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Posted: Thu Jul 03, 2008 11:26 pm
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Posted: Thu Jul 03, 2008 11:29 pm
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Posted: Thu Jul 03, 2008 11:40 pm
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Posted: Sat Jul 05, 2008 9:49 pm
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Posted: Sun Jul 06, 2008 4:42 am
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Posted: Sun Jul 06, 2008 10:44 am
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Posted: Sun Jul 06, 2008 11:24 am
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Posted: Sun Jul 06, 2008 12:54 pm
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Posted: Sun Jul 06, 2008 1:13 pm
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Posted: Sun Jul 06, 2008 3:35 pm
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Posted: Sun Jul 06, 2008 4:26 pm
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Posted: Sun Jul 06, 2008 6:17 pm
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Posted: Sun Jul 06, 2008 7:20 pm
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Posted: Tue Jul 08, 2008 2:44 pm
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Posted: Tue Jul 08, 2008 3:21 pm
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Well, first of all, if it's Resident Evil, you don't ******** with the basics. And pardom my language, but I want you to get the full extent of how I feel about that. You don't get rid of Umbrella, Zombies and T-Virus. Like I've said many times, Umbrella's downfall should only happen at the very end of the series. So, that being said, Umbrella is still around, there is a T-Virus outbreak, whether accidental, or intentional, which, naturally, brings around Zombies.
Now, let's say we're implementing the over the shoulder camera. As much as I wouldn't want to, if I had to. If they said, "It ain't broke, but fix it anyway." Okay, so you got this over the shoulder aiming system. I would keep it at AIMING, and keep the exploring with dramatic camera angles, where Resident Evil belongs. But even if the exploration had to be done behing the shoulder, I would've just kept it at that. None of that, "Quick! Push a button!" action bullcrap. None of that, Blast the door off, jump out of the window, do a melee supplex, backflip bullcrap. That was all so unnecessary in a horror game. The only reason they changed it to over the shoulder was because people were too damn lazy to learn tank controls. To which I say, screw them, anyway. But like I said, if you're changing it to over the shoulder, all those little action parts were completely unnecessary. And that's what changed it from Horror to Action, more than anything else.
But you know, if you have to change a game that much, then you should probably just end the series anyway.
See, Konami knows what they're doing, at least now. They had two GREAT franchises: Double Dragon and Contra. Double Dragon saw its end with the beginning of 3D games, why? Because if one was to reimagine Double Gradon in 3D, they'd have to either make it like a hack and slash Shaolin Monks type game, which I guess would be kinda cool, or they'd have to make it a big explorative GTA type game. Instead, they just ended it, as they should have.
Contra they kept trying to innovate, and every time they tried something different, and every time they failed. Why? Because the gameplay is not relevant to modern video games anymore.
Now, as sad as it makes me, maybe the era of tank controls, fixed camera, style of Survival Horror has ended. But if it has, maybe it's time to end the series as well.
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