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Tags: Pokemon, Train, Battle, Pokémon, Pokemon Train and Battle 

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dark_fox9

PostPosted: Sun Feb 22, 2009 1:59 pm
"I had fun too" Satoshi said and waved as she left "And you better be ready too the next time we meet" he said "Alrighty guys how bout we head to the pokemon center" he said to Volt and Sky and they both nodded

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Trainer Name- Satoshi Takeda
Age- 13

Volt (M)
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Lv.82
Hp. 160/160
-Static-
Each time the foe attacks this Pkmn it has a 30% chance of being paralyzed.
Attacks
Discharge, 90 dmg. (Generate a random number, 1-10. If 7-10, foe is paralized.)
Thunderbolt, 91 dmg. (Generate a random number, 1-10. If 10, foe is paralized.)
Quick Attack, 89 dmg
Slam, 92 dmg
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Kahuna(M)
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Ability: Swift Swim
This Pkmn goes first in battle during Rain Dance.
Lv.57
Hp.0/113 XP
Attacks
Hydro Pump, 69 dmg.
Twister 63 dmg. (Generate a random number 1-10. If 5, foe flinches.)
Brine, 67 dmg. (If foe has less then there max hp left, this move does double dmg.)
Water Gun, 63 dmg
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Steel
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Lv.55
Hp.0/117 XP
Ability
-Heat Proof-
Fire moves do 1/2 their normal damage to this Pkmn.
Attacks
Confusion, 65 dmg (Generate a number 1-10. If 10 foe is confused.)
Safeguard. (Protects the user's filed from encountering any status problems, [Confusion, burn, poison, sleep, and paralisis.] for 5 turns.)
Hypnosis, No dmg (Puts for asleep for 2-5 turns.)
Extrasensory 67 dmg (Generate a random number 1-10. If 10, foe flinches.)
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Kyubii(F)
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ability:Flash fire
If this Pkmn is hit by a fire move it's fire moves increase by 10% for this battle.
lv.77
hp. 146/146
Attacks
Flamethrower, 87 dmg. (Generate a random number, 1-10. If 10, foe is burned.)
Quick attack, 81 dmg. (Goes first.)
Payback, 79 dmg. (Does 45 dmg if the foe's last move inflicted dmg.)
Confues ray. (Confuses foe. Generate a random number 2-5. This is how long the foe is confused. Whenever the foe attacks, he/she generates a random number 1-10. If odd, foe may attack. If even, foe takes 1/4 there average attack power )
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Sky(F)
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abilite: keen eye
This pkm cannot miss.
Lv.51
Hp.38/109
Attacks
Air Cutter, 57 Dmg (Generate a number 1-10. If 8-10 it does double damage.)
Night slash, 57 dmg. (Generate a random number, 1-10. If 10, move is a critical hit.)
Fury Cutter, 54 dmg. (The power for this move doubles next turn if used in succesion.)
Aerial Ace, 58 Dmg (Never misses.)
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Gym Badges: User Image

Items
User Image - Blocked by "Display Image" Settings. Click to show. Pokeballs: 126 (-/5)
User Image - Blocked by "Display Image" Settings. Click to show. Greatballs: 56 (-/12)
User Image - Blocked by "Display Image" Settings. Click to show. Ultraballs: 27 (-/25)
User Image - Blocked by "Display Image" Settings. Click to show. Masterballs 13 (-/50)
User Image - Blocked by "Display Image" Settings. Click to show. Potions: 131 (-/5)

User ImageE/F pill
User ImageF/G pill

[10/15]

 
PostPosted: Thu Aug 13, 2009 4:57 am
I challenge a newbie trainer.

Nas- 11
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Rookie Trainer

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[M]Squirtle
Lv.5
Hp.40/40
User ImageTorrent
When this Pkmn's hp is 1/3 of it's max it's water moves do 30% more dmg.
Attacks
Tackle, 10 dmg
Tail Whip, Lowers the target's Defense. [takes 5 more damage]

Items
Pokeballs: 0 (0/12)
Greatballs: 0 (0/25)
Ultraballs: 0 (0/50)
Potions: 0 (0/12)  

Anbu Nas


Anbu Nas

PostPosted: Tue Aug 18, 2009 12:17 pm
Anyone.  
PostPosted: Wed Aug 19, 2009 1:06 pm
Train up first... I'd easily beat you!  

Masterharper of Pern

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Anbu Nas

PostPosted: Mon Aug 24, 2009 5:10 am
Okay.  
Reply
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