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Posted: Sat Mar 03, 2012 9:59 pm
Natural Ability Addition Request Character Name: Mortimer Character Race: Undead Character Subspecies: Zombie Character's Natural Ability/Abilities: Death Grip What Year Is Your Character Now?: Y2 Natural Ability Request: Iiiiit's Aliiiiiiiiveeeee Constant electrocution has allowed Mort's parts to gain the ability to be active even when not attached to the body, a la The Thing from Addams Family.
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Posted: Fri Mar 23, 2012 9:02 am
So I'm throwing up a slight touch up to Sammy's Y1, and adding her Y2 here for battle card reference, Y3 soon since I'm working to get her up in points for the trials.
Natural Ability Addition Request Character Name: Samantha Lee Character Race: Undead Character Subspecies: Undead Character's Natural Ability/Abilities: (y1) Endless March, (y2) Unyeilding What Year Is Your Character Now?: 2 Natural Ability Request: Endless March: Samantha never tires just like other undead. She doesn't sleep, and is able to function non stop at a steady pace so long as she has a natural supply of FEAR. (IE: Not being in the human world where she is forced to rest due to lack of FEAR around her)
Natural Ability Addition Request Character Name: Samantha Lee Character Race: Undead Character Subspecies: Undead Character's Natural Ability/Abilities: Endless March, Unyeilding What Year Is Your Character Now?: 2 Natural Ability Request: Unyeilding: Building on her ability to function without sleep Samantha is able to stand serious punishment to her body and keep functioning. Broken limbs, and organs do not slow her as much so long as she has enough FEAR to force her body to keep moving.
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Posted: Fri Mar 23, 2012 10:30 am
Natural Ability Addition Request Character Name: Ren Character Race: Monster Character Subspecies: Gryphon Character's Natural Ability/Abilities: Shapeshifting to natural form (Y1), shifting his hands into talons (Y2) What Year Is Your Character Now?: Y3 Natural Ability Request: Night Vision - Ren is able to see more sharply and clearly in the dark.
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Posted: Fri Mar 23, 2012 10:45 am
OK SO I'm not sure if this is too OP but let's give it a shot anyway? O_O If it needs nerfing, how can I nerf it into something acceptable? XD (edit: all approved up by lizbot yeeee <3)
Natural Ability Addition Request Character Name: L.C. Malodore Character Race: Undead Character Subspecies: Plague Doctor Character's Natural Ability/Abilities: Y1: Immunity (immune to the effects of germs/contagions) Y2: Minor Empathy (short-range, basic emotion-reading)
What Year Is Your Character Now?: Y3 Natural Ability Request: Contagion Call: Malodore can 'summon' disease-causing germs (bacteria/viruses) or infection out of the target's body. This halts the disease/infection and prevents further damage. It does not heal the target in terms of HP or auto-repair damage already dealt.
This ability DOES NOT work on: FEAR-infections, psychological/mental issues such as depression or even Insanity, pure physical damage, poison, allergens, mutagens. (I am under the impression that the really gnarly diseases in Halloween are FEAR-based, so Mal can't like... cure Halloween cancer or something.)
For example: - Target has a cold: Malodore can purge the germs; symptoms will die off within a few hours. - Target has a badly infected/decaying wound: Malodore can pull the infection out of the wound so that no more damage is done. However, they still have a gross wound and decaying flesh! It's just not going to get any worse.
- Target has a FEAR infection: no effect. - Target has a wound: any potential germs/infections can be stopped, but the wound itself continues to exist until otherwise treated. - Target has a mental problem/psychological issue: no effect.
The extracted contagions are safely housed within Malodore's body (in a dormant/non-contagious state) for use in Malodore's Miasma FEAR ability (which is Y3 Tainted Fang - afflicts the target with damaging illness for however many turns). If it uses the ability too much within a short period of time (say more than 2-3 times a day), the extracted contagions will override its own Immunity and it will have to go have a serious lie-down for a while to purge itself.
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Posted: Fri Mar 23, 2012 11:53 pm
Natural Ability Addition Request Character Name: Jericho Bloodbane Character Race: Monster Character Subspecies: Red Dragon Character's Natural Ability/Abilities: Firebreathing - Jericho spews out a plume of flames Burning hands - He can channel heat to his hands to set things on fire What Year Is Your Character Now?: Y3 Natural Ability Request: Flames of insanity - Jericho can breathe out blueish grey flames that 'burn' someone/something's sense of security rather than physically.
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Posted: Sat Mar 24, 2012 12:38 am
Natural Ability Addition Request Character Name: Yǐn Cáng Character Race: Monster Character Subspecies: Mantodae Character's Natural Ability/Abilities: Shapeshifting What Year Is Your Character Now?: Y2 Natural Ability Request: Shapeshifting Y2
Yin will now be able to make a shift to full human as well as his natural form and humanoid form. In addition, he can selectively shift parts of his form (removing/adding mantis bits on select body parts such as replacing his hands with claws). The fully human form will not be entirely comfortable, and he would not enjoy staying in that form.
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Posted: Sat Mar 24, 2012 12:59 pm
Natural Ability Addition Request Character Name: Shehk Iordanescu Character Race: Undead Character Subspecies: Pricolici Character's Natural Ability/Abilities: (y1) Shapeshifting, (y2) Fog Breath What Year Is Your Character Now?: Year 3 Natural Ability Request: Shapeshifting Upgrade: Mistform - Shehk's shapeshifting allows her to take on the form of fog/Mist for short amounts of time (no longer than 10 minutes). While in this form, Shehk can move through cracks that fog or mist could move through and reform on the other side.
Natural Ability Addition Request Character Name: Tomoko Character Race: Demon Character Subspecies: Kitsune Character's Natural Ability/Abilities: (y1) Illusions What Year Is Your Character Now?: Year 2 Natural Ability Request: Illusion Upgrade: Y1 she could only trick the eyes. Y2 she can now trick the nose and ears as well (make scent/auditory illusions)
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Posted: Sat Mar 24, 2012 1:04 pm
Natural Ability Addition Request Character Name: Jack-B-Nimble Character Race: Demon Character Subspecies: Nekogami (Cat God) Character's Natural Ability/Abilities: Shapechanging What Year Is Your Character Now?: Y2 Natural Ability Request:
Jack will be able to impress a cat with his psyche for a few minutes (five at maximum), in order to follow them around - usually in the need of information and sneaking around. This does not harm, or change the psyche of the cat in mind, it would be like having a collar around it's neck, or an itch on it's side - just another mind around it, taking in information.
Also, he will not be able to hold his body and the psyche attached to the cat, so his body will be slumped/out of commission - meaning his physical body will be vulnerable (Think like Aang in Avatar?)
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Posted: Sat Mar 24, 2012 1:26 pm
Natural Ability Addition Request Character Name: Jove Character Race: Ghost Character Subspecies: Foxfire Character's Natural Ability/Abilities: Fluidity of Form (upgraded shapeshifting) What Year Is Your Character Now?: Y3 Natural Ability Request: Spectral Hands
Building on his shape-changing abilities, for third year Jove can use his invisible ghostly essence to affect physical objects in the area. Although his reach is much greater using these ghostly tendrils, he can't lift or move anything he wouldn't be able to with his arms. This ability is weaker as it gets farther away from his body, as he literally stretches himself too thin at farther distances.
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Posted: Sun Mar 25, 2012 4:47 am
Natural Ability Change Request Character Name: Aymet Character Race: Undead Character Subspecies: Dracolich Character's Natural Ability/Abilities: y1 Frost Aura - Aymet is at freezing temperature all the time and makes people uncomfortably cold if they're too close/touching him. Proposed New Natural Ability: y1 Skeletal Minion: Dracolichs also can summon a small dragon skeleton and reanimate it to do their bidding. This usually doesn't last very long without the proper training, 1-2 minutes at best. These "puppets" also do not speak. When dismissed, it falls in a heap on the ground.
Reason: Why do you want to change your natural ability?
'Being cold' has not been something that really ever comes up for Aymet any more than 'being warm' does for living characters, and considering how often it gets turned off during meta situations, it's sort of crazy that it's what keeps him alive-ish. So I'd like to say that he's managed to overcome needing to use his old natural ability as a crutch, and through a RP arc I'm going to be doing in a couple of months, have him get comfortable with this new power.
As for why specifically the new one fits him... Aymet is a lich, and lich are undead with necromantic magic. Aymet's y1 battle move summons skeletons to attack. This would give him a skeleton summon outside of battle as well, and a natural talent for raising more dead things.
"Like other powerful forms of undead, a lich has unnatural powers owing to its state. For example, it can... through its typically powerful magical spells, summon other lesser undead to protect it."
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Posted: Tue Mar 27, 2012 7:47 am
Natural Ability Addition Request Character Name: Alexander Character Race: Undead Character Subspecies: Zombie Character's Natural Ability/Abilities: Death Grip What Year Is Your Character Now?: Y2 Natural Ability Request: Contagion Bite
Some students develop poison, zombies develop this. While this can't turn someone into a zombie themselves, the insidious virus in their saliva can cause a person to have duller thought processes for a while, and possibly even make them feel a little bit sick. The symptoms would only last a couple of minutes, at the most, and upon wearing off have no lasting effects on the victim. (Note that this is basically just a much milder version of Alex's Y2 FEAR ability, infectious bite, which can actually do harm to the bitten individual if administered correctly.)
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Posted: Wed Mar 28, 2012 10:34 am
Natural Ability Addition Request Character Name: Christof Character Race: Undead Character Subspecies: Igor Character's Natural Ability/Abilities: Y1 : Interchangeable Parts Y2: Interchangeable Parts (Advanced) - can somewhat pull himself back together What Year Is Your Character Now?: Y3 Natural Ability Request: light Shape Shifting for his Monster arm- Because his left arm came from a monster source originally, now that he has more control over Fear, he is able to make the claws sharper, grow spikes at will not just via his Fear Power, and minor scales.
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Posted: Wed Mar 28, 2012 11:03 pm
Natural Ability Addition Request Character Name: Nyyrikki Character Race: Reaper Character Subspecies: Grim Character's Natural Ability/Abilities: Shadow Shift What Year Is Your Character Now?: Year 2 Natural Ability Request:
Shadow Shift Y2; Rikki is now better able to control his form for the few moments that he is a shadow. While previously he had to rely on whatever momentum he had before shifting in order to move, Rikki can now move while shifted of his own accord. This means he could move wherever he wanted from a stand still.
Mind you, his form still only lasts a few moments, so this isn't of much use yet.
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Posted: Tue Apr 10, 2012 6:43 am
Natural Ability Addition Request Character Name: West Character Race: Demon Character Subspecies: Wrath demon Character's Natural Ability/Abilities: Flight, feeding off of the anger of others for a temporary mental/physical boost. What Year Is Your Character Now?: Y3 Natural Ability Request: Inducing anger in others. This ability will be 1) unreliable (meaning it will take all of year 3 and beyond to master it, so people I am RPing with will have a choice as to whether or not it affects them) and 2) non-cyclical (so that he can't sit there forcing people to be angry and then feeding off of that anger again all day). I HOPE THIS IS UNGODMODDY ENOUGH PLEASE LET ME KNOW IF IT'S NOT o.o
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Posted: Tue Apr 10, 2012 3:01 pm
((Since I don't know if I posted his YR2 Natural Ability - I can't seem to find it.))
Natural Ability Addition Request Character Name: Calder Character Race: Monster Character Subspecies: Kelpie Character's Natural Ability/Abilities: Mare Form, What Year Is Your Character Now?: Y2 Natural Ability Request: Suction Skin - Calder's skin, in either humanoid or natural form, creates a suction that makes it hard to break. Main use is to have a rider firmly fixed on his back and unable break free.
Natural Ability Addition Request Character Name: Calder Character Race: Monster Character Subspecies: Kelpie Character's Natural Ability/Abilities: Mare Form, Suction Skin What Year Is Your Character Now?: Y3 Natural Ability Request: Kelpie (Scary) Form - Calder can shift into a nightmarish, black stallion.
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