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Black Fire Lord

Demonic Bachelorette

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PostPosted: Mon Sep 08, 2014 10:11 pm
Clan:

User Image - Blocked by "Display Image" Settings. Click to show.

xxxxxxxxxxThe Kohaku Clan
[ Feel the Heat ]


xxxxxHISTORY
The Kohaku clan was a shinobi clan that had a village near the border of the Land of Fire to that of Amegakure. This village was one of many villages that was attacked by Furido's 4-Man Team, and all villagers subsequently massacred.


xxxxxDESCRIPTION

The Kohaku clan use water and fire elements for their strategy. This allows for water jutsu to be boiling hot and for fire jutsu to become almost liquid not lava however. The clan being on the border of The Land of Fire and The Village Hidden in the Rain means that all members of the clan either come from the Leaf or Rain village. Because of their hot blood people of this clan are always quick to anger and almost go looking for fights



xxxxxRULES
• Must be part of the Rain or Leaf village.
• Must have Water and Fire as elements.
• Kohaku must be in name somewhere.



xxxxxWEAKNESSES
• The water is still weak to earth.
• Lighting is one rank stronger against your jutsu, that means both the fire and water.



xxxxxSTRENGTHS
• Your water is always hot, boiling in fact. This means that water will afflict burns.
• Your fire is liquid meaning that it no longer is weak to water but will not burn things only melt, example if you used your fire against wood style it would melt the wood not burn it.
• Your fire and water jutsu get a +1 rank up
• You have more chakra 20% boost and a +1 strength/speed bonus to base stats.



xxxxxPASSIVE ABILITIES
• Boiling Blood
Your blood is always hot, giving you a +1 boost to your speed and strength. This also makes it easier to get out of a genjutsu. You don't even have to Kai if it's a normal genjutsu. Your blood basically causes pain if you will that snaps you out of the genjutsu
• Liquid Fire
Your fire jutsu is perfectly mixed with water turning into liquid fire. The fire is no longer weak to water and will melt things much like lava. The fire however still burns like normal just a liquid burn.
• Boiling Water
Your water jutsu is always hot, to the point of boiling. It causes severe burns, even when using the water walking jutsu you will burn your feet and be burned by the steam from the water.
• Heated training
Because of training in the heat all the time, you have gained a 20% chakra boost.



xxxxxTECHNIQUES

Fire Circle C
The user creates a small circle of liquid fire around them. It reaches up to their height making a attack difficult if not from above.

Water Shot C
The user via their hands or mouth shoots a small jet of boiling water at the opponents eyes. This will cause minor burns and the opponent will not be able to see for 2 posts

Water Pressure B
The user shots boiling water out of their hands. The water is highly pressurized, if you were to get hit it would break bones. You would also suffer burns from the temperature. The user can aim this up to allow the water to come down like rain, casing burns to anybody hit with it.

1000 Liquid Needles B
The user makes 1000 needles out of liquid fire. Then they send the needles flying towards and opponent. Getting hit with a needle will not pierce you, it will explode on to you. Melting that area somewhat. Also missing with every needle leaves the area covered in liquid fire. This makes it hard to dodge because you also have to avoid the ground.

Boiling Water Pit A
The user puts their hand on the ground and the target area becomes like a quicksand except it's boiling water. So even if you escape it you will still suffer burns.

Liquid Fire Bomb A
The user spits out a fire bomb that sits in the spot where it was fired. It will sit there till the user activates a a hand sign then it will explode covering everything in the blast range with liquid fire. Obviously the liquid fire will melt whatever it touches or at least cause major burns.

Boiling Lake S
The user summons an immense amount of water, enough to make any field into a small lake. The lake is boiling and will make the area extremely hot, as well as covering it in a hot steam that will burn anybody but the user. This is the second most powerful jutsu the Kohaku clan possesses.

Purifying Rain S
The user summons a storm that covers the field, this lasts 5 posts. This storm however rains liquid fire. The liquid fire is extremely powerful, if your hit with it your skin will melt then your bone till your completely melted. One drop won't do this but not blocking this technique means certain death. If you block with a jutsu of equal rank then it will slowly be melted away in 3 posts. This is the Kohaku's ultimate jutsu and isn't to be taken lightly


xxxxxADDITIONAL COMMENTS
The liquid fire is not lava, in terms of melting ability it is weaker then lava but stronger then regular fire.
Because the fire is now liquid lighting now conducts through it.
If you have a clan that allows manipulation of things like water. Calling storms or rain like Raiken. The storm will rain boiling rain
You can have three elements depending on you class. Choosing Lighting would allow you to conduct lighting through all your techniques.


xxxxxRESTRICTIONS
• Cannot have only one element. You must have two elements ruling out any class bloodline or clan that makes you have one element.
• Cannot have Demon
• RESTRICTION HERE



xxxxxMEMBERS
Head: HEAD HERE






[ Created by:Black Fire Lord ]
 
PostPosted: Tue Sep 09, 2014 3:44 am
Black Fire Lord
Clan:

User Image - Blocked by "Display Image" Settings. Click to show.

xxxxxxxxxxThe Kohaku Clan
[ Feel the Heat ]


xxxxxHISTORY
The Kohaku clan was a shinobi clan that had a village near the border of the Land of Fire to that of Amegakure. This village was one of many villages that was attacked by Furido's 4-Man Team, and all villagers subsequently massacred.


xxxxxDESCRIPTION

The Kohaku clan use water and fire elements for their strategy. This allows for water jutsu to be boiling hot and for fire jutsu to become almost liquid not lava however. The clan being on the border of The Land of Fire and The Village Hidden in the Rain means that all members of the clan either come from the Leaf or Rain village. Because of their hot blood people of this clan are always quick to anger and almost go looking for fights



xxxxxRULES
• Must be part of the Rain or Leaf village.
• Must have Water and Fire as elements.
• Kohaku must be in name somewhere.



xxxxxWEAKNESSES
• The water is still weak to earth.
• Lighting is one rank stronger against your jutsu, that means both the fire and water.



xxxxxSTRENGTHS
• Your water is always hot, boiling in fact. This means that water will afflict burns.
• Your fire is liquid meaning that it no longer is weak to water but will not burn things only melt, example if you used your fire against wood style it would melt the wood not burn it.
• Your fire and water jutsu get a +1 rank up
• You have more chakra 20% boost and a +1 strength/speed bonus to base stats.



xxxxxPASSIVE ABILITIES
• Boiling Blood
Your blood is always hot, giving you a +1 boost to your speed and strength. This also makes it easier to get out of a genjutsu. You don't even have to Kai if it's a normal genjutsu. Your blood basically causes pain if you will that snaps you out of the genjutsu
• Liquid Fire
Your fire jutsu is perfectly mixed with water turning into liquid fire. The fire is no longer weak to water and will melt things much like lava. The fire however still burns like normal just a liquid burn.
• Boiling Water
Your water jutsu is always hot, to the point of boiling. It causes severe burns, even when using the water walking jutsu you will burn your feet and be burned by the steam from the water.
• Heated training
Because of training in the heat all the time, you have gained a 20% chakra boost.



xxxxxTECHNIQUES

Fire Circle C
The user creates a small circle of liquid fire around them. It reaches up to their height making a attack difficult if not from above.

Water Shot C
The user via their hands or mouth shoots a small jet of boiling water at the opponents eyes. This will cause minor burns and the opponent will not be able to see for 2 posts

Water Pressure B
The user shots boiling water out of their hands. The water is highly pressurized, if you were to get hit it would break bones. You would also suffer burns from the temperature. The user can aim this up to allow the water to come down like rain, casing burns to anybody hit with it.

1000 Liquid Needles B
The user makes 1000 needles out of liquid fire. Then they send the needles flying towards and opponent. Getting hit with a needle will not pierce you, it will explode on to you. Melting that area somewhat. Also missing with every needle leaves the area covered in liquid fire. This makes it hard to dodge because you also have to avoid the ground.

Boiling Water Pit A
The user puts their hand on the ground and the target area becomes like a quicksand except it's boiling water. So even if you escape it you will still suffer burns.

Liquid Fire Bomb A
The user spits out a fire bomb that sits in the spot where it was fired. It will sit there till the user activates a a hand sign then it will explode covering everything in the blast range with liquid fire. Obviously the liquid fire will melt whatever it touches or at least cause major burns.

Boiling Lake S
The user summons an immense amount of water, enough to make any field into a small lake. The lake is boiling and will make the area extremely hot, as well as covering it in a hot steam that will burn anybody but the user. This is the second most powerful jutsu the Kohaku clan possesses.

Purifying Rain S
The user summons a storm that covers the field, this lasts 5 posts. This storm however rains liquid fire. The liquid fire is extremely powerful, if your hit with it your skin will melt then your bone till your completely melted. One drop won't do this but not blocking this technique means certain death. If you block with a jutsu of equal rank then it will slowly be melted away in 3 posts. This is the Kohaku's ultimate jutsu and isn't to be taken lightly


xxxxxADDITIONAL COMMENTS
The liquid fire is not lava, in terms of melting ability it is weaker then lava but stronger then regular fire.
Because the fire is now liquid lighting now conducts through it.
If you have a clan that allows manipulation of things like water. Calling storms or rain like Raiken. The storm will rain boiling rain
You can have three elements depending on you class. Choosing Lighting would allow you to conduct lighting through all your techniques.


xxxxxRESTRICTIONS
• Cannot have only one element. You must have two elements ruling out any class bloodline or clan that makes you have one element.
• Cannot have Demon
• RESTRICTION HERE



xxxxxMEMBERS
Head: HEAD HERE






[ Created by:Black Fire Lord ]


1. The Strengths are too much. Level it out with the weaknesses.  

Jai Bait

Demonic Widow

5,525 Points
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Black Fire Lord

Demonic Bachelorette

13,000 Points
  • Wall Street 200
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PostPosted: Tue Sep 09, 2014 8:18 pm
Clan:

User Image - Blocked by "Display Image" Settings. Click to show.

xxxxxxxxxxThe Kohaku Clan
[ Feel the Heat ]


xxxxxHISTORY
The Kohaku clan was a shinobi clan that had a village near the border of the Land of Fire to that of Amegakure. This village was one of many villages that was attacked by Furido's 4-Man Team, and all villagers subsequently massacred.


xxxxxDESCRIPTION

The Kohaku clan use water and fire elements for their strategy. This allows for water jutsu to be boiling hot and for fire jutsu to become almost liquid not lava however. The clan being on the border of The Land of Fire and The Village Hidden in the Rain means that all members of the clan either come from the Leaf or Rain village. Because of their hot blood people of this clan are always quick to anger and almost go looking for fights



xxxxxRULES
• Must be part of the Rain or Leaf village.
• Must have Water and Fire as elements.
• Kohaku must be in name somewhere.
• Must have black futatsudomoe with two lines going through it tattooed onto your arm.



xxxxxWEAKNESSES
• The water is still weak to earth.
• Lighting is one rank stronger against your jutsu, that means both the fire and water.
• Taijutsu is 1 rank stronger against you.



xxxxxSTRENGTHS
• Your water is always hot, boiling in fact. This means that water will afflict burns.
• Your fire is liquid meaning that it no longer is weak to water but will not burn things only melt, example if you used your fire against wood style it would melt the wood not burn it.
• Your fire and water jutsu get a +1 rank up
• You have more chakra 20% boost



xxxxxPASSIVE ABILITIES
• Boiling Blood
Your blood is always hot, this makes it easier to get out of a genjutsu. You don't even have to Kai if it's a normal genjutsu. Your blood basically causes pain if you will that snaps you out of the genjutsu.
• Liquid Fire
Your fire jutsu is perfectly mixed with water turning into liquid fire. The fire is no longer weak to water and will melt things much like lava. The fire however still burns like normal just a liquid burn.
• Boiling Water
Your water jutsu is always hot, to the point of boiling. It causes severe burns, even when using the water walking jutsu you will burn your feet and be burned by the steam from the water.
• Heated training
Because of training in the heat all the time, you have gained a 20% chakra boost.



xxxxxTECHNIQUES

Fire Circle C
The user creates a small circle of liquid fire around them. It reaches up to their height making a attack difficult if not from above.

Water Shot C
The user via their hands or mouth shoots a small jet of boiling water at the opponents eyes. This will cause minor burns and the opponent will not be able to see for 2 posts

Water Pressure B
The user shots boiling water out of their hands. The water is highly pressurized, if you were to get hit it would break bones. You would also suffer burns from the temperature. The user can aim this up to allow the water to come down like rain, casing burns to anybody hit with it.

1000 Liquid Needles B
The user makes 1000 needles out of liquid fire. Then they send the needles flying towards and opponent. Getting hit with a needle will not pierce you, it will explode on to you. Melting that area somewhat. Also missing with every needle leaves the area covered in liquid fire. This makes it hard to dodge because you also have to avoid the ground.

Boiling Water Pit A
The user puts their hand on the ground and the target area becomes like a quicksand except it's boiling water. So even if you escape it you will still suffer burns.

Liquid Fire Bomb A
The user spits out a fire bomb that sits in the spot where it was fired. It will sit there till the user activates a a hand sign then it will explode covering everything in the blast range with liquid fire. Obviously the liquid fire will melt whatever it touches or at least cause major burns.

Boiling Lake S
The user summons an immense amount of water, enough to make any field into a small lake. The lake is boiling and will make the area extremely hot, as well as covering it in a hot steam that will burn anybody but the user. This is the second most powerful jutsu the Kohaku clan possesses.

Purifying Rain S
The user summons a storm that covers the field, this lasts 5 posts. This storm however rains liquid fire. The liquid fire is extremely powerful, if your hit with it your skin will melt then your bone till your completely melted. One drop won't do this but not blocking this technique means certain death. If you block with a jutsu of equal rank then it will slowly be melted away in 3 posts. This is the Kohaku's ultimate jutsu and isn't to be taken lightly


xxxxxADDITIONAL COMMENTS
The liquid fire is not lava, in terms of melting ability it is weaker then lava but stronger then regular fire.
Because the fire is now liquid lighting now conducts through it.
If you have a clan that allows manipulation of things like water. Calling storms or rain like Raiken. The storm will rain boiling rain
You can have three elements depending on you class. Choosing Lighting would allow you to conduct lighting through all your techniques.


xxxxxRESTRICTIONS
• Cannot have only one element. You must have two elements ruling out any class bloodline or clan that makes you have one element.
• Cannot have Demon
• RESTRICTION HERE



xxxxxMEMBERS
Head: HEAD HERE






[ Created by:Black Fire Lord ]
 
PostPosted: Tue Sep 09, 2014 8:50 pm
Kitten Kashensu
User Image

xxxxxxxxxxTHE MOKUTON [ senju ]
[we like wood]


xxxxxHISTORY
The Senju clan descended from the younger of the two sons of the Sage of the Six Paths who was born with the "body" of the Sage, inheriting his father's strength of will and physical energy and believed that love was the key to bringing peace to the world. The Sage grew to favor the ideals of his younger son over those of his older son, who believed that power alone was the true key to finding peace. Therefore, on his deathbed it was the younger of the two brothers that the Sage chose to name as his successor. The elder brother, bitter and hateful at having being denied what he felt was rightfully his to inherit, attacked his younger sibling. The Uchiha clan would descend from the elder brother, resulting in the bitter centuries-long rivalry between the Senju and the Uchiha.


xxxxxDESCRIPTION
Under most circumstances, the Senju are famed for their deepened chakra pools (similarly to the Uzumaki) as well as their abilities in Mokuton (Wood Release), Medical Ninjutsu, and their powers over Bijuu. However, their clan has received the title of "The Clan with a Thousand Skills" (「千の手を持つ一族」, "sen no te o motsu ichizoku"). From this, it can be inferred that the Senju possess the potential to be well-versed in all areas of combat.


xxxxxRULES
• Users of this Bloodline must have the Water and Earth elements unless they have the Elemental Specialist path.
• As an add-on to the previous rule, each Senju can have a type of skill (be it Genjutsu, Ninjutsu, Taijutsu, etc) that their character typically doesn't specialize in. When they choose this one aspect of combat, it must be mentioned in their profile which one they're choosing. Taking the Elemental Specialist Path counts as one of these choices. (The Elemental specialist path boosts the power of the one element you choose, and allows you to use it without hand seals. Otherwise, you could become well-versed in Genjutsu with a weapons class character, allowing you to gain 10 extra Genjutsu. It follows the chart below:

Ninjutsu: You can learn 15 Additional Ninjutsu, and gain an extra element. You cannot exceed three Elements with this.
Genjutsu: You gain 10 additional Genjutsu, and your skill is considered second to only the Genjutsu class.
Taijutsu: You gain +1 base to your strength, and obtain one Additional Taijutsu Style.
Weapon: You gain +1 base to your speed, and one additional Weapon style
Medical: You may learn Medical jutsu, and you can use jutsu for 10% less chakra. This does not apply to styles.

You may not use the specializations of a class you already have, meaning that a Taijutsu class ninja cannot take the Taijutsu specialization listed above. These are meant to broaden your specialties; consider it a small version of subclassing.)
• Typically, users of this bloodline will be incredibly charismatic.
• Can alter the trajectory of wood techniques once they've been used.



xxxxxWEAKNESSES
• Their wood is weak to Fire Jutsu.
• As a well-rounded clan, they don't excel incredibly in any one area of combat..



xxxxxSTRENGTHS
• Heightened physical and mental stamina in battle.
• Well-versed in combat.
• Can use medical jutsu without handseals
• Preform Mokuton with simple gestures
• +1 rank to wood techniques



xxxxxPASSIVE ABILITIES
• Immense Chakra
By inheriting the 'body' of the Sage of Six Paths, they also inherited his vitality and survivability. Because of this, their chakra is increased substantially. (+20%)

• High Aptitude
Members of the Senju clan are not restricted to 'Learning Restrictions' based on class, meaning that every style/sub-element is available to them. The exception to this rule is sealing.



xxxxxTECHNIQUES

    Genin-ranked:
  • Mokuton: Shibu Shuriken [Wood Release: Branch Shuriken]
    A skill where the user has a branch emerge from the ground and swing towards the opponent. Released from the branch is bits and pieces of bark, that spiral off and transform into shuriken.

  • Mokuton: Moku Kawarimi no Jutsu [Wood Release: Wood Replacement Skill]
    A skill that is a build up upon Kawarimi no Jutsu, in which the user creates a dummy made of wood as they disappear. When the opponent attacks this kawarimi no jutsu version, will disperse into bits and pieces of wood hitting the opponent.

  • Mokuton: Moku Bunshin [Wood Release: Wood Clone]
    A skill that causes a bunshin made of wood to emerge either from the body or the ground. These clones can easily be tracked by the user, and they have a direct link with the user. When this bunshin is struck by taijutsu, half the damage is returned to the opponent. The clone can also transformed into a pill that when swallowed, the user and the caster of the pill can communicate through thoughts.

    Chuunin-ranked:
  • Mokuton: Soutei Hashira [Wood Release: Binding Pillars]
    A skill that causes various branches to emerge up from the ground. These pillars bind the opponent as they wrap around them. Making them incapable of moving so that they cannot escape.

  • Mokuton: Shichuuka no Jutsu [Wood Release: Four Pillar Home Skill]
    A skill that is used in order to create a shelter out of wood. This can be used in order to quickly make a shelter for a traveling shinobi, however it can also be used to change the flow of battle. Altering the surroundings to one the user can move around better.

  • Mokuton: Shichuurou no Jutsu [Wood Release: Four Pillar Prison Skill]
    A skill creating a large forrest of bamboo around the opponent, encasing them inside a prison of wood. The sides, are very hard to break through and metal weapons even have a hard time cutting through. If using a fire jutsu in order to break free, the user just causes the prison to catch fire and wait it out with unbearable pain.

  • Mokuton: Moku Shouheki no Jutsu [Wood Release: Wood Barrier Skill]
    A skill that creates various bits of wood to emerge from the ground, creating a cave type barrier around the user capable of absorbing large amounts of damage in the process. After the attack is over, the user can simply slip out the back side and continue with the battle. This jutsu can also be used, to make a complete barrier and also trap people inside.

  • Mokuton: Shi-do Torakkingu no Jutsu [Mokuton: Seedling Tracking Skill]
    A skill where the user can create a seed made from their own chakra. Able to sense where this seed is at all times, the user can plant this seed upon an opponent in battle and track their movements so the opponent can never get the drop on them.

  • Mokuton: Moku no Yoroi [Wood Release: Wood Armor]
    A skill where the user can create an armor made of wood, however this armor is a special type of armor. Weighing less then conventional steel armor, it is actually stronger then steel. Being heavily infused with Wood Chakra, making it very resilient to taijutsu damage. Ninjutsu blades can penetrate this armor.

  • Serial Pillar Houses Technique
    This technique is a larger scaled version of the Wood Release: Four-Pillar House Technique where, instead of creating a single house, the user creates multiple houses at once. Because of the sheer volume of structures created with this technique, it appears to exhaust him rather quickly. The user can create an entire section of a village with this technique.

  • Smothering Bind Technique
    This technique is similar to the Wood Release: Great Forest Technique, as it also transforms the user's arm into several wood tendrils which can be used to capture and restrain an enemy. It can be made large enough to capture a giant squid and strong enough to capture even taijutsu specialists of the same rank as the user.

    Jounin-ranked:
  • Mokuton: Moku Keiteki Denka no Jutsu [Wood Release: Wooden Rhino Charge]
    A skill where the user creates a large rhino from the ground, being approximately four and a half feet tall and six feet long, with a large horn that is about three inches in diameter and three feet long. The rhino charges towards the opponent, having a bunshin type of intelligence. Normally after charging into something stone or stronger, it dissipates into a pile of broken wood. However, it can easily plow through a forest.

  • Mokuton: Take Yaiba Joushou no Jutsu [Wood Release: Bamboo Blade Rising Skill]
    A skill where the user infuses their chakra through the ground, creating pillars of bamboo underneath the ground. As the opponent rushes towards them, the user releases this jutsu. Having multiple hollow bamboo spikes to emerge from the ground in order to impale the opponent from various angles. Spikes can reach a maximum of five feet tall, and there can be a maximum of thirty spikes

  • Mokuton: Kyuutai no Jukai no Jutsu [Wood Release: Orb of Genesis Skill]
    A skill where the user creates an orb of wood around themselves, acting as if it is some type of barrier. However, the barrier is actually a farce as when the opponent(s) get close from all sides various small branches emerge outwards in various striking motions to deflect all oncoming attacks from hitting the user while inflicting damage. branches are created all around.

  • Mokuton: Chakra Akyo Ki no Jutsu [Wood Release: Chakra Drain Tree]
    A skill which creates a large tree out from the ground, this tree being approximately fifty feet tall and having a diameter of fifteen feet. This special tree, knows in tune with the users chakra. So the user can run up the side of this tree without even using chakra, however any other shinobi that touches this tree in any way will have some of their chakra drained each moment they continue touching it.

    S-ranked:
  • Mokuton: Jukai Koutan [Wood Release: Birth of Dense Woodland]
    A skill where the user summons forth a great mass of woodland from the ground. This dense growth of woodland can roam around and constrict an opponent or even crush an opponent under its wake.

  • Mokuton: Mokuryuu Rendan no Jutsu [Wood Release: Wooden Dragon Barrage Skill]
    A skill that is a widespread attacking jutsu, where the user brings forth various dragon heads from the ground. These dragon heads are created out of wood, and essentially pin down the opponent onto the ground slamming them in the process. It is rumored this jutsu was used to help subdue Jinchuuriki.

    S+ -ranked:
  • Mokuton: Mokuryū no Jutsu [Wood Dragon Technique]
    After performing the required hand seals, the user creates a gigantic wooden dragon from any surface, which is then directed to attack an intended target. Its shape closely resembles a Chinese dragon, though with a short trunk-like nose, having an elongated and serpentine body, which can be used to constrict larger opponents. It also has the ability to absorb a tailed beast's chakra once it is bound. Since it is animated, it essentially has a mind of its own.

  • Mokuton: Mokujin no Jutsu [Wood Avatar Technique]
    After forming the required hand seals, the user creates an enormous statue-like creature out of wood. This humanoid creature with a full body, and an oni-like face is usually created with a wooden dragon wrapped around its left arm, and is generally used in battle as an avatar. This creature is powerful enough to catch an uncompressed Tailed Beast Ball fired by the Nine-Tails. If the wood dragon is used as a weapon, it is the ultimate anti-bijuu weapon, with the long sword-like whip draining the tailed-beast's chakra upon all contact. It can go toe-to-toe with a Susano'o.

    SS-ranked:
  • Mokuton: Kajukai Kōrin [Wood Release: Advent of a World of Flowering Trees]
    Taking advantage of the innate properties of Wood Release — to be able to force trees to grow on any surface in an instant — the user creates a dense forest of flowering trees. The pollen produced by these flowers is then released into the air and when inhaled, renders any afflicted target unconscious.

    In order to counter the technique fully, either the trees themselves must be destroyed completely or the target must continue to remain elevated above the dispersed pollen. Inhaling any amount the pollen will weaken your body, reducing your stats by three for the duration of the battle. Inhaling a decent sum of the pollen will render you unconscious, totally at the mercy of the foe. The pollen stretches out as high as the tallest tree, which is 400 feet in the air. The user of the technique is immune to the pollen.



User Image - Blocked by "Display Image" Settings. Click to show.


xxxxxxxxxxStage Two: The True Senju Arts



    Unlocking the true potential of the Senju clan, certain individuals are capable of attaining a state like those of the Animal Sages, granting them immense power and increasing their skills and access to jutsu. In this state, your wooden creations are as hard as steel and are colossal, towering above any other creation techniques. You gain dark circles around your eyes, and another set of circles appears on your forehead in the shape of a target while in Sage Mode. In this form, your power is all but undeniable.

    You are not always in Sage Mode, and it can only be maintained for short periods of time, but when used, grants immense bonuses. Sage Mode can only be taught by the Senju Head, or someone who already knows it.
    Passive:
    • +1 to Mokuton
    • Mokuton can be controlled with simple gestures
    • Mokuton is harder then steel, and no longer 1 rank weaker to fire

    Strengths:
    • + 1 Strength
    • +25% Chakra
    • Can turn body into Wood and Merge with Tree's you create for fast movement

    Weakness:
    • Fire of same rank can still burn wood
    • Sage Mode is only temporary when used

    Unlocking Stage Two: This is a hidden path, unlocked through RP. This is a lengthy process and must be verified by VC/Captain and approved by Senju head before you can attain this stage. It will not be easy to unlock and will not be handed out freely, due to the great power this stage holds. A lengthy RP where you slowly unlock the second stage will be made, totaling somewhere around 5000 words at least, and you must be Jounin before you can even hope to attain this stage.

    Stage Jutsu:

    • One With the Forest - No Cost
    The user can turn their body into wood and even merge with their wooden creations. They can even turn their body into wood to use as the foundation for casting other Mokuton Jutsu, eliminating the need to use the ground to grown trees.

    • Mokuton: Sashiki no Jutsu [Wood Release: Cutting Technique] - B Rank
    A versatile technique where the user can produce sharp wooden spikes from their body to either fashion short-range weapons akin to a makeshift sword, or else use them as long-range projectiles, where the branches' growth can be triggered remotely, skewering the enemy as a result.

    • Wood Release: Thousand Wooden Rods Technique - A Rank
    The User creates hundreds, up to a thousand, small wooden rods that shoot out of the ground. These rods are about the size of a bamboo shoot and stand 10 feet tall. This can be used to create a maze over a large area, or to slow the advance of a large force, causing it to crash into the miniature forest.

    • Wood Release: Wood Spikes Ring - A Rank
    The user creates a wooden circle around a target, creating spikes on the inside of the circle. Any sudden movement by the target causes the wood to rapidly constrict, impaling them on the spikes.

    • Wood Release: Underground Roots Technique - A Rank
    A simple technique, where instead of growing a tree, you simply grow roots and vines to grab and slow opponents. The vines can also be used to wield weapons. They can also be used pull the user underground with great speed.

    • Mokuton: Jubaku Eisō [Wood Release: Tree Bind Flourishing Burial] S Rank
    This technique lets the user summon a tree around their opponent to bind them. This technique is relatively powerful and holds opponents much more gracefully, with less of a strain on the user, because the user sinks them into the ground. Afterwards, the user can enclose the opponent so that their body is crushed.

    • Mokuton: Jukai Heki [Wood Release: World of Trees Wall] S Rank
    One of the strongest barriers in the Senju arsenal, this one creates multiple pieces of wood that all interlace, to form a net-like wall that is extremely strong, capable of even catching a tailed beast ball, greatly slowing it, and altering its path.

    • Mokuton: Hōbi no Jutsu [Wood Release: Hōbi Technique] SS Rank
    Using Wood Release, the user creates a dome-like defensive structure that completely surrounds which takes the form of a dragon's face. This defence is split down the middle and can be opened on the user's command. It is strong enough to withstand the destructive force of a Tailed Beast Ball.

    • Mokuton: Hotei no Jutsu [Wood Release: Hotei Technique] SS Rank
    After performing the required hand seals, the user creates a number of gigantic wooden hands that erupt upward from beneath the ground, which encircle and then attempt to restrain a chosen enemy. The size of each of these hands varies greatly, from around the size of a man to large enough to hold down a fully grown Tailed Beast.

    • Mokuton: Senpō [Wood Release: Sage Arts] SS Rank - Forbidden - Can only be taught by someone who knows it - Cannot be bought
    A legendary status, reached by only the greatest of Senju Clan members. Your power in this state is immense, greatly increasing your own strength and speed, as well as the power of your jutsu and chakra. In this state, handsigns are useless as your creations come to life by sheer force of will. Your power in Mokuton is increased another rank, capping at SSS rank for all jutsu, and the wood created by your techniques even harder then steel, reaching adamantine status. You also gain access to the following Jutsu while in this state:

      • Senpō: Mokuton: Shinra Banshō [Sage Art: Wood Release: All-Covering Forests] SS Rank
      A literal sea of trees and growth, putting all other forest creation technique's to shame. This forest is powerful enough to cover an entire hidden village, and can easily overgrow and consume a bijuu, growing and wrapping around it.

      Sage Strengths
      • +1 Strength/+1 Speed (May break soft cap)
      • Mokuton is still at +1 (S becomes SS, etc, capping at SS)
      • Doesn't even require simple gestures to create, only a powerful thought

      Sage Weaknesses
      • 6 post maximum
      • Wood is not completely immune to fire, even at S/SS ranks, it will still cause it to smolder



xxxxxADDITIONAL COMMENTS
A very well-rounded bloodline for those people who want a well-balanced RPC. I feel that the current version of the Senju bloodline is...empty. It needs more flesh. Flesh has been granted

xxxxxRESTRICTIONS

• The Senju are considered to have skill in all areas of combat. However, they aren't normally 'elite' at these areas of combat. Even in Sage Mode, they still don't excel beyond that of any normal sage.
• If using the Elemental Specialist specialization, you may not be a god slayer.


xxxxxMEMBERS
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[ Revamped by: Kashensu ]


After the edits we discussed, approved.  

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PostPosted: Thu Sep 11, 2014 8:46 pm
Clan:

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xxxxxxxxxxThe Kohaku Clan
[ Feel the Heat ]


xxxxxHISTORY
The Kohaku clan was a shinobi clan that had a village near the border of the Land of Fire to that of Amegakure. This village was one of many villages that was attacked by Furido's 4-Man Team, and all villagers subsequently massacred.


xxxxxDESCRIPTION

The Kohaku clan use water and fire elements for their strategy. This allows for water jutsu to be boiling hot and for fire jutsu to become almost liquid not lava however. The clan being on the border of The Land of Fire and The Village Hidden in the Rain means that all members of the clan either come from the Leaf or Rain village. Because of their hot blood people of this clan are always quick to anger and almost go looking for fights



xxxxxRULES
• Must be part of the Rain or Leaf village.
• Must have Water and Fire as elements.
• Kohaku must be in name somewhere.
• Must have black futatsudomoe with two lines going through it tattooed onto your arm.



xxxxxWEAKNESSES
• The water is still weak to earth.
• Lighting is one rank stronger against your jutsu, that means both the fire and water.
• Taijutsu is 1 rank stronger against you.



xxxxxSTRENGTHS
• Your water is always hot. This means that water will afflict burns.
• Your fire is liquid meaning that it no longer is weak to water but will not burn things only melt, example if you used your fire against wood style it would melt the wood not burn it.
• Your fire and water jutsu get a +1 rank up
• You have more chakra 20% boost



xxxxxPASSIVE ABILITIES
• Boiling Blood
Your blood is always hot, this makes it easier to get out of a genjutsu. You don't even have to Kai if it's a normal genjutsu. Your blood basically causes pain if you will that snaps you out of the genjutsu. Clan members feel pain for awhile before getting used to it. So when they go into a battle the heart pumps more blood causing more pain then usual. So a clan member is always in pain during a battle.
• Liquid Fire
Your fire jutsu is perfectly mixed with water turning into liquid fire. The fire is no longer weak to water and will melt things much like lava. The fire however still burns like normal just a liquid burn.
• Boiling Water
Your water jutsu is always hot, to the point of boiling. It causes severe burns, even when using the water walking jutsu you will burn your feet and be burned by the steam from the water.
• Heated training
Because of training in the heat all the time, you have gained a 20% chakra boost.



xxxxxTECHNIQUES

Fire Circle C
The user creates a small circle of liquid fire around them. It reaches up to their height making a attack difficult if not from above.

Water Shot C
The user via their hands or mouth shoots a small jet of boiling water at the opponents eyes. This will cause minor burns and the opponent will not be able to see for 2 posts

Water Pressure B
The user shots boiling water out of their hands. The water is highly pressurized, if you were to get hit it would break bones. You would also suffer burns from the temperature. The user can aim this up to allow the water to come down like rain, casing burns to anybody hit with it.

1000 Liquid Needles B
The user makes 1000 needles out of liquid fire. Then they send the needles flying towards and opponent. Getting hit with a needle will not pierce you, it will explode on to you. Melting that area somewhat. Also missing with every needle leaves the area covered in liquid fire. This makes it hard to dodge because you also have to avoid the ground.

Boiling Water Pit A
The user puts their hand on the ground and the target area becomes like a quicksand except it's boiling water. So even if you escape it you will still suffer burns.

Liquid Fire Bomb A
The user spits out a fire bomb that sits in the spot where it was fired. It will sit there till the user activates a hand sign then it will explode covering everything in the blast range with liquid fire. Obviously the liquid fire will melt whatever it touches or at least cause major burns.

Boiling Lake S
The user summons an immense amount of water, enough to make any field into a small lake. The lake is boiling and will make the area extremely hot, as well as covering it in a hot steam that will burn anybody but the user. This is the second most powerful jutsu the Kohaku clan possesses.

Purifying Rain S
The user summons a storm that covers the field, this lasts 5 posts. This storm however rains liquid fire. The liquid fire is extremely powerful, if your hit with it your skin will melt then your bone till your completely melted. One drop won't do this but not blocking this technique means certain death. If you block with a jutsu of equal rank then it will slowly be melted away in 3 posts. This is the Kohaku's ultimate jutsu and isn't to be taken lightly


xxxxxADDITIONAL COMMENTS
The liquid fire is not lava, in terms of melting ability it is weaker then lava but stronger then regular fire.
Because the fire is now liquid lighting now conducts through it.
If you have a clan that allows manipulation of things like water. Calling storms or rain like Raiken. The storm will rain boiling rain
You can have three elements depending on you class. Choosing Lighting would allow you to conduct lighting through all your techniques.


xxxxxRESTRICTIONS
• Cannot have only one element. You must have two elements ruling out any class bloodline or clan that makes you have one element.
• Cannot have Demon
• RESTRICTION HERE



xxxxxMEMBERS
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[ Created by:Black Fire Lord ]
 
PostPosted: Wed Oct 08, 2014 4:18 pm
Clan

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xxxxxxxxxxThe Ookami
[ Wild. Beats. Demolish. ]


xxxxxHISTORY
There would lay a curse, of blood and the moon, however due to this advancement many would succumb to an illness. If born to this clan, they'd be weak pups until the age of 8, where they will finally transform into a human and begin to learn jutsu and how to control their raging blood. Many say it was a curse, made by Lupus Orista who was angry that the wolves got to savior the moon more than humans did. She would forsaken her whole bloodline into being beasts.


xxxxxDESCRIPTION
Members have a human, and wolf form. Their eye sight, hearing, and smell are equal to those of the Inuzuka; making excellent trackers. While in human form you have access to use one of your eyes as a wolf eye if you choose, however, it must be kept hidden outside of battle. This Dojutsu allows it so they cannot be tricked by visual Genjutsu but causes slight strain on the user over time. Your jutsu are twice as effective during the nighttime.



xxxxxRULES
• Must not have other Dojutsu. [Rennigan, Bakyugan, Sharingan]
• Cannot be Sage/Freelancer/Ninjutsu Class
• Must live in Kirigakure to attain this. Those converted into the clan must also live there.
• Must have the Wind element.



xxxxxWEAKNESSES
• -1 rank earth attacks.
• +1 rank against you for water



xxxxxSTRENGTHS
• +1/+1 Strength and Speed [Only in wolf form]
• +1 Wind attacks



xxxxxPASSIVE ABILITIES
Eyes of Truth
This is a dojutsu that all Ookami clansmen can possess. The eyes grunted to them are considered to be the "Eyes of Truth" as they can peer through one's Genjutsu techniques, rendering them ineffective. Users are not effected by an opponent's ocular Genjutsu, though continuous use of the dojutsu ( exceeding six posts ) will cause strain on the eyes and slight dizziness overtime if they are in human form.



xxxxxTECHNIQUES


Wolf Form A
This is the transformation that is the basis of most of the Clan jutsu. It requires a lot of chakra to at first change into a wolf - not exceeding the height of 5 feet on all fours. After eight posts, it will require and extra 10 chakra to remain in the form every post.

Fang Fist A
The user coats their nails or claws in a dense layer of chakra, doubling their length and causing them to become extremely sharp which can easily pierce through flesh and dig into metal and bone. After six posts the claws will revert back to normal length unless the user deactivates it prematurely.

Awakening SS
A beastly transformation that takes place by channeling their chakra throughout their body, amplifying their wolf like attributes to a new extreme. An unfortunate side effect is that little by little their sanity is lost once transformed. Their claws will grow to eight inches long and denser in order to slice through metal, their wolf like ears will replace their human ones, a tail will sprout out, their body and bone structure will be shaped and rearranged into a form that resembles both a human and wolf. Having a wolf like appearance as fur will often swarm their body but will be able to stand, walk, fight, and act like a human until their amplified instincts take over their actions. In this state, the predatorial strength and speed of the wolf is brought to the surface, granting an additional +2 to both stats. While this technique is capable of lasting a total of ten posts, after five posts the user begins to lose the distinction between friend and foe, attacking indiscriminately if given the opportunity.

Alpha Call S
A technique that has been hidden away by the ancient wolves for years. Calling upon the souls of their fallen brethren with a mighty howl, the user will channel their chakra into the air around them which creates four powerful torrents of wind. From each of these torrents of wind a wolf will manifest that is composed entirely of wind chakra. These wolves are able to sustain themselves for ten posts. Each wolf is capable of a heightened sense of smell and sight, making them excellent trackers and even deadlier hunters. Once they find their prey they are able to attack with flesh rendering claws and teeth or send their bodies directly into the foe to deal a concussive blast of wind that knocks back the foe ten feet. These wolves may not leave the same topic that the user is in or they will be dispelled.

Wolf Glare A
If the user of this jutsu can get an enemy too look into their eye's while the Wolf Eye jutsu is active, the user preforms an ocular genjutsu that forces chakra into the portion of the brain that controls fear and cause lower ranked foes to faint with fear. awakening two posts later. If the foe is the same rank or higher than the user then they will simply be immobilized for their following post.

Howling Moon A
The user will throw their head back and howl into the sky. This releases a powerful high-pitched wave of sound that pierces through the wind and travels in through the ear, causing harmful vibrations which can badly disorientate an opponent to the point of temporarily deafening the foe(s) for four posts and immobilizing anyone within the area of effect who is a lower rank than the user completely for the following post. The chakra enhanced sound waves are only potent enough to effect twenty five square feet around the user and thus can harm multiple opponents at once.



xxxxxADDITIONAL COMMENTS
COMMENTS/CLARIFICATIONS HERE

xxxxxRESTRICTIONS
• Ummm. None. Really.


xxxxxMEMBERS
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[ Created by: Someone, Not Jai Dioxide... ]
 

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PostPosted: Fri Oct 31, 2014 3:37 am
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xxxxxxxxxxTHE PALE DEMONS
[ The children of catastrophe, invitation in hand. ]


xxxxxHISTORY
Sorana; the Northern Lands, known today by the "civilized world" as Yu no Kuni. There were many tribes of old that inhabited these lands back in the days of yore, tribes that still exist today, that have come to dominate the politics of the territory through the awakening and establishment of their ability. Among these tribes, the most significant were the Heilands, the Lydians, the Vladians, and the Guenire. Their abilities were great. The Heilands could manipulate kinetic force using merely the breadth of their minds. The greatest of them could manipulate matter by controlling the fabric of it, all at the behest of a great demon. The Lydians could manipulate ice and water, much like the Yuki themselves, and the greatest of them could create materials and supplies from nothing, making them the greatest weapon users. This, too, was all at the behest of a demon. The Vladians, at the behest of a demon, could manipulate weather and change the balance of the world around them. All of the powerful tribes of the North have a blood, and a binding contract. This contract connects them to the ancient days, the time where civilization emerged and all was lost to the chaos.

At this point in time, a family of two brothers and two sisters had come to the apex of their greatness. As their father and mother died of illness and the balance of their nation began to wane, they all sought methods in which to usurp the soon-vacant throne. They looked for anything they could; the heart of the people, the pockets of the wealthiest men, the ear of the ministers, the power to kill. Through their passion, they alerted a demon of their convictions, and this entity, known as Kamshatra, began to infest their minds. He promised them power, revealing his own. He offered them binding contracts; strength in exchange for permission, to let him in to their mind and their heart. He infested their blood, and would then seep into their next generations and sustain his immortality by the life and death of the Northmen. It is for this reason that those in the North are known for their instability, their brutality, their cunning. A demon lives with them, and keeps a mindful eye over their dreams.

The men of the North are all connected to power, too. The Guenire, the Pale Demons . . . they were known for their ability over ice, and time, and were perhaps the most feared of all the tribes for their pervasive evil.



xxxxxDESCRIPTION
Like other Northmen, the Guenire have the ability to manipulate time and space, but only to a limit. Most of the other tribes possessed -- at their extent -- reality warping, the ability to alter reality somehow. Heilands could make changes to an entity within a certain space, Lydians could create an entity within a certain space, Vladians could unrealistically manipulate an entity within a certain space . . . with the Guenire, their powers are focused only on specific objects. There is no "space"; the "space" is whatever the Guenire is focusing on. In a way, you could say that this makes their reality manipulation (though in their case it's more like time) the most potent. However, in truth their manipulation is the least potent, as it can only control an object in one singular fashion: propulsion. It can increase or decrease the speed of an object, generally done by manipulating the timeframe of that object as opposed to the time frame of the rest of the world. Essentially, they can separate a person from the regular flow of time, making them either much faster or much slower.

Furthermore, they have the ability to create and utilize large amounts of ice techniques, though much more distinctive than Hyoton abilities; this is not the manipulation of water and wind, but instead the formation of chakra into massive, solid masses.



xxxxxRULES
• You can only propel or debilitate one living person at a time. However, with inanimate objects, you can do this in infinite number. This does not work on techniques that are one ranked lower than you or higher. Also, this can't slow weapons/techniques being literally held by another person. You also can't speed up weapons/techniques being literally held by another person.
• You cannot freeze time around any one thing, only slow it.
• You may not have another element (other than Ice) unless you pick the Ninjutsu class. You may choose to become an Ice Sage. You cannot have a demon, a curse mark or a sub-element with this BL; you are not allowed sealing either.



xxxxxWEAKNESSES
• Restrictions, listed in the rules.
• The Ice techniques are one rank weak against fire.
• Pale Demons themselves are one rank weak against fire.
• Their niche is speed hacking; highly perceptive foes can easily play around them.
• Emphasis on weakness to fire users; they are nearly helpless against them, considering they are limited to speed manipulation and ice, which is weak against fire.



xxxxxSTRENGTHS
• While the Ice is one rank weak against fire, it is also one rank stronger against water, and is one rank stronger in general.
• Passive Speed Augmentation
• With chakra, the ability to slow enemies greatly
• +15% CP



xxxxxPASSIVE ABILITIES
Incarna Demona
The ability to manipulate the time specifically around the user's body, severing their connection to the time of the current world. This can be used to heavily increase the user's speed, or heavily reduce the opponent's speed if used with chakra. Objects are also effected by this. This increases in power as the user ranks up: +1 at Genin, +2 at Chuunin, +3 at Jounin, +4 at S. To use this on the opponent, you must sacrifice the cost of the rank being used on them; ie, S rank chakra for a -4 slow. You can also use this on allies for positive effect, but as stated in the rules, this ability can only be used on one person at a time. This is considered a base buff or debuff.
Dragon's Blood
Being related to the Divine Beasts, the Genuire are draconian in their own right. Many of them actually develop the traits of a Divine Beast. This ability in particular allows for Genuire bloodline users to perceive natural energy due to their connection with the spiritual and animal forces. It is a long-range perception that can judge incoming masses of chakra and can also project their energy through these channelways, allowing them to send techniques across long expanses to attack enemies from afar. This is an ability mostly good for assassination. This cannot be used to detect genjutsu, but it can tell that a technique is being used. It also cannot release you from genjutsu.



xxxxxTECHNIQUES
Demonic Innervation C-S
Using chakra, the Pale Demon may apply a slow to the enemy based on the rank of the technique. -1 at C, -2 at B, -3 at A, and -4 at S. This sticks to them for as long as the battle remains, unless the Pale Demon shifts the speed alteration to a different target (such as themselves). This counts as a base speed reduction.

Pale Innervate C-S
Using your chakra as a base, you may create, craft, mold any amount of ice (within reason) and manipulate it to your specific needs. This technique is the go-to for bad situations where the rest of the skillset can't cut it, and you need to create your own defense/offense mechanism.

Seigi C-S
An extremely powerful ability at higher ranks. This ability creates an X number of ice spears (depending on the rank; hundreds from C-A, thousands from S-SS) that will launch after the target rapidly (can be speed augmented) and will seek to impale them. The greatest thing about this ability is that the spears can not only be slowly redirected by their user, but they ricochet off of surfaces that are not the designated target(s), and thus their augmented speed can enable an endless battle royale where they constantly pursue the opponent, being shoved in from many directions. The user can also set up a "roof" as to where the spears will ricochet if they begin to aimlessly fly upwards, making them capable of continuous bouncing.

Spear of the Sacred C-S
The Pale Demon will descend into the air, a large icy spear in hand. After aiming at the target, they will loose the spear from their hands and . . . almost instantly, the spear will hit the mark. The propulsion of the icy spear in this technique is so incredibly hyper-driven that it will almost seem as if teleporting. It's wise if you see the initial wind-up of the technique to form a defense, or to begin erratically moving. The spear may be manipulated once thrown.

The Angel's Aegis C-S
The Angel's Aegis is a shield that is known to expand and retract; it can expand to the point of appearing as if a towering wall of energy, or retract to the size of a very small arm-guard. Generally, this would take some time, but with propulsion, it can expand and retract nearly instantly. This technique can be created as a clutch defense against enemy attacks, and is diverse enough to be used for a wide array of things.

Distant Time A
Hyper-charging their time manipulation for a few moments, the Pale Demon can propel themselves at extreme speeds, similar to the Spear of the Sacred. They will fade into a blur, and appear somewhere else momentarily afterwards. This is generally done as a desperate dodge, but can also hypothetically be done offensively. This technique can be noticed, as their body will be covered in a thick blue aura right before they make their movement. This technique's chakra can also actually propel them without the use of their legs by forcing them to a location, meaning even if they lose their legs they can still use this technique as an escape. However, the distance traveled is not absurdly far, and so it is unreliable as a fully-fledged escape in a desperate situation.

Grave of the Icebergs A-S
This is a wide-scale, highly destructive attack. With what appears to be portals appearing, around half a dozen castle-sized icerbergs will begin to descend from the sky in a terrifying fashion. They will begin slow but can be augmented to descend more quickly, and they cover such a massive area that very few people can actually dodge them; defense is much more probable. With the six of them combined, they can nearly eclipse an entire Hidden Village.


xxxxxADDITIONAL COMMENTS
They have the same physical characteristics as the Heiland family. However, due to their constant augmenting of their own time, they often age and die much more quickly. Your average, militant soldier, even if never wounded or killed by the enemy, only lives up to about eighty, whereas most Genuire survive to their late 110's.

xxxxxRESTRICTIONS
• Listed in the rules


xxxxxMEMBERS
Head:






[ Created by Shane ]
 
PostPosted: Fri Oct 31, 2014 4:19 pm
Black Fire Lord


This is OP. lol
A rank boost to two primary elements is a bit much, and the weaknesses don't nearly counteract the boost. I mean, one of them is literally already a weakness that you have.

Jai Bait


Approved.

DistantOne


Too simple, not enough content or detail. We generally don't like approving bloodlines or clans that don't genuinely add to the guild. You could do all of this with the Wu Xing bloodline, or even with just custom techniques.  

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PostPosted: Fri Oct 31, 2014 6:38 pm
Kanno Shane
User Image - Blocked by "Display Image" Settings. Click to show.

xxxxxxxxxxTHE PALE DEMONS
[ The children of catastrophe, invitation in hand. ]


xxxxxHISTORY
Sorana; the Northern Lands, known today by the "civilized world" as Yu no Kuni. There were many tribes of old that inhabited these lands back in the days of yore, tribes that still exist today, that have come to dominate the politics of the territory through the awakening and establishment of their ability. Among these tribes, the most significant were the Heilands, the Lydians, the Vladians, and the Guenire. Their abilities were great. The Heilands could manipulate kinetic force using merely the breadth of their minds. The greatest of them could manipulate matter by controlling the fabric of it, all at the behest of a great demon. The Lydians could manipulate ice and water, much like the Yuki themselves, and the greatest of them could create materials and supplies from nothing, making them the greatest weapon users. This, too, was all at the behest of a demon. The Vladians, at the behest of a demon, could manipulate weather and change the balance of the world around them. All of the powerful tribes of the North have a blood, and a binding contract. This contract connects them to the ancient days, the time where civilization emerged and all was lost to the chaos.

At this point in time, a family of two brothers and two sisters had come to the apex of their greatness. As their father and mother died of illness and the balance of their nation began to wane, they all sought methods in which to usurp the soon-vacant throne. They looked for anything they could; the heart of the people, the pockets of the wealthiest men, the ear of the ministers, the power to kill. Through their passion, they alerted a demon of their convictions, and this entity, known as Kamshatra, began to infest their minds. He promised them power, revealing his own. He offered them binding contracts; strength in exchange for permission, to let him in to their mind and their heart. He infested their blood, and would then seep into their next generations and sustain his immortality by the life and death of the Northmen. It is for this reason that those in the North are known for their instability, their brutality, their cunning. A demon lives with them, and keeps a mindful eye over their dreams.

The men of the North are all connected to power, too. The Guenire, the Pale Demons . . . they were known for their ability over ice, and time, and were perhaps the most feared of all the tribes for their pervasive evil.



xxxxxDESCRIPTION
Like other Northmen, the Guenire have the ability to manipulate time and space, but only to a limit. Most of the other tribes possessed -- at their extent -- reality warping, the ability to alter reality somehow. Heilands could make changes to an entity within a certain space, Lydians could create an entity within a certain space, Vladians could unrealistically manipulate an entity within a certain space . . . with the Guenire, their powers are focused only on specific objects. There is no "space"; the "space" is whatever the Guenire is focusing on. In a way, you could say that this makes their reality manipulation (though in their case it's more like time) the most potent. However, in truth their manipulation is the least potent, as it can only control an object in one singular fashion: propulsion. It can increase or decrease the speed of an object, generally done by manipulating the timeframe of that object as opposed to the time frame of the rest of the world. Essentially, they can separate a person from the regular flow of time, making them either much faster or much slower.

Furthermore, they have the ability to create and utilize large amounts of ice techniques, though much more distinctive than Hyoton abilities; this is not the manipulation of water and wind, but instead the formation of chakra into massive, solid masses.



xxxxxRULES
• You can only propel or debilitate one living person at a time. However, with inanimate objects, you can do this in infinite number. This does not work on techniques that are one ranked lower than you or higher. Also, this can't slow weapons/techniques being literally held by another person. You also can't speed up weapons/techniques being literally held by another person.
• You cannot freeze time around any one thing, only slow it.
• You may not have another element (other than Ice) unless you pick the Ninjutsu class. You may choose to become an Ice Sage. You cannot have a demon, a curse mark or a sub-element with this BL; you are not allowed sealing either.



xxxxxWEAKNESSES
• Restrictions, listed in the rules.
• The Ice techniques are one rank weak against fire.
• Pale Demons themselves are one rank weak against fire.
• Their niche is speed hacking; highly perceptive foes can easily play around them.
• Emphasis on weakness to fire users; they are nearly helpless against them, considering they are limited to speed manipulation and ice, which is weak against fire.



xxxxxSTRENGTHS
• While the Ice is one rank weak against fire, it is also one rank stronger against water, and is one rank stronger in general.
• Passive Speed Augmentation
• With chakra, the ability to slow enemies greatly
• +15% CP



xxxxxPASSIVE ABILITIES
Incarna Demona
The ability to manipulate the time specifically around the user's body, severing their connection to the time of the current world. This can be used to heavily increase the user's speed, or heavily reduce the opponent's speed if used with chakra. Objects are also effected by this. This increases in power as the user ranks up: +1 at Genin, +2 at Chuunin, +3 at Jounin, +4 at S. To use this on the opponent, you must sacrifice the cost of the rank being used on them; ie, S rank chakra for a -4 slow. You can also use this on allies for positive effect, but as stated in the rules, this ability can only be used on one person at a time. This is considered a base buff or debuff.
Dragon's Blood
Being related to the Divine Beasts, the Genuire are draconian in their own right. Many of them actually develop the traits of a Divine Beast. This ability in particular allows for Genuire bloodline users to perceive natural energy due to their connection with the spiritual and animal forces. It is a long-range perception that can judge incoming masses of chakra and can also project their energy through these channelways, allowing them to send techniques across long expanses to attack enemies from afar. This is an ability mostly good for assassination. This cannot be used to detect genjutsu, but it can tell that a technique is being used. It also cannot release you from genjutsu.



xxxxxTECHNIQUES
Demonic Innervation C-S
Using chakra, the Pale Demon may apply a slow to the enemy based on the rank of the technique. -1 at C, -2 at B, -3 at A, and -4 at S. This sticks to them for as long as the battle remains, unless the Pale Demon shifts the speed alteration to a different target (such as themselves). This counts as a base speed reduction.

Pale Innervate C-S
Using your chakra as a base, you may create, craft, mold any amount of ice (within reason) and manipulate it to your specific needs. This technique is the go-to for bad situations where the rest of the skillset can't cut it, and you need to create your own defense/offense mechanism.

Seigi C-S
An extremely powerful ability at higher ranks. This ability creates an X number of ice spears (depending on the rank; hundreds from C-A, thousands from S-SS) that will launch after the target rapidly (can be speed augmented) and will seek to impale them. The greatest thing about this ability is that the spears can not only be slowly redirected by their user, but they ricochet off of surfaces that are not the designated target(s), and thus their augmented speed can enable an endless battle royale where they constantly pursue the opponent, being shoved in from many directions. The user can also set up a "roof" as to where the spears will ricochet if they begin to aimlessly fly upwards, making them capable of continuous bouncing.

Spear of the Sacred C-S
The Pale Demon will descend into the air, a large icy spear in hand. After aiming at the target, they will loose the spear from their hands and . . . almost instantly, the spear will hit the mark. The propulsion of the icy spear in this technique is so incredibly hyper-driven that it will almost seem as if teleporting. It's wise if you see the initial wind-up of the technique to form a defense, or to begin erratically moving. The spear may be manipulated once thrown.

The Angel's Aegis C-S
The Angel's Aegis is a shield that is known to expand and retract; it can expand to the point of appearing as if a towering wall of energy, or retract to the size of a very small arm-guard. Generally, this would take some time, but with propulsion, it can expand and retract nearly instantly. This technique can be created as a clutch defense against enemy attacks, and is diverse enough to be used for a wide array of things.

Distant Time A
Hyper-charging their time manipulation for a few moments, the Pale Demon can propel themselves at extreme speeds, similar to the Spear of the Sacred. They will fade into a blur, and appear somewhere else momentarily afterwards. This is generally done as a desperate dodge, but can also hypothetically be done offensively. This technique can be noticed, as their body will be covered in a thick blue aura right before they make their movement. This technique's chakra can also actually propel them without the use of their legs by forcing them to a location, meaning even if they lose their legs they can still use this technique as an escape. However, the distance traveled is not absurdly far, and so it is unreliable as a fully-fledged escape in a desperate situation.

Grave of the Icebergs A-S
This is a wide-scale, highly destructive attack. With what appears to be portals appearing, around half a dozen castle-sized icerbergs will begin to descend from the sky in a terrifying fashion. They will begin slow but can be augmented to descend more quickly, and they cover such a massive area that very few people can actually dodge them; defense is much more probable. With the six of them combined, they can nearly eclipse an entire Hidden Village.


xxxxxADDITIONAL COMMENTS
They have the same physical characteristics as the Heiland family. However, due to their constant augmenting of their own time, they often age and die much more quickly. Your average, militant soldier, even if never wounded or killed by the enemy, only lives up to about eighty, whereas most Genuire survive to their late 110's.

xxxxxRESTRICTIONS
• Listed in the rules


xxxxxMEMBERS
Head:






[ Created by Shane ]


Approved  
PostPosted: Tue Nov 04, 2014 9:41 am
Kanno Shane

.
yeah your right I just didnt want my characters moves to come from nowhere. I dont think I grasp the stats concept of this guild's stat system well enough for making a clan anyways.  

DistantOne

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Yui Ga Dokuson

Thirteenth Gatekeeper

PostPosted: Mon Nov 24, 2014 4:12 pm
Clan:

User Image

xxxxxxxxxxHachūrui
[ Our prey will never escape ]


xxxxxHISTORY
The Erimaki clan of the Fire Country had always had rumors surrounding them: their wives were snakes, they turned into alligators in the night to hunt weak animals, even that they turned into dragons to terrorize villages. None of the rumors were true, of course. But all rumors are grounded in some sort of reality. Since the first member of the Erimaki clan, Takeo Erimaki, tamed a snake who killed one of his fellow Shinobi, no one thought nicely of the clan. Over the years, living in isolation with their reptilian comrades, the Erimaki began to develop traits similar to the animals, as if they were indeed breeding with them. Of the clan, a handful of Erimaki ventured around the world, settling in any number of the various Shinobi villages. They married some outside the clan, and those with the pure Erimaki bloodline became few in number. However, the persistent physical resemblance always served to remind those of the blood of their identity.

After several generations, those who held prejudice against the Erimaki in Konoha died, and the reptile tamers were once again allowed within the ranks of the Konoha Shinobi. Since this change several years ago, the Erimaki have lived within Konoha without incident. Those within the city married those not of the Erimaki bloodline. Those with pure Erimaki blood grew even thinner yet, until only a handful who still lived carried pure Erimaki blood. These few men and women, though directly related, were driven to inbreed in order to keep their bloodline pure. Word of this rapidly spread, and public opinion of the Erimaki decreased even more. At this point, however, most do not associate those who carry a thin amount of the blood to be true Erimaki. Which was far more than could be said several years earlier.

But despite being allowed to become Shinobi in many villages, most still keep a wary eye on the Erimaki. For when one resembles a slithery reptile, one may only be trusted as much as one.



xxxxxDESCRIPTION
Reptiles, reptiles, and more reptiles. This clan utilizes their bond with reptilian animals to increase their combat proficiency.


xxxxxRULES
• Must be a Konoha shinobi and will forever remain loyal to Yumi Uchiha [Panthers7] meaning you can't leave or abandon the village unless he himself does so.
• Users share a physical trait with their reptile of choice, i.e. eyes, tongue, fangs, etc.
• No matter what classes picked the users are able to have up to five animals of said species, though only the tamers can use them in a fight.
• Though able to have multiple reptilian companions, all companions must be of the same species
• Common companions include chameleons, snakes, komodo dragons, turtles, crocodiles, and alligators
• Since their bodies are not quite normal, they are not limited to normal means and thus can break the soft cap limit of classes, but can not break the hard cap of 15.



xxxxxWEAKNESSES
• No matter what classes picked the users are able to have up to five animals of said species, though only the tamers can use them in a fight.
• Certain techniques are unable to discern between friend and foe.



xxxxxSTRENGTHS
• Users have an increase in Speed and Strength +1/+1
• Users have a deepened chakra pool [100 points]
• Users learn Medical, Ninjutsu, and Physical Techniques/Styles one post faster




xxxxxPASSIVE ABILITIES

Saiken [ Bond ] Academy - Passive
The user develops a bond with his/her reptilian companion. Through this bond, the user effectively increases their combat potential with their companion, as well as limits him/herself to only training that particular type of reptile.
Hachūrui no shita [ Reptilian Tongue ] Academy - Passive
Through careful thought and training with one's companion, the users has the ability to speak with any animal of the same species as his/her reptilian pet.



xxxxxTECHNIQUES


Kibo no Hada [ Skin of Scale ] Genin
The user has the ability to temporarily turn their skin into scales, similar to that of their reptilian companion. With harder skin, they become more resilient against attacks. Effects last for five [5] posts.

Emonodearu koto no kyōfu [ Fear of Being the Prey ] Genin
The user has the ability to seep chakra out of their skin and into the surrounding area which enhances their already dominant aura causing anyone around or near them to experience fear of them. Those lower ranked than the user are paralyzed with fear, equivalent ranks will experience a strong fear that will make them second guess fighting the user if not fully making them run with their tail between their legs. Higher ranks feel the fear, but are unsure why, thus is might make them even more cautious of their next move. This technique effects enemy and allies alike.

Hachūrui no Gensō ni Nomikoma [ Swallowed by the Illusion of Reptiles ] Genin
With a single hand sign, the user casts an illusion that his/her reptilian companion is reproducing at an intense rapid rate, and that each of the created reptiles are swarming on the victim. Side effects of this can include feelings of suffocation or fear. Effects last for three [3] posts.

Hachūrui no Gaikan no Sakkaku [ Illusion of Appearance of Reptiles ] Chūnin
The user executes a few hand signs, and suddenly appears to the opponent as if s/he is turning into a humanoid form of his/her reptilian companion. When under the effects of this Genjutsu, the victim may feel as though the Bloodline user can induce any effects of their companion, such as delivering poison, strangling, blending with the surroundings, etc. Effects last for five [5] posts.

Hachūrui no Tokuchō [ Characteristics of Reptile ] Chūnin
In addition to their appearance, upon learning this technique, the user may adapt another two attributes of his/her reptilian companion. This might include poison, blending with surroundings, particular muscles with increased power, etc. User may only accept one trait at this stage, which much be described in the bloodline section of the character profile upon learning.

Jūryō ushinau tatakai o tatakatte [ Weight of Fighting a Losing Battle ] Chūnin
Members of the Hachūrui clan are capable of turning their aura into a semi-physical entity. This semi-physical entity does not actually take a shape, it is still released chakra much like the Fear of Being the Prey technique. The chakra though causes solidification of the aura they produce, and causes it to push downwards. People of lower rank than the user will essentially feel extremely pressured from this, causing them to lose 1 speed while this is active, equivalent ranks feel the pressure, and feel very slightly a bit more sluggish than normal. Higher ranks will feel the pressure but be unaffected by it in any way other than feeling it. This technique effects enemy and allies alike.

Kōya no Gensō [ Illusion of Wilderness ] Chūnin
The user casts a Genjutsu, which makes the victim feel as though s/he is in the environment in which the user's reptilian companion usually lives. This may be a hot environment, a cold environment, or even underwater. In addition to feeling as though they are transported, the victim will feel as if s/he is surrounded by blood-thirsty reptiles of the same species as the user's. Effects last for three [3] posts.

Niji Tokusei [ Secondary Characteristic ] Jounin
Upon taming another reptile of the same species as the user's first, the user may take on another characteristic of the reptile. Characteristic must be listed alongside the first in the bloodline section of the profile. Applies once for every additional companion, however the user may only have a maximum of five [5] reptile partners.

Hifu o Nagashite [ Shed Skin ] Sannin
When the user is nearing death, he may shed his skin as a reptile would, removing all current injuries and, if the user is above thirty years old, makes him/her appear and feel ten years younger. This ability may only be used three [3] times in a user's lifespan.


xxxxxADDITIONAL COMMENTS
• Many users appear to have hidden motivations, whether they do or do not

xxxxxRESTRICTIONS
• Listed in the rules.


xxxxxMEMBERS
Head: Hiruma Yoichi






[ Created by: Rain Water Resonance with permission for me to use and edit to this guild's systems. ]
 
PostPosted: Mon Nov 24, 2014 7:19 pm
Quote:
The Chilling Autumn Rains

I used to roleplay with a character that used lizard-like qualities like shedding his skin against burns, growing back lost appendages, and more. Of all the reptile species I think you should look into lizards the most since they're the most diverse in terms of traits. Some can fly, walk on water, burrow in the earth, excrete blood from their eyes, blend in, extend their tongues, use venom or lethal bacteria in their saliva, and most don't even need much food.

What I suggest for a possible sage mode or power up is make use of the sun. Being in the sun heats up reptiles since they're cold-blooded and energizes them, so being in sunlight or near a heat source would logically make a reptillian based bloodline more powerful. Then the drawback could be that being in the sun too long requires you an equal amount of time of being in the shade. That should essentially be a cold-blooded creature's weakness.

I don't recommend the loyalty thing since reptiles aren't exactly the most loyal creatures by nature. As in, they're usually solitary creatures and don't care for their young with the possible exception of gators/crocs. This bloodline would likely have more wandering-nin than actual village ninja if members have the mindset of a reptile.


Quote:
Black Fire Lord

This sounds a lot like the Terumi clan though, they manipulate water and fire to create the Boil element.  

Xzaro

Lonely Sex Symbol

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Yui Ga Dokuson

Thirteenth Gatekeeper

PostPosted: Wed Dec 03, 2014 6:50 pm
..[M].[P].
 
PostPosted: Sun Dec 21, 2014 1:20 pm
The Chilling Autumn Rains


Very interesting BL. Approved!

I've seen this before, too. When I was in LR, I almost made Takahara a Hachurui. Or was it BBR and Christian? Oh whatever.  

The Wild Hunt
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