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Elemental Genesis

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The world is full of darkness and light. Each trying to take the other over. How can you stop the conflict? Join Genesis! 

Tags: Light, Dark, Elemental, Genesis, Roleplay 

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*Dieter Heydrich

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iwouldlikethisgone

PostPosted: Wed Sep 30, 2009 8:01 pm
Character Name: Dieter Heydrich

Physical apperance: He is about 5'8, with unkempt medium length brown hair, and brown eyes. He appears to be about 20 years of age. His face rarely changes, though he can show snarls and grimaces in moments of passion. He still maintains some of his former grandiose movements, and will tip an invisible hat to passerby. His wardrobe generally features warm clothing unsuited to the weather, and the fabric is always rather fine. His skin is almost grey, and at times seems to suddenly glow with inner light.

Personality: After the fall of his empire, he is nothing so much as apathetic, preferring to revel in the glories of the past than to exist in the new world. He is generally polite, a bit distant at times, feeling unreal.

Occupation: Once the leader of the largest religion and empire in the world.

Biography: He was born to a moderately wealthy merchant family, he had love for study and neglected human relationships in favor of his many books. As he grew he took a secret liking to magick, a new way to study, a new way to learn. He always had a fear of death, so he sought a path to defeat it, the magic of the dead. When his parents discovered his passion, they threatened to kill him; he set fire to the house and ran away, all survived. As he retreated into the night, he made his living doing whatever was required. As he lived alone more and more, he began to see humans as weak and not deserving of life. As these thoughts became more and more pronounced he became more and more distrustful of the sentient races.

After a while, he began to grow past his distrust, seeking followers and compatriots. He built up a base of power, and struck out, converting more and more along the way, eventually coming into possession of Ethral, and a war against all demonkind. This constant fighting weakened his forces beyond repair, and eventually the survivors moved in, forcing his cult into hiding, and eventually nonexistence.

To this day, he still exists in Ethral City, hiding in a crypt somewhere, only emerging to find food, and to try to meet new people, some evidence of his former stature, some evidence of his divine will manifest. Though he still retains his eternal youth and existence, all of his powers have waned, the support network that granted his godhood gone. Now, he remains even weaker than he was before, just another shade of the past.

Weapons: Nothing

Name of weapon: (if one exists)
Number of Points:
element: (if applicable)
Weapon Skill: (Ability for the weapon)
Description: (describe your weapon)


Talent(s)/Ability(s):

Name of ability: Necromancy
Amount of points: 30
Description of ability: Depending on the amount of points he has into this skill, he can summon more than one thing. The limits are this:
5 points: 1 skeleton. (Slow, resistant to damage.)
5 points: 2 zombies. (Slow, weak.)
5 points: 1 dire wolf. (Quick, can charge for greater damage, frail.)
10 points: Cremated One. (Chokes the enemy, weak against wind.)
15 points: 1 Banshee (Quick, can stun, weak melee.)
15 Points: 1 Spectral Knight (A ghostly knight.)
25 points: 1 Abomination (Depends on body parts used)
50 points: Greater Abomination (Bigger than above)
100 Points: Zombie Dragon (A decaying dragon, no breath weapon):
100 points, with 100 dark element points: Skeletal dragon (Dragon, can fly, deals damage with a dark based breath weapon)
105 points, Can rise again as a lich.

At 25 points he can begin draining life to heal himself, the amount raises slightly for every 5 points added.
At 50 points he can use 'Spectral Symphony'-An aura of screams, lamentations, wails, and eerie music that the soul itself reviles. Deals damage to all in the radius, can not be used for long. Undead are immune to its effects.
With every point he obtains, he can spread an aura about him that can inspire fear in some.

Limit is 250.





Name of ability: Nightmare
Amount of points: 20
Description of ability: Can cause nightmares by manipulating dark forces.
10 Points- Can give other people a distinct sense of unease. Makes them more susceptible to fear effects.
12 points- Can give sleeping targets nightmares With more points the fear associated with the dream is intensified.
30 Points-The nightmares are getting quite lucid.
40 points- Can make people sleep, of course all resistance modifiers apply. (roll against dark).
50 Points with 50 points in Necromancy- Can summon the Phantasm. A spirit that causes illusions, waking nightmares.
At 60 Points- Can create the Phantasmagoria. it teleports a single person, or group of people to a hellish dream world in their shared minds. Any damage incurred in this new reality is transferred onto the physical forms. The people enter a trance like state, and can not be woken by normal means.
At higher levels the effects are increased.

Elemental magic:

Fire: Number of points
Water: Number of points
Wind: Number of points
Lightning: Number of points
Earth: Number of points
Dark: Number of points


*Dark can be used to supplement the amount of minions summoned, at 1/2 effect. (So 10 points in dark would equal 1 skeleton instead of 5 necromancy.)




Transformation:

Name of Transformation: Carrion God
Element: Necromancy.
Number of points: 0 (Not able anymore.)
Description of ability: He goes into a trance, and his soul comes forth to slay the enemy. It appears vaguely humanoid, with a vulture like head. It has four arms that end in wicked claws. Everything about it is overly thin, as if it suffers from famine, but it is so tall. Even though it is an extension of Dieter, it does give an unending hunger while it is active. This manifestation of Dieter's godhood grants more powerful spells, the ability to rip souls directly from the body in order to devour them, and immense speed. Since it is a spirit, most weapons will not even touch it, much less harm it, and it can manipulate magick in such a way so it is not very likely to strike it.
 
PostPosted: Wed Sep 30, 2009 8:34 pm
Points Available: 0

Weapons:

N/A

Talents/abilites:

Necromancy: 30
Nightmare: 20

elements:

Dark: 0
Water: 0
 

Awesome Sensei
Captain


Awesome Sensei
Captain

PostPosted: Wed Sep 30, 2009 8:38 pm
Your profile is nice, a little bit small but otherwise okay. Your talents are very um... Overpowered. Necromancy can maybe summon a skeleton at 10 points, and the suck life force out should be at least 25 points to be able to do. (psst... post a lot of OOC) and um... We are using the new layout instead of the skeleton so you need to edit your profile XD for the inconvience you can add 3 points. [Drasta receives 3 points]  
PostPosted: Sun Oct 04, 2009 4:17 pm
Accepted  

Rinexe
Vice Captain

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