Jutsu
Name of Jutsu: Adrenaline Rush
Rank of Jutsu: Genin
Range of Jutsu: N/A
Jutsu's Element: N/A
Description: Using chakra on a focused portion of the brain, one can trigger a self-inflicted adrenaline rush. This technique doesn't create a average rush, but an over-amplified by re-triggering the section of the brain over and over. Pumping adrenaline into the body at such high amounts allows for great feats of speed, strength, and resistance to pain. Although a handy trick, this jutsu can turn out to have a deadly counter-effect. By pumping so much adrenaline into the body can cause the body to reject it and inevitably die, or even from activating it so often can cause too much of a stress on both body and mind, leading to permanent brain damage.
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Name of Jutsu: Microwaves
Rank of Jutsu: D-Rank
Range of Jutsu: N/A
Jutsu's Element: Lightning
Description: By fine-tuning one's chakra with their lightning element, they have the ability to modify the frequency, amplitude, and various other aspects of their element. Using a piece of metal (varies depending on how wide an effect the user wants) as a medium, they can being to produce electromagnetic waves ranging between 0.3 GHz and 300 GHz, known as microwaves. Only a few hand seals are required, then one must make physical contact with the metal and utilize their lightning chakra. The waves will emit from the opposite side of the metal and depending on the settings has a varying range. Its main purpose is to use these waves to heat up objects from a distance without the need of contact. It will literally cook the target from the inside out, but it will often take a good amount of time for a death to occur unless something is bouncing the waves back and forth to increase the amount of times the object is hit. The major downside is that certain materials can block microwaves and prolonged use/exposure to the jutsu can lead to radiation poisoning.
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Name of Jutsu: Grinding Sand
Rank of Jutsu: C-Rank (B-Rank if one is mobile while it is occurring)
Range of Jutsu: N/A
Jutsu's Element: N/A
Description: Requires sand control, but only requires a fairly small amount of sand. By going throw a few hand seals, one merely extends their hand out in any direction. Once performed, sand will gather to form a fairly elastic shape resembling a large rubber band. When chakra is applied, two anchor points form to tighten the band and rotate it at an incredibly high speed. The friction made upon contact between the band and other objects will often easily grind the other. The object's density will often affect the amount of time it will take, such as a rock might take minutes while flesh would only take a few seconds. This jutsu can be added onto a punch or an attack.
NOTE: In order for one to move while this jutsu is in affect, it requires a Jounin or Adv. Chuunin level.
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Name of Jutsu: Hawk of the Desert
Rank of Jutsu: D-Rank
Range of Jutsu: N/A
Jutsu's Element: N/A
Description: Sand control required. This is essentially a jutsu created by sand users that couldn't control the element of wind, but still wanted to fly. The user places small pads of sand under their feet to start and use those as initial place holders, causing the user to rise. Using this alone, the user is able to gently glide around, but only at low speeds. When the user wants to move onto the faster, they could try using the initial settings, but it would only end in failure. For higher speeds, they must lean forward and provide one large pad for the chest to keep them up and therefore taking off the need for the feet pads to provide balance and focus solely on the thrust. Additional control can be attaining by the user forming small spheres of sand in their hand to allow for sharper turning and rolling. Although handy to have, the user must practice a great deal or they will loose their balance and fall, which is why it is still limited in its speed.
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Name of Jutsu: Junsui Osore (True Fear)
Rank of Jutsu: D-Rank
Range of Jutsu: N/A
Jutsu's Element: N/A
Description: Somewhat passive technique that is used to invoke a more underlying sense of fear. Technically, the jutsu is accepted as a genjutsu, but it operates in a different manner. Most genjutsu manipulate the flow of chakra within the human body to an intense degree, attempting to completely dominate one or more of these sense. This genjutsu preys upon the slightest alteration to the point where it barely has an effect. No hand seals are needed, simply the expulsion of a very light chakra, which infects all bodies of chakra anywhere near. By focusing on very light senses with subtle effects, it strikes a sense of fear into those affected. These slight changes will often promote the jutsu's main purpose, discouraging others from fighting and sometimes, if the user is that much stronger than the one targeted, scare them off from the area completely. Sometimes it will even aid in battle, making the opponent somewhat hesitant in their movements and allowing for an opening which when the user masters this jutsu is easy to spot and take advantage of. This jutsu is most effective when used on those weaker than the user to force them into submission, but still has a lighter effect on those of equal or greater power. Using a sudden burst of chakra, often combined with a physical gesture (such as a sudden snap of the head and a glare) can instill an even greater sense of sudden fear and terror. More effective through its average use, it all depends on the character of the user versus the character of the target(s).
Name of Jutsu: Adrenaline Rush
Rank of Jutsu: Genin
Range of Jutsu: N/A
Jutsu's Element: N/A
Description: Using chakra on a focused portion of the brain, one can trigger a self-inflicted adrenaline rush. This technique doesn't create a average rush, but an over-amplified by re-triggering the section of the brain over and over. Pumping adrenaline into the body at such high amounts allows for great feats of speed, strength, and resistance to pain. Although a handy trick, this jutsu can turn out to have a deadly counter-effect. By pumping so much adrenaline into the body can cause the body to reject it and inevitably die, or even from activating it so often can cause too much of a stress on both body and mind, leading to permanent brain damage.
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Name of Jutsu: Microwaves
Rank of Jutsu: D-Rank
Range of Jutsu: N/A
Jutsu's Element: Lightning
Description: By fine-tuning one's chakra with their lightning element, they have the ability to modify the frequency, amplitude, and various other aspects of their element. Using a piece of metal (varies depending on how wide an effect the user wants) as a medium, they can being to produce electromagnetic waves ranging between 0.3 GHz and 300 GHz, known as microwaves. Only a few hand seals are required, then one must make physical contact with the metal and utilize their lightning chakra. The waves will emit from the opposite side of the metal and depending on the settings has a varying range. Its main purpose is to use these waves to heat up objects from a distance without the need of contact. It will literally cook the target from the inside out, but it will often take a good amount of time for a death to occur unless something is bouncing the waves back and forth to increase the amount of times the object is hit. The major downside is that certain materials can block microwaves and prolonged use/exposure to the jutsu can lead to radiation poisoning.
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Name of Jutsu: Grinding Sand
Rank of Jutsu: C-Rank (B-Rank if one is mobile while it is occurring)
Range of Jutsu: N/A
Jutsu's Element: N/A
Description: Requires sand control, but only requires a fairly small amount of sand. By going throw a few hand seals, one merely extends their hand out in any direction. Once performed, sand will gather to form a fairly elastic shape resembling a large rubber band. When chakra is applied, two anchor points form to tighten the band and rotate it at an incredibly high speed. The friction made upon contact between the band and other objects will often easily grind the other. The object's density will often affect the amount of time it will take, such as a rock might take minutes while flesh would only take a few seconds. This jutsu can be added onto a punch or an attack.
NOTE: In order for one to move while this jutsu is in affect, it requires a Jounin or Adv. Chuunin level.
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Name of Jutsu: Hawk of the Desert
Rank of Jutsu: D-Rank
Range of Jutsu: N/A
Jutsu's Element: N/A
Description: Sand control required. This is essentially a jutsu created by sand users that couldn't control the element of wind, but still wanted to fly. The user places small pads of sand under their feet to start and use those as initial place holders, causing the user to rise. Using this alone, the user is able to gently glide around, but only at low speeds. When the user wants to move onto the faster, they could try using the initial settings, but it would only end in failure. For higher speeds, they must lean forward and provide one large pad for the chest to keep them up and therefore taking off the need for the feet pads to provide balance and focus solely on the thrust. Additional control can be attaining by the user forming small spheres of sand in their hand to allow for sharper turning and rolling. Although handy to have, the user must practice a great deal or they will loose their balance and fall, which is why it is still limited in its speed.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Name of Jutsu: Junsui Osore (True Fear)
Rank of Jutsu: D-Rank
Range of Jutsu: N/A
Jutsu's Element: N/A
Description: Somewhat passive technique that is used to invoke a more underlying sense of fear. Technically, the jutsu is accepted as a genjutsu, but it operates in a different manner. Most genjutsu manipulate the flow of chakra within the human body to an intense degree, attempting to completely dominate one or more of these sense. This genjutsu preys upon the slightest alteration to the point where it barely has an effect. No hand seals are needed, simply the expulsion of a very light chakra, which infects all bodies of chakra anywhere near. By focusing on very light senses with subtle effects, it strikes a sense of fear into those affected. These slight changes will often promote the jutsu's main purpose, discouraging others from fighting and sometimes, if the user is that much stronger than the one targeted, scare them off from the area completely. Sometimes it will even aid in battle, making the opponent somewhat hesitant in their movements and allowing for an opening which when the user masters this jutsu is easy to spot and take advantage of. This jutsu is most effective when used on those weaker than the user to force them into submission, but still has a lighter effect on those of equal or greater power. Using a sudden burst of chakra, often combined with a physical gesture (such as a sudden snap of the head and a glare) can instill an even greater sense of sudden fear and terror. More effective through its average use, it all depends on the character of the user versus the character of the target(s).