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Posted: Tue Apr 07, 2009 8:00 pm
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Posted: Wed Apr 08, 2009 1:54 pm
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Posted: Thu Apr 09, 2009 10:37 pm
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Posted: Fri Apr 10, 2009 6:49 am
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Katsuro Kinjo ((terrier)) Your Rank: Chunnin Name of Jutsu: Realeased Fist Rank of Jutsu: gennin-kage Range of Jutsu: same as a punch Jutsu's Element:None Description: this jutsu is a very useful jutsu that involves the gates by opening the gates you may put all your strength into your arm and realease a powerful punch, and after finishing this attack you can realease the gate and avoid half the damage of the gates effect First Gate- shatter rocks-2 post recharge Second Gate- fracture bones-3 post recharge Third Gate- break bone-4 post recharge Forth Gate- bend steel-5 post recharge Fifth Gate-punch through steel-6 post recharge Sixth Gate- punch through human body-7 posts to recharge Seventh Gate- punch through almost every natraul defence-8 post recharge(can't punch through everything) Eigth Gate- destroys chakra points on the opponent causing the enemy to be unable to preform jutsus for 3 days- the user dies ----------------------------------------------------- Your Rank: Chunnin Name of Jutsu: Shadow vision fist Rank of Jutsu: gennin Range of Jutsu: must hit Jutsu's Element:None Description: The user of the Taijutus first throws an extremly fast punch at an opponent but brings the punch back and then throws another punch at the opponent the purpose of this is that when the user does this fast enough they may give the illusion of two punches and when the opponent gaurds from the first punch the user may aim their second punch past the targets defences ------------------------------------- Your Rank: Chunnin Name of Jutsu: gates of Oblivion(Fixed) Rank of Jutsu: Gennin-Chunnin+ Range of Jutsu: N/A Jutsu's Element:None Description: The user of this jutsu must be able to realease the intial gate, the gates of oblivion are further extesions onto the the 8 realeases of the gate but htese gates focus on each indavisual stregth of taijutus but each gate has it's own weakness Second Gate- Gate of Seeing This gate focuses one honing the ninjas senses and cuts their speed and strength by 1/4, even genin may use thsi gate by using this gate ninjas may hear and feel the slightest vibration or sound and can see like a hawk, even iff the ninja is weakend this gate is good for ninjutsu users that want to keep track of thier opponent First Gate- Gate of truth this is a the first gate and when usd by any ninja below chunnin will cause the user to sleep for 12 hours, this gate fosuses on speed and will weaken your strength by half but will double your speed for a short while after the gate is closed the user cannot realease any gates for 24 hours Third Gate- Gate of Change Olny chunnin and up may use this gate because it focuses on Strength and cuts the ninjas speed in half but doubles the ninjas stregth adding a powerful boost to taijutsus but after use may not open agtes for 24 hours Forth Gate- Gate of Weakness This gate is used for Ninjutsu because the user may not move his legs when this gate is open and cuts the users strength by 3/4 but in return gives the ninja triple the chakra to preform jutsus afetr this gate closes may not open gates for 24 hours Fifth Gate- Gate of War This Gate may olny be used by chunnin and above and give the ninja incredible speed and stregth but in return the user may not use chakra the users speed and stregth are both doubled but all jutus that require chakra,genjutsu &ninjutsu, will be impossible for the user to preform, this gate is for Taijutus specailists and give incredible possibilities for diffrent taijutus but after gate is closed the user may not open gates for 48 hours ((the first time i posted the gates of oblivion i wasn't think this is a better version)) really want to make sure you see this
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Posted: Fri Apr 10, 2009 8:54 am
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Posted: Fri Apr 10, 2009 9:21 am
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Posted: Fri Apr 10, 2009 9:23 pm
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Posted: Fri Apr 10, 2009 10:01 pm
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Posted: Sat Apr 11, 2009 2:00 pm
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Posted: Sat Apr 11, 2009 4:32 pm
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Posted: Sat Apr 11, 2009 6:27 pm
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Posted: Sat Apr 11, 2009 6:58 pm
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Posted: Sat Apr 11, 2009 8:58 pm
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((Bloodhound.))
Your Rank: Chuunin Name of Jutsu: Microwaves Rank of Jutsu: D-Rank Range of Jutsu: N/A Jutsu's Element: Lightning Description: By fine-tuning one's chakra with their lightning element, they have the ability to modify the frequency, amplitude, and various other aspects of their element. Using a piece of metal (varies depending on how wide an effect the user wants) as a medium, they can being to produce electromagnetic waves ranging between 0.3 GHz and 300 GHz, known as microwaves. Only a few hand seals are required, then one must make physical contact with the metal and utilize their lightning chakra. The waves will emit from the opposite side of the metal and depending on the settings has a varying range. Its main purpose is to use these waves to heat up objects from a distance without the need of contact. It will literally cook the target from the inside out, but it will often take a good amount of time for a death to occur unless something is bouncing the waves back and forth to increase the amount of times the object is hit. The major downside is that certain materials can block microwaves and prolonged use/exposure to the jutsu can lead to radiation poisoning.
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Name of Jutsu: Grinding Sand Rank of Jutsu: C-Rank Range of Jutsu: N/A Jutsu's Element: N/A Description: Requires sand control, but only requires a fairly small amount of sand. By going throw a few hand seals, one merely extends their hand out in any direction. Once performed, sand will gather to form a fairly elastic shape resembling a large rubber band. When chakra is applied, two anchor points form to tighten the band and rotate it at an incredibly high speed. The friction made upon contact between the band and other objects will often easily grind the other. The object's density will often affect the amount of time it will take, such as a rock might take minutes while flesh would only take a few seconds. This jutsu can be added onto a punch or an attack.
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Name of Jutsu: Hawk of the Desert Rank of Jutsu: D-Rank Range of Jutsu: N/A Jutsu's Element: N/A Description: Sand control required. This is essentially a jutsu created by sand users that couldn't control the element of wind, but still wanted to fly. The user places small pads of sand under their feet to start and use those as initial place holders, causing the user to rise. Using this alone, the user is able to gently glide around, but only at low speeds. When the user wants to move onto the faster, they could try using the initial settings, but it would only end in failure. For higher speeds, they must lean forward and provide one large pad for the chest to keep them up and therefore taking off the need for the feet pads to provide balance and focus solely on the thrust. Additional control can be attaining by the user forming small spheres of sand in their hand to allow for sharper turning and rolling. Although handy to have, the user must practice a great deal or they will loose their balance and fall, which is why it is still limited in its speed.
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Posted: Sat Apr 11, 2009 11:27 pm
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((Wow... am I that invisible... I got unnoticed twice....))
Ronnel no Fenniksu ((Miniature greyhound)) Your Rank:Chuunin Name of Jutsu: Kaze no Kami Rank of Jutsu: High Jounin Rank: S Jutsu Element: Wind Primary, pan elemental secondary Description: This jutsu is devestating. It creates gale force winds in front of the user. Another aspect is that it creates even more than the Grand Cutting winds jutsu. These wind blades will randomly take on one element that the user controls. Currently, this means that its only known practitioner will generate wind blades that become freezing((bloodline trait for wind)), catch on fire, or become charged with electricity. If taught to others, their wind blades would take on aspects of whatever elements they possess. Weakness: Can be avoided by getting behind the user, or far to one side. ------------------------------------------------------------------------------------- Your Rank: Chuunin Name of Jutsu: Kamaitachi Bunshin (Cutting Wind Clone) Rank of Jutsu: Chuunin Range: 15 feet(Death burst) Description: To learn this jutsu one must already know the Kamaitachi and the Kaze Bunshin techniques. This jutsu is actually a combination of the two, as well as a trap jutsu similar to the Bunshin Daibakuha. Formed similar to a Kaze Bunshin, this clone appears to be a normal wind clone until it is killed. Upon its death, five blades of wind burst outwards in random directions, sometimes even cutting into the earth or rocketing into the sky. Higher levels of shinobi can add more blades into the clone's makeup, adding to the lieklihood that the clone's killer will be hit by one. Weakness: Death burst of wind blades can be avoided by killing clone from farther than fifteen feet. Advantage: Mixes in with normal Kaze Bunshin, can not be distinguished by means of chakra detection (ie, Byakugan or Sharingan) without specific training at spotting the differences. ((Can I ask what I could do to get the senbon lauching jutsu accepted?))
((Here! I ish being helpful/hopeful!))
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Posted: Sun Apr 12, 2009 4:58 am
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ricardo.demon (umm terrier ?) Your Rank: S Name of Jutsu: Chi Hiraishin no jutsu (Blood Flying thundergod technique) *NOTE: Can also be read as Earth flying thudnergod..* Rank of Jutsu:S Type of Jutsu: Advanced Range of Jutsu:The battle area Jutsu's Element:Bloodline/ Time and Space Description:This is advanced form of the original form of hiraishin no jutsu. In normal hiraishin user can only teleport to the place where the kunai/any marked target is. This causes somewhat problems in real fight, which is why the kousekiseigan bloodline users founded interesting way to evolve this jutsu. In every living thing (at least in humans and animals) there is little ammounts of iron and minerals in their body. Using this to their advantage peoples of kousekiseigan developed new form of hiraishin, which doesnt require a marked tag or such thing. This jutsu lets users react to the iron in enemys body, creating a magnet field from that iron, they can trasfer right to that person. There are few rules for this jutsu. Rules:1) This can only be used in every second turn. Meaning it has cool down of one turn. 2) This jutsu lets user to transport to where the enemy is, this doesnt give ability to transport to any place user likes to. 3) This can only be used in battle area, which means it cant be used to transport between lands like normal hiraishin. 4) This jutsu gives no excuse to autohit someone as for the user still must give the target chance to counter. 5)This is for bloodline kousekiseigan only. (my custom) *Note* Requires normal hiraishin before you can learn this.*
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