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CasandraKiske

PostPosted: Fri Oct 13, 2006 3:09 pm


I need a ton of help for Nina and Jin. I'm trying to get ready for a few tournaments, including Jinmaster's replacement tourny if I can get down to DC. I've never played DR before though, I only have 5.

Is there a huge difference between 5 and DR where Nina and Jin are concerned? Any basic stuff I can work on in Tekken 5 that will probably hold up in DR?
PostPosted: Sat Oct 14, 2006 6:40 am


Icege


Xiaoyu doesn't have a b+1_2, or B+1_2


You know, that little chop ( called Great Wall, I think ) that ends in RDS. With B she stays in normal stance.
Should I write b+(1_2)?

Kradvity


Icege

PostPosted: Sat Oct 14, 2006 10:32 am


My mistake, I didn't recognize it without the ()

b+(1_2) is 6 frames to hit, and is actively hitting until the 12th frame iirc.

Casandra: In terms of DR/5.0, there is a HUGE different for Nina. Jin has some minor differences, but all in all is the same. It's still Tekken though. Punish, break throws, block the big lows, and make sure when you land something that can lead to guaranteed damage (ie: juggle starter) you follow through
PostPosted: Sat Oct 14, 2006 11:38 am


Icege
My mistake, I didn't recognize it without the ()

b+(1_2) is 6 frames to hit, and is actively hitting until the 12th frame iirc.


My mistake for not bothering to find out the proper way to write it.

So you mean that after the input it takes 6 frames to execute the move and, after hit, 6 more frames before the move is complete?

Kradvity


CasandraKiske

PostPosted: Sat Oct 14, 2006 3:29 pm


Icege
My mistake, I didn't recognize it without the ()

b+(1_2) is 6 frames to hit, and is actively hitting until the 12th frame iirc.

Casandra: In terms of DR/5.0, there is a HUGE different for Nina. Jin has some minor differences, but all in all is the same. It's still Tekken though. Punish, break throws, block the big lows, and make sure when you land something that can lead to guaranteed damage (ie: juggle starter) you follow through



Are these huge differences bad for Nina? >.o;; Cause I totally suck at breaking throws and counterthrows are like stabbing in the dark for me.

I usually try and knock a player up with the Geyser cannon combo and then hit them with d+3_1_2_f+1+2 (one of the blonde bomb combos, I hope I wrote it semi right).

I must find a FAQ. I'm having trouble with chain throws too, and I have a bad feeling that I'll need to be able to pull some off to get far. >.<
PostPosted: Sun Oct 15, 2006 12:16 am


Kradvity
My mistake for not bothering to find out the proper way to write it.

So you mean that after the input it takes 6 frames to execute the move and, after hit, 6 more frames before the move is complete?


Yes and no. It executes immediately, and will be considered "hitting" in 6 frames. It will remain hitting until the 12th frame, and then it will go into a recovery phase.

Icege


Kradvity

PostPosted: Sun Oct 15, 2006 6:14 am


Icege


Yes and no. It executes immediately, and will be considered "hitting" in 6 frames. It will remain hitting until the 12th frame, and then it will go into a recovery phase.


Now I get it. biggrin Thank you. ^^
PostPosted: Sun Oct 15, 2006 9:38 am


CasandraKiske
Icege
Casandra: In terms of DR/5.0, there is a HUGE different for Nina. Jin has some minor differences, but all in all is the same. It's still Tekken though. Punish, break throws, block the big lows, and make sure when you land something that can lead to guaranteed damage (ie: juggle starter) you follow through



Are these huge differences bad for Nina? >.o;; Cause I totally suck at breaking throws and counterthrows are like stabbing in the dark for me.

I usually try and knock a player up with the Geyser cannon combo and then hit them with d+3_1_2_f+1+2 (one of the blonde bomb combos, I hope I wrote it semi right).

I must find a FAQ. I'm having trouble with chain throws too, and I have a bad feeling that I'll need to be able to pull some off to get far. >.<


Yes. Compared to 5.0, she's not nearly as Godlike. Her u/f+1 command is gone, but her f,b+1 is now u/f+1. With this being taken out, her "instant-access" oki is gone and nowhere near as dangerous. Also, (U/B_U_U/F)+4 no longer hits grounded, so there goes that.

You can't delay her poke strings anymore. Also, d/f+1,2 is -7 on block iirc.

Spider Knee is no longer safe, even with JF. It's just not as punishable. With the JF, they can only get jabs in. Without it, they can get potentially more.

Geyser Cannon and Divine Cannon (d/b+3+4 and d,d/b+3) are BOTH punishable now, as opposed to GC being originally punishable but able to track while DC was safe and did not track.

f+3 doesn't give you a follow-up anymore. Now it knocks them away.

You have to do the Jap Combo in order to really get any damage off. Launch, d/f+3,2~u_d, SSL+1~b, u/f+4, f+1, fF+1+2. Damage is big though.

She's got an awesome, FAST new launcher. b+1+4. It's 14-frames, like Lee's u/f+4, so you get it for free off of low parry. You can also do CH f+4, b+1+4. Chances of you landing CH f+4 are slim to none, but it's good to know.

With throw breaking, watch the hands. Left hand on top = 1 break. Right hand on top = 2 break. Both hands straight out = 1+2 break.

Icege


Hanako Oku

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PostPosted: Thu Oct 19, 2006 10:07 pm


Um, Im still having trouble with side stepping and side walking in Tekken 5. I have to double tap which Im not use to...
PostPosted: Fri Oct 20, 2006 5:10 am


TOKYO POP PLAYA
Um, Im still having trouble with side stepping and side walking in Tekken 5. I have to double tap which Im not use to...
you do NOT have to double tap... I thought THAT VIDEO ICEGE MADE would make it CLEAR ENOUGH for EVERYONE

Tekkensennin
Crew


Hanako Oku

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PostPosted: Fri Oct 20, 2006 11:13 am


Tekkensennin
TOKYO POP PLAYA
Um, Im still having trouble with side stepping and side walking in Tekken 5. I have to double tap which Im not use to...
you do NOT have to double tap... I thought THAT VIDEO ICEGE MADE would make it CLEAR ENOUGH for EVERYONE



I still have to double tap...
PostPosted: Fri Oct 20, 2006 11:16 am


Anyway xd Does anyone have any tips on defeating the final boss in Tekken 5, hes tooooooo damn powerful to be in Tekken, I've givin up trying..Hes to much for me to handle even on EASY!!!

Hanako Oku

5,300 Points
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Hanako Oku

5,300 Points
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PostPosted: Fri Oct 20, 2006 3:39 pm


I hate T5, Im taking it back, TO ******** hard. crying stare
PostPosted: Fri Oct 20, 2006 5:57 pm


TOKYO POP PLAYA
I hate T5, Im taking it back, TO ******** hard. crying stare


Just go to practise mode and learn your characters moves!
if your repeating the same moves all over (like 3 different moves, all the time) you may wanna learn more moves to mix ups. Also learn to launch and do combos. ALot of training will help, take a look at the thread I posted (Tekken Match Vids) and see the results of hard training and learning :3

Miyavi San


Tekkensennin
Crew

PostPosted: Sat Oct 21, 2006 2:26 am


TOKYO POP PLAYA
Anyway xd Does anyone have any tips on defeating the final boss in Tekken 5, hes tooooooo damn powerful to be in Tekken, I've givin up trying..Hes to much for me to handle even on EASY!!!
One tap = side STEP
Two taps = side WALK

And Jinpachi's way too easy, even on ultra hard. It's so easy to read his moves. Trust me here, I beat him with Christie and Julia so he CANNOT be hard, coz I suck so much with those two.
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The Tekken Force

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