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The shinobi of this class can usually be found hard at work in small labs and workshops, constantly tinkering and hammering away at their inventions. They are masters of metal craft and some of the most intelligent shinobi in the world, able to understand the internal workings of almost any machine at just a glance. They rely on an array of tools and weapons to wear down and overwhelm their opponent. Their greatest tools are deception and surprise, turning the most mundane items into deadly weapons.
XXXSTRENGTHS MECHANICAL GENIUSES -- Able to understand the workings of any mechanical device upon sight. This includes traps or mechanical puzzles.
SWIFT HANDS -- Able to craft inventions on the fly, grabbing whats near them and combining them. More complex creations take more posts. Don't expect them to build a tank in a single post.
XXXWEAKNESSES STATS -- By far some of the lowest stats, Engineers depend on their intellect and weapons. If their weapons are taken or negated, they are useless, and will most likely die.
MATERIALS -- Engineers are limited by the materials they have at hand. If they have a bunch of sticks and some string, they make a bow, if they have metal, who knows, they could fashion a gun.
XXXBONUSES Can fully learn One (1) ninjutsu element You can learn 1 weapon style and 1 taijutsu style You can have up to 6 custom creations and 4 custom weapons XXXLIMITATIONS You get one Element at Gennin You can only learn five genjutsu.
XXXUNTAPPED POWER
Posted: Sat Aug 01, 2015 2:45 pm
Gaia Name: Nigguh, say. my. name. RPC Name: Tomiji Hyuuga Rank: Jounin Village: None Would you like to Donate your Style: Yes
Blood Sport (ブラッドスポーツ Buraddosupōtsu) Blood, Sweat, and Tears
History: Style Requirements: Movement Description:
The pinnacle of Sealing Jutsu, the Flying Thunder God seal can literally transport the body of a Shinobi through the fabric of Space to the location of the seal. This can be used for quick travel, or to set up increasingly complex attacks. However, only the Uzumaki can truly master such a complex technique, and most others find it difficult to use.
Cost: S Rank Requirements: Any character that can learn sealing can learn FTG, but based upon their rank, there are several drawbacks to its usage: A Chuunin using FTG cannot use the jutsu instantly in battle and must place the seal they wish to use before the battle has begun. A Jounin can now use FTG in battle, but the FTG must be stationary when they wish to move to it. A Densetsu (S rank) is allowed full usage of FTG, allowing them to teleport to it while the tag is in motion, but can only use it once per turn. A Kage unlocks the final part of FTG, allowing instantaneous use multiple times per turn.
Posted: Sat Aug 01, 2015 3:56 pm
Gaia Name: quiet you RPC Name: Masako Chiru Rank: Densetsu Village: Otogakure Would you like to Donate your Style: No, it literally can't be taught
GRACE Peaceful Flowing Elegance
History: With her almost unmatched ability to sense and accurately track movement, Masako found that most other weapon styles were lack luster. Instead, she created her own style that used her innate abilities as a sensor ninja to fight at high speeds with unparalleled precision and grace. It became her trademark fighting style rather quickly. It wasn't an uncommon sight to see her petal form flying across the sky and then to quickly change into her real body to unleash a vicious salvo of attacks against a foe, and then float away again. Style Requirements: Chiru/BSS Bloodlines - 1 Handed Weapon Movement Description: Agile and quick, utilizing the petal form of Chiru and the perception of BSS
//> THE WALTZ
Smooth, gliding, and up close. The Waltz is the first of many dances. Masako will close the range to her target and at almost point black range will finally attack. As the opponent tries to step back, dodge, or move side to side, she stays right next to them, in perfect step. It is almost impossible to escape at this range. Those with a high enough perception can attempt to block the strikes, but nothing more. As Masako is only holding a one handed weapon while using this style, her free hand is able to grab the enemy or if need be, block or deflect any attacks. +1 Speed
//>THE RIVER DANCE
A flurry of feet and constant motion. Striking from high above, Masako will drop down on her target, using her feet as her primary weapon, striking with quick and rapid blows from her feet that pack quite the powerful punch. Despite the fact that the majority of strikes are now coming from the feet, the most dangerous part is still the weapon in her hand. With an opponents attention divided between her feet and her blade, it becomes nearly impossible to defend against everything, and if you loose sight of her feet or her blade, that could spell the end of your day. +1 Speed, +1 Strength
//> FLOWING WATER
Just as water allows objects to pass through it, so does Masako. When a physical attack is about to land, the effected area instead splits apart into a section of razor sharp flower petals. The means any soft object, namely a fist or a foot will be shredded on contact, making dealing damage to Masako with taijutsu a very painful affair. But just because she has now developed a defense mechanism doesn't just mean that she is going to let you strike her body willingly. Moving with a fluid and grace similar to that of running water, Masako slips and slides between attacks. You have to be just plain stupid to fight up close now, or very brave, but most likely stupid. +2 Speed, +1 Strength
//>THE GENTLE BREEZE
Building upon the offensive capabilities of the Chiru utilized in Flowing Water, Masako now utilizes full body petal attacks. Charging in close as usual, she will scatter her entire body into one solid mass of petals, slicing through the enemy and appearing on the other side of them, allowing her to not only shred the opponent but to also attack again from their blind spot once she has fully reformed. This can be used to attack multiple enemies in rapid succession and can even be used on the same target multiple times in one post. +3 Speed, +1 Strength
//>THE RAZOR LOTUS
The final evolution of Grace and truly a sight to behold. Masako has all but forgone the use of a blade and instead floats from enemy to enemy, dropping in and out of her real form to unleash rapid attacks for a moment and then dispersing again into petals to unleash a whole new myriad of attacks. The biggest difference in this form is her ability to separate into two different masses of pedals, one formed from her own body, and the other from chakra, which allows her to attack multiple opponents at once, or to single out one very unlucky soul. +4 Speed
Passives • [BLOODLINE] NEN Nen is a form of natural energy, or Senjutsu. It scales with rank, just like chakra. Essentially, it is chakra that is amplified by the surrounding area and it vaccuums chakra from Sworn Foes. Gennin - 150 Nen Chuunin - 200 Nen Jounin - 250 Nen Sannin - 300 Nen Kage - 400 Nen
By deciding a Sworn Foe, you may absorb up to 25% of the chakra used by them in a battle. So, if they were to use 100 Chakra in a post, you will siphon 25 of that. You may switch Sworn Foes twice in one battle, and three times once you hit S rank. Nen appears as white-gold energy. It is visible when absorbing enemy energy or using Nen-based techniques (specific techniques within the bloodline). Daiten and Nen are both considered "chakra"; but NE from Sage Mode is not. • [BLOODLINE] NEN SENSE Midnight brawlers are capable of using their senjutsu energy to detect muscle movements, swelling chakra, and other such things generally seen from high level dojutsu. They can also detect pressure points and organs within someone's body, making their punches absurdly lethal. • [BLOODLINE] While battling your Sworn Foe (attacking, defending, dodging, etc) you have a +2/+2 base to both stats • [BLOODLINE] Your rank damage reduction is one rank stronger than usual; this makes you quite a tank at higher ranks, with most attacks unable to hurt you. • [CLASS] PHYSICAL TOUGHNESS -- The Taijutsu class not only teaches you to ignore pain, but can also make you immune to damage from weak attacks, based on your rank, making you almost immune to damage 2 ranks below you:
Chuunin taijutsu classmen are immune to academy Jutsu damage Jounin taijutsu classmen are immune to Genin jutsu damage Sannin taijutsu classmen are immune to Chuunin jutsu damage Kage taijutsu classmen are immune to Jounin jutsu damage
[size=11][color=#a9d365][b]Stats || Passives || Tech's Used || Quotes[/b][/color][/size] [spoiler][size=11][color=black]Sannin[b]ll[/b] Karnata Dynasty [b]ll[/b] Taijutsu Class [b]ll[/b] Midnight Affair [b]ll[/b] Nen: 300/300[/color][/size]
[size=11][u]Techniques Used:[/u] • •
[u]Stats[/u] • Speed: 15 • Strength: 15
[u]Passives[/u] • [BLOODLINE] NEN Nen is a form of natural energy, or Senjutsu. It scales with rank, just like chakra. Essentially, it is chakra that is amplified by the surrounding area and it vaccuums chakra from Sworn Foes. Gennin - 150 Nen Chuunin - 200 Nen Jounin - 250 Nen Sannin - 300 Nen Kage - 400 Nen
By deciding a Sworn Foe, you may absorb up to 25% of the chakra used by them in a battle. So, if they were to use 100 Chakra in a post, you will siphon 25 of that. You may switch Sworn Foes twice in one battle, and three times once you hit S rank. Nen appears as white-gold energy. It is visible when absorbing enemy energy or using Nen-based techniques (specific techniques within the bloodline). Daiten and Nen are both considered "chakra"; but NE from Sage Mode is not. • [BLOODLINE] NEN SENSE Midnight brawlers are capable of using their senjutsu energy to detect muscle movements, swelling chakra, and other such things generally seen from high level dojutsu. They can also detect pressure points and organs within someone's body, making their punches absurdly lethal. • [BLOODLINE] While battling your Sworn Foe (attacking, defending, dodging, etc) you have a +2/+2 base to both stats • [BLOODLINE] Your rank damage reduction is one rank stronger than usual; this makes you quite a tank at higher ranks, with most attacks unable to hurt you. • [CLASS] PHYSICAL TOUGHNESS -- The Taijutsu class not only teaches you to ignore pain, but can also make you immune to damage from weak attacks, based on your rank, making you almost immune to damage 2 ranks below you:
Chuunin taijutsu classmen are immune to academy Jutsu damage Jounin taijutsu classmen are immune to Genin jutsu damage Sannin taijutsu classmen are immune to Chuunin jutsu damage Kage taijutsu classmen are immune to Jounin jutsu damage