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Posted: Tue Feb 17, 2009 12:31 pm
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"It was quite a battle and your Turtle battled heroicly. Worthy of admiration, I might add." Charlie said with a smile. "You did great, Chaos, return." He took out his pokemon's pokeball and recalled it. He shook Shon's hand and put the pokeball away before respond. "Yes, let's go."
Charlie-15 Rookie Trainer [F]Chaos Lv.40 Hp.92/92 Immune this pkmn cant be poisoned Attacks Bite, 46 Poison Sting, 41 Random# 1-10, if 1-3 target is poisoned Leer, Target receives 1 more damage for the rest of the battle Pursuit, 42 If the target leaves battle this turn, user will hit the target with double power and then hit its replacement normally.
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Posted: Tue Feb 17, 2009 2:00 pm
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[F]Tami Blaze When this Pkmn's hp is 1/3 of it's max it's fire moves do 30% more dmg. Lv. 53 Hp. 114/114 +2 Attacks Quick Attack, 64 dmg Peck, 63 dmg Ember 64 dmg. Random number between 1-10, if 10 the enemy is burned. Double Kick 56 dmg. Hits twice in one turn.
[F]Jamie Early Bird This Pkmn wakes up from being asleep in half the turns it normally does. Lv. 52 Hp. 110/110 +2 Attacks Ember, 62 dmg. Generate a random number, 1-10. If 10, foe is burned. Howl. Raises users attacks by 3 dmg each. Smog, 53 dmg. Generate a random number 1-10, If 6-10, user is poisoned. Bite, 63 dmg
[M]Delight Vital Spirit This Pokémon cannot become Asleep. Lv. 45 Hp. 106/106 +2 Attacks Present, Roll a 4 sided dice. If 1 does 50 dmg, if 2 does 54 dmg, if 3 does 58 dmg, if 4 heals the foe by 1/4th their max hp. Smog, 47 dmg. Generate a random number 1-10, If 6-10, user is poisoned. Ice Ball. First use 52, 2nd 57, 3rd 61, 4th 73, 5th 107. Resets after 5th
[F]Spinner Lv. 47 Hp. 108/108 +1 Insomnia This Pokémon cannot become Asleep. Attacks: Poison Sting, 53 dmg. Random# 1-10 if 1-3 foe is poisoned Shadow Sneak, 57 dmg Leech life, 54 dmg. Heals 1/2 dmg Night Shade, 47 dmg
[F]Felicity Lv. 45 Hp. 101/101 +1 Hyper Cutter This Pokémon cannot have its Attack lowered. Attacks: Bubblebeam, 68 dmg Metal Claw, 56 dmg. Random# 1-10 if 5 user's attack is raised by 1 Vice Grip, 56 dmg Stomp, 59 dmg. Random# 1-10 if 1-3 target flinches
[M]Champ Lv. 28 Hp. 75/75 +2 Guts When this Pokémon has a major status ailment, its Attack increases by 50% Attacks: Low Kick, 36 Leer, The target takes 1 more damage
--- 0/5
Items Pokeballs: 5 (0/12) Greatballs: 5 (0/25) Ultraballs: 4 (0/50) Masterballs: 2 Potions: 5 (0/12) x 1 x 1 x 2 x 1 x 1 x 5 5,050 pp
Kat walked in shyly, Tami next to her. "Um... Is there anyone here? I'd like to find someone to battle..." She called out, biting her lower lip. "Th-the person could choose the Pokemon they battled! I just want to test out my Pokemon..." She sighed. "No good. I won't get any opponents like this..." She mumbled, gripping her hands into balls.
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Posted: Tue Feb 17, 2009 2:58 pm
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[F]Tami Blaze When this Pkmn's hp is 1/3 of it's max it's fire moves do 30% more dmg. Lv. 53 Hp. 114/114 +2 Attacks Quick Attack, 64 dmg Peck, 63 dmg Ember 64 dmg. Random number between 1-10, if 10 the enemy is burned. Double Kick 56 dmg. Hits twice in one turn.
[F]Jamie Early Bird This Pkmn wakes up from being asleep in half the turns it normally does. Lv. 52 Hp. 110/110 +2 Attacks Ember, 62 dmg. Generate a random number, 1-10. If 10, foe is burned. Howl. Raises users attacks by 3 dmg each. Smog, 53 dmg. Generate a random number 1-10, If 6-10, user is poisoned. Bite, 63 dmg
[M]Delight Vital Spirit This Pokémon cannot become Asleep. Lv. 45 Hp. 106/106 +2 Attacks Present, Roll a 4 sided dice. If 1 does 50 dmg, if 2 does 54 dmg, if 3 does 58 dmg, if 4 heals the foe by 1/4th their max hp. Smog, 47 dmg. Generate a random number 1-10, If 6-10, user is poisoned. Ice Ball. First use 52, 2nd 57, 3rd 61, 4th 73, 5th 107. Resets after 5th
[F]Spinner Lv. 47 Hp. 108/108 +1 Insomnia This Pokémon cannot become Asleep. Attacks: Poison Sting, 53 dmg. Random# 1-10 if 1-3 foe is poisoned Shadow Sneak, 57 dmg Leech life, 54 dmg. Heals 1/2 dmg Night Shade, 47 dmg
[F]Felicity Lv. 45 Hp. 101/101 +1 Hyper Cutter This Pokémon cannot have its Attack lowered. Attacks: Bubblebeam, 68 dmg Metal Claw, 56 dmg. Random# 1-10 if 5 user's attack is raised by 1 Vice Grip, 56 dmg Stomp, 59 dmg. Random# 1-10 if 1-3 target flinches
[M]Champ Lv. 28 Hp. 76/76 +2 Guts When this Pokémon has a major status ailment, its Attack increases by 50% Attacks: Low Kick, 38 Karate Chop, 40. Has increased chance for critical hit Revenger, 41. Deals double damage if user is hit with critical before attacking Vital Throw, 42. Never misses
--- 0/5
Items Pokeballs: 5 (0/12) Greatballs: 5 (0/25) Ultraballs: 4 (0/50) Masterballs: 2 Potions: 5 (0/12) x 1 x 1 x 2 x 1 x 1 x 5 5,050 pp
As she was looking for an opponent, Champ popped out of his Pokeball and was surrounded by a light. "Eh...?" She asked, covering her eyes. When she looked again, Champ had evolved. "Oh, that's great!" She said happily. "You're one step closer to being as strong as Gale!" Then she went back to looking for a challenger.
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Posted: Thu Feb 19, 2009 6:11 pm
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Satoshi walked into the arena and saw a girl with her Blaziken that seemed to be looking for a challenge "Hey there! You mind if we have a battle?? I've been itching for one" He said as he walked over
Trainer Name- Satoshi Takeda Age- 13 Volt (M)
Lv.82 Hp. 160/160 -Static- Each time the foe attacks this Pkmn it has a 30% chance of being paralyzed. Attacks Discharge, 90 dmg. (Generate a random number, 1-10. If 7-10, foe is paralized.) Thunderbolt, 91 dmg. (Generate a random number, 1-10. If 10, foe is paralized.) Quick Attack, 89 dmg Slam, 92 dmg
Kahuna(M)
Ability: Swift Swim This Pkmn goes first in battle during Rain Dance. Lv.57 Hp.113/113 Attacks Hydro Pump, 69 dmg. Twister 63 dmg. (Generate a random number 1-10. If 5, foe flinches.) Brine, 67 dmg. (If foe has less then there max hp left, this move does double dmg.) Water Gun, 63 dmg
Steel
Lv.55 Hp.117/117 Ability -Heat Proof- Fire moves do 1/2 their normal damage to this Pkmn. Attacks Confusion, 65 dmg (Generate a number 1-10. If 10 foe is confused.) Safeguard. (Protects the user's filed from encountereing any status problems, [Confusion, burn, poison, sleep, and paralisis.] for 5 turns.) Hypnosis, No dmg (Puts for asleep for 2-5 turns.) Extrasensory 67 dmg (Generate a random number 1-10. If 10, foe flinches.)
Kyubii(F)
ability:Flash fire If this Pkmn is hit by a fire move it's fire moves increase by 10% for this battle. lv.77 hp. 146/146 Attacks Flamethrower, 87 dmg. (Generate a random number, 1-10. If 10, foe is burned.) Quick attack, 81 dmg. (Goes first.) Payback, 79 dmg. (Does 45 dmg if the foe's last move inflicted dmg.) Confues ray. (Confuses foe. Generate a random number 2-5. This is how long the foe is confused. Whenever the foe attacks, he/she generates a random number 1-10. If odd, foe may attack. If even, foe takes 1/4 there average attack power )
Sky(F) abilite: keen eye This pkm cannot miss. Lv.51 Hp.109/109 Attacks Air Cutter, 57 Dmg (Generate a number 1-10. If 8-10 it does double damage.) Night slash, 57 dmg. (Generate a random number, 1-10. If 10, move is a critical hit.) Fury Cutter, 54 dmg. (The power for this move doubles next turn if used in succesion.) Aerial Ace, 58 Dmg (Never misses.)
Gym Badges:
Items Pokeballs: 126 (-/5) Greatballs: 56 (-/12) Ultraballs: 27 (-/25) Masterballs 13 (-/50) Potions: 131 (-/5)
E/F pill F/G pill
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Posted: Sun Feb 22, 2009 9:33 am
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[F]Tami Blaze When this Pkmn's hp is 1/3 of it's max it's fire moves do 30% more dmg. Lv. 55 Hp. 117/117 +2 Attacks Quick Attack, 66 dmg Peck, 65 dmg Ember 66 dmg. Random number between 1-10, if 10 the enemy is burned. Double Kick 58 dmg. Hits twice in one turn.
[F]Jamie Early Bird This Pkmn wakes up from being asleep in half the turns it normally does. Lv. 54 Hp. 113/113 +2 Attacks Ember, 64 dmg. Generate a random number, 1-10. If 10, foe is burned. Howl. Raises users attacks by 3 dmg each. Smog, 55 dmg. Generate a random number 1-10, If 6-10, user is poisoned. Bite, 65 dmg
[M]Delight Vital Spirit This Pokémon cannot become Asleep. Lv. 47 Hp. 109/109 +2 Attacks Present, Roll a 4 sided dice. If 1 does 52 dmg, if 2 does 56 dmg, if 3 does 60 dmg, if 4 heals the foe by 1/4th their max hp. Smog, 49 dmg. Generate a random number 1-10, If 6-10, user is poisoned. Ice Ball. First use 54, 2nd 59, 3rd 63, 4th 75, 5th 109. Resets after 5th
[F]Spinner Lv. 49 Hp. 111/111 +1 Insomnia This Pokémon cannot become Asleep. Attacks: Poison Sting, 55 dmg. Random# 1-10 if 1-3 foe is poisoned Shadow Sneak, 59 dmg Leech life, 56 dmg. Heals 1/2 dmg Night Shade, 49 dmg
[F]Felicity Lv. 47 Hp. 104/104 +1 Hyper Cutter This Pokémon cannot have its Attack lowered. Attacks: Bubblebeam, 70 dmg Metal Claw, 58 dmg. Random# 1-10 if 5 user's attack is raised by 1 Vice Grip, 58 dmg Stomp, 61 dmg. Random# 1-10 if 1-3 target flinches
[M]Champ Lv. 30 Hp. 79/79 +2 Guts When this Pokémon has a major status ailment, its Attack increases by 50% Attacks: Low Kick, 40 Karate Chop, 42. Has increased chance for critical hit. Revenger, 43. Deals double damage if user is hit with critical before attacking Vital Throw, 44. Never misses
--- 3/15
Items Pokeballs: 5 (0/12) Greatballs: 5 (0/25) Ultraballs: 4 (13/50) Masterballs: 2 Potions: 5 (0/12) x 1 x 1 x 2 x 1 x 1 x 5 5,050 pp
Kat looked up and smiled. "You wouldn't mind? That would be great." She said, then looked over at his Pokemon. "Wow. Those are some pretty strong Pokemon." She said, laughing nervously. Tami narrowed her eyes and shifted into a fighting position, as if she wanted to start right away.
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Posted: Sun Feb 22, 2009 11:35 am
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Satoshi grinned "Your pokemon look pretty tough themselves" Satoshi said as Volt hopped off of his shoulder and looked at the girl's Blaziken and his cheeks sparked with excitement "The name's Satoshi" he said to her holding out his hand with a smile
Trainer Name- Satoshi Takeda Age- 13 Volt (M)
Lv.82 Hp. 160/160 -Static- Each time the foe attacks this Pkmn it has a 30% chance of being paralyzed. Attacks Discharge, 90 dmg. (Generate a random number, 1-10. If 7-10, foe is paralized.) Thunderbolt, 91 dmg. (Generate a random number, 1-10. If 10, foe is paralized.) Quick Attack, 89 dmg Slam, 92 dmg
Kahuna(M)
Ability: Swift Swim This Pkmn goes first in battle during Rain Dance. Lv.57 Hp.113/113 Attacks Hydro Pump, 69 dmg. Twister 63 dmg. (Generate a random number 1-10. If 5, foe flinches.) Brine, 67 dmg. (If foe has less then there max hp left, this move does double dmg.) Water Gun, 63 dmg
Steel
Lv.55 Hp.117/117 Ability -Heat Proof- Fire moves do 1/2 their normal damage to this Pkmn. Attacks Confusion, 65 dmg (Generate a number 1-10. If 10 foe is confused.) Safeguard. (Protects the user's filed from encountereing any status problems, [Confusion, burn, poison, sleep, and paralisis.] for 5 turns.) Hypnosis, No dmg (Puts for asleep for 2-5 turns.) Extrasensory 67 dmg (Generate a random number 1-10. If 10, foe flinches.)
Kyubii(F)
ability:Flash fire If this Pkmn is hit by a fire move it's fire moves increase by 10% for this battle. lv.77 hp. 146/146 Attacks Flamethrower, 87 dmg. (Generate a random number, 1-10. If 10, foe is burned.) Quick attack, 81 dmg. (Goes first.) Payback, 79 dmg. (Does 45 dmg if the foe's last move inflicted dmg.) Confues ray. (Confuses foe. Generate a random number 2-5. This is how long the foe is confused. Whenever the foe attacks, he/she generates a random number 1-10. If odd, foe may attack. If even, foe takes 1/4 there average attack power )
Sky(F) abilite: keen eye This pkm cannot miss. Lv.51 Hp.109/109 Attacks Air Cutter, 57 Dmg (Generate a number 1-10. If 8-10 it does double damage.) Night slash, 57 dmg. (Generate a random number, 1-10. If 10, move is a critical hit.) Fury Cutter, 54 dmg. (The power for this move doubles next turn if used in succesion.) Aerial Ace, 58 Dmg (Never misses.)
Gym Badges:
Items Pokeballs: 126 (-/5) Greatballs: 56 (-/12) Ultraballs: 27 (-/25) Masterballs 13 (-/50) Potions: 131 (-/5)
E/F pill F/G pill
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Posted: Sun Feb 22, 2009 11:39 am
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[F]Tami Blaze When this Pkmn's hp is 1/3 of it's max it's fire moves do 30% more dmg. Lv. 56 Hp. 119/119 +1 Attacks Quick Attack, 67 dmg Peck, 66 dmg Ember 67 dmg. Random number between 1-10, if 10 the enemy is burned. Double Kick 59 dmg. Hits twice in one turn.
[F]Jamie Early Bird This Pkmn wakes up from being asleep in half the turns it normally does. Lv. 55 Hp. 115/115 +1 Attacks Ember, 65 dmg. Generate a random number, 1-10. If 10, foe is burned. Howl. Raises users attacks by 3 dmg each. Smog, 56 dmg. Generate a random number 1-10, If 6-10, user is poisoned. Bite, 66 dmg
[M]Delight Vital Spirit This Pokémon cannot become Asleep. Lv. 48 Hp. 111/111 +3 Attacks Present, Roll a 4 sided dice. If 1 does 53 dmg, if 2 does 57 dmg, if 3 does 61 dmg, if 4 heals the foe by 1/4th their max hp. Smog, 50 dmg. Generate a random number 1-10, If 6-10, user is poisoned. Ice Ball. First use 55, 2nd 60, 3rd 64, 4th 76, 5th 110. Resets after 5th
[F]Spinner Lv. 50 Hp. 112/112 +2 Insomnia This Pokémon cannot become Asleep. Attacks: Poison Sting, 56 dmg. Random# 1-10 if 1-3 foe is poisoned Shadow Sneak, 60 dmg Leech life, 57 dmg. Heals 1/2 dmg Night Shade, 50 dmg
[F]Felicity Lv. 48 Hp. 105/105 +2 Hyper Cutter This Pokémon cannot have its Attack lowered. Attacks: Bubblebeam, 71 dmg Metal Claw, 59 dmg. Random# 1-10 if 5 user's attack is raised by 1 Vice Grip, 59 dmg Stomp, 62 dmg. Random# 1-10 if 1-3 target flinches
[M]Champ Lv. 31 Hp. 81/81 +1 Guts When this Pokémon has a major status ailment, its Attack increases by 50% Attacks: Low Kick, 41 Karate Chop, 43. Has increased chance for critical hit. Revenger, 44. Deals double damage if user is hit with critical before attacking Vital Throw, 45. Never misses
--- 2/15
Items Pokeballs: 5 (0/12) Greatballs: 5 (0/25) Ultraballs: 4 (27/50) Masterballs: 2 Potions: 5 (0/12) x 1 x 1 x 2 x 1 x 1 x 5 5,050 pp
"I'm Kat." She replied, shaking his hand. Delight poked his head out around her leg, gripping his sack protectively. Behind him, Jamie growled, as if to warn them not to hurt her son. "Oh, calm down, Jamie. Nothing's going to happen until the battle starts, I promise." Kat said, bending down to rub her Houndoom's head.
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Posted: Sun Feb 22, 2009 11:47 am
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Satoshi smiled "Nice to meetcha. Hehe looks like your Houndoom is pretty protective of your Delibird" he said "Kind of an odd match though. No Offense" he said
Trainer Name- Satoshi Takeda Age- 13 Volt (M)
Lv.82 Hp. 160/160 -Static- Each time the foe attacks this Pkmn it has a 30% chance of being paralyzed. Attacks Discharge, 90 dmg. (Generate a random number, 1-10. If 7-10, foe is paralized.) Thunderbolt, 91 dmg. (Generate a random number, 1-10. If 10, foe is paralized.) Quick Attack, 89 dmg Slam, 92 dmg
Kahuna(M)
Ability: Swift Swim This Pkmn goes first in battle during Rain Dance. Lv.57 Hp.113/113 Attacks Hydro Pump, 69 dmg. Twister 63 dmg. (Generate a random number 1-10. If 5, foe flinches.) Brine, 67 dmg. (If foe has less then there max hp left, this move does double dmg.) Water Gun, 63 dmg
Steel
Lv.55 Hp.117/117 Ability -Heat Proof- Fire moves do 1/2 their normal damage to this Pkmn. Attacks Confusion, 65 dmg (Generate a number 1-10. If 10 foe is confused.) Safeguard. (Protects the user's filed from encountereing any status problems, [Confusion, burn, poison, sleep, and paralisis.] for 5 turns.) Hypnosis, No dmg (Puts for asleep for 2-5 turns.) Extrasensory 67 dmg (Generate a random number 1-10. If 10, foe flinches.)
Kyubii(F)
ability:Flash fire If this Pkmn is hit by a fire move it's fire moves increase by 10% for this battle. lv.77 hp. 146/146 Attacks Flamethrower, 87 dmg. (Generate a random number, 1-10. If 10, foe is burned.) Quick attack, 81 dmg. (Goes first.) Payback, 79 dmg. (Does 45 dmg if the foe's last move inflicted dmg.) Confues ray. (Confuses foe. Generate a random number 2-5. This is how long the foe is confused. Whenever the foe attacks, he/she generates a random number 1-10. If odd, foe may attack. If even, foe takes 1/4 there average attack power )
Sky(F) abilite: keen eye This pkm cannot miss. Lv.51 Hp.109/109 Attacks Air Cutter, 57 Dmg (Generate a number 1-10. If 8-10 it does double damage.) Night slash, 57 dmg. (Generate a random number, 1-10. If 10, move is a critical hit.) Fury Cutter, 54 dmg. (The power for this move doubles next turn if used in succesion.) Aerial Ace, 58 Dmg (Never misses.)
Gym Badges:
Items Pokeballs: 126 (-/5) Greatballs: 56 (-/12) Ultraballs: 27 (-/25) Masterballs 13 (-/50) Potions: 131 (-/5)
E/F pill F/G pill
[1/15]
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Posted: Sun Feb 22, 2009 11:52 am
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[F]Tami Blaze When this Pkmn's hp is 1/3 of it's max it's fire moves do 30% more dmg. Lv. 56 Hp. 119/119 +1 Attacks Quick Attack, 67 dmg Peck, 66 dmg Ember 67 dmg. Random number between 1-10, if 10 the enemy is burned. Double Kick 59 dmg. Hits twice in one turn.
[F]Jamie Early Bird This Pkmn wakes up from being asleep in half the turns it normally does. Lv. 55 Hp. 115/115 +1 Attacks Ember, 65 dmg. Generate a random number, 1-10. If 10, foe is burned. Howl. Raises users attacks by 3 dmg each. Smog, 56 dmg. Generate a random number 1-10, If 6-10, user is poisoned. Bite, 66 dmg
[M]Delight Vital Spirit This Pokémon cannot become Asleep. Lv. 48 Hp. 111/111 +3 Attacks Present, Roll a 4 sided dice. If 1 does 53 dmg, if 2 does 57 dmg, if 3 does 61 dmg, if 4 heals the foe by 1/4th their max hp. Smog, 50 dmg. Generate a random number 1-10, If 6-10, user is poisoned. Ice Ball. First use 55, 2nd 60, 3rd 64, 4th 76, 5th 110. Resets after 5th
[F]Spinner Lv. 50 Hp. 112/112 +2 Insomnia This Pokémon cannot become Asleep. Attacks: Poison Sting, 56 dmg. Random# 1-10 if 1-3 foe is poisoned Shadow Sneak, 60 dmg Leech life, 57 dmg. Heals 1/2 dmg Night Shade, 50 dmg
[F]Felicity Lv. 48 Hp. 105/105 +2 Hyper Cutter This Pokémon cannot have its Attack lowered. Attacks: Bubblebeam, 71 dmg Metal Claw, 59 dmg. Random# 1-10 if 5 user's attack is raised by 1 Vice Grip, 59 dmg Stomp, 62 dmg. Random# 1-10 if 1-3 target flinches
[M]Champ Lv. 31 Hp. 81/81 +1 Guts When this Pokémon has a major status ailment, its Attack increases by 50% Attacks: Low Kick, 41 Karate Chop, 43. Has increased chance for critical hit. Revenger, 44. Deals double damage if user is hit with critical before attacking Vital Throw, 45. Never misses
--- 3/15
Items Pokeballs: 5 (0/12) Greatballs: 5 (0/25) Ultraballs: 4 (28/50) Masterballs: 2 Potions: 5 (0/12) x 1 x 1 x 2 x 1 x 1 x 5 5,050 pp
Kat grinned. "Jamie is Delight's mom. She's been protective over him for as long as I can remember." Kat told him, nodding. "I can't remember Jamie without Delight. They're never separated." Then, as if she just remembered, she clapped her hands together. "Could we make this a 3 on 3 battle? I don't think that all of my Pokemon are up to the challenge quite yet." She had a pointed tone, and looked over at Champ. He shrugged and looked away, as if to shift the blame.
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Posted: Sun Feb 22, 2009 11:58 am
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"You got it" Satoshi said with a grin "Do you wanna have substitutions??"
Trainer Name- Satoshi Takeda Age- 13 Volt (M)
Lv.82 Hp. 160/160 -Static- Each time the foe attacks this Pkmn it has a 30% chance of being paralyzed. Attacks Discharge, 90 dmg. (Generate a random number, 1-10. If 7-10, foe is paralized.) Thunderbolt, 91 dmg. (Generate a random number, 1-10. If 10, foe is paralized.) Quick Attack, 89 dmg Slam, 92 dmg
Kahuna(M)
Ability: Swift Swim This Pkmn goes first in battle during Rain Dance. Lv.57 Hp.113/113 Attacks Hydro Pump, 69 dmg. Twister 63 dmg. (Generate a random number 1-10. If 5, foe flinches.) Brine, 67 dmg. (If foe has less then there max hp left, this move does double dmg.) Water Gun, 63 dmg
Steel
Lv.55 Hp.117/117 Ability -Heat Proof- Fire moves do 1/2 their normal damage to this Pkmn. Attacks Confusion, 65 dmg (Generate a number 1-10. If 10 foe is confused.) Safeguard. (Protects the user's filed from encountereing any status problems, [Confusion, burn, poison, sleep, and paralisis.] for 5 turns.) Hypnosis, No dmg (Puts for asleep for 2-5 turns.) Extrasensory 67 dmg (Generate a random number 1-10. If 10, foe flinches.)
Kyubii(F)
ability:Flash fire If this Pkmn is hit by a fire move it's fire moves increase by 10% for this battle. lv.77 hp. 146/146 Attacks Flamethrower, 87 dmg. (Generate a random number, 1-10. If 10, foe is burned.) Quick attack, 81 dmg. (Goes first.) Payback, 79 dmg. (Does 45 dmg if the foe's last move inflicted dmg.) Confues ray. (Confuses foe. Generate a random number 2-5. This is how long the foe is confused. Whenever the foe attacks, he/she generates a random number 1-10. If odd, foe may attack. If even, foe takes 1/4 there average attack power )
Sky(F) abilite: keen eye This pkm cannot miss. Lv.51 Hp.109/109 Attacks Air Cutter, 57 Dmg (Generate a number 1-10. If 8-10 it does double damage.) Night slash, 57 dmg. (Generate a random number, 1-10. If 10, move is a critical hit.) Fury Cutter, 54 dmg. (The power for this move doubles next turn if used in succesion.) Aerial Ace, 58 Dmg (Never misses.)
Gym Badges:
Items Pokeballs: 126 (-/5) Greatballs: 56 (-/12) Ultraballs: 27 (-/25) Masterballs 13 (-/50) Potions: 131 (-/5)
E/F pill F/G pill
[2/15]
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Posted: Sun Feb 22, 2009 12:01 pm
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[F]Tami Blaze When this Pkmn's hp is 1/3 of it's max it's fire moves do 30% more dmg. Lv. 56 Hp. 119/119 +1 Attacks Quick Attack, 67 dmg Peck, 66 dmg Ember 67 dmg. Random number between 1-10, if 10 the enemy is burned. Double Kick 59 dmg. Hits twice in one turn.
[F]Jamie Early Bird This Pkmn wakes up from being asleep in half the turns it normally does. Lv. 55 Hp. 115/115 +1 Attacks Ember, 65 dmg. Generate a random number, 1-10. If 10, foe is burned. Howl. Raises users attacks by 3 dmg each. Smog, 56 dmg. Generate a random number 1-10, If 6-10, user is poisoned. Bite, 66 dmg
[M]Delight Vital Spirit This Pokémon cannot become Asleep. Lv. 48 Hp. 111/111 +3 Attacks Present, Roll a 4 sided dice. If 1 does 53 dmg, if 2 does 57 dmg, if 3 does 61 dmg, if 4 heals the foe by 1/4th their max hp. Smog, 50 dmg. Generate a random number 1-10, If 6-10, user is poisoned. Ice Ball. First use 55, 2nd 60, 3rd 64, 4th 76, 5th 110. Resets after 5th
[F]Spinner Lv. 50 Hp. 112/112 +2 Insomnia This Pokémon cannot become Asleep. Attacks: Poison Sting, 56 dmg. Random# 1-10 if 1-3 foe is poisoned Shadow Sneak, 60 dmg Leech life, 57 dmg. Heals 1/2 dmg Night Shade, 50 dmg
[F]Felicity Lv. 48 Hp. 105/105 +2 Hyper Cutter This Pokémon cannot have its Attack lowered. Attacks: Bubblebeam, 71 dmg Metal Claw, 59 dmg. Random# 1-10 if 5 user's attack is raised by 1 Vice Grip, 59 dmg Stomp, 62 dmg. Random# 1-10 if 1-3 target flinches
[M]Champ Lv. 31 Hp. 81/81 +1 Guts When this Pokémon has a major status ailment, its Attack increases by 50% Attacks: Low Kick, 41 Karate Chop, 43. Has increased chance for critical hit. Revenger, 44. Deals double damage if user is hit with critical before attacking Vital Throw, 45. Never misses
--- 4/15
Items Pokeballs: 5 (0/12) Greatballs: 5 (0/25) Ultraballs: 4 (29/50) Masterballs: 2 Potions: 5 (0/12) x 1 x 1 x 2 x 1 x 1 x 5 5,050 pp
"If you want to--" She broke off when Tami jabbed her hard in the side. She glanced over quickly, and Tami glared right back. After a momentary staring contest, she sighed in defeat. "No, no substitutions. Tami thinks that's what weak Pokemon do. Call out for help." She rolled her eyes slightly.
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Posted: Sun Feb 22, 2009 12:13 pm
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"Haha your Blaziken's quite a proud one isn't he??" Satoshi said with a grin "Alright lets do this. You can go first"
Trainer Name- Satoshi Takeda Age- 13 Volt (M)
Lv.82 Hp. 160/160 -Static- Each time the foe attacks this Pkmn it has a 30% chance of being paralyzed. Attacks Discharge, 90 dmg. (Generate a random number, 1-10. If 7-10, foe is paralized.) Thunderbolt, 91 dmg. (Generate a random number, 1-10. If 10, foe is paralized.) Quick Attack, 89 dmg Slam, 92 dmg
Kahuna(M)
Ability: Swift Swim This Pkmn goes first in battle during Rain Dance. Lv.57 Hp.113/113 Attacks Hydro Pump, 69 dmg. Twister 63 dmg. (Generate a random number 1-10. If 5, foe flinches.) Brine, 67 dmg. (If foe has less then there max hp left, this move does double dmg.) Water Gun, 63 dmg
Steel
Lv.55 Hp.117/117 Ability -Heat Proof- Fire moves do 1/2 their normal damage to this Pkmn. Attacks Confusion, 65 dmg (Generate a number 1-10. If 10 foe is confused.) Safeguard. (Protects the user's filed from encountereing any status problems, [Confusion, burn, poison, sleep, and paralisis.] for 5 turns.) Hypnosis, No dmg (Puts for asleep for 2-5 turns.) Extrasensory 67 dmg (Generate a random number 1-10. If 10, foe flinches.)
Kyubii(F)
ability:Flash fire If this Pkmn is hit by a fire move it's fire moves increase by 10% for this battle. lv.77 hp. 146/146 Attacks Flamethrower, 87 dmg. (Generate a random number, 1-10. If 10, foe is burned.) Quick attack, 81 dmg. (Goes first.) Payback, 79 dmg. (Does 45 dmg if the foe's last move inflicted dmg.) Confues ray. (Confuses foe. Generate a random number 2-5. This is how long the foe is confused. Whenever the foe attacks, he/she generates a random number 1-10. If odd, foe may attack. If even, foe takes 1/4 there average attack power )
Sky(F) abilite: keen eye This pkm cannot miss. Lv.51 Hp.109/109 Attacks Air Cutter, 57 Dmg (Generate a number 1-10. If 8-10 it does double damage.) Night slash, 57 dmg. (Generate a random number, 1-10. If 10, move is a critical hit.) Fury Cutter, 54 dmg. (The power for this move doubles next turn if used in succesion.) Aerial Ace, 58 Dmg (Never misses.)
Gym Badges:
Items Pokeballs: 126 (-/5) Greatballs: 56 (-/12) Ultraballs: 27 (-/25) Masterballs 13 (-/50) Potions: 131 (-/5)
E/F pill F/G pill
[2/15]
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-AyEmAyAreAy- generated a random number between
1 and 10 ...
10!
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Posted: Sun Feb 22, 2009 12:19 pm
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[F]Tami Blaze When this Pkmn's hp is 1/3 of it's max it's fire moves do 30% more dmg. Lv. 56 Hp. 119/119 +1 Attacks Quick Attack, 67 dmg Peck, 66 dmg Ember 67 dmg. Random number between 1-10, if 10 the enemy is burned. Double Kick 59 dmg. Hits twice in one turn.
[F]Jamie Early Bird This Pkmn wakes up from being asleep in half the turns it normally does. Lv. 55 Hp. 115/115 +1 Attacks Ember, 65 dmg. Generate a random number, 1-10. If 10, foe is burned. Howl. Raises users attacks by 3 dmg each. Smog, 56 dmg. Generate a random number 1-10, If 6-10, user is poisoned. Bite, 66 dmg
[M]Delight Vital Spirit This Pokémon cannot become Asleep. Lv. 48 Hp. 111/111 +3 Attacks Present, Roll a 4 sided dice. If 1 does 53 dmg, if 2 does 57 dmg, if 3 does 61 dmg, if 4 heals the foe by 1/4th their max hp. Smog, 50 dmg. Generate a random number 1-10, If 6-10, user is poisoned. Ice Ball. First use 55, 2nd 60, 3rd 64, 4th 76, 5th 110. Resets after 5th
[F]Spinner Lv. 50 Hp. 112/112 +2 Insomnia This Pokémon cannot become Asleep. Attacks: Poison Sting, 56 dmg. Random# 1-10 if 1-3 foe is poisoned Shadow Sneak, 60 dmg Leech life, 57 dmg. Heals 1/2 dmg Night Shade, 50 dmg
[F]Felicity Lv. 48 Hp. 105/105 +2 Hyper Cutter This Pokémon cannot have its Attack lowered. Attacks: Bubblebeam, 71 dmg Metal Claw, 59 dmg. Random# 1-10 if 5 user's attack is raised by 1 Vice Grip, 59 dmg Stomp, 62 dmg. Random# 1-10 if 1-3 target flinches
[M]Champ Lv. 31 Hp. 81/81 +1 Guts When this Pokémon has a major status ailment, its Attack increases by 50% Attacks: Low Kick, 41 Karate Chop, 43. Has increased chance for critical hit. Revenger, 44. Deals double damage if user is hit with critical before attacking Vital Throw, 45. Never misses
--- 5/15
Items Pokeballs: 5 (0/12) Greatballs: 5 (0/25) Ultraballs: 4 (30/50) Masterballs: 2 Potions: 5 (0/12) x 1 x 1 x 2 x 1 x 1 x 5 5,050 pp
Kat winced slightly. "She. She has a big ego." She corrected, and Tami glared at her. "All right, let's get this started! No, Tami, not you." Tami pouted and walked away, sitting and watching. "Jamie, let's get this started! Ready an Ember for his Pokemon!" Jamie nodded and jumped onto the field, fire building in her mouth.
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dark_fox9 generated a random number between
1 and 10 ...
9!
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Posted: Sun Feb 22, 2009 12:27 pm
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"Hmm starting with Houndoom eh?? Well then I choose Steel" he said and threw a pokeball and his Bronzong came out and took the Ember attack "Thanks to his ability, Ember does half the damage" he said "Hmm Houndoom is also a dark pokemon though so im gonna have to be smart" he thought "Now Steel use Extrasensory"
[How does Burn work?? Take away how much hp each turn]
Trainer Name- Satoshi Takeda Age- 13 Volt (M)
Lv.82 Hp. 160/160 -Static- Each time the foe attacks this Pkmn it has a 30% chance of being paralyzed. Attacks Discharge, 90 dmg. (Generate a random number, 1-10. If 7-10, foe is paralized.) Thunderbolt, 91 dmg. (Generate a random number, 1-10. If 10, foe is paralized.) Quick Attack, 89 dmg Slam, 92 dmg
Kahuna(M)
Ability: Swift Swim This Pkmn goes first in battle during Rain Dance. Lv.57 Hp.113/113 Attacks Hydro Pump, 69 dmg. Twister 63 dmg. (Generate a random number 1-10. If 5, foe flinches.) Brine, 67 dmg. (If foe has less then there max hp left, this move does double dmg.) Water Gun, 63 dmg
Steel (Burned)
Lv.55 Hp.84.5/117 Ability -Heat Proof- Fire moves do 1/2 their normal damage to this Pkmn. Attacks Confusion, 65 dmg (Generate a number 1-10. If 10 foe is confused.) Safeguard. (Protects the user's filed from encountering any status problems, [Confusion, burn, poison, sleep, and paralisis.] for 5 turns.) Hypnosis, No dmg (Puts for asleep for 2-5 turns.) Extrasensory 67 dmg (Generate a random number 1-10. If 10, foe flinches.)
Kyubii(F)
ability:Flash fire If this Pkmn is hit by a fire move it's fire moves increase by 10% for this battle. lv.77 hp. 146/146 Attacks Flamethrower, 87 dmg. (Generate a random number, 1-10. If 10, foe is burned.) Quick attack, 81 dmg. (Goes first.) Payback, 79 dmg. (Does 45 dmg if the foe's last move inflicted dmg.) Confues ray. (Confuses foe. Generate a random number 2-5. This is how long the foe is confused. Whenever the foe attacks, he/she generates a random number 1-10. If odd, foe may attack. If even, foe takes 1/4 there average attack power )
Sky(F) abilite: keen eye This pkm cannot miss. Lv.51 Hp.109/109 Attacks Air Cutter, 57 Dmg (Generate a number 1-10. If 8-10 it does double damage.) Night slash, 57 dmg. (Generate a random number, 1-10. If 10, move is a critical hit.) Fury Cutter, 54 dmg. (The power for this move doubles next turn if used in succesion.) Aerial Ace, 58 Dmg (Never misses.)
Gym Badges:
Items Pokeballs: 126 (-/5) Greatballs: 56 (-/12) Ultraballs: 27 (-/25) Masterballs 13 (-/50) Potions: 131 (-/5)
E/F pill F/G pill
[3/15]
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