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OfficialPapaJohns

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PostPosted: Thu Jul 30, 2009 12:45 pm
Basic Info

Full Name: Nabuko Arashi

Nicknames: none

Age: 15

Birth date: 11/14

Gender: Male

Race: White

Rank: Chunnin

Ninja Type/class: Ninjutsu

Favorite
Animal(s): All animals.

Colour(s): Red, Black

Number(s): None

2 Elements: Fire/Wind

Weapon of choice: Basic Shinobi Tools.

Strength: Fire, Wind, Ninjutsu, Taijutsu.

Weakness: Genjutsu, Water, and Earth.

Jutsu List:

- Henge no Jutsu (Transformation Jutsu): The basic jutsu taught to all shinobi. A transformation skill.

- Bushin no Jutsu (Clone Jutsu): A basic skill taught to all shinobi. Creates clones for illusion.

- Kawarimi no Jutsu (Substitution Jutsu): A basic skill taught to all shinobi. Substitutes one with another object.

Katon Jutsus

-Katon Housenka no Jutsu (Fire Release: Mythical Fire Flower Technique): A fireball jutsu capable of keeping opponents away and showering them with fireballs.

-Ember clone: A technique similar to the basic clone jutsu. Being better than the clone jutsu. It can attack, and be attacked.

Wind Jutsus
-

Summoning:

Bloodline:Ryoku Clan

Kekki Genkai:Ayatsuri (in japanese, this means manipulation)

Description: There beginning history was lost long ago when a rival clan almost literally obliterated the entire family. During the attack all scrolls containing there history was burned to a crisp. A few survived however, and from that few sprung a new generation of clansmen. In an act of vengeance, the newly remade clan dedicated all their being into becoming shinobi. What sprang forth from that clan was a group of highly dangerous ninja who were skilled in the arts of swordsmanship and assassination. The rival clan was completely obliterated by the Ryoku's vengeance and after the war was done, the Ryoku's sought new purpose. There prayer for purpose was answered as they were invited into the Leaf Village to provide them with ninja. Throughout there years in the Leaf, they have produced an alarming amount of strong ninja warriors that have proved invaluable to the leaf village, and with these warriors, a new ability within them began to take root.

The Clans Ultimate Goal: It is said by the clans elders that not all the scrolls of the Ryoku clan were lost during the near obliteration of there clan. It is said that what was destroyed were copies of the original scrolls, and the originals are hidden secretly somewhere in the Land of Fire, however, all knowledge of there location died during the war. It is the dream of every Ryoku's clansmen to journey and find the history of there clan. Such information would answer so many of the clansmens questions, and perhaps, the secret to unlocking the full potential of the Ayatsuri.
================================================================================================
Ability: Though in an infantile state, this strange new ability, this strange Kekke Genkai was first witnessed fifteen years ago. A powerful ninja warrior of the Ryoku clan called Shinsen Ryoku, experienced this strange power first hand during a ninja war. All the veins in his hand started to glow bright blue. Through this discovery, Shinsen learned that he could channel pure chakra out of his hand, and manipulate it to a small extent. Throughout his life, he even learned how to condense a small amount of chakra for devastating results. One of the first techiniques learned with this technique was to channel it through his hand to his sword, to make it extra deadly, he could even release the chakra as a dangerous projectile by swinging his sword. This move was affectionately called by his own clan, the Wolf Fang. Even more so, with so much chakra running through one part of the body, that particulat section of the body experiences an increase in speed and strength. As an extra addition to its abilities, the Ayatsuri also allows the user to sense the chakra presence of others. Though it is theorized that this Kekke Genkai has three stages, Shinsen, the only known person that has this ability has never reached the second stage, however professionals have there own theory.



Stage 1: Veins in the users hand glow with blue light. The user at this point has little control over chakra manipulation and only the basics can be done with it.

-Okami Shikon no Jutsu(Wolf Fang Jutsu)- By channeling chakra through a blade, the user swings and releases the constrained chakra for damaging results.

(this move can be executed in any amount of posts the Kekke Genkai is in effect)

-Fumatso Hando no Jutsu(Indestructable Hand Jutsu)- Channeling chakra out of the and around users hands and condensing it, the user forms an almost impenetrable hand guard that could be used as a defensive close ranged weapon. Its main use however is to block oncoming attacks.

(As this move can be used at any stage, the technique lasts depending on what stage the user of the Kekke Genkai is on. For stage 1, this technique can last two posts. On stage 2, this technique can last four posts. Finally, on stage 3, this technique can last 10 posts)

-Chakra no Tekidan(Chakra Grenade Jutus)- By taking a certain amount of chakra, the user condenses it to a very small size, usually the size of a marble, and throws it at the opponent. Upon impact the chakra explodes into a devestating blast.

(This technique takes two posts to prepare, and one post to throw and execute on stage 1. On stage 2 this technique can be prepared in one post and executed in one other post, and on stage 3, this technique can be prepared and executed all in one post.)

-Chakra Tama no Jutsu(Chakra bullet Jutsu)- A very simple but effective jutsu in which the user condenses a miniscule amount of chakra, condenses it and then laucnhes it at his opponent at high speeds.

(Like the Wolf Fang Jutsu, this move can be prepared and luanched on the spot on all three stages)

Stage 2: The blue light spreads to the veins running from his hands, to his shoulders, allowing him/her to channel chakra from more places. This makes it harder to control but once mastered, could have control over a much greater amount.

-Zairo Enryo no Jutsu(Restraining Rope Justsu)- The user sends ten chakra tendrils, one for each finger, out towards the enemy. The chakra wraps around the opponent preventing movement, the chakra tendrils can even enter the body and wrap itself around various organs and such and kill the opponent from the inside out.

(On stage 2 and 3, it takes one post to prepare, and another to reach the opponent)

-Chakra Jaketto no Justu(Chakra Cloak Jutsu)- Being an extension to the Fumatso Toruso no Jutsu, the user can use the surrounding chakra as an extension of the body converting it to many shapes and using it against the enemy.

(This justsu may last as long as the Fumatso Toruso no Jutsu is in effect.)

-Fumatso Toruso no Jutsu(Indestructibel Torso Jutsu)- Instead of the hand being guarded, more chakra is released and is spred throughout wherever the veins are glowing, engulfing the hands, arms, and torso in an incredibly hard chakra shield.

(Since this jutsu is much harder to maintain than the Fumatso Hando Jutsu, it last only two posts on stage 2 but four posts on stage 4.)

-Gorogoro tama no Jutsu(Scatter shot Jutsu)-Like the bullet jutsu, this one condenses chakra and launches it at the enemy. The only difference is that he can now fire multiples of these condensed chakra orbs at the same time.

(Can be used in any post but only on stages 2 and 3, and any shots that contain more than three chakra orbs must take one extra post to prepare)

-Chakra Misairu no Jutsu(Chakra Missile Jutsu)- Much like the grenade, this bigger version explodes on impact, except instead of it being thrown, it can be launched. Also, the explosion is much more devestating.

(This jutsu takes one post to prepare, and another to execute. On stage 3, it takes the same amount of time.)

Stage 3: The final theorized stage. The blue light spreads throughout his entire body allowing the user to manipulate all chakra fom different angles of his body, making it much harder to control than the previous stages, but allows total control of the chakra around him. Not only that, but the entire body experiences an increase and speed and strength.

-Fumatso Karada no Jutsu(Indestructible body Jutsu)- The chakra engulfs all parts of the body. This technique is incredibly hard to get through, but it presents great strain on the user.

(Under normal circumstances, this powerful and potentially life saving jutsu can only last two posts)

-Chakra Tahou no Jutsu(Chakra Cannon Jutsu)- This takes much time of preparation, but the result of this jutsu can be only described as pure destruction. After condensing massive amounts of chakra in both hands, the user releases it at full force, sending a blast of highly dangerous chakra at the enemy.

(Being the most dangerous at of all the attacks, this justsu takes 3 posts to prepare and one other post to fire)

-Tama Rein no Jutsu(Bullet Rain Jutsu)- Preparing one thousand chakra bullets in the air, the user then rains them down upon the enemy.

(Takes two posts to prepare, one post to lauch, and the move lasts a total of two posts)

Additional Stages

Bersek Stage- An interesting feature of the Ayatusuri is the ability to turn chakra red when it responds to the users anger. This red chakra is much more wild and dangerous than the blue neutral chakra flowing through the veins. When the user experiences rage, red chakra flows into these veins, and if the red chakra completely over takes the blue chakra, then the user enters the Berserk Stage. Within this stage, a few things happen.

1. The user loses complete control of the Ayatusri, instead the red chakra leaks out of the body and surrounds the user in a chakra cloak that is impervious to most attacks. Also, the chakra that surrounds the body is also an offensive weapon. Anybody who comes into the chakra's range will be automatically attacked by this chakra no matter who it is.

2. The user loses all control of him/herself and attacks who every he sees, but mostly the rage filled user attacks the one who caused that rage.

3. He experiences a dramatic increase in Taijutsu skill.

How to get out of the stage- The user must be knocked out, dead, or calmed down.

(How one gets into this stage by rping is currently being worked on)

How long it lasts:

Academy Student

At this point, the shinobi who discovers this technique can only make the Kekke Genkai last for five posts, and this is at full strength. If the shinobi is damaged, worn out, etc, then the Kekke Genkai can last two posts.

Genin

If activated as a Genin, then they make it last for ten, on an emergency, five posts.

Chunin

As a Chunin, they can make this technique last for twenty posts, but when in a emergency situation that can mean life and death, this technique can last for ten.

Jounin

Thirty posts a Jounin can make this jutsu last, and twenty posts when injured, worn out, etc.

Kage/Sanin

Being extremely powerful, these shinobi can easily make this Kekke Genkai last fifty posts, and when injured, fourty.

How one advances through the stages: One does not advance the Ayatsuri's stages through physical training or extreme emotions, one advances through training of the mind. When one discovers that they are the carrier of the Ayatsuri, one discovers a sort of new body part for them to control. The Ayatsuri, is sort of an extension of the body, and like all body parts, it requires the brain to control. Controlling the Ayatsuri when one first discovers it, is like a baby trying to develop its motor skills, it takes some time to master, but when it is, it is like second nature to the user. At first, when the Kekke Genkai is first discovered, the user should discover that controlling it is easier through the hands than anywhere else, therefor, beginners of the Kekke Genkai start with the hands than anywhere else. This is the first stage. Once the user has mastered the ability to control the various chakra controllers in the hands, the user then moves to mastering the ones in his arms, and legs, allowing him to enter the second stage. This as one imagines, is quite the difficult task, because then the user is then controlling the hundreds of chakra amplifiers in his body parts all at the same time, requiring a great amount of control and coordination. Shinsen Ryoku, the father of the Ayatsuri, never reached the full potential of this stage. It is theorized that this happened because of his old age, he wouldv'e reached the second stage if he wouldv'e been younger. The third stage, which is seemingly an impossible task, is reached when one has mastered every single chakra amplifier in his body, which would require a ridiculous amount of focus, control, and coordination, however, if one would discover this technique at a young age, it would be plausible that through a great deal of training, it could be accomplished.

(Basically when roleplaying, one must role play them trying to control there chakra amplifiers, and when they succeed, they may use that stage. Of course, the amount the roleplaying trying to succeed in reaching that stage, depends on what stage they are trying to reach. An avergae amount of posts roleplaying trying to get to the second stage would be at least 20-30 posts while trying to reach the third stage would literally be double that amount)

Ranks each stage can be used:

Stage 1- At this stage, a Genin and even an Academy Student coud start using this technique, but at a small extent. A user of the Ayatusuri wouldn't get to use the fullest extent of the first stage until late in his Genin years.

Satge 2- As reaching Chunin is a hard and difficult task, even for the most advanced Genin students, the user most likely would have the ability to reach the second stage.

Stage 3- The user at this time may reach the third stage when a Jounin, but at a small extent due to the extreme amount of difficulty it takes to control the third stage. One may master the Ayatsuri either late in there Jounin years, or when they are a Kage or Sanin.

After Kekke Genkai cannot be used: After the Kekke Genkai is used to the users fullest extent, the Kekke Genkai undergoes a cooldown process. After the cooldown process, the Kekke Genkai can be used again, but not to the extent of the first time it was activated in battle. How long the cooldown process is depends on the user.

The Downside: As with Shinsen, when this technique is used, a great strain is placed on part of the body. Once, in a great battle, Shinsen overused this technique and his hands were out of commision for three months. The overload of chakra that was coursing through his hands damaged the nerves and muscle. If you have this technique, it is advised you only use it for a short amount of time.

Effect of Opening the Chakra Gates: If ever in need of an extra boost to the Ayatsuri, the user can open the chakra gates to get more chakra to amplify. The increase in power is dramatic when even one gate is opened, and it increases with even more gates opened.
================================================================================================
More research is required as it is not known what causes such technique. Thankfully, Shinsen Ryoku signed a release saying that when he is deceased, his body may be used for research, then when that happens, maybe all will be clear. It is also good reason to believe that his son, Auron Ryoku(thats me) couldv'e possibly inherited this trait. No signs of this has been shown from him but time will tell. More research is required.

A Simple Explanation of the Ayatsuri Technique- Within a Ayatsuris body, biological amplifiers of chakra reside in various chakra veins, and with the users command, can amplify chakra and even go as so far as control it. They can even force this chakra out of the body and command it at will, not to mention control the chakra outside of there own bodies. With these amplifiers, and a good deal of control, the user can summon chakra up to one particular point and then condense it for various uses.

Character Description

Looks: In picture. Headband is worn around the neck.

Personality: A carefree, laid-back, and sarcastic person. But when battle comes, he's extremely serious. Can befriend anyone he meets. Or at least he tries too.

Background: A member of the Ryoku clan but an Arashi family member. Nabuko lived a happy life until a strange assassin came and murdered his entire family. Why he left Nabuko is unknown. After his family died, Nabuko swore revenge and promised to protect the leaf village with all his might so no one else could suffer.

Village: Leaf

Family:
Father- Dead
Mother- Dead
Brother- Dead

Missions Done
S Rank:0
A Rank:0
B Rank:1
C Rank:6
D Rank:12


Picture:

Academy Student (Age 7-10)
User Image

Gennin (Age 11-13) (No sword)
User Image

Chuunin (Age 14- )
User Image  
PostPosted: Fri Aug 07, 2009 12:08 pm
Basic Info
Full Name: Inuzuka, Roslin
Nicknames: Paws
Age: 11
Birth Date: March 31
Gender: F
Race: White
Rank: Academy Student
Ninja Type/class: Ninjutsu/Taijutsu

Favorite
Animal(s) : Wolf
Color(s) : Blue, Beige, Silver, Gold
Number(s) : 25, 2, 1, 59
2 Elements: Fire, Earth
Weapon of choice: Katana, Short-sword
Strength: Roslin finds herself at her strongest when she is around her elements, which most often shows itself in the form of caverns and forests. As she finds that she's most comfortable in these places, she tends to explore caverns and forests when she has the chance.
Weakness: It's not unusual to find Roslin faking a cold when it comes to missions that require her to go oversea. The reason behind this being that her biggest weakness is water and she tries to avoid it as much as possible, coming in contact with it only during her morning shower and a glass of it as she takes her vitamins.
Jutsu List:
- Henge no Jutsu (Transformation Jutsu)
- Bushin no Jutsu (Clone Jutsu)
- Kawarimi no Jutsu (Substitution Jutsu)

Summoning: (Chuunin+)
Bloodline: (Must Purchase One To Have One)
Clan: Inuzuka

Character Description
Looks: A bit on the short side, Roslin tops out at 5'6'' with 126lb of weight making her up. Her dark brown hair is often curled and pulled up into two pigtails that sit just above her ears; her bangs curl out to the side just above around her emerald tinted eyes.
Personality: Roslin tends to be quiet and reserved, even sometimes cold, though most often she gives off a kind disposition. Called mature for her age, that's just what she is. Growing up that way she did, Roslin never grew to have a sense of play and she doesn't really understand it, lending to her mature, no-play, attitude. Though she doesn't understand playing, Roslin does have a sense of humor and she's often cracking jokes, both clean and not-so-clean. She does know how to be respectful when it's called for.
Background: Roslin, unlike most from Konoha, is not native to the fire country. When she was ten, Roslin, injured and starving at the time, was found in a very recently abandoned dog fighting ring by two ANBU who happened to be passing by as they were out on a mission. Feeling sorry for the girl who was near death, they took her to a hotel in a town nearby and left her in the care of the kindly old woman. Upon returning to the hotel several days later, the two ANBU, surprised to see the girl, though still very weak and thin, up and playing about. Figuring that she possessed talent, they took her with them back to Konoha. Upon returning to the village, she was taken in by the Inuzuka family, as she was familiar and had a talent with canines, and she's been living in a small house near the main house on their land since.
Village: Konoha
Family: Lily (Sister-Deceased?)
Sato (Father-Deceased)
Makito (Mother-Deceased?)

Missions Completed
S Rank:
A Rank:
B Rank:
C Rank:
D Rank:

Picture: User Image - Blocked by "Display Image" Settings. Click to show.

Academy Student/Gennin  

DiddlingDoodler


jwalker67

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PostPosted: Sun Aug 09, 2009 2:38 pm
Basic Info
Full Name: Auron Ryoku
Nicknames: N/A
Age: 18
Birth Date: September 13
Gender: Male
Race: Human
Rank: Chuunin/Oinin
Ninja Type/Class: Samurai.

Favorites
Animal(s) : He doesn't hate them, but he has no favorite.
Color(s) : Red, Black, Blue, White, Gray
Number(s) : 13, and 7
2 Elements: Fire and Wind
Weapon of choice: Duel Katanas, however one of his swords is special, as explained below.

Name of weapon: Kusari Ken (Chain Sword)

User Image


Who owns the weapon: Auron Ryoku

Where it was found/Who made it: On the site of a great battlefield, Auron Ryoku walked acrossed the barren landscape, searching for his families lost history. What he found instead, was a shattered blade. Auron didn't know why, but he felt compelled to fix it, make it better than it once was. Gathering up the shards, Auron took them back to his families forge. Being part of a family that smiths swords for a living, Auron's had extensive knowledge in forging swords, however, Auron wanted to do something different. It was a nigh on impossible task, but Auron was willing to take the time to do it. It took years to fully complete it, but once he did, the weapon was magnificient and worked perfectly.

Users Class: Samurai

The Range of the weapon: When in its original form, the length of the blade is a simple four feet long. However, once it is thrown into its whip form, then it extends a full twenty feet. This is because within the blade, are actually smaller segements of another blade, and once the blade is segmented into the bladed whip, these blades come out of their hollowed holes and extend it even further. To further this, one can stretch the chain of chakra holding the segments together to a full twenty feet. If pushed any farther, the user risks the chain of chakra to snap from the tension.

Weakness: If extended past its limit, then the sword is most likely at risk of snapping the chain, therefore breaking the entire sword as the attached segments fall apart. Also, because of its hollowed out interior, the katana's blade blade will break if it suffers any hard impact. It can still be used for things such as sword duels but one well placed blow to the blade itself will render it incapable of any action.

Description: The sword is extremeley unique. It is made by hollowing out each segement of the blade. Then, Auron would put another blade with a tiny hollowed out hole, just barely the width to allow a piece of thread in and out the other side. These smaller blades with the smaller holes in them, are then placed into the larger blade segments. Instead of welding these segments to together to make one whole sword, Auron ran a thread of chakra through the end of the hilt, and into the blades. This miniscule chakra thread will run through the tiny holes, all throughout the sword, and then when Auron pulled the thread, the segements came together, making one whole katana. Then Auron snapped off the end of the chakra thread at the hilt, and then closed the hole in the hilt with a flippable cap, closing and opening the tiny chakra hole. This allows the chakra thread to remain inside the sword. Basically, this is how the sword is suppose to work. At first, it can be used as a normal sword, but, when the cap is flipped open, and the chakra thread is exposed, then Auron can connect that thread with his chakra system, extending it and contracting it at will whenever he chooses using chakra control. When extended, the segments of the blade will come apart, making a total of 10 segments, extending to a total of 10 feet, but if ever needed for extra length, then Auron could force the tiny blades inside the segments to come out, making a total of 20 segments, extending to a total of 20 feet. Because the segments are connected by a chakra thread, it gives the bladed segments of the whip massive flexibility, giving it it's whiplike capabilities. Because the chakra thread is connected to his chakra system, then Auron could easily and quickly retract the segements to make it form a normal blade once more. When used correctly, the sword can act as a deadly slicing whip, cutting whatever it touches. However to use this sword, the user must have adept chakra control, and know specifically how to expand, and contract their own chakra.


User Image


Name of weapon: Kasai Ude Ken (Fire Arm Blade)

Who owns the weapon: Auron Ryoku

Where it was found/Who made it: Back in ancient days, the Ryoku family found a dying fire spirit who called herself, Inferuno. Out of the kindness of their hearts they saved the spirit and nursed it back to health. In thanks, the spirit Inferuno pledged her service to the Ryoku family for all eternity. In present day, when Auron was about to leave to become shinobi, his father ordered Inferuno to guard him, should anything happen. Auron refused but Inferuno insisted. In a mutual agreement, Auron sealed Inferuno in his blade. Allowing Inferuno to travel with Auron, but also allowing Auron to keep the strange fire spirit out of sight.

Users Class: Samurai

The Range of the weapon: The range of the weapon varies. The usual length of the blade is 4ft, but when attached to the arm (see description for better explanation) its length is cut down to 2 feet and 5 inches.

Weakness: The spirit known as Inferuno is deathly afraid of water. One drop of water on the blade will cause the blade to lose it's fiery properties. Further more, use of the blade must cease when one loses the ability to perform jutsu's, in other words, once the user's chakra runs out, it's fiery properties dissapear. Also, a strong wind has the potential to distinguish the fire.

Chakra Consumption: The spirit itself has it's own chakra, but it can only last for 4 minutes (The equivalent of 4 posts) in both forms. After the 4 minutes are up, the spirit then relies on the user to provide herself with chakra (like a symbiotic parasite). Once the spirit fuels her power with the users chakra, then the users chakra diminshes slowly (Varies on the rank of the shinobi: see below). Once the user's chakra is completely drained, the blade loses it's fiery properties until chakra is regained.

Genin= -4 Jutsu with each post activated
Chuunin= -3 Jutsu with each post activated
Jounin= -2 Jutsu with each post activated
Kage/Anbu/Etc= -1 Jutsu with each post activated

(Explanation: The smaller the shinobi's chakra reservoir is, the the faster the spirit feeds off the users chakra. However as the user grows in power, the chakra then becomes more potent, satisfying the spirit more than it use to. The more powerful the shinobi is, the less chakra is consumed.)


Description: Originally a katana, the hilt was engineered so when the user will its, the hilt will actually come apart and expand, allowing the user to slide his arm through the hilt, so then the blade would be attached to the user's arm. It was made this way so that user could perform handsigns for jutsu, but still have a weapon for quick action. Further more, because of the sealed fire spirit within the blade, the spirit grants it fiery properties. The blade wears fire like a suit, and grants the blade additional burning damage (not cutting). As a last addition to the blade, when it is in it's arm form, the user's arm is set aflame, however the flame does not harm the user as it is controlled by Inferuno. This is done so that when the user performs a katon jutsu, is powered up a slightly bit more, boosting the jutsu up one rank. Unfortunately, this can only be done if the blade is retracted into the user's sleeve.

Just to Clear a few things up
- The spirit cannot give Auron chakra
- The spirit cannot possess Auron
- The spirti resides in the sword and only in the sword
- The spirit is in no way like a Demon, Angel, or Curse Mark
- The spirit can talk to Auron
- Only one arm is set aflame






Strength: A very skilled swordsman who is very quick, and very precise. All vital points of the human body, even ones undiscovered are known to him. (not finished)
Weakness: As a genetic trait passed down from his family, Auron's eyes are actually weaker during the day than they are at night.

Jutsu List:

Academy Student

- Henge no Jutsu (Transformation Jutsu)
- Bushin no Jutsu (Clone Jutsu)
- Kawarimi no Jutsu (Substitution Jutsu)
- Katon: Ichi (Fire Release: One)
- Katon: Shoumeidan no Jutsu (Fire Release: Flare Technique)
- Katon: Shuriken no Jutsu (Fire Release: Shuriken Technique)
- Katon: Fukumen no Jutsu (Fire Release: Veil Technique)
- Katon: Tanebi no Jutsu (Fire Release: Cinder Technique)
- Katon: Houka Hira no Jutsu (Fire Release: Flaming Palm Technique)
- Oil clone
- Oil element: Oil expansion
- Oil element: Slippery Field
- Oil Element: Sticky Tar
- Oil Manipulation
- Detection technique: Oil mining

Genin

- Fumatso Hando no Jutsu (Indestructable Hand Jutsu)
- Okami Shikon no Jutsu (Wolf Fang Jutsu)
- Chakra Tama no Jutsu (Chakra Bullet Jutsu)
- Chakra Tekidan no Jutsu (Chakra Grenade Jutsu)
- Katon: Ni (Fire Release: Two)
- Katon Housenka no Jutsu (Fire Release: Mythical Fire Flower Technique)
- Katon: Bounetsu no Jutsu (Fire Release: Flame-Resistance Technique)
- Katon: Hi Shinten no Jutsu (Fire Release: Flame Spread Technique)
- Katon: Yojin Bunshin no Jutsu (Fire Release: Ember Clone Technique)
- Katon: Hoteri Ougigata no Jutsu (Fire Release: Flash Fan Technique)
- Piercing Chakra Eye
- Harvesting Oil
- Oil Wall
- Oil Element: Underworld Spikes
- Oil Shuriken
- Oil Element: Projectile control
- Oil Swimmer
- Art of Oil walking
- Oil rope
- Oil Element: Puddle technique

Chuunin

- Katon: San (Fire Release: Three)
- Katon Ryuuka no Jutsu (Fire Release: Dragon Fire Technique)
- Katon: Kyuuka no Jutsu (Fire Release: Flame Sphere Technique)
- Katon: Shouidan no Jutsu (Fire Release: Incendiary Technique)
- Katon: Hidoko no Jutsu (Fire Release: Bed of Fire Technique)
- Katon: Kita no Jutsu (Fire Release: Aerial Explosion Technique)
- Katon: Shi (Fire Release: Four)
- Katon Goukakyuu no Jutsu (Fire Release: Powerful Fireball Technique)
- Katon: Nenshou Tosshin (Fire Release: Burning Rush)
- Katon: Taika no Jutsu (Fire Release: Fireproof Technique)
- Katon: Myaku Hitofuki no Jutsu (Fire Release: Pulse Blast Technique)
- Katon: Kaen Hisame no Jutsu (Fire Release: Incinerating Hail Technique)
- Zairo Enryo no Jutsu(Restraining Rope Justsu)
- Chakra Jaketto no Justu(Chakra Cloak Jutsu)
- Fumatso Toruso no Jutsu(Indestructibel Torso Jutsu)
- Gorogoro tama no Jutsu(Scatter shot Jutsu)
- Chakra Misairu no Jutsu(Chakra Missile Jutsu)
- Oil Sword
- Oil Armor
- Oil Element: Suffocation Skill
- Oil Element: Breathing UnderOil
- Oil Element: Draining Dome
- Slick Skin: Oil Resistance
- Oil Cannon
- Crude Oil: Spitting Venom

Jounin

- Gouwan (Strong Arm)
- Infernic Pressure (Custom)

Sannin/Densetsu/Special Jounin/Anbu/Kage

-N/A

Summoning: N/A

Demon/Angel/Curse Mark:


Bloodline:

Bloodline:Ryoku Clan/kekki genkai:Ayatsuri (in japanese, this means manipulation)
Description: There beginning history was lost long ago when a rival clan almost literally obliterated the entire family. During the attack all scrolls containing there history was burned to a crisp. A few survived however, and from that few sprung a new generation of clansmen. In an act of vengeance, the newly remade clan dedicated all their being into becoming shinobi. What sprang forth from that clan was a group of highly dangerous ninja who were skilled in the arts of swordsmanship and assassination. The rival clan was completely obliterated by the Ryoku's vengeance and after the war was done, the Ryoku's sought new purpose. There prayer for purpose was answered as they were invited into the Leaf Village to provide them with ninja. Throughout there years in the Leaf, they have produced an alarming amount of strong ninja warriors that have proved invaluable to the leaf village, and with these warriors, a new ability within them began to take root.

The Clans Ultimate Goal: It is said by the clans elders that not all the scrolls of the Ryoku clan were lost during the near obliteration of there clan. It is said that what was destroyed were copies of the original scrolls, and the originals are hidden secretly somewhere in the Land of Fire, however, all knowledge of there location died during the war. It is the dream of every Ryoku's clansmen to journey and find the history of there clan. Such information would answer so many of the clansmens questions, and perhaps, the secret to unlocking the full potential of the Ayatsuri.
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Ability: Though in an infantile state, this strange new ability, this strange Kekke Genkai was first witnessed fifteen years ago. A powerful ninja warrior of the Ryoku clan called Shinsen Ryoku, experienced this strange power first hand during a ninja war. All the veins in his hand started to glow bright blue. Through this discovery, Shinsen learned that he could channel pure chakra out of his hand, and manipulate it to a small extent. Throughout his life, he even learned how to condense a small amount of chakra for devastating results. One of the first techiniques learned with this technique was to channel it through his hand to his sword, to make it extra deadly, he could even release the chakra as a dangerous projectile by swinging his sword. This move was affectionately called by his own clan, the Wolf Fang. Even more so, with so much chakra running through one part of the body, that particulat section of the body experiences an increase in speed and strength. As an extra addition to its abilities, the Ayatsuri also allows the user to sense the chakra presence of others. Though it is theorized that this Kekke Genkai has three stages, Shinsen, the only known person that has this ability has never reached the second stage, however professionals have there own theory.

Stage 1: Veins in the users hand glow with blue light. The user at this point has little control over chakra manipulation and only the basics can be done with it.

-Okami Shikon no Jutsu(Wolf Fang Jutsu)- By channeling chakra through a blade, the user swings and releases the constrained chakra for damaging results.

(this move can be executed in any amount of posts the Kekke Genkai is in effect)

-Fumatso Hando no Jutsu(Indestructable Hand Jutsu)- Channeling chakra out of the and around users hands and condensing it, the user forms an almost impenetrable hand guard that could be used as a defensive close ranged weapon. Its main use however is to block oncoming attacks.

(As this move can be used at any stage, the technique lasts depending on what stage the user of the Kekke Genkai is on. For stage 1, this technique can last two posts. On stage 2, this technique can last four posts. Finally, on stage 3, this technique can last 10 posts)

-Chakra no Tekidan(Chakra Grenade Jutus)- By taking a certain amount of chakra, the user condenses it to a very small size, usually the size of a marble, and throws it at the opponent. Upon impact the chakra explodes into a devestating blast.

(This technique takes two posts to prepare, and one post to throw and execute on stage 1. On stage 2 this technique can be prepared in one post and executed in one other post, and on stage 3, this technique can be prepared and executed all in one post.)

-Chakra Tama no Jutsu(Chakra bullet Jutsu)- A very simple but effective jutsu in which the user condenses a miniscule amount of chakra, condenses it and then laucnhes it at his opponent at high speeds.

(Like the Wolf Fang Jutsu, this move can be prepared and luanched on the spot on all three stages)

Stage 2: The blue light spreads to the veins running from his hands, to his shoulders, allowing him/her to channel chakra from more places. This makes it harder to control but once mastered, could have control over a much greater amount.

-Zairo Enryo no Jutsu(Restraining Rope Justsu)- The user sends ten chakra tendrils, one for each finger, out towards the enemy. The chakra wraps around the opponent preventing movement, the chakra tendrils can even enter the body and wrap itself around various organs and such and kill the opponent from the inside out.

(On stage 2 and 3, it takes one post to prepare, and another to reach the opponent)

-Chakra Jaketto no Justu(Chakra Cloak Jutsu)- Being an extension to the Fumatso Toruso no Jutsu, the user can use the surrounding chakra as an extension of the body converting it to many shapes and using it against the enemy.

(This justsu may last as long as the Fumatso Toruso no Jutsu is in effect.)

-Fumatso Toruso no Jutsu(Indestructibel Torso Jutsu)- Instead of the hand being guarded, more chakra is released and is spred throughout wherever the veins are glowing, engulfing the hands, arms, and torso in an incredibly hard chakra shield.

(Since this jutsu is much harder to maintain than the Fumatso Hando Jutsu, it last only two posts on stage 2 but four posts on stage 4.)

-Gorogoro tama no Jutsu(Scatter shot Jutsu)-Like the bullet jutsu, this one condenses chakra and launches it at the enemy. The only difference is that he can now fire multiples of these condensed chakra orbs at the same time.

(Can be used in any post but only on stages 2 and 3, and any shots that contain more than three chakra orbs must take one extra post to prepare)

-Chakra Misairu no Jutsu(Chakra Missile Jutsu)- Much like the grenade, this bigger version explodes on impact, except instead of it being thrown, it can be launched. Also, the explosion is much more devestating.

(This jutsu takes one post to prepare, and another to execute. On stage 3, it takes the same amount of time.)

Stage 3: The final theorized stage. The blue light spreads throughout his entire body allowing the user to manipulate all chakra fom different angles of his body, making it much harder to control than the previous stages, but allows total control of the chakra around him. Not only that, but the entire body experiences an increase and speed and strength.

-Fumatso Karada no Jutsu(Indestructible body Jutsu)- The chakra engulfs all parts of the body. This technique is incredibly hard to get through, but it presents great strain on the user.

(Under normal circumstances, this powerful and potentially life saving jutsu can only last two posts)

-Chakra Tahou no Jutsu(Chakra Cannon Jutsu)- This takes much time of preparation, but the result of this jutsu can be only described as pure destruction. After condensing massive amounts of chakra in both hands, the user releases it at full force, sending a blast of highly dangerous chakra at the enemy.

(Being the most dangerous at of all the attacks, this justsu takes 3 posts to prepare and one other post to fire)

-Tama Rein no Jutsu(Bullet Rain Jutsu)- Preparing one thousand chakra bullets in the air, the user then rains them down upon the enemy.

(Takes two posts to prepare, one post to lauch, and the move lasts a total of two posts)

Additional Stages

Bersek Stage- An interesting feature of the Ayatusuri is the ability to turn chakra red when it responds to the users anger. This red chakra is much more wild and dangerous than the blue neutral chakra flowing through the veins. When the user experiences rage, red chakra flows into these veins, and if the red chakra completely over takes the blue chakra, then the user enters the Berserk Stage. Within this stage, a few things happen.

1. The user loses complete control of the Ayatusri, instead the red chakra leaks out of the body and surrounds the user in a chakra cloak that is impervious to most attacks. Also, the chakra that surrounds the body is also an offensive weapon. Anybody who comes into the chakra's range will be automatically attacked by this chakra no matter who it is.

2. The user loses all control of him/herself and attacks who every he sees, but mostly the rage filled user attacks the one who caused that rage.

3. He experiences a dramatic increase in Taijutsu skill.

How to get out of the stage- The user must be knocked out, dead, or calmed down.

How long it lasts:

Academy Student

At this point, the shinobi who discovers this technique can only make the Kekke Genkai last for five posts, and this is at full strength. If the shinobi is damaged, worn out, etc, then the Kekke Genkai can last two posts.

Genin

If activated as a Genin, then they make it last for ten, on an emergency, five posts.

Chunin

As a Chunin, they can make this technique last for twenty posts, but when in a emergency situation that can mean life and death, this technique can last for ten.

Jounin

Thirty posts a Jounin can make this jutsu last, and twenty posts when injured, worn out, etc.

Kage/Sanin

Being extremely powerful, these shinobi can easily make this Kekke Genkai last fifty posts, and when injured, fourty.

How one advances through the stages: One does not advance the Ayatsuri's stages through physical training or extreme emotions, one advances through training of the mind. When one discovers that they are the carrier of the Ayatsuri, one discovers a sort of new body part for them to control. The Ayatsuri, is sort of an extension of the body, and like all body parts, it requires the brain to control. Controlling the Ayatsuri when one first discovers it, is like a baby trying to develop its motor skills, it takes some time to master, but when it is, it is like second nature to the user. At first, when the Kekke Genkai is first discovered, the user should discover that controlling it is easier through the hands than anywhere else, therefor, beginners of the Kekke Genkai start with the hands than anywhere else. This is the first stage. Once the user has mastered the ability to control the various chakra controllers in the hands, the user then moves to mastering the ones in his arms, and legs, allowing him to enter the second stage. This as one imagines, is quite the difficult task, because then the user is then controlling the hundreds of chakra amplifiers in his body parts all at the same time, requiring a great amount of control and coordination. Shinsen Ryoku, the father of the Ayatsuri, never reached the full potential of this stage. It is theorized that this happened because of his old age, he wouldv'e reached the second stage if he wouldv'e been younger. The third stage, which is seemingly an impossible task, is reached when one has mastered every single chakra amplifier in his body, which would require a ridiculous amount of focus, control, and coordination, however, if one would discover this technique at a young age, it would be plausible that through a great deal of training, it could be accomplished.

(Basically when roleplaying, one must role play them trying to control there chakra amplifiers, and when they succeed, they may use that stage. Of course, the amount the roleplaying trying to succeed in reaching that stage, depends on what stage they are trying to reach. An avergae amount of posts roleplaying trying to get to the second stage would be at least 20-30 posts while trying to reach the third stage would literally be double that amount)

Ranks each stage can be used:

Stage 1- At this stage, a Genin and even an Academy Student coud start using this technique, but at a small extent. A user of the Ayatusuri wouldn't get to use the fullest extent of the first stage until late in his Genin years.

Stage 2- As reaching Chunin is a hard and difficult task, even for the most advanced Genin students, the user most likely would have the ability to reach the second stage.

Stage 3- The user at this time may reach the third stage when a Jounin, but at a small extent due to the extreme amount of difficulty it takes to control the third stage. One may master the Ayatsuri either late in there Jounin years, or when they are a Kage or Sanin.

After Kekke Genkai cannot be used: After the Kekke Genkai is used to the users fullest extent, the Kekke Genkai undergoes a cooldown process. After the cooldown process, the Kekke Genkai can be used again, but not to the extent of the first time it was activated in battle. How long the cooldown process is depends on the user.

The Downside: As with Shinsen, when this technique is used, a great strain is placed on part of the body. Once, in a great battle, Shinsen overused this technique and his hands were out of commision for three months. The overload of chakra that was coursing through his hands damaged the nerves and muscle. If you have this technique, it is advised you only use it for a short amount of time.

Effect of Opening the Chakra Gates: If ever in need of an extra boost to the Ayatsuri, the user can open the chakra gates to get more chakra to amplify. The increase in power is dramatic when even one gate is opened, and it increases with even more gates opened.
================================================================================================
More research is required as it is not known what causes such technique. Thankfully, Shinsen Ryoku signed a release saying that when he is deceased, his body may be used for research, then when that happens, maybe all will be clear. It is also good reason to believe that his son, Auron Ryoku(thats me) couldv'e possibly inherited this trait. No signs of this has been shown from him but time will tell. More research is required.

A Simple Explanation of the Ayatsuri Technique- Within a Ayatsuris body, biological amplifiers of chakra reside in various chakra veins, and with the users command, can amplify chakra and even go as so far as control it. They can even force this chakra out of the body and command it at will, not to mention control the chakra outside of there own bodies. With these amplifiers, and a good deal of control, the user can summon chakra up to one particular point and then condense it for various uses.


Clan: N/A

Character Description
Looks: Approximately six feet tall, average in width, and well built. His hair is cut short and black. When just hanging out with friends or anything non ninja, he usually wears a variety of different clothing, however when called off to do anything ninja realated, he dons his families traditional black clothing.
Personality: Very easy to get along with. He is easy going, pateint, and calm.

Background: At first, Auron had no desire to be a ninja, but his resolve changed caused by one very important factor, his father. His father, Shinsen Wolf Fang was a war hero in the last great ninja war, everybody looked up to him and his exploits in the war spreaded all over the realm of ninja. Becuase of his father, everyone expected great things from Auron. Because of these expectations, Auron felt obligated to become a ninja, whether he wanted to, or not. It was all to protect his families honor. However, after a few years of ninja training, Auron began to enjoy being a ninja and then decided he wasn't going to be a ninja to live up to his father, he was going to be a ninja because he wants to. However, by doing this, he still must carry the weight of everyones expectations.

Village: Leaf

Family: The Wolf Fang family are known for its great ninja warriors. They are most adept fighting at night because of a small genetical trait passed on from generation to generation simply called Night Sight, which various ninja scientists theorize might evolve into something more potent. (Not finished).

(Note: Night Sight is not a Kekke Genkai, it is simply a genetic trait which his family gained overtime due to the extreme amount of time they spend in darkness. There eyes have perfected the technique of letting even the tiniest amount of light into there eyes in dark enviroments allowing them to see as they see in the day time. However it is theorized, that with enough tampering of this unique family trait, it could form into a Kekke Genkai)

Missions Completed
S Rank:
A Rank:
B Rank:
C Rank:
D Rank:

Picture:
User Image
 
PostPosted: Sun Aug 09, 2009 5:50 pm
Basic Info
Full Name: Ray Kinuga
Nicknames: Ray Ray
Age: 12
Birth date: 8/4
Gender: Male
Race: Human
Rank: academy student
Ninja Type/class: Assassin

Favorite
Animal(s) : N/A
Colour(s) : Black
Number(s) : 00
2 Elements: Lightning & Earth & Grass
Weapon of choice: A Lightning Katana
Strength: Earth
Weakness: Sand
Jutsu List:
These are what Basic Shinobi Know. DO NOT ADD ANY JUTSU UNLESS TAUGHT.
- Henge no Jutsu (Transformation Jutsu)
- Bushin no Jutsu (Clone Jutsu)
- Kawarimi no Jutsu (Substitution Jutsu)
-
-

Lightning:
Raikou Bunshin no Jutsu (Lightning Clone Technique)
Seiteki Suji no Jutsu (Static Strings Technique)
Teikou no Kuntou (Electricity Resistance Training)
Heki no Jutsu (Burst Technique)
Kumo Keba no Jutsu (Cloud Wisp Technique)
Nagare Isou no Jutsu (Current Transfer Skill)
Raiton: Raikou Boruto no Jutsu (Lightning Release: Lightning Bolt Technique)
Raikou Henge no Jutsu (Lightning Transformation Technique)
Raikou Jishaku no Jutsu (Lightning Release: Lightning Magnet)
Denshi no Jutsu (Lightning Release: Electron Technique)
Dendou Bakuhatsu no Jutsu (Electric Detonation Technique)






Earth:



Grass:
Kusa Bunshin no Jutsu (Grass Clone Skill)
Jinkoushiba no Jutsu (Grass Element: Artificial Lawn Skill)
Shyushi Kasei no Jutsu (Grass Element: Seed Growth Skill)
Kusa Fushido no Jutsu (Grass Element: Grass Bed Skill)
Kusa Ayatsuri no Jutsu (Grass Manipulation Technique)




Kinuga Clan

Bloodline Pic:User Image

Stage 2:User Image

Make's the blood jutsu's more powerful

The White Dot Will Rotate
The Kinuga Bloodline allows the user to see threw items ... and other stuff

Description:The kinuga bloodline Specialize in kinjutsu they can easily be spotted as all kinuga ninja have blue hair and eyes. the kinuga family comes from the village hidden in the mist. back in the war of the nations the kinuga bloodline spied on the hidden leaf village by posing as a normal family it was not till mid war that the kinuga bloodline showed themselves. for what they truely were. cold hearted assassins they showed some of their family secrets with their infamous Forbidden blood kinjutsu. most of the family were killed off in the war by Hidden Leaf Anbu . This clan is able to convert into blood and travel or run from enemys.

Weakness: if hit with any water jutsu's the bloodline will be hard to activate. When you die the bloodline still works ... when shown by highly sharigan the bloodline disappears because the rate it is..when disappeared the user goes blind for 1 hour


Graceful Blood dance Jutsu: where the user runs around in a circle on the spot with their arms out. slowly a blood puddle appears everywhere on the ground as if it had been raining blood



Graceful Blood Fusion Jutsu: A jutsu that lets the user travel though any blood puddles or any form of blood. when ever they touch blood if they wish to use the blood as a gate way to get around to other blood puddles.




Blood Clone Jutsu: by cutting your palm a little and making it bleed .. you are able to make a blood clone .. that looks like you but jusr has the form of blood. When the clone is destroyed the blood sticks to the opponents leg making it sticky and hard to move






Blood Restoration Jutsu:that makes the user teeth grow sharp and pointy the user then sinks their teeth into any part of the opponent body and drink their blood Restoring 100% stamina per turn drinking the opponent blood. Needs the user to restrain the opponent one post before they can drain the opponent.



Blood Storm Jutsu: where the user cuts both of their palms the user then spins around creating a massive blood cyclone where the opponent is caught in the middle and is cut everywhere causing the opponent to bleed everywhere After the blood cyclone dies down there will be a blood mist that goes up to their knees.



Graceful Blood dance Jutsu: where the user runs around in a circle on the spot with their arms out. slowly a blood puddle appears everywhere on the ground as if it had been raining blood




Blood Protection Jutsu:A jutsu that lets the user manipulate the Blood on the ground to form a protection shield it last for and can only be used once per battle, this can only block up to B rank jutsu.


Blood Servant Technique:The use creates fake attackers to attack the ninja. When the fake ninja are killed they reappear and keep attacking the host

Sword of the Blood: When hand signs are formed right this jutsu always the user to make there hand into a sword and when you hit the enemy you suck up chakra and take there blood

Blood Dragon Jutsu:This jutsu is for chunnin only but if you had master this bloodline you are able to perform the the dragon. The user must cut there palms and slap them together and yelled bloody dragon . A 20 ft dragon appears ans shoots out blood bombs ... if the bomb touch the ground they leave a deadly explosion.


Blood chakra:When the user is hurt bad the user is able to use blood chakra to help them heal quicker. It takes up to 10 minutes to regain full health.

Blood transform: you turn into whatever person, just the basic jutsu
.


Clan: Kinuga

Character Description
Looks: Yellow long hair, sky blue eyes
Personality: Quiet,Calm,shy
Background: Unkown
Village: Leaf (Konoha)
Family: Kinuga

Missions Done
S Rank: 0
A Rank: 0
B Rank: 0
C Rank: 0
D Rank: 0

Picture: User Image  

iTeddy Inferni

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Zaphiakel

PostPosted: Tue Aug 11, 2009 1:22 pm

Basic Info
Full Name: Tadashi Uchiha
Nicknames: none
Age: 16
Birth date: June 14
Gender: male
Race: Human
Rank: Jonin
Ninja Type/class: Genjutsu



Strength: Planing ahead
Weakness: Long range ninjutsu

Jutsu List:

Ninjutsu Universal

-Tree Climbing Jutsu
Rank: Genin
Description: Allows shinobi to run up a wall or tree using chakra to climb with out hands.

-Water Walking Jutsu
Rank: Chunin
Description: Allows user to create a flow of chakra allowing user to walk on water using chakra.

-Henge No Jutsu (Transformation Technique)
Rank: Academy
Description: A user of this skill has the ability to transform their outer appearance to that of another form, which can be a person or object. However, due to the physical restrictions on the body, the user cannot transform into anything extremely smaller or larger than what they already are. Therefore one could not transform into a shuriken or a small animal. Neither can the user transform into an enlarged or distented form of anything (therefore no such thing as a small human-sized adult elephant, or a human-sized ant). Therefore the user must always be within the same proportions as the original form of the object. Also, the user does not gain any extra physical ability through Henge. (i.e. transforming into a cheetah will not give you a cheetah's speed) Henge is dispelled when the user is touched in an offensive matter. Thus after the user hits the target in their transformed state they revert.

- Kawarimi no Jutsu (Substitution Jutsu)
Rank: Academy
Description: A common jutsu - used to quickly replace a body with a close by object. Creates confusing among the opponent(s) - creating a chance to escape, or return with a larger strike. Useful for avoiding attacks, and hiding from potential enemies.

- Kage Bushin no Jutsu (Shadow Clone Jutsu)
Rank: Jonin
Description: A forbidden jutsu that creates clones - which are not just plain illusions (like the normal Bunshin no Jutsu). Each clone is an exact replica of the user, capable of attacking. A direct hit causes the clone to disappear. Chakra is divided evenly between every clone and the original, so creating three clones would leave the user with one-fourth of his remaining chakra. These kage bunshin are also capable of using any jutsu the original shinobi knows (except Kuchiyose and bunshin jutsu), and each kage bunshin may use one jutsu.

-Bakuretsu Kage Bunshin No Jutsu (Exploding Shadow Clone Technique)
Rank: S-Rank
Description: A Ninjutsu technique where the ninja creates a suicidal Kage Bunshin (shadow clone). After creating it, the ninja can cause the clone to remotely detonate and explode in combat, taking anyone immediately surrounding it out. When used in close combat, without the enemy noticing, this technique can be quite deadly. This technique requires the user not just to evenly distribute his chakra, but to give a chakra edge to the exploding clone. For almost everybody, this costs so much it puts the user in a dangerous situation, so that one hit to them can be lethal if chakra isn't molded to perfection...

Ninjutsu-Katon:

-Katon: Kouen Kekkai no Jutsu (Flame Shield)
Rank: Genin
Description: This technique allows user to breath out a stream of fire that spreads and forms a shield in front of them that protect the user from weaker fire techniques.

-Katon: Goukakyuu no Jutsu(Fire Release: (Powerful Fireball Technique)
Rank: Chunin
Description: Uses a high amount of chakra which allows the user to breath out a large portion of flame. Extremely powerful, this Katon seems to possess a denser mass than most Katons. This would explain its intense potency and explosive nature.

-Katon:Gouryuuka no Jutsu (Great Dragon Fire Technique.)
Rank: Jonin
Description: A Ninjutsu technique utilizing the Fire Element. After forming the needed hand seals, the ninja will expel dragon head fireballs at their opponent. These powerful fireballs can punch through concrete.

-Katon Housenka no Jutsu (Fire Release: Mythical Fire Flower Technique)
Rank: Genin
Description: A jutsu that sends multiple blasts of fire from the mouth, usually with one target in mind. Shurikens can also be hidden inside the flames, creating an element of surprise.

Katon Ryuuka no Jutsu (Fire Release: Dragon Fire Technique)
Description: A jutsu that sends a stream of fire towards the opponent, originating from the users mouth. In some cases it has been seen to take on the form of a dragon. Capable of being used like a flamethrower, prolonged exposure has been known to transform boulders and cliff side’s into molten piles of magma.
Note: Genin can use the technique for up to two posts, Chuunin for three, and Jounin for five. As mentioned before, strength of the flame and prolonged exposure can prove devastating.

-Katon: Yojin Bunshin no Jutsu (Fire Release: Ember Clone Technique)
Rank: Genin
Description: A basic bunshin wherein the user will call forth through in corporeal form a clone of themselves, crafted from flame. At this level, the clone is quite weak and can only really serve as a distracted more so than a viable combat replacement. However, it does have its uses, which alongside detonating upon destruction or on command, are numerous.
Note: The clone only has 1/10 the ability of the original user.

-Haisekishou (Burning Ash Accumulation)
Rank: Jonin
Description: Haisekishou is a Ninjutsu technique utilizing the Fire Element. After forming the needed handseals, Asuma will expel an ash from his mouth. This large cloud begin to envelope his foe and when Asuma clicks his teeth, the cloud will ignite in an explosion.


Ninjutsu-Raiton:

Teikou no Kuntou (Electricity Resistance Training)
Rank: Academy
Description: While not necessarily a technique that must be taken, most Cloud-nin are taught this at the Academy. As most know electricity in general is a deadly and somewhat scarce element, generally one could only collect the necessary electricity necessary to perform techniques if they were fighting in the middle of a thunderstorm, or near an electrical source. However current training standards in the academy show how a cloud-nin tends to make electricity through the use of chakra, turning most Cloud-nin in to human capacitors, technically. The process is generally quite painful and requires about 5 months of mental and physical conditioning to resist the charges you activate onto your body. As it is written, this technique is optional. A person who doesn't take this skill will generally feel pain when even performing their own electricity based techniques, also one who tends to take this ability tends to notice that minor shocks generally do not hurt them as badly.
Note: This skill is passive.

Kyuutai Tate no Jutsu (Sphere Shield Technique)
Rank: Jonin
Description: Circulating electrically charged chakra around the entire area of the body the user is now able to push this chakra out of their body forming a personal-range electric sphere of defense that covers all angles and even overhead. Anyone who is attempting to break the shield with a taijutsu attack will be given a shock capable of leaving a third degree-burn and pushed back, any type of thrown weapon is immediately blocked as well. The shield can also deflect most ninjutsu attacks. The downside of this is that the user is unable to move while the shield is active.

Rensa Raikou no Jutsu (Chain Lightning Technique)
Rank: Jonin.
Description: A useful technique generally used in an attempt to take out a group of enemies by surprise. Forming electricity into both hands the Cloud Nin launches a continuous stream of Lightning at one opponent, if the technique hits one person it immediately launches itself at the next non-friendly person in range. The lightning chain specifically targets water that is found in the body, so bunshins are generally left untouched unless it's a Water Bunshin. The original number of targets this jutsu can initially hit is three.

-Chidori (Thousand Birds)
Rank: S-Rank
Description: The only original technique of Konoha’s legendary Hatake Kakashi, the user focuses an enormous amount of chakra into one hand, so much that it becomes visible and emits a chirping noise like the sound of a thousand birds. The shinobi runs towards his enemy and thrusts quickly to cut through him, and the jutsu is indeed so powerful that it is rumored to be able to halve even a lightning bolt. However, because the user is moving so fast to attack, he is unable to detect any counterattacks executed by the enemy, so it is ideal to use Chidori in tandem with another technique that can alert the user to counters, such as a doujutsu.

-Chidori Nagashi(One Thousand Birds Current)
Prerquistisites: Chidori(One Thousand Birds)
Rank: S-Rank
Description: A variation on a regular One Thousand Birds developed by Sasuke during his two-and-a-half year training with Orochimaru, this jutsu allows the user to cover himself in electricity, instead of just concentrating it in his hand. The electricity can be channeled anywhere, allowing the user to enhance his attacks with it. Because it is channeled throughout his entire body and not concentrated, the electricity will only cause temporary paralysis instead of killing an opponent. While this is not a problem in one-on-one battles, it does allow others to save their comrade if Sasuke is outnumbered. the user can also channel the electricity through a sword that they have, increasing its overall strength and cutting power.

-Chidori Senbon
Rank: S-Rank
Description: This is one of many variations of the Chidori that uses shape transformation. It is specialized in more speed, by being transformed into countless sharp senbon, all aimed at the enemy. By increasing the amount of chakra used, the number of senbon also increases. It can become even more effective by using it together with the Sharingan, allowing the user to precisely shoot for the enemy's vitals.

-Kirin
Rank: S-Rank
Description: The user draws lightning directly from thunder clouds to supplement the power of his or her strike, and controls it with chakra. Due to the technique using natural lightning, which travels at 1/1000th of a second according to Zetsu, as opposed to elemental chakra it is one of the most powerful, if not the most powerful Lightning Release technique. However, the preparation time required also decreases the technique's efficiency. This technique in the absence of active thunder clouds requires Fire Release: Great Dragon Fire Technique or other such techniques to produce the necessary storm conditions to initiate it.

To initiate a lightning storm, and then to take control of lightning in order to guide it to a target while using the shape manipulation shown above, drained even Sasuke of most of his chakra. However, the manipulation of the lightning itself requires little chakra. In addition, usage seems to destroy the thunder clouds as the sky cleared up of clouds after use. As such, this technique can only be used once in a fight. However, the blast was strong enough to completely annihilate the entire Abandoned Uchiha Stronghold as well as destroy the entire mountain on which the stronghold was built, giving credibility to Sasuke's claim that the attack is unavoidable. Itachi withstood this technique by using Susanoo, though he admitted that were it not for his Susanoo, he would have been killed.


Genjutsu:

- Bushin no Jutsu (Clone Jutsu)
Rank: Academy
Description: Description: A jutsu that creates an illusionary clone of the user, in numbers of one or more. The clone disappears after being struck with an attack, and can deal no damage. This jutsu is one of the basics, and required to pass the shinobi academy.

-Kurenai's Flower Petal Escape (Unnamed)
Rank: Jonin
Description: This unnamed flower petal technique is a Genjutsu utilized by the Leaf Jounin Yuuhi Kurenai. If Kurenai comes under attack, she can use this technique to cover her escape. After forming the needed hand seals, Kurenai's body will disperse into a shower of flower petals. These petals will confuse and distract her opponent while she escapes or hides.

-Magen: Kishibari no Jutsu (Demonic Illusion: Tree Binding Technique)
Rank: Jonin
Description: A genjutsu wherein the user disappears from an opponent’s eyesight. Then, in the few moments of confusion that ensue, the opponent seems to be entangled within the confines of a tree. It’s not as if the tree grew out of the ground and around the opponent, no. It’s almost as if the user had just grown out of the tree itself. In this state, the user undergoes a slight version of the Kanashibari no Jutsu in that their body becomes momentarily paralyzed. This, however, is a misconception. In this instance, the user has instead numbed the opponent’s sense of touch to the point where they only think they are paralyzed. Then, in an extra feat of illusionary skill, the user appears to materialize from within the tree as well and may do as they please to the opponent.
Note: The actual illusion of this jutsu lasts for only four posts. The ‘binding’ aspect, or the point in which the opponent is completely paralyzed, lasts only for the first post in which they are under the effect of this jutsu. In this way, it only allows an ally to take advantage of the opening, not the character that performed this jutsu.

-Nusumitori no Gokan (Theft Of The Senses)
Rank: Jonin
Description: One of the more powerful genjutsu available in the sand, primarily due to the length of time its effects may linger for. The user performs a series of seals and targets an enemy. Within moments the target will feel as if a sandstorm is rapidly beginning, though they will not be able to see any sign of it with no measurable effect. However, within a few moments their sense of taste will begin to fade completely. Given time each of their other senses will fade as well in the order of taste, smell, hearing, touch and sight. Each of the senses disappear slowly so one might doubt its usefulness, however the truth becomes apparent once the technique ends. Even after the technique finishes the targets senses will not return, this is because the technique actually inflicts targeted wounds upon the opponents mind, requiring attention from a medical shinobi before the senses will return.


1st Post- They lose their sense of taste.

2nd Post- They lose their sense of smell.

3rd Post- They lose their sense of hearing. ((They probably don't notice until this one kicks in))

4th Post- They lose their sense of touch.

5th Post- Lastly, they lose their sense of sight and are at this point practically done for.

-Demonic Illusion: Double False Surroundings Technique
Rank: Chunin
Description: This jutsu places another illusion on top of a previous illusion created by the user. If and when the target dispels the first illusion, they will not realize that a second is in place.

-Demonic Illusion: Butterfly Evolution (Magen: Chō Ko)
Rank: Chunin
Description: Ino creates an illusion in which countless butterflies surround the enemy. The enemy sinks into the ground, giving Ino the chance to place an exploding tag on their face before cutting off the illusion, revealing that all the butterflies were exploding tags that all detonate alongside the original.

-Kai-Release
Rank: Chunin
Description: Kai is a Ninjutsu technique which allows the ninja to avoid the effects of a Genjutsu illusion. After forming the needed handseals, the Genjutsu technique will not affect the ninja. The ninja can also use the technique on another individual who was unable to avoid the attack. After forming the needed hand seals, the ninja touches the one affected to end the affect of the spell.

-A Wind Named Amnesia (Kaze no wa na Amnesia)
Rank: S-Rank
Description: A highly devastating Technique, in which the user performs a complex series of seals. Upon completion, a massive gust of wind will kick up and blow against the enemy, though despite its ferocity it will pass through them with seemingly no effect. The genjutsu is active at this point, though usually the target is unaware of this fact. It takes up to three minutes for the full effects to be shown; in the first minute the target will feel very forgetful and have a hard time focusing on what they are doing, as if they couldn’t remember why they were fighting or such things as that. In the second minute the target will begin losing past memories and experiences, barely able to remember anything about their own personality save for their name. In the third minute, their entire identity is practically erased, turning them into a mindless human with only the basic instincts of survival intact.

Aitou no Hibiki (Echo of Lament)
Rank: Chuunin
Description: A technique fashioned for defense, this one takes a rather different approach. It is, in fact, fashioned for reversal and is quite dangerous in effect. Preparing the jutsu ahead of time, it is passive until activated with precise chakra control. Through any of the senses, the genjutsu is passed on and it quickly alters the image an opponent sees. What appears to the opponent is a direct hit on their target. Whether it be as simple as a kunai plunging into their thigh or a genjutsu immobilizing them with fear, an opponent will see this outcome played out as exactly as if it would have really happened. Yet it is the ability of this technique to make one think that and thus leave a very critical opening in any person’s defense.

-Kimitsushitsu Wana no Jutsu (Airtight chamber trap)
Rank: Jonin
Description: A genjutsu where the enemy will imagine themselves being trapped between four invisible walls with the space inside them completely devoid of any air. This often results in them blacking out from either holding their breath or suffering from the genjutsu’s effects.

-Ussou Kabe (Impenetrable Wall)
Rank: Academy
Description: An unusual genjutsu, but a useful one in the right hands. When an opponent is advancing directly towards the user, the user forms a single seal and then stretches their hand outwards in the direction of their attacker. When done correctly, the attacker will see a wall appear before them. The actual appearance of the wall varies and is dependant upon the users intelligence, with greater levels of intelligence making the wall more formidable, ranging from a simple wooden fence at the lowest levels (1 intelligence), to solid stone walls bound with strong steel girders with large steel spikes covering it. Any foolhardy or perhaps knowledgeable enough to attempt to force their way through it will either pass through unharmed, or feel as if they did infact strike a solid object (including the great pain one could suffer if striking one of the more formidable walls the user may create).


-Nanchou no Kaze (Wind Deafness)
Rank: Chuunin
Description: Performing a few seals the user crafts a genjutsu in which the target will imagine the wind beginning to kick up and blow violently against them. It will intensify to such a degree that they will hear their ears beginning to pop and hurt, finally ending when they will imagine hearing and feeling their eardrums shattering. If they put their hand to their head they will see illusionary blood. Unless kai’ed the user will imagine themselves to be completely deaf for 3 minutes.

-Tsumetai Sabaku (Freezing Desert Night)
Rank: Chuunin
Description: This genjutsu affects the opponent’s eyesight by creating the illusion that it is night time. Everything will appear to be dark and shadowy, making it hard to see. It also makes it feel as though the temperature has dropped dramatically just like it would at night in the desert. The longer this jutsu lasts the colder the target will feel, potentially to such an extent that the target can die, though that rarely ever occurs.

-Atama Kusari No Jutsu (Chained Mind Technique)
Rank: Chuunin
Description: This technique uses intricate hand movements and subtle chakra waves to render the target hypnotized and incapable of movement*. However, this effect will only last as long as the shinobi continues to perform the technique and the target can see the shinobi's hands. In other words, while performing this jutsu, you are helpless, but so is your target. (Similar to the Shadow Bind technique, but this genjutsu uses far less chakra). Ideally, this technique would be used as part of a team strategy.
*If the target cannot see the shinobi's hands, the technique will not take hold.


-Magen: Narakumi no Jutsu (Demonic Illusion: Hell Viewing Technique)
Rank: Genin
Description: Narakumi no Jutsu is a Genjutsu technique that causes its target to see a horrifying vision. The ninja will use the serpent hand seal to cause a circle of leaves to spin and envelop the target and then fall away. Once cast the world will appear normal to the target until they see the illusion.

-One eye blind jutsu
Rank: Academy
Description: With a few quick hand signs the clan member can make one eye of their opponent blind for a short amount of time (Ten of opponents posts) This genjutsu is highly underestimated because it only effects one eye, but its true power is that it gives the user a blind spot on one side and also messes with their depth perception making landing blows harder.

-Palm Paralysis jutsu
Rank: Academy
As the name Suggest this genjutsu cause there opponent to lose feeling in there palms. This is another jutsu that is under rated because with out the feeling of the palms your opponent could miss grabbing at weapons and tools unless they actually watch themselves grab it. Also they wouldn’t realize how hard they were holding it so it might just slip out of their hand. Lasts for 10 posts

-Strike of the Six Hands:
Rank: Genin
Description: This genjutsu fools the sight of the opponent into thinking that use had grown 4 new arms for a total of three on each side when really the user only has his 2. This allows the user to attack his opponent while his opponent has difficulty reading the attacks and tries to dodge all the arms because he doesn’t know which one is real. Last for three posts.

-Thousand Shurikan
Rank: Genin
Description: After a few hand signs the opponent would see the user spinning at super high speed and out of their spinning form would be hundreds of shurikan flying at them. In this genjutsu the shuriakn are all just illusions so if an opponent let the shurikan hit him they would pass right through them. This jutsu is mean as a distraction because while the victim is trying to dodged the shurikan illusions the user is free to take cover and attack while hidden or if necessary they can do a tactical retreat. Last for three posts.

-Earth Climber
Rank: Chuunin
Description: In this genjutsu the opponent with see the ground start to rise up and engulf their body. This jutsu fools their sense of touch as well. As they see the ground start to cover their body it paralyzes that body part. In the first post the ground climbs up to about their shin, Second post half the body is covered, third post up to the chest is covered, and the fourth and final post the whole body is covered. This jutsu last for one post after the fourth post unless it is released.

-The Inverted World
Rank: Chuunin
Description: In this jutsu to the opponent everything is reversed. Up, Down Left, and Right are all reversed. Also front back and the direction they are looking are reversed. Lastly the direction the opponent sees attacks coming from and the direction they attack in are also reversed. This jutsu actually works better on stronger opponents because the stronger they are the more their body reacts on its own. This jutsu last for five post unless released.

-Insanity
Rank: Jonin
Description: This Genjutsu Causes the users to temporarily lose their sense of self. This genjutsu effects all sense cause them to become feral and animal like. The opponent is forced to fight off pure instinct as long as the genjutsu is in full effect. This genjutsu takes two post after using to take effect and last for 5 post after use. This jutsu does not work on animal tamers.

-Hold of panic
Ranl: Jonin
Description: During this genjutsu the opponent sees what looks like a bunch of clones of the user surrounding him. The only difference is that these “clones” start to move toward the victim. As they get closer the victim becomes panic stricken and starts to try to attack the “clones” except this jutsu fools the sense of touch making it feel like he is hitting actual people. As they get closer the panic gets more intense since no matter how hard they try to fight these “copies” nothing effects them then they take hold of the opponent and hold him there making it seem like he can’t move when really he is struggling against nothing. The copies appear when this jutsu is used it takes another post for them to make it to the victim and another to actually hold him down. After taking hold of the victim it holds them there for 2 posts. This jutsu can be released during the first three post if the victim can control their panic.

-Time Stop
Rank: S-Rank
Description: This Genjutsu put the opponents brain in a state of super high tension. This causes their brain to reallocate all of resources to visual input making it so their body can't keep up with the stimuli. To them every second feels like 10. In this case the victims body to feel like its frozen in time. Basically its like stopping the clock in the opponents brain. This genjutsu keeps the opponent frozen for two post.


-Absolute Death
Rank: Forbidden
Description: This jutsu is the clans most powerful jutsu but is forbidden from use because of its potency and power. It is also one of the cruelest genjutsu in history. This jutsu cost is un affected by anything and cost 1 of every level of chakra. This jutsu causes the victim’s body to feel like its dying. This jutsu fools the brain into making every cell in the body feel like its dying. If an opponent is lower rank than you then the pain of this jutsu will cause them to fall unconscious. If the opponent is the same rank or higher the then pain will cause them to almost not be able to move because the pain is so extreme. The worse thing about this jutsu is doesn’t end unless the victim can fight though the pain of moving enough to release it.


Uchiha Jutsu:

-Magen: Kyouten Chiten (Demonic Illusion: Mirror Heaven and Earth Change) Description: Using the copy and counter functions of the Sharingan eye, the Uchiha clan member can stop the sensory spell cast on their body and reverse it back on their opponent.

-Sharingan Two Tomes
Description: The Uchiha track the movement of an opponent and do some minor copying of an opponents attack. It will also allow the ninja to pierce Genjutsu and see the surrounding reality for what it really is. In addition, the member can pierce another's body and see their chakra. Though the eye is not refined enough to see the tenketsu and chakra circulatory system, it can view the movement and flow of chakra.

Sharingan Three Tomes:
Description: It will allow the ninja to see the image of an attacker’s next move from the slightest muscle tension in their body. They can synchronize their movement to strike at an area moments before their opponent is even in that spot. It also grants the Uchiha the ability to do Genjutsu and hypnosis after locking eyes with an enemy of the user's choosing. This hypnosis can also be used as a Genjutsu counter without the requirement of forming any hand seals.

Utakata (Ephemeral)
Description: The user will start this technique by using only one finger on their right hand. The target does not have to look into their eyes, a glance at the hand itself will be enough. Once inside the illusion, the Uchiha clan member can control the visions the ninja sees. This illusion can also be used to play on the fears of the target.
Note: Only Itachi uses this technique.

Sharingan Soufuusha Sannotachi (Sharingan Windmill Triple Blade)
Description: Using the developed vision of the Sharingan eye, the clan member hurls three Windmill Shuriken which have wire attached. While in the air the clan member can manipulate wire to make the blades circle the target, which results in the attached wire binding them.


Bloodline: Sharingan
Clan: Gensou Goshuujin Clan
Curse Mark: none

Character Description
Looks:5'6 length black and white skin
Personality:Calm but has an attitude and thinks he is better than everyone else mainly because he gain his sharingan at the age of 10.After a while of being a shinobi Tadashi was becoming more mature and more serious. but there is something else blossoming deep in his soul.
Background:His family abandoned as a baby he realized he was an Uchiha only when he gain his sharingan on his own by accident.
Village:Konohagakure
Family:Uchiha

Missions Done
S Rank:
A Rank:
B Rank:
C Rank:
D Rank:


Picture:
Academy Student User Image

Genin
User Image


Chuunin
User Image

Jonin
User Image

Anbu
User Image  
PostPosted: Thu Sep 03, 2009 4:36 pm
Basic Info
Full Name: Violet Inuzuka
Nicknames: Vi, Vio
Age: 15
Birth Date: March 19th
Gender: Female
Race: Human
Rank: academy student
Ninja Type/Class: Close-combat

Favorites
Animal(s) : Dog
Color(s) : Black, Violet
Number(s) : 16
2 Elements: Earth, water
Weapon of choice: Herself, Kunai
Strength:
Weakness: aweful smells
Jutsu List:
[These are what Basic Shinobi Know. DO NOT ADD ANY JUTSU UNLESS TAUGHT ]
- Henge no Jutsu (Transformation Jutsu)
- Bushin no Jutsu (Clone Jutsu)
- Kawarimi no Jutsu (Substitution Jutsu)


Summoning: (Chuunin+)
Bloodline: (Must Purchase One To Have One)
Clan: -in the process of purchasing from the Inzuka

Character Description
Looks: She has silvery-blonde hair, purple eyes, quite leen
Personality: She can be wild and fiesty one moment and the next she could be shy
Background: -
Village: Leaf
Family: The clan

Missions Completed
S Rank:
A Rank:
B Rank:
C Rank:
D Rank: 14

Picture:
User Image
 

The Pocket Sized Ninja

Man-Hungry Sex Symbol

10,300 Points
  • Megathread 100
  • Millionaire 200
  • Peoplewatcher 100

X_Alucard is Dracula_X

2,400 Points
  • Autobiographer 200
  • Person of Interest 200
  • Statustician 100
PostPosted: Sat Sep 05, 2009 8:42 am

Basic Info
Full Name:Kyoki Katon
Nicknames:Kyo
Age:13
Birth date:Aug 30
Gender:male
Race:human
Rank:academy student
Ninja Type/class: Long Range Genjutsu

Favorite
Animal(s) : Wolf
Colour(s) :black
Number(s) :69
2 Elements: water and fire
Weapon of choice: paint brush
Strength: Strategy
Weakness: impulsive
Jutsu List:
- Henge no Jutsu (Transformation Jutsu)
- Bushin no Jutsu (Clone Jutsu)
- Kawarimi no Jutsu (Substitution Jutsu)

Summoning:n/a
Bloodline:Katon blood Artistry

Character Description
Looks: shoulder length spikey brown hair, gray eyes, dragon tattoo on left shoulder
Personality: class clown
Background: Kyoki has lived on his own since the age of 6. His mother kicked him out of the house for being rude and disrespectful. Since then he's cleaned up his ways but he's beginning to fall back to that way. He tries not to though and it comes out as being a class clown.
Village:Hidden Leaf village
Family:

Missions Done
S Rank:
A Rank:
B Rank:
C Rank:
D Rank:

Picture: ///minus the ugly pirate hat///
User Image
 
PostPosted: Fri Sep 25, 2009 2:18 pm
User Data
Full Name: Shiro Kuro

Nicknames: None

Famous Shinobi Name: Ninja Turtle Hermit

Village: Konohagakure

Age: 26

Gender: Male

Birth Date: 03/04

Sex Orientation: Straight

Race: Unknown. He looks as if he's a mix of several different races.

Rank: A-Rank Jounin

Chakra Element(s): Wind, Water

Chakra Color: Silver

Weapon of choice: A sword, disguised as a cane.

Shinobi Profession: None, really. He'll do just about anything.


Appearance
Headband: None. the insignia is on the back of the turtle shell he wears.(In his original form, he doesn't have any band or insignia at all.)

Hair: None. He's bald. His facial hair is silver, though. (In his original form, he has long, silver hair, as well.)

Eyes: Unknown. They're hidden by his sunglasses. (In his original form, his eyes are a golden hazel color.)

Clothing: His clothing is rather casual for a ninja, but it's good for hiding ninja equipment. (This is true in both forms.)

Physical Description:

During a mission, Shiro's body was drastically altered by an enemy's jutsu, causing him to look like an old man.

Luckily, Shiro is able to transform back to his original form for about an hour a day(50 posts). (Also, unlike in the picture, he has both arms.)



Personal Shinobi Information
Height: 4'10" (Original form: 6'8")

Weight: 115 lbs. (Original form: 210 lbs.)

Personality: As an old man, he tends to be rather talkative and... well... old man-ish. He'll refer to everyone as a child, and try to give advice, even when it's unwanted. His original form however, is a man of few words. He never loses his cool.

Nindo: "..... DON'T TAKE YOUR YOUTH FOR GRANTED!"

Personal Skill: Shiro specializes evenly in most forms of combat. However, in his old man form, he is less likely to use taijutsu, and more likely to use Genjutsu and Ninjutsu. In his original form, he is less likely to use genjuts and is more likely to use Taijutsu and Ninjutsu.

Family: None, that he knows of.


Techniques
Ninjutsu:
Bunshin no Jutsu - Clone Technique

Kawarimi no Jutsu - Body Replacement Technique

Henge no Jutsu - Transformation Technique

Shushin no Jutsu - Body Flicker Technique

~Suiton Techniques~


Mizu no Waruasobi (Trick of Water)
Description: A very simple technique which involves a simple flick of one's hands and a muster of sweat in the fingers. A precise flick comes from of the hands or even a shake can be made as if trying to get something off one's hands. The water streaks from the hand of the user and towards the enemy's eye. This unexpected irritation can blur their vision.

Mizu Kagami no Jutsu (Water Mirror Technique)
Description: A simple jutsu that allows the user to turn a quantity of water as small as a drop and as large as a small puddle into a mirrored surface. This can allow the user to see behind himself, and around corners with careful application of the technique.

Uo Tsuba (Fish Spit)
Description: A simple jet of water shot from the mouth. It can hit with enough force to stun you if it hits properly. It can be done up to 5 times in succession, or one jet can be shot. To give an example of its power, Mist academy students usually use this technique to play a game much like tag.

Mizu Bunshin no Jutsu (Water Clone Technique)
Description: Creates one or multiple identical copies of the original out of water. More similar to Kage Bunshin then a regular Bunshin, water clones are capable of attacking, except each clone is roughly 1/10 the power of the original. The water clone can perform one jutsu that the user also knows once. It must be a water elemental jutsu. One solid hit will destroy the clone.

Mizu Soujuu (Water Manipulation)
Description: Any Mist Shinobi that uses ninjutsu should likely have this technique. This involves learning basic manipulation of the properties of water. Boiling, freezing, and pressurization of water are included in these studies. Freezing is mostly limited to small amounts of water, and boiling includes the creation of steam by further putting chakra into the water. The user cannot perform these tasks on larger bodies of water with this basic study alone. Furthermore, by learning to draw water from the moisture in the air, the shinobi can use water techniques without requiring a source of water nearby (unless stated otherwise.) A Kage level jutsu always requires a water source, even if the Mist-nin in question creates it first.


Mizu Peretto (Water Pellet)
Description: An enhanced Uo Tsuba, instead of a stream, it is a bullet that impacts the enemy at high speed (though with blunt force,) and it is roughly about the size of a fist.

Mizutamari no Jutsu (Water Puddle Technique)
Description: By altering personal body shape, the user can melt into a puddle of water on the ground. This allows the user to hide and set up an ambush, or lose inexperienced trackers.

Suiton: Mizu Shuriken no Jutsu (Water Release: Water Shuriken Technique)
Description: Through the use of water manipulation, the user can create multiple small shuriken comprised of water and launch them towards the target. After hitting and/or cutting a solid surface, they revert to water. It is important to note that these shuriken can be physically launched (by hand) or launched as they are created.

Isonagi no Jutsu (Beach Crab)
Description: A jutsu that can only be used on water or atop loose soil (sand, non-rocky aerated dirt, etc,) this technique causes a pair of pincers to rise out of the ground/water and grasp the target by the ankles before pulling him underground/water. An important difference between this technique and Doton: Shinjuu Zanshu is that in this technique the target is fully enveloped in the earth or water. If strong enough, the target can break free, due to the loose earth. Water is less efficient because of its fluidity, and the target not held long. There is something to be said, though, for the change in momentum that can occur when you force an opponent to abandon all thoughts save survival.

Mizu Tate no Jutsu (Water Shield Technique)
Description: A shield of water is formed around the user as a cylindrical barrier that reaches just above the user's head. After the initial creation that user can manipulate the water, allowing for water spikes, tentacles, hands and the like, though these appendages are not dexterous enough to handle a weapon. The bad thing is that the shield isn't that reliable against ninjutsu. However, an opponent who is strong enough can break through the shield.

Suiton: Abura Bushin no Jutsu (Water Release: Oil Clone Technique)
Description: Oil Clone Technique is a variation of the Genjutsu; Mist Servant Technique. It creates a whole bunch of clones, which won't disappear like normal illution clones when they're hit. The hit will only go right through them. The only known way to defeat them is to send a fire justu at them.

Mizu no Yaiba (Water Sword)
Description: Creates a sharp sword made of solid water in the user’s hand. As the user's control improves, he can manipulate the shape and size he/she wants the sword to have, from a tiny dagger to a massive decapitator sword. At the minimum requirements, the sword has minimal offensive power, able to make slight cuts and tears in the flesh of an opponent, and susceptible to high pressure (an opponent breaking the blade with a weapon of his own) and fire attacks.
Academy Level: The sword can be up to the size of a wakizashi, and is fragile, breaking under the pressure of weapon strikes against it and low level fire ninjutsu.
Genin Level: The sword can be up to the size of a katana, and is now as strong as a normal, metal blade. Strong Fire Ninjutsu can still destroy the blade, however.
Chuunin Level: The sword can be up to the size of a nodachi, and now cuts with the edge of a finely crafted blade. It can no longer be destroyed by any genin level fire ninjutsu and using it as a defensive sweep can negate academy level Fire ninjutsu.
Jounin Level: The sword can be up to the size of a cleaver, and is now incredibly durable and lethal. Advanced Chuunin level fire Ninjutsu is required to harm the blade, and defensively the blade can disperse up to genin level fire techniques.

Mizutamari Yusuo no Jutsu (Water Puddle Transportation)
Requirements: Mizutamari no Jutsu
Description: The normal Mizutamari Technique must be learned before you can use this technique, since it requires Mizutamari to be used in conjunction with it. If a user uses the Mizutamari while standing on top of a lake or river or any other water source, he/she can materialize himself/herself back anywhere he/she wants within the area of the water source (maximum range, 1/2 a mile.) That way the user can surprise the enemy from behind or even from below.

Mizukaisou Bunshin no Jutsu (Water Reflection Clone Technique)
Description: A jutsu that makes the user's reflection in water step out of the reflection and attack as a physical body. This type of water clone is an improvement over the Mizu Bunshin, possessing Chakra, Intelligence, and Physical abilities equivalent to 1/3 the user's. Each clone can be destroyed with a solid blow.

Mizu no Yoroi (Water Armor)
Description: A thin layer of water covers the user’s whole body. At the basic requirements, it gives protection against fire techniques by dampening the effects, as well as nullifying some Taijutsu attacks. While the armor is on, it constantly draws out small amounts of both the user’s chakra and stamina, and thus can only be kept up for a limited time.

Suiton: Fuuma Mizu Shuriken (Water Release: Evil Windmill Water Shuriken)
Description: Instead of creating multiple smaller shurikens made of water, the user creates one or more large Fuuma Shurikens made of water and launches it towards the enemy. The shuriken causes massive damage when hitting an enemy. It is also much more solid than the normal water shurikens and can easily parry other kunais and shurikens that come in its path. This technique can be performed in one of two ways: the first is to create a single shuriken that the user may throw (this requires no body of water to draw from,) the second requires a large body of water, but allows the Mist shinobi to create multiple shuriken that he can launch directly from the water sources towards the enemy. This can be especially deadly if the fight itself is taking place atop said body of water, since the shurikens are hidden until they actually emerge from the water.

Deido Tama (Mud Ball)
Description: A very useful technique used to slow down their opponents, the user spits out a large ball of mud. The mud is kept together with chakra and, when it stikes a hard surface, it hardens-- slowing down movement of the person hit or weighing down an item. Once it has turned solid, only a strong person can break it, though a water technique of chuunin level or higher can liquify the mud once more. Eventually, the hardened mud shatters, and the victim is no longer inconvenienced by it.

Kirigakure: Shunshin no Jutsu (Hidden Mist: Instantaneous Body Skill)
Description: An ability which allows the user to transport from one area to another in a spray of fine mist. The user has to have been to the area before and the distance is limited to about one mile. This jutsu can only be used to escape combat, and may not be used if the shinobi is attacking or has been attacked.

Suikusari no Jutsu (Water Chains Technique)
Description: Creates chains made of water and binds the enemy's ankles and wrists to make them more vulnerable and less mobile. The enemy can still perform normally if he is strong enough to move.

Suimenka no Kisoku ( Breathing underwater Technique)
Description: The art of breathing underwater using chakra to remove oxygen from water has been a long handed down secret of the Mist. The length of time and the depth that the diver can go under depends on the ability of the user. This technique typically activates whenever the shinobi breathes in water and requires no handseals.

Kirigakure no Jutsu (Hidden Mist Technique)
Description: A highly effective cover technique which blankets an area in a thick mist, confusing the senses of the enemy. Unless the user is trained to fight without the use of his vision, or has learned the technique to see through the mist, this doesn't not provide a significant combat advantage. The mist swirls about, confusing vision and distorting sound. Visibility is cut down to three feet. The mist lasts for 3 posts, plus an additional post for every 10 points in Reserves the user has. It is important to note that this mist is non-natural, and obstructs the view of even those using low level techniques (stage 3 or lower) to attempt to see through it.

Suiton: Suihou no Jutsu (Water Release: Water Cannon Technique)
Description: A move that lets the user spit a powerful beam of boiling water, strong enough to cut through wood and hot enough to scald flesh. Eventually, it becomes powerful enough to carve through stone.

Kiri Shikaku no Jutsu (Mist Vision Technique)
Description: A technique usually used with Kirigakure no Jutsu, the Mist Vision technique allows the user to see through heavy mist, steam, or any other condition caused by water in the air. This does not give the ability to see through smoke. The technique is passive and activates when the user's vision would otherwise be obstructed by mist.

Doiru Suiyari no Jutsu (Drilling Water Spears)
Description: Used when the enemy is standing on top of water to surprise attack them (though a Mist Shinobi with Mizu Soujuu and enough power and control can use this technique without the water.) Large sharp drill shaped spears made of water comes forth out from the water around the enemy and attacks. Alternatively, this can be used as a powerful defense, causing the water drills to intercept attacks and either nullify them (in the case of elemental techniques) or deflect them high (in the case of projectiles and weaker taijutsu attacks).

Suiton: Suise no Jutsu (Water Release: Water Torrent Technique)
Description: This technique is somewhat comparable to the Doton Doryuu Taiga, in that the user creates a small torrent of water that moves along the ground at a high speed and can carry opponents away with it. If there is a sizable body of water nearby, or the user's Mizu Soujuu is up to the task, the size of the torrent can be quite large. Otherwise, the torrent is smaller and more specific, able to target one opponent or straight line of opponents.

Mizuhada Bunshin No Jutsu (Water Body Clone Technique)
Description: A powerful enhancement of the Water Reflection clone, this technique creates a number of full-powered water clones and does not require a body of water. These clones have the full Chakra and Mental abilities of the user, as well as Physical ability. A solid hit will destroy the clone.

Suijouki no Jutsu (Steam Technique)
Description: In this attack the user takes a deep breath in and then blows out a mass of billowing steam toward an enemy or group of enemies. It can cause severe burns, and a close range hit can be lethal. The size of the steam cloud is dependent on the user's statistics. The steam covers 5 cubic meters of area.

Suirou no Jutsu (Water Prison Technique)
Description: A move used to trap the victim inside a prison of water; it is very difficult to escape. The only downside to this technique is that the user must keep one hand against the prison at all times in order for the victim to remain imprisoned. This is considered one of the strongest water trapping jutsus, simply because it has no inherent duration; the technique can be held indefinitely as long as the user keeps a hand in place, and the prison cannot be escaped or broken from the inside.

Suiton: Suikoudan no Jutsu (Water Release: Water Shark Blast Technique)
Description: A powerful attack that requires its target to be on or near the water, this technique creates a large shark comprised of water that can be used to attack in one of two ways. Primarily, the shark is sent towards the opponent at a charge, attempting to strike the opponent with extreme bashing force as well as trying to rend him with its teeth. The second, more devious use involves the shark attempting to swallow the opponent. In this case, the shark is hidden under the water until it attacks. If it manages to swallow an opponent, he is trapped within a sphere of water as the shark itself dissolves. After an attack, successful or not, the sphere vanishes.

Gekiryuu Chikara (Raging River Force)
Description: This technique is similar to the Water Torrent technique, save for a few key differences. Firstly, the power of this technique is enough to tear down most stone walls and defenses, not to mention defenses made of weaker materials. Secondly, this technique produces enough water to flood a small area. This technique can floor an area of 200 square feet (a 10x10 square.)

Suiton: Suijinheki (Water Release: Water Barrier)
Description: An ultimate defense of the Mist Shinobi, Suiton Suijinheki requires a great deal of water to work, or mastery of the appropriate level of Mizu Soujuu. Upon completing the technique, a large, swirling barrier of water surrounds the user and any nearby allies. This protects against any fire technique, as well as any ninjutsu that are projectiles by nature. Attempting to breach the barrier with taijutsu is self-defeating, the opponent who attempts to do so will find himself being whirled around the barrier and slammed into the ground several times throughout the duration of the technique as he is caught in its strong current.

Suiton: Nenshou Ame (Water Release: Burning Rain)
Description: This is one of the few jutsus that uses opposing elements. The user first does the string of hand signs. As soon as they are finished clouds form, no matter how clear it is out. Then the people keep on fighting since the jutsu needs time to build up the water and fire chakra within it. Because of this the perso can't use and jutsus until it activates. When it activates the surounding area would be plunged into rain, but this is no ordinary rain it burns all exposed flesh exept the user. This uses a ton of Chakra.

Suiton: Suigadan (Water Release: Water Fang Bullet)
Description: This jutsu creates a circle of crushing water spikes around the opponent. It is very difficult to evade, however it will also require a sufficient water source nearby the target, preferably right below it.


~Fuuton Jutsu~


Kaze Bunshin (Wind Clone)
Description: Basically your typical clone, formed from wind. It is easily bested by any sort of skill, but this clone is still better than the average bunshin as it is able to attack and be attacked.

Kaze Fuuchuufuyuu (Wind Levitation)
Description: Utilising and controlling the wind, the user is able to force the wind beneath an object in order to force it to rise up from the ground. The effectiveness of this jutsu is very much dependant upon the weight of the object in question, so large objects will take longer to lift, while lighter objects can be quickly lifted. Additionally, as the jutsu works by forcing wind beneath the targeted object, the higher the object gets, the harder it is to raise it any higher. The users control affects the speed at which they may raise an object, so while a person with only 5 control would be slow to raise a rock the size of a persons head, someone with a control of 40 could lift enormous boulders without showing significant sign of slowing. Only inanimate objects can be levitated.

Yadama Furooseigyo (Projectile Control Skill)
Description: A basic skill for those learning to master the art of wind control. With the ability to control air currents the user can utilize them to their advantage when throwing projectiles such as kunai or shuriken, using the wind to aid the speed and trajectory of their weapon. Someone with a 5 in control would only be able to give it a slight boost in power, while someone with a control of 40 could make them fly twice as fast.

Hanpatsu Kaze no Jutsu (Retrieving Wind Technique)
Description: Creating a small gust of wind, the user utilizes it to push towards them instead of away, specifically to push nearby objects towards them. Those with a 5 or so in Power will only be able to push small objects about the size of a kunai or shuriken towards them, while someone with a 40 in Power can push large animals and even people.


Boufuu Kyouzuu no Jutsu (Gale Surge)
Description: A defensive jutsu at best. The user distils the air around him or her with his or her chakra and at the exact moment of attack releases a large burst of air. The blast of wind goes out three feet and knocks a victim back at least five feet and can stop projectiles. It is a defensive move that is usually used when the user is caught off guard. The wind can only be released in one direction however, and a cool down period of three posts is required before it can be used again.

Kaze Bakuhatsu (Wind Explosion)
Requirements: Kaze Bunshin
Description: Wind is gathered with chakra into a swirling ball that is hurled towards the opponent. The blast explodes on impact, causing cuts on the target's body if a direct hit. The actual force of the explosion of the Kaze Bakuhatsu feels as if a Gouken Stage 2 Punch is hitting you. A cool down period of two posts is required before this jutsu can be used again.

Yadama Henshin Bakuha (Projectile Deflection Blast)
Description: Building up a great amount of air in their chest, the user distils chakra to expel a great gust of wind directly from their mouth. The wind is not strong enough to push back something as solid as a human body but can deflect light projectiles such as kunai and shuriken.

Okuridashi Kaze (Propelling Winds)
Description: Loosing a short blast of air from their hands, the user is able to propel themselves in the opposite direction with considerable force. This jutsu is ideally suited to Wind ninjutsu specialists, who often tend to favour avoidance of attacks rather than powerful defences, and can be used to either move very quickly to the side, or even propel themselves quite high into the air.

Kamaitachi no Jutsu (Slashing Wind Skill)
Requirement: Weapon, like a fan
Description: The user uses chakra and a weapon usually to create large bursts of wind at an extent. In reality it is not an actual burst of wind but a tornado that came from the user. The wind slashes objects; at most it can cut tree branches. Like a real tornado, the wind expands as it goes farther and hits larger targets. The wind disappears after being shot for twenty feet and at most it widens to fifteen feet. If this hits you will be severely cut and knocked back, and most genin elemental jutsu are dispelled when they are hit by this jutsu.

Fuuton: Shinkuutai Naihatsu (Wind Element: Air Pocket Bursts)
Description: Focusing on the air around them, the user is capable of causing parts of the wind to “burst” suddenly, causing anything nearby to be knocked aside. The burst does not do any damage however, and its primary purpose is to interrupt and leave the enemy open for further attacks. However the bursts can only be created within a twenty metre radius of the user and only at spots they are able to see.

Bouseki Tate no Kaze (Spinning Shield of Winds)
Description: Focusing on an area in front of them about 5 feet wide and across, the user dispels chakra to cause the wind to spin rapidly in a circular motion, creating something akin to a shield. Instead of deflecting attacks however the shield will reflect whatever was thrown at them back towards the enemy at the same speed it was fired at.The degree of reflection depends on the user’s control stat; a 5 would only reflect small projectiles and stage one ninjutsu, while a 40 could repel fairly large thrown weapons and level 4 ninjutsu techniques.

Kaze no Yoroi (Armor of Wind)
Description: The user utilizes his chakra and the wind around him to create a whirlwind around himself. The wind forms a circle around the user, five feet in radius, so ten feet in diameter. The wind picks up debris and acts as armour for the user. The wind armour lasts for five posts. Debris on the ground strengthens the armour and projectiles thrown towards the wind also become part of the armour. A taijutsu user is useless against the armour. A genin who gets caught in the wind will become part of the armour, Chuunin will be knocked back five feet, and a Jounin will be knocked back two feet. An elemental jutsu is useless against the armour, but if one is used against the armour it weakens it greatly. Two posts after an elemental jutsu is used against the Kaze no Yoroi the armour is dispelled.

Kaze Shunshin no Jutsu (Wind Instantaneous Body Skill)
Description: An ability which allows the user to transport from one area to another in a gust of wind. The user has to have been to the area before, and be able to sense the location with his own chakra before being able to transport himself there. This means that the distance is limited to about one mile. This jutsu can only be used to escape combat, and may not be used in the same post if the shinobi has attacked or defended.

Daikamaitachi no Jutsu (Grand Slashing Wind Skill)
Description: A much stronger form of Kamaitachi No Jutsu that creates a much larger gust of wind. This jutsu, because of its severity, has the power to be both an offensive and defensive move all at once. A much larger tornado is shot forth horizontally and instead of cutting mere branches down it has the capability of ripping the greatest of trees to shreds. As seen by Temari using this technique, the Daikamaitachi has the ability to blow chakra waves away.

Fuuton: Furyuu no Jutsu (Wind Release: Wind Dragon)
Description: Creates a dragon formed from wind. The dragon looks like a large serpent, a traditional Chinese dragon that is twenty feet long. The dragon has a red mane and the rest of his body borders light blue. The colour is not distinct because the wind manipulates it from its colour to transparency. The dragon can shoot Kaze Bakuhatsu from its mouth.

Fuuton: Tei Hakusha (Wind Release: Air Riding)
Description: As wind ninjutsu is typically more focused on ranged combat rather than close combat such as what taijutsu specialists favour, it was necessary to create jutsu’s that made them as hard to hit as possible, as a result, the wind riding technique was created. The technique in essence has the user form a ball of rapidly swirling air beneath their feet, upon which they typically sit (some with exceptional balance may choose to stand). As a result the user is left hovering several feet above the ground, and is able to control the ball to move quickly in any direction, essentially allowing the user a high degree of speed and agility while they remain on the ball, and due to the hovering nature of the ball combined with its speed, it is quite natural for users of this technique to move across walls and ceilings. All of this makes this an excellent jutsu for wind ninjutsu users when forced into a corner, or even can be used when scouting is necessary. Additionally the user can use a platform of sorts to help keep their balance, such as a large fan.

Hikui Tenkuu Assaku no Jutsu (Low Air Pressure Technique)
Description: This technique makes the air pressure in a room drop dramatically, causing anyone inside to fall asleep. It can only work in an enclosed area like a building or room.

Kaze no Yaiba (Wind Sword)
Description: The user summons a violent gust of wind, moving so fast that if caught within the blast an enemy will suffer blade like wounds from the wind slashing them so strongly. Due to it’s nature it’s difficult to block but can be avoided. The injuries look very much like that of a sword wound, which is where the name originated.

Kaze Gyorai no Jutsu (Wind Torpedo)
Description: The user gathers a large amount of wind into his lungs and expels it in a single blow, similar to the projectile deflection blast. This version however is significantly more devastating as the wind forms a torpedo that is near invisible that launches towards the opponent. Upon contact it explodes with the force of two exploding tags.

Fuuton: Tatsumaki Wana (Wind Release: Tornado Trap)
Description: The user creates a large tornado about ten feet high directly around their enemy wide enough so that they have little room to move. The opponent will find themselves trapped inside the eye of this tornado, unharmed by the winds but unable to move without touching the tornado. If they attempt to escape they will find the swirling winds will push them back inside the center, with several cuts and scratches due to the ferocity of the winds. However just as what’s inside cannot leave what is outside cannot enter; any attacks or projectiles will simply be deflected back out. The tornado lasts for two posts and has a three post cool down time.

Mugensajin Daitopa (Great Infinite Sandblast Breakthrough)
Description: The user inhales deeply and then exhales a vicious stream of wind capable of holding back a small army of ninjas. The blast of wind is capable of uprooting trees and blowing down cheaply made houses. Any enemy caught within the blast will find it hard to stand up at all as they will be pushed back with the force. If used in the desert the wind is capable of stirring up enough sand to create a huge sand storm in their area.

Fuuton: Kyoushu no Tosshin (Wind Release: Assassin’s Rush)
Description: Expelling a great deal of chakra, the user forces a vast amount of wind out behind them. This blast of wind has two effects, first, anything behind the user will likely be knocked over by the blast, secondly it propels the user extremely quickly in their desired direction, and the user may use the wind to make continual adjustments to their trajectory during this short dash. The dash lasts for barely a second, but in that time the user can cover considerable distance, making this an excellent assassination jutsu as the name implies. After use the user must wait three posts before using it again.

Boufuu Bakuhatsu Bunshin no Jutsu (Wind Explosion Clone)
Description: A deadly attack formed by modifying any bunshin that requires the usage of wind during creation. Upon its destruction, the wind that is used to create the being suddenly explodes outwards with great force. The results can be deadly, especially to those around the clone. There is virtually no way to tell the difference. The clone detonates with the force of three explosion tags, enough cause serious damage to anyone caught within the brunt of the blast without protection, requiring immediate medical attention. One clone may be made for every ten reserves of the user's.




Genjutsu: (illusionary techniques)

Kakkou's Genjutsu Interrogation Technique (Unnamed)
Description: This genjutsu is used to break an opponent's will and forcing them to reveal information the user wants.

Kori Shinchuu no Jutsu (Sly Mind Affect Technique)
Description: Kori Shinchuu no Jutsu is a Genjutsu technique which causes the target to travel around in circles. If the ninja is unable to detect the illusion very quickly, they can become exhausted mentally and physically when they are unable to reach their desired target by traveling along the same path over and over.

Magen: Narakumi no Jutsu (Demonic Illusion: Hell Viewing Technique)
Description: Narakumi no Jutsu is a Genjutsu technique that causes its target to see a horrifying vision. The ninja will use the serpent hand seal to cause a circle of leaves to spin and envelop the target and then fall away. Once cast the world will appear normal to the target until they see the illusion.

Magen: Jigoku Gouka no Jutsu (Demonic Illusion: Hell Fire Technique)
Description: Magen: Jigoku Gouka no Jutsu is a Genjutsu technique that causes its target to see a vision of fire. After the user forms the needed hand seals, a huge ball of fire will descend from the sky to envelope his target. The victims of the genjutsu will believe they are being engulfed by a torrent of fire and flee their location for safety.

Taijutsu: His taijutsu is rather strange. It's hard to predict, but even harder to counter. There is only one way to stop the "Exploding Fist", and Shiro's not telling anyone.

Miscellaneous Skills:

Fuuinjutsu:
None

Kenjustu: He knows ancient sword techniques, learned from an old book he has. The techniques have no name, or special move.

Juinjutsu:
None

Doujutsu:
None

Weapons:
Kunai
Shuriken
Cane/Sword

Equipment:
Exploding Tags

Summons:

Turtles(in the process of getting it approved)


Completed RP Missions
S - 4
A - 10
B - 25
C - 30
D - 50


Biography:
(later)


((Hey, Perky. Tell me if this is okay.))  

x InfinityOrion x

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Khizzix

Dangerous Entrepreneur

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PostPosted: Fri Sep 25, 2009 4:24 pm
Basic Info
Full Name: Arios Spade
Nicknames: None
Age: 13
Birth date: 7-7
Gender: Male
Race: Human
Rank: Academy Student
Ninja Type/class: Fighter/defender

Favorite
Animal(s) : Dog
Colour(s) : Red
Number(s) : 7
2 Elements: Lightning, water
Weapon of choice: Kunai
Strength: Close quarter combat
Weakness: far range and out numbered
Jutsu List:
- Henge no Jutsu (Transformation Jutsu)
- Bushin no Jutsu (Clone Jutsu)
- Kawarimi no Jutsu (Substitution Jutsu)

Summoning: None (Yet)
Bloodline: None

Character Description
Looks: (Pic)
Personality: Laid back, very much like Naruto. Just likes to have a good time but when its time to be serious is...
Background: ------
Village: Konohagakure
Family: None

Missions Done
S Rank: 0
A Rank: 0
B Rank: 0
C Rank: 0
D Rank: 0

Picture:
(Older) :User Image

(Younger-just a little less toned, and smaller) :User Image
 
PostPosted: Sun Sep 27, 2009 3:41 pm

Basic Info
Full Name: Ruuko Renigu
Nicknames: Ruki
Age: 16
Birth date: 12/18/93
Gender: male
Race: human
Rank: unknown
Ninja Type/class: academy student

Favorite
Animal(s) : cats and big cats
Colour(s) : blue, green
Number(s) : 5, 17
2 Elements: water, fire
Weapon of choice: iklwa (zulu short spear), naginata
Strength: close combat, explosives
Weakness: quite assanination's, only knows one long range attack
Jutsu List: henge no jutsu
- Henge no Jutsu (Transformation Jutsu)
- Bushin no Jutsu (Clone Jutsu)
- Kawarimi no Jutsu (Substitution Jutsu)

Summoning: yuzukuryo dragon
Bloodline:

Character Description
Looks: in picture
Personality: kind, wise, funny, musical, talented
Background: both parents where ninja's so they where out on alot of missions and only person he had with him for yearswas his three sisters, Rukia, Ider and Sareko. one day some ninja's from the leaf village told them that their parents where killed during a misson. they all decided that they would be ninja to protect the people of kahona so their familys wouldent have to go through what they did.
Village: hidden leaf village
Family: three sisters
Rukia: User Image - Blocked by "Display Image" Settings. Click to show.
Sareko: User Image - Blocked by "Display Image" Settings. Click to show.
Ider: User Image - Blocked by "Display Image" Settings. Click to show.

Missions Done
S Rank:
A Rank:
B Rank:
C Rank:
D Rank:

Picture: User Image - Blocked by "Display Image" Settings. Click to show.
 

pirate_king999

Devoted Friend

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Reply
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