Character's Rank: A Rank
Link to Character's Profile: x
Link to Last Character Update:
Link to Posts: SP Claim
March AP Claim
AT Tune Up, Creation and AT Weapon Creation
Custom Approvals following post too!
Parts Added:
Parts Removed:
AP Added: +30
AP Spent: 12 = Used last fusion on Kefla Rising, No Tickets Left, +10 for SS and +2 for C rank
Stats Added: Battle: +40 Strength Tuner Stats: +70 ( +40 From Tu's, +15 from AT's +15 from AT Weapon ) +25 Acceleration and Stamina
Trick(s) Added: Tricks that were rewritten: Eerie Silence, Sound Bullet ( Bullet Scream ), Vibration Nullification
New: Shield of the Aegis, [ LOCKED ] Kefla Rising, Pressure Beat
Trick(s) Removed:
[imgright]https://i.imgur.com/mLMQlue.png?1[/imgright]
[b][size=14]________________________________________|C|haracter |I|nformation[/size][/b]
[size=11][b]Full Name: [/b] Ritzkuni Artamania
[b]Nicknames: [/b] Ritz
[b]Age: [/b] Nineteen
[b]Birthdate: [/b] August 21st
[b]Sex: [/b] Female
[b]Sexual Orientation: [/b] Non-existent ( Demisexual)
[b]Height: [/b] 5' 5''
[b]Weight: [/b] 142 lbs
[b]Physical Description: [/b] A young straw blond with strong thick legs and some obvious signs of muscle, she has almond shaped eyes that are the color of rubies ( Minor Albinism, sensitivity to extreme light ). Not extensively tall and well endowed where it counts, looks foreign in Asian countries but very at home in America. Has a long scar on her arm and a [url=https://i.imgur.com/rAVxOEp.jpg]new tattoo[/url] in the middle of her back.
[b]Personality: [/b] A perfect example of a strong willed and stubborn woman. She fails to be enticed by the ideals of what is 'justice' as seen by the world around her and does things of her own accord, usually based on a whim. Trust isn't easy to come by with her neither is her friendship or loyalty, her stubborn attitude makes it hard to get past the rough and violent exterior she tends to exude. Self assured and confident in her abilities it is rare for the young woman to back down in most any situation, unfavorable or not she is more likely to spit in the eye of the person she is talking too if they haven't treated her with proper respect. Hot headed to a fault and blunt Ritz was never one to sugar coat or be entirely kind, straight to the point makes her easy to converse with. Analytical with guts she would run straight to a fight if she thinks it will give her some form of knowledge somewhere along the line, though generally she head longs into a fight because she finds it amusing. Losing isn't a big deal to her so taking a beating isn't something that would phase her, she also seems to give no ******** about her reputation. Violent to friend and foe alike she doesn't particularly differentiate the two any longer due to various situations with others. A mild persecution complex plagues her as she feels everyone is basically her enemy until they are proven to be trustworthy, which is difficult.
[b]Backstory: [/b] Born and raised completely and utterly in Japan. Father was an American chef who ran restaurants around the world in an 'open and close' style. His last shop opened in Japan in the Kansai district where he met Ritz's mother a business mogul who worked her a** off to get where she is today. They fell in love and well she was conceived before marriage was even involved and her dad was absolutely adoring of her. She looks mainly like a miniature version of her mother, but possesses her father's sharp eye'd gaze and his general will and natural ability. Her father raised her mainly since her mother was able to provide with ease for the both of them. He closed his restaurant until Ritz was old enough to go to school so that he could take care of her. Cooking, cleaning, chores anything and everything was taught to her by her father while her mother taught her the more feminine things like fashion, being gentle, and little things like that. Her strong will came from both her parents, her stubborn attitude from her mother and her hidden caring side from her father. When Ritz was nine her father died of cancer, he didn't tell his family about it what so ever and knew about it for years. Leaving a simple letter with an apology and an explanation. She was young and had a difficult time coping, her mother had turned to weed to cope with her consistent stress and pain and left Ritz to basically fend for herself. Ritz became an adult and in her own way coped by acting as if it never happened, ignoring the entirety of the pain and never facing it once. At seventeen she has yet to face the pain of the loss of her father which has made her incapable of accepting others as part of her life. Joining the AT world at thirteen sheerly because it looked fun. R̶͞í̵t̢͜z̀͘ ̵̵͘͢͜w̨͘ǫ̴ừ̴̸l̵̨͡ḑ҉͘͘ ̷҉̨ę̶͜͞v̢̀͟͟͠e͟͏̨̀n̶̶̨͢t̨̀͠u̸͢͢a̵͞ĺ͟͝l҉̶͢y̕͘ ͘͡ę̀͘n̡d͏́̀͞ ̨́̕͡u̷̸͢͝p̴̷̷̛͠ ̡̢j̨̕͞ó̷̸i̷̸̕ń̴̨͞͝í̀͢n̴̛͢͠͏g̸̢̢͜ ҉́̕͠á̴͡n̷̷͏ ͟͜A̶̛T҉̵͘͟ ̵̸̛̀ţ̀e͏͝a҉̨͟͡͝m̷̡͡ ̶̡̨͡ḉ҉̴a̴҉̶ļĺ̡͏͟e̢͢͡d̨͟͞͠ ̷͘͠͏M̷̸͜͢e͟͟ŕ̶̕͜͠r̕̕ỳ̵̀ ̷͜͝a̴͘ǹ̸҉̕d͢͜ ͘͢͏҉H̸͠e̴̸̡͜͡l҉̛ĺ̡̨ ̶̨͡a̡͝ ̴s͘͜͝h̴̀͏ơ̵̶͡r͠͝t͢͏̕͞ ̶͟͝ţ̸́͘i̧̛͘͜͡m̴̧͜e̵͢͞͠ ̧l̶̕͟͠ą͟t̶̡͏e̴̶̡͡r͘҉̢͢ ̨͟͝a̶̶̧̨̛n͏̵d̷̀͜͠ ̵̀ḿ́̕a̛̛k̷ì̧͟n̢͜g̸̶̢̢͠ ͏̸́f̨̀͟r̸̷̢̕i̢͡é̡̨̀͢n̡͜͞d̴̸̷͢͜s̀͟͏́ ̷w̸̵̢͢i̧͘̕͜͡t̨́̀h̕͟͜͞ ́͢R̵͢͟͞ì̶l̀͜͟͠é̷y̷̶̡͢.̕͠͝҉̛ ̷̢̡̢͞ ̀́͘S̴҉̛͝h̴̶̕ȩ̴ ̀͟w̴o̡͡͡u̡͟͡l̡͜͝d́̀͟҉ ̷͠h̛͘a̴͡v͠ȩ̧́͝ ̴̸̨̨́ą̴͢ ͜͡͠s̴̨͟͝͡ȩ͢ǹ̴̕͏͜s͏̧͟e̴ ́͘͡o҉̴f̧̨͡͏ ̸̸̨b̧̛e̡̨l̴̷̛͡ǫ͜͡n̡͠ģ́͡i̡̧͘n̨͟͞͝g̸̨̛͢͝ ̵̡̀͢ą̸̴͘͡n͢d̢͢ ̶s̷̡͢͞l̡ǫ̷̀͝ẃ̨l̸̴͢҉y̶͜҉͏̨ ̴̸̨͞s̢̢͟͜t̨̛̀͝a̧̕ŗ̧̡͠t̨ę͟d̢́͏ ̷̢͟t̷͏̸͢ò̶͜͟͝ ̴̕s̵̶̡҉h͏͞ȩ̴̴́d͏̡ ̨͠͝t͜͜͜͞h̸̷̸à̛̀̕͟t̴̨́͘͟ ̴̵̡́͘ḑ̸͞è̢́͜f̸͞҉̕e̵̕͡͞͞ǹ̕s̢̕͠į̸̴͢͜v̶̸͠͝͡e̢͝ ̵̵͘͠s̛͝h̡͢è̵̢̕l͏͢͠͡ĺ̢͢ ̷̢͡͠ś̸h̴́͢͞ȩ̵͝͠ ͘͏͘h͏̧͟ą̶̕͢͠d̷͝ ̧̛i̵̴̡͞n̸͘͞͠͠ ҉̶͟p͘͏͝ĺ̷́͠a̸̛҉͡c̶̶̸̀̀ę̸̨ ̸̢̛͞f̡̀͞ó̶̷͞r̢̛҉͏ ̶̡̛́́s҉̸́u͢͢c̀͝h̷͠ ̶̵̡̨a̴̶ ̡̕l̵̴̛͞o̕̕͞͏n̸̡͠͞͝g͟͞ ̵͞ţį̡͘҉͢m҉e͡͏͘͞.̢̕͞ ̵̷̡̛́T̴̕͠h̵̵̴̛è̢̧͢ ̛́͞s̴͘͜ú҉̴͠͏ḑ̴̵̸̢d͜͢͞e̡̕͝͡ǹ͢͠ ҉̶͟͠b́͏̴҉̛r̴̨ȩ̶́̀́a̵̛͜͢͟k̴̛̕͟͝ ̢́͏̀͘ų͝͡p̸̵̢̕͟ ̸̴͝͡a̸n҉́͏d͏̴̸̢̕ ̧͘͟͡d̴̸̢͝i̸̛͟͝s̶̨̛͘͟a̷͝p͜͠p͏e̸a̷̛̛͞ŗ̵͟a̴̡̛̕n̶̶̡c̴͟҉̛ę͜͝͡͝ ̡̕̕͠l̕͟e͏̕f̵̢̀͟͞t͝͠ ̡͜͢h̶̢̕͟͞e̸̛r̴̴͢ ̶̢ḑ̶͜i͏̶̀ş͠͏͜t̢̢̛͜r̵̨͠͡͠a̵͘u̢͢͞͞g͏h̸҉ţ̵̸͡ ̨͜f̴̡͘͜ò̶̕r̢͟ ̵̕̕͢à̡ ̧̀̕ỳ̴e̶̡a̴̡r̢̀,́͜ ̷̛à͡҉̡n̶̵d̶̴́͞͏ ̸̨̀̕͢n҉̸o̡̕͠ẃ̕͜ ̶̴́͠f̸̵̧͘i̕͞n̸͏ą̵̀̀̕l̴̨̀̕͠l̕͠y̢̡ ̡̕ço͘n͟͝f̴͝r͏҉̀͜o͜͞n̴͢t͟͟͏į̵̸̢͠ń̕͟͢͞g̡҉̶͡ ̧̛͞t҉̡h̶̸̶͟ę̨́͘ ́́͏͟͝e̴͝͝m̴̶̡͠o̵͡͝t̵̵i̡̛o̷̕n̵̨̛͟͡s̨ ̷̸̧́s͜͝͝h̛e͏̨͜͠ ̴͢͢͡f́҉̵̨e̶̢̧̛͞l̷̶̷͝͡t̢́ ̶̵s̸̀͠h̛͢͜͞e̵͜͟͝ ́͝e̕͝ǹ̴̶̕͞d̶̷̴e̸͘͟͞d̵̀͞ ̷̛͜u҉͏̀͢p҉̶́͘ ̕͡g̕͟e̴͠͞t̵͜͟͡t̷̛͝i̧̡͟ǹ̀҉g̵̵̡ ̷̴͘a͘͟͜͝ ̸̷͘d҉̨ó̵̶̡҉ó̸r̵̸͢ ̷̡͞͡͝ş̷͘ĺa҉̢͢m̷͟m̴͟҉͟͢e̢͠͝d̶̀͝ ̨̨̕í̴̡̢̛n̷̴ ̶̴͘͘͡h͏e̵̡̕ŕ̷̨͞҉ ̸̵͠f̢̡̀̀͝à̵̷̡̨c̨̢͞e̡͟͞.͢҉҉̨ Confronting the pain of her past and the present all at once she has changed into a more stone hearted woman. Ritz has started to build walls so high she can't even see the light.
[b]Country of Birth: [/b] Kansai, Japan
[/size]
[b][size=14]________________________________________|R|un |I|nformation[/size][/b]
[size=11]
[b]Road: [/b] Silent Road
[b]Rank: [/b] A
[b]Alias: [/b] Karma
[b]Shadow:[/b] [url=https://i.imgur.com/MNv5ORE.jpg]Violent Paragon[/url]
[b]Race: [/b] Human
[b]TOTAL AP:[/b] 40/65
[/size]
[size=11][u][b]R.E.A.D[/b][/u] → [/size][ 340 ]
[i][size=11]→ Acceleration:[/size][/i] [size=9][ 60 ][/size]
[i][size=11]→ Battle Strength:[/size][/i] [size=9][ 190 ] [ +50 ][/size]
[i][size=11]→ Stamina:[/size][/i] [size=9][ 90 ][/size]
[i][size=11]→ Jump:[/size][/i] [size=9][0][/size]
[i][size=11]→ Air Time:[/size][/i] [size=9] 75 [/size]
[size=11][u][b]TU R.E.A.D[/b][/u] → [/size][ 240 ]
[i][size=11]→ Acceleration:[/size][/i] [size=9][ 75 ][/size]
[i][size=11]→ Battle Strength:[/size][/i] [size=9][ 10 ] [/size]
[i][size=11]→ Stamina:[/size][/i] [size=9][ 75 ][/size]
[i][size=11]→ Jump:[/size][/i] [size=9][ 80 ][/size]
[size=11][b]→ Air Trecks: [ 雪の女のローブ ] Yuki-Ona's Cloak [/b][/size]
[list]► [size=9]Effects: -2% Wear when using Siphon Road Tricks
These AT's are designed with thin white fabric allowing the transmission of sound through many holes placed throughout the shoe. Sound can transmit through the material easily as well as take in air much better then before. The engine is designed to take more of a beating from dense air and has been given an extra compressor to assist with taking in of other tricks making it much more resilient then before. [/size][/list]
[list]► [size=9]TUs: 20 ACC | 0 STR | 20 STA | 40 JMP[/size][/list]
[size=11][b]→ Air Treck Weapon: [ 鬼手袋 ] Oni Gauntlet [/b][/size]
[list]► [size=9]A material made of metal that can be easily spotted upon the hand, it has a brace that wraps around the wrist to lock it in place. Triggers spread along the folds of the ring and pinky finger so that when clenched activates the engine placed in the top of the metal setting, releasing the triggers allows the weapon to fire any consumed air. This weapon allows the user to user AT tricks that are projectile in nature to be launched from the hand rather then the foot. Only comes with one gauntlet. Gains wear the same way treks do. [/size][/list]
[size=14][b]________________________________________|T|rick |I|nformation[/b][/size]
[size=11]
[color=white]---[/color][b]Road Tricks[/b][/size]
[spoiler][size=9][color=white]-----[/color][b]→[/b] { Metronome l Rank F }
[color=white]-------[/color]► The unique riders of the Ring Road begin their journey with the realization of a very basic, but extremely innate, 'talent'. The link tuner has a natural affinity for 'time', having the degree of attention to such details that they are in tune to perfection in keeping time. Despite its simplicity, having "correct timing" is the basis of a Tuner who both examines and aligns with their sense of rhythm. This talent extends into an ability to recognize familiar riders by the sound of their A-T. This trait works best when the tuner has personally worked on the skates.
[color=white]-----[/color][b]→[/b] { Rising Action Kick l Rank F }
[color=white]-------[/color]► A beginning rider of the Over Road starts with the basic understanding of the 'Windmill Theory', making use of it in a very simple way. The basic circulation of wind during movement in a run is focused at the ATs, being ventilated before a 'thrusting' release from both ATs at once. This apparent 'boost' to the user is actually an offensive type trick, giving the user a compressed physical impact depending on the amount of wind gathered before the missile-like impact is made. If performed inside of a tailwind, the user can actually change direction to follow any curve or invert at an increased rate. This initially appears to be riding on air but is so brief and short-lived that it's obvious the user has no extended flight time. This is a D Class trick.
[color=white]-----[/color][b]→[/b] { Quick Fix l Rank C }
[color=white]-------[/color]► With the introduction of tool usage in the tuner's inventory, they can take advantage of their natural talents to a more advanced level than any time prior. Though tuners are not judged by the speed of their work, but by the quality, they also may find themselves in dire need of the former. For that reason, the user may implement 'makeshift repair' tactics, performing their tool based run with increased efficiency as a result. With the usage of a tool similar in appearance to a stenographer's typewriter, the tuner can get a physical read of the Air Treck's current state, allowing them to mentally diagram and optimize necessities in repair based on a number system read out. What the tuner does afterward is assessed the necessities in treck wear, performing a quick repair based off of the diagnosis. If incorrect hold of the necessary materials, the tuner can go so far as to fully reassemble what would've appeared to have been an unusable pair of skates. However, the repair does not account for a full maintenance check up and will show quicker wear than usual if left unattended. A quick fix can only be used on treks in the yellow or red "zone", and from that point on, the amount of wear caused from every trick is doubled until an out-of-combat tune is performed. (The x2 wear stacks with each Quick Fix applied to the treks)
[color=white]-----[/color][b]→[/b] { Deconstruction l Rank C }
[color=white]-------[/color]► With their advanced knowledge pertaining to the functions and customizations of Air Trecks, a tuner has the apprehension to break apart Air Treck Technology with only a passing moment. If the target is within arm's reach, the tuner can quickly dismantle the advanced piece of technology beyond immediate repair (Quick Fix). The speed in which the process can be completed is dependent on the skill of the tuner and how heavily customized the Air Treck Technology is. Unfortunately, anything created by Axis can only be destroyed by Axis, regardless of the tuner's rank and other capabilities.
- You can not deconstruct Air Treck equipment of a higher or equal rank that you're capable of creating.
[Example: C Rank Tuners can not destroy S Class Air Trecks. A rank Tuners can not destroy A Class Air Trecks.]
[color=white]-----[/color][b]→[/b]{ Climax Cannon l Rank C }
[color=white]-------[/color]► The Over Road rider has advanced to the point that their understanding of the Windmill Theory and it's execution is to a more malleable degree. In this offensive technique, the user applies the theory to a wide arcing kick of some kind. At the peak of their kick's height, the wind is gathered and compressed in one swoop of the limb, causing a nitrous-like stream of wind to follow the kick's path. This forces the kick to be completed in a linear path from that point on, propelling the limb to follow it's course. At the end of the process, the accumulated wind explodes outwards the direction intended, expanding to form a what would appear to be a massive 'barrel' before the Over rider. This chamber is just a visual effect of displaced air, the actual attack being a fired beam of compressed wind energy. The pressurized cannon explodes with a concussive force upon impact, being enough to shatter wood and dent weak surfaces.
[color=white]-----[/color][b]→[/b]{ Reverse Windmill l Rank C }
[color=white]-------[/color]► Much like the trick True Resistance this trick uses the mechanics of the Over Road in order to suck in air from in front of the user and blow it back out behind them. However this specific trick is more focused on speeding up the user than to slow down the opponent the trick no longer making use of riding backward. In this addition the user looks straight ahead allowing the wind being blown behind the rider to speed him up significantly during the duration of the boost.
- During the boost period the users speed is increased by ten
- The boost lasts for three posts before diminishing.
[color=white]-----[/color][b]→[/b]{ Conclusive Counter l Rank A }
[color=white]-------[/color]► By this point, the rider's comprehension of the Windmill Theory and Counter Current has reached mastery level. The Over Rider can now take their theory to the extreme, affecting other rider's wind. In this technique, the user absorbs another user's wind, funneling it into their run to be pressurized. Despite its similarity in appearance to the Climax Cannon in execution, the user robs weaker wind masses and expends upon their power through compression. The Over Rider will finish the technique by kicking, releasing a highly potent gale with a more solid feel than most air or wind-based attacks. Conclusive Counter's suction capabilities allow it to nullify any lower ranking wind interfacing tricks and subsequently re-release them for a powerful return fire.
[color=white]-----[/color][b]→[/b]{ Trick Name l Rank }
[color=white]-------[/color]► { Description } [/size] [/spoiler]
[size=11][color=white]---[/color][b]Trick Passes[/b][/size]
[spoiler][size=9][color=white]-----[/color][b]→[/b] { Super Stride IV Sonic Boom l Rank C }
[color=white]-------[/color]► This basic ground technique is used for evasion in a run as well as a manner of striking enemies on either side of the user with ease. The trick is usually practiced by criss crossing bottles or cans, performing rudiment 'Karaoke' styled feet transitions with the skates at top speed. The result is the ability to zig zag in short bursts to the left and right, able to veer with at least a seven foot distance between each strides beginning and end point. This allows the user to evade incoming projectiles of small size or maneuver to melee attack enemies in rapid succession. Ducking, spinning, and crouching are common variations of movements for this trick. This is a valuable asset to the rider's vocabulary, no doubt.
[color=white]-----[/color][b]→[/b]{ Air Method to Spin that Grab Moonride l Rank F }
[color=white]-------[/color]► This flashy technique is used for aerial vaulting to bypass other riders in an array of acrobatic maneuvers. The arching trick begins with a diagonal jump, appearing as though the body is intended to simply go through a forward flip. Not long after gaining air does the user tilt forward and aside in a three hundred and sixty degree corkscrew. During this motion the body is constantly in an arcing path, turning and contorting in a slow and steady aerial gyroscope. Once exiting the corkscrew the user's frame is turned horizontally, upper body still winded as they turn and perform an inverted split with their legs. After this peak maneuver the user turns with their back facing the intended landing area. During the entire way down, the user performs a singular somersault, stabilizing for the backwards riding skid to a stop.
[color=white]-----[/color][b]→[/b]{ Moon Walk l Rank F }
[color=white]-------[/color]► The "Moon Walk" skill is a supplementary one, becoming usable at any point in time after learning. This AT riding skill is an advancement upon the user's reverse riding. With this ability, the rider can skillfully ride backwards with the same versatility as they do forward. The rider is only required to keep track of their rear every so often, making sure they can tell where they're going. The higher rank the rider is, the less frequent this glancing back is required. Riders of [ B Class ] and above appear to not even have to look where they're going over. Their general skills allow them to ride backwards with optimal efficiency, only needing a single look of whatever is going to be behind them to keep track of what's going on or could happen. This pertains to things such as cars, ledges, or other obstacles where the user could simply maneuver over them as if to have predicted their coming.
[color=white]-----[/color][b]→[/b]{ Trick Name l Rank }
[color=white]-------[/color]► { Description } [/size] [/spoiler]
[size=11][color=white]---[/color][b]Custom Tricks[/b][/size]
[spoiler][size=9][color=white]-----[/color][b]→[/b] { Solid Step l Rank F }
[color=white]-------[/color]► The user is capable of using the basics of their road and very briefly can create a step with their AT's by solidifying the air directly beneath their AT's allowing for a quick leg up or some quick maneuvers. Can only produce a single step per AT.
[color=white]-----[/color][b]→[/b]{ Vibration Nullification l Rank SS }
[color=white]-------[/color]► The user creates sound waves by manipulating the compressed air between themselves and the area around them, creating a high frequency sound that can not be heard by the human ear. This sound wave is produced in a sphere around the user and echoes outward to nullify any vibrations that get trapped with the user's vibrations. This technique affects a twenty-five foot area in a sphere around the user.
[color=white]-----[/color][b]→[/b]{ Sound Pressure l Rank F - King }
[color=white]-------[/color]► The user creates a solidified area around themselves ( dense air ) that becomes harder to breath and uses the air as a medium to create vibrations within the dense air amplifying it's affects. The dense air causes damage to AT's by increasing the wear on them when they manipulate the area around the user ( unless Over Road ). The dense air increases in size and effectiveness based on rank of the trick used. It applies 1 time per a trick used in a post. ( I.e. If the user uses 2 tricks it only applies once )
F: 3 Feet - 1%
E: 5 Feet - 3%
D: 8 Feet - 5%
C: 10 Feet - 7%
B: 15 Feet - 9%
A: 20 Feet - 12%
King: 30 Feet - 15%
[color=white]-----[/color][b]→[/b]{ Bullet Scream l Rank A }
[color=white]-------[/color]► The user creates sound waves that are of a high frequency and compresses them into a tight pocket of air with solidified air. The user then proceeds to release the soccer ball sized object in an unstable state, the screaming projectile moves through the air at a fast right sounding similar to a sonic boom when one gets within five feet of it. The unstable air encasing it is easily disturbed and causes an explosion similar to Eerie Silence that releases both a concussive force as well as the trapped sound causing those that are within five feet of the explosion to be deaf for a single post. The ball travels until it has hit something solid or is otherwise disturbed, it creates a seven foot explosion around itself and is capable of destroying tricks that get hit by the blast or the bullet itself. Destroys tricks that are weaker then it and cancels out with tricks the same rank.
[color=white]-----[/color][b]→[/b]{ Eerie Silence l Rank B - S }
[color=white]-------[/color]► Using the basis of the Silent road and creates sound waves that entrap other vibrations by changing their frequency while being affected by the dense air. The dense air is continuously drawn in and released that will create an area around the user that seems to go dead silent as this entraps all sound produced from any and all mediums. Upon release of this compressed sound and air the user becomes the epicenter of a concussive force that moves in a 360 degree sphere even breaking up the ground and crushing it around them. Those near by can hear the sound of screeching and garbling noise that overlaps most other noises due to the compressed air that rushes out like a pressure rolling through their bodies. The concussive force only extends up to fifteen feet around them, the ground is only destroyed up to 6in deep. The sound waves that move through the area extend up to twenty feet ( five feet from the concussive force ) around the user and can nullify tricks any rank lower.
[b]B:[/b] 20ft Range
[b]A:[/b] 25ft Range
[b]S:[/b] 30ft Range
[color=white]-----[/color][b]→ [LOCKED][/b]{ Kefla Rising l Rank King/IA }
[color=white]-------[/color]► The user releases a high frequency wave that pushes through all mediums around the user, they then rapidly draw it back in devouring the sound and air with their AT's and creating a silent and airless space around them. The user as well as all those within the area are left without any form of oxygen to breath in, the user proceeds to then release all of the sound and air back out in an unstable manner creating an explosive force around the user that pushes out up to fifty feet from the user. This tears up turf, shakes buildings and makes those within ten feet of the blast zone sick from the high frequency that is released along with the unstable compressed air. Those affected by the high frequency experience extreme vertigo and are unable to hear for a post due to the deafening sound of the blast sounding similar to a shotgun fired close to the ear.
[color=white]-----[/color][b]→[/b]{ Pressure Beat l Rank C }
[color=white]-------[/color]► The user creates sound waves at different densities while keeping the same frequency, the user uses a low frequency while creating more solidified air that moves along with the sound creating a pressure style feeling as when one listens to a bass heavy song. The sound transmits low and slow like a heart beat and creates a pressurized force that can hit those around them up to ten feet away. Those affected by this sound experience nausea and confusion as their organs can not stand the sound moving through them. A single post will not affect a target immediately, however prolonged or repetitive attacks from this trick ( I.E. Entering and re-entering an affected area will not reset the post count before one is heavily affected. ) can experience vomiting, bloody noses as well as possibly going cross eye'd briefly were they to continue to stay in the afflicted area. The user must pay the cost each time the trick is used in a post.
1 Post: No real affect, just a mild headache.
2 Posts: Afflicted start to feel Nauseous.
3 Posts: Afflicted get a piercing headache ( +1 Stamina Cost )
[color=white]-----[/color][b]→[/b]{ Shield of the Aegis l Rank SS }
[color=white]-------[/color]► The user produces sound waves at a severely high frequency, however the sound isn't transmitted rather it is condensed in highly compressed air making a solidified shield that doesn't seem to be there. Using similar ability to the Rumble Wall the user creates a three foot thick area of compressed air around themselves that takes in tricks and neutralize them. This trick has to be prepped for prematurely meaning this requires a post prior to being able to activate it. The trick can be maintained as long as the user is actively paying for it. The user can not release other tricks while this is being used otherwise the shield will break. The space inside the shield ( that doesn't have the extremely harmful frequencies ) it roughly two feet around the user.
[color=white]-----[/color][b]→[/b]{Trick Name l Rank}
[color=white]-------[/color]► {Description.}[/size] [/spoiler]
[b][size=14]________________________________________|I|nventory |I|nformation[/b][/size]
[size=11][b]→[/b][/size] HP Compaq 6005 SFF PC
[list]► [size=9] A black laptop that has a 24in screen and runs on a 64-Bit Operating System, it has 1TB of Memory. [/size][/list]
[size=11][b]→[/b][/size] Stylo 4G
[list]► [size=9]A sleek black phone with touch screen. Is R.E.A.D. enabled.[/size][/list]
[size=11][b]→[/b][/size] Hand Wraps
[list]► [size=9]Standard issue for fighters.[/size][/list]
[size=11][b]→[/b][/size] Panasonic HC-X1000 18.91 MP Ultra HD Camcorder - 4K - Black
[list]► [size=9]A high definition camcorder with a rechargeable battery and a 1TB data chip installed inside. [/size][/list]
[size=11][b]→[/b][/size] Deep Crimson Fox Wallet
[list]► [size=9]A leather wallet with a crimson and white pattern like a foxes. Strapped to a belt loop with a thick metal chain.
○ Contains: 0 Ryo [/size][/list]
[b][size=14]________________________________________|C|haracter |I|nformation[/size][/b]
[size=11][b]Full Name: [/b] Ritzkuni Artamania
[b]Nicknames: [/b] Ritz
[b]Age: [/b] Nineteen
[b]Birthdate: [/b] August 21st
[b]Sex: [/b] Female
[b]Sexual Orientation: [/b] Non-existent ( Demisexual)
[b]Height: [/b] 5' 5''
[b]Weight: [/b] 142 lbs
[b]Physical Description: [/b] A young straw blond with strong thick legs and some obvious signs of muscle, she has almond shaped eyes that are the color of rubies ( Minor Albinism, sensitivity to extreme light ). Not extensively tall and well endowed where it counts, looks foreign in Asian countries but very at home in America. Has a long scar on her arm and a [url=https://i.imgur.com/rAVxOEp.jpg]new tattoo[/url] in the middle of her back.
[b]Personality: [/b] A perfect example of a strong willed and stubborn woman. She fails to be enticed by the ideals of what is 'justice' as seen by the world around her and does things of her own accord, usually based on a whim. Trust isn't easy to come by with her neither is her friendship or loyalty, her stubborn attitude makes it hard to get past the rough and violent exterior she tends to exude. Self assured and confident in her abilities it is rare for the young woman to back down in most any situation, unfavorable or not she is more likely to spit in the eye of the person she is talking too if they haven't treated her with proper respect. Hot headed to a fault and blunt Ritz was never one to sugar coat or be entirely kind, straight to the point makes her easy to converse with. Analytical with guts she would run straight to a fight if she thinks it will give her some form of knowledge somewhere along the line, though generally she head longs into a fight because she finds it amusing. Losing isn't a big deal to her so taking a beating isn't something that would phase her, she also seems to give no ******** about her reputation. Violent to friend and foe alike she doesn't particularly differentiate the two any longer due to various situations with others. A mild persecution complex plagues her as she feels everyone is basically her enemy until they are proven to be trustworthy, which is difficult.
[b]Backstory: [/b] Born and raised completely and utterly in Japan. Father was an American chef who ran restaurants around the world in an 'open and close' style. His last shop opened in Japan in the Kansai district where he met Ritz's mother a business mogul who worked her a** off to get where she is today. They fell in love and well she was conceived before marriage was even involved and her dad was absolutely adoring of her. She looks mainly like a miniature version of her mother, but possesses her father's sharp eye'd gaze and his general will and natural ability. Her father raised her mainly since her mother was able to provide with ease for the both of them. He closed his restaurant until Ritz was old enough to go to school so that he could take care of her. Cooking, cleaning, chores anything and everything was taught to her by her father while her mother taught her the more feminine things like fashion, being gentle, and little things like that. Her strong will came from both her parents, her stubborn attitude from her mother and her hidden caring side from her father. When Ritz was nine her father died of cancer, he didn't tell his family about it what so ever and knew about it for years. Leaving a simple letter with an apology and an explanation. She was young and had a difficult time coping, her mother had turned to weed to cope with her consistent stress and pain and left Ritz to basically fend for herself. Ritz became an adult and in her own way coped by acting as if it never happened, ignoring the entirety of the pain and never facing it once. At seventeen she has yet to face the pain of the loss of her father which has made her incapable of accepting others as part of her life. Joining the AT world at thirteen sheerly because it looked fun. R̶͞í̵t̢͜z̀͘ ̵̵͘͢͜w̨͘ǫ̴ừ̴̸l̵̨͡ḑ҉͘͘ ̷҉̨ę̶͜͞v̢̀͟͟͠e͟͏̨̀n̶̶̨͢t̨̀͠u̸͢͢a̵͞ĺ͟͝l҉̶͢y̕͘ ͘͡ę̀͘n̡d͏́̀͞ ̨́̕͡u̷̸͢͝p̴̷̷̛͠ ̡̢j̨̕͞ó̷̸i̷̸̕ń̴̨͞͝í̀͢n̴̛͢͠͏g̸̢̢͜ ҉́̕͠á̴͡n̷̷͏ ͟͜A̶̛T҉̵͘͟ ̵̸̛̀ţ̀e͏͝a҉̨͟͡͝m̷̡͡ ̶̡̨͡ḉ҉̴a̴҉̶ļĺ̡͏͟e̢͢͡d̨͟͞͠ ̷͘͠͏M̷̸͜͢e͟͟ŕ̶̕͜͠r̕̕ỳ̵̀ ̷͜͝a̴͘ǹ̸҉̕d͢͜ ͘͢͏҉H̸͠e̴̸̡͜͡l҉̛ĺ̡̨ ̶̨͡a̡͝ ̴s͘͜͝h̴̀͏ơ̵̶͡r͠͝t͢͏̕͞ ̶͟͝ţ̸́͘i̧̛͘͜͡m̴̧͜e̵͢͞͠ ̧l̶̕͟͠ą͟t̶̡͏e̴̶̡͡r͘҉̢͢ ̨͟͝a̶̶̧̨̛n͏̵d̷̀͜͠ ̵̀ḿ́̕a̛̛k̷ì̧͟n̢͜g̸̶̢̢͠ ͏̸́f̨̀͟r̸̷̢̕i̢͡é̡̨̀͢n̡͜͞d̴̸̷͢͜s̀͟͏́ ̷w̸̵̢͢i̧͘̕͜͡t̨́̀h̕͟͜͞ ́͢R̵͢͟͞ì̶l̀͜͟͠é̷y̷̶̡͢.̕͠͝҉̛ ̷̢̡̢͞ ̀́͘S̴҉̛͝h̴̶̕ȩ̴ ̀͟w̴o̡͡͡u̡͟͡l̡͜͝d́̀͟҉ ̷͠h̛͘a̴͡v͠ȩ̧́͝ ̴̸̨̨́ą̴͢ ͜͡͠s̴̨͟͝͡ȩ͢ǹ̴̕͏͜s͏̧͟e̴ ́͘͡o҉̴f̧̨͡͏ ̸̸̨b̧̛e̡̨l̴̷̛͡ǫ͜͡n̡͠ģ́͡i̡̧͘n̨͟͞͝g̸̨̛͢͝ ̵̡̀͢ą̸̴͘͡n͢d̢͢ ̶s̷̡͢͞l̡ǫ̷̀͝ẃ̨l̸̴͢҉y̶͜҉͏̨ ̴̸̨͞s̢̢͟͜t̨̛̀͝a̧̕ŗ̧̡͠t̨ę͟d̢́͏ ̷̢͟t̷͏̸͢ò̶͜͟͝ ̴̕s̵̶̡҉h͏͞ȩ̴̴́d͏̡ ̨͠͝t͜͜͜͞h̸̷̸à̛̀̕͟t̴̨́͘͟ ̴̵̡́͘ḑ̸͞è̢́͜f̸͞҉̕e̵̕͡͞͞ǹ̕s̢̕͠į̸̴͢͜v̶̸͠͝͡e̢͝ ̵̵͘͠s̛͝h̡͢è̵̢̕l͏͢͠͡ĺ̢͢ ̷̢͡͠ś̸h̴́͢͞ȩ̵͝͠ ͘͏͘h͏̧͟ą̶̕͢͠d̷͝ ̧̛i̵̴̡͞n̸͘͞͠͠ ҉̶͟p͘͏͝ĺ̷́͠a̸̛҉͡c̶̶̸̀̀ę̸̨ ̸̢̛͞f̡̀͞ó̶̷͞r̢̛҉͏ ̶̡̛́́s҉̸́u͢͢c̀͝h̷͠ ̶̵̡̨a̴̶ ̡̕l̵̴̛͞o̕̕͞͏n̸̡͠͞͝g͟͞ ̵͞ţį̡͘҉͢m҉e͡͏͘͞.̢̕͞ ̵̷̡̛́T̴̕͠h̵̵̴̛è̢̧͢ ̛́͞s̴͘͜ú҉̴͠͏ḑ̴̵̸̢d͜͢͞e̡̕͝͡ǹ͢͠ ҉̶͟͠b́͏̴҉̛r̴̨ȩ̶́̀́a̵̛͜͢͟k̴̛̕͟͝ ̢́͏̀͘ų͝͡p̸̵̢̕͟ ̸̴͝͡a̸n҉́͏d͏̴̸̢̕ ̧͘͟͡d̴̸̢͝i̸̛͟͝s̶̨̛͘͟a̷͝p͜͠p͏e̸a̷̛̛͞ŗ̵͟a̴̡̛̕n̶̶̡c̴͟҉̛ę͜͝͡͝ ̡̕̕͠l̕͟e͏̕f̵̢̀͟͞t͝͠ ̡͜͢h̶̢̕͟͞e̸̛r̴̴͢ ̶̢ḑ̶͜i͏̶̀ş͠͏͜t̢̢̛͜r̵̨͠͡͠a̵͘u̢͢͞͞g͏h̸҉ţ̵̸͡ ̨͜f̴̡͘͜ò̶̕r̢͟ ̵̕̕͢à̡ ̧̀̕ỳ̴e̶̡a̴̡r̢̀,́͜ ̷̛à͡҉̡n̶̵d̶̴́͞͏ ̸̨̀̕͢n҉̸o̡̕͠ẃ̕͜ ̶̴́͠f̸̵̧͘i̕͞n̸͏ą̵̀̀̕l̴̨̀̕͠l̕͠y̢̡ ̡̕ço͘n͟͝f̴͝r͏҉̀͜o͜͞n̴͢t͟͟͏į̵̸̢͠ń̕͟͢͞g̡҉̶͡ ̧̛͞t҉̡h̶̸̶͟ę̨́͘ ́́͏͟͝e̴͝͝m̴̶̡͠o̵͡͝t̵̵i̡̛o̷̕n̵̨̛͟͡s̨ ̷̸̧́s͜͝͝h̛e͏̨͜͠ ̴͢͢͡f́҉̵̨e̶̢̧̛͞l̷̶̷͝͡t̢́ ̶̵s̸̀͠h̛͢͜͞e̵͜͟͝ ́͝e̕͝ǹ̴̶̕͞d̶̷̴e̸͘͟͞d̵̀͞ ̷̛͜u҉͏̀͢p҉̶́͘ ̕͡g̕͟e̴͠͞t̵͜͟͡t̷̛͝i̧̡͟ǹ̀҉g̵̵̡ ̷̴͘a͘͟͜͝ ̸̷͘d҉̨ó̵̶̡҉ó̸r̵̸͢ ̷̡͞͡͝ş̷͘ĺa҉̢͢m̷͟m̴͟҉͟͢e̢͠͝d̶̀͝ ̨̨̕í̴̡̢̛n̷̴ ̶̴͘͘͡h͏e̵̡̕ŕ̷̨͞҉ ̸̵͠f̢̡̀̀͝à̵̷̡̨c̨̢͞e̡͟͞.͢҉҉̨ Confronting the pain of her past and the present all at once she has changed into a more stone hearted woman. Ritz has started to build walls so high she can't even see the light.
[b]Country of Birth: [/b] Kansai, Japan
[/size]
[b][size=14]________________________________________|R|un |I|nformation[/size][/b]
[size=11]
[b]Road: [/b] Silent Road
[b]Rank: [/b] A
[b]Alias: [/b] Karma
[b]Shadow:[/b] [url=https://i.imgur.com/MNv5ORE.jpg]Violent Paragon[/url]
[b]Race: [/b] Human
[b]TOTAL AP:[/b] 40/65
[/size]
[size=11][u][b]R.E.A.D[/b][/u] → [/size][ 340 ]
[i][size=11]→ Acceleration:[/size][/i] [size=9][ 60 ][/size]
[i][size=11]→ Battle Strength:[/size][/i] [size=9][ 190 ] [ +50 ][/size]
[i][size=11]→ Stamina:[/size][/i] [size=9][ 90 ][/size]
[i][size=11]→ Jump:[/size][/i] [size=9][0][/size]
[i][size=11]→ Air Time:[/size][/i] [size=9] 75 [/size]
[size=11][u][b]TU R.E.A.D[/b][/u] → [/size][ 240 ]
[i][size=11]→ Acceleration:[/size][/i] [size=9][ 75 ][/size]
[i][size=11]→ Battle Strength:[/size][/i] [size=9][ 10 ] [/size]
[i][size=11]→ Stamina:[/size][/i] [size=9][ 75 ][/size]
[i][size=11]→ Jump:[/size][/i] [size=9][ 80 ][/size]
[size=11][b]→ Air Trecks: [ 雪の女のローブ ] Yuki-Ona's Cloak [/b][/size]
[list]► [size=9]Effects: -2% Wear when using Siphon Road Tricks
These AT's are designed with thin white fabric allowing the transmission of sound through many holes placed throughout the shoe. Sound can transmit through the material easily as well as take in air much better then before. The engine is designed to take more of a beating from dense air and has been given an extra compressor to assist with taking in of other tricks making it much more resilient then before. [/size][/list]
[list]► [size=9]TUs: 20 ACC | 0 STR | 20 STA | 40 JMP[/size][/list]
[size=11][b]→ Air Treck Weapon: [ 鬼手袋 ] Oni Gauntlet [/b][/size]
[list]► [size=9]A material made of metal that can be easily spotted upon the hand, it has a brace that wraps around the wrist to lock it in place. Triggers spread along the folds of the ring and pinky finger so that when clenched activates the engine placed in the top of the metal setting, releasing the triggers allows the weapon to fire any consumed air. This weapon allows the user to user AT tricks that are projectile in nature to be launched from the hand rather then the foot. Only comes with one gauntlet. Gains wear the same way treks do. [/size][/list]
[size=14][b]________________________________________|T|rick |I|nformation[/b][/size]
[size=11]
[color=white]---[/color][b]Road Tricks[/b][/size]
[spoiler][size=9][color=white]-----[/color][b]→[/b] { Metronome l Rank F }
[color=white]-------[/color]► The unique riders of the Ring Road begin their journey with the realization of a very basic, but extremely innate, 'talent'. The link tuner has a natural affinity for 'time', having the degree of attention to such details that they are in tune to perfection in keeping time. Despite its simplicity, having "correct timing" is the basis of a Tuner who both examines and aligns with their sense of rhythm. This talent extends into an ability to recognize familiar riders by the sound of their A-T. This trait works best when the tuner has personally worked on the skates.
[color=white]-----[/color][b]→[/b] { Rising Action Kick l Rank F }
[color=white]-------[/color]► A beginning rider of the Over Road starts with the basic understanding of the 'Windmill Theory', making use of it in a very simple way. The basic circulation of wind during movement in a run is focused at the ATs, being ventilated before a 'thrusting' release from both ATs at once. This apparent 'boost' to the user is actually an offensive type trick, giving the user a compressed physical impact depending on the amount of wind gathered before the missile-like impact is made. If performed inside of a tailwind, the user can actually change direction to follow any curve or invert at an increased rate. This initially appears to be riding on air but is so brief and short-lived that it's obvious the user has no extended flight time. This is a D Class trick.
[color=white]-----[/color][b]→[/b] { Quick Fix l Rank C }
[color=white]-------[/color]► With the introduction of tool usage in the tuner's inventory, they can take advantage of their natural talents to a more advanced level than any time prior. Though tuners are not judged by the speed of their work, but by the quality, they also may find themselves in dire need of the former. For that reason, the user may implement 'makeshift repair' tactics, performing their tool based run with increased efficiency as a result. With the usage of a tool similar in appearance to a stenographer's typewriter, the tuner can get a physical read of the Air Treck's current state, allowing them to mentally diagram and optimize necessities in repair based on a number system read out. What the tuner does afterward is assessed the necessities in treck wear, performing a quick repair based off of the diagnosis. If incorrect hold of the necessary materials, the tuner can go so far as to fully reassemble what would've appeared to have been an unusable pair of skates. However, the repair does not account for a full maintenance check up and will show quicker wear than usual if left unattended. A quick fix can only be used on treks in the yellow or red "zone", and from that point on, the amount of wear caused from every trick is doubled until an out-of-combat tune is performed. (The x2 wear stacks with each Quick Fix applied to the treks)
[color=white]-----[/color][b]→[/b] { Deconstruction l Rank C }
[color=white]-------[/color]► With their advanced knowledge pertaining to the functions and customizations of Air Trecks, a tuner has the apprehension to break apart Air Treck Technology with only a passing moment. If the target is within arm's reach, the tuner can quickly dismantle the advanced piece of technology beyond immediate repair (Quick Fix). The speed in which the process can be completed is dependent on the skill of the tuner and how heavily customized the Air Treck Technology is. Unfortunately, anything created by Axis can only be destroyed by Axis, regardless of the tuner's rank and other capabilities.
- You can not deconstruct Air Treck equipment of a higher or equal rank that you're capable of creating.
[Example: C Rank Tuners can not destroy S Class Air Trecks. A rank Tuners can not destroy A Class Air Trecks.]
[color=white]-----[/color][b]→[/b]{ Climax Cannon l Rank C }
[color=white]-------[/color]► The Over Road rider has advanced to the point that their understanding of the Windmill Theory and it's execution is to a more malleable degree. In this offensive technique, the user applies the theory to a wide arcing kick of some kind. At the peak of their kick's height, the wind is gathered and compressed in one swoop of the limb, causing a nitrous-like stream of wind to follow the kick's path. This forces the kick to be completed in a linear path from that point on, propelling the limb to follow it's course. At the end of the process, the accumulated wind explodes outwards the direction intended, expanding to form a what would appear to be a massive 'barrel' before the Over rider. This chamber is just a visual effect of displaced air, the actual attack being a fired beam of compressed wind energy. The pressurized cannon explodes with a concussive force upon impact, being enough to shatter wood and dent weak surfaces.
[color=white]-----[/color][b]→[/b]{ Reverse Windmill l Rank C }
[color=white]-------[/color]► Much like the trick True Resistance this trick uses the mechanics of the Over Road in order to suck in air from in front of the user and blow it back out behind them. However this specific trick is more focused on speeding up the user than to slow down the opponent the trick no longer making use of riding backward. In this addition the user looks straight ahead allowing the wind being blown behind the rider to speed him up significantly during the duration of the boost.
- During the boost period the users speed is increased by ten
- The boost lasts for three posts before diminishing.
[color=white]-----[/color][b]→[/b]{ Conclusive Counter l Rank A }
[color=white]-------[/color]► By this point, the rider's comprehension of the Windmill Theory and Counter Current has reached mastery level. The Over Rider can now take their theory to the extreme, affecting other rider's wind. In this technique, the user absorbs another user's wind, funneling it into their run to be pressurized. Despite its similarity in appearance to the Climax Cannon in execution, the user robs weaker wind masses and expends upon their power through compression. The Over Rider will finish the technique by kicking, releasing a highly potent gale with a more solid feel than most air or wind-based attacks. Conclusive Counter's suction capabilities allow it to nullify any lower ranking wind interfacing tricks and subsequently re-release them for a powerful return fire.
[color=white]-----[/color][b]→[/b]{ Trick Name l Rank }
[color=white]-------[/color]► { Description } [/size] [/spoiler]
[size=11][color=white]---[/color][b]Trick Passes[/b][/size]
[spoiler][size=9][color=white]-----[/color][b]→[/b] { Super Stride IV Sonic Boom l Rank C }
[color=white]-------[/color]► This basic ground technique is used for evasion in a run as well as a manner of striking enemies on either side of the user with ease. The trick is usually practiced by criss crossing bottles or cans, performing rudiment 'Karaoke' styled feet transitions with the skates at top speed. The result is the ability to zig zag in short bursts to the left and right, able to veer with at least a seven foot distance between each strides beginning and end point. This allows the user to evade incoming projectiles of small size or maneuver to melee attack enemies in rapid succession. Ducking, spinning, and crouching are common variations of movements for this trick. This is a valuable asset to the rider's vocabulary, no doubt.
[color=white]-----[/color][b]→[/b]{ Air Method to Spin that Grab Moonride l Rank F }
[color=white]-------[/color]► This flashy technique is used for aerial vaulting to bypass other riders in an array of acrobatic maneuvers. The arching trick begins with a diagonal jump, appearing as though the body is intended to simply go through a forward flip. Not long after gaining air does the user tilt forward and aside in a three hundred and sixty degree corkscrew. During this motion the body is constantly in an arcing path, turning and contorting in a slow and steady aerial gyroscope. Once exiting the corkscrew the user's frame is turned horizontally, upper body still winded as they turn and perform an inverted split with their legs. After this peak maneuver the user turns with their back facing the intended landing area. During the entire way down, the user performs a singular somersault, stabilizing for the backwards riding skid to a stop.
[color=white]-----[/color][b]→[/b]{ Moon Walk l Rank F }
[color=white]-------[/color]► The "Moon Walk" skill is a supplementary one, becoming usable at any point in time after learning. This AT riding skill is an advancement upon the user's reverse riding. With this ability, the rider can skillfully ride backwards with the same versatility as they do forward. The rider is only required to keep track of their rear every so often, making sure they can tell where they're going. The higher rank the rider is, the less frequent this glancing back is required. Riders of [ B Class ] and above appear to not even have to look where they're going over. Their general skills allow them to ride backwards with optimal efficiency, only needing a single look of whatever is going to be behind them to keep track of what's going on or could happen. This pertains to things such as cars, ledges, or other obstacles where the user could simply maneuver over them as if to have predicted their coming.
[color=white]-----[/color][b]→[/b]{ Trick Name l Rank }
[color=white]-------[/color]► { Description } [/size] [/spoiler]
[size=11][color=white]---[/color][b]Custom Tricks[/b][/size]
[spoiler][size=9][color=white]-----[/color][b]→[/b] { Solid Step l Rank F }
[color=white]-------[/color]► The user is capable of using the basics of their road and very briefly can create a step with their AT's by solidifying the air directly beneath their AT's allowing for a quick leg up or some quick maneuvers. Can only produce a single step per AT.
[color=white]-----[/color][b]→[/b]{ Vibration Nullification l Rank SS }
[color=white]-------[/color]► The user creates sound waves by manipulating the compressed air between themselves and the area around them, creating a high frequency sound that can not be heard by the human ear. This sound wave is produced in a sphere around the user and echoes outward to nullify any vibrations that get trapped with the user's vibrations. This technique affects a twenty-five foot area in a sphere around the user.
[color=white]-----[/color][b]→[/b]{ Sound Pressure l Rank F - King }
[color=white]-------[/color]► The user creates a solidified area around themselves ( dense air ) that becomes harder to breath and uses the air as a medium to create vibrations within the dense air amplifying it's affects. The dense air causes damage to AT's by increasing the wear on them when they manipulate the area around the user ( unless Over Road ). The dense air increases in size and effectiveness based on rank of the trick used. It applies 1 time per a trick used in a post. ( I.e. If the user uses 2 tricks it only applies once )
F: 3 Feet - 1%
E: 5 Feet - 3%
D: 8 Feet - 5%
C: 10 Feet - 7%
B: 15 Feet - 9%
A: 20 Feet - 12%
King: 30 Feet - 15%
[color=white]-----[/color][b]→[/b]{ Bullet Scream l Rank A }
[color=white]-------[/color]► The user creates sound waves that are of a high frequency and compresses them into a tight pocket of air with solidified air. The user then proceeds to release the soccer ball sized object in an unstable state, the screaming projectile moves through the air at a fast right sounding similar to a sonic boom when one gets within five feet of it. The unstable air encasing it is easily disturbed and causes an explosion similar to Eerie Silence that releases both a concussive force as well as the trapped sound causing those that are within five feet of the explosion to be deaf for a single post. The ball travels until it has hit something solid or is otherwise disturbed, it creates a seven foot explosion around itself and is capable of destroying tricks that get hit by the blast or the bullet itself. Destroys tricks that are weaker then it and cancels out with tricks the same rank.
[color=white]-----[/color][b]→[/b]{ Eerie Silence l Rank B - S }
[color=white]-------[/color]► Using the basis of the Silent road and creates sound waves that entrap other vibrations by changing their frequency while being affected by the dense air. The dense air is continuously drawn in and released that will create an area around the user that seems to go dead silent as this entraps all sound produced from any and all mediums. Upon release of this compressed sound and air the user becomes the epicenter of a concussive force that moves in a 360 degree sphere even breaking up the ground and crushing it around them. Those near by can hear the sound of screeching and garbling noise that overlaps most other noises due to the compressed air that rushes out like a pressure rolling through their bodies. The concussive force only extends up to fifteen feet around them, the ground is only destroyed up to 6in deep. The sound waves that move through the area extend up to twenty feet ( five feet from the concussive force ) around the user and can nullify tricks any rank lower.
[b]B:[/b] 20ft Range
[b]A:[/b] 25ft Range
[b]S:[/b] 30ft Range
[color=white]-----[/color][b]→ [LOCKED][/b]{ Kefla Rising l Rank King/IA }
[color=white]-------[/color]► The user releases a high frequency wave that pushes through all mediums around the user, they then rapidly draw it back in devouring the sound and air with their AT's and creating a silent and airless space around them. The user as well as all those within the area are left without any form of oxygen to breath in, the user proceeds to then release all of the sound and air back out in an unstable manner creating an explosive force around the user that pushes out up to fifty feet from the user. This tears up turf, shakes buildings and makes those within ten feet of the blast zone sick from the high frequency that is released along with the unstable compressed air. Those affected by the high frequency experience extreme vertigo and are unable to hear for a post due to the deafening sound of the blast sounding similar to a shotgun fired close to the ear.
[color=white]-----[/color][b]→[/b]{ Pressure Beat l Rank C }
[color=white]-------[/color]► The user creates sound waves at different densities while keeping the same frequency, the user uses a low frequency while creating more solidified air that moves along with the sound creating a pressure style feeling as when one listens to a bass heavy song. The sound transmits low and slow like a heart beat and creates a pressurized force that can hit those around them up to ten feet away. Those affected by this sound experience nausea and confusion as their organs can not stand the sound moving through them. A single post will not affect a target immediately, however prolonged or repetitive attacks from this trick ( I.E. Entering and re-entering an affected area will not reset the post count before one is heavily affected. ) can experience vomiting, bloody noses as well as possibly going cross eye'd briefly were they to continue to stay in the afflicted area. The user must pay the cost each time the trick is used in a post.
1 Post: No real affect, just a mild headache.
2 Posts: Afflicted start to feel Nauseous.
3 Posts: Afflicted get a piercing headache ( +1 Stamina Cost )
[color=white]-----[/color][b]→[/b]{ Shield of the Aegis l Rank SS }
[color=white]-------[/color]► The user produces sound waves at a severely high frequency, however the sound isn't transmitted rather it is condensed in highly compressed air making a solidified shield that doesn't seem to be there. Using similar ability to the Rumble Wall the user creates a three foot thick area of compressed air around themselves that takes in tricks and neutralize them. This trick has to be prepped for prematurely meaning this requires a post prior to being able to activate it. The trick can be maintained as long as the user is actively paying for it. The user can not release other tricks while this is being used otherwise the shield will break. The space inside the shield ( that doesn't have the extremely harmful frequencies ) it roughly two feet around the user.
[color=white]-----[/color][b]→[/b]{Trick Name l Rank}
[color=white]-------[/color]► {Description.}[/size] [/spoiler]
[b][size=14]________________________________________|I|nventory |I|nformation[/b][/size]
[size=11][b]→[/b][/size] HP Compaq 6005 SFF PC
[list]► [size=9] A black laptop that has a 24in screen and runs on a 64-Bit Operating System, it has 1TB of Memory. [/size][/list]
[size=11][b]→[/b][/size] Stylo 4G
[list]► [size=9]A sleek black phone with touch screen. Is R.E.A.D. enabled.[/size][/list]
[size=11][b]→[/b][/size] Hand Wraps
[list]► [size=9]Standard issue for fighters.[/size][/list]
[size=11][b]→[/b][/size] Panasonic HC-X1000 18.91 MP Ultra HD Camcorder - 4K - Black
[list]► [size=9]A high definition camcorder with a rechargeable battery and a 1TB data chip installed inside. [/size][/list]
[size=11][b]→[/b][/size] Deep Crimson Fox Wallet
[list]► [size=9]A leather wallet with a crimson and white pattern like a foxes. Strapped to a belt loop with a thick metal chain.
○ Contains: 0 Ryo [/size][/list]