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Posted: Tue Dec 21, 2004 11:17 pm
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Posted: Wed Dec 22, 2004 1:13 am
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Posted: Wed Dec 22, 2004 9:02 am
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J@sonWind 1) Well, of course what pokemon they are about to get is in their own free will... Battles and contests, someone just have to lose. Start with whatever they want. Not necessarily. This is why I asked the questions. You can create a more structured game where people cannot start with legendaries, fossils, and other extremely rare Pokémon. For example, a lot of people want to start with a differently-colored Pokémon, but in the world of Pokémon, such Pokémon are very rare. Why would all these people have "shinies", and should they have them just because they want them? Should a rare or shiny Pokémon be something you have to work for in-character, or can you just choose to have it?
I'm only posing the question, I'm not answering it myself. I'm curious to know what others want in their RP.
As for battles and contests, if you have a more structured game where Pokémon have stats (for example, add 1 to one of your Pokémon's stats for every day you're active in the RP), you can cut down on god-mode because you can concretely compare your Pokémon to another. However, it does make the RP a bit clunkier. This seems to be a pretty mature group of players here, so it's probably not necessary, but it is an option I wanted to point out.
J@sonWind 2)No... troupe play... And, make it up as go along. Nothing is better than everyone of us using our creativity juice to think out of a better plot, than a fixed one...
Perhaps you misunderstood what I was going after. Having a GM just means that there is an overall plot going somewhere that people can participate in if they want to. It doesn't mean that everyone else can't create their own plots too.
J@sonWind 3)Do not really get it. Play others huh? Depending on what you meant.
OK. Let's say that you, Aoi (hi, Aoi!), and myself are playing in a game. You have a Geodude and a Krabby, Aoi has an Abra and a Charmander, and I have a Gastly and a Wooper. You would play yourself, Aoi would play your Geodude, and I would play your Krabby. Aoi would play herself, and you and I would play her Abra and her Charmander. I would play myself, and you and Aoi would play my Pokémon.
So if you ask your Krabby to go look underwater, I would play your Krabby. "Krabby pokes its eyes and claws into the tidepool and looks around, then scuttles into the cold water. It finds a clam and brings it back up to the surface to J@sonWind, dropping it at his feet and looking very pleased with itself."
If Aoi was with you, you would play her Abra as well as yourself in that scene.
Just an example, of course. I find this works very well for tabletop games because each Pokémon develops its own unique personality, rather than being just an extension of its owner. They become active Player Characters, rather than just player-controlled NPCs.
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Posted: Wed Dec 22, 2004 2:12 pm
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Domenic OK. Let's say that you, Aoi (hi, Aoi!), and myself are playing in a game. You have a Geodude and a Krabby, Aoi has an Abra and a Charmander, and I have a Gastly and a Wooper. You would play yourself, Aoi would play your Geodude, and I would play your Krabby. Aoi would play herself, and you and I would play her Abra and her Charmander. I would play myself, and you and Aoi would play my Pokémon. So if you ask your Krabby to go look underwater, I would play your Krabby. "Krabby pokes its eyes and claws into the tidepool and looks around, then scuttles into the cold water. It finds a clam and brings it back up to the surface to J@sonWind, dropping it at his feet and looking very pleased with itself." If Aoi was with you, you would play her Abra as well as yourself in that scene. Just an example, of course. I find this works very well for tabletop games because each Pokémon develops its own unique personality, rather than being just an extension of its owner. They become active Player Characters, rather than just player-controlled NPCs.
I think this option should be left to the players. I mean some may want others to play their pokemon others maybe won't
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Posted: Wed Dec 22, 2004 4:46 pm
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1) Ahh... True and not true. Of course the game you can't start with extremely rare Pokemon. Then if they really one, they can have one of them, like childhood friends. I don't thinks it matters... Sometime people can have a legenary Pokemon since young, and this will only make a larger variety of game play rather than the usual 3 starter pokemon... Or so...
But what we all one is a rp to get rid of our stress. Not a competition to get stronger and stronger only to defeat others. I know that it beats the way Pokemon really is. After all, pokemon is all about training and battling. Yet, I think much otherwise.
Problem of god moding. It appears that everyone want to god-mod, but adding stats does not help much. Do you know that a Lvl5 Squirtle may well kill a Lvl 15 Chamander using tatics? Of course the gameboy would not allow that... It shall be more strategical then stats-based. All stats-based game usually restrict people even more. I could like one base on writing skills and creative mind.
2)Um... Let see what you mean by overall plot. If you means stuff like, this is 500 years before Ash Ketchum be a Pokemon Master(Which probably means when he started as a trainer since he took a hell long time to become a Master. xp jk.). Then you tell them about each gym. What are they having now? War? Or any new created pokemon. Maps and stuff. It won't hurt.
However... If it is like, the hero will ultimately, no matter what happen, be the Pokemon Master, but whatever in between think yourself. Then that is... Well... N.O.
3)... IF THAT IS WHAT YOU WOULD DO IF POKEMON IN REAL LIFE. Then why not in RP?
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Posted: Wed Dec 22, 2004 5:23 pm
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Mmmm, the rps I'm used to are mostly dialogue driven, done in script form, with the stars * representing actions. Though, I can change pretty easily.... and I think it would be best if we have a basic plot in place, but let everyone work with it as they see fit.
In an rp, I'd probably use myself and my Brock avie, so it might be a good idea to have it in the current pokemon timeline, or figure out how Brock could be incopreated...and with my luck I'd probably post once or so a day.
as for pokemon being "free agents" so to speak...mmm, it's kinda up in the air. I'd give either way a shot. as for the stat thing, it wouldn't mean much to me, I suck at math >>;
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Posted: Wed Dec 22, 2004 6:03 pm
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Aoi Hikari Mmmm, the rps I'm used to are mostly dialogue driven, done in script form, with the stars * representing actions. Though, I can change pretty easily.... and I think it would be best if we have a basic plot in place, but let everyone work with it as they see fit. In an rp, I'd probably use myself and my Brock avie, so it might be a good idea to have it in the current pokemon timeline, or figure out how Brock could be incopreated...and with my luck I'd probably post once or so a day. as for pokemon being "free agents" so to speak...mmm, it's kinda up in the air. I'd give either way a shot. as for the stat thing, it wouldn't mean much to me, I suck at math >>; I'm with Aoi on this one....I too use the script-form for rping, since I'm too lazy to read/write written-out posts. I would most likely use myself, and maybe my Eric avvy if I feel like bugging him. XP But rp-battling......no, I cannot do that at all. I can't battle unless it's on the Gameboy, and plus I can't write action at all. A casual rp would be my kind of rp.
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Posted: Wed Dec 22, 2004 6:13 pm
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Posted: Wed Dec 22, 2004 6:38 pm
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Posted: Wed Dec 22, 2004 6:58 pm
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[Philosophy In A Teacup] Crew
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Posted: Wed Dec 22, 2004 9:09 pm
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gonk
Don't tell me someone's gonna take me and Dorkuu's idea of making a Pokémon RPG site!
And I prefer modern-time RPs... only... without ANYONE from the anime.. Except for Lance and the Gym Leaders.. They're ok. And RPs like that aren't boring if you mix the closed-minded, afraid-of-anything-not-like-them humans, and the old school (half human, half Pokémon), tired-as-hell-of-being-treated-like-dirt Pokémorphs... (Which will be the backdrop and main theme in Dorkuu and I's RPGS..) twisted
Now, for the questions...
1.) I like my RPs to have structure. They HAVE to have atleast SOME sort of plot or I can't do it. And when I create my characters, I usually do just make a name and face and then give them a few Pokémon. But as I RP with them, the more I develope them.
2.) "GMed"? "Troupe Play"? ? __? I, personally, prefer one-on-ones. But them and open RPs (more than two people) are easier and better in their own ways. And mainly, my RPs are/were always made up as we went, with the occasional plot to spice things up.
3.) No. No one EVER gets to play my Pokémon, because I give them personalities as well. And it would be utter sacrilige to have anyone but me play any of my characters, too.
4.) Until we either finish the RP, kill off our characters, decide not to be friends anymore, or one of us suddenly dies, I expect full-blown, marriage-like commitment. Several posts a day would be a dream, but I know that life can get in the way, so atleast one or two a day works fine. I will not tolerate one reply every few days enless we're very good friends.
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Posted: Wed Dec 22, 2004 10:18 pm
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Posted: Wed Dec 22, 2004 10:19 pm
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Posted: Wed Dec 22, 2004 10:31 pm
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[Philosophy In A Teacup] Crew
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Posted: Wed Dec 22, 2004 11:12 pm
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