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Posted: Tue Sep 22, 2009 9:12 pm
Yeah, well, FFVII and VIII have the nostalgia factor. But I gotta say, I recently tried replaying FF9, and you know what I realized? Active Time Battle is the biggest ripoff since paying $50 for an old Mario game which should've been priced down ages ago. I was playing, and you know what? Completely turn based battles mean that once someone's turn is over, the next one goes right away. Active time means that if you and your enemy aren't filled up, you stand there and wait for like, ten seconds before anyone does anything. I'll replay it someday, but right now, I had no patience for it.
Also, if you like Strategy RPGs, definitely pick up one of the Disgaea games. I recommend Disgaea 1, though it might be a bit difficult to find. Disgaea 2 just came out on PSP, and although it has superior gameplay, I liked Disgaea 1's storyline better. And although I've had Disgaea 3 for a while (it's for PS3), I have yet to play it. But I warn you, that game spoils you. It's fast paced, and afterwards, you might have a difficult time playing something slower, such as FF Tactics. But the storyline is phenomenal, and the extremeness of it is awesome. I mean, the fact that you could level up to 9999 is nothing short of awesome. You could actually play the game and say, "What's his level?" "It's over 9000!" >_> But that's just me.
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Posted: Wed Sep 23, 2009 12:34 pm
Biohazard EXTREME Yeah, it's really difficult to understand exactly why I didn't like Dead Space... At first I thought it was because it's a silent hero game. But then, Ghostbusters is a silent hero game, and it's just awesome. Same with Persona. So it's difficult. The best I could come up with is that it's a horror game. And horror largely depends on human emotions. Like, for example, in Dead Space, the main character's wife was supposed to live in that space station... But like, if the guy doesn't speak at all, and projects no personality whatsoever... Why the hell should we care if his wife died or not? It's like, there's no connection to the main character at all. Sometimes they make the hero silent so that it's like you can project your own personality into them, and that works on several titles. Zelda, Ghostbusters, Persona, etc. But something they did, it just prevents you from feeling any kind of connection with the main character, and I can't figure out why. But whatever the reason, it makes you emotionally detached from the story. So all you have left is the level design... Which is nice... But the countless backtracking is tedious... And following the shuiny blue line on the floor is the cheapest way to get around. It's like, without it, it's disorienting, but WITH it, it's boring, cause you're being guided by a leash... Then there's the gamelay. Although the mechanics are solid, it's repetitive. And the monsters, although they look awesome and disgusting, just aren't scary. You see or hear them coming from a mile away, and have an arsenal of weapons that rival Ratchet and Clank's. And it's only fun watching the realistic monster dismemberment for like, 5 minutes. All that's left are the pretty graphics and nice sound design. And that's really not enough... The worst part is, they created this huge backstory, the animated comic, the feature length animated movie... And then the game has like, no narrative. You're being told the story through diaries and video logs. And the only people who ever interact with you are always behind glass, so that's even more detachment. Hmm, well, I guess that sums it up nicely. I guess I DO understand why I didn't like it. Honestly, biggest disappointment of 2008. And I was so looking forward to it. Sidebar: Biggest disappointment of 2007: Umbrella Chronicles I think I know what you mean on the whole personality issue in gaming just in general. I love the F.E.A.R. series, but like the in game characters will talk to YOUR character directly and when your character doesn't respond in any way its like......"well what the hell is my character even like?" I don't necessarily care, but that's what I loved about the game Crysis. Its a 1st person shooter but your character actually TALKS during the gameplay. Not a whole lot, but he makes responses so you get at least some idea what the character is like. What you mentioned about the opposite pole of that how you can project your own personality, I never thought of it like that. Thanks for bringing that up. The blue line on the floor thing I also agree. They did something similar in Fable 2 where you they have a sparkly yellow dusty trail you can follow. But you also have a map so you're either lazy like me and follow the trail so you don't have to worry about a map OR you have the option of turning it off. The jump back on the concept of character personality, what about cutscenes? Are there any cutscenes that show the personality of the character? I know sometimes in 1st person games that the cutscenes give you some pretty good clues as to what the character is like. Just a thought. A great example that comes to mind is Silent Hill series. Your characters never talk EXCEPT during cutscenes, but there's plenty of cutscenes so they cover what your character is like without having to hear them talk during actual gameplay.......not that there's much to say. What they did in Crysis, and sorry don't mean to bring it up again, but its another game mechanic I loved about RE 5. During the actual gameplay the characters would respond or talk to each other. Even when you make a command shout like "COME ON" a second player is able to respond back either in solo or in multi. I thought thats a really cool aspect to bring into a game. Speaking of the movie, since I've never played the game, but you have, is the anime movie a good rendition of the game, or is the movie more of a "concept" of the game?
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Posted: Wed Sep 23, 2009 12:39 pm
Biohazard EXTREME Yeah, well, FFVII and VIII have the nostalgia factor. But I gotta say, I recently tried replaying FF9, and you know what I realized? Active Time Battle is the biggest ripoff since paying $50 for an old Mario game which should've been priced down ages ago. I was playing, and you know what? Completely turn based battles mean that once someone's turn is over, the next one goes right away. Active time means that if you and your enemy aren't filled up, you stand there and wait for like, ten seconds before anyone does anything. I'll replay it someday, but right now, I had no patience for it. Also, if you like Strategy RPGs, definitely pick up one of the Disgaea games. I recommend Disgaea 1, though it might be a bit difficult to find. Disgaea 2 just came out on PSP, and although it has superior gameplay, I liked Disgaea 1's storyline better. And although I've had Disgaea 3 for a while (it's for PS3), I have yet to play it. But I warn you, that game spoils you. It's fast paced, and afterwards, you might have a difficult time playing something slower, such as FF Tactics. But the storyline is phenomenal, and the extremeness of it is awesome. I mean, the fact that you could level up to 9999 is nothing short of awesome. You could actually play the game and say, "What's his level?" "It's over 9000!" >_> But that's just me. That's the one thing I HATED about the FF series is the "lets have each character stand there and take turns" type of gameplay. The story behind the series is great, but the gameplay bores me beyond all recognition. I mean how unrealistic is that? The boss isn't going to wait for your a** to cast a spell, which makes me appreciate games that when you get attacked by a group, the entire group actually attacks, versus what I've seen in most games that one enemy will attack you at a time. Its kinda retarded. Yet ANOTHER game mechanic they changed from in the entire RE series to give it a more difficult, but realistic feal is when you pick up an item, you actually BEND OVER and pick the thing up. And you can get attacked in the process. And when you're loading lets say the revolver...they actually LOAD 4-6 bullets and you can see they put each bullet in, again being able to get attacked in the process. I love it! It makes it more difficult, giving a more bit of a challenge and thus makes me a better player at the older games lol well technically speaking. Its little nuances like that, that make me love the game (despite story flaws) what really gets me in a game is the mechanics of it, the physics, and the gameplay.
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Posted: Wed Sep 23, 2009 12:45 pm
AngelaAshford You could technically "try out" pc games, but not in a legal sense. It's a shame, trying before buying is always a smart thing to do. Downloading music and videos is one thing, but getting a PC game is the biggest b***h because its not just about obtaining the key, but its about the .iso format and trying to get it to actually install as if it were a cd. and i dont have the money to buy cd's that can hold a lot of gigabytes. and yes i do mean gigs. all the torrents for FEAR 2 were at least 3 gigs or more. it was ridiculous.
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Posted: Wed Sep 23, 2009 12:52 pm
The Labyrinthian Biohazard EXTREME Well... Umm..... It's kinda like.... Pokemon for adults, but with a serious storyline (though hilarious dialogue), and an aspect of dating sims in it too. Which builds your social links, which allows you to obtain new Personas (which are the monsters that you get your power from). The dungeons are randomly generated, and the combat is turn based, but quick paced. And no, you don't need to play them sequentially, although they do all happen in the same universe, they all involve different characters, different antagonists.. They just kinda briefly mention each other, but that's mostly like, easter eggs. The only thing that connects all of them is this central character named Igor, who's kinda like the overseer of the... Umm... The alternate universe which is comprised of the collective human subconscious... I guess you could say... But I suggest starting with Persona 3 and then moving onto 4. It just feels more right that way. But if you only ever plan to play one Persona game, might as well go for 4, since there's more stuff to do. Thanks for the rundown, but I was immediately turn offed by the randomly generated dungeons aspect...I dislike those types of RPGs...And I'm not willing to make a sacrfice for even the best of stories... So, what are some of your favorite RPGs out there? for which system? I've played quite a few but mine mostly span over the xbox series. Knights of the Old Republic is pretty damn cool and I'm not a huge Star Wars fan so thats a lot coming from me. There's the Morrowind series, but I could never get into it despite my love for fantasy. Its something about it that's not embracing enough. Even Guild Wars is half RPG, because its an RPGMMO. You can either play with other people, or leave a major city and have a copy of the game's "world" to yourself. Its so well designed (despite its level cap which I hope they fix in GW 2). There's........um......The Legacy of Kain series, starting with Blood Omen 1 and Ending with the recent Legacy of Kain: Defiance (rumors a new one is coming out eventually). There's a few others I think I have but the names aren't coming to mind. The funny thing about the definition of an RPG is that it just means "role playing game" and in technicality, in ANY game you are "playing" a "role" in a "game", but RPGs are more commonly associated with....games that are pretty long or fantasy based like the Final Fantasy series or Morrowind Series. Go figure. Dungeon Siege is interesting, but the first one is only good for a run through one time. After that I get bored. Never tried the 2nd one though.
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Posted: Wed Sep 23, 2009 12:52 pm
Biohazard EXTREME Are you telling me that inspite all that, you still play it, even though you hate the story? Cause see, that's what I can't do. Solid graphics and gameplay don't mean much, if they don't come with a decent storyline. Yes, I can thoroughly enjoy a video game, despite a sucky storyline. I can enjoy all the Mario games, because they're good games, despite the fact that often times the storyline is, like, pre-school s**t. I hated MGS2's storyline (still do), and I played that game to death. As far as RE0, even without Marcus and the leeches, I still didn't like the premise. The whole Billy Coen thing, the Train, the Training Facility... Rebecca going through all this crazy s**t, learning all this s**t about Umbrella, and then reverting back to being almost helpless in RE1... it just doesn't mesh well. I mean, seriously, she wouldn't have mentioned any of this to Chris or anyone else? And it tries to replace RE1 as the some kind of quasi genesis to the series or something. ******** that. I like the original tale: Bravo team went to the mansion, got decimated at the mansion, and then Alpha team came in. The end. And while I don't like RE0's storyline, and pretty much don't acknowledge the events ever taking place, I still find the storyline enjoyable on some levels.
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Posted: Wed Sep 23, 2009 1:10 pm
Wait, do you mean you find the GAMEPLAY enjoyable on some levels? The thing about RE0 is, the gameplay felt like a downgrade from Remake. I mean, you can say that not having the linked item boxes is more realistic... But that does not mean better. RE0's gameplay felt like a grind compared to Remake. The graphics were unbelievably amazing, but the gameplay felt a bit castrated.
But Mario at least has some variety. For example, vast difference in visuals, they go out of their way to make each different level look as unique and different as they can. And platformer puzzles are always fun. But with Dead Space, it was so monotonous. It was such stale level design with endless fetch quests with a confusing 3D map and that blue tether. You know, it's ironic that they created their HUD system specifially to keep the player emerged, but they never got me emerged in the first place. So even if the item screen was simply a Menu Resident Evil style (which I never thought huindered RE's immersion), it's impossible to get any more detached from the gameplay.
See, but the mechanics were solid. The graphics were solid. And the production was polished... Which is why it got a 9.0 on many sites... But if you only evaluate a game by that, then you're not a gamer, you're a robot. It was a game made BY robots FOR robots.
Resident Evil 4 had a different problem. It's not that the main character was detached, it's just that Leon was too much of a douchebag to identify with.
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Posted: Wed Sep 23, 2009 1:20 pm
No, I meant the storyline. It was kind of cool to see Bravo in action in the very beginning cutscenes. xd I personally hated the lack of the item boxes in RE0, because it made everything more of a pain in the a**, and I found myself just dropping all the items I could fit off in one specific save room anyway.
Um, I liked Dead Space. I'm not a robot. And I don't know why you've been taking every opportunity you possibly can to bash the hell out of it lately. Most of the game takes place on a desolate hulk out in space, which created great atmosphere. The anti-gravity sections were awesome. The lighting and sound in the game were used to great effect. Dead Space was the first horror game to actually make me jump in I don't know how long. Yes, after a while, it becomes a little tedious. And there is lots of backtracking (like RE). But it's still an awesome game. I'm sorry it failed to hold your interest. But I enjoyed it.
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Posted: Wed Sep 23, 2009 3:00 pm
Well, the topic came up. And like I said, it was the biggest disappointment of the year for me. It's just that, if they had done a couple of things a little differently, it could've been so awesome. It just really sucks to see how much they promoted the game, how much effort they put into the things OUTSIDE the actual game... And then aside from the artistic side of it, there was nothing to Dead Space. I'm just saying, that despite the fact that it had great production values and wasn't broken, it did NOT deserve a 9.0 rating. I'd give it a 6.5... 7 at most. I guess I'm more lashing out at the retardedness of game critics, than the game itself. But that's nothing new, I guess.
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Posted: Wed Sep 23, 2009 4:30 pm
Apparently my questions got overlooked or something, or just flat out ignored, but oh well. So lets try another one...
Any of you ever played the Penumbra Series? I'd like to hear some thoughts on it if anyone has, before I post my own.
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Posted: Wed Sep 23, 2009 7:40 pm
SaintChaos Apparently my questions got overlooked or something, or just flat out ignored, but oh well. So lets try another one... Any of you ever played the Penumbra Series? I'd like to hear some thoughts on it if anyone has, before I post my own. Sorry, I didn't even see any of your posts. I was feeling so under the weather when I made my last few posts. It felt like someone shot me with a tranquilizer gun... Okay, where to start? No, Dead Space doesn't have any cutscenes whatsoever. If it did, maybe it would've helped. But even in games like Silent Hill, where the character doesn't speak outside of cutscenes, sometimes you check something, like a painting or an item, and the character's throughts are simply written down. But with Dead Space, you get none of that. There are only two other characters, who talk to you via radio while you run around. But it's always irrelevant stuff like, "Damn, what happened down here?" "Why don't you go to the power room and connect the cable." or if you get attacked, and kill the enemy and they know about it, something like, "Are you okay!? Good!" Like I said the whole storyline is revealed through diaries, audio diaries and video diaries. But the main character IS like a robot. He doesn't react to anything, he just runs around and that's all it is. Fetch quests. Go to this room, get the battery, go back to that room, enable the power, open door, keep going, kill enemy, keep going, find locked door, go to that room, unlock door. And you constantly just follow that blue line on the ground that shows you exactly where to go. It got so stale. And the blue line is off. You can click down one of the control sticks to have it show up on the ground for like 3 seconds. Then you keep following it. And then if you get lost click it again, there's no limit so you can just keep doing it. If you don't, you can always refer to the map. But the map is like, one of those 3D maps, and it's so confusing that you pretty much HAVE to use the blue tether. Well, the thing about the movie is... Like, it's very character heavy. And the game is opposite to that. In the movie, everyone's got a personality and it's very involving because of that. It's almost like... All the writing effort that should've been put into the cutscenes for the game, went into the movie. The movie basically shows what happened before the game. Like, in the game, you're flying into the space station after everyone's already dead and everything's abandoned. Never heard of Penumbra.
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Posted: Wed Sep 23, 2009 7:56 pm
I know how you feel, Bio. I'm totally wiped out right now. In fact, I'm going to bed. Waking up at 6:30 for school every morning isn't doing me any good. cry
So before I go, SaintChaos, please try to refrain from double...triple...quadruple-posting. Thanks! 3nodding
And with that, off to Dreamland! (My dreams have been weird as ******** lately, by the way. xd )
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Canas Renvall Vice Captain
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Posted: Wed Sep 23, 2009 9:57 pm
One, two, Freddy's coming for you.
Anyway, SaintChaos, to comment on what you said about RPGs. There are two different subcategories of RPGs. There arewestern RPGs, such as Diablo, KOTOR and Fallout. And there are Japanese RPGs, like Final Fantasy. But aside from the recent trend with games like Kingdom Hearts and FFXII, JRPGs have always had turn based combat, and that's how it should be. I mean, you don't like it, but we can't all like everything, right? Like, I don't like first person shooters.. Or most first person games in general, but I'm not saying they shouldn't exist.
The thing is... It's a game. And games have rules. It's not always about realism. Again, Residen Evil and the item boxes. In traditional Japanese RPGs, the general rules are that combat is done in a turn based fashion and the damage you deal is calculated by some in-game algorithms that we don't have to bother counting. But it's been inspired by games like Dungeons and Dragons, where you take turns, roll the dice and calculate the damage. And it inspired games like Final Fantasy, and that's why it's always been turn based. And it works better that way, because... Imagine you have four characters. And each of those characters knows like 20 special techniques/magic spells. So then, if it was real time, you'd have a horrible time trying to manage everyone. But with turn based RPGs, you're given that amount of time to work out a strategy and decide you course of action. Tell one character to cast a spell which increases another character's attacks. Tell another to decrease the enemy's defense. Tell the character whose attack's been increased to kick the enemy's a**. If you're playing real time and have to do that kind of management, then by the time you tell one character to cast one spell, tell another to cast anothe spell, by the time you do that, the enemy's already knocked the third character out.
I mean, should all games conform to one general idea of what fighting should be like? I talked to a guy once who said, "I never liked Resident Evil because of the cameras. You HAVE to be able to see what you shoot at in games." Really? You do? I dunno, you didn't have to see what you're shooting at in RE, even though you could if you walk to a camera change. But... A game HAS to be a certain way? What kind of fascist mentality is that? Take games like Puzzle Quest for example.. Anyone who's played Puzzle Quest will know what I'm talking about. It's got story mode much like an RPG, you travel from town to town, there's a general story arc and you have to fight monsters, level up, etc. EXCEPT, instead of having real time, or even turn based combat as we know it, you literally solve puzzles. You got a puzzle board, and depending on how you play, you do damage to the enemy, the enemy takes turn does damage to you. Now, is that realistic? No, but it's fun. And yes, it's not for everyone, but that doesn't mean it shouldn't exist.
I mean, if every game was played the same way, there'd be no genres at all. I just hate the fact that so many goot JRPGs with turn based combat ended up switching up to real time combat. It turns into a completely different game... Now, is different bad? Not necessarily... But just because there's a new way to do things, doesn't mean the old way shouldn't exist. All I ever end up seeing is, "Final Fantasy 12 had real time combat, so you know what enemy you're facing, no more random encounters. Isn't that a relief?" It's like Survival Horror. Suddenly everyone starts switching to over the shoulder. Where are the classic horror games? I'm just glad there are still games out there like Persona which still have turn based combat. It makes me feel like maybe at least SOME games will retain that kind of gameplay into the long term future. But I lost that hope for survival horror games.
My point is, just because there is a new way to do things sometimes, doesn't mean that the old way should be abandoned.
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Posted: Wed Sep 23, 2009 10:04 pm
Canas Renvall I know how you feel, Bio. I'm totally wiped out right now. In fact, I'm going to bed. Waking up at 6:30 for school every morning isn't doing me any good. cry So before I go, SaintChaos, please try to refrain from double...triple...quadruple-posting. Thanks! 3nodding And with that, off to Dreamland! (My dreams have been weird as ******** lately, by the way. xd ) That's why I love having afternoon/evening classes. @SaintChaos: Yeah, we held a big discussion here as to what determines an RPG in the sense that most people think of it as, and I came to the conclusion that the only necessary, qualifying factor is a leveling system. That's it.
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Posted: Wed Sep 23, 2009 10:10 pm
Yeah, for the most part. However, Legend of Zelda doesn't have a leveling system, but it's still classified as an RPG.
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