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Posted: Wed Oct 14, 2009 3:06 am
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Posted: Fri Oct 16, 2009 4:13 pm
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Posted: Tue Oct 27, 2009 11:28 am
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Posted: Sun Nov 01, 2009 4:08 pm
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Basic Info Full Name: Kuromaru Kage Velox Verbera Sokuryoku Nicknames: Kuro, KThe Blue Fang Of The East, Kumo's Blue Beast Age: 15 Birth Date:5/11 Gender: Male Race: African-American/Puerto Rican Rank: Academy Gennin Chuunin Ninja Type/Class: Taijutsu
Favorites Animal(s) : Wolf Color(s) : Red Number(s) : 21 2 Elements: Earth,Water Weapon of choice:Katana, kunai Strength: Taijutsu Weakness:not very good at ninjustu Jutsu List:
- Henge no Jutsu (Transformation Jutsu) - Bushin no Jutsu (Clone Jutsu) - Kawarime no Jutsu (Substitution Jutsu) - Mizu Bunshin no Jutsu (Water Clone Technique) Description: Creates one or multiple identical copies of the original out of water. More similar to Kage Bunshin then a regular Bunshin, water clones are capable of attacking, except each clone is roughly 1/10 the power of the original. The water clone can perform one jutsu that the user also knows once. It must be a water elemental jutsu. One solid hit will destroy the clone.
Mizu Soujuu (Water Manipulation) Description: Any Mist Shinobi that uses ninjutsu should likely have this technique. This involves learning basic manipulation of the properties of water. Boiling, freezing, and pressurization of water are included in these studies. Freezing is mostly limited to small amounts of water, and boiling includes the creation of steam by further putting chakra into the water. The user cannot perform these tasks on larger bodies of water with this basic study alone. Furthermore, by learning to draw water from the moisture in the air, the shinobi can use water techniques without requiring a source of water nearby (unless stated otherwise.) A Kage level jutsu always requires a water source, even if the Mist-nin in question creates it first. Suiton: Mizu Shuriken no Jutsu (Water Release: Water Shuriken Technique) Description: Through the use of water manipulation, the user can create multiple small shuriken comprised of water and launch them towards the target. After hitting and/or cutting a solid surface, they revert to water. It is important to note that these shuriken can be physically launched (by hand) or launched as they are created.
Mizu no Yaiba (Water Sword) Description: Creates a sharp sword made of solid water in the user’s hand. As the user's control improves, he can manipulate the shape and size he/she wants the sword to have, from a tiny dagger to a massive decapitator sword. At the minimum requirements, the sword has minimal offensive power, able to make slight cuts and tears in the flesh of an opponent, and susceptible to high pressure (an opponent breaking the blade with a weapon of his own) and fire attacks. Academy Level: The sword can be up to the size of a wakizashi, and is fragile, breaking under the pressure of weapon strikes against it and low level fire ninjutsu. Genin Level: The sword can be up to the size of a katana, and is now as strong as a normal, metal blade. Strong Fire Ninjutsu can still destroy the blade, however. Chuunin Level: The sword can be up to the size of a nodachi, and now cuts with the edge of a finely crafted blade. It can no longer be destroyed by any genin level fire ninjutsu and using it as a defensive sweep can negate academy level Fire ninjutsu. Jounin Level: The sword can be up to the size of a cleaver, and is now incredibly durable and lethal. Advanced Chuunin level fire Ninjutsu is required to harm the blade, and defensively the blade can disperse up to genin level fire techniques.
Kinobori no Jutsu (Tree Walking Technique)/Kabenobori no Jutsu (Wall Walking Technique) Description: By focusing chakra into the feet and keeping it balanced, the user can walk up against vertical objects and cling to its surface.
Suimen Hokou no Gyou (The Art of Water Walking) Prerequisites: Kinobori no Jutsu Description: A technique that enables the user to walk on the surface of water by concentrating chakra into the feet. It is also used for training; it allows an individual to learn how to control the release of chakra.
Kage Bunshin No Jutsu (Shadow Clone Technique) Description: A forbidden jutsu that creates clones - which are not just plain illusions (like the normal Bunshin no Jutsu). Each clone is an exact replica of the user, capable of attacking. A direct hit causes the clone to disappear. Chakra is divided evenly between every clone and the original, so creating three clones would leave the user with one-fourth of his remaining chakra. These kage bunshin are also capable of using any jutsu the original shinobi knows (except Kuchiyose and bunshin jutsu), and each kage bunshin may use one jutsu.
HYUGAN CLAN JUTSU
Hakke Rokujuuyonshou (Eight Divination Signs, Sixty-Four Palms of the Hand) Description: Hakke Rokujuuyonshou is a Taijutsu technique unique to the Hyuuga bloodline. Hakke Rokujuuyonshou is a special technique passed down through the main family line. When an opponent is within the clan members divination field of attack, they can quickly begin their assault. The technique allows the clan member to use the Byakugan eye to see the inner chakra coils system. Using the Jyuuken style, they can force their chakra through their hands into the tenketsu of the opponent's body through 126 strikes. First the clan member will strike 2 times, then 4, 8, 16, 32 and finally 64. This damage forceably closes 64 tenketsu, stopping the chakra flow of the opponent. This then limits their opponents ability to use jutsu.
Hakkeshou Kaiten (Eight Divination Palms of the Hand, Heavenly Spin) Description: Hakkeshou Kaiten is a Taijutsu technique unique to the Hyuuga bloodline using the Jyuuken. Kaiten is a special technique passed down through the main family line. Kaiten takes advantage of several of the unique abilities of the Byakugan eye. Byakugan gives the clan member an almost complete 360 degree view of their surroundings. This allows the member to see all angles of attack.
If an attack is near, the clan member will release a large of amount of chakra from their tenketsu. The member then begins to spin like a top, creating a whirling vortex that can nullify almost any attack.
INUZUKA CLAN JUTSU
Dainamikku Maakingu (Dynamic Marking) Description: When their canine partners release a stream of urine on their target, the clan member can use their excellent sense of smell to locate their target no matter where they are. The urine itself is more dangerous than normal urine, because of its burning and strong sticky qualities.
This technique is mainly used as a set up for the Soutourou technique. When the clan member and canine familiar are spinning at such high speeds they are unable to see where they are going, but by using their nose they are able to locate their target with little trouble.
Bakuretsu Koinu (Exploding Puppy) Description: Resembling themselves, the Inuzaka familiar replacement is actually a booby trap. Once an enemy is lured in thinking the puppy is injured, the replacement dog will explode and launch a hail of kunai in every direction.
Gatsuuga (Dual Piercing Fang) Description: Gatsuuga is a supreme Taijutsu technique of the Juujin Bunshin style of combat. After the familiar transforms into a copy of the clan member, both the familiar and ninja will begin a spinning attack. The preferred time to attack is when their opponent is showing an opening. Using this chance the fast rotating of the two attackers will cause a damaging impact on their opponent when they connect with their claws. While using this technique, both attackers are able to rotate and strike from multiple angles.
Juujin Bunshin (Beast-Man Clone) Description: First the clan member and the familiar may ingest a soldier pill to help their strength and stamina. Then, acting in conjunction with the clan member, the canine familiar will transform themselves into a copy of the clan member. While in this form they can accomplish many of the same techniques as the original.
Shikyaku no Jutsu (Four-Legged Technique) Description: After forming the needed hand seals, chakra begins to emit from the body of the clan member and they take on a more canine-like appearance. These body changes give them increased speed and agility.
Tsuuga (Piercing Fang) Description: Tsuuga is a variation of Gatsuuga, a Taijutsu technique of the Juujin Bunshin style of combat. This version will just involve one individual clan member utilizing the spinning attack. The fast rotation will cause a damaging impact on their opponent or an nearby object when they connect with their claws. While using this technique, the ninja can rotate and strike from multiple angles.
Inuzuka Ryuu Chinjuu Konbi Henge: Soutou Rou (Inuzuka Style Rare Beast Transformation: Double-Headed Wolf) Description: This unique Konbi Henge is used by the clan member and their familiar, transforming them into a large mystical double headed-wolf. In this form the clan members can utilize the Garouga taijutsu technique.
Garouga (Dual Wolf Fang) Description: The technique is a super-spin and it uses up a massive amount of chakra, rendering the ninja and his dog almost helpless should the technique fail. The clan member familiar will first mark their target with the Dainamikku Maakingu technique. Then by using Inuzuka Ryuu Chinjuu Konbi Henge, the clan member and his partner will transform into the Soutou Rou, "Two-Headed Wolf." This huge beast has several advantages, the saliva it emits will make it difficult for their opponent to find footing in the surrounding area. The large size of the beast also causes large amounts of penetrating damage when it begins its spin. Unfortunately they spin so fast they are unable to keep track of their vision. So they must entirely rely on their nose and the urine marking. If Garouga connects with the target, the opponent is ripped to pieces. Also even if they do not connect directly, the surrounding shock waves will slice into the enemy.
TAIJUTSU JUTSU AND STYLES
The 8 Celestial Gates
Initial Gate (Genin minimum) Effect: 1/8 Speed and Taijutsu increase. Description: Releases the brains limit on body muscles to achieve extra strength but does damage to tissue fibers.
Life Gate (Chuunin minimum) Effect: 1/6 Speed, Taijutsu, and Strength Description: Located near the throat on the spinal cord. Releases the limit of electrical functions on the nervous system, thus transmitting more information at a higher rate and sends signals to the cells to produce more stamina at a faster rate.
The Rare and Beautiful Art of a Controlled Disaster (Ippin Seichuu Sanji)
Academy Stage1
Dakai Ichi To properly learn this style the practitioner is forced to learn it the way it was made; while handcuffed. Normally during all of the spinning, constant movement, and acrobatic attacks the practitioner will want to flail out their arms in an attempt to balance themselves but with the handcuffs in place this becomes extremely difficult and very impractical so it forces the practitioner to learn how to balance themselves without their arms and hands. Not only does this require extreme precision and lots of practice it also demands a high amount of leg strength to perform properly but it is also because of these demands that the style itself becomes truly powerful.
Stage 2 Genin
Dakai Ni Still handcuffed the practitioner switches his focus from controlling his movements and making them precise to making them much stronger. The practitioner learns to use gravity to their advantage and make their leg into a lever in which they place all of their weight onto creating leg strikes similar to that of a guillotine. Along with these stronger strikes the practitioner continues to strengthen their body so that it can deal with the complex system of movements that the Ippin Seichuu Sanji provides.
Stage 3 Genin
Dakai San Now the practitioner starts to learn a larger range of strikes with the legs. Instead of focusing solely on high acrobatic kicks strengthened by weight and gravity they begin to learn the usefulness of swift and powerful attacks that are close to the ground. Without the aid of an outside force to strengthen these close to the ground attacks they focus on gaining more power from within not only in the legs but in the arms as well. In this stage the practitioner has learned the immense usefulness of their arms as balancers to keep the practitioner going on with their fluid strikes
Stage 4 Chuunin
Dakai Si With the previous stages the practitioner has accumulated a lot of strength and power with his attacks which in turns creates the 'Disaster.' The disaster is when the practitioner has too much latent potential behind their attacks to control effectively. This stage focuses on controlling this disaster in order to make it less devastating to the practitioner and more much devastating to the opponent. The more the attacks are controlled the easier it is to go from one attack to the next fluidly
Stage 5 Chuunin
Dakai Go After master combat from the air and from the ground the practitioner now focuses on fighting at a mid point, mainly attacking the abdomen of the opponent. The new, what are known as, 'mid-range' attacks require more upper body strength then in the previous levels because the practitioner now goes into a lot of handstands to attack and cartwheels to dodge. A simple way to practice strengthening the arms for this is to hold onto a pole in the ground and holding the body out at a ninety-degree angle from the pole. The practitioner must also work with their body so that they can bend and move at the extreme angles the 'mid-range' attacks call for.
Rokushiki - Six Powers
Stage 1: Rankyaku
Rankyaku is a projectile technique in which the user kicks out at very high speeds and strength, sending out a sharp "Air Blade" that can slice objects and greatly damage a human body. It is made from the users own Chakra that is condensed and sharpened. Rankyaku - Sen (Storm Leg - Line) - The user kicks his legs at a high speed while Chakra is already stored within it causing the Chakra to be released in a Blade fashion which leaves a great deal of damage to the foe. Rank - C
Rankyaku - Ran (Storm Leg - War) - In this attack the user spins around quickly in a circle on one hand while performing Rankyaku to create a circle shaped Rankyaku which radiates outward. The attack was powerful enough to cut through steel in all directions, it can also be used to send an enormous mass of Rankyaku. Rank - B
Rankyaku - Amane Dachi (Storm Leg - Circumference Sectioning) - The user jumps forward while spinning in the air, forming a ball shape with his blades. This is basically a feinting maneuver, so even if the target manages to read the pattern of this attack and move out of the users trajectory, they will still be cut by the Chakra that is emitting from the blades that are sharpened to where they feel like the tip of a Blade. Rank - A
Stage 2: Shigan
Shigan is a technique in which the user pushes their finger into a certain target at very high speed, leaving a wound similar to a bullet wound, making guns unnecessary. Shigan (Finger Gun) - A technique in which the user pushes their finger into a certain target at very high speed with the help of coating their finger in their own Chakra, leaving a wound similar to a bullet wound, making guns unnecessary. Rank - C
Shigan Ouren (Finger Gun - Yellow Lotus) - A technique in which the user pushes their finger into a certain target at very high speed with the help of coating their finger in their own Chakra, expect the user does it multiple times resembling a Gatling Gun, leaving numerous wounds that are similar to bullet wounds. Rank - C
Stage 3: Tekkai
Tekkai is a technique in which the user hardens his or her muscles to be as hard as iron in order to nullify damage taken from attacks. Tekkai - Gou (Iron Mass - Strength) - The user hardens his or her muscles to be as hard as iron in order to nullify damage taken from attacks, the user visually tenses his body even further while standing still so they are able to defend themselves against stronger attacks. Rank - B
Shuurai Tekken Do [Way of the Lightning Strike Fist] First stage No Rank Requirement
Arashi noma eno shizu kesa [The Calm Before the Storm]
In the first stage of learning Shuurai Tekken Do, the practitioner focuses in training on slow, fluid motion while flexing and releasing different areas of muscle. No aids are yet used to provide extra resistance to the training, only strict guidance from a good teacher with a judgmental hand. In battle, the practitioner focuses on blocking with sweeping motions and striking with fast single strikes, taking advantage of the forms learned in practice.
Second Stage Genin
An'unteimei [The Gathering Storm Clouds]
After a suitable duration of undertaking the first style to build on the basics, the teacher will add a tool to the practitioner's repertoire - small cups filled to the brim with a liquid. The goal of this addition is to work on the fluidity of the movements while still maintaining rigid muscle control. In battle, the practitioner's speed is noticeably faster than the average ninja, and while the sweeping blocks are now accompanied by extremely fast forearm and shin blocks, the single fast strike policy still stands for attacking.
Summoning: (Chuunin+) Bloodline: Byakugan Clan:Inuzuka
Character Description Looks: Has long and unruly blue-black hair down to his chin. His skin is a golden tan. His eyes a faded red like that of a worn out red cloth shirt. He's roughly 5' 10''. He muscles are defined like a swimmer's instead of big and bulky like a football player's. Personality: Since he's join Cloud it's been quite perky compared to his normal negative self. Goes with the flow, Free flowing, doesn't care much, devoted Background: Before becoming Shinobi His father was and Inuzuka while his mother was a Hyuga. His father's eyes were red and his mother's were white so his are faded red. His parents Decided to give him a unique last name, Kage. They chose that he would be part of the Inuzuka clan, but yet should also be recognized as a Hyuga if needed. Academy student-Genin Kuromaru was quite the negative type yet at the same time willing to accomplish his own goals. He grew quite attached to the Kusakage who was named Arekku. He began traveling back and forth between Konoha and Kusa for training. He then entered in the world wide Chuunin exams where he witnessed unbelievable events. Chuunin- During the Chuunin exams it had seemed a war had broken out and everyone who had been participating was ranked up to Chuunin. Kuromaru was on his way to visit Arekku when he had met up with his squad on the outskirts of Kusa. From there he was thrown into a war which he knew nothing of. Kuromaru's squad went on to Kirigakure to help out in the war. Kuromaru had gotten to the gates and was given specific orders which he neglected. He raced after a cloaked shinobi and witnessed the killing of an ally. He then proceeded to change sides in the war and join Kumo after he had met Kumo's Oinin commander Ryugan Kaguya. From there he changed his appearance and name.
Village: Konoha Family: Considers any Inuzuka or Hyuuga to be family. He either refers to them as brother or cousin
Missions Completed S Rank: A Rank: B Rank: C Rank: D Rank:
Picture: NEW LOOK:
HAIMARU:
![User Image](https://i186.photobucket.com/albums/x54/alexgreat95/GREYWOLF.jpg) TSUKI:
![User Image](https://i186.photobucket.com/albums/x54/alexgreat95/nakoo.jpg) KIBA:
![User Image](https://i186.photobucket.com/albums/x54/alexgreat95/BLACK_WOLF_.jpg)
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Posted: Tue Nov 03, 2009 10:50 am
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Ven Kurama{Genjutsu Prodigy of the Leaf} Basic Info Full Name: Ven Kurama Nicknames: Genjutsu Prodigy Age: 14 Birth date: July 16 Gender: Male Rank: Academy STudent Ninja Type/class: GenjutsuFavorite Animal(s) : Falcons Colour(s) : Black Number(s) : 8 2 Elements: Katon, Raiton Weapon of choice:
![User Image](https://i198.photobucket.com/albums/aa202/IHateURLs/NobodyKeyblade.png) Strength: Genjutsu Weakness: Taijutsu, Weaponry Jutsu List: - Henge no Jutsu (Transformation Jutsu) - Bushin no Jutsu (Clone Jutsu) - Kawarimi no Jutsu (Substitution Jutsu)
Summoning: None Bloodline: KuramaCharacter Description Looks: see pic Personality: Laid back, quite annoying at times. He speaks a lot and uses his speech to cast his genjutsu. Background: Village: Konohagkure Family:
Missions Done S Rank: A Rank: B Rank: C Rank: D Rank:
Nindo: "Those who run from reality...well you'll see.haha"
< Kaku ll Shichibi ll Seven - Tailed Shichibi > Jinchuuriki // x-Ski-x
Chakra/Stamina Rank // 3rd Strength Rank // 7th
Story // Kaku is a bijuu in the form of badger. Its Kanji is also read as Mujina, which is the name the Japanese subspecies of badger (Meles Meles Anaguma) receives in some parts of Japan. It has seven tails, and is the smallest bijuu out of the nine; though it is the most cunning and stealthy. Kaku hunts its prey underground most of the time. It kills by crumbling/destroying the piece of land that is under its target, making it fall right into his open mouth. Above land, whenever he is around he can transform into any type of creature, but he is unable to do it if he doesn’t have clay.
Personality // The most cunning of the demons, it is a great hunter. It has great stealth abilities, so it is very to itself, not outgoing. But if you mess with it, watch out for its fangs because it'll bite back in an instant.
Appearence // Kaku is the smallest Bijuu. It has a blue color, and is good at using clay camouflage. Kaku is very difficult to bump into.
Known Unique Skills // Chameleon - this bijuu has the ability to be very Stealthy the host can Simply vanish for two posts (used once prebattle) this makes it easier to land hit's.
Personal Techniques //
tremour Rank ll B - ranked The User creates a series of simple Handsigns before Stamping there Foot and Causing a Small Tremour during this Tremour sometimes ground Cracks, this Tremour makes it incredibly difficult to stand or balance even Jounnin Would find Standing difficult.
Earth Plate Defense. Rank ll B - ranked This Jutsu simply creates a small plate of earth that will Deflect oncoming attacks up to a level of B-Rank or lower for two posts. this Jutsu will be broken by any jutsu of the Thunder jutsu instantly. Earth tile Shuriken (small) Rank ll B - ranked This jutsu lifts small plates of earth of the ground witch are then shot at opponent the amount fired can be many so this can be hard to dodge.
Earth Staff Rank ll A - ranked The user Charges the fist into the ground before pulling out a long staff created completly of earth witch can be used against any weapon and preform well, unless the weapon is charged with lightning.
Earth Plate Barrage Rank ll S - ranked huge Chunks of Earth Are thrown at the enemy like shuriken because of the amount that can be created and the size this is hard to dodge and causes great damage. also causes tremour effect.
Stages // Stage 1 - The host is surrounded by an aura of visible blue chakra that gives him a slight appearance of a badger, eyes, skin tone / fur, claws and an elongated snout. They're senses of smell, hearing, and touch are better then ever. This stage unlike any other will begin the most important part of the demon. A single tail will form, made of earth / dirt of course but there are more to come. With great training the host will obtain more tails unleashing true power.
Stage 2 - The last stage the host will grow only a little bit due to being the smallest demon. This does not hold him back, allows him to move around the field easy with any other demon. Those will now have fur of a badger, scenes switch are off the scale, and eyes that will can stun any foe.
Fighting Style Bulky and brave, very strong; tunnels underground and uses earth to both hide and attack. Prefers attacks from underground and usually fails to be stealthy, its clawing attacks are usually given away by the rumbling of the ground.
Personal Rules
• Transformation (Henge)
• Earth elemental control, cannot create earthquakes at a tectonic level. (small ones maybe)
• Can use any Earth (Doton) Technique at your level or below.
• Able to smell out anything very well.
• Host may somewhat preform earth bending style but still takes chakra.
• Can split the ground.
• Can feel vibrations of the ground.
• Can camouflage its self on any type of dirt, but may not perform any jutsu.
• Cannot control others earth attacks only over power them not take control of them.
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Posted: Sat Nov 07, 2009 3:21 pm
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Basic Info Full Name: Fuuki Juntanko Nicknames: Uki or Fuu Age: 16 Birth date: December 31 Gender: female Race: human Rank: academy student Ninja Type/class: medinin
Favorite Animal(s) : fox, raccoons, and wolf Colour(s) : green white and black Number(s) : 13 2 Elements: wind and earth Weapon of choice: large sword Strength: speed and healing Weakness: love and taijutsu Jutsu List: - Henge no Jutsu (Transformation Jutsu) - Bushin no Jutsu (Clone Jutsu) - Kawarimi no Jutsu (Substitution Jutsu)
Character Description Looks: she is blind, while fighting she was stabbed in the eyes and losing her sight and memories, eyes are white, wears headband over the eyes Personality: quiet, timid, always scared, polite, and caring Background: she lost her memories ad stumbled into Konoha, from the sand village, she can sense peoples charka and can see thir figures and chakra colors. Village: Konoha Family: none
Missions Done S Rank: 0 A Rank: 0 B Rank:0 C Rank:0 D Rank: 0
Picture:
this is what she looks like this is what she wears
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