear to the facilities so fast! Grumbling at how she'd failed to secure an autograph for Lorata and the girls, Scorpa took another shot and tried to think of a good way to bring back proof to her friends that she'd still managed to meet the movie star at least.  

Doutei

ImaginationsParadise rolled 1 10-sided dice: 9 Total: 9 (1-10)

ImaginationsParadise

Alien Garbage

21,050 Points
  • Devoted Fortune Seeker 400
  • Magical Gems 500
  • Are You Jelly? 500
PostPosted: Sat Mar 25, 2017 1:23 pm
Hivestuck
User Image - Blocked by "Display Image" Settings. Click to show.

My name is: Eridia Tsifer
My team is: Purple
My cup formation is:
1: Orange + Purple || (Regal Mess) +5 PP. The pourer can add or subtract one point from the drinkers’ next roll (cannot loop from 1-10 or vice versa), and if the drinker’s potty points do not max out, the pourer has to have a cup of this mixture as well (not counted towards pourers score). (italicized effect does not affect the pourer when they drink the mixture)
2: Purple + Purple || (Fatal Shot) 7 PP. If the drinker’s potty points do not max out, the pourer has to have a cup of this mixture as well (not counted towards pourers score).
3: Teal + Purple || (Purple Rain) 4 PP. The drinker has to skip the next round, and if the drinker’s potty points do not max out, the pourer has to have a cup of this mixture as well (not counted towards pourers score). (italicized effect does not affect the pourer when they drink the mixture)
4: Orange + Teal || (Loser Lane) +2 PP. The pourer can add or subtract one point from the drinkers’ next roll (cannot loop from 1-10 or vice versa), and the drinker has to skip the next round.
5: Yellow + Purple || (Regal Temple) +4 PP. The pourer can manually choose which cup their ball lands in next round, and if the drinker’s potty points do not max out, the pourer has to have a cup of this mixture as well (not counted towards pourers score). (italicized effect does not affect the pourer when they drink the mixture)
6: Purple + Orange || (Regal Mess) +5 PP. The pourer can add or subtract one point from the drinkers’ next roll (cannot loop from 1-10 or vice versa), and if the drinker’s potty points do not max out, the pourer has to have a cup of this mixture as well (not counted towards pourers score). (italicized effect does not affect the pourer when they drink the mixture)
7: Orange + Orange || (Citrus Aftertaste) +3 PP. The pourer can add or subtract up to two points from the drinkers’ next roll (cannot loop from 1-10 or vice versa)
8: Teal + Yellow || (Mountain Revenge) +1 PP. The pourer can manually choose which cup their ball lands in next round, and the drinker has to skip the next round
9: Orange + Yellow || (Blessed Shot) +2 PP. The pourer can add or subtract one point from the drinkers’ next roll (cannot loop from 1-10 or vice versa), and the pourer can manually choose which cup their ball lands in next round.
10: Orange + Teal || (Loser Lane) +2 PP. The pourer can add or subtract one point from the drinkers’ next roll (cannot loop from 1-10 or vice versa), and the drinker has to skip the next round.

Potty Points: 6
Total Cups Consumed: 4

+2 on Connie's last roll

"Oooh!! I call that a Regal Mess~" She giggled before passing the redblood another drink. "Though this one is faaaar better!! Try it dearie!" Sure she was shoving all her drinks at the other so she could win but hey, Eridia was doing her a favor. Kids couldn't do this sort of activity now could they?

Plus, the faster she won, the faster she'd get to try all her cans.

leon_a_darkangel
driiiiiiiink
 
PostPosted: Sat Mar 25, 2017 1:45 pm
Keionx Rutace Xionek Heronn
Quote:
Team Paint-Me-Orange vs NPC
Place: 3
Turn: 1/4, PRE ROUND


Here she was - staring across a net at two trolls of little consequence, the honor of her blood on the line. Keionx had been training for this all Bloodfest. She'd even practiced with Caiden beforehand, covering them both in playful practice paint. Orange, of course, but several shades. They were a very distinctive team.

She'd trained with Caiden. She'd endured his booth. And now, lei-adorned, paint decorated, warmed up and ready, she would bring them both to victory.

"Ready?" she asked Caiden, expression wild.

micillia
 

DraconicFeline

Hilarious Genius

9,175 Points
  • Autobiographer 200
  • Brandisher 100
  • Timid 100
Micillia rolled 0-sided dice: Total: 0 (-0)

Micillia

Dapper Duck

PostPosted: Sat Mar 25, 2017 1:46 pm
Volleyball - pre-round
Spot 1
Spot 2 --Caiden
Spot 3 --Kieonx
Spot 4  
DraconicFeline rolled 1 4-sided dice: 1 Total: 1 (1-4)
PostPosted: Sat Mar 25, 2017 1:48 pm
Keionx Rutace Xionek Heronn
Quote:
Team Paint-Me-Orange vs NPC
Place: 3
Turn:1/4, BUMP


"Sending thee the ball!" she called to Caiden, watching the other team's movements hungrily. There was no room for losing here, only winning, only success. She owed it to Caiden and to the Initiative to comport herself well, here. "Catch!"

micillia
Let me know if you want me to change any of my fills
 

DraconicFeline

Hilarious Genius

9,175 Points
  • Autobiographer 200
  • Brandisher 100
  • Timid 100
Micillia rolled 1 4-sided dice: 4 Total: 4 (1-4)

Micillia

Dapper Duck

PostPosted: Sat Mar 25, 2017 1:50 pm
Volleyball - pre-round
Spot 1
Spot 2 --Caiden
Spot 3 --Kieonx
Spot 4

Round 1
Kieonx served to spot 1 -miss-
Caiden bumps to spot 4 -miss-
Kieonx spikes across net
Enemy 1 @ spot #
Enemy 2 @ spot #
Ball hits spot # -hit/miss-  
DraconicFeline rolled 3 4-sided dice: 2, 1, 1 Total: 4 (3-12)
PostPosted: Sat Mar 25, 2017 1:56 pm
Keionx Rutace Xionek Heronn
Quote:
Team Paint-Me-Orange vs NPC
Place: 3
Turn:1/4, Spike

2, 1 = NPC Trolls
1 = Throw -> NO SCORE sad

Pre-round 2: Keionx is now at place 3


Keionx recieved the now paint-stained ball and, with a mighty leap, sent it hurtling onto the other troll's side. Her soul thirsted for the sight and sound of the ball on sand, the cry of GOAL! It was not sated. One of the other trolls intercepted it first.

"Damn..." she growled. She did not like to lose... but then, the night was still young. She needed to keep her eyes on the game at hand, and not let this bad luck be the defining point of the battle. "Your turn to spike, Caiden?" she asked him, deciding to remain in one place for the time being.

micillia
 

DraconicFeline

Hilarious Genius

9,175 Points
  • Autobiographer 200
  • Brandisher 100
  • Timid 100
Sypon rolled 1 10-sided dice: 10 Total: 10 (1-10)

Sypon
Vice Captain

PostPosted: Sat Mar 25, 2017 1:59 pm
Skyli Peep


Hivestuck
User Image - Blocked by "Display Image" Settings. Click to show.

My name is: Tamiya Aiguma
My team is: Purple
My cup formation is:
1: Blue/Green (AQUAPISS) +4 PP – the pourer can switch out one drink on their side with a new mixture, and the drinker can switch out one drink on the pourer’s side with a new mixture (must use sodas originally selected, 5 shot limit ignored)
2: Orange/Blue (NASTYASS) +4 PP The drinker can switch out one drink on the pourer’s side with a new mixture (must use sodas they selected initially, 5 shot limit ignored), and the pourer can add or subtract one point from the drinker’s next roll
3: Yellow/Orange (DAYSAUCE) +2 PP The pourer can add or subtract one point from the drinker’s next roll, and the pourer can manually choose which cup their ball lands in next round.
4: Yellow/Orange (DAYSAUCE) +2 PP The pourer can add or subtract one point from the drinker’s next roll, and the pourer can manually choose which cup their ball lands in next round.
5: Green/Yellow (********) +2 PP. The pourer can switch out one drink on their side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored), AND the pourer can manually choose which cup their ball lands in next round.
6: Blue/Green (AQUAPISS) +4 PP – the pourer can switch out one drink on their side with a new mixture, and the drinker can switch out one drink on the pourer’s side with a new mixture (must use sodas originally selected, 5 shot limit ignored)
7: Yellow/Orange (DAYSAUCE) ) +2 PP The pourer can add or subtract one point from the drinker’s next roll, and the pourer can manually choose which cup their ball lands in next round.
8: Blue/Green (AQUAPISS) +4 PP – the pourer can switch out one drink on their side with a new mixture, and the drinker can switch out one drink on the pourer’s side with a new mixture (must use sodas originally selected, 5 shot limit ignored)
9: Orange/Green (VIELLI SPECIAL) +3 PP The pourer can switch out one drink on their side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored), and the pourer can add or subtract one point from the drinkers’ next roll (cannot loop from 1-10 or vice versa)
10:Blue/Yellow (MOON MIST) +3 PP - The drinker can switch out one drink on pourer’s side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored), AND the pourer can manually choose which cup their ball lands in next round

Potty Points: 2
Total Cups Consumed: 1


"Tamiya. She. Looking forward to downing such delectable bladder busters with you. Mahmud." She responded.

Tamiya looked the troll over. Average, fairly curly, but otherwise basic and fearful. She was a little bit nervous herself, to be truthful - soda consumption was something that Tamiya had "trained" in all her life, and to be blunt removing her hakama for bathroom trips would be tiresome if she lost. Overall, it would just be no good.

She began to set up her cups. Let us begin.

"KOBE"

10: Teal - Orange (Not-so-secret Agent Orange) +2 PP (Drinker skips next round, Pourer changes Drinker's next roll by one)  
Micillia rolled 1 4-sided dice: 3 Total: 3 (1-4)
PostPosted: Sat Mar 25, 2017 1:59 pm
Volleyball - pre-round
Spot 1
Spot 2 --Caiden
Spot 3 --Kieonx
Spot 4

Round 1
Kieonx served to spot 1 -miss-
Caiden bumps to spot 4 -miss-
Kieonx spikes across net
Enemy 1 @ spot 2
Enemy 2 @ spot 1
Ball hits spot 1 -miss-

Round 2
Caiden serves to spot 3 -hit-
BOOSTS to add to this round: 1) Can re-roll on a miss in the Spike round or 2) Can double their score from the Spike round IF they get points.  

Micillia

Dapper Duck

DraconicFeline rolled 1 4-sided dice: 2 Total: 2 (1-4)

DraconicFeline

Hilarious Genius

9,175 Points
  • Autobiographer 200
  • Brandisher 100
  • Timid 100
PostPosted: Sat Mar 25, 2017 2:01 pm
Keionx Rutace Xionek Heronn
Quote:
Team Paint-Me-Orange vs NPC
Place: 3
Turn:2/4, Set

BONUS: Reroll on spike miss!


Caiden's serve had been so inspiring, her catch so smooth - Keionx felt that maybe things would definitely turn in their favor. She sent it back in a glorious arc that sailed right for Caiden as if destined to be his.

Yes. This was how the game was meant to go...

micillia
 
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