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Posted: Sun Jun 07, 2009 11:35 pm
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auS-e-Dude Meta_Fish auS-e-Dude Teh AK I think it looks kinda fun. I dunno where you got MMORPG from though. >_> Real time part. Do you know what "real time" means? The timing you do it in is as is, not turn based like most RPGs. That doesn't make it an MMORPG, though.
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Posted: Sun Jun 07, 2009 11:48 pm
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Meta_Fish auS-e-Dude Meta_Fish auS-e-Dude Teh AK I think it looks kinda fun. I dunno where you got MMORPG from though. >_> Real time part. Do you know what "real time" means? The timing you do it in is as is, not turn based like most RPGs. That doesn't make it an MMORPG, though. It looks close enough, though.
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Posted: Mon Jun 08, 2009 9:31 am
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Posted: Mon Jun 08, 2009 11:23 am
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Posted: Mon Jun 08, 2009 2:00 pm
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Posted: Mon Jun 08, 2009 2:50 pm
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Posted: Thu Jun 11, 2009 5:18 pm
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Posted: Mon Jun 22, 2009 2:07 pm
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What the...hell? Was that a wind up toy?
This is basically off the top of my head but...they should sorta make a pokemon game like this.
Alright so you have the wii mote and nunchuck. The nunchuck is obviously used for moving. Lets skip to the battle part. The directional buttons can be set as your moves. The B button can be used as the button to issue the attack. So lets say you have a pikachu. The left button is tackle. you move your pikachu, and you press B, Pikachu dashes a bit forward and hits the other pokemon on the head. As for dodging, maybe press C and move the analog stick? Up would be to jump up a bit, left and right to dash to the side, and back to jump back.
So that way, after you use the attack you can select another attack, but it doesnt pause like handheld games, like it just flows. Of course they would have to put a limit on when you can chose those moves, any person can spam the attack, so maybe like a time limt on when you can use your next attack depending on the move.
Again just off the top of my head, so it probably has a bunch of flaws.
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Posted: Tue Jun 23, 2009 5:27 pm
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Posted: Thu Jun 25, 2009 7:44 pm
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