|
|
|
|
|
|
Posted: Wed May 04, 2011 9:24 pm
That GC controller joke is awesome. XD I'm looking forward to more regularly scheduled Casts. =D And I might be able to take Tuesday off for the conference. Assuming I don't have finals that week.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Thu May 05, 2011 11:07 pm
holy s**t its over 90,000 seconds. dunno if i'll finish it tonight. also Legal mailbag submission i'm hoping it will be out by the time the next cast is recorded, but whats your take on Terraria?
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Sun May 08, 2011 4:37 am
******** YEEEEEEEEES. heart
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Sun May 08, 2011 3:18 pm
All for you, Cultbabies.
Give us some feedback! Two hours of work plus editing and no comments about the actual content? C'MAWN.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Sun May 08, 2011 6:09 pm
If you're gonna have guest hosts, make sure they actually say things. Kegan was kinda quiet. Also compared to the other Casts, this ones volume was low. Content-wise I think it was pretty awesome. I love you guy's game ideas, like moving the Cafe-Controller over the screen to use visors in Metroid, or having Animal Crossing as a system menu. Dedicating a regular portion of the cast to stuff like that would be cool.
RYAN IS THE FUNNIEST MAKE HIM TALK MORE
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Sun May 08, 2011 7:19 pm
|
Trenn Flashkill Vice Captain
|
|
|
|
|
|
|
|
Posted: Sun May 08, 2011 7:19 pm
I think we're going to hold off on guests for awhile now, to try to get our groove back, and to work on our pacing and content, since we've had a long hiatus. Going into this after so long with another guest that wasn't prepared wasn't one of our wisest ideas, but I think it turned out alright.
And yeah, I noticed it was quiet when I went to listen to it on my 3DS, but that's a little late to fix those kinds of things. The file size is also huge, comparatively, but I'll learn. I really liked the ideas we came up with for the Cafe screen, too. Some of them were just so crazy to think about, and I haven't heard a lot of this stuff anywhere else on the internet before.
Dedicating a regular portion of the cast to what, exactly? Ideas for Cafe?
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Sun May 08, 2011 7:48 pm
Nomega If you're gonna have guest hosts, make sure they actually say things. Kegan was kinda quiet. Also compared to the other Casts, this ones volume was low. Content-wise I think it was pretty awesome. I love you guy's game ideas, like moving the Cafe-Controller over the screen to use visors in Metroid, or having Animal Crossing as a system menu. Dedicating a regular portion of the cast to stuff like that would be cool. RYAN IS THE FUNNIEST MAKE HIM TALK MORE Fish gets super annoyed when I talk too much, because we take similar cues to begin speaking sometimes. But also I was a little uncomfortable with the group dynamic I didn't fit into. I was under the impression, at the time, that everyone but me had some sort of outline. Still not sure, though. I mean, there's the general outline, but I don't think that's what they were talking about before they started recording.
|
 |
 |
|
|
|
|
|
|
|
|
|
Trenn Flashkill Vice Captain
|
Posted: Sun May 08, 2011 7:58 pm
What is this now? A big deal?
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Sun May 08, 2011 8:10 pm
Not really, no.
Just explaining why I was quiet.
I USUALLY JUST DON'T SHUT UP, NOMEGA. TALKA TALKA TALKA
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Sun May 08, 2011 9:41 pm
i demand more Wayne. call it, wayne's world!
oh wait.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Mon May 09, 2011 11:25 am
Listening to it now at work. Sonic CD is not my favourite Sonic game; that would go to S3&K or S2 depending on my mood. But yea, it's a good game! Changing time periods when you don't want to kinda sucks, but giving the jumping sound effect as a main reason for why it sucks? Come on.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Mon May 09, 2011 11:47 am
Jaycorn Listening to it now at work. Sonic CD is not my favourite Sonic game; that would go to S3&K or S2 depending on my mood. But yea, it's a good game! Changing time periods when you don't want to kinda sucks, but giving the jumping sound effect as a main reason for why it sucks? Come on. The jumping sound effect is just par for the course with that game.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Mon May 09, 2011 4:31 pm
Meta_Fish Jaycorn Listening to it now at work. Sonic CD is not my favourite Sonic game; that would go to S3&K or S2 depending on my mood. But yea, it's a good game! Changing time periods when you don't want to kinda sucks, but giving the jumping sound effect as a main reason for why it sucks? Come on. The jumping sound effect is just par for the course with that game. Uhhhh... what? sweatdrop
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Mon May 09, 2011 11:21 pm
Jaycorn Meta_Fish Jaycorn Listening to it now at work. Sonic CD is not my favourite Sonic game; that would go to S3&K or S2 depending on my mood. But yea, it's a good game! Changing time periods when you don't want to kinda sucks, but giving the jumping sound effect as a main reason for why it sucks? Come on. The jumping sound effect is just par for the course with that game. Uhhhh... what? sweatdrop It's just one thing among a long list of bad things about it? It almost doesn't seem out of place because of just how many other things about the game don't seem very Sonic-like. It's like Sonic CD was a bootleg Sonic game from Mexico that someone found, but it had actually well-done cutscenes. I think that was about the era that Sonic Team started being good at making cutscenes and stopped being good at making games. It just seems shottily made. None of the backgrounds really popped out at me, and the music, while sometimes kind of catchy, I don't find myself being able to recall any of. I remember in Sonic 3, towards the end, where you can see the Death Egg in the background, it's like a mural of pixels, it's beautiful! The stages in Sonic CD never made me go "oh hey, neat" no matter what time I was in, other than the stage near the end that was made up of trumpets or whatever.
The level design is terrible, and I know, you're not just supposed to run around, but it seems like that's what the game is trying to do, until you're suddenly and completely lost, and you have to do a weird jump on a platform, hit your head and land on another one to get across some gap. None of the other Sonic games really just had me sitting there going "what the hell" excluding the thing in S2 in the casino zone that you had to push up and down on, and I actually ran out of time a handful of times in Sonic CD.
The music is alright, sometimes cool, but never very catchy, and often just doesn't fit the stage at all. They were learning that they could do more with music on Sega CD, but creativity comes in limitation, and apparently, when that limitation is gone, you get bad.
They even didn't do justice to the CONTROLS of the game. Charing a spindash doesn't give you the nice curved ball effect, and that's fine, but to shoot forward from a spinning charge, you have to wait and allow the camera to move ahead, which is really awkward when every other Sonic game doesn't do that.The jumping sound effect was bad/weird, too. I kind of liked it at first, but then it just got on my nerves, which is also like the whole game. SORRY FOR THE RANT/REVIEW. D:
|
 |
 |
|
|
|
|
|
|
 |
|
|
|
|
|