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Fenrir's Jutsu/Weapons

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Fist of the Bro Star

Shirtless Seraph

PostPosted: Wed May 13, 2009 7:43 am
JUTSU:

Name of Jutsu: Demon's Tail
Rank of Jutsu: Genin
Range of Jutsu biggrin iffers depending on the user's class
Jutsu's Element:Bone
Jutsu Type:Taijutsu
Description: This jutsu allows the user to grow a tail made completely out of their hardest bone. As it is an extension of the user's spine, the ligaments are binded with type of flexible black bone, making the tail as flexible as their spine weapon. However, the type of tail that is produced seems to differ according to the user's class. If the user is of the taijutsu class, then it will be the shortest length of 1 yard and 3 inches total reach. However, it is a bit thicker than the other tails, making it slightly harder to destroy. Larger amounts of bone gather at the end of it to give it a hammer/mace-like end, giving it a strong crushing power. It is the slowest and shortest, but it has the most durability and power. The next type of tail is given to those who specialize in weapons. These tails physically look like they're about a foot longer than the taijutsu tail, but in actuality the black flexible bone can give it a lashing reach of almost triple that, giving this type the longest reach by far. At the end of the tail, long scythe blades stick out along one side, making it extremely difficult to block its swings without being cut. The user can control how many blades stick out, but the maximum amount is six. The last type of tails goes to the fast assassin types, as well as any other classes. These tails can reach a full length of a little less than two yards, making them longer than the taijutsu but shorter than the weapons. They are also slightly thinner than the previous tails, making them easier to break. Long and thin, however, these tails are the fastest strikers and its end is bladed like the end of a knife, giving it strong piercing abilities. All in all, these tails give an extra sense of balance to the user, and are as easily controled as their own limbs, making it a useful addition to the Kaguya's armory.

Your Rank: Sannin
Name of Jutsu: Bone Crush
Rank of Jutsu: B
Range of Jutsu:eyesight
Jutsu's Element:genjutsu-bone
Description: First the user must keep their eyes on an opponent for two posts, or look them directly in the eyes to initiate the genjutsu. After that, the user projects the illusion that he has the power to control his enemy's bones just as easily as his own. This can be a very brutal torturing technique as well as an excellent distractor as the victim feels their bones break apart or stab into them. In the event that the user projects the victim's death through the bones, the pain and shock will be so great that they will pass out for a few moments, leaving them open to attack. Passing out also dispells the genjutsu. This technique will not work on players who do not have bones to manipulate (ex. human puppets).
Rp Sample
A man at the bar punched at Fenrir, who without even looking caught the fist. "Try to touch me again, and you die." Fenrir growled as he looked into the man's eyes. The man, too drunk and enraged to care about what Fenrir was saying threw another punch. Suddenly his fingers broke and bent themselves in wierd angles. The man toppled to the ground and grabbed his hand in pain. "What? You're already down? But it isn't over yet." Fenrir grinned as all of the bones in the man's arm seemed to explode into splinters. The man screamed louder, and was then finally silenced as his own neck snapped itself. The illusion was then dispelled, leaving the man unconscious on the floor with all of his bones unbroken. Fenrir sighed and walked away. "I guess I'll let you live after all, since you scream so well."

Your Rank: ANBU
Name of Jutsu: Storm Wings
Rank of Jutsu: Jounin
Range of Jutsu:N/A
Jutsu's Element: It combines Bone, Lightning, and Wind
Description: User forms hollow bones encased in lightning chakra out of their upper back and then utilizes lightning chakra to link it together and keep it strong, kinda like the feathers of a bird. Then the user uses wind chakra to propel themselves at great speeds capable of producing a few after images. It's great for long-range users and is something like an improved version of the air-riding technique, but not quite as quick as the assassin's breakthrough, which is also a jounin level technique. It can also be used as a shield against chuunin or lower techniques, which can't break through its chakra defense.
Rp Sample
Fenrir pushed his bruised body up from the ground. "Damn, I just can't keep up with his speed." The chakra hands user grinned down at him from his clay bird as he formed more bombs from his hands. "That's right. Keep smiling, cheeky b*****d." Fenrir growled as he stood up. The enemy then threw his bomb at Fenrir and it exploded in a great flash. As the smoke cleared, however, a large skeleton-like wind covered a large portion of Fenrir's face, its spaces glowing with dark blue chakra. A second wing flapped to clear the smoke. Electricity flowed through Fenrir's body and zapped the ground as he muttered. "I think I'm fast enough now. THUNDER GOD'S BLITZ!" An after image of Fenrir was left behind as his greatest taijutsu attack combined with the impressive speed from the new wings blasted him towards his enemy.

Your Rank: ANBU
Name of Jutsu: Call of the Wild
Rank of Jutsu: Genin
Range of Jutsu:(only if your jutsu is like an explosion)
Jutsu's Element:N/A
Description: User uses his animal-like nature to appeal to the surrounding animals and have them come to his aid. The type of animal that may come depends on the environment. In other words, in a city street I won't be expecting to call a group of tigers to my aid, but possibly a group of stray dogs and cats. This could also be used to sway other ninja's animals who use them in combat, but their animals won't attack their owners. In other words, if an Inuzuka sicks his dog on a user, the user can use this jutsu to calm the dog and have it not attack him, but that dog will not attack its master either (so long as the animal and master like each other).

Your Rank: Chuunin
Name of Jutsu: Cheshire Neko Henge
Rank of Jutsu: A
Range of Jutsu: Self
Jutsu's Element: None
Description: This jutsu forces the user to take on the characteristics and split personality of a being known as "Cheshire" (based off of the mischievious cat from Alice in Wonderland). This is usually noted by how the user will seemingly grin all the time combined with other physical changes such as hair turning a shade of purple, eyes becoming cat-like, or even growing a purple-furred tail. During this transformation the user can not be killed but like-wise can not kill anybody else. Cheshire also has the ability to willingly turn invisible or alter any other physical sense of being one might recieve from him such as sound, touch, or smell. This cannot be done instantly however and the process usually takes a few seconds to fully perform. What this means is that if Cheshire were to become invisible to somebody, for example, the person would see Cheshire's legs disappear, then his chest and arms, then his head, ect. Along with this, Cheshire has the ability to willingly dismember himself as well, allowing him to perform deranged and crazy feats such as taking off his head and then standing on it. If anything, Cheshire is more along the lines of something like a poltergeist than anything else. Though his abilities to cause physical harm to others is relatively weak (capable of only performing things a normal human could do such as tripping and definitely NOT any other jutsu), Cheshire instead uses trickery, mischief, and misdirection to toy with enemies and get them to perhaps hurt themselves. Performing the jutsu doesn't require any handsigns, but takes an entire post to complete the transformation since otherwise a user could misuse the jutsu to make an easy escape at any sign of danger. Because of how using this jutsu makes the real user lose all sense of himself in replacement for Cheshire, the jutsu isn't well liked among the users. However, what it does do is serve a very important escape function. Since Cheshire can also manipulate other's ability to sense him, Cheshire can also easily make an escape for the host to save their life. Since escaping is its main purpose and it is a being different from the user, turning into Cheshire instantly dispells any genjutsu or other disabling affects such as poison. The number of posts a user can maintain the transformation depends on their rank. Chuunin=5 posts. Jounin=8 posts. Sannin/Kage=12 posts. (must wait five posts before becoming completely invisible. must wait at least one post between jutsu activation and escape)


Kekkei genkai: Shikotsumyaku
Name of jutsu/ability: Bone-Fanged Lance
Description: Strong bone covers user's entire arm with a long and sharp end. Following it are several tendrils made with elastic bone that wrap themselves over each other so tightly around the user's arm that it literally twists the user's arm completely around several times. After maximum rotations and buildup are completed, the user can release the massive buildup all at once. This causes the tendrils to lash out in a fury of widespread, windmill shaped, insanely fast rotating blasts (something like a man-made helicopter blade). Because of the order and legth of tendril release, the attack forms a large cone-like shape capable of obliterating anything in its range. (can't be fired)
Rank: Chuunin
Element: Wind
Type: taijutsu


Kekkei genkai: Shikotsumyaku
Name of jutsu/ability: Ivory Cannon
Description: User forms a set of bones outside a part of their body, through which they can fire any of the bones in the said body area (plus custom formed bones). Can take outside bones and fire them as well. Similar in nature to the existing clan technique "Finger Bullets," but different in the sense that it can fire larger, and thus more powerful bones, from different areas of the body.
Element: None required, but element chakra can be fused into the "ammo" of the cannon which will create a predictable effect upon impact. Lightning infused bones will be capable of paralyzing hit body areas. Fire will burn opponents flesh on impact, ect.
Rank: Chuunin
Type: ninjutsu/taijutsu

Name of Jutsu: Tsuiraku Kaze (Falling Winds)
Rank of Jutsu: Gennin
Range of Jutsu: N/A
Jutsu's Element: Wind
Description: A fairly simple wind jutsu in which the user uses wind to crash objects to the ground. It's pretty much the opposite of "Levitating Winds" where the user uses wind to toss an object into the ground. This jutsu can mainly be used to dodge attacks while they're suspended in the air, using a fierce wind above them to blow them back to ground very quickly. Likewise this jutsu can be used to send projectiles down upon their enemy at a faster rate. This jutsu can be used to crash down multiple smaller objects. However, it can only be used on one person at a time, or likewise any object equal to or greater than their weight and/or size.


Name of Jutsu: Thunder God's Blitz
Rank of Jutsu: B
Range of Jutsu: N/A
Jutsu's Element: Lightning
Description: This is a taijutsu attack that focuses highly on quickness for the first blow, similar to Rock Lee's lotus. The user uses lightning chakra to accelerate and strengthen their movements and then blast off their feet to deliver a strong flying knee strike to either the opponents face of sternum. The lightning energy will momentarily stun the opponent as well, giving the user an better opening to continue the assault. Then while the opponent's balance is thrown off by the strike the user twists in the air to both land a foot on the ground and to wrap their arm around the opponents neck. Once the neck has been grabbed the user twists their feet on the ground and throws the opponent from their hip, where the opponent will crash into the ground headfirst. As if this combo isn't devastating enough the user continues to use the momentum they've gained to front flip and land a crushing axe kick into the opponent's chest and/or head, causing a small crater from the physical power.




FORBIDDEN

User Name: Fenrir Graveheart
Rpc Name: Fenrir Graveheart
Rpc Rank: Sannin

-----------------------------------------------------------

Jutsu Name: Death God's Promise
Rank of Jutsu: A
Type of jutsu: Genjutsu (unbreakable)
Element: Universal
Jutsus After effects: None

Discription: This forbidden jutsu was once used by warlords to ensure cooperation from the enemies they'd conquered. It is a powerful jutsu activated by speach between the user and his victim. In short, if an opponent who makes a promise to the user decides to betray or otherwise not keep that promise in its entirety, then they will immediately fall in a coma. The coma lasts days for anybody the same rank as the user, and then add on another three days for every rank lower than the user. To the victim, this execution happens in a manner where they see their own hand burn and melt to the bone, and then a Death God appears behind them and reaps their soul. To everyone else, who cannot see the hand burning or the shinigami, they would just see the victim fall down into a coma. Once the promise has been made, it is impossible to break off the jutsu, but there are some weaknesses to the jutsu. For one, the victim must make their promise willingly. The manner in which this is achieved does not matter, whether its through simple conversation or forced upon the victim, but never the less the victim must agree to the promise before the jutsu can activate. Also, barriers seem to push away the Death God. If the victim breaks the promise inside a barrier, then the Death God will not be able to enter and kill them immediately, but as soon as they are outside of the barrier the Death God will strike. Only the user can call off the promise once it's made. For a visual example of the jutsu, see links below. Also, concerning the links please note that my version of the jutsu requires a clearer response a promise proposal. In the link, the user just automatically says its a promise to his victim after they agree to something, but my version requires that the victim acknowledge the promise first before it can be activated. On a final note though, something I feel should be mentioned is that the death god returns to the user once its job is done, so the user will become aware of who broke a promise with him.

http://www.onemanga.com/Alive_-_The_Final_Evolution/14/35/

http://www.onemanga.com/Alive_-_The_Final_Evolution/14/36/

http://www.onemanga.com/Alive_-_The_Final_Evolution/14/39/

http://www.onemanga.com/Alive_-_The_Final_Evolution/14/40/

http://www.onemanga.com/Alive_-_The_Final_Evolution/14/41/

http://www.onemanga.com/Alive_-_The_Final_Evolution/14/42/

http://www.onemanga.com/Alive_-_The_Final_Evolution/14/43/

http://www.onemanga.com/Alive_-_The_Final_Evolution/14/44/

RPC Sample:
Fenrir held his hand out to the Kusakage. “If you promise to give this village to me, and follow my every order, then I will spare your life. Do you promise?" he asked. The Kusakage nervously reached out and shook Fenrir's hand. "Y-yes, I promise. This land is yours. I will just be looking over it for you while you are away." Fenrir grinned after hearing his oath, and removed his hand. "Good, because make no mistake, Kusakage. Disobey me, and you will die." The Kusakage suddenly felt a great pressure bear down on him as Fenrir said those words. Before he could say anything else, however, Fenrir was gone. Immediately the Kusakage turned to his assistant. "Send out the ANBU before he makes it pass the gates. He will be dead before he can utter one more insolent word to m-OW!" he suddenly glanced down at his hand to see that it had been burned down to the bone. "W-WHAT!? I-" A soft giggling sound interrupted him, and he glanced up to see an emotionless girl raise a scythe over his head. He tried to move but found it useless, and found that he could only watch as the scythe came down on him. The assistant then watched as the Kusakage seemed to look at some imaginary thing, and then screamed out in terror before collapsing onto his desk. A trickle of blood left his mouth and the assistant immediately checked his pulse. "H-He's fallen into a coma!" she screamed.

((edit))
 
PostPosted: Fri Dec 14, 2012 11:45 pm
Name of weapon: Gram
Your Rank: Jounin
Who owns the weapon: Fenrir Graveheart
Where it was found/Who made it: Fenrir made it himself, out of his own bone.
Users Class: Weapon Master
The Range of the weapon: 20yrds
Weakness: The handle is less dense than the rest of the weapon to make it easier to swing around, but its also more liable to break, separating the chain and the blade from each other. Also while the sword can be used as a replacement for a fan in channeling wind jutsu, it can only go through 7 jutsu per fight before it starts to whither and crack.
Description: A greatsword made from the densest and sharpest kaguya bone and connected with an equally dense chain. This blade is wide enough that it can be used to substitute a fan for wind jutsu.  

Fist of the Bro Star

Shirtless Seraph


Fist of the Bro Star

Shirtless Seraph

PostPosted: Sat Dec 15, 2012 10:40 am
XxRune MastersXXXXXXX
[The Ancients]


【clan or bloodline?】
--Clan--


【history.】
Rune Masters have been around for ages, going back farther than even the ninja or the 6 Paths Sage. Back then warriors didn't know how to control or utilize their chakra, so instead the weapon masters of old crafted legendary weapons by implanting them with mythical runes. The secrets behind the craft have been forever kept by the clan, but many believe that the sealing techniques were eventually developed from runes.

【description.】
Rune Masters have devoted lives to weapon mastery and weapon augmentation. They have knowledge that others don't and can use runes to give their weapons special abilities.

【weaknesses.】

Limit: Only one rune can be fused to a weapon at a time.

Fragile: The stone that runes are engraved on can only be but so tough, and they must be crafted onto a weapon. A direct hit from a C-rank or higher technique will shatter them.

Single Set: Only a single copy of a rune can be brought into battle. This means that you cannot have multiple weapons with the same rune in a fight, and if that rune is broken during the fight it cannot be replaced until after the battle.


【strengths.】

Trade: Runes are interchangeable for clan members, they have a technique that allows them to pull off old or broken runes and put new ones on after. Like seal users, they can also apply runes to whatever weapon they want.


【passive abilities.】

Seasoned Soldiers: The path of the weapon is usually equal to the path of war, and thus a Rune Master has usually been trained since birth to be faster and stronger than his enemy[+1 Speed&Strength].

Enhanced Senses: From intense training, all the User's natural senses are more acute, and can be sharpened or dulled at the User's will. (this does not include seeing chakra)


【Runes】

Rune Creation
Rank: E
Description: The secret art of rune-making in which the clan-member picks up a mere stone and turns it into a rune, usually a stone of different color with ancient inscriptions engraved on its surface.
Passive once learned. Cost to create rune is equal to the rune's rank.

Rune Destruction
Rank: E
Description: What can be created easily can also be destroyed easily. A rune will crumble into dust in a clan-member's grip if he so desires.
Passive once learned

Rune Seal
Rank: D
Description: The user holds a rune onto an object and seals it there for the rune to take effect. The rune cannot be removed by anyone else until it has been destroyed, but a clan-member can easily destroy the seal with a touch.
Passive once learned

Rune of Weightlessness
Rank: C
Description: This rune makes whatever item it's placed on feel as light as a feather. Even an untrained swordsmen would be able to whip around a giant sword as easily as if it were a knife.

Rune of Extreme Weight
Rank: C
Description: A rune that makes whatever object its sealed to 100x heavier, making it practically unmovable. This rune is often used to disable enemy weapons, or hold a very valuable artifact to the ground.

Rune of Elemental Protection
Rank: B
Description: When this rune is made it is accompanied with the insignia of a specific element. Whatever that element is, the sealed item cannot be harmed or destroyed by it. This can also protect against elements associated with a bloodline, but that element must be specified.

Rune of Purity
Rank: B
Description: The item this rune is applied to cannot be tainted, corrupted, or altered in any way without being destroyed first. Seals do not work on it, nor can it be manipulated by anyone other than its original owner.

Barrier Breaker
Rank: S
Description: Rune that gives a weapon the ability to break through barriers. Very useful for breaking into protected areas, but it costs the user the same amount of chakra to break the barrier as the barrier took to put up.

Illusion Breaker
Rank: S
Description: Rune that disrupts the chakra of all who touch it. This serves as an instant Kai (Release) for those who do, but while one's chakra is disrupted they cannot use ninjutsu or genjutsu themselves so its recommended that this rune not be applied to any item on their person.

Rune of Energy
Rank: D - S
Description: Rune that stores the chakra spent to make it. This chakra can then be later spent at the user's will, but it must involve using the weapon/item in some way. The maximum amount of chakra points that can be stored is 30, the equivalent of an S-rank jutsu. When this rune runs out of chakra points it breaks.


【restrictions.】

Cannot have an angel/demon
Must be Weapon User or Samurai class
Must be at least Chuunin rank


Owners of this bloodline:
Head: Fenrir Graveheart
1.
2.
3.
4.
 
PostPosted: Tue Dec 18, 2012 5:31 pm
Inner Storm

User Image


Stage 1
The first part of training is to generate a center of ki in your body. The ki center is generally located in the lower abdomen. From there, the user will concentrate their energy and repeatedly purify it. This is done by meditating while staring at a common-day purifier such as a water cleaner. The point is that this becomes visual imagery for the user to 'cleanse' their ki. By purifying their energy results in a higher intensity of Ki, which is interpreted as electricity. To keep up this electrical property, the user must at least meditate once every two weeks (14 days irl) and purify their Ki once more. This might be interpreted as something like charging your battery after it gets low. If the training is not done at least once every two weeks, then higher ranked users will find that their electricity will become significantly weaker (-2 ranks), while lower ranked characters will lose their electricity powers completely.

Static Movement
Rank E
Description: User forces their own body to move by using their energy to jolt the muscles. This is particularly useful for if the user has been paralyzed or immobilized. It doesn’t take much energy to jolt the user, after all using too much electricity would cause them to injure themselves, but it does need to be constantly provided and so this skill will only work for one post.

Lightning Fist
Rank: D
Description: User builds up lightning into their fist and punches an opponent with a quick but powerful blow that can send them flying if the user so desires. This also has the ability to stun and paralyze an opponents body for one post if hit and slow them down for an extra post. At level 3 this technique can be used with feet as well.

Lightning Tackle
Rank: D
Description: This is the first instance where the fighter uses their electrical energy to enhance their own speed. By charging their body full of electricity for a split second the user flies off their feet and extends their arms to tackle an opponent with their palms facing towards them. The enhanced speed and the minor shocks from palms keep the opponent from breaking free or counterattacking as the user is free to push them into the nearest wall, or through it if they so desire.

Thunder Break
Rank: C
Description: A technique that looks just like the Lightning Fist, but isn't. This is a trap used against opponents who try to block the Lightning Fist using their ki. However, the Thunder Break draws its power using the opponent's ki instead, turning their defense against them while bypassing it at the same time. For this reason the Thunder Break can get through all chakra-related defenses and deal direct damage to their opponent equal in rank to the chakra being used against them. Furthermore, unlike the Lightning Fist this technique does not stun or slow down the opponent when hit. However, by offensively sending the opponent's energy back through their body their chakra channels become blocked, disabling them from using any jutsu for 3 posts. If this attack is used against somebody who doesn't use an chakra-based defense against it, then this attack does nothing and becomes just a normal punch. Cannot be done with the feet.

Electric Shroud
Rank: C
Requires: Chuunin
Description: The member wraps a limb in a blanket of electricity in a technique that is a stronger version of the Lightning Fist. This technique covers more than just the fist or feet though – on arms it extends to the elbow, and on legs it goes up to the knee, allowing for a greater striking area. Can stun an opponent for one post only.


Stage 2
This stage teaches the user on extending the lightning energy of user beyond their body. Thus, this stage focuses more on the ranged attacks of the style. This is usually done by splitting the user's own ki and using it to hone in on the energy of foreign objects. The user's pure ki clashes with the energy around it to create an explosion. By following this theory, things like streams of lightning can be created between a user and another object. Training is done through extensive purifying and meditation.


Stage 3
In this stage the user learns control over the electrical powers in his/her body. This leads to easier manipulation and a new level of power as they learn to manipulate their electrical energy both through their body and outside of it. Training is particularly dangerous for this stage. The user must climb to a high place and wait for a real lightning bolt to strike them. Then the user struggles to redirect the lightning through their body and then fire it back at the sky. Training for this stage must be done all at once. If there is any disruption during the lightning strike, or any distraction, then the user will lose focus and be electrocuted by the lightning, killing them instantly.

Redirect
Rank: E
Description: User extends one arm to absorb a lightning attack, courses it through his body, and then shoots it back out the other arm. This can be used to redirect real lightning, as well as ranged lightning attacks up to C-rank. Note: this does not work against electro-grenade, electro-barrage, or hell-zone collision.

Static Cloud
Rank E
Description: User shocks the air around them to create a small electromagnetic field. It only lasts for a few seconds, but it can be used for many purposes such as breaking a fall as well as being used as a stepping stone of sorts.

Lightning Rider
Rank: C
Description: User creates a lightning bolt under their feet to fly around at jet-like speed. Because it is created from the user it is not as fast as a real lightning bolt, but is still fast enough to easily dodge around just about any single long ranged attack or projectile. The user can also slam into their opponent with this bolt, which will have the same effect as being hit with a Lightning Fist. Lasts 4 posts.

Zeus
Rank C
Description: User’s body charges their electricity all over their body and shoots their arm up before bringing it back behind them as they charge for one post. Then at the beginning of the next post, the user moves at the speed of an actual lightning bolt for up to ten meters to instantly strike their opponent with one punch of their choice. However, should the user misjudge the distance or miss then there is a brief moment where they are stuck in a standstill. This is from trying to brake and slow down from the burst of immense speed, but it does create an opening. Also, because the body expels the electricity and energy needed to match the speed of real lightning so suddenly, the body short circuits and the user will not be able to use any lightning techniques for 1 post.

Thunder Quake
Rank: B
Description: User forms lightning into one of their fists like they're going to use Lightning Fist, but then punches the ground instead, sending out a shockwave that shoots lightning up into anything within thirty feet of the user.

Chaos Shocker
Rank: B
Description: User grabs the opponent with both hands, and then by using negative charge in one arm and positive in the other they create a very powerful flowing current of electricity that can shatter bones, deal massive internal damage, and even electrocute people to death if the user holds them long enough (about 3 posts). Jounin and above ninja can use this attack with only one hand.

Charged Bindings
Rank: A
Description: User grabs their opponents’ hands and forces them together as they apply the equivalent of skin-tight handcuffs to tie them together, made entirely out of a constantly flowing solid current of electricity. These cuffs constantly jolt the victim’s body, and though it of a very small voltage it applies the same effect to the victim’s body as both the Lightning Fist and the Thunder Break, paralyzing their body while scattering their chakra at the same time to prevent them from using any jutsu. This jutsu is usually performed on opponents that’ve already been beaten, where user wants to capture or take them alive for possible interrogation rather than kill them.


Stage 5
The final stage of the style is of course where the most powerful techniques can be found. It ascends the artificial abilities of the third stage and grasps for the real deal, transforming the user from a simple fighter to a god of the element. Succeeding to conquer the final stage means that all of the style’s energy costs are cut in half up to one full day (rl) after recharging, and the user will no longer need to recharge their ki to use the styles' techniques. However, because of its incredible power this style has a taboo that rules that this final stage can only be known to two fighters, and two fighters only. They are the master, and the disciple that will carry on the style after the master has passed. Training for the last stage is given not through meditation or practice, but battle. The master must battle their disciple with all of their strength, and if the disciple can defeat the master or survive long enough to naturally learn it then they will gain access to this final stage and all of its abilities.

Electric Eel
Rank: D
Description: User's body pulses with electricity to give anybody touching them a nasty shock. This will stun anybody of the user's rank and lower for one post, giving the user an opening for attack. Anybody else will just have difficulty moving around for the next post. User can't move while using this skill. Three post cool-down.

Lightning Rod
Rank: D
Description: During a thunderstorm, or while using the Summing Storm skill, the user charges themselves to cause a bolt of lightning to strike down on them instead of another target.

Deep Sunder
Rank: B
Limits: Must be done outside, or in a place that has a clear view of the sky.
Description: User lifts their hand up to the sky and calls down a lightning bolt to strike them. Instead of causing them harm the user harnesses power of the lightning in their hand, mixing it with their own energy to amplify its destructive power, and then punches the ground. Everything under the surface of the user is then struck with a powerful shockwave as the lightning tears through the area beneath them. This is particularly powerful against Earth and Water. The shockwave can up to half a mile from the user, and a whole mile if its traveling through earth or water. This attack does little damage to the surface. Crevices or small craters may appear where the user initially punches, and the shockwave may cause nearby buildings to tilt or push things off balance, but no significant damage will be seen.

Lightning Flash
Rank A
Description: The upgraded form of Lightning Fist. For this skill the user builds up a massive amount of energy into their arm and releases it in a single devastating punch that explodes with enough power to bring down entire buildings and leave large craters around the user for 15 meters. Anybody who is hit by this attack and actually survives will suffer the same paralyzing effects as Lightning Fist.

Lightning Brand
Rank: S
Description: “Focus on the point between a void and a void. Assimilate your Ki with the surrounding and balance the light and darkness around a point.“ Those are the words the user chants as the sky darkens above them before summoning a lightning bolt to strike down on a single opponent. At least, that’s what it may look like. In actuality the user is causing the lightning bolt to instantly be placed inside the opponent’s body. Its only because lightning travels at approximately 75 miles per second that it looks like they’ve been struck from the outside. This attack is impossible to block. User must stand still to use this skill.

No Name
Rank: SS
Description: The ultimate skill of the style, that isn’t given a name because it is meant to be different for each user. During a one post charge the user gives one of their hands a positive charge and the other negative to create a flow of electricity between their palms. Next they force their palms together and let the energy between the two colliding forces power up. Then at the beginning of the next post the user can thrust their open palms at their target to unleash a ferocious beam of electrical energy at them. Four times as wide as the lightning beam and twice as fast, this ultimate wave of energy is incredibly difficult to dodge and can reach out for miles, making it capable of blowing up entire areas. It is expressly forbidden for someone to use this skill inside a building, as the blast will more than likely destroy it. If the user charges this attack for two posts it will deal SSS-rank damage, but no more.
 

Fist of the Bro Star

Shirtless Seraph


Fist of the Bro Star

Shirtless Seraph

PostPosted: Wed Dec 19, 2012 12:43 pm
Full Body Control
【The Survivors】

【clan or bloodline?】
--Clan--

【description.】
Those of this clan have spent generations perfecting control over their own bodies to the point where they can manipulate even the automatic and subconscious processes of their body. This allows them to manipulate their body however they see fit, and has served as a great survival tool that has kept the clan alive since.

【weaknesses.】

Many restrictions

Very difficult to attain. Clan members need lots of combat experience before their survival instincts can truly awaken.

No clan-based offensive skills. Survival is all about adapting and protecting, as such this clan offers very little to the offense-prone ninja.

No genjutsu. Only the user's body can be controlled, and the clan members have difficulty pushing control onto anybody else to compensate. As a result of this they cannot use any genjutsu.


【strengths.】

Strong passive abilities

Great survival instinct

Hot bod. Being able to control muscle placement and skin/hair tone gives the clan members an almost unnaturally perfect body


【passive abilities.】

Muscle Mass: Being able to consciously enhance the conversion of fat to muscle gives the user a boost in their physical stats. [+1 Speed&Strength].

Enhanced Senses: From intense training, all the User's natural senses are more acute, and can be sharpened or dulled at the User's will. (this does not include seeing chakra)

Chakra Mastery: Chakra is part of the body and the User can manipulate it just as easily as any other bodily process. They can use jutsu without handseals or incantation.


【I am in Control】

Control Hair Color
Rank: D
Description: User manipulates the melatonin in their hair to change its color. Useful for when they're trying to mask their identity or just want a make-over.

Night Night
Rank: C
Description: User closes off the oxygen to their own brain, making themselves pass out immediately. Not exactly useful in battle, but it can be used as a defense mechanism against torture.

Shut Off Pain
Rank: B
Description: User blocks out their ability to feel pain, allowing themselves to concentrate on what they're doing or keep fighting long after their mind would've shut down. Lasts 5 posts.

Control Heart
Rank: B
Description: User stops their own heart from beating, though they can make it start pumping again shortly after. This is a good trick to use when trying to play dead, or when you need to stop your blood from pumping for a minute to perhaps remove some recently ingested poison.

Control Fear
Rank: B
Description: These clan members don't scare easy. They manipulate their own amygdala to shut out the brain chemicals used to produce fear. This jutsu cancels out fear-inducing techniques and keeps the user unafraid no matter how scared they should be. Lasts 5 posts.

Photographic Memory
Rank: A
Description: User temporarily enhances their brain's ability to form strong neural connections, giving themselves photographic memory for a short time. The use for this can range from memorizing a long scripture with just a look, or giving oneself a -2 post learning bonus. If the learning bonus is used, this jutsu cannot be used again for 1 week irl and can only be used for every other jutsu the user attempts to learn.

Fight or Flight
Rank: S
Description: The user enhances the discharge of their sympathetic nervous system, essentially priming an instinct to fight a threat or run from it as quickly as possible. This pushes the user into an extremely anxious condition, but it also gives a great boost to their physical stats (+2), as the body's survival instincts take over and push it to its max. Adrenaline production is heavily increased, enhancing reaction time. The user's skin fluctuates between pale and flushed, their pupils dilate, and they often get tunnel vision where they focus on the present threat. Also as a consequence of defense, the user's chakra is masked so it cannot be seen with doujutsu, giving the user more of a chance to escape their pursuers should they choose to flee. This lasts for 5 posts, and can only be used once per fight.


【restrictions.】

Cannot have an angel/demon

Cannot have cursemark

Cannot have any genjutsu. All genjutsu previously learned before attaining this clan are forgotten.

Must have a physical class such as Taijutsu, Weapon Expert, or Samurai

Must be at least Jounin rank

The user must've been put through a life or death scenario before they can gain any benefits from this clan


Owners of this bloodline:
Head: Fenrir Graveheart
1.
2.
3.
4.  
PostPosted: Tue Dec 25, 2012 1:36 am
Your Rank: Jounin
Ninja Class: Weapon Master
Name of Jutsu: Truth Sayer
Rank of Jutsu: C
Jutsu Type: Ninjutsu/Clan
Do you want you Jutsu added to the Guild List? Don't care either way
Description: User stops their mental processes needed to tell a lie. This means that the character can only tell the truth, no matter what the circumstance. Not particularly useful in battle, but its a great jutsu to use to convince someone that you're telling the truth about something they might find difficult to believe. Their chakra glows around their body while this jutsu is active, signaling its in effect. Lasts 5 posts.


Your Rank: Jounin
Ninja Class: Weapon Master
Name of Jutsu: Get Out of My Head!
Rank of Jutsu: S
Jutsu Type: Ninjutsu/Clan
Do you want you Jutsu added to the Guild List? Don't care either way
Description: This jutsu is used out of battle. The user places a failsafe inside their own mind, a persona that will eject anyone who tries to take control of the user's mind. This failsafe will stay active, lurking in the shadows of the user's consciousness until it is needed. Only works once before another failsafe will need to be put up.  

Fist of the Bro Star

Shirtless Seraph


Fist of the Bro Star

Shirtless Seraph

PostPosted: Mon Dec 31, 2012 10:58 pm
Heat Takers
User Image

Fire

It is the element that symbolizes the extremes of nature, portraying life and death in the same breath. For some it represents the flame of life, others the burning inferno of destruction and chaos. It is man's first creation. His first friend. His first protector against the unknown threats in the night. Legends foretell that man once mated with the flame, and an elemental arose from the ash. For ages the bloodline of such elementals has gone unnoticed.

That changes today.




The Heat That Brings All Things
Their blood is literally boiling, with a constant body temperature of at least 300F. Their body can be touched without harming anyone, but it always feels warm, like a person running a fever. Also, a Heat Taker's body temperature gets higher the closer they are to fire and how big that fire is. This does not hurt them, but this change in physiology does produce a couple of effects that can be to a shinobi's advantage.

=Basic poison/disease immunity. Because of their high body temp, almost all diseases and poisons can't survive the environment and simply burn up into nothing inside their bodies. It is extremely rare to ever see a Heat Taker sick in bed.

=Bloodline Breaker immunity. Because their bloodline is more a part of their own physiology than a special chakra manipulation, a Heat Taker's bloodline cannot be negated the same way others are.

=Breathe CO2: It is a characteristic of flame to burn large amounts of oxygen. Normally this isn't much of a problem, but in large fires it can be very dangerous. This ability allows the user to naturally breath in carbon-dioxide as easily as oxygen, so they don't pass out from being around large amounts of fire or heat.


Hot-Headed Young Soul
Heat Takers are often characterized and known for their fiery personalities. Their tempers can flare up quickly and unexpectedly. They can be loud but are more often energetic, never staying still for too long save when sleeping. They also seem to avoid sleep, typically only getting a few hours of sleep every night or so, yet they never seem tired. One could almost say Heat Takers are workaholics in a sense, always needing to move and do something rather than sit back and enjoy a day of rest. This doesn't mean they don't know how to relax, however, or that they're necessarily obnoxious. Rather, Heat Takers live in the extremes of emotion. If they see a girl/boy they like they are less likely to ask them out on a date as they are to fall head over heels in love with them and ask for an immediate hand in marriage. At other times Heat Takers seem to avoid some emotions completely. For example, the way they express sadness or depression is different. Rather than stopping to sulk alone or cry, they instead get angry and express their pain through rage and action. If one feels suicidal they are more likely to try to inflict as much destruction to the world around them as they can, while waiting for some larger power to come kill them, rather than killing themselves quietly. It should be noted that these are not rules for a character with this bloodline to follow, so much as they are guidelines for how one should be played.


The Flame is my Friend and my Protector
Their natural affinity for fire gives the user a number of passive advantages, particularly with Katon jutsu.

=Katon jutsu are 1 rank stronger

=Katon jutsu can be performed without seals/incantation

=Fire Manipulation: the user can mentally move fire and can create small amounts without any chakra cost. They can only manipulate their own fire, not just fire in general.

=Basic Fire Immunity: A spirit of fire forms a small bubble around the user that protects their body/clothes from being burned unless they want to.

=Fire Detection: Heat Takers can sense when they're near a fire or when someone possessing a fire element is close, and what direction they're in. This has a profound effect when someone possessing a demonic/holy fire like the Nibi or a Shounetsujiko is nearby, whereas the Heat Taker senses the abnormal flame and (usually) will instinctively regard them with hostility. Strangely, this ability does not work on other Heat Takers.

=Heat Vision: Heat Takers have the ability to use heat vision to peer through objects and find heat. This vision does not see chakra, however, in many cases this can be a good thing since masking one's heat signature can be more difficult than masking chakra. This heat vision does come with a risk though. If a Heat Taker were to look at themselves with heat vision then, because of their abnormally high body heat, the light would be blinding. So try not to look in a mirror or anything.


Feed the Fire
Heat Takers have the ability to eat flames and fire of their rank or lower. This will regenerate their body and replenish their chakra supply, depending on the rank of fire they eat. Eating an enemy katon jutsu, for example, will let the user recover the amount of chakra that jutsu cost (swallowing a genin katon jutsu will recover 5 points of chakra, swallowing a jounin katon jutsu will recover 20 points of chakra, ect.) Healing from swallowing different ranks of fire is on par with medical jutsu. While a Heat Taker is feeding, no other jutsu can be used.


Sleep Now in the Fire
The jutsu of the bloodline. They don't take any seals to use by members of the bloodline. Though they are considered heat jutsu they receive the same bonuses as katon jutsu.

Boiling Touch
Rank: C
Description: User sticks a body part into a body of water and instantly brings it up to above boiling temperatures that'll scald the bodies of anybody else within. The effected area can be as large as a small lake.

Open Furnace
Rank: B
Description: User radiates heat from their body that raises the temperature of the entire area. The heat will cause others to start sweating profusely, and the air will seem to waver a bit like in a desert. This doesn't burn opponents, but it will cause easily flammable objects such as paper to burn up within seconds. After 5 posts of being in the effected area the opponent will start to see mirages, where the image of the user splits into many and they can't tell the difference between them (much like clones). Just like clones, however, an opponent with a special doujutsu like the sharingan or byakugan will be able to distinguish between the mirages just as easily as they would clones. This jutsu lasts 10 posts. The user's heat vision cannot be used while this jutsu is active.

Sphere Flame
Rank: B
Description: User creates a giant sphere of flame that he can mentally manipulate to move and follow opponents. Lasts for 3 posts.

Inferno
Rank: A
Description: User extends their hands out and is lifted a foot off the ground as a sphere of high-intensity flame pushes out from their body. This reaches about 5ft all around their body, protecting them from most attacks as the sphere covers all angles. Anything that touches the inferno will be pushed out, leaving third-degree burns. The downside to this technique is that user cannot move while it is still active.

Piercing Torch
Rank: S
Description: User surrounds themselves with fire that both propels them forward, as well as burns through all in their path as they spin around like an inuzuka's tsuuga. Though this state only lasts a few moments, it can propel the user to great distances, and is often used to burn tunnels through the ground or through whatever is in the user's way.

Heat Taker
Rank: S
Description: A killing technique not to be used lightly. This attack is where the bloodline gets its name. A user pushes their hand or finger inside the deep wound of a defeated or newly dead enemy and sucks in all the heat from their body, bringing it into their own. The process kills the target every time, and legend says that the users take the soul of their opponent as well. For fairness reasons if this technique is being used on an already dead opponent the user must've been the one who killed them. No corpse hunting!


Stage 2
At the epitome of their power, Heat Takers merge as one with their fire to become the "true" or "living flame". As a Living Flame, users gain a number of abilities to show for their mastery of fire.

Rules of the Furnace:
=Must be at least Jounin ranked to obtain this stage
=Must have defeated at least one opponent of your rank or higher
=You unlock this stage in a moment of pure desperation

The True Flame
Reaching adulthood improves the user's physiology a bit, furthering their unity with heat and unlocking a few extra passive abilities as a consequence.

=Heat Resistance: In addition to full immunity from fire, the user is resistant to other sources of heat such as lava or explosions. Keep in mind that these sources will still harm them, just to a less amount or to the point where they can't be killed by them.

=Living Flame: The ultimate phase of a Heat Taker. For a brief period (up to 5 posts) the user can merge with the element of heat and become pure fire. The user can shift either their body parts or their full body at will. As pure heat/fire, all physical attacks will simply phase through their body. They also cannot be burned/melted as a consequence, giving them full immunity to other heat-related elements such as the heat from lava and explosions. They could still drown or get slowed down by lava, but the heat does not hurt them. Water is particularly harmful to them in this phase, however, while small amounts of water will only turn to steam against the user's form a water/snow/ice technique of above B-rank can extinguish the flames and knock them back into their normal state. If this happens, the user cannot re-enter the Living Flame form for the rest of the battle. In this phase only fire/heat-related techniques can be used. There is a 3 post cooldown period after the user exits their Living Flame form. This ability has a 3 time limit in battle.

=Ashes to Ashes: Heat Takers who reach this stage do not simply die the same way others do. When they die their body turns to ash and gets swept away in the wind.


Rise From the Ashes
Rank: S
Description: Even if a flame is put out, it may yet roar back to life through the burning embers. This is the ultimate technique of the Heat Taker bloodline. The user can automatically regenerate a fatal wound. If they get stabbed in the heart, or their head gets lopped off, it'll regenerate. They can only use this ability for the number of times they've successfully used the Heat Taker jutsu, as the user is resurrected through the stolen heat of others.


Weaknesses
=Cannot own an angel/demon/cursemark
=Cannot get an implant
=Cannot have another bloodline
=Can only have the Katon element
=Can either have a sub-element or clan, but not both.
 
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