First review is an old PC favorite - Age of Empires: Mythologies DS

This game plays in the EXACT SAME VEIN as old school Heroes of Might and Magic / Age of Wonders. You move your characters as you see fit, do the necessary upgrades, etc., and then you end your turn, and let your opponent do their turn.

Whenever you're about to attack someone, an often hilarious analysis of the opponent you're going head up against is determined by the unit attacking, the recipient of the attack, your hps, theirs, etc.
My personal favorite is something along the lines of 'This is the stuff made of kings! They will tremble in fear of your awesome might phar-- Yes, pharaoh. I will try to be less sniveling.'. And that line is to tell you, the player, that there is no chance in hell of the opponent surviving.

Battles are done on the top screen, with offense charging after defense, and defense for the most part just bending over and taking it. After awhile, it shows a chart showing who died, and who came out on top of the battle.

As you can see, the graphics are actually improvements to Age of Mythology. The game retains the original (Not including the expansion's Gods) pantheons, Norse, Egyptian, and Greek, and all the gods in those pantheons that Age of Mythology had. The only difference as far as gameplay goes is the campaign mode, which I admittedly havent really gone through. Too busy kicking my brother's a** on WFC (more on that in a moment)
Control can be done by either the stylus, or the control pad. Touch screen is obviously faster, seeing as anything you could ever need to do is in one little menu. You touch any unit you want (nummy), and you doubletouch the place you want them to go, and then you get a popup with what you could do there. Anything from building to moving, to attacking. Of course, that still depends on what unit you have.

The same, almost Pokemon inspired weakness and resistance system is intact. Myth Units can demolish just about every unit (almost overpowerdly). That is, until you put a Hero up against it. Then it's ******** up like Cheech and Chong at an ICP Gathering (Why they'd go there I dunno).
All heroes have some weird hero power which is usually pretty cool. They're not gamebreaking, but they're not useless either. Speed up, extra damage to enemies, etc.

Unlike the PC version, where you zerg builders after your resource areas, all you have to do here is build a lumber yard, minshaft, etc. Then you build around it, and you get resources!
As for Wifi, you might ask?
Single card play is available, for people who cant afford two copies of a 20 dollar game. I havent even tried a multi-card game, seeing as I dont have two copies of the game...
In single card games, you have the option to play on a map in hell, which you take control of the temples. Whoever has control of the temples for a certain amount of 'turns', is the winner. Of course, you can always just bust out the big guns and ******** up the opponent. And that is usually more fun.
This is one of the better ports Nintendo has done with their systems. There's even unlockables, which you unlock with a sort of achievements system. Similar to XBL achievements, you get points for doing things, like surviving the tutorial, something in wifi, etc.
I hereby declare that this game is the best version of AoM out there.
Go buy it. I give it a 9.

This game plays in the EXACT SAME VEIN as old school Heroes of Might and Magic / Age of Wonders. You move your characters as you see fit, do the necessary upgrades, etc., and then you end your turn, and let your opponent do their turn.

Whenever you're about to attack someone, an often hilarious analysis of the opponent you're going head up against is determined by the unit attacking, the recipient of the attack, your hps, theirs, etc.
My personal favorite is something along the lines of 'This is the stuff made of kings! They will tremble in fear of your awesome might phar-- Yes, pharaoh. I will try to be less sniveling.'. And that line is to tell you, the player, that there is no chance in hell of the opponent surviving.

Battles are done on the top screen, with offense charging after defense, and defense for the most part just bending over and taking it. After awhile, it shows a chart showing who died, and who came out on top of the battle.

As you can see, the graphics are actually improvements to Age of Mythology. The game retains the original (Not including the expansion's Gods) pantheons, Norse, Egyptian, and Greek, and all the gods in those pantheons that Age of Mythology had. The only difference as far as gameplay goes is the campaign mode, which I admittedly havent really gone through. Too busy kicking my brother's a** on WFC (more on that in a moment)
Control can be done by either the stylus, or the control pad. Touch screen is obviously faster, seeing as anything you could ever need to do is in one little menu. You touch any unit you want (nummy), and you doubletouch the place you want them to go, and then you get a popup with what you could do there. Anything from building to moving, to attacking. Of course, that still depends on what unit you have.

The same, almost Pokemon inspired weakness and resistance system is intact. Myth Units can demolish just about every unit (almost overpowerdly). That is, until you put a Hero up against it. Then it's ******** up like Cheech and Chong at an ICP Gathering (Why they'd go there I dunno).
All heroes have some weird hero power which is usually pretty cool. They're not gamebreaking, but they're not useless either. Speed up, extra damage to enemies, etc.

Unlike the PC version, where you zerg builders after your resource areas, all you have to do here is build a lumber yard, minshaft, etc. Then you build around it, and you get resources!
As for Wifi, you might ask?
Single card play is available, for people who cant afford two copies of a 20 dollar game. I havent even tried a multi-card game, seeing as I dont have two copies of the game...
In single card games, you have the option to play on a map in hell, which you take control of the temples. Whoever has control of the temples for a certain amount of 'turns', is the winner. Of course, you can always just bust out the big guns and ******** up the opponent. And that is usually more fun.
This is one of the better ports Nintendo has done with their systems. There's even unlockables, which you unlock with a sort of achievements system. Similar to XBL achievements, you get points for doing things, like surviving the tutorial, something in wifi, etc.
I hereby declare that this game is the best version of AoM out there.
Go buy it. I give it a 9.