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A long-lived guild, filled with memories of a time long-gone. RIP NUR. 

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PostPosted: Wed Sep 30, 2009 6:08 pm
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xxxxxxxxxxOrder of the Black Rose
[ Power Through Fists ]


xxxxxHISTORY
A clan that has existed since the time of the Warring Clans, When the villages began to form, they instead choose to split their numbers among all the village, in order to promote their ways to everyone.


xxxxxDESCRIPTION

The Order of the Black Rose is a Taijutsu Specialist Clan who believe that true strength comes from physical perfection, rather than wasting their chakra on the flashier jutsu of other clans. As such, they forgo all Ninjutsu and Genjutsu, with the only exception being for those of unique bloodlines, focusing instead on perfecting their bodies, in order to truly prove their strength to the world. This Focusing takes form in Incredibly strong and fast bodies that at higher ranks are not dissimilar to Speed and strength of the Tailed Beasts. While the clan is pretty lenient on what styles of close combat you take, it does teach a unique series of stances that promote one stat in exchange for weakening another.



xxxxxRULES
• Unable to perform non bloodline ninjutsu, and no genjutsu of any form.
• Massive boosts to Base stats (+1/+1, additional +1/+1 at Jonin and Kage)
• -25% Chakra supply



xxxxxWEAKNESSES
• No non bloodline ninjutsu or genjutsu in general.
• Lower Chakra supply



xxxxxSTRENGTHS
• Massive Stat boosts
• Taijutsu Boosts



xxxxxPASSIVE ABILITIES
• Taijutsu style? More like Lifestyle:
The First Taijutsu Style they activate does not cost chakra. All Taijutsu style techniques cost 1 rank less chakra to perform.

• Tougher Than Iron:
The people of this bloodline's skin is tougher than others due to hours of intense training. All attacks that hit them are reduced in the strength by 1 rank as long as the jutsu are the clan members rank or below.

• Physical Perfection
Due to hours of training with weights and other training equipment, all reductions to their stats are reduced in effectiveness by 1/1 (A -2/-2 stat reduction is instead a -1/-1 stat reduction, etc). Prolonged effects such as numbness or temporary paralyses can be shaken off in half the time they normally last.





xxxxxTECHNIQUES


All Stance Techniques require 10cp to use at Genin, Chunin, and Jonin, and 20cp at Sanin, Kage, and Legendary.

Graceful Rose Stance N/A
The Graceful Rose Stance favors out maneuvering their opponents while slowly wearing them down with light, well aimed attacks. The users Base Strength stat is reduced by 25%, but his Speed stat is increased by the same amount. An Added bonus of this stance is that the users Movements are not dissimilar to the Drunken fist style of combat, letting them weave around their enemy in an unpredictable manner, and increasing they adjacent speed bracket size by 1.

Thorns of Fury Stance N/A
The Thorns of Fury Stance focuses on maximizing the strength of ones blows, preferring to Take out the Target in as few blows as possible. The users Base Strength Stat is increased by 25%, but his Speed is reduced by the same amount. An added bonus of this stance is that the power of these blows is enough to stall even the largest of opponents. While not a full paralysis, Targets hit by a blow in this stance will find their body lock up instinctively, lasting about half a second. This in turn can interrupt any current movements such as hand seals.

Enduring Petals Stance N/A
The Enduring Petals Stance Focuses on increasing the defensive abilities of the user, such as by hardening their muscles to absorb blows, or other such things. Both of the users stats are reduced by 15%, but in exchange, their normal ' Tougher Than Iron' passive now takes effect on jutsu up to 1 rank above them.


xxxxxADDITIONAL COMMENTS
The Level that these Clan members hold their belief that Taijutsu is the perfect form of combat is almost religious in nature.

xxxxxRESTRICTIONS
• Must be Taijutsu Class
• Cannot be a Bloodline that Emphasizes Ninjutsu or Genjutsu use.
• No Evictus or Jyuugo



xxxxxMEMBERS
Head: HEAD HERE






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PostPosted: Wed Sep 30, 2009 6:11 pm
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PostPosted: Wed Sep 30, 2009 6:12 pm
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PostPosted: Wed Sep 30, 2009 6:13 pm
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xxxxxxxxxxThe Raiken
[You've been thunderstruck...]


xxxxxHISTORY
Due to the high amount of lightning storms that passed over the village, many of the villagers were starting to get fed up with the bolts, along with the destruction caused by them. The Raikens, deciding to make a name for themselves among the villagers, started to attempt to figure out ways to control the electricity within the lightning bolts itself. It took many, many attempts by the heads of the clan, but they finally got it. They even figured out ways of briefly storing this electricity and using it for offensive means. From here on out, it was taught to everyone in the Raiken clan, and it was eventually figured out that the clan itself had the right bodily setup for it


xxxxxDESCRIPTION

The ability to control electricity/lightning, along with the ability of storing it within the human body to use as offense or defense, depending upon the situation.



xxxxxRULES
• Must have Raiton as main element. Magnetism is optional but if you do not choose Magnetism, then you cannot manipulate Magnetism
• Raiken must be in the name SOMEWHERE



xxxxxWEAKNESSES
• Wind, all aspects of wind, except natural wind, harms you with double damage. Well, anything that can go against lightning really.
• Metal, of most, if not every kind, will absorb your lightning with ease.



xxxxxSTRENGTHS
• +1 Speed, go past the cap if need be, but just by one.
• Lightning and Magnetism manipulation to the extent of your rank [NOTE: Genin will not be able to cause large-scale thunderstorms with just a flick of their nose, be mindful]
• An increased rank in raiton/magnetism jutsu of any kind and decreased rank in raiton/magnetism jutsu of any kind that is used against you.



xxxxxPASSIVE ABILITIES
• Thunderstruck
• Lightning and Magnetism manipulation to the extent of your rank, no further. At a young rank, your lightning and magnetism might not be the best, but at higher ranks, the lightning and magnetism manipulation is superb

• Thunder Sonar
• Objects that hold lightning that you've made can be tracked by you from anywhere, sensed by you, and that lightning can be given back using the passive "volt siphon" technique for a small restoration of chakra for more raiton techniques



xxxxxTECHNIQUES


Raikou Sao no Jutsu - Lightning Rod Technique D Rank
This is the technique that is used so that the person can first start conducting electricity in the first place. With it, they're basically making the battlefield considerably more lethal, along with preparing their future techniques. The user makes it so his entire body is wrapped up in lightning, making it so that whenever an opponent touches them, they'll get zapped. However, the amount of damaged from the zap varies from stage to stage. Also, it's only defense. When a person attacks, they're forced to drop the jutsu to do so. You have to be standing still in order to use this technique in defense.

Electric Net C Rank
By releasing numerous amount of static wire which turns into a net used to ensnare the target's body, as it sends signal's through there nervous system's making them twitch and unable to move.
[If Hit the traget is paralyzed for two of their posts]

Lightning Fumma Shuriken B Rank
Creating an intense shuriken made completely of deadly lighting this is thrown Extremely fast and is very painful being made of pure lighting the giant shuriken cannot decapitate limbs but will cause huge shocks once it hits.


Raikou Heki no Jutsu - Lightning Burst no Jutsu (Usually said as 'Lightning...BURST-O!') B Rank
This jutsu is a variation of the Tama Raikou no Jutsu. Instead of just firing off from one part of his body, though, it fires off in the shape of a barrier around him that typically goes for four or five meters. The shape is similar to the Hyuuga Haiten, though there's no spinning and no chakra being launched. Instead, it's just lightning being fired out. This barrier will let things come in and out as they please, but with each passing through the barrier they are electrocuted with a high amount of voltage. Things such as Kunai and other weapons can make it through the barrier, if one can seen the user behind all the white fire.


Oni Sora no Jutsu – Demon of the Sky Technique A Rank [Actually S Ranked Due to it being Pure Lightning]
Using the Raiken’s exceptional clan abilities of storing and manipulating lightning. If the user posses a Gauntlet, they can release their stored lightning around the gauntlet. The lightning will then become larger and create a somewhat demonic like arm of lightning, much larger than the users actual arm. This then spreads to their other arm, though this arm should not at in any circumstances have a Gauntlet and is there for more open to attack or even burns from the jutsu its self. Upon generating the two demonic like arms, the user is in theory able to break through most if not all Earth element jutsu or any other sub elements of Earth.


Tama Raikou no Jutsu - Ball Lightning Technique A Rank
After the person has the amount of practice necessary to make it so their entire body is encased in electricity, The user can then ionize the gas in the air and focus electricity within it, creating a giant red ball of super-heated gas and a massive amount of electrical current. The attack can then be launched, causing a massive explosion when it hits.


Raikou tatsumaki no Jutsu - Lightning Tornado Technique A Rank
Releasing the electricity through the tenketsu, the user then launches themselves up and uses the energy being launched from his body to spin around. Unlike the Hyuuga Haiten, this does not form a ball of energy around the user. Instead, it forms a tornado that goes about ten feet up into the air. At the top of the tornado is an opening that, someone who is talented with jumping and controlling chakra at various parts of their body, could easily slide down through and attack the Raiken clan member using this technique.


xxxxxADDITIONAL COMMENTS
You've been...THUNDERSTRUCK!

xxxxxRESTRICTIONS
• No cursemarks
• Stuff
• Things

Members
1. Lars Alexandersson Heiland (Had0u)
2. Ansho Raiken (iAm techno-san)
3. Saku Raiken
4.Lance Hatake Raiken (Jedimastersonic )
5.



[ Revamped by: Had0u ]
 

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PostPosted: Wed Sep 30, 2009 6:13 pm
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XxShuufuku no Te [Hands of Restoration]XXXXXXX
[ "The Calm. The Kind. The Healers." ]


【Clan or Bloodline?】
Clan


【History.】
The Shuufuku no Te are a well-established and respected clan for their medical abilities. Because of their normally calm nature, they really don't make enemies. Unless it's for the purpose of training others, the Shuufuku no Te prefer not to battle unless it's necessary or requested of them.

【Description.】
The clan members are incredibly talented in Medical Ninjutsu. Because of this, members of this clan aren't able to use as many elements of regular Ninjutsu as normal Medical Ninja. As a result, their Medical Ninjutsu are stronger and more flexible.

【Rules to Follow.】

  • You must have Medical as your main element to use this class.
  • When using this class, you may only have [Two] Elements, one of them being Medical.
  • Everything else about your class remains the same.
  • Most members of this clan are generally calm and generous to those around them, fighting only when asked or when it's necessary.

【Weaknesses.】

  • Medical Ninjutsu themselves don't have as many combat capabilities as other elements, so members of this clan find it more difficult to battle with Jutsu.
  • Members of this clan don't have as much versatility as normal Medical Ninja with one of their elements gone.

【strengths.】

  • Medical Ninjutsu are stronger by one rank.
  • Medical Ninjutsu can be formed anywhere on the body, or projected as a ten-foot aura around them. The aura makes them one rank weaker.
  • Medical Ninjutsu of the user's rank and lower take one hand seal. Higher ranks take no more than three or four.

【Shuufuku no Te's Passive Abilities.】

  • Healer's Touch
    By placing a special 'mark' on an ally, the members of this clan can heal an ally from a distance in the same way that the clan member can heal themselves.

  • Medical Affinity
    When using their Medical Jutsu, the Shuufuku no Te may reduce the chakra cost by 5 points. However, Genin and Academy Ranked techniques still cost one chakra point. These jutsu can also be learned in two less posts.

【Shuufuku no Te's techniques.】

  • Healing Wave [Jounin-ranked]
    Using chakra, the user has the ability to launch an outward, spherical wave of healing chakra from their body. This wave will push away enemies and attacks of its rank, and will heal allies within its vicinity. The wave extends for twenty feet, and costs Jounin-ranked chakra every post to maintain.

  • Mark of the Healer [Academy-ranked]
    This technique allows the clan member to place their 'mark' on someone. When this is used, they can use their medical techniques on the marked individual from a distance--within the thread.

  • Coat of Restoration [Jounin-ranked]
    Using their skill in Medical Jutsu, the Shuufuku no Tei is able to coat themselves or someone else in dense and powerful healing chakra. This coat has the same power as the Healing Hands: Major Technique.

  • Limb Healer Technique [Jounin-ranked]
    A technique not known to other medical ninja, this particular Jutsu allows the clan member to restore limbs. However, it takes two posts at Jounin-ranked power.

  • Absolute Healing Technique [SS-ranked]
    This is the absolute strongest medical technique written down in the Shufuuku no Te's arsenal. By inserting raw medical chakra into a body, they can supercharge it with healing power, enabling even fatal wounds to become survivable. However, the afflicted parties still wouldn't be able to fight effectively unless this technique were to be sustained over at least two posts.


【Additional Comments.】
I would like to stress the 'calm' demeanor of this clan. Under normal circumstances, most people would probably ignore this rule. But I want to stress that a truly 'good' medic would be able to remain calm, even in the face of a tragedy.

【Restrictions.】

  • May only use Medical, Senju, or Elemental Sage class.
  • Loses one element of Ninjutsu
  • Cannot have an implant, Angel, or Demon.



【Members.】

  • Xen Yami [Clan Head]




-Race created by xXThe_Epic_MuffinXx


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XxShounetsujigokuXXXXXXX
[ Hell. Flames. Burn. ]


【clan or bloodline?】
Clan

【history.】
As more and more children were born throughout the shinobi world, one particular birth was truly strange, it was because the birth was from a demon mother and a mortal father. Like a devil's poison, their love was insufferable...but this love was parasitic, they would never leave each other's side, the man was being used and would continued to be used by this devil woman. Upon their first night of having intercourse, the blood of the demon mixed with the blood of the mortal, twisting and fusing with the child that would soon be born unto them. Throughout the age of the demon child, his flames...his blackened flames grew bright and unmatched by any other, but at this cost...he was insane, driven by madness and was also internally ill.

【description.】
Shounetsujigoku is a clan for those who wish to be advanced fire users.

【rules to follow.】

  • You are considered evil, a demon, you could be a kind demon...but it wouldn't fit at all.
  • As like the nine-winged angel, your blood is black but not able to be manipulated ALTHOUGH it is highly flammable.


【weaknesses.】

  • Water is like complete poison to you, it will give one rank stronger if hit by it and leaves a burning sensation upon the member of this clan until its removed
  • The Joukai give one rank stronger damage if a light technique hits you.

【strengths.】

  • Fire techniques of any kind are boosted by one rank and take two less posts to learn
  • Fire techniques require no handseals
  • Fire techniques of your own and fire in general can be manipulated from within the user and all around BUT NOT from the opponent at all.
  • Fire techniques of the opponent's are lowered by one rank when used against you.

【Shounetsujigoku's passive abilities.】


  • --The Sins of Man, The Tainted Flames--
    --Opponent's water techniques pit against these fire techniques are lowered by one rank in strength. The flame's color is dependent upon you. Sand weakens the flames but does NOT stop them(unless of higher rank than the user), it lowers the rank of the flames by one.--


【Shounetsujigoku's techniques.】


  • --Outrage(Genin)--
    --The user explodes flames from every cell and pore of their body, giving burning and explosion damage. It equals taking one explosive tags, if caught in the explosion.--

  • --Don't Touch Me!(Genin)--
    --When the user is touched by the opponent, they can immediately activate this technique and burn the opponent's hands, harming it to gain first degree burns.--

  • --Rage of the Demon(Jounin)--
    --The user sticks their middle finger into the stomach of the opponent and sends flames onto the finger, the flames on the finger are strong enough to burn a hole into the opponent, through the flesh, muscle, arteries, and bone(except for Kaguya and Black Metal)--

  • --Blazing Afterimage(Jounin)--
    --When the user is supposedly struck and leaves an afterimage in their place, they can then cause that afterimage to light on fire and catch the opponent on fire as well. The flames would give them second to third degree burns. Can only be used twice per battle--

  • --Madness of the 7 Circles(Jounin)--
    --The user places the opponent into a genjutsu where they have to face themselves if they were the complete embodiment of the 7 deadly sins, each version of them given a strong aspect and they can never die. The only way to break out of this genjutsu is through pain.--

  • --Combustion(Jounin)--
    --The user places the opponent within a genjutsu where their entire body is enveloped within a bright golden flame, as they attempt to put it out, the flame will grow larger, brighter, and change color, increasing the heat as well. The cycle of flames end with Amaterasu black and can be kai'd out of.--

  • --Embodiment of the Flame(Jounin)--
    --Conlsider this a fire sage mode technique, like the lightning sage technique, while it is active, the user is given a boost in strength and speed. While in this mode, fire techniques do not need handseals and the chakra cost for higher ranked ones are lowered to that of the user's rank.--

  • --The Demon Lives(Kage)--
    --Any liquid(saliva, urine, etc.) released from the user is not only flammable but also explosive, highly explosive. With the use of this technique, it sets off the liquid in a gigantic explosive burst of flames, these "explosions" are able to kill a shinobi of lower rank and severely harm shinobi of the same rank.--

  • --The TRUE Demon Sage Mode(Kage)--
    --The user's body takes a more demonic effect and the abilities of this TRUE Demon Sage Mode vary upon the shinobi(needs to be applied for in the customs, or at least run it through with the crew). But, in general, your touch has become extremely dangerous to others, able to burn flesh and clothing, even weapons of steel strength and lower. Wings and a tail are given along with horns which is optional--


【additional comments.】


【restrictions.】

  • Fire must be your main element.
  • No angels/cursemarks

    Owners of the Clan:
    Head: Elizabeth Magdeline (Had0u)
    1.
    2.
    3.
    4.
    5.


-Race created by --HAD0U--





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XxShokuXXXXXXX
[ Eclipsing all with my power ]

【clan or bloodline?】
clan


【history.】
Long ago, there was a group of people who gazed at the heavens, watching two massive orbs float through the sky. These people took a great interest in the movements of the sun and moon, and began to mimic their nature, splitting the group into 2 parties, representing the sun and the moon. These two groups began to develop all manner of jutsu in honour of their house's patron orb.

【description.】
Like the worshipers of old, members of the Shoku clan have learned to harness the powers of the astral plane, appearing in two prominent styles. Those following the path of the sun are more offensive, while those who seek the moon are more subtle and sneaky. Learning and performing jutsu in this clan is different from most. While most would take time to practice and master, a member of the Shoku clan already has knowledge of each and every clan jutsu, and may perform any of them as long as they are of the member's rank or lower. This seems like a pretty good deal, but clan jutsu cost 50% more to perform, and more than twice as much if it is of the opposite current eclipse.

【rules to follow.】

    The main rule you must follow is to keep track of your eclipse level and aura. While performing clan jutsu in a fight, you generate an aura around you corresponding to your chosen eclipse. It take 25 points to recieve a full aura. These points are earned through performing clan jutsu. Using an Academy jutsu gives you 3 points, a Genin jutsu gives you 5 points, a Chuunin jutsu gives you 7 points, a Jounin jutsu gives you 10 points, and an S-rank jutsu gives you 15 points. Performing jutsu of an opposite eclipse takes away points from the other as well, for instance, If you have 5 points in an aura made from solar jutsu, and you use a genin level lunar jutsu, your aura is now 0. The aura resets after fights.

    When you reach maximum aura, you gain 10 points towards your Eclipse Level. The further you go into a certain eclipse, the more you'll have unlocked in that eclipse's arsenal. Like with your aura, if you gain points in the opposite aura, you lose points. For instance, if you have 20 points in Lunar Eclipse, and you max out a solar aura, you now have 10 points in Lunar Eclipse, cause now you're heading towards the Solar Eclipse. When you have 50 points in an Eclipse, you are considered at "Full Eclipse". While in Full Eclipse, you will recieve bonuses based on the eclipse you've taken.

  • no need for hand seals for eclipse jutsu
  • your appearance will change the further you go into an eclipse.
    Lunar - Your eyes become a silvery blue and hair grows either black or grey
    Solar - Your eyes become a fiery orange and hair turns golden blonde

【weaknesses.】

  • Jutsu of the opposite eclipse take x2 extra chakra (rounded up)
  • while under a full eclipse, jutsu of the opposite eclipse cost x2.5 (rounded up)

【strengths.】

  • auras give you bonuses
  • while under a full eclipse, jutsu of that eclipse cost x.5 chakra (rounded up)

【Shoku's Aura.】

  • Eclipse Auras - [available at any rank]

    Lunar - While your Lunar Aura is maxed, your speed is increased by 1 rank, your genjutsu is increased by 1 rank, your Solar jutsu decreases by 1 rank, and your vision in the dark improves greatly.

    Solar - While your Solar Aura is maxed, your strength is increased by 1 rank, your ninjutsu is increased by 1 rank, your Lunar jutsu decreases by 1 rank, and your light tolerance increases.

  • Full Eclipses - [must be at least jounin]

    Lunar Eclipse - when you have achieved a Full Lunar Eclipse, you no longer have to charge your Aura to gain it's bonuses, you may instead activate it to it's fullest right off the bat. Your Lunar Eclipse jutsu raises 1 rank in power, but your Solar Eclipse jutsu drops 2 ranks in power.

    Solar Eclipse - when you have achieved a Full Solar Eclipse, you no longer have to charge your Aura to gain it's bonuses, you may instead activate it to it's fullest right off the bat. Your Solar Eclipse jutsu raises 1 rank in power, but your Lunar Eclipse jutsu drops 2 ranks in power.


【Shoku's techniques.】

  • Lunar Eclipse

    The following do not require any Eclipse points

    Dead of Night
    Academy
    This genjutsu clouds the target's vision, making it seem like it's midnight, limiting their visibility. This lasts 3 turns.

    Star Shot
    Genin
    A blast of dim light, which freezes to the touch. It hits with the strength of a good punch.

  • The following require at least 10 points in the Lunar Eclipse

    Moonlight Lance
    Chuunin
    a silvery beam of light shines around the user. From this, a large spiraling spear is sent flying at the target.

    Lunar Surface
    Chuunin
    This genjutsu makes the victim feels like they are under the influence of the moon's gravity, weighing 1/17th their original weight. This throws the victim into a sense of delirium and nausea.

    Lunar Pressure
    Chuunin
    Much like the the moon's gravity influences the tides, the user can make the target feel like there is a massive weight pressing down on them via this genjutsu. Their movements will be slowed considerably.

  • The following requires at least 30 points in the Lunar Eclipse

    Star Swirl
    Jounin
    One of the few offensive Lunar jutsu. This causes a massive swirling flurry of freezing balls of light at the opponent. Those caught in the blast will suffer from an almost endless onslaught of blasts with the force of a strong punch.

    Tidal Storm
    Jounin
    A genjutsu which makes the moon appear to come crashing down into the earth, stopping just miles away. The extra gravitational force would naturally have an adverse effect on the tides, which is expressed in this genjutsu. From behind the user, a massive wave crashes over the entire battlefield, causing the victim to feel intense crushing pressure and simulating drowning. The body can actually be fooled into stopping the breathing process, resulting in passing out.

  • The following requires the user to be at Full Lunar Eclipse

    Avatar of the Moon
    S-rank
    A peculiar genjutsu. A beam of silvery moonlight shines down on the user, transforming them into a silver angel wielding a blazing sword in one hand, and a silver orb in the other. the angel swings the sword at the target, releasing a large blast of flames. From the orb, the angel shines a paralyzing light, freezing the target in place while the flames engulf their body, seemingly burning their flesh right off. The unfortunate part of this, is the victim will not fall unconcious from this attack. They stay awake for every waking second as they are stuck in this hellish illusion. Although this is an illusion, the burns from the fire will be very real, making this one of the most deadly genjutsu a Lunar Eclipse user has, lasting 3 posts

  • Solar Eclipse

    The following do not require any Eclipse points

    Solar Flare
    Academy
    A simple jutsu in it's own with a pretty decent outcome. The user focuses chakra into their eyes and releases a blinding flash to phase their opponents.

    Focus Beam
    Genin
    A simple offensive jutsu which involves focusing the sunlight into a heated beam of energy which burns to the touch.

  • The following require at least 10 points in the Solar Eclipse

    Warmth of the Sun
    Chuunin
    The user builds up heat from the light inside their body. They then release the stored light and heat in a powerful outward explosion, seriously burning those who are caught in the blast.

    Hidden Light
    Chuunin
    The user filters light through their body and into the ground picking key points on the battlefield. The light forms condensed orbs which hide beneath the ground. Up to 4 may be placed at a time.

    Solar Scattershot
    Chuunin
    The user forms a ball of light in their hand, which explodes into a flurry of white hot spears, flying right at the opponent.

  • The following require at least 30 points in the Solar Eclipse

    Lost in the Light
    Jounin
    The user creates massive walls around the opponent to form a maze. These walls are very bright and greatly impair the opponent's vision. In addition, they burn like fire to the touch. The maze lasts for 5 posts.

    Flight of the Golden Dragon
    Jounin
    The user creates a giant dragon made of golden, bright flames. This dragon soars from the sky right at the opponent. When it make's contact, the dragon explodes, throwing the golden flames all over the opponent and battlefield.

  • The following requires the user to be at Full Solar Eclipse

    Avatar of the Sun
    S-rank
    A golden swirl of light encases the user for a brief moment before erupting into a shower of golden flames. The user emerges as the Avatar of the Sun, a beautiful, shining women baring a shield and spear made of golden light. The spear can produce beams of light which burn to the touch, while the shield is able to create a wall of golden flames that block jutsu any rank below the user. The defense of this move is only against chakra based attacks though, taijutsu and weapons can easily break this wall, but at the risk of being burned. While the user is transformed, they send out massive blast waves of light [2 per post]. This is the most powerful offensive jutsu this clan possesses, lasting 3 posts.


【additional comments.】
Any Clan approval must go through me. I want to make sure they really understand this clan.


MEMBERS:
Head:





-Clan created by --Snuff that Muffin--




Saiz Clan



History:
The Saiz clan was one of the founding two Mist clans, through wars the Saiz was recognized for their speed and Unrealistic abilities. While the clan was known for their loyalty a few of the seeds in this clan were known to split. Majority of the members of the Saiz become Mist 7 or Hunter anbu but some become wandering nin and teachers.

Phases:
Stage one- The Clan member who awakens this ability will first lose their strongest ability (I.E. Oroami’s Hyoton, (Insert name here)’s Wisdom.) When that is done the person will be sent into a nightmare upon sleeping, one that can cause trauma or just a fit of movement.

Next as soon as the Member awakes the eye of the Member will become a dark shade ranging from black and purple for girls and grey and black for males, they will become sweaty and feel much pain in their backs. Soon if treated the Member’s wings will emerge (all members have different wings.) The member will not be able to use said wings for about two days.

Stage two- After the wings have healed the member’s eyes will take on a second aspect of the clan, their eyes will develop a star shape as the pupil ranging from a 4 to a 12 point star. When this is done the member will be able to see things in a slower aspect and be able to notice changes made in areas the person has seen before.

Though the person will not be able to use any of the jutsu yet they will be able to channel their Inner demon for more strength, speed, or other things.

Stage Three- The Eye will form a stripe the same color as the pupil slashing through the pupil. This indicates that the User can now use the Jutsu.

Characteristics:
All the Members of the Saiz clan develop different Colored Pupils and different patterns, while they also have different wings. Each separate set of wings is individual and special to that member.

Awakening:
The awakening of the Saiz clan starts with Nightmares, when the member is awoken they will become disoriented and will either feel pain in their backs or the awakening will not start for a few days. When it is time to awaken the demon and wings the member will feel sweaty and much pain. If the member is not set with his or her back facing upwards and rested it may take years for them to gain wings. At this the Member loses their strongest ability.

Demon:
The members of the Saiz Clan are born with a dormant demon after awakening the demon will attempt to suede the member into doing anything from crime to mischief. This demon can be hindered by a strong soul or mind but none the less many times in the member’s life the demon will get to them in some way.

Girls have female Demons who when the girls become teenagers will attempt to cause chaos by using the pent up emotions to set off the member.
Boys have male Demons who in generally tend to be more evil and lustful than the Mischievous and clever female demons. These male demons will use visions of wants and needs to get through to its host.

Wings:

Though the member can have any kind of wing, there are two classes, Bird-like and Bat-like, each one of the wing types give different abilities and specialties.

Bird-Like:
Bird like wings get the ability of using their feathers as long ranged weapons or uses their feathers to create different weapons. The wings are much longer yet easier to penetrate than bat like wings.

Bat-Like:
Bat like wings use a energy generated from their wings as a weapon. While this energy is used for offensive their wings can be used for a strong defense, as they are made of a thicker substance.

Owners of this clan:
Head: Kasumi Raikou Saiz (bb3000ae)
1.
2.
3.
4.


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Shirogane Redesign.

User Image - Blocked by "Display Image" Settings. Click to show.
XxShiroganeXXXXXXX
[ Puppets. Control. Delicate. ]


【clan or bloodline?】
Clan


【history.】
The Shirogane began as simply a group of like minded puppeteers who banded together during a time of struggle. Each of the group brought their own expertise in creating puppets, and soon the group grew in number, forming a small village in an oasis in the wind country. As the village grew in numbers, the puppeteers began to refer to themselves as the Shirogane clan, and some of the best puppeteers have known to come from this clans village. After many years of prosperity, the puppeteers who formed the village turned themselves into human puppets, in order to eternally protect the village they created. Throughout the world, one fact is known. There are no better puppeteers, than the ones who bare the name Shirogane.


【description.】
The Members of the Shirogane clan are master puppeteers, having learned to not only control more puppets than other puppeteers, but also having learn to minimize the chakra cost of both summoning their puppets and using their puppets chakra based techniques. As a result from this mastery, nearly all physical labor within the village they hail from is done by puppets of one kind or another. As an adverse result of this though, their bodies are physically weaker than most others, as the idea of physical labor is foreign to them. The Strongest members of this clan are able to utilize one of the strongest puppeteering techniques, the human puppet, with ease, a feat which helped further propel the clan in greatness.

【rules to follow.】


  • The only exception to the rule above is finger control, with members of this clan able to perform complex puppet movements with just a single fingers twitch. As such, The speed of all puppets they control is equal to the base speed of a Taijutsu shinobi of the same rank as the puppet. This rule doesn't apply to Human puppets.
  • Your natural mastery over the puppeteering techniques allows you to use less chakra on your puppet techniques, and allows you to utilize advanced puppet techniques earlier than other shinobi.
  • The members of this clan are born with innate analytical skill, allowing them to create puppets no only 1 rank above their own, but also in half the time as other puppeteers.

【weaknesses.】

  • Their bodies are less resilient to damage than other shinobi, meaning any physical blow, or jutsu that impacts their body is increased in strength by a single rank for damage purposes.

【strengths.】

  • Better puppet control, resulting in puppets moving faster than others.
  • Can use more puppets per rank (50% more puppets rounded down)
  • Puppet techniques and the summoning of puppets can be utilized for one rank less chakra, and can build puppets in half the time.

【Shirogane's passive abilities.】

  • Analytical Mind
    Due to the analytical skill these clan members possess, they can easily work out how something works from simple observation. This allows them to spot the weaknesses of other puppets almost instantly, and allows them to adapt their strategies based on the movements of the opponent. (Plus +1 to the adjacency speed bonus, allowing them to stay in the same speed bracket with shinobi +2 higher in speed, instead of just +1 higher.)

  • Chakra Resin Coating.
    The people of this clan have mastered the ability of using their chakra to harden normally weaker materials, allowing them to user lighter material like wood and still maintain a good deal of strength. Due to this, every puppet made by those of the Shirogane clan are coated in a special resin fused with their chakra. This resin Enhances the durability of the puppet by 1 rank, and also gives it a further rank of protection from elemental attacks that are weak to your main element. However, inversely, they lose this bonus durability against elements the user's main element is weak to. This passive does not make the puppet Immune to S or SS rank jutsu.





【restrictions.】

  • Must be puppeteer class
  • No sub element


【Members.】

  • --Member here--
  • --Member here--
  • --Member here--


-Race redesigned by TheWingsOfTheGods--



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Clan Saikoro Tosa
roll the dice, Try your luck, Force your hand

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description: This clan was one that traveled from town to town, not because they enjoyed it but because where ever they went, they always liked to trick and steal from the town by gambling agianst members of the town for gold, silver, land and other valuables once the town got sick of it they would run the Clan out of town. This was a life style lived by many till the clan was brutally murdered by the mob for tricking the leader out of money. But a few members of the clan escaped living normal lives trying to resist the temptation to gamble but for a few members this was a habit that did not die easily. As the years passed the tradition of gambling spread and opened casinos where people continue to lose money to this sly clan. The members of this group usually will have I.Q.'s of 200+ and hands move so fast that it is difficult to track as well as these tricks the clan members that became shinobi’s found these skills very useful for infiltrating and spying.


STAGE ONE:
Abilities: Members of the clan don't rely on luck as normal gamblers do, they really on their brains and ability to deceive their opponent. At this stage the users abilities are simple, Extremely fast hands that can make hand signs faster than almost anyone of the same rank and even faster than those of higher ranks depending on the type of shinobi. The other perk is the ability to hand based genjutsu that don't require normal hand signs but special hand movement.

Rules
-Some jutsus require special objects like dice or Cards so the amount of jutsu is limited by how much of the special objects you carry around.
-Clan makes hand signs twice as fast as shinobis 2 ranks above and can be on par with a shinobi 3 ranks above unless, the user is ninjutsu type then can be on par with a shinobi 2 ranks above and twice as fast as one rank above.
-Clan jutsu that don't state they require hand signs ,will not need hand signs to be preformed.
-Clan members are not any faster on their feet then normal shinobis.
-Special requirements must be made to reach stage 2.
-Members are olny allowed to carry 10 decks of cards.
-Due to the large amount of jutsu the clan has it will take up a village element slot to learn them.


Specail Jutsu:

Name:Swift Hands
Requirement:None
Rank: E
Descriptions: A very fast punch not easily foreseen as the user shuffles his hands in random patterns and strikes in less than a second but does not do any specail Damage unless hitting a weak spot.

Name:Card Shuriken
Requirement: XX number of Playing Cards
Rank: E
Descriptions: This is a simple act of flicking playing card very fast causing them to spin rapidly but this is really just a distraction tactic at this level as the cards don't do damage.

Name: Dice , Crawed Shuffle
Requirement: XX Dice, XX Playing cards
Rank: D
Descriptions: This jutsu switches places of dice and playing cards.

Name: False Shuriken
Requirement: XX number of Playing cards
Rank: D
Descriptions: This causes playing cards to look like real shuriken and is done by coating the cards in chakra and throwing them using the card shuriken jutsu.

Name: 2 Pair
Requirement:None
Rank: D
Descriptions: This jutsu makes it look like the user has an extra 2 sets of hands while really the user is just moving his hands extremely fast this is useful for Taijustsu because punches are much faster and can be delivered so it is difficult to defend from.

Name: Card Shuffle
Requirement: XX number playing cards
Rank: D
Descriptions: This is a simple justu that switches the place of a playing card and an explosive note within 7.77 yards.

Name biggrin ice Shuriken
Requirement: XX Number of Dice
Rank: D
Descriptions: This is a skill of mearly flicking Dice extremely fast and sting if they hit an opponent it will usually leave a number mark, if the dice hits roll a six sided dice, whatever number it lands on will be imprinted on the targets skin for 7 posts.


Name:Exploding Dice
Requirement: XX Number of Dice
Rank: C
Descriptions: This jutsu causes a dice to exploded once making contact with something, the impact is small and usually does only minor damage but if hit with more than one this jutsu can become dangerous depending on the number of dice launched. This jutsu causes Dice used to become unusable afterwards.

Name: Full house
Requirement: 52 playing cards
Rank: C
Descriptions: This jutsu is used as an escape tactic the user holds 26 cards in between his ring finger and middle finger in both hands then spins a quick 360, done correctly the user is shrouded in a blizzard of cards for about 2 seconds then vanishes but really they just move fast enough through the shroud of cards to make it look like they disappear, they can escape about 21 feet of distance within this time span.

Name: Slight of Hand
Requirement: Special Hand movement
Rank: C
Descriptions: the user moves his/her hands rapidly in seemingly random patterns but if a targets sees this is catches them in a simple genjutsu, the users hands will be the only thing the target will be able to see, for one post then the user completely vanishes, then a rain of playing cards begins and surrounds the target as this happens the user will appear from random playing cards throwing projectile weapons and this is difficult to dodge because the user throws them through random playing cards this last 3 posts after is wears off the user will go into tunnel vision for 2 posts.

Name: Ace high
Requirement: Ace playing card
Rank: C
Descriptions:This is a useful genjutsu the user quickly removes an ace Card from the deck and shows it to the opponent, if the opponent looks at the playing card he is caught in the genjutsu, the genjutsu is simple the card grows and grows till it is hundred feet tall then it begins to fall over as soon as it crushes the opponent the genjutsu ends and the effects causes the target to become dizzy for 2 posts.

Name: Jack Sword
Requirement: 20 playing Cards
Rank: C
Descriptions:By focusing chakra into the playing cards the user may shape them into a blade, it is sharp and can badly cut an enemy but it is not as strong as a normal blade.

Name: Spade Shield
Requirement: Ace of spade Playing card.
Rank:C
Descriptions: By focusing chakra into an Ace of shades playing card the user causes an aura to expand in the shape of a spade this shield is similar to water it slows attacks that go through it for a few seconds giving the user a chance to dodge.


Name: Dice Jamble
Requirement: XX Number of Dice
Rank: B
Descriptions: this jutsu follows the Dice Shuriken jutsu, if the dice leave an imprint the user gathers a few dice and makes them into exploding dice the user may throw up to 10 dice the user rolls a dice a 6 sided dice if the number is the number imprinted on the targets skin the exploding dice will follow the target making them difficult to dodge.


Name: Royal flush
Requirement: 500 Playing Cards/Hand signs
Rank: A
Descriptions: This jutsu is difficult to perform and has a chance to fail, the user grips 8 decks of cards in his/her hands and 2 decks in his/her mouth, the user then spins causing the cards to fly out in all directions but soon after they escape the pack they fly towards their target and are difficult to avoid, if they hit they stick with a powerful force and are difficult to remove, when they hit the user then rolls a dice, of 1-6 if the user gets a 3 or lower the jutsu will fail but if it is preformed well the cards will exploded with the power of 2 explosive notes combined each!



Stage Two
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Abilities:The second stage of the clan can only be reached once reaching rank jounin by this time you must have learned all the stage one jutsu and have completed either the Dice Jamble or royal flush jutsu success fully, The second stage makes it possible to make hand signs faster than any normal shinobi and are beyond levels at which a person can train himself. The amount of jutsu for stage 2 are based mostly off of chance and luck but are very powerful but risky but hey this clan is willing to take a risk.

Rules:
-Hand movement is faster than a normal eye can track and is even difficult for an uchiha to track.
-Must reach requirements stated above.
-Movement speed other than the hands are normal.
-Clan members can carry up to 40 decks of playing cards.
-Exploding dice are as powerful as exploding notes.
-Unless stated other wise,genjutsus are always able to be kia'd out of.



Special Jutsus

Name: Lucky 7
Requirement:7 Dice specail hand signs
Rank: B
Descriptions: This is a difficult jutsu to preform first before attempting the jutsu the users rolls a dice 1-7 whatever number it lands on will be the number of dice used, The user focuses chakra into a certain amount of dice then holds them between his fingers depending on how many dice you are using, Once this is done the user throws them into the air after this the user moves his hands at blinding speed. As he does this the dice will remain in the air and then begin to gorw into about the size of a person then aim to crush the opponent the more dice you use the better this jutsu works but it's all up to chance.

Name: Black Jack
Requirement: Jack of Spade Playing card
Rank: B
Descriptions: This jutsu is a simple jutsu that depends all on chance, and the odds are stacked agianst you, the user holds up a jack of spades playing card up if the opponent ses this the genjutsu will begin. The opponent will appear on a giant card table, the user stands above him, the user the nmust roll a random number between 1-21, anything lower than 15,the genjutsu fails, but if you get 21 the effects of the genjutsu are doubled any other number will carry through the genjutsu normally. The Opponent looks up, and will see a shower of cards falling down and no matter what the oppoennt does the cards won't stop til he's crushed then the genjutsu ends and the target feels the a large pain all over his body for 3 posts, this is not dangerous but it's very discrating.

Name: Card Shark
Requirement: 100 Playing cardsHand signs
Rank: B
Descriptions: The user holds 100 cards in his hands counting it out in his head and then throws them into the air then makes blinding speed hand signs and the cards form into a shark mid-air and drops to the grounds towards the opponent if it hits the shark can shred the target to bits but after hitting the ground it falls to pieces if it doesn't hit the target.

Name: Card BannWall
Requirement: 1000 playing cardhand signs
Rank: A
Descriptions: The user causes a large amount of playing cards to form a wall in front of them after making a very quick set of hand signs this wall is very strong and can block A ranked Taijustsu and B ranked Ninjutsu

Name: Card Edge Obliteration
Requirement: 200 playing cards
Rank: A
Descriptions:The user focuses chakra into the playing cards causing them to become sharp then holds them in between his fingers and throws them all at the same time this causes a storm of card to fly toward the opponent and can slice them to bits.

Name: Royal Flush Tsunami
Requirement: King of Spades Playing cardSpecail Hand signs
Rank: S
Descriptions: This is a very powerful genjutsu the user shuffles his hands randomly once seeing this the target will be in the genjutsu as the user displays the king of Spades this card will then begin to glow and cause a flash of light and the target will be standing on a large playing card then will look up to see a large titalwave of playing cards about to crash down and crush them once hte yare hit they are unable to move their arms or legs for 1 post as the genjutsu complete meaning once you get this far in the genjutsu you may not kais out of it, as the target begins to drown in the sea of cards they will begin to compact together and an slowly stop the breathing of the target this can do one of a few things the user rolls a dice, 1-21, if the dice rolls on 21 the target passes out if it lands any lower than 7 they are relaxed from the genjutsu, but between 7 and 20 the user will have major problems breathing making it difficult to move for 5 post as if their lungs were collapsed.

Name: Shinobi Casino-Final Hand
Requirement: 2000 playing cards, 200 DiceHand signsSpecial Hand signs
Rank: SS
Descriptions: This is the ultimate jutsu of the clan and is very difficult to preform this jutsu is eve ndifficult for the best of the clan to use, and would be impossible for anyone normal person to do. The user makes a set of hand signs and soon 2000 playing cards fly into the air and soon spin rapidly in the air after this the user rapidly moves hsi hands til even sharingan can't track the hand movment the user thorws 200 dice into the swirl of cards withing under 5 seconds as soo nas this is doen the user makes the second set of hand signs and this jutsu a tthis point is o nthe second post, next the user rolls a dice, 1-21 if it lands anywhere below 7 the cards and dice fall from the sky and the jutsu fails, but anywhere from 7 to 21 the jutsu succeeds. The cards swirl down in a giant mass of cards and dice makign it a large trap if the enemy dodges it the jutsu has no back up and will fail, it all depends on luck but if the jutsu hits at this stage the jutsu is an instant death for the cards swirl around the target faster and faster til it a blur and the enemy can't move it removes the targets sould and moves it into a playing card turning the person into a playing card at this point the target is useless but a member of the clan can put the card into another body, or the user can jus tburn the card and end the targets life there.

Members:
Head:
1.
2.



Saphorah Clan

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History//Bio
Long ago, there was said to be a clan of shinobi of advance medical techniques as well as narcotics, and poisons. The Saphorahs owe everything they know to the amphibious and reptilian creatures within the waterfall country. It was these creatures that the Saphorahs studied, mimicked, and adapted to in order to learn vast recovery skills, fighting styles, and medical techniques. The Saphorahs tend to have Mossy Green eyes, and very pale skin, which leads historians to believe that Lord Orochimaru, of the first shinobi dynasty, was in fact a Saphorah. However, birth records have never been recovered.

Another historical occurrence involving the Saphorahs involved one of the most reknown puppet users, Akasun Zeramaru. It was said that he asked to study the ways of the Saphorah to thoroughly prepare his puppets with the strongest of poisons, as well as learning to build up his immunity as well.

Strengths
~Saphorahs have the capability of regenerating body parts through the use of chalkra over time. Depending on the shinobis age (rank) depends how long it takes for wounds, body parts to recover.

~Spahorahs spend a great deal of time studying poisons and venoms as well as using them in battle. Through this devotion the Saphorahs have become immune to poisons and narcotics.

~ A Sphorahs Poison is laced with the castors chalkra, making it extremely difficult for clans, like the Hyuuga, to see through, or into one with Byakugan.

Weakness

~Airbourne poisons are ineffective to rainy terrain, and are easily disrupted through water jutsu.

~The Wind Element is considered the secondary weakness of the Saphorahs, as well as a vital strength. Since Saphorah Poison is so dense, smaller Fuuton Jutsus will be really ineffective. However, a wide scale Fuuton Jutsu can be capable of dispersing the poison in the air to a less toxic level.



Techniques

D-Rank

Chameleon Grip- A similar rendition to the Wall Walking, the user concentrates chalkra into their hands and feet, increasing their grip, allowing them to climb, or even hang upside down from flat surfaces as well as hold twice their body weight. However, this technique cost 1 jutsu per post of use, and can be used for a maximum of five posts.

Bubonic Smokescreen- A fairly simple jutsu taught to younger shinobi to create a quick distraction, as well as stealthy escapes. Focusing their chalkra the user releases a transparent gas into the air, through the pores of their body. However, like the Bubonic Toad it was named after, the smokescreen carries a foul odor that is not only extremely pungent, but is known to conceal other scents in a given area.

Poison Resistance Training- Focusing the chalkra within their internal systems, the users body begins to adapt, building up an immunity to all posions and narcotics in existence.

Body Recovery Technique- By focusing chalkra on any given area of the body the user can heal itself at an excelled rate. It can be anything from internal cuts, or wounds, to regenerating an arm, or a leg. Depending on the rank of the user decides how long it takes for the body to fully recover. It cost 10 jutsu total to replicate, or recover from a wound.

Academy Students-10 Posts
Genin-8 Posts
Chunin-6 Posts
Jounin-4 Posts
Sannin-2 Post



C-Rank

Striking Salamander Snare- Concentrating on the chalkra in their mouth, the user can stretch his tongue out over a distance of twenty feet. This tongue can move with a striking force capable of breaking branches as if they were twigs. The tongue is capable of pushing, or pulling, the user//small objects towards one another. The tongues flexibility makes it vulnerable to taijustu, and blunt weapons, but is easily cut// broken by sharp weapons. Due to multiple pressure points in the tongue the Saphorah can cut off the circulation to segments of the tongue, and disconnect it manually. If the tongue is disconnected the user will feel minimal damage, and have to wait 3 posts to repair itself before using it again.

Toxin Release- This medical technique was first used to extract poison out of amphibians and frogs in order to coat weapons with, until one day it occurred to someone that they could use it to track and remove the poison from a sick shinobi as well. By concentrating chalkra into the users hands they can feel out the poison in the human body, contain it, and extract it from any infected target without the use of surgery. However, this jutsu takes up to three posts to thoroughly remove the poison from someone (1 for finding the poison, 1 for containing, and 1 for extracting), and cannot afford any distractions.

Lebatto Duster- Extracted from the Lebatto Frog, known for its excelled hunting capabilities, The user inhales deeply as they make a single handsign. Upon exhaling outward, the user releases a dense, olive green toxin into the air that quickly surrounds a given area that lasts for two posts. Although this toxin is not fatal, the symptoms of anyone who inhales it is blurred, or impaired vision. However, the main effect of the toxin is that, once entering the bloodstream, it will coat the enemies chalkra network, allowing the Saphorah clan to see it plain as day, making the target easier to see, as well as track. All effects of this jutsu last two posts upon entering the bloodstream.

B-Rank

Neurotoxin Smokescreen- The User secretes a dark purple smokescreen into the air that is concidered to be as dense as the Mist found in Kumokagure. Anyone trapped within the smokescreen is only capable of seeing things up to eight feet away from them in any given direction. Additionally, upon inhaling this neurotoxin, the poison will effect the users eyesight. By strangling the chalkra network leading to the eyes the target will lose control over all abilities involving their eyes, making them as average as any human being. The smokescreen begins to fade away after two posts, but the effects of the posion will last as long as three posts. However, this is the hardest posion for a Sphorah's body to replicate making it a time consuming 6 post wait.

Exoskeleton Substitution- A defensive Jutsu that the caster uses to avoid immediate physical harm. Similar to Sand Armor, the caster grows a dense outer layer around his body that acts as a light shield. If the caster feels that he is in immediate danger they have the ability to shed the skin in a split second, leaving the user to attack the hollow shell. The shell is an almost exact replication of the caster, and after one post begins to lose its pigmentation, allowing the enemy to know a switch has been made. Although this is a great avoidance maneuver, the caster is limited to using it every 5 posts, due to the stress that it puts on the body.

Poison Transmutation- The user concentrates the chalkra within their hands to secrete a deadly toxin into the weapon they are holding. Although it wont work with blunt weapons, any weapon coated in the poison that can create the slightest abrasion will allow the poison to enter the wound. Upon entering the open wound the posion will affect the digestive track of the enemy, giving them the symptoms of a 24-hour flu (Fever, Vomitting, mild Dizziness) the effects of the poison are delayed two posts upon enetering the bloodstream, and last a minimum of two posts.

Twin Salamander Binding- The User can press his hand against any given surface in up to two places in order to create a seal needed to summon the Salamander Twins, Koko and Kiki. The strengths of the Salamander Twins are using the indefinite reach of their tongues to bind, or suppress a moving target, and then hold that target in place with their chameleon grip. Since the twins are so young, and naive, they have no elemental attribute, and arent considered complete summons. If their bodes come in contact with the enemy they merely poof away as if they were clones, and they can stay on the battlefield a maximum of three posts.


A-Rank

Five Senses Confusion Disorder- The user gathers a large amount of wind into his lungs and expels it in a single blow, releasing a concentrated amount of poison in a torpedo state. Upon contact, this poison torpedo explodes with the force of a exploding tag, dispersing the poison over the given area. Once the odorless poison is inhaled into the targets bloodstream it will effect their five senses, causing their movements, and reaction times to be extremely sluggish for approximately three posts.

Komodo's Fire- The user inhales deeply before exhaling an oderless, tasteless toxin that happens to be extremely flammable. Although this toxin is capable of burning twice as hot as propane, the toxin's effect on the body is that anyone who inhales it will begin to feel light headed overtime, and become dizzy over time. If the jutsu is ignited the area covered in toxin will be engulfed with widespread fire and ruin. The toxin alone will linger for approximately 2 posts, and the effect of the toxin only last until the toxin itself disappears.


S-Rank

Oujai- The user begins to collect chalkra into a single fist as it begins to grow barbs of various sizes, completely engulfed by purple chalkra that give the barbs both an extended range, and a heightened sharpness. Upon the completion of the hands transformation the user attempts to jab the opponent with this fist, causing any sort of abrasion. Once the attack is over the barbs will peel away from the hand like dead skin, and their is a three post cooldown before using again. If the attack is successful the poison will quickly begin to spread throughout the body. Throughout the course of this poison the target will begin to feel various symptoms prior to death, if not treated immediately...

Symptoms by Post
1-2.) The target will experience blurred/ impaired vision.
3-4.) The target will experience light stomach aches, and their hearing will begin to fade,
4-5.) The target's body will begin to feel week as it begins to hallucinate.
6-8.) The target's chalkra network will begin converting its energy to keeping the body concious, making it impossible to perform jutsu.
9.) By this point the body is going to lose all consciousness as it starts to slip into a cardiac arrest.
10.) The users heart will completely stop, signaling the death of the target.


MEMBERS:
Head: Kido Saphorah (The Courageous Wolf)
• Zilzim Saphorah (Cheshire Tears)







User Image
XxSherudon ClanXXXXXXX
[ Ambience, Mind, Soul ]





【clan or bloodline?】
Clan


【history.】
Deep in the heartland of the Rain Country lies the Sherudon Clan, a group of shinobi who specialize in converting water into a dense adhesive, known as slime. Assembled by Ahri Sherudon, the Sherudon clan resides inside the walls of Amekagure where they can protect the assets within the city walls, and vice-versa. In the olden days it was said that members of the Sherudon Clan were considered the Royal Bodyguards of the Amekage himself, and were held to one of the highest standards.

Although most of the Sherudon technique resides within the realm of ninjutsu, it has been known to be quite universal; capable of helping any shinobi in any field.

One of the oddest phenomenons of the Sherudon Clan is its striking similarity to the Sand Jutsu of the Sand Village. The reasoning behind his is Ahri's great, great grandfather, Kurisu Sherudon, a personal bodyguard to the first Kazekage. A natural user of Sand, and Water, Kurisu studied the art of using Suiton in the ways of Sand Jutsu, and vice-verse.

【description.】
This clan is capable of converting water into a dense adhesive known as slime, or Slime Jutsu. Although Slime Jutsu is more commonly found in the form of ninjutsu it has been known to excel in the other field of jutsu as well.

【rules to follow.】

  • A Sherudon must have Suiton as their primary element.
  • A Sherudon shares a common bond with Sand Ninja.
  • A Sherudon is entitled to an Independent Art; a Slime Jutsu that is completely unique to his//herself.


【weaknesses.】

  • Sand Jutsu and Slime Jutsu cancel each other out.
  • Having to create//supply your own slime.


【strengths.】

  • Slime grounds electricity.
  • Slime is very Durable ot Taijutsu//Weapons.
  • Slime has an adhesive nature that can slow down opponents

【--Sherudons--'s passive abilities.】



    [*:ad
 
PostPosted: Wed Sep 30, 2009 6:14 pm
T  

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PostPosted: Wed Sep 30, 2009 6:16 pm
U  
PostPosted: Wed Sep 30, 2009 6:17 pm
_________________________________________________________________

User Image******
the
VERITAS --****
_________________________________________________________________




so here's the truth:

Veritas means truth. Everything about the word commands something: honesty. Where the Veritas came from is unknown, but they surfaced recently. It's been a time of complete destruction and death; the entire generation has only seen blood. In a desperate time, people fall back to whatever they think can save them. People wanted the honest truth as to why they were suffering, what life was for, and who was responsible for all of this pain. From this world-wide curiosity and grief came a sentient entity. Its name is unknown, but it is the seeker of the truth. And in order to obtain the truth, it has spent its life devouring souls and gaining the knowledge within them. By devouring every soul it can, and thus gaining infinite knowledge, the being hopes to become a sort of oracle of truth amongst the world.

But the being does not really live within the world. It is simply split into many disciples that it has infiltrated, and they work for it to gain the truth.



so there's the facts:


  • The Veritas still require handsigns, but in the interest of truth, their handsigns are simplified. All techniques only require two seals, [truth] and [death], which can be done in one hand. Truth is a spreading of your fingers outwards, and death is the flicking of your wrist. At Jounin rank, this is simplified even further; jutsu can be done with a snap of your fingers.

  • The Veritas move one rank faster than usual.

  • The Veritas are, contrary to their public image, the best and biggest liars out there. The Veritas are master manipulators; they don't care if the public knows the truth, they only want knowledge for themselves.

  • Veritas can choose one jutsu every post to reduce the cost of by one rank.



there is only one song


The Veritas also have their own clan jutsu that involve their motive. Each jutsu has an inverse and outverse form. They're related.

I'd never lie to you Inverse (Passive)
The Veritas have a strong influence over feelings. Their words can touch people's emotions and convince them of what they want. They're extremely persuasive, far beyond what you'd call a silver tongue. Just their speech is enough to invoke awe in people; people will want to hear their wisdom. Veritas are hard to ignore and hard to argue, because their words have power.


I don't need your lies anymore Outverse (Passive)
Veritas know when someone is lying. They feel a tinge of disgust when a lie is told. If you lie to a Veritas, they can paralyze you. You'll be frozen with fear over what you have done and the Veritas can destroy you within these moments of paralysis. Lying to one is not advised. Because Veritas' hate lies, they will often slay those who knowingly tell them an untruth. People, however, are often very inclined to tell Veritas the truth.


I've been made a new person Inverse (15 chakra)
The Veritas can, for five posts, use jutsu with their speech. All they have to do is talk, and they can use jutsu as they release their words. It's often believed that a Veritas' speech is what controls their chakra, and this may be evidence of that.


The truth will ruin me Outverse (20-30 chakra)
By shouting at an attack, the Veritas can disassemble it and remove it from existence. It must be of equal chakra to the shout, with the shout taking a short moment to ready itself in order to annihilate the jutsu.


No more lies Inverse (20 chakra)
This is a sound based genjutsu the Veritas can use on you. Simply by hearing their voice (however, there is an indication; there will be an almost transparent gust of cold air coming out from their lips when they release this jutsu through speech) they can transfer this into your mind. You will imagine yourself speaking and speaking until your throat runs dry, your vocal chords fall out of your mouth and your guts begin to spill from your body onto the floor. Your words slowly kill you and you speak only the truth, useful not only for gathering intel from a victim but exploiting their opening. You must use handseals for this, regardless of anything. The handseals are the truth and death seals.


An empty shell Outverse (20 chakra)
The Veritas, on eye contact, can force the target to speak only lies. Each lie will deepen the paralysis on them, until they've become a human vegetable. They'll spout total nonsense to the Veritas until their entire body is frozen in place and they can't even breathe.


They'll choke on their false tongues Inverse (30 chakra)
The Veritas will begin to shout, with waves of energy attached to the shout. These shouts will be like blasts of wind at the opponent, moving very fast. If they can hit them, even just one shout landed will brutally strike at your pressure points, your weak spots and the soft spots of your bones, leaving your entire body in extreme paralyzing pain with very, very little you can do. It's a total shut-down of your body, so if you're gotten by this, you've become prey.


And their words will betray them Outverse (30 chakra)
The Veritas can create a mimic of itself with its mind that will take an attack for it. The Veritas instantly switches places with its mimic, much like a substitution jutsu. However, the mimic's range of teleportation/switching is very far. The Veritas can only use this two times each battle.


Cross my heart, hope to die, stick a needle in my eye Inverse (30 chakra)
If someone is caught believing a lie (an actual important lie with a relevant meaning, not just a white lie or a "childhood story" or some bull) (verbal agreement is enough of a confirmation) a Veritas has told, the Veritas may turn the target braindead. This technique can be cured medically, but the Veritas can easily slay an enemy they have used this on. Since the lie must be significant, all Veritas owners must state what the lie was in OOC after this jutsu has been used.


And stick a needle in yours too Outverse (30 chakra)
If the Veritas tells the truth, and someone does not believe them, then that person will mentally implode and lose all trace of humanity, becoming a wild beast with the pure desire to kill everything it sees.


It's judgment day, ********> (75 chakra)
Truth is not a desire. It has soul. It's a way of life, and when you go against it, you fall into a path of sin. With this simple premise, the Veritas transcends the path of lies and enters their finale. A deadly golden chakra cloaks their arms and legs, as well as their forehead. Their eyes glow like the sun. This power will remain active for five posts. During this time, they can't even speak. Their words become terrible screeches that literally force fear into the enemies heart and mind. Although this is a weakness, since it prevents them from using any lie/truth jutsu that involves their own speech, it's made up for with the benefits that follow. The shinobi merges with the super AI known as Veritas. Veritas has the voice of a woman and the attitude of a robot. It will hold your hand through battle, pretty much. It'll tell you what the enemy is planning, break through genjutsu for you, and keep you secure and in a position to root out all enemy strategies. Not only this, but enemies touched with the glowing aura over the hands and feet will be connected to the Veritas AI, which will drain all of the info from their minds, an extremely painful and debilitating process. Getting touched by them makes it almost impossible to fight, so it's better to not even risk it.



A WORLD WITHOUT LIES


THE VERITAS: KLEINE HEILAND

THE SERVANT OF TRUTH: BLIANT GILLIAM (Wopples)
THE SERVANT OF TRUTH: Yuri (thefire15 cool
THE SERVANT OF TRUTH:
THE SERVANT OF TRUTH:


User Image

xxxxxxxxxxVenarius Clan
[ this is raw chakra ]


xxxxxHISTORY
Originating from the west, the Venarius Clan always believed that raw power wasn't meant to be used for jutsus. The raw power was chakra, which members of their clan had a lot of. While many of them left the West after the creation of the angels, there were some who still cling to the old ways. After their clan was massacred by the Herons, those few in the East knew that raw chakra alone would not benefit them. So they gave into using jutsus, though they were stumped by their lack of training, and always will be.


xxxxxDESCRIPTION

From an early age, user's of this clan are taught how to master chakra control. Even a kage ranked medical ninja will have trouble keeping up with a Genin from this clan. They use their precise chakra control and chakra molding techniques to instantly solidify their chakra at any given time. There are so few left, yet it is clear how powerful those few will become.



xxxxxRULES
• May not be a taijutsu specialist or a puppet master.
• You get one chakra nature, though two elements. Your first is Raw Chakra, second is whatever you want it to be. You can completely master the other element.
• No matter what class you pick, your stats may never exceed 8/8, unless a demon or angel is present.
• While it takes up an element slot, raw chakra is technically not a real element, because the jutsus are actually clan jutsus.



xxxxxWEAKNESSES
• One chakra nature. That's it. May still learn a sub-element.
• Your stats are limited, compared to the speed and strength hackers of the guild.
• Limited Arsenal: Those of this clan will not have as much jutsus as others. Limit of 35 elemental and Universal jutsus.
- Genin: 10
- Chuunin: 15
- Jounin: 20
- Densetsu/Sannin: 30
- Kage: 35 (but must remain Kage. If you leave before two months is up, you do not retain the extra five)



xxxxxSTRENGTHS
• No handsigns for molding and using the raw chakra.
• Regardless of what class or restrictions you have, you get 1 taijutsu style added to the current number in your class.
• Since raw chakra is just chakra, it has no elemental weaknesses. It's a good thing and a bad thing. You have no elemental weaknesses but you also don't have any strengths over the elements.


xxxxxPASSIVE ABILITIES
• Chakra Regeneration: Due to your reliance on chakra as a whole, you get to regenerate 8 chakra per post.

• Chakra Wave: Instead of being sensory ninjas, these ninjas constantly project a aura of chakra from their body (radius of 5 meters at genin and 10 meters at jounin) and can be felt by most people (makes sneak attacks useless, though unless you are fighting a sensory type ninja, your opponent will not always know where you are specifically. Just a general area.) This chakra wave, when entered by an unknown force, alerts the user so that they won't be caught off guard.



xxxxxTECHNIQUES


Chakra Molding: Fists of Power Genin
By surrounding their fists with chakra, the user can temporarily increase their strength of their fists by 1 stat. Often used in tandem with the taijutsu style given. Lasts for 3 posts.

Chakra Molding: Chakra Feet Genin
The user does not make feet out of chakra, idiot. Instead, it makes the Aerial Dodge look kinda stupid compared to this skill. This skill allows the user to continuously kick off of the air by consistently concentrating chakra to their feet. Using genin ranked chakra will let the user jump off the air five times.

Chakra Molding: Chakra Dissection Blade Genin
By molding the chakra in their fists into a long chakra blade that extends from their fists, the user is able to wield a blade sharper than most common steel swords. Once it is made, it lasts however long the user wants it to last.

Body of Power: Body of Flames Genin
The user begins to engulf himself in what looks like blue flames, but is really his chakra, and transport away. Follows all rules of transportation jutsus.

Chakra Manipulation: Barrier Chuunin
Similar to how the wind style users use their wind manipulation, the user may freely manipulate their own chakra to form a barrier to protect themselves. Since their chakra has no distinct weakness to a chakra nature, the barrier could block Jounin ranked jutsus. Breaks upon impact with the jutsu, after eradicating it of course. Cool down of one post.

Chakra Molding: Mallet Chuunin
Just like with the Dissection Blade, a rather huge mallet can be created in order to... well, smash s**t. The strength of a swing of the mallet is 1.5x the strength of the user. Lasts one post.

Chakra Manipulation: Pulse Chuunin
Quite simple really. The user really just pushes chakra based attacks away, and can be used as a means of disrupting up to to Chuunin ranked projectile attacks like fireballs and water pellets. Downfall is that it doesn't work on kunais or anything that isn't made or coated with chakra.

Chakra Cannon Chuunin
A rather strong projectile technique fired from the users palms that can break through Chuunin based defenses with ease, and will often crack jounin based defenses, allowing the defense to be shattered with another weaker attack.

Pulsar Beam Jounin
For it's rank, the Pulsar Beam is pretty destructive. It is a skill with one purpose: to destroy. By focusing their raw chakra, the user can cut through most defenses, even S Ranked defenses, in order to get rid of those pesky barriers... and those who hide behind it. Cooldown of 3 posts.

Overcharge Jounin
By stopping the users flow of chakra and expanding the chakra inside of his own body, the user may build this chakra and release it all at once, which delivers as much force as 10 paper bombs. In addition to the force, the user also expels several chakra blades that causes extensive damage to anything they touch.

Body of Power: Protection S Rank
A great defensive ability for both you and your allies, as you shift into pure chakra and surround around your allies in order to protect them from virtually any attack, even a bijuudama. This skill rivals any barrier that the Uzumaki can form, because raw chakra has no real elemental weakness. May only be used once per battle.

Body of Power: Phasewalk S Rank
This skill was regarded as a scapegoat in case the user is left with no other choice. This was the skill that echoed around the West, calling for the death of the Venarius clan. By shifting into pure chakra, the user becomes intangible for the duration of this skill (which is 1 post), allowing them to evade any attack by simply standing. The user is capable of moving, and solidifying himself at any time in his post. Once per battle.


xxxxxADDITIONAL COMMENTS
COMMENTS/CLARIFICATIONS HERE

xxxxxRESTRICTIONS
• Can't be Taijutsu specialist or a puppet master.
• Element One is Raw Chakra, second is whatever you choose.
• May never have a third element, even as a ninjutsu specialist. It's too much for the user to handle.



xxxxxMEMBERS
Head: Ryohei Venarius Uzumaki (Hiro Allday Errday)






[ Created by: Hiro Allday Errday ]


User Image - Blocked by "Display Image" Settings. Click to show.
XxValtieri ClanXXXXXXX
[ "The Fierce." "The Wanderers." "The Pack."]


【clan or bloodline?】
Clan


【history.】
The Valtieri Clan was considered destroyed and scattered originally by an unknown assassin, but like a pack of animals they were brought back together under a single banner. The clan has a spiritual protector that manifests itself in the form of a wolf, snake, shark, raven, or a lion and exerts it's influence over those of this clan. It is because of this spirit that the clan ceased to exist, and it's because of this spirit that they've been brought back.

【description.】
The Valtieri Clan finds it easy to get close to all animals, they also have the ability to communicate and understand the animals as if they were human, as a trade-off they are slightly more feral and have tendancies. They not only communicate with animals, but spirits, as the Valtieri Clan is highly spiritualistic and has a protective spirit that dawns the appearance of a animal when appearing next to a Valtieri. The animal spirit appears in different colors depending on the user's element, a red animal for those with katon, a blue animal for those with suiton, a yellow animal for those with raiton, a green animal for those with fuuton, a brown animal for those with doton, those with no element will have a slightly ghost-ish looking animal, and so on. When a Valtieri reaches the final stage of this clan their animal turns either completely black with glowing red eyes or it turns silver with light blue eyes, symbolizing they've reached their peak. All members of the Valtieri clan are masters of close-range and forsake stealth and illusions for the more heavy hitting arts of taijutsu, weapon styles, and ninjutsu to compliment their fighting styles.

Despite what is believed about this clan the animal that follows them is neither chakra nor an actual spirit, but part of their life force, which is why being seperated from it is deadly. When the animal is destroyed the user will be heavily debilitated and unable to defend themselves, but they will not die as their animal will eventually recreate itself if the user is alive, they will require heavy treatment and a long time of no combat or training to regenerate their animal. This clan can be "transplanted" by giving the animal to another person, but this act will kill the user instantly so it is best done after death.

【rules to follow.】

  • A Valtieri and their spirit animal can't seperate for more than two posts without growing sick, five posts without their animal and they die.
  • Those with this clan are physically incapable of hurting each other with their skills and physical contact. Only a weapon can be used for combat when it comes to people with this clan against each other. It is not out of some inability to do so, it is out of an inclination to protect one another. They can injure each other if the intent is there.
  • Those of this clan will not fight unless of insulted or aggressed.
  • Valtieri's are incapable of gaining curse marks, no matter what the means is.
  • While the animal is an spirit it will normally speak to the user while assisting them as if it were alive. Only mute people have mute animals.

【weaknesses.】

  • Easily distracted because of animalistic tendancies.
  • Loses two ranks in speed and strength when seperated from animal.

【strengths.】

  • Every Valtieri has plus one rank to their speed and strength, their bodies are very durable thanks to this.
  • A Valtieri can scale trees without the use of chakra because of their claws, and their bites break skin thanks to enlongated canine teeth.
  • All of this clan can learn three taijutsu styles if they aren't of the taijutsu class or their taijutsu count is lower than three.

【Valtieri's passive abilities.】

  • Unbreakable
    Due to the clan's tough skin all physical techniques used on them are decreased by one rank in power, but a fatal blow will still kill them, having tough skin doesn't account for having a slashed throat or stabbed heart.


【Valtieri's techniques.】

  • Stage One: The Cub - Genin
  • Rending Wave
    A simple technique where the user's animal claws the air, sending ten cutting waves toward the enemy. Even though the chakra cost is extremely low the technique can cut in to stone, but not through, making it a very deadly genin technique and very useful later on.

  • Unknown Unknown
    A skill that depends on the element of surprise to work, meaning people who see behind their backs or who know what you're doing will be unaffected. The user allows their animal to vanish, only to reappear behind them enemy, allowing them to follow-up from there. This is more for stealth missions and normally fails during combat due to enemy perception, failing has an added chance when the opponent has seen this skill before. Luckily the enemy won't have time to hurt the animal since it instantly returns to the user when threatened. This is more meant for distracting the enemy rather than actually damaging them.

  • Elemental Claws
    A simple technique that infuses the users claws with the chakra element of their choice as long as they can use it. While adding an element to their claws the user also gains the ability to increase their cutting strength. It's not the most powerful skill in the world, but for three posts the user has nice enhanced close combat skills.


  • Stage Two: The Omega - Chuunin
  • Sharpened Claws
    Another simple technique that sharpens the user's fingernails to the point of being hard like steel. The claws also extend two feet away from the user, creating makeshift short blades that can meet other blades in combat. This skill can be held for five posts and stacked with Elemental Claws for maximum effect. Sharpened Claws also increases the sharpness of the user's canine teeth, but it doesn't extend them.

  • Bloodlust Hunt
    A clan based genjutsu in which the user's animal howls, channeling its chakra in to the surrounding air and making the enemy believe they're in a forest. The enemy will be greeted with the sight of bloodthirsty wolves running toward them and mauling them over and over again. The genjutsu holds until the opponent hears a sound other than hungry wolves, even if it's just the drawing of a blade. This genjutsu can be dispelled with kai, but not pain since that'll just make the wolves angrier. This genjutsu is best for setting up traps around the field. It also does not count towards the clan member's genjutsu count, meaning they can learn this and five others. For others with a different animal the skill will use lions, snakes, birds...or the enemy will be underwater and envision sharks.

  • Moonlit Spear
    The user gives up chuunin-ranked chakra and create a black spear with a white outline. After taking aim they send it flying toward the enemy, this skill actually pierces right through rock, and it vanishes after making contact so the enemy can't use it against the user. While a technique seemingly more fit for stealth it is in a clan only able to do battle...


  • Stage Three: The Beta - Special Jounin
  • Spirit Fire
    The user channels some of their energy in front of them and creates a wall of elementless fire all around them in a circle as their defense. This doesn't actually defend, but it staves off enemies from getting too close unless they want to be burned, and regular weapons melt when entering it's proximity.

  • Binding of the Moon
    The user's animal vanished to behind the opponent and grabs their arms, holding them still. If the enemy doesn't dodge there are two ways to escape. Be stricken by any follow-up technique the user has, or exert A-ranked amount of chakra to break away from the animal's grasp. It only costs chakra if the user's animal is actually able to get its hands on the enemy.

  • Half Moon Counter
    If the user is about to be attacked they pump chakra in to their animal and ducks away behind their wolf, allowing it to strike almost instantly to match the enemy with a fist full of their element. This attack does minimal damage because of the speed, but it spends enemies flying if it hits, maybe launching them in to traps the user set up. Despite the hit doing next to nothing setting somebody on fire or freezing a part of their body may be good for dishing out pain.


  • Stage Four: The Delta- Jounin
  • Burst Claw
    A variation of Elemental Claw that doesn't stack with it. For five posts the user's fingernails are pumped with a high amount of their element, and with each strike an explosion of said element occurs, water becomes so ice cold it can give minor frostbite until a heatsource is found, fire is basic, electricity is basic, but it sends a shock through the opponent's body like a taser shock to momentarily stun them, earth also explodes simply like fire, sending shrapnel in to the enemy's body, and wind gets a cutting force that shreds the enemy when hit unless they have some protection.

  • Moonlit Lance
    The same as Moonlit Spear, only this time the weapon is a lance, and it can pierce through steel because of the higher chakra cost.

  • Bloody Moon
    The user and their animal unleash an almost unending wave of Rending Waves for an entire post. This leaves the enemy turned in to a fine red mist, and if not their body is probably terribly mutilated from taking so many powerful blows. It takes a post of preparation before activation.


  • Stage Five: The Alpha - Sannin/Kage
    Note: Depending on chosen route the animal's appearance will change. You cannot have both routes.

  • Full Moon Route - Silver Beast
  • Burst Wave
    The user channels an impressive amount of energy around themselves and makes a large pillar of see-through white light. It can deflect almost every S-Rank skill, but the user can't move while holding this technique. If the enemy has an SS-Rank skill it'll plow right through the user and kill them unless they release the skill. It also can only withstand up to A-Rank demon/angel jutsus. When enemy's touch it they are repulsed backwards.

  • Fading View
    The user crouches low to the ground and fades from all view, the Byakugan and any other thing that can track people will be able to find the user, but by normal means the user is no longer there. The invisibility only wears off when the user attempts to interact with anything, that includes picking up items, opening doors, or attacking the enemy. The user can cast medical jutsus on themselves, but that's all they can do without reappearing.

  • Silver Beast
    The user merges with the spirit that is their animal and for five posts they move a whole other rank faster, but it takes five posts to cooldown. It costs SS-Rank chakra rather than S-Rank chakra and it can only be used three times per battle, which totals up to fifteen posts. They do not gain their animal's chakra, only the ability to use the skills without the animal's aid. And for later notice the animal has legs when merged with the user. For those who prefer to be normal they just absorb the animal in to themselves.

  • Dark Moon Route - Black Beast
  • Burst Beam
    Instead of focusing the energy in to a shield the user focuses it in to a beam that burns gigantic holes through steel, diamond is completely unaffected which is a saving grace for Kaguya bones, but the skin gets severe burns no matter who it is, like third-degree severe because of its ability to pierce through steel with no effort. If used enough times it'll result in fourth-degree burns...meaning the bones and everything above turning to ash, but this is very rare and can't be done to katon or raiton users if it's their first element.

  • Execution
    The user stabs their arms in to the ground and and circle appears beneath the enemy, it is easily noticed though because of its brightness so it can't be used for stealth. Pure energy raises up from the ground and launches the enemy in to the air before two mega-sized Moonlit Lances come from both sides and impale the enemy, making a huge X in midair. This attack causes serious damage if not death, but the user can't move while doing this so they can still be attacked, meaning this is best for fighting alone and against enemy's who are focused.

  • Black Beast
    The user merges with the spirit that is their animal and for five posts they hit a whole other rank harder, but it takes five posts to cooldown. It costs SS-Rank chakra rather than S-Rank chakra and it can only be used three times per battle, which totals up to fifteen posts. They do not gain their animal's chakra, only the ability to use the skills without the animal's aid. And for later notice the animal has legs when merged with the user. For those who prefer to be normal they simply absorb the animal in to themselves.


【additional comments.】
Seperating from your animal during a fight and seperating from it during an attack are two different things, when seperated during an attack the user will not start dying.

The animal will also always have fifteen percent of the amount of the users chakra for the use of jutsus not of this clan unless stated, but even with it's own chakra it can only use up to chuunin rank in ninjutsu of the user's first element, when a battle is over they gain their chakra back again.

This clan is also full of wanderers, as such they are used to travel, the hard road, and long cold nights underneath the moon, sleeping on rocky terrain is like sleeping in a real bed for them, making them awesome travel companions.

The Valtieri's animal not only has a torso, but arms and claws too, despite whatever animal they've chosen, meaning even a snake will look somewhat like a man thanks to these features.

【restrictions.】

  • Only physical classes such as samurai, taijutsu, weapon user, may also be ninjutsu or animal tamer. Transplants don't count.
  • Loyalty prevents switching villages unless absolutely needed.
  • No matter the class, the user can only learn five genjutsus. Transplants don't count.

    MEMBERS:
    Head: Vincente Valtieri (Valentine Valtieri)
    1.
    2.
    3.
    4.
    5.


-Race created by Ana Helios
 

Scrapples

Profitable Smoker

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Scrapples

Profitable Smoker

2,250 Points
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PostPosted: Wed Sep 30, 2009 6:17 pm
W

XxWeapon MastersXXXXXXX
[The Devote.]


【clan or bloodline?】
--Clan--


【history.】
Weapon Masters have been around longer than the Sage of Six Paths, longer than the concept of ninja. They have refined their use of tools over thousands of years and have passed down their secrets as styles. While there are plenty of weapon users around in the ninja world today, none have come to the level of the mastery of the prodigies of tools, the Weapon Masters of this age.

【description.】
Weapon Masters have devoted their soul, mind, and body to their single and greatest talent: Weapon Mastery. More than any other, they feel the ‘soul’ of a weapon and understand it better than any other warrior. While they may do a little genjutsu or ninjutsu on the side, weapons have always come first to them.

【rules to follow.】

  • This is not an official “Clan”, so others that have this aren’t related or fellow clansmen.
  • Must be a Weapon User or Samurai

【weaknesses.】

  • Unbalanced: Devoting all their focus on Weapon techniques, any ninjutsu, genjutsu, or taijutsu that doesn’t involve weapons cost double the amount. It also takes double the posts to learn these.

【strengths.】

  • Weapon Collectors: Weapon Masters usually have a lust for more weapons and fine crafts, so they make or collect more unique weapons than a normal person. They can have 3 more custom weapons than normal. Chakra costs by custom weapons are halved as well.
  • Specialists: Unlike other types of ninja, Weapon Masters don’t spread out as much and focus only on their talent, which is Tool Usage. All techniques that use weapons or tools are a rank stronger than normal.
  • Devotion: Weapon Masters are better at taking in tool skills and styles, taking off 2 posts for learning weapon-related techniques and weapon styles.

【passive abilities.】

  • Early Training: From the start, a Weapon Master automatically knows stage one of a weapon style.

  • Seasoned Soldiers: The path of the weapon is usually equal to the path of war, and thus a Weapon Master has usually been trained since birth to be faster and stronger than his enemy[+1 Speed&Strength].

  • Enhanced Senses: From intense training, all the User's senses are more acute, and can be sharpened or dulled at the User's will.

  • Hidden Stage Creation: The User can develop “Hidden Stages” of their own, letting them adapt their own style of fighting into a single style, combining the Weapon Styles they learnt before. This does not allow them to count everything as one style though. The styles individual techniques are their own, but this simply allows the User to make a 'Single Stage Style' that adapts aspects of the others into it. Only six techniques/perks can be borrowed or adapted into this stage from the other styles, and the Styles this borrows from must be mastered first. The User can create multiple Hidden Stages, but can’t use a Hidden Stage at the same time(in the same post) as another Hidden Stage or Weapon Style. Hidden Stages cost 50 chakra points per post. It must be approved of in the Custom Weapon Style Thread. Creating a Hidden Stage requires S-rank status.


【Sign of Masters】

  • True Cut[E]
    --This is a skill that only a devote weapon user can use, which can’t be taught, only learned. Finding the timing and adjusting the power, the User can cut the wind with any sharp tool. The power of this technique is decided by their skill level, so if a genin used it, the power would be that of a chuunin. If a chuunin used it, it would be that of a jounin. And so on.



【additional comments.】
--anything goes here--

【restrictions.】

  • Cannot have a bloodline.
  • Cannot have an angel, tailed beast, or cursed mark
  • --restriction here--


    Owners of this bloodline:
    Head: Katsu Naikiri (Sergeant Bloodhound)
    1.
    2.
    3.
    4.


-Race created by --Sergeant Bloodhound--
 
PostPosted: Wed Sep 30, 2009 6:18 pm
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PostPosted: Wed Sep 30, 2009 6:19 pm
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xxxxxxxxxxYamanaka Clan
[ the skillful. the smart. the extractors. ]



xxxxxHISTORY
The Yamanaka clan (山中家 Yamanaka ke?, "Yamanaka family") is one of the lesser noble families that originated in Konoha. Their excellence in extracting information forcefully and using their brain so literally win their battles makes them a formidable opponent. They are the 'Ino' in the "Ino-Shika-Cho" trio. Their names usually start with 'Ino' to keep this tradition up, but its not required.


xxxxxDESCRIPTION
This clan of mind switching ninja are usually sensory type ninjas, no matter what class they are in. They specialize in transmitting brain signals to harm their opponent. The Mind Switching jutsu isn't their only specialty. This clan has techniques to extract information with a single touch.


xxxxxRULES
• Your hair will be a blonde color. You can say that you dyed it, but you start off blonde.
• You are particularly friendly with those of the Nara clan and the Akimichi clan.
• Your mind switching jutsu isn't an auto hit, you can fail a lot.
• While you do have info extracting jutsus, you can only learn simple things while in battle. Like how many jutsus they know and what they are. While outside of battle, you can learn anything about their life, even something they shut away or something that has been forgotten because it is still somewhere in there.
• While you may erase someones memories, you may never create them. No one is skilled enough to properly plant an idea or memory in someones mind, no matter how powerful they are.



xxxxxSTRENGTHS
• Bigger Chakra Pool: +5% more chakra added to your base pool.
• Nearly perfect chakra control. (Learn Ninjutsu and Medical Ninjutsu with -2 posts.)
• Can extract information by jutsus via touch.



xxxxxWEAKNESS
• Clan jutsus often need to be used in tandem with other skills.
• Your mind transfer jutsu doesn't always work, and if you miss you will leave your own body open. The time lessens as your rank grows, at Kage Rank, you recover instantly after you miss.





xxxxxPASSIVE ABILITIES
• Sensory Ninja
Description: While not as strong as the Body Sacrifice Sensors, the Yamanaka's are naturally gifted with the ability of chakra sensing. This makes them a great sensory ninja without even attempting to be. They can even sense ninjas who are using a jutsu to mask their chakra.

• Telepathy
Description: Any member of the Yamanaka clan may transfer their thoughts to anyone in the village that is considered friendly. Only works with friends because they have an 'open mind'. At Kage rank, the user can transmit their thoughts to anyone in the world, for S Rank chakra per post.



xxxxxTECHNIQUES
Mind Extraction: Level 1 Genin
Description: A fairly basic jutsu, but one that every member of the Yamanaka clan knows. In this level, the user can learn learn things like how many skills the target knows (not which ones they are, amazingly enough), and their chakra natures while in battle. Outside of battle, you can learn the things they have done within a week.

Mind Disturbance Technique Genin
Description: By establishing a mental link with the opponent, the user is able to throw the opponent off as they cast a jutsu of C Rank or lower. This is done automatically and almost without effort, though it has a 3 post cooldown.

Mental Pushback Genin
Description: A jutsu that utilizes both the user's brain power and their chakra to stop incoming projectiles like kunai, senbon, and Genin ranked projectile jutsus. Does not work on people who are rushing towards you.

Mind Body Switch Chuunin
The signature skill of the Yamanaka clan.The user transfers their consciousness to the target, giving them complete control of the body for a short period of time. Thou the chances of missing are great because the user may only shot out their mind in one direction and when they miss, it could leave them open for a whole post. While in control of the body, the user is able to communicate with the target. As the user propels all of their mental energy, the shooting range and number of hits are considerably limited. It is also possible for the user to switch bodies with the target. This has great strategic value when used on a team-mate as neither body is left incapacitated and they may also make use of the user's abilities as well as their own while doing this. To remain inconspicuous when spying, the user can perform this technique on an animal, such as a hawk, which they can use to do aerial reconnaissance.

Memory Eradication Chuunin
Description: The user may now eradicate certain memories just by grabbing ahold of the target's brain. Though this skill may be used forcefully or by someones will, the user requires a whole post of uninterrupted time. They can wipe the traget clean of memories, or eradicate just a few.

Mind Extraction: Level 2 Jounin
Description: With this, the user is able to retrieve everything that happened in the opponents life in an entire year outside of battle. From every choice they made to every person they know. Inside of battle, one touch gives the user the knowledge of every skill in the opponents arsenal.

Separation of the Mind Jounin
Description: The user is now able to split their mind into at most 3 pieces and use it to take over someone's mind. Though their power over the opponent isn't as strong, it is slightly easily to catch someone with because each piece of the soul curves once, just once. Though, the user may only hold their target for two posts before being forcefully pushed out.

Mind - Puppet Switch Curse S Rank
Description: The user of this technique firstly transfers their mind into a puppet laid somewhere in advance, near the vicinity of an enemy's predicted path, before manipulating it to attack an intended opponent. When the opponent counters and inflicts damage upon the puppet, the cursed seal will take effect, causing the kanji 'curse' (呪, noroi) to disappear from the puppet's forehead and the two consciousness (that of the user's inside the puppet and that of the victim who countered) to switch. Consequently, the user will gain full control of the opponent's body, while the victim's mind remains trapped within the immobile puppet. Though, burning, drowning or burying it with a Earth jutsu without striking it will counter the jutsu and destroy the curse. Unlike the original mind switch jutsu, the user does not have to worry about the target's will overpowering their own, as it is sealed in the puppet.

Mind Extraction: Mastery S Rank
Rank: With one touch, the user may learn everything that has occurred in the targets lifetime. From the time they were born, to that very second. They can even extract memories that have been forcefully forgotten, unlike the rest of the extraction jutsus.




xxxxxADDITIONAL COMMENTS
Please, be smart.


xxxxxRESTRICTIONS
• Can't be a Taijutsu Specialist.


xxxxxMEMBERS
• Akika Tikoshi




[ Clan revamped by Hiroically Tragic ]


---------------------------------------------

Xx--Yuketsu--XXXXXXX
[ The Creative. The pained. The Sealed.]

User ImageUser Image

【clan or bloodline?】
--Clan--


【history.】
--This clan originally ran off the same method as the Kaguya
and felt the need to fight constantly. Unlike the Kaguya they
became semi civilized and adapted. These people were born
with a God given gift becoming well known for their
multi-elemental devastating darkness manipulation and
powerful dark alchemy relating to elements. Elements and
objects engulfed by this dark energy loses its compositions
purity thus being claimed as dark matter.(Marking the territory
so only the user can manipulate the contaminated object.) Most
of the techniques of this clan is incorporated into their hand to
hand combat moves and taijutsu. Behind the power of course is
a curse which is told through the eyes of these members. At
birth one must have the full extent of their clan unlocked
by going through with the potentially life traumatizing ritual in
which seals are placed on the body. This ritual is a traumatizing
method in which each are taken away and only those performing
the ritual may see. Some rituals were believed to have been
performed in a biased manner. Those who appear happy have
overcome the experience, while others have nightmares almost
every night and have a darker personality. The ritual is so
traumatizing that member's of this clan gain a noticeable change
in their eyes. The clan remained a secret and the techniques
never had much exposure to the public. The only thing that set
them apart from others were seals in the form of an alchemist
circle on their palms, finger tips, elbows, tongue, back, right below
the belly button, knees, and the palms of the feet. --

【description.】
--Yuketsu users gain powerful alchemical abilities for their torturous "initiation". This clan has near unlimited potential with the elements they have. The things they control with their darkmatter cannot be used for chakra jutsu afterwords.--

【rules to follow.】

  • -- Cant pump dark matter into others chakra --
  • -- Changed jutsu arent learned, just made --
  • -- Users of this clan cannot be of the medical or puppetry classes --
  • -- Dark matter can affect things with chakra that aren't being used. --
  • -- Seals are a part of your body, they cannot simply be drawn anywhere. --

【weaknesses.】

  • -- If seals are cut during the battle you lose the ability to use dark matter from that point for the rest of the fight. They can be repaired a day after that, so if you fight two times a day they wont repair in between unless you have regeneration. --
  • -- Combined jutsu cost an additional 10 points no matter what the original cost was. --

【strengths.】

  • --Added chakra--
  • --Combination--
  • --Sealing--

【Yuketsu's passive abilities.】

  • --Chakra seals--
    --Due to their chakra being sealed inside their body by their dark matter seals, the chakra of a yuketsu builds up, causing it to be slightly higher than normal(10% like always)--

  • --Sealing--
    -- Due to their knowledge of alchemy and sealing Yuketsu can learn sealing even though they cant be the medical class. However they still must be taught by someone else, cant start until chuunin, it still takes a sub element, and they can only have 5 seals from the guild list period.--


  • --Combine elements--
    --For a little extra chakra a Yuketsu can take a technique they know and replace its element with another that they know. For instance if the user knows the fireball jutsu and the earth element instead of a fireball they can shoot a mud or rock ball instead. The new jutsu is of the same rank and power, but certain changes make it better in certain situations.--

  • --dark matter--
    --The yuketsu can fill objects or areas of objects with dark matter by touching them or things around them, and manipulate them. For small things like manipulating weapons this does not cost chakra, but for anything bigger like metal walls or earth custom techniques must be made.--

【Yuketsu's techniques.】

    the yuketsu have no natural abilities to make up for their passives.


【additional comments.】
--If a combination would obviously not work you can be called out on it--

【restrictions.】

  • --No medic or puppet, the seals cannot produce puppet strings or healing medical jutsu--
  • --10 more points for combo--
  • --You cant use combination to turn earth millitary movement into swimming through fire and lightning.--

    Members:
    head:
    1. Rio Mikita (The Food Chain)
    2.
    3.
    4.
    5.


-clan Revamped by --Claru gardeford--
 
PostPosted: Wed Sep 30, 2009 6:20 pm
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