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Firu Shinra

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PostPosted: Tue Aug 18, 2009 9:14 pm
O  
PostPosted: Tue Aug 18, 2009 9:15 pm
P



Pin Point
Deadly, Accurate, Weapons

User Image


Description: 70 years ago, this Mercenary Clan was feared by many for it's Pinpoint Accuracy bloodline. It is for this reason that an assault was ordered on the Clan compound by a village. They fought hard, however they were overwhelmed by the village. Some children escaped, and were saved by a sheltering forest. They then split up, knowing that if they were in the same place and one was found, then they would all be killed. Before they left each other, they vowed to revive their clan and reunite one day. Due to many years with them never able to find each other and them giving up because of old age, this has yet to happen. However, The older generation has instilled in their children the importance of finding their fellow clan members. The Bloodline users normally wear long sleeves to hide their weapons in. The longer haired users may even hide it in their hair.
Strengths:
- They can control any weapon with their seal on it.
- Whether it be taijutsu, Ninjutsu, or Genjutsu even, as long as it has to due with weapons they are good at it.
- They are very accurate and throwing speed is higher than others.
- Due to their abilities, they are natural assasination experts.
- They don't need handsigns for natural weapon control.
- To form the seal, they only need to look at the weapon for a few seconds.
- It takes 2 less posts to learn any weapon jutsu.

Weaknesses:
- They can only control weapons with their seal on it.
- They aren't as proficient with anything that aren't to do with weapons.
- It takes a few seconds of complete and total concentration to form the seal. They cannot move during this time.
- The weapons are extremely susectible to elemental jutsu. Wind blows them away, earth blocks them, lightning melts them, fire also melts them, and water rusts and dulls them.
- It takes 2 more posts to learn regular jutsu.
Ability: To imbue seals on weapos to control them and very good accuracy and throwing speed.

Bloodline/Clan Jutsus:


Head of bloodline:
1. Kuro Kamiyari (Sergeant Bloodhound)
2.
3.
4.
5.

-----------------------------------------------------

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XxPitch Rosin [Tar Element]XXXXXXX
[ "Tar." "Oil." "Grease." ]


【clan or bloodline?】
Bloodline


【history.】
Targuy Rosin, the leader of the Rosin Clan, had been scouting the Village of the Hidden Leaf when he noticed he couldn't move. He quickly did everything he could to spot himself from sinking into the Tar Pit that had captured him. He finally gave up out of exhaustion as the moon shone high in the nights sky. He pray to the Gods that he would be able to get out, not knowing if they would answer. As the Pitch, Tar, came up to his chin he surrendered all hope of escaping, calling out "Black Demon take my body and use it however you want!" he said not knowing it was just a natural fountain of Pitch. It was soon over.
When he called out many of his Clan heard him and they came running, finding nothing but the top of his head. They dug into the Tar getting many stuck, but they were able to pull out them, using support from those who hadn't. Targuy Rosin was finally yanked from his prison in the Pit and pulled to the surface, where he gasped for breathe. He told the other, once he was able "This is our way of life! To find the strength of the Earth and use it. We must find a way to control this Element!" and as he said they soon developed many different ideas. Tragedy was soon the source of experiments, as they figured out that once being submerged in the this certain Tar Pit you received the power, the will to flow your chakra into the Black Liquid, but only after surrendering all to it and it claiming your death. Many generations later the clan no longer had to sacrifices lives to the Tar, the ones that didn't surrender all, but the offspring of the clan could easily control it, if taught how. That is the legend of the Pitch Rosin and that's why all of this clan is able to use the Tar Element at Will.


【description.】
Pitch is the name for any of a number of highly viscous liquids which appear solid. Pitch can be made from petroleum products or plants. Petroleum-derived pitch is also called bitumen. Pitch produced from plants is also known as resin. Products made from plant resin are also known as rosin. Tar pitch appears solid, and can be shattered with a hard impact, but it is actually fluid. Pitch flows at room temperature, but extremely slowly.

【rules to follow.】

  • Must have the Fire Element
  • Not required but recommended to have black eyes and greasy black hair
  • Fire is both a blessing and a curse
  • In order to reach the second stage, you must be Jounin-ranked and must be given blood from the Head of the Bloodline

【weaknesses.】

  • Fire is a Weakness and Strength. It's bad to use against a Fire Element user, for you might light yourself on fire. Also Tar can be broken by a powerful collision of any sort, making a defense of it weak and detaining them hard, unless they're in a shallow Tar Pit where they can get out unless pulled on. So, it's easily broken by Taijutsu and Fire Jutsus work extremely well making it both weakness and strength. If the user has Tar on him he will burn to death by a Fire Jutsu but if the enemy has tar on him they will burn to death. See it is an advantage and disadvantage.


【strengths.】

  • Can be used to trap and kill victims. Is Flammable and will burn an opponent if they have Tar on them and it is caught on fire. Can easily get Tar off and can make the stick liquid move at different rates of speed, depending on Rank and skill.
  • Complete manipulation of tar, but only to the extent of your rank (Genin can't create tsunamis of tar, SS-ranks could...probably)
  • Enemy's speed is lowered by one rank when touching tar in any way shape, form, or fashion. They also move faster while on tar (+1 to Speed while on Tar)

【 Pitch Rosin 's passive abilities.】

  • Tar Soul
    Tar manipulation to an extent of your rank, people who moved about while tar is touching them has lowered speed (now a single drop won't lower a person's speed, a large quantity of it needs to be used). The tar can easily catch on fire. While the user is on tar, they can move faster. The user can sense anyone that is within tar.

  • Tar Body
    Increased flexibility upon movement with the user's of this bloodline and they can emit the tar from anywhere on their person

【Pitch Rosin's techniques.】


  • Tar no Tsuba(Tar Spit) D-Rank
    Tar is shot from mouth, hands or anywhere there is Tar. It can hit with enough force to stun you if it hits properly. Once stuck on an opponent it is hard to get off.

  • Tar Bushin no Jutsu(Tar Clone) D-Rank
    Tar is quickly summoned from the ground or body and it make a replica of the user. It can take many hit before dispersing. Once it an indention is left, making it known that it is a clone.

  • Tar no Poison Kiriga(Poison Tar Gas) D-Rank
    Vapor emitted by the Tar, flows out of the body or spring and into the surrounding area. It is deadly, but there are many way to cure it. If not treated for 5 days then you're going to die. It makes a great cover too, only the user of it, with the ability of Tar no Visionary(Tar Vision), can see through it.

  • Tar no Yaiba(Tar Sword) B-Rank
    Tar is brought up under or around the opponent. It strikes at the opponent, using a sharpened edge that it has hardened. The better the rank the fast it goes.

  • Tar no Soujuu(Tar Pit) B-Rank
    Tar follows the users command and travel through the ground make a sink hole, where the enemy will fall through and get stuck in Tar.

  • Tar no Isonagi(Tar Whip) C-Rank
    Tar is brought from the ground and is control by the user to whip the opponent and cover him with tar, if not to wrap around him. Trapping him in a rope of Tar.

  • Tar no Mizu Tate(Tar Shield) C-Rank
    A wall of Tar comes from the body or the ground and covers the user of blocks an attack, by being in front. It will shatter after blocking the attack, therefore they must be ready for the next one.

  • Tar Suiryuudan no Jutsu(Tar Dragon Blast) A-Rank
    A dragon made of Tar is created and it spirals above the user until it is commands to attack. The user can make it shoot Tar from it's mouth or have it attack the enemy by itself.

  • Tar Rocket B-rank
    The user collects tar and stores it on their back, then, the tar on their back releases like that of a rocket's blast as it leaves the launch pad. This blast of tar rockets the user forward and allows them to lunge at the opponent while also leaving a large quantity of tar behind for later use.

  • Perfect Tar Clone A-rank
    This tar clone is more perfect than the previous one of low rank, this tar clone can be formed from the user's body, the user's tar, or any source of tar nearby. This tar clone cannot be harmed by taijutsu yet when hit by fire, it explodes with the strength of four explosive tags and also leaves behind its remains for the user's later use.

  • Tar Tsunami SS-rank
    The user converts any source of water(except from the opponent or user's body) near them into tar (rain, lake, etc.) and covers the area in tar for later use, turning the area into a sea of tar and altering the battlefield to the user...or the opponent's advantage.

  • Tar Coffin SS-rank
    The user engulfs the opponent in tar, then all of the tar around the opponent explodes and takes them in a gigantic fiery death that even natural fire users will have a hard time surviving in. After this technique is used, all of the tar within the area will be gone and there will be none left for later use.

  • Old Faithful C-rank
    The user draws Tar from the ground for multiple uses without the use of a pump or anything of the sort.




【additional comments.】


【restrictions.】

  • Fire is required, main element
  • Tar manipulation is only to an extent of your rank
  • Slowing down via tar isn't stacked...at all.


【Members.】

  • Elizabeth Magdeline (Had0u)
  • --Member here--
  • --Member here--


-- Revamped by Had0u --


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User Image - Blocked by "Display Image" Settings. Click to show.

xxxxxxxxxxPrime Knight
[ Ancient Power, Reborn ]


xxxxxHISTORY
In a time long since past, Several beings of great power emerged. Referred to as the Tengu, they walked among the earth alongside the mortal man, wielding powers that rivaled that of gods. While they themselves disappeared, their descendants lived on, passing on their power, albeit weaker with each generation. However, the Single exception to this were the Descendants of the God Tengu, Izanami. Due to a combination of his own strength, and from the love of the people he guided, his blood, no matter how thinned out it became, always contained a portion of his own soul, letting him forever guard the mortal souls he once loved, and who once loved him. This Portion of the Tengu's soul granted his Descendants powers beyond the mortal body, giving them a form of immortality through never aging, and inhuman chakra regeneration at the cost of Consuming a large portion of the inheritors own base chakra supply, forever reducing it to a level equal to the weakest of shinobi. These Inheritors eventually came to be know as the Prime Knights, due to them never aging past their Prime, combined with their ability to never falter in battle, forever fighting for their cause.


xxxxxDESCRIPTION

A Prime Knight is an individual whose blood can be traced back to one of the 13 Tengu of old. While many people have trace amounts the Tengu in their blood, much like the Takahashi bloodline, A Prime knights blood is considered the most Pure, making them a near enough direct descendant. This power manifests itself as not only a Powerful Chakra regeneration at the cost of a small chakra pool, But also in them being born with a Tengu soul, granting them incredible powers of regeneration and combat prowess.



xxxxxRULES
• A Prime Knights Chakra supply is made entirely of Natural Chakra, with their bodies able to absorb it passively. As Such, their physical supply is limited, but is regenerated quickly.
• Prime Knight's are known for their thirst for battle, and as such are restricted to Close combat classes only.
• As part of the powerful chakra regeneration, a Prime knight's body not only reaches its peak physical perfection at a younger age (+1/+1), but also grants them a Minor regeneration effect, allowing them to shrug off Small wounds in seconds, and recover from Larger wounds in minutes, not days (Follows same regeneration scaling as Water element Jyuugo).



xxxxxWEAKNESSES
• Due to the limited chakra supply, Prime Knights have difficulty performing high amounts of sustained damage over a long time, and as such require time to recover their chakra between attacks, forcing a burst attack style of combat.
• Prime Knights cannot use either genjutsu, medical, Puppetry, or Sealing.



xxxxxSTRENGTHS
• Their Higher Chakra Regen allows them the potential to stay in a fight indefinably.
• A Prime Knight Excels at Close combat, with their Regeneration allowing them to use riskier tactics, and their Incredible speed and strength allows them to close the gap faster, attacking with a level of precision and clarity that one would expect to see in a veteran of a hundred wars.
• Their Impressive Recovery rate, both in terms of chakra and their physical bodies, allows them to continually wear an opponent down without doing them same to themselves. This lets them last almost indefinably in combat.



xxxxxPASSIVE ABILITIES

• Vessel of Power
A Prime Knights Chakra supply is composed of 100% Natural energy (As opposed to the Jyuugo and sage mode's mixture of inner chakra and natural chakra). This in turn Limits the users chakra supply to 50/75/100/125/150.
However, the Prime knight also passively regenerates 20% of his maximum a post, as his natural energy pool is replenished by the worlds own energy.
As a Prime knights energy pool is 100% natural energy, it is impossible to track these individuals through chakra alone unless the tracker can use Sage jutsu.

• Natural Bond
As a Primes knight chakra pool is entirely made up of powerful natural energy, All jutsu performed by the Prime knight require 1 rank less chakra to perform, as they can use less chakra to perform a greater effect. SS-rank jutsu instead cost 50cp, and Academy jutsu are reduced to 1cp.


• Natural Toughness
The Natural chakra the prime knight uses is infused deep into their body, toughing the skin and muscles while also slightly hardening the bones to the same toughness as stone. This reduces the rank of techniques used against them by a single rank, allowing them to shrug off lesser attacks.





xxxxxRESTRICTIONS
• Physical Combat classes only. (No freelancer)
• All Chakra boosts/Reductions are 1/4 as effective on a Prime knight, and they do not gain the monthly bonus (Meaning if your clan grants a 20% chakra boost, it instead grants a 5% boost.)

xxxxxMEMBERS
Head: HEAD HERE






[ Created by:Wings ]
 

Firu Shinra

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Firu Shinra

6,100 Points
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  • Conversationalist 100
PostPosted: Tue Aug 18, 2009 9:17 pm
Q  
PostPosted: Tue Aug 18, 2009 9:20 pm
R

Name: Ryoku Bloodline
Kekke Genkai: Ayatsuri (in japanese, this means manipulation)

Description: There beginning history was lost long ago when a rival clan almost literally obliterated the entire family. During the attack all scrolls containing there history was burned to a crisp. A few survived however, and from that few sprung a new generation of clansmen. In an act of vengeance, the newly remade clan dedicated all their being into becoming shinobi. What sprang forth from that clan was a group of highly dangerous ninja who were skilled in the arts of swordsmanship and assassination. The rival clan was completely obliterated by the Ryoku's vengeance and after the war was done, the Ryoku's sought new purpose. There prayer for purpose was answered as they were invited into the Leaf Village to provide them with ninja. Throughout there years in the Leaf, they have produced an alarming amount of strong ninja warriors that have proved invaluable to the leaf village, and with these warriors, a new ability within them began to take root.

The Clans Ultimate Goal: It is said by the clans elders that not all the scrolls of the Ryoku clan were lost during the near obliteration of there clan. It is said that what was destroyed were copies of the original scrolls, and the originals are hidden secretly somewhere in the Land of Fire, however, all knowledge of there location died during the war. It is the dream of every Ryoku's clansmen to journey and find the history of there clan. Such information would answer so many of the clansmens questions, and perhaps, the secret to unlocking the full potential of the Ayatsuri.
================================================================================================
Ability: Though in an infantile state, this strange new ability, this strange Kekke Genkai was first witnessed fifteen years ago. A powerful ninja warrior of the Ryoku clan called Shinsen Ryoku, experienced this strange power first hand during a ninja war. All the veins in his hand started to glow bright blue. Through this discovery, Shinsen learned that he could channel pure chakra out of his hand, and manipulate it to a small extent. Throughout his life, he even learned how to condense a small amount of chakra for devastating results. One of the first techiniques learned with this technique was to channel it through his hand to his sword, to make it extra deadly, he could even release the chakra as a dangerous projectile by swinging his sword. This move was affectionately called by his own clan, the Wolf Fang. Even more so, with so much chakra running through one part of the body, that particulat section of the body experiences an increase in speed and strength. As an extra addition to its abilities, the Ayatsuri also allows the user to sense the chakra presence of others. Though it is theorized that this Kekke Genkai has three stages, Shinsen, the only known person that has this ability has never reached the second stage, however professionals have there own theory.

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The Stages and How Long it Lasts (Read)


How one advances through the stages: One does not advance the Ayatsuri's stages through physical training or extreme emotions, one advances through training of the mind. When one discovers that they are the carrier of the Ayatsuri, one discovers a sort of new body part for them to control. The Ayatsuri, is sort of an extension of the body, and like all body parts, it requires the brain to control. Controlling the Ayatsuri when one first discovers it, is like a baby trying to develop its motor skills, it takes some time to master, but when it is, it is like second nature to the user. At first, when the Kekke Genkai is first discovered, the user should discover that controlling it is easier through the hands than anywhere else, therefor, beginners of the Kekke Genkai start with the hands than anywhere else. This is the first stage. Once the user has mastered the ability to control the various chakra controllers in the hands, the user then moves to mastering the ones in his arms, and legs, allowing him to enter the second stage. This as one imagines, is quite the difficult task, because then the user is then controlling the hundreds of chakra amplifiers in his body parts all at the same time, requiring a great amount of control and coordination. Shinsen Ryoku, the father of the Ayatsuri, never reached the full potential of this stage. It is theorized that this happened because of his old age, he wouldv'e reached the second stage if he wouldv'e been younger. The third stage, which is seemingly an impossible task, is reached when one has mastered every single chakra amplifier in his body, which would require a ridiculous amount of focus, control, and coordination, however, if one would discover this technique at a young age, it would be plausible that through a great deal of training, it could be accomplished.

(Basically when roleplaying, one must role play them trying to control there chakra amplifiers, and when they succeed, they may use that stage. Of course, the amount the roleplaying trying to succeed in reaching that stage, depends on what stage they are trying to reach. An avergae amount of posts roleplaying trying to get to the second stage would be at least 20-30 posts while trying to reach the third stage would literally be double that amount)

================================================================================================
More research is required as it is not known what causes such technique. Thankfully, Shinsen Ryoku signed a release saying that when he is deceased, his body may be used for research, then when that happens, maybe all will be clear. It is also good reason to believe that his son, Auron Ryoku(thats me) couldv'e possibly inherited this trait. No signs of this has been shown from him but time will tell. More research is required.

A Simple Explanation of the Ayatsuri Technique- Within a Ayatsuris body, biological amplifiers of chakra reside in various chakra veins, and with the users command, can amplify chakra and even go as so far as control it. They can even force this chakra out of the body and command it at will, not to mention control the chakra outside of there own bodies. With these amplifiers, and a good deal of control, the user can summon chakra up to one particular point and then condense it for various uses.

Stage 1: Veins in the users hand glow with blue light. The user at this point has little control over chakra manipulation and only the basics can be done with it.

-Okami Shikon no Jutsu(Wolf Fang Jutsu)- By channeling chakra through a blade, the user swings and releases the constrained chakra for damaging results.

(this move can be executed in any amount of posts the Kekke Genkai is in effect)


-Fumatso Hando no Jutsu(Indestructable Hand Jutsu)- Channeling chakra out of the and around users hands and condensing it, the user forms an almost impenetrable hand guard that could be used as a defensive close ranged weapon. Its main use however is to block oncoming attacks.

(As this move can be used at any stage, the technique lasts depending on what stage the user of the Kekke Genkai is on. For stage 1, this technique can last two posts. On stage 2, this technique can last four posts. Finally, on stage 3, this technique can last 10 posts)


-Chakra no Tekidan(Chakra Grenade Jutus)- By taking a certain amount of chakra, the user condenses it to a very small size, usually the size of a marble, and throws it at the opponent. Upon impact the chakra explodes into a devestating blast.

(This technique takes two posts to prepare, and one post to throw and execute on stage 1. On stage 2 this technique can be prepared in one post and executed in one other post, and on stage 3, this technique can be prepared and executed all in one post.)


-Chakra Tama no Jutsu(Chakra bullet Jutsu)- A very simple but effective jutsu in which the user condenses a miniscule amount of chakra, condenses it and then laucnhes it at his opponent at high speeds.

(Like the Wolf Fang Jutsu, this move can be prepared and luanched on the spot on all three stages)


Stage 2: The blue light spreads to the veins running from his hands, to his shoulders, allowing him/her to channel chakra from more places. This makes it harder to control but once mastered, could have control over a much greater amount.

-Zairo Enryo no Jutsu(Restraining Rope Justsu)- The user sends ten chakra tendrils, one for each finger, out towards the enemy. The chakra wraps around the opponent preventing movement, the chakra tendrils can even enter the body and wrap itself around various organs and such and kill the opponent from the inside out.

(On stage 2 and 3, it takes one post to prepare, and another to reach the opponent)


-Chakra Jaketto no Justu(Chakra Cloak Jutsu)- Being an extension to the Fumatso Toruso no Jutsu, the user can use the surrounding chakra as an extension of the body converting it to many shapes and using it against the enemy.

(This justsu may last as long as the Fumatso Toruso no Jutsu is in effect.)


-Fumatso Toruso no Jutsu(Indestructibel Torso Jutsu)- Instead of the hand being guarded, more chakra is released and is spred throughout wherever the veins are glowing, engulfing the hands, arms, and torso in an incredibly hard chakra shield.

(Since this jutsu is much harder to maintain than the Fumatso Hando Jutsu, it last only two posts on stage 2 but four posts on stage 4.)


-Gorogoro tama no Jutsu(Scatter shot Jutsu)-Like the bullet jutsu, this one condenses chakra and launches it at the enemy. The only difference is that he can now fire multiples of these condensed chakra orbs at the same time.

(Can be used in any post but only on stages 2 and 3, and any shots that contain more than three chakra orbs must take one extra post to prepare)


-Chakra Misairu no Jutsu(Chakra Missile Jutsu)- Much like the grenade, this bigger version explodes on impact, except instead of it being thrown, it can be launched. Also, the explosion is much more devestating.

(This jutsu takes one post to prepare, and another to execute. On stage 3, it takes the same amount of time.)


Stage 3: The final theorized stage. The blue light spreads throughout his entire body allowing the user to manipulate all chakra fom different angles of his body, making it much harder to control than the previous stages, but allows total control of the chakra around him. Not only that, but the entire body experiences an increase and speed and strength.

-Fumatso Karada no Jutsu(Indestructible body Jutsu)- The chakra engulfs all parts of the body. This technique is incredibly hard to get through, but it presents great strain on the user.

(Under normal circumstances, this powerful and potentially life saving jutsu can only last two posts)


-Chakra Tahou no Jutsu(Chakra Cannon Jutsu)- This takes much time of preparation, but the result of this jutsu can be only described as pure destruction. After condensing massive amounts of chakra in both hands, the user releases it at full force, sending a blast of highly dangerous chakra at the enemy.

(Being the most dangerous at of all the attacks, this justsu takes 3 posts to prepare and one other post to fire)


-Tama Rein no Jutsu(Bullet Rain Jutsu)- Preparing one thousand chakra bullets in the air, the user then rains them down upon the enemy.

(Takes two posts to prepare, one post to lauch, and the move lasts a total of two posts)


Additional Stages

Bersek Stage- An interesting feature of the Ayatusuri is the ability to turn chakra red when it responds to the users anger. This red chakra is much more wild and dangerous than the blue neutral chakra flowing through the veins. When the user experiences rage, red chakra flows into these veins, and if the red chakra completely over takes the blue chakra, then the user enters the Berserk Stage. Within this stage, a few things happen.

1. The user loses complete control of the Ayatusri, instead the red chakra leaks out of the body and surrounds the user in a chakra cloak that is impervious to most attacks. Also, the chakra that surrounds the body is also an offensive weapon. Anybody who comes into the chakra's range will be automatically attacked by this chakra no matter who it is.

2. The user loses all control of him/herself and attacks who every he sees, but mostly the rage filled user attacks the one who caused that rage.

3. He experiences a dramatic increase in Taijutsu skill.

How to get out of the stage- The user must be knocked out, dead, or calmed down.

(How one gets into this stage by rping is currently being worked on)

How long it lasts:

Academy Student

At this point, the shinobi who discovers this technique can only make the Kekke Genkai last for five posts, and this is at full strength. If the shinobi is damaged, worn out, etc, then the Kekke Genkai can last two posts.

Genin

If activated as a Genin, then they make it last for ten, on an emergency, five posts.

Chunin

As a Chunin, they can make this technique last for twenty posts, but when in a emergency situation that can mean life and death, this technique can last for ten.

Jounin

Thirty posts a Jounin can make this jutsu last, and twenty posts when injured, worn out, etc.

Kage/Sanin

Being extremely powerful, these shinobi can easily make this Kekke Genkai last fifty posts, and when injured, fourty.

Ranks each stage can be used:

Stage 1- At this stage, a Genin and even an Academy Student coud start using this technique, but at a small extent. A user of the Ayatusuri wouldn't get to use the fullest extent of the first stage until late in his Genin years.

Satge 2- As reaching Chunin is a hard and difficult task, even for the most advanced Genin students, the user most likely would have the ability to reach the second stage.

Stage 3- The user at this time may reach the third stage when a Jounin, but at a small extent due to the extreme amount of difficulty it takes to control the third stage. One may master the Ayatsuri either late in there Jounin years, or when they are a Kage or Sanin.

After Kekke Genkai cannot be used: After the Kekke Genkai is used to the users fullest extent, the Kekke Genkai undergoes a cooldown process. After the cooldown process, the Kekke Genkai can be used again, but not to the extent of the first time it was activated in battle. How long the cooldown process is depends on the user.

The Downside: As with Shinsen, when this technique is used, a great strain is placed on part of the body. Once, in a great battle, Shinsen overused this technique and his hands were out of commision for three months. The overload of chakra that was coursing through his hands damaged the nerves and muscle. If you have this technique, it is advised you only use it for a short amount of time.

Effect of Opening the Chakra Gates: If ever in need of an extra boost to the Ayatsuri, the user can open the chakra gates to get more chakra to amplify. The increase in power is dramatic when even one gate is opened, and it increases with even more gates opened.

Owners of this bloodline
Head of clan:
1.
2.
3.
4.
5.

Implants:
1.


========  

Firu Shinra

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Firu Shinra

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PostPosted: Tue Aug 18, 2009 9:23 pm
S

User ImageSmoke Release

Clan Name: Kiseru Clan
Clan Ability: Ippukuton (Smoke Release)

Clan History/Background
The Kiseru clan is a small clan that resides in the fire country, their members usually taking professions in infiltration and ninjutsu. Taijutsu and Genjutsu are also options, it's just that most favor infiltration and ninjutsu. Using the elemental release Ippukuton, the members of the Kiseru are able to use the smoke from their cigarettes and use it to attack for them. The attacks are varied, and there presumably 'is no past' of the clan.

Strengths
• Can see through smoke
• Highly immune to poison
• Great Assassins
• Smog is heavier than smoke, meaning a wind technique a rank higher needs to be used.

Weaknesses
• Water disrupts smoke
• The user suffers from an incurable sickness
• Smoke can be blown away by wind of an equal rank

Rules
• Troubled Breathing
- Those of the Kiseru clan are inflicted with a terrible coughing sickness. Oddly enough, the only thing that soothes this affect is smoke. If the user has not been around smoke (smoke from fire, incense, cigarettes, etc) within 5 posts, they will begin to cough. Every post after that will worsen the affect until the 10th post, where they can essentially suffocate themselves to death.

Techniques

Name: Keburi Badi (Smoke Body)
Rank: E (Passive)
Range: N/A
Description: Those of the Kiseru clan are passively able to change their body into smoke. This can be done to single body parts, or full body parts. Weapons and attacks would go straight through their body, but the user has to be anticipating the attack. They could not suddenly burst into smoke if someone stabbed them in the face during their sleep. At the Chuunin Level, the user is able to turn into smog. When they do this they burst into a smog cloud, which if inhaled would cause anyone who inhaled it to cough harshly, eyes to water, and would most likely burn their throat. If a member of the Kiseru clan is in smoke form and hit with a water technique that specific part of the body will take a post extra to form.


Name: Kebu Bunshin no Jutsu (Smoke Clone Technique)
Rank: D
Range: N/A
Description: After focusing the needed handsigns, the user will condense the smoke around them into a simple clone. This clone can come in handy however, as when struck, will disperse into smoke to confuse the opponent. The clone can also be detonated at the will of the user. When the smoke is inhaled, the inhaler will have trouble breathing and their eyes will water for a post.

Name: Endan no Jutsu (Smoke-bomb Technique)
Rank: D
Range: 30m
Description: After performing the needed handsigns, the user will fire several blobs of solid smoke out of their mouths. Upon detonation, which is decided by the will of the user, the blobs will explode to create a smoke-bomb like effect. When inhaled, the victim will suffer the effects of inhaling smoke.

Name: Gasu Kumo (Gas Cloud)
Rank: C
Range: 5m
Description: The user will expel smoke from all over their body and shoot it out all around them. This is one of the signature techniques that most people recognize the Kiseru for. Within this cloud they are badass. Because they are able to change their body into smoke they are able to freely mix with it and reform somewhere else.

Name: Nenshō (Combustion)
Rank: C
Range: N/A
Description: The user will be able to cause all of their smoke creations that may still be lingering to explode with the force of exploding tags according to their rank.

Name: Hatsuen Doragon (Fuming Dragon)
Rank: B
Range: 50m
Description: By condensing the smoke around them, the user can create a smog dragon. The dragon is capable of smothering people with the smog if inhaled, which would burn a person's lungs. The dragon is able to breathe out smoke and shoot Endans.

Name: Kisu o Yaku (Burning Kiss)
Rank: B
Range: Close
Description: The use must be close enough to breath into the mouth of their target, earning it the name of Burning Kiss. The smoke will go straight down into the body of the target, burning all the way straight to the lungs.

Name: Kuroi kumoame (Black Cloud Rain)
Rank: A
Range: 50m
Description: For two posts the user must gather smog in their lungs, unable to divert their chakra into anything else unless they wish to cancel the technique. On the third post they release the smoke into the air by way of a giant cinder-felled ash ball. The ash ball will spread out and begin to rain down these balls from the sky. For 5 posts, everyone other than the user will need to be wary of 3 foot ash balls from crashing down and exploding into smog.

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Name: Funbetsu no Inpu (Judgement of Hell)
Rank: A
Range: 50m, all directions
Description: The user focuses chakra from their cigarette into their lungs, and fires several large bundles of cinders and black smoke at the target. This jutsu is very similar to Endan no Jutsu (Smoke Bomb Technique), where the act it is performed. However, these detonate whenever they hit the ground, and explode in a fiery explosion of cinders and black smoke. The explosions cover a 5m radius, the blackened smoke burns the lungs, stings the eyes, and covers the air ways to the victim will the cinder-explosions burn the enemy.

Name: Reformation
Rank: A
Range: Self
Description: This jutsu can only be used after the user losses a limb. Using their smoke they can actually reform the limb or other part (eye, ear, nothing fatal) to how it was before, however this can only be used on recently lost parts and not those that have already healed over. So if you lost an arm a year before learning this jutsu, your out of luck.

Name: Enrenra no enki
Rank: S
Range: Self
Description: Enenra are monsters formed of smoke. This jutsu creates a large single creature from smoke around the user in the same way Susanoo works for the Uchiha. But unlike Susanoo, Enenra only has the one form (a large humaniod body from the waist up) and will only last for the same length as the users smoke form. (3 posts) During this time however Enenra can be used as an extension of the user, be it for blocking or attacking.

Members:
Head of Bloodine: A faint smile
• Hououin Kyouma (XSK Ambrosia)
• Ronnel Rei-Joukai (Boku_ha_Ronnel)






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Shapeshifter
Mimics, Skinwalkers, Copycats

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History: Since the beginning of time, tales and lore have been passed down through the ages about a strange group of beings. These beings have been known by many names: Copycats, mimics, Clones…but they are actually Shapeshifters. Nobody knows their true form…its wonder if they themselves know their own true form. Some tales say that they hold no true form, that they are spirits or demigods who have taken on human skin. These demigods transform themselves to either play tricks on humans or to lead them in the right direction. Another legend says that they are monsters, hideous creatures who prayed to the gods for the ability to become beautiful. Being granted this ability, the shapeshifters were constantly changing themselves to accommodate the beauty trends that followed with the passage of time. A third legend tells of a war between two tribes, one being more powerful than the other. The weaker tribe, in order compensate for their weakness, grew to know the enemy so well, that they developed the ability to change in order to be as strong as their enemy and fight fire with fire.

Description: Regardless of the legends, Shapeshifters have the ability to change their appearance and vocal chords at will, transforming themselves to look like others, as well as having the ability to transform into any animal that they have seen. An ability that develops through the process of evolution is that Shapeshifters can not only take a person’s appearance, but their abilities and memories. This includes their bloodline abilities, class abilities, and weapon and hand to hand skills.
Note: If copying a person’s class, you lose your own natural class and take on the strengths, weaknesses, and Stats of their class.

Rules
- You can change your look at will and for no cost.
- You can copy the look and Skills of an opponent. However, in order to copy skills, you must make physical contact with them. There is a limit to the number of Forms you can keep in your abilities memory. This Limit increases for every rank up.
Genin - 1
Chunin - 3
Jonin - 5
Sanin - 7
Kage - 10

- Changing forms from memory costs 15cp.
- If you transform into a member of a bloodline or class with a Fixed class, you are forced into that fixed class as well.
- While you can copy a Jinchuuriki, you cannot copy the demon its self. For this purpose you are treated as an EX-host when copying, with the highest stage reachable being stage 1. However, you can only reach that stage if they themselves have mastered up to that stage.
- No Elements, No Ninjutsu, No Genjutsu, No Medical or Sealing (in your default form).
- No Clan, Demon, Angel, Cursemark.




Strengths
- You can change your anything about your body: eye color, hair color, skin tone, vocal chords etc…
- Transform into animals
- Can switch your class to the class of the person you are copying
- Can use other’s bloodline abilities
- See into the memories of others
- Can use weapon skills and hand to hand of others

Weaknesses
- Copied techniques and styles cost 10% more chakra.
- In order to use their skills, you have to have touched the person, anywhere is fine.
- You can only use skills your rank and below, so at Jonin, u cant use S-rank techniques.
- Because you copy their class, you take their class weakness as well
-If you transform into a member of a bloodline or class with a Fixed class, you are forced into that fixed class as well.
- You can only use copied abilities while in the form from which the abilities are copied.
- Though your appearance has changed, you're original scent. Can be smelled out by the animal Tamer class/Inuzuka.
- Cannot copy the abilities of arc bloodlines, or Bloodlines with limited spaces (Prophets, Leviathans etc).
- Cannot learn Anything Outside of Taijutsu styles and Weapon styles. Meaning no Ninjutsu, no Genjutsu, No medical, no elements or sub elements, no sealing.
- While you can copy a Jinchuuriki, you cannot copy the demon its self. For this purpose you are treated as an EX-host when copying, with the highest stage reachable being stage 0. However, you can only reach that stage if they themselves have mastered up to that stage.

Skills

Skin Walker
Rank D

Description: This skill allows the Shapeshifter to transform their physical appearance. This can be as little as the color of their eyes, to the tone of their skin. A shapeshifter is free to change as many things about their physical appearance with this technique as they see fit, even transforming into a person that they know. Note that this skill is required to be used before copying a person’s skill.

Skill Mimic
Requirements: Skin Walker
Rank: D-SS

Description: After transforming their bodies to look like their opponent, the Shapeshifter can copy all of their known skills and use them as his own. All it takes is a simple touch, and the Shapeshifter now knows all the skills that their opponent knows. The best way to describe this is that you are mirroring their Chakra memory, letting your Chakra mimic their own, which gives you the ability to use their bloodline skills, Clan skills, and weapon/Taijutsu styles. At this time, the user can choose to change their class to that of their opponent. Should they choose to not change their class, then the copycat cannot use any of their opponent’s techniques that their own class cannot use. Should they choose to change their class, they must take their strengths and weaknesses, and stat changes.

The techniques cost is equal to the rank of the ninja you are copying.

Note: the shapeshifter can only perform copied skills that are their rank and below…meaning at Chunin they cant use any Jonin techniques the copied person knows.

Animorph
Rank D-SS

Description: This skill allows the shapeshifter to transform into any creature that they have ever encountered. This can range from a common house cat, to Even Massive creatures such as whales. The user takes their form, strengths, weaknesses and skills. Though there are rules to using this technique:

- The shapeshifter must have encountered the creature at least once in their lifetime and have touched it. This only applies of course to regular animals.

-The People of this Bloodline do not get a summon, but in exchange, can gain the form of any summon they've made physical contact with. They can only remember the form of at maximum 2 summons, 1 at chunin, and a second at S-rank. The cost to Tran form into a summon from memory is the same as to summon said summon.
- While possible to transform into a creature at just a touch, this transformation isn't stable, and will only last for about 10 posts. However, the user of this bloodline can spend 15 posts training to perfect the animal form they have acquired, allowing them to stay in said animal form indefinably.
- In your transformed state, your are unable to perform any jutsu, or use any styles. However, if the creature is a combat pet or a Predator, you gain a +1 to both of your base states.
- To ensure no abuse of this skill, the shape shifter must post the animals they can transform into on their profile, along with a link to when they encountered AND the link to where they trained their bodies.
-The shapeshifter can only transform into a summon their rank or below.


Memory Mimic
B rank

This ability is quite unique and goes hand in hand with being a perfect mimic. By placing their hand on the target for a total of two posts, the Shapeshifter can take on the memories of the person that they have touched. This means that they can see into their past, the people they’ve met, the conversations that they have had, everything is now part of the Shapeshifter’s own memories. This goes hand in hand with being the perfect mimic…with this skill, a Shapeshifter is not only able to look like a person, but they can act exactly like they would. These memories only last for as long as you are in said persons form. Recalling a Form from memory allows you to recall their memories from the time you last made contact with them.

Restrictions
- Their can only be 5 Shapeshifters in existence at one time.
- No Freelancer Class as Starting Class
 
PostPosted: Tue Aug 18, 2009 9:26 pm
T

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t he
s a v i o r s --****
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|.when we came down to save them--|

Saviors. It's not as simple as simply being called one to actually become one. Perhaps you are revered as a savior by some awe-stricken fan; or maybe even considered a savior by a savior itself. Some people find their lovers as their saviors and some people find their family in such a way; for it is the family that gave them life and their birth. But, what's obvious is that even though they're considered stricken against reality; saviors really do exist. The Heiland's or "Saviors" in German have been known to be many things; leaders, followers, kings, queens, bandits, rogues and murderers; uchiha, sharingan-wielders, dragconic, kaguya, yuki, and so many other things alike -- but that is not what a true Heiland is. That is all a diversion. The potential to become what you were born to be; to become a true savior in your own right is something randomized throughout the generations. But not randomized by birth. Even a Heiland who simply married in can become one such thing. Instead, to become a savior it is required that -- at least once in your life -- your soul begins to die.

When your soul is at its peak and no life can still yet be breathed in; that is when you will begin to awaken. But you are not an awakened "destroyer" -- you are a bringer of life, known as a "specter". Even if that life causes absolute death, which many Heilands have both stopped and caused. The Heilands are the pure-blooded descendants of the absolute divine being; the ten-winged Juuha, Dahka. They have always been both a prominent and treasured family within the West, but now they have branched out. Now they have taken true control.

Let it be noted that there is only one single reason that the Heiland line cannot ever die. It is because the Heiland genetics are dominant almost to the point of being 100%. The children of Heilands will almost always look like one of the parents and not both; almost as if the second parent was just a device to create the other father/mother's perfect kids. In fact, the strange nature of Heiland blood tends to kill "foreign" passengers quickly; and when the sperm cell reaches the egg, either the sperm cell takes over and changes it to its will or the egg does the same. It is a vicious war within for Heilands; almost all the time. Even before they're born. Because those with this family line are cursed; not only with power but also with one last thing -- doubt. They will doubt any and every single thing that they ever do. This cannot be explained, but even though their genes are beyond just human; many of these "saviors" find themselves to be low... lower than dirt.




when god gave us law;||


☰ the Heiland's are practically immune to disease; almost all of it, if not all. They are highly resistant to poison as well, and their body is extremely aggressive and capable of monitoring everything that occurs within it. It is even to the point where if you ingested a parasite (ex., a tapeworm) your insides could literally change their chemicals and temperatures in order to kill it. Everything is natural, too -- the bodies of the Heiland's are the ultimate cure-disease.

☰ Heiland's have extra amounts of blood because of Dahka's prominent blood manipulation which never dies out in the line because it is often an occurrence for a Heiland to become the nine-winged host. There have been 7 nine-winged hosts thus far and four were Heiland; because it is their prodigy and also their right.

☰ all Heiland's have stat modifiers based on their coffins*. Their coffins are the large yet weightless objects on their back that are veiled behind a sculpted silhouette of their father. Within these coffins are their alter-egos; these alter-egos are named the "specters".

☰ stat bonuses obtained by specters may not be very cumulatively large. This isn't necessarily a rule since you have to go to me for approval; but please keep it in mind. Note that these stat bonuses are permanent; always active upon you, even when the specter is asleep.

☰ if you choose to have multiple specters, then the stat boosts must be smaller. However, diversity can be a high price to pay as eventually; if you have more than four specters then you may not have a single stat boost at all. Also, your embodiment form's strength is effected by your number of specters. One specter = strong embodiment (harder skin, extra appendages, etc); two-three = average/below-average, four = weak, five = very weak.

☰ the complete maximum limit of specters is five.

☰ each specter will gain 100 chakra points every time they level up. If you only have one specter, that specter will have double the usual chakra.

☰ please note that specters are reflections of your inner self. They are things you struggle to understand, struggle to describe, and struggle to face. They are your ideals and your fears; and the path you take is not necessarily decided by their presence, but by the each individual specter's strength. If you have a specter of righteous morality that is extremely powerful and four of dark intentions that are average to weak, then that means that your true conscience lies in the light. Please -- if necessary -- consider this when in RP.

☰ when more than one specter is currently active, they begin to lose slight amounts on their stats. With two, they lose half of a rank of speed. With three, they lose half of a rank of strength. With four, they lose another half-rank of speed, and with five, they lose another half-rank of strength. This totals up to where they lose one rank in strength, one rank in speed.



|:when the angels fell,|


It should most-obviously be known that specters can be of both dark and light. They are your enemy from within; and whether that enemy is what is seen as good or what may be dark and malicious does not matter. They can be... anything, anything at all. But there are different rules in how to master each of them; different rules in how to perfect them. And it is here where you will learn of both their systems and their rules.

For one, the "ranking" up for dark specters is more like "leveling" up; their power is measured by what is called the "Black Meter". The black meter will go up and up depending on all of the dark deeds you have done. Each deed gives a certain amount of points and ranks are rewarded at certain pinnacles within these points. Please keep track of your dark meter at all time.

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Dark points can be acquired through bad deeds, which can be done either IRP with another character, or on a solo mission. An example of a bad deed = killing an innocent. Missions that will require you to do this are therefore tied in with dark points.

Wordcount, including another RPC's input, is divided into fractions of 50 words.

Every 50 words = 1 dark point. So, for example, if you and another RPC go on a mission to kill a group of villagers and the total count is 5000 words, you will gain 100 points.

Other examples of bad deeds;

Assaulting people out of rage or spite,
Insulting/degrading people into hurting themselves,
Having sex purely out of lust,
Lying to get out of crimes and committing crimes

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*each black block represents ten black meter points
Level One -- Stealing Joy; base D+/D+ speed/strength, access to all Lvl. 1 darkness abilities

Level Two ■■ -- Freezing Warmth; base C+/C+ speed/strength, access to all Lvl. 2 darkness abilities

Level Three ■■■■ -- Breaking Light; base B+/B+ speed/strength, access to all Lvl. 3 darkness abilities

Level Four ■■■■■■■ -- Darkening Black; base A+/A+ speed/strength, access to all Lvl. 4 darkness abilities

Level Five ■■■■■■■■■■ -- Following Sin; base S+/S+ speed/strength, access to all Lvl. 5 darkness abilities and access to the ultimate Heiland techniques



|/when we became justice-|


Far unlike the Darkness Incarnates; the Vessels of the Spirits are actually very enticed by what is heroic. Their method of leveling up makes them perhaps easier to master by a more seasoned veteran, and requires only to live, experience and enjoy life; rather than live for what is dark and wrong. They are all that is adventure in the world, and show it in each and every last breath.

The name of this level/rank system is called the "race to fulfillment".

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* let it be noted that NPCs are not whatsoever involved in this -- points gained for doing good things for NPCs will not count. Also note that unlike with the Darkness Incarnate, Vessels of the Spirits all share the same meter; so you don't have to individually level them.
★ ranking up increases the meter by 30 pts.

★ marrying an RPC increases the meter by 30 pts.

★ creating children with your married partner will increase this meter by 10 pts for each born child.

★ adopting a child will increase this meter by 10 pts.

★ saving someone's life will increase this meter by 5 pts.

★ making someone truly happy, giving someone good advice or even simply loving them undeniably and onto the end will increase this meter by 5 pts for only one time for each of the three possibilities; total of 15 for each person, maximum of three people.

★ learning your first S-ranked jutsu will increase this meter by 10 pts.

★ taking your first real-combat wound will increase this meter by 10 pts.

★ doing something for another that is painful for yourself will give you 10 pts for each time done; for example, becoming a surrogate mother, donating an organ or a large pile of blood, allowing people to test medical techniques on you, etc.

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* each block represents twenty points on the "race to fulfillment".
Level One ▤▤ -- Making you Smile; base D/D speed/strength, access to all Lv. 1 light abilities

Level Two ▤▤▤▤ -- Wiping your Tears; base C/C speed/strength, access to all Lv. 2 light abilities

Level Three ▤▤▤▤▤ -- Sweeping your Past; Justice is Hard; base B/B speed/strength, access to all Lv. 3 light abilities

Level Four ▤▤▤▤▤▤▤ -- Giving you Faith; base A/A speed/strength, access to all Lv. 4 light abilities

Level Five ▤▤▤▤▤▤▤▤▤▤ -- Loving you 'til the End; base S/S speed/strength, access to all Lv. 5 light abilities and the ability to use the ultimate Heiland techniques



|WHEN WE BECAME THE LORD|


To the Specters of Darkness:
Drowning the Light -- Passive -- Lv. 1
The Hour of Black is a passive skill known by all specters of darkness. It darkens the entire field around them by a considerable amount, depending on their level. Even with one Lv. 5 darkness incarnate, the effects won't be overmuch, but the true power of this is to those who focus around several specters. When you have several of these incarnates of death all out at once; the field will become so black that it will almost seem as if you have drained all light. You can see better in the dark than others if you have a specter of darkness, but the real point is that they can see perfectly; thus carry -- by their arms -- the opponent's death.

Fragmenting the Broken -- Genin-Kage -- Lv. 1-Lv. 5
The Fragments of a Fragment are actually armor pieces that can be replicated by you from your specter. You must have a high level specter to go past using this technique at a chuunin rank, but it can be rather powerful if your specter in question is Lv. 5 and you use it as such; especially if they focus primarily on defense. You will obtain a ring around your neck to prevent decapitation that will be very defensible yet also almost like cloth; and you will obtain arm-guards, leg-guards, gloves, boots and a plate upon your chest. You may also gain something on your rear and your back; but that is depending on your specter. This technique lasts for as long as that specter chosen upon is active, though it is actually weaker depending on how many specters are currently around. If five are around, even if you used it as a Kage-ranked technique, it'll be almost as if a chuunin.

Burning the Sky -- Genin -- Lv. 1
Whenever the specter makes a quick movement, they can press outwards weak black flames that can catch the opponent of guard or even distract them from a different cause. These are also very good at destroying wooden-made puppets and burning down surroundings such as trees, and the flames can grow slightly bigger with each trek upon the meter of black.

Catching the Sinner -- Chuunin -- Lv. 2
This is the first obviously offensive technique within the darkness incarnate. They will point their weapon at you and then disappear into a shroud of black; where they will have only one second before reappearing again. In this time, they can already gain the advantage of range and surprise; so the opponent must be careful. This technique cannot be done often; only once every three posts. It is easily given away by how they point their blade at that said enemy, so during that time the opponent may manage to muster an all-round defensive technique.

Breaking the Flesh -- Jounin -- Lv. 2
A technique where the owner of the specters will grab their coffin from behind them -- quickly -- and it will open up. This technique will then begin to draw things in -- almost as if a vacuum. If it manages to draw the enemy in, then thousands of shadows from within will draw all around them and break their limbs and even their neck. However, the force of this current is very weak from afar and only has even a slight chance of drawing the enemy in if they move up close. This technique can also only be used once every three posts. It cannot be used by the specters; only by their master above.

Pulling the Heart -- Passive -- Lv. 3
This technique is also one that can only be used by the savior. It is not necessarily a genjutsu but almost unreal; for the user's persuasive abilities will heighten almost dramatically upon gain of this technique. It is a power that can be used strongly for evil deeds; a true silver-tongue to ward judgment away. It invokes emotions such as lust and desire; but even ones such as trust and love, and although these emotions may not always be betrayed, the option will always be around to clench upon your throat and your neck. The power gained by all of this has been known to even attract gods from the heavens; as known in the case of Adamus. It may not be that detrimental of an increase, but it is something that really cannot be put for compare.

Veiling the Mind -- Passive -- Lv. 3
It is at this point where you reach level three and obtain true knowledge of what you really are where darkness begins to step in. Your specters will all gain a voice and will be able to think freely and speak; corrupting your heart with their black-laced words and their obsidian-tongued lips. It is at this point as well where you will begin to harvest and communicate your thoughts within the specter's minds. They will all share a similar group-mind, making them awfully well-coordinated to the point where it is almost as if they are all fragments of one. And -- indeed -- that really is the case; for they are fragments, of your darkness within.

Ending the Pain -- Jounin -- Lv. 3
This technique is a technique where the specter will lace their blade in a black substance. It should be obvious -- quickly -- what this substance is; a deadly and almost incurable poison. It must be replied after five posts if it is still not triggered, but this poison will not only numb the body of the enemy but drain them of their endorphins thus trigger an almost endless amount of agony and pain; their mind will grow desperate and their heart will go black. If you aren't the one to kill them in this almost pathetically vulnerable state, then they may simply kill themselves.

Joining the Dead -- Sannin -- Lv. 4
This is a field-transforming technique in where the trees and plants and all such inferior life will all begin to die; and this will fuel a powerful and almost angelic song that will radiate throughout the opponent's mind. It will distract the enemy at first, but after five posts of listening to this song, it will begin to screw with their depth perception. After ten posts, it will drain out the color in their face and they will begin to grow dizzy. After fifteen posts, their body will begin to twitch and their movements will grow almost fatally sloppy. And after twenty posts, they will no longer be able to move. That is because this entire time, the song was fueled by their negative emotions and if they had only simply not listened to it; the effect would've never been there. Somehow draining out sound around you, whether from earplugs or anything else for at least five posts will end the song. You must've taken at least one blow -- however small -- in order for this song to be allowed into your mind. Please note that it does not effect the user but does effect his allies.

Following the Night -- Kage (SS) -- Lv. 5; one of the ultimate Heiland powers
As one of the ultimate Heiland techniques; this technique isn't something to be messed with. It is one of the ultimate and most twisted powers; the power to control another, to enslave life; the power of indoctrination. If a Heiland has managed to fall into true love or at least be loved themselves in such a manner; they will be able to control that person -- lightly -- with their mind. It is not a complete control but an influence upon all of their actions; and to instill this power you must first make love to that person, and then a black hand will appear on their back. This is the first sign of control. Soon after, their eye colors will change to your own. The third symptom of indoctrination is that they will gain black chain tattoos around their shoulders on their arms. And finally, the black hand will move from their back to their left pectoral on their chest. The chains will extend to now appear on their knee-caps on their legs; and at this point, fifty posts after (with an increment of 10 posts between each transformation) the indoctrination will begin. It cannot be ended except to fall out of love completely or be betrayed; which is very hard if you are indoctrinated.

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To the Specters of Light:

Killing Empires -- Sannin (S) -- Lv. 5; one of the ultimate Heiland powers
Killing Empires is a technique that requires at least three specters (unlike most other techniques, this technique grows STRONGER with more specters active). It begins by joining into a simple formation of one specter holding the legs of another specter and beginning to spin the held specter around. At that point, it will begin applying light chakra into the spinning specter's body and they will seemingly appear to freeze into a large white crystal. The crystal is surrounded by light energy, an extremely deadly energy that burns anything it touches with an endless white flame similar to Amaterasu (however, specters and Heiland's are immune to this flame). The crystal will -- with its flames handy -- launch directly at the enemy at massive speed. If several specters have been crystallized, then they may all launch in unison or in a tactical increment of launches. Once the assault is over with, the crystal surrounding the specter will shatter and the crystallized specter will be free to fight again.

Fighting Worlds -- Kage (SS) -- Lv. 5; one of the ultimate Heiland powers
One of the most formidable Heiland powers, "Fighting Worlds" is a rallying cry done by the current specter de'lai (must be a light specter) where all five specters (or less than five) gain a stat boost of +1 strength and +1 speed for the rest of the battle. This effect applies to all specters, but only remains active if the "General" (specter de'lai) still survives. You may -- however -- transfer the position of General pretty much constantly throughout the battle, making this a very unpredictable and formidable technique.

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To the Desperate:

Waking Gods -- All of your chakra -- Lv. 5 in both sides; the ultimate Heiland power
A technique given to the Heiland's by their matron, Hysteria, Waking Gods is a suicide technique where you become a stainless image of the Ten-Winged angel without a single ounce of personality or conversation and only a pure desire to kill your opponent(s). You obtain power beyond that of a mortal's spectrum but for a very short amount of time; five posts. Following this technique, you don't die immediately. You turn into an elderly man or woman and wither away for only ten posts more before you can't breathe anymore and your life runs out. There is no way to revive or heal someone who has used Waking Gods; your soul completely runs dry and dies shortly after, disappearing from life. Disappearing from space.



|WHEN THE LORD FELL TO OUR KNEE|


When a specter reaches its maximum potential and obtains the master level of "5", the specter will be able to awaken into something great. It will evolve into a specter-de'lai, and its individual powers will increase while awakened. All specters have one form but the potential for two; the specter form which is usually a humanoid shape, and the specter-de'lai which is the second and final form that they can reach. However, if you have multiple specters out at once, only one can evolve into a specter-de'lai. The specter-de'lai's stats are increased by 1 rank and they have 100 extra energy to use for themselves. The specter-de'lai's can also fuse with the user. Once fused with a specter de'lai, the user will become known as an embodiment of that specter's virtue. The user will become "the embodiment of _____", the "blank" being the specter's name. Once fused with the specter, that user will awaken and will gain +1 to both stats and will obtain all of the specter-de'lai's skills, and 1/5 of their current energy reserve will be added to the user.

Once awakened, you will have a special body that is not necessarily humanoid or even demon -- but something completely else. It will either be righteous or will hold a heart of black; and when this happens, and when you awaken and take upon the role of the virtue representing what you are -- then your body will shift to become an ultimate understanding of what that virtue really is. You will have special body parts that will represent the reality of this virtue within your world; whether that virtue is of light or darkness. A virtue of light will represent its effect on human hearts by showing the world -- with its own body -- just what it can do. A virtue of -- for example -- violence, will have many body parts specified for aggressive actions and violent outbursts. This awakening -- however -- is different to that of the awakening of the dragonborn, which are still very similar to the Heiland's and even related to these said Heiland's; but this awakened form cannot regenerate and cannot ever be known as that of Abyssal unless the Heiland is already angelic or demonic or divine. At that point, you ascend to be higher than what you are; and some may even see your embodiment -- or virtue -- as that of the grace of a god.


|OURS;|


FAMILY LEADER/HEAD: Kleine Heiland (The Food Chain)

SAVIOR: Yuto Heiland (bb3000ae)
SAVIOR: Joseph Hoenheim Heiland (Quaylan)


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XxTakahashi, The Blood of SusanooXXXXXXX
[ The Power of the Gods, Reborn into Men. ]


【clan or bloodline?】
Bloodline


【history.】
In a time long since past, Several beings of great power emerged. Referred to as the Tengu, they walked among the earth alongside the mortal man. However, while they themselves disappeared, becoming known to man as the gods of their world, the descendants of their offspring continued to spread throughout the world. One group of these men and women, born from the blood of a being now known as the god of storms, Susanoo, Inherited his affinity for Lightning, with it being formed and flowing through their body as natural as breathing. These men and women soon became known unofficially as the Takahashi clan, as a result of their inherited blood.

【description.】
Due to being the descendants of one of the 13 Tengu, the People of the Takahashi Bloodline have an affinity and control of lightning that is said to equal that of the god of the storms himself. As such, their control of Raiton techniques is nearly unmatched, as due to the natural nature of the lightning, it can easily overpower even the strongest of defenses.

【rules to follow.】

  • -- Must have Raiton as your Main element. --
  • -- Raiton Techniques can be used without handsigns, as the lightning is formed from your body. --
  • -- You gain the following change to your Base stats: +2 Speed / -1 Strength --
  • --Your Raiton based techniques gain a +1 rank boost in strength. and only cost 75% of their normal cost --

【weaknesses.】

  • --Can only use Raiton, regardless of class or clan.--
  • --Physically weaker (-1 strength)--

【strengths.】

  • -- +1 rank in Raiton technique strength--
  • -- Raiton jutsu only cost 75% of their rank cost to cast--
  • -- +2 Speed due to lightning stimulating the muscles and nerves of their body--
  • -- Raiton jutsu do not require handsigns.

【Takahashi, The Blood of Susanoo's passive abilities.】

  • --Sparks of Chaos--
    --People of the Takahashi Bloodline Passively generate an excess of lightning from their bodies. This Lightning is used up and instantly renewed when they use jutsu. However, the longer People of this bloodline go without discharging the lightning they build up by moving in battle, the more it builds up, until they hit the 'cap' their body can hold. This Effect is similar to that of a static charge, but on a larger scale. The List below shows the build up points, the rank required to build up to said point, and its effects:
    1 post - Genin - A small discharge, akin to a large static shock. No damage, but can take an opponent by surprise.
    3 posts - Chunin - A medium discharge, akin in strength to being hit by a D rank technique, Small damage to the skin of those it hits, but only minor.
    5 posts - Jonin - A Large discharge, akin to a C rank technique, This can cause minor burns to the skin, and cause slight unresponsiveness in the muscles in the area (-1 speed with that limb for 1 post)
    7 posts - S rank - A Massive discharge that can arc between targets within a 2 meter radius, A rank in strength, this can cause major burns to the skin and can paralyze the area around impact, and cause numbness around the whole body. (Limbs paralyzed are unusable for 1 post, numbness lasts for 3 posts) --

  • --What was yours, is ours--
    --Due to their natural affinity to lightning the people of this bloodline have a form of immunity to Lightning used against them. This 'immunity' takes form in that if they are hit by a lightning technique that is equal in strength up to 2 rank below them, they will store this lightning in their body. At this point, for the next 2 posts, they can perform any technique of the same rank as the technique absorbed for 50% of its cost, instead of 75% of its cost. This Effect unique attribute cannot be use consecutively, requiring a break of 5 posts between each use. --

  • --For Time is our Enemy--
    -- Due to the Pure, unrefined power of their Bloodline designed for use in an immortal being, the overuse of Bloodline techniques takes a large tole of the physical body of people of this bloodline. For the longer a battle lasts, the people of this bloodline weaken, slowly losing the passives and a boosts granted to them.
    After 5 posts, They lose 1 speed stat.
    After 10 posts, Raiton technique strength increase is removed.
    After 15 posts, They lose a Second speed stat, and can no longer use either their 'Sparks of chaos' Passive or their 'What was yours, is ours' Passive.
    After 20 posts, they Lose a third Speed stat, and a additional Strength stat.
    After 25 posts, they will continue to lose 5% of their maximum chakra a post until they run out of chakra.

【Takahashi, The Blood of Susanoo's techniques.】

  • --Susanoo's Protection--
    --A shield of lightning comes around the body to protect it from jutsu of the same rank as the shield, and from taijutsu of the same Stage equivalent stage as the rank of the shield. It gives off a small stun to whom touches the user as this jutsu is active, this stun last less than a post, and is more as a deterrent to attack rather than a counter. This shield lasts for 3 posts, or until destroyed. --

  • --Sparks of Life--
    -Lightning is first formed in the users chest, this lightning then Coils around and travels down the users dominant arm, eventually resting in the palm of their hand. At this point the user can discharge small bolts of lightning at nearby targets for 5 chakra points. These bolts do only minor damage, as they are used instead in combination with other Takahashi techniques. --

  • --Fist of Susanoo--
    --By Gathering lightning into the palm of their hands, the user can fire rocket-like electrical blasts at an opponent. These blasts explode with the force equal to the rank used to create them, in a radius of 1 meter. By hitting an opponent with a 'Spark of life', they user can mark a target, causing these blasts to home in on the marked target. the Speed of the Projectile in this form is equal to -2 less than the user. --

  • --Arcs of the True storm--
    --By moving their hand in an arc above them, the user creates 9 Small orbs of Lightning, similar in properties to the Fist of susanoo technique, albeit smaller. Each of these orbs then Fly towards the opponent. Once they either make contact with the opponent, or any other object, they discharge arcs of lightning between each of the orbs, forming a net, or cage. This can be used to either Trap an opponent or limit their movement around the battle field. The cage or net lasts for 5 posts, and costs an additional 10% of the chakra used to create the orbs per post to keep active. --



【restrictions.】

  • --1 Element--


    【Members.】

    • --Member here--
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    • --Member here--


-Race Redesigned by TheWingsOfTheGods
 

Firu Shinra

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Firu Shinra

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PostPosted: Tue Aug 18, 2009 9:32 pm
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PostPosted: Tue Aug 18, 2009 9:35 pm
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Firu Shinra

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PostPosted: Tue Aug 18, 2009 9:38 pm
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Firu Shinra

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PostPosted: Tue Aug 18, 2009 9:48 pm
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xxxxxxxxxxYamikonton (Darkness Element)
[The Darkness in my heart hurts me...]


xxxxxHISTORY

"The moment man devoured the fruit of knowledge, he sealed his fate...
Entrusting his future to the cards, man clings to a dim hope.
Yet, the Arcana is the means by which all is revealed...
Beyond the beaten path lies the absolute end.
It matters not who you are...
Death awaits you "



xxxxxDESCRIPTION

The Konton Bloodline Users are a group of people who have leaned to harness there inner hatred and use it as power. This power comes in the form of dark energy, breeding and thriving on the pain and hatred of others. This power exists in everyone, but few have been able to tap into it's fury and use it as a weapon. The few who have bear the “Mark of Chaos.” A symbol that creates a bridge between the person and the darkness. This symbol can be found on the users dominate hand, but as it matures, it will spread and drive the user deeper into chaos.



xxxxxRULES

• Your emotions are usually spiteful, rude, cold, distant, angry, emotional, etc. Never happy or the sort.

• All elemental techniques used are given a more darker essence with each, giving it a more darker color than its usual and also increasing the strength of the jutsu by one rank.

• During each stage of your rpc's life, they will encounter a dark moment that traumatizes them and causes them to increase in stage, this can be done with other rpc's (a death in the family or the murder of another shinobi) or can be done with npc's. The last event, at S-rank, the rpc can choose to become an uncontrollable and dangerous man/woman, filled and/or tainted with hate no matter what.



xxxxxWEAKNESSES
• Light harms you, in every way possible, except for natural light, in other words, Joukai light will harm you and double in damage.

• Each form is a curse and will take over your very being if you allow it to, if this happens, the rpc will become a grotesque beast forever, never able to change back, so be careful. Extra chakra can be given to extend the stages but once the chakra is used up, then the user dies and is consumed by the stage used, consumed by the darkness.



xxxxxSTRENGTHS
• +2 St, you may go over the cap if need be.

• Strengthened jutsu with darkness enhancement by one rank

• The more kills the user gets throughout his life, +20 pts. of chakra is permanently added to their base points, leading a person to death counts. The rpc starts off with an extra +20 pts. because of a past murder at the beginning of their life, the murders cannot be given through a deal OOC or etc. It MUST be earned.



xxxxxPASSIVE ABILITIES
• My Terrible Life
• Over the rpc's life, they will go through multiple traumatizing events that will cause their mark of chaos to increase in length and travel from one side of the body to another.

• My Dark Soul
• Jutsu are given a darker essence, increasing the strength of each jutsu and giving the elements a darker color.

• A Big Ol' Storm of Chaos
• The user's darkness and chaos can be manipulated and can infect the area around them. The darkness and chaos works like a defense and as an attack mechanism (like Gaara's Sand). The darkness and chaos manipulation's strength, only goes to A-rank, no higher. Things of natural born entities (trees and plant-life, etc.) dies around the darkness and chaos.



xxxxxTECHNIQUES


Stage One -- The Tainted Genin (Begins with the death of a family member or anything close in tragedy)
The rpc's life begins in great tragedy as something happens to break the rpc's heart and makes them lose trust and belief in the world, tainting their heart with darkness. The manipulation and tainting using darkness and chaos is very little at this rank and the transformation only causes the marks to glow during activation, which only happens during high amounts of stress or anger. The user's perception is heightened and if the user obtains a small fraction of the opponent's blood, the user can sense the opponents heartbeat while they are hidden, even behind walls, making sneaking pretty much impossible to them, receiving more of the opponent's blood will allow for them to be tainted by the user(the rpc must insert darkness into the opponent through physical contact), being tainted will cause their movements to weaken, their body to also constantly be in pain(though small), nothing more. This stage has a limit of 15 posts, no further. +5 pts. of chakra would have to be given each post afterwards to extend the use.

Stage Two -- The Pained Chuunin (Begins with the murder of a close friend or the death of someone closer than a family member)
The rpc's life takes another dangerous turn as the friend's blood traces along the rpc's face, the lover's blood if need be, the rpc's heart darkens and becomes a more...dreary existence, life becomes more painful as each day goes by but not without a benefit. The user's manipulation and tainting using darkness and chaos increases, along with more special abilities. The user is given multiple wings that resemble that of an insects, these wings move quickly, so quick that they become a blur upon movement. The wings, touch as they pass each other, giving off a harsh sound, the sound, if heard, gives off a dangerous madness-based genjutsu of Chuunin-ranked (chakra points must be given for the jutsu to activate), the genjutsu causes the opponent to become enveloped in darkness, pulled into the darkness and seems to be eaten alive even, the darkness devours them until there is nothing left but the darkness itself...did I also forget to mention the darkness? The wings also give flight. The user can taint the opponent's heart with more darkness than before, making their movements more...sluggish and also give them average amounts of internal pain. This stage has a limit of 12 posts, no further. +10 pts. of chakra would have to be given each post afterwards to extend the use.

Stage Three -- The Engulfed Jounin (Begins with the shinobi's home village being destroyed or the shinobi leaving their village to become a rogue)
The shinobi's life dives into a darker world as their entire life shatters before their very eyes, clarity is scarce and very thought of being strong comes from the very hatred that lies in your heart. The user's tattoos spread around the arms and turn both arms into a darkened black. During this stage, the user grows 4 more arms, each made from the darkness and chaos of one's heart. These arms are easy to be destroyed but will always grow back, no matter the circumstance, only when the user exits the form will these arms disappear, these arms can be used for handseals, launching jutsu, holding weapons, or regular taijutsu, nothing more. The tainting of one's heart with darkness grows stronger and causes them to receive heavier damage when tainted(more prone to damage), this is the limit of this tainting and will go no higher in the fourth stage. This stage has a limit of 8 posts, no further. +20 pts. of chakra would have to be given each post afterwards to extend the use.

Stage Four -- The Cursed S-rank and Above (death of ones self, the murder of one's kage, OR the murder of a loved one by your hand)
The final stage that can be reached, as time progressed, the darkened one has lived a life of complete sorrow and misery and is now given a choice, if you lighten your heart, things can turn around and be better, but, choose the opposite and you abandon all hope for a better life, things will only get worse and nothing can change it. The user's entire body turns into a blackened slicked and slim body when this stage is used, in this stage, the user's form can create mouths upon the body and have them move about as large tendrils, only 5 can be made in total, being eaten by these...mouths...will equal death and will strengthen the user. The range of darkness and chaos used extends to a larger distance, able to infect a majority of the area. Also, one special ability from one of the other stages is given to the user but nothing more, this ability must be mentioned when you use it. This stage's limit is that of 5 posts, no further. +30 pts. of chakra would have to be given each post afterwards to extend the use and once this stage is reached, the user can use any of the techniques during any of the stages and transform at will without having to be angered or under stress.

Konton: Grand Blast Stage One - Genin Rank
The user focuses the dark energy into their hand and are able to fire dark energy blasts. This can only be fired from a hand that is covered with the mark of chaos. Which means once the user hit's stage two they can fire from both hands.

Konton: Dark Rain Stage Two - Chuunin Rank
The user's channels the dark energy surrounding them into the air around the opponet. Depending on rank, is the number of needle the user can produce to drop on the enemy. ((Genin: 150; Chunin: 300; Jounin: 600; Sannin: 1200; Kage: 2400))

Konton: Dark Orb Stage Two - Chuunin Rank
The user releases the dark energy from every chakra point in there body and shape it to form an Orb around them. This orb protects the user from all attack outside the orb. It also cuts off all of the 5 senses of the people inside the orb. Because of this, when they are out of the ball they will not know where anything is around them and opened for attack.

Konton: Cerberus Guardian of Hell Stage Three - Jounin Rank
One of the Konton Bloodline's most deadliest attacks. The user builds up massive amounts of Chaos energy in each hand and in their chest. Then when enough is collected the user releases it into three separate continuous blasts, that each takes the shape of a dog head. The direction of the blasts can be controlled by the user. But be forewarn, it drains most of your Chakra.(once per battle)


xxxxxADDITIONAL COMMENTS
Eviiiiiiiiiiiihl!

xxxxxRESTRICTIONS
• No angels, no Joukai, nothing of the light-based variety
• Go nuts, but not too nuts xD



[ Revamped by: Had0u ]
 
PostPosted: Tue Aug 18, 2009 9:50 pm
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Firu Shinra

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