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Posted: Thu Oct 22, 2009 5:12 pm
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Posted: Thu Oct 22, 2009 5:12 pm
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Posted: Thu Oct 22, 2009 5:15 pm
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Posted: Thu Oct 22, 2009 5:19 pm
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Posted: Thu Oct 22, 2009 5:21 pm
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Posted: Thu Oct 22, 2009 5:23 pm
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Posted: Thu Oct 22, 2009 5:35 pm
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Posted: Thu Oct 22, 2009 5:39 pm
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Posted: Thu Oct 22, 2009 5:40 pm
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Yeah, well, my acting classes take 3 hours a week so it's very manageable. Time wise.
Whenever I hear the "on my sleeve" expression, I always have the temptation to say something like... "So when you wiped your face, you got inspiration all over it."
Yeah, I know what it's like though. I used to write, create RPGs, all kinds of stuff, but all of it... Well, let's just say I'm like Leonardo DaVinci... I never finished anything I worked on. Except this one fanfiction about Resident Evil that I wrote back in the good ol' days before RE4 existed. It was like over 40,000 words, and I submitted it at school as an Independent Study unit in Wirter's Craft class. Got a 98% on it. I still have it on my hard drive, half way through its second revision.
@Chase: Actually, now that you mention that. You know, collective minds work in a brilliant way. I always felt that all people shared some kind of a psychic connection that helped them synnergize when working together. Everything I ever came up with, when I did so with other people's help, turned out to be like 3 times better. Maybe that's what Stranger needs. I mean, look at movies. There's never one single writer. It's always a group of about 4. That's how awesome ideas come to fruition.
EDIT: Here, thought I'd add a little something. Make a scene out of it.
![User Image](https://img.photobucket.com/albums/v459/Kovalevskyy/Temple3Navi.png)
You know, if I had nothing better to do, I could probably convince a few fanboys that they're remaking OoT. Buuut, that's a waste. Maybe I'll save it for April Fool's.
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Posted: Fri Oct 23, 2009 12:04 am
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Posted: Fri Oct 23, 2009 4:15 pm
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Posted: Fri Oct 23, 2009 6:28 pm
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Posted: Fri Oct 23, 2009 10:37 pm
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Vankala @Bio: Wow, that model looks awesome. We used 3DS Max last year at my last school but at the new school I'm going to now we're using Maya. In all honesty, I like Maya better. Its just easier to use than 3DS Max. Still complicated, but not as much. Right now for my midterm, I'm doing the Amityville (sp?) house. Its looking good so far and I'll probably continue to work on it throughout the semester. I'm thinking about buying myself the program, but I've just gotta get around $400 for it. Lol. Saving up money is kinda hard right now for me & my bf cuz he's out of a job at the moment.
I always found Maya more complicated. I guess it's what you're taught, right? I dunno, with 3DS Max you get the control of all the vertices, and I haven't seen that in Maya. Maybe I just haven't discovered how, but 3DS Max allows you to have exact control over your model, which is ideal for video games, since there's usually a polygon limit on everything and you want to be able to squeeze every last triangle into a strategic place on your model to make it look better. But that's just me.
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Posted: Sat Oct 24, 2009 12:26 am
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Canas Renvall Vice Captain
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Posted: Sat Oct 24, 2009 11:12 pm
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