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Posted: Sun Mar 15, 2009 1:38 pm
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When clans were introduced with zOMG! they attracted our attention for one good reason: they gave users the ability to administrate their own forums and run their own communities in a common interest. Suddenly, it dawned on someone: something here is a familiar...
The Gaia Staff must have thought they were very clever - not only was the move remarkably efficient, but maybe, just maybe, our incessant whining about updates would be disrupted by a new kind of moral dilemma. Which twin do we love more?
In characteristic cold-hearted, cold-shouldering GGN style, we were not amused. While searching for some bathwater in which to throw out the new baby, we demanded to know what had possessed the admins to "bother" making clans (and steadfastly denied we were bitter about the absence of a GGN update).
I've speculated before that clans probably used the GGN code base because the admins wanted a forum feature linked with zOMG! and replicating the GGN's was the easiest way to get one. There may be plans to develop the two features in entirely different directions. This may be the case, even if clans are eventually updated similarly to guilds over the next few months. That hasn't happened yet, but if it does, wouldn't that be awful?
whee Discuss and speculate about the future of clans, whether they are a good, bad or indifferent thing for guilds, and whether you feel naturally inclined to hate or love them. ^^
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Posted: Sun Mar 15, 2009 8:01 pm
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Posted: Sun Mar 15, 2009 9:08 pm
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Posted: Mon Mar 16, 2009 5:22 am
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Posted: Mon Mar 16, 2009 9:40 am
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Posted: Fri Mar 27, 2009 4:44 pm
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WindowOpener When clans were introduced with zOMG! they attracted our attention for one good reason: they gave users the ability to administrate their own forums and run their own communities in a common interest. Suddenly, it dawned on someone: something here is a familiar... The Gaia Staff must have thought they were very clever - not only was the move remarkably efficient, but maybe, just maybe, our incessant whining about updates would be disrupted by a new kind of moral dilemma. Which twin do we love more? In characteristic cold-hearted, cold-shouldering GGN style, we were not amused. While searching for some bathwater in which to throw out the new baby, we demanded to know what had possessed the admins to "bother" making clans (and steadfastly denied we were bitter about the absence of a GGN update). I've speculated before that clans probably used the GGN code base because the admins wanted a forum feature linked with zOMG! and replicating the GGN's was the easiest way to get one. There may be plans to develop the two features in entirely different directions. This may be the case, even if clans are eventually updated similarly to guilds over the next few months. That hasn't happened yet, but if it does, wouldn't that be awful? whee Discuss and speculate about the future of clans, whether they are a good, bad or indifferent thing for guilds, and whether you feel naturally inclined to hate or love them. ^^
Clans are pointless, evil, and should never have been introduced to gaia. I think one of the reasons they were introduced was to try to shut people up about updating guild.
PS. I hate clans with a passion. evil stressed
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Posted: Sat Mar 28, 2009 8:28 pm
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Posted: Sat Apr 18, 2009 11:03 am
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St._Jimmy Clans are pointless, evil, and should never have been introduced to gaia. I think one of the reasons they were introduced was to try to shut people up about updating guild. PS. I hate clans with a passion. evil stressed
you hate clans, but still make part of one? I'm not here to defend clans, I'm here just to say that, clans and guild, are almost the same thing. People used clans to do successful guilds. But what really bugs me, is that after they created the clans, every time they updated guilds, clans got worse. Now, key words doesn't work, and the first page is full of useless created clans, with one person only.
But if the ever think in deleting clans, just take in consideration people put some money in it (in my case... something close to 20k), to bring members. SO i say, if they ever think in 'turning off' the clans, they could at least, transform the clans in guilds, or refund the clan owners.
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Posted: Mon Apr 20, 2009 11:35 pm
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I've never played zOMG! or been part of a clan. However, I am quite familiar with RPG-type games and their clan-like communites (thanks to a game-addicted ex rolleyes ).
The concept of having a clan is actually sound. Forums are needed not just for chatter, but to organise real-time meetings within the game, share tactics, and know what everyone's doing in general.
Whether this concept is truly practical is up for debate. I recall hearing that there's no way of identifying clan members while you're in the actual game (e.g. there's no clan name displayed below your username) so unless you know your clan members extremely well, you wouldn't know you're playing with a friend. That already creates a huge inconvenience for real-time meetings, which should be the bulk of social RPG playing.
So yes, I can agree that clans are pretty stupid at this point. My suggestion is to do away with all the shiney new features and go with an extremely basic forum template until they've programmed them to work PROPERLY. Honestly, a forum can still survive without broadcasting, subforums, tags, etc.
I don't care for new features. Bluntly, the latest update with the guilds page is completely useless to me, no matter how cool it looks. And Gaians are an innovative bunch. If you don't make a feature, we dance around the system to make our own: think about members hosting their own contests and how they manipulate gold in the process, for example.
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Posted: Wed Apr 22, 2009 2:16 pm
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NomNomNominal I've never played zOMG! or been part of a clan. However, I am quite familiar with RPG-type games and their clan-like communites (thanks to a game-addicted ex rolleyes ). The concept of having a clan is actually sound. Forums are needed not just for chatter, but to organise real-time meetings within the game, share tactics, and know what everyone's doing in general. Whether this concept is truly practical is up for debate. I recall hearing that there's no way of identifying clan members while you're in the actual game (e.g. there's no clan name displayed below your username) so unless you know your clan members extremely well, you wouldn't know you're playing with a friend. That already creates a huge inconvenience for real-time meetings, which should be the bulk of social RPG playing. So yes, I can agree that clans are pretty stupid at this point. My suggestion is to do away with all the shiney new features and go with an extremely basic forum template until they've programmed them to work PROPERLY. Honestly, a forum can still survive without broadcasting, subforums, tags, etc. I don't care for new features. Bluntly, the latest update with the guilds page is completely useless to me, no matter how cool it looks. And Gaians are an innovative bunch. If you don't make a feature, we dance around the system to make our own: think about members hosting their own contests and how they manipulate gold in the process, for example.
to say the truth, you can recognize a clan member at zomg. If you click at a person and click at "character info", you can see which clan the person makes part. But i think it is lagged, because everyone is at the same clan....
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