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A long-lived guild, filled with memories of a time long-gone. RIP NUR. 

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Hiro the Herp

Dedicated Zealot

5,550 Points
  • Profitable 100
  • Signature Look 250
  • Tycoon 200
PostPosted: Fri Oct 16, 2009 3:18 pm
I'll post mine since I'm posting this....I"m not the leader of this group.

S-Rank (Sannin) can perform: 90 jutsus + 60 jutsus (Monthly bonus)
90 Academy Jutsu
75 Gennin Jutsu
65 Chuunin Jutsu
55 Jounin Jutsu
20 S-Rank Jutsu

Basic Info
Full Name: Hiro Uzaki or Hiro Senju
Nicknames:Hiro
Age:15
Birth Date:9-20
Gender:Male
Race:Japanese
Rank: Sannin
Ninja Type/Class: Ninjutsu
Taijutsu style: Shuurai Tekken Do
Rankyako
Rocks tai styles
Rains

Favorites
Animal(s) :Snake
Color(s) :Black
Number(s) :3
2 Elements:Earth, Water, Wind (Sannin element), Wood ((Mokuton Bloodline))
Weapon of choice: Silver Katana
Strength:Jutsus
Weakness:Raiton
Jutsu List:
[These are what Basic Shinobi Know. DO NOT ADD ANY JUTSU UNLESS TAUGHT ]
- Henge no Jutsu (Transformation Jutsu)
- Bushin no Jutsu (Clone Jutsu)
- Kawarimi no Jutsu (Substitution Jutsu)
-Suiton
Water Release
______________________________

Basic





Uo Tsuba (Fish Spit)
Description: A simple jet of water shot from the mouth. It can hit with enough force to stun you if it hits properly. It can be done up to 5 times in succession, or one jet can be shot. To give an example of its power, Mist academy students usually use this technique to play a game much like tag.

Mizu Bunshin no Jutsu (Water Clone Technique)
Description: Creates one or multiple identical copies of the original out of water. More similar to Kage Bunshin then a regular Bunshin, water clones are capable of attacking, except each clone is roughly 1/10 the power of the original. The water clone can perform one jutsu that the user also knows once. It must be a water elemental jutsu. One solid hit will destroy the clone.

Mizu Soujuu (Water Manipulation)
Description: Any Mist Shinobi that uses ninjutsu should likely have this technique. This involves learning basic manipulation of the properties of water. Boiling, freezing, and pressurization of water are included in these studies. Freezing is mostly limited to small amounts of water, and boiling includes the creation of steam by further putting chakra into the water. The user cannot perform these tasks on larger bodies of water with this basic study alone. Furthermore, by learning to draw water from the moisture in the air, the shinobi can use water techniques without requiring a source of water nearby (unless stated otherwise.) A Kage level jutsu always requires a water source, even if the Mist-nin in question creates it first.

Genin

Mizu Peretto (Water Pellet)
Description: An enhanced Uo Tsuba, instead of a stream, it is a bullet that impacts the enemy at high speed (though with blunt force,) and it is roughly about the size of a fist.

Mizutamari no Jutsu (Water Puddle Technique)


Suiton: Mizu Shuriken no Jutsu (Water Release: Water Shuriken Technique)


Isonagi no Jutsu (Beach Crab)
Description: A jutsu that can only be used on water or atop loose soil (sand, non-rocky aerated dirt, etc,) this technique causes a pair of pincers to rise out of the ground/water and grasp the target by the ankles before pulling him underground/water. An important difference between this technique and Doton: Shinjuu Zanshu is that in this technique the target is fully enveloped in the earth or water. If strong enough, the target can break free, due to the loose earth. Water is less efficient because of its fluidity, and the target not held long. There is something to be said, though, for the change in momentum that can occur when you force an opponent to abandon all thoughts save survival.

Mizu Tate no Jutsu (Water Shield Technique)
Description: A shield of water is formed around the user as a cylindrical barrier that reaches just above the user's head. After the initial creation that user can manipulate the water, allowing for water spikes, tentacles, hands and the like, though these appendages are not dexterous enough to handle a weapon. The bad thing is that the shield isn't that reliable against ninjutsu. However, an opponent who is strong enough can break through the shield.

Suiton: Abura Bushin no Jutsu (Water Release: Oil Clone Technique)
Description: Oil Clone Technique is a variation of the Genjutsu; Mist Servant Technique. It creates a whole bunch of clones, which won't disappear like normal illution clones when they're hit. The hit will only go right through them. The only known way to defeat them is to send a fire justu at them.

huunin

Mizu no Yaiba (Water Sword)
Description: Creates a sharp sword made of solid water in the user’s hand. As the user's control improves, he can manipulate the shape and size he/she wants the sword to have, from a tiny dagger to a massive decapitator sword. At the minimum requirements, the sword has minimal offensive power, able to make slight cuts and tears in the flesh of an opponent, and susceptible to high pressure (an opponent breaking the blade with a weapon of his own) and fire attacks.
Academy Level: The sword can be up to the size of a wakizashi, and is fragile, breaking under the pressure of weapon strikes against it and low level fire ninjutsu.
Genin Level: The sword can be up to the size of a katana, and is now as strong as a normal, metal blade. Strong Fire Ninjutsu can still destroy the blade, however.
Chuunin Level: The sword can be up to the size of a nodachi, and now cuts with the edge of a finely crafted blade. It can no longer be destroyed by any genin level fire ninjutsu and using it as a defensive sweep can negate academy level Fire ninjutsu.
Jounin Level: The sword can be up to the size of a cleaver, and is now incredibly durable and lethal. Advanced Chuunin level fire Ninjutsu is required to harm the blade, and defensively the blade can disperse up to genin level fire techniques.

Mizutamari Yusuo no Jutsu (Water Puddle Transportation)
Requirements: Mizutamari no Jutsu
Description: The normal Mizutamari Technique must be learned before you can use this technique, since it requires Mizutamari to be used in conjunction with it. If a user uses the Mizutamari while standing on top of a lake or river or any other water source, he/she can materialize himself/herself back anywhere he/she wants within the area of the water source (maximum range, 1/2 a mile.) That way the user can surprise the enemy from behind or even from below.

Mizukaisou Bunshin no Jutsu (Water Reflection Clone Technique)
Description: A jutsu that makes the user's reflection in water step out of the reflection and attack as a physical body. This type of water clone is an improvement over the Mizu Bunshin, possessing Chakra, Intelligence, and Physical abilities equivalent to 1/3 the user's. Each clone can be destroyed with a solid blow.

Mizu no Yoroi (Water Armor)
Description: A thin layer of water covers the user’s whole body. At the basic requirements, it gives protection against fire techniques by dampening the effects, as well as nullifying some Taijutsu attacks. While the armor is on, it constantly draws out small amounts of both the user’s chakra and stamina, and thus can only be kept up for a limited time.

Suiton: Fuuma Mizu Shuriken (Water Release: Evil Windmill Water Shuriken)
Description: Instead of creating multiple smaller shurikens made of water, the user creates one or more large Fuuma Shurikens made of water and launches it towards the enemy. The shuriken causes massive damage when hitting an enemy. It is also much more solid than the normal water shurikens and can easily parry other kunais and shurikens that come in its path. This technique can be performed in one of two ways: the first is to create a single shuriken that the user may throw (this requires no body of water to draw from,) the second requires a large body of water, but allows the Mist shinobi to create multiple shuriken that he can launch directly from the water sources towards the enemy. This can be especially deadly if the fight itself is taking place atop said body of water, since the shurikens are hidden until they actually emerge from the water.

Deido Tama (Mud Ball)
Description: A very useful technique used to slow down their opponents, the user spits out a large ball of mud. The mud is kept together with chakra and, when it stikes a hard surface, it hardens-- slowing down movement of the person hit or weighing down an item. Once it has turned solid, only a strong person can break it, though a water technique of chuunin level or higher can liquify the mud once more. Eventually, the hardened mud shatters, and the victim is no longer inconvenienced by it.

Kirigakure: Shunshin no Jutsu (Hidden Mist: Instantaneous Body Skill)
Description: An ability which allows the user to transport from one area to another in a spray of fine mist. The user has to have been to the area before and the distance is limited to about one mile. This jutsu can only be used to escape combat, and may not be used if the shinobi is attacking or has been attacked.

Suikusari no Jutsu (Water Chains Technique)
Description: Creates chains made of water and binds the enemy's ankles and wrists to make them more vulnerable and less mobile. The enemy can still perform normally if he is strong enough to move.

Suimenka no Kisoku ( Breathing underwater Technique)
Description: The art of breathing underwater using chakra to remove oxygen from water has been a long handed down secret of the Mist. The length of time and the depth that the diver can go under depends on the ability of the user. This technique typically activates whenever the shinobi breathes in water and requires no handseals.

Kirigakure no Jutsu (Hidden Mist Technique)
Description: A highly effective cover technique which blankets an area in a thick mist, confusing the senses of the enemy. Unless the user is trained to fight without the use of his vision, or has learned the technique to see through the mist, this doesn't not provide a significant combat advantage. The mist swirls about, confusing vision and distorting sound. Visibility is cut down to three feet. The mist lasts for 3 posts, plus an additional post for every 10 points in Reserves the user has. It is important to note that this mist is non-natural, and obstructs the view of even those using low level techniques (stage 3 or lower) to attempt to see through it.

Jounin

Suiton: Suihou no Jutsu (Water Release: Water Cannon Technique)
Description: A move that lets the user spit a powerful beam of boiling water, strong enough to cut through wood and hot enough to scald flesh. Eventually, it becomes powerful enough to carve through stone.

Kiri Shikaku no Jutsu (Mist Vision Technique)
Description: A technique usually used with Kirigakure no Jutsu, the Mist Vision technique allows the user to see through heavy mist, steam, or any other condition caused by water in the air. This does not give the ability to see through smoke. The technique is passive and activates when the user's vision would otherwise be obstructed by mist.

Doiru Suiyari no Jutsu (Drilling Water Spears)
Description: Used when the enemy is standing on top of water to surprise attack them (though a Mist Shinobi with Mizu Soujuu and enough power and control can use this technique without the water.) Large sharp drill shaped spears made of water comes forth out from the water around the enemy and attacks. Alternatively, this can be used as a powerful defense, causing the water drills to intercept attacks and either nullify them (in the case of elemental techniques) or deflect them high (in the case of projectiles and weaker taijutsu attacks).

Suiton: Suise no Jutsu (Water Release: Water Torrent Technique)
Description: This technique is somewhat comparable to the Doton Doryuu Taiga, in that the user creates a small torrent of water that moves along the ground at a high speed and can carry opponents away with it. If there is a sizable body of water nearby, or the user's Mizu Soujuu is up to the task, the size of the torrent can be quite large. Otherwise, the torrent is smaller and more specific, able to target one opponent or straight line of opponents.

Mizuhada Bunshin No Jutsu (Water Body Clone Technique)
Description: A powerful enhancement of the Water Reflection clone, this technique creates a number of full-powered water clones and does not require a body of water. These clones have the full Chakra and Mental abilities of the user, as well as Physical ability. A solid hit will destroy the clone.

Suijouki no Jutsu (Steam Technique)
Description: In this attack the user takes a deep breath in and then blows out a mass of billowing steam toward an enemy or group of enemies. It can cause severe burns, and a close range hit can be lethal. The size of the steam cloud is dependent on the user's statistics. The steam covers 5 cubic meters of area.

Suirou no Jutsu (Water Prison Technique)
Description: A move used to trap the victim inside a prison of water; it is very difficult to escape. The only downside to this technique is that the user must keep one hand against the prison at all times in order for the victim to remain imprisoned. This is considered one of the strongest water trapping jutsus, simply because it has no inherent duration; the technique can be held indefinitely as long as the user keeps a hand in place, and the prison cannot be escaped or broken from the inside.

Suiton: Suikoudan no Jutsu (Water Release: Water Shark Blast Technique)
Description: A powerful attack that requires its target to be on or near the water, this technique creates a large shark comprised of water that can be used to attack in one of two ways. Primarily, the shark is sent towards the opponent at a charge, attempting to strike the opponent with extreme bashing force as well as trying to rend him with its teeth. The second, more devious use involves the shark attempting to swallow the opponent. In this case, the shark is hidden under the water until it attacks. If it manages to swallow an opponent, he is trapped within a sphere of water as the shark itself dissolves. After an attack, successful or not, the sphere vanishes.

Gekiryuu Chikara (Raging River Force)
Description: This technique is similar to the Water Torrent technique, save for a few key differences. Firstly, the power of this technique is enough to tear down most stone walls and defenses, not to mention defenses made of weaker materials. Secondly, this technique produces enough water to flood a small area. This technique can floor an area of 200 square feet (a 10x10 square.)

Suiton: Suijinheki (Water Release: Water Barrier)
Description: An ultimate defense of the Mist Shinobi, Suiton Suijinheki requires a great deal of water to work, or mastery of the appropriate level of Mizu Soujuu. Upon completing the technique, a large, swirling barrier of water surrounds the user and any nearby allies. This protects against any fire technique, as well as any ninjutsu that are projectiles by nature. Attempting to breach the barrier with taijutsu is self-defeating, the opponent who attempts to do so will find himself being whirled around the barrier and slammed into the ground several times throughout the duration of the technique as he is caught in its strong current.

Suiton: Nenshou Ame (Water Release: Burning Rain)
Description: This is one of the few jutsus that uses opposing elements. The user first does the string of hand signs. As soon as they are finished clouds form, no matter how clear it is out. Then the people keep on fighting since the jutsu needs time to build up the water and fire chakra within it. Because of this the perso can't use and jutsus until it activates. When it activates the surounding area would be plunged into rain, but this is no ordinary rain it burns all exposed flesh exept the user. This uses a ton of Chakra.

Suiton: Suigadan (Water Release: Water Fang Bullet)
Description: This jutsu creates a circle of crushing water spikes around the opponent. It is very difficult to evade, however it will also require a sufficient water source nearby the target, preferably right below it.

Kage/Densetsu

Suiton: Daibakufu no Jutsu (Water Release: Great Waterfall Technique)
Description: A Jutsu which creates a huge cyclone turned on its side, which is sent toward the opponent or group of opponents. This Jutsu can only be done when in or near a body of water (or with the mastery of Mizu Soujuu,) and is devastatingly powerful, both in the force with which it strikes and with it's tendency to catch people and objects and slam them into other object. It can easily rip large trees and masses of rock from the Earth.

Suiton: Suishouha (Water Release: Rising Blast)
Description: Using large amounts of chakra, the user creates water from thin air and forms so much that it creates a mini-tidal wave. The water then does not dissipate for the duration of the battle, thus creating an arena where the user has a large advantage. If the climate is exceptionally arid, such as a desert, the water only lasts for a short while before draining into the sand. The depth of the water once the wave has settled is anywhere between 8 to 10 feet.

Suiton: Suiryuudan no Jutsu (Water Release: Water Dragon Blast Technique)
Description: A powerful attack that creates a huge current of water in the shape of a dragon, which is then sent towards the opponent. Essentially a devastating single target attack, few are the shinobi who can suffer a hit from this technique and continue to fight.

Tsunami no Jutsu (Tsunami Technique)
Description: An even better and more devastating water technique than the Suishouha Technique, this Technique can drown a large village but requires enormous amounts of chakra and stamina. Usually an 'all or nothing' technique, as it is not used under normal circumstances due to the widespread and indiscriminant destruction that it wreaks.

Suiton: Shindo Futan (Water Release: Depth Charge)
Description: A lethal move when used correctly, the opponent must be underwater. After the opponent is fully submersed, the user channels a large amount of chakra into their hands, and using this chakra, creates a large burst of energy, compressing the water momentarily beneath themselves. Due to the non-compressive nature of water, this compression will disperse throughout the body, crushing anything unlucky enough to be near the source. This force can entirely crush even the strongest of opponents, and must be used carefully around wildlife, or it can destroy entire ecosystems. For this reason, it is rarely used except in life or death situations.

Subaku Tsume (Hydro Claw)
Description: After The user finishes the string of seals they form there hand into a claw (two hands clamped together). Then they force there "claw" into the water, which causes a water claw to rise out of the water. Then the person Psionicly controls the water claw.

Kinjutsu: Hada Shihai (Forbidden Release: Body Control)
Desctription: Because of the ability to control and mainpulate water, and because the human body is mostly made of water, this technique can be used. This jutsu allows the user to control the water within a living being's body, thus controling their actions. Becuause the water in a body is not connected to the willpower or strength of a person, this power is dominate and can be broken; however difficult, making this a very deadly justu.

Kouseitan Kawa (Element Skin)
Description: A jutsu that allows the user to transform their skin into one of the users elements. The user takes a fourth of their elemental chakra and stores it all over there body. However, this must be the useres main element inorder to do it.


-Doton
Earth Release
______________________________

Basic

Doton: Tsuchi Gunjikoudou no Jutsu (Earth Release: Earth Military Movement Technique)
Description: This jutsu allows the user to enter the ground and "swim" in it for a limited time.

Doton: Bunshin no Jutsu (Earth Release: Earth Clone Skill)
Description: This jutsu creates one single clone out of the ground. Its defense is incredible, and it's very powerful, but lacks speed. Two hits will destroy the bunshin.

Koujin Bunshin no Jutsu (Dust Clone Technique)
Description: A simple bunshin jutsu, using dust and small particles of dirt found everywhere but the cleanest of places, the user is able to form a clone. The clone itself cannot attack, but can pose as a good distraction, since once it is hit, the dust and dirt particles burst open, entering the enemy's eyes, mouth and nose. Also, the clone can be dismissed at will.

Doton: Iwa Tounyuu no Jutsu (Earth Release: Rock Throw Technique)
Description: A small rock, the size of a fist, can be lifted and thrown using chakra.

Doton: Doroku Gaeshi (Earth Release: Rock Shield)
Description: In the jutsu, the user lifts up a giant piece of earth and uses it as a shield. For every rank, the shield grows 5 feet by 5 feet, and thickens by 3 inches.

Doton: Ishi Yoroi no Ude (Earth Release: Stone Bracers)
Description: By taking dirt and rubbing it on his/her arms or legs, after performing the necessary hand seals, the shinobi is able to create very durable defensive bracers that add extra protection when using the arms to block. The chakra that is infused in them help to soften the blows of any physical attacks. These are very useful for taijutsu users or to defend against an onslaught of upper body blows. These bracers block physical attacks.

Doton: Gou no Doro (Earth Release: Mud Moat)
Description: This jutsu converts the area immediately surrounding the performer of it into a a deep murky moat full of mud. The moat is at least 6 ft deep and four feet in radius (6 feet radius for genin, 8 feet for chuunin, 10 feet for Jounin, 15 feet for Sennin). Due to the nature of the moat, water walking can not be performed on it. Only an area of 1½ feet in diameter remains of solid, dry land for the user to stand on.

Tsuchi Tou Tou (Swift Earth)
Description: When performing this jutsu the shinobi places his/her hands on the ground and causes it to move rapidly away as if it were a conveyor belt. As the shinobi increases in skill and rank the size, speed, and range of this jutsu all increase.

Mizu Sousetsu no Jutsu (Water Founding Skill)
Description: Using the users earth Doton skills they will shift the earth slightly and a small hole will appear and then water will fill the hole in place of the earth. When it is filled there is no mud, or dirt in the water.

Doton Henge (Earth Release Transformation)
Description: By using this skill the user will be able to use their Doton ninjutsu to camoflauge their being. They are able to change shape into any human being in a respected being. With the transformation the earth will change color.

Torappingu no Jutsu (Trapping Skill)
Description: The user is able to make a 15 foot hole in the ground and cover the top of the hole lightly with earth, in a very small speed of time. With every rank the hole becomes bigger, and around Jonin level the user will be able to cover the hole with grass.

Genin

Doton: Shuriken no Jutsu (Earth Release: Stone Shuriken Skill)
Description: Widely used in situations where the user runs out of projectiles. By picking up dirt from the ground and infusing it with chakra, it molds together and takes the form of a shuriken.

Doton: Shinjuu Zanshu no Jutsu (Earth Release: Inner Decapitation Skill)
Description: This earth jutsu allows the user to “dive” into the ground and move around in it as if it was water, or even thin air. This ability allows the user to get near an opponent without notice and when below him, pull down the opponent to ground, burying his body and leaving only the head above the ground. This particular jutsu isn’t an attack by itself, but it easily creates and opening for more deadly attacks.

Doton: Tamaishi Danmaku (Earth Release: Pebble barrage)
Description: Another basic technique. The user releases a surge of chakra that is capable of lifting small stones and pebbles off the ground and sending them flying towards the enemy. Only small stones up to the size of a grape can be sent flying, and objects too small such as sand will not be carried by the chakra. The force of this attack is not really damaging. It’s only something like having many pebbles thrown at you. It’s more of a distraction and annoyance than to actually damage. Yet, it’s pretty useful to distract an enemy while one makes an escape.

Doton: Rikujou Douyou no jutsu (Earth Release: Ground shaking technique)
Description: Using this technique, the user sends chakra into the ground to cause the ground to shake. The spot of the ground to affect can be controlled. The magnitude of shaking is rather minor though, only capable of probably slightly unbalancing the opponent. If done while the opponent is not on firm ground, it may cause him/her to fall. Usually used for distraction as well.

Doton: Jihibiki Kansei no Jutsu (Earth Release: Earth Tremor Sense Technique)
Description: By touching the ground, the user can sense tremors or vibrations in the ground. These tremors indicate movement, which the user can sense, although he doesn't know who exactly it is. The range is half a mile.

Ohitsuji Kashira (Ram head)
Description: A basic earth protection jutsu where a small, curved wall about the size of the creator is created. It can deflect shuriken and fire jutsu but is weakened by water jutsu. For every rank, the wall grows 5 feet by 5 feet.

Doton: Tsuka no Tsuchi Souzou (Earth Release: Earth Mound Creation)
Description: The earth is caused to rise up at least 10 feet and a steep sloped mound is made with the shinobi performing this jutsu at its peak. The mound soaks up water like a sponge making this an effective jutsu to perform when fighting any water using shinobi.

Geigeki No Doro (Mud Inteceptor)
Description: The performer of this jutsu causes small mud balls to shoot out of the ground, deflecting and countering any projectiles. This has no effect on a person other than soiling their clothes. Though it has been used by many a boy who wished to get into a mud fight.

Doton: Sekkai Koutetsuban (Earth Release: Stone Breast Plate)
Description: By taking earth and rubbing it on his/her chest and stomach, the earth is hardened into a stone breast plate that adds extra protection to the user. The breastplate is held intact through the chakra molded into it.

Kajuu No Doro (Mud Weights)
Description: Mud shoots at a target’s limbs and then gets stuck, through chakra the mud is made to weigh a quarter ton(1/2 ton if chuunin and 1 ton if a Jounin). This helps to slow down opponents a great deal.

Doton Tamuro (Earth Release Camp)
Description: The user is able to carve out a small cave into the side of a mountain or hill. Then using that skill he is able to create living spaces, and stone furniture. With more skill the more with less detail the place will be. For the whole purpose of this ninjutsu is to make a hidden camp, while on a mission, so that enemy shinobi will be unable to find you.

Doton Bunsho (Earth Release Note)
Description: The user will create a note, then performing a hand seal he will dip the note into the earth where then the note will travel to the person to receive the note. This has its downfall though. An extremely skilled earth user will be able to sense the note and grab it out of the earth.

Doton Tsuna (Earth Release Rope)
Description: Using this skill requires the user to carry around a small piece of earth in his clothing, or must be around the ground not in a house. The user will perform the provided hand seals and a slender piece of earth will form and tie around an object or person(s).

Chuunin

Doton: Doryu Taiga (Earth Release: Mud River)
Description: In this common stone jutsu, the user converts part of the floorground that he and his opponent are standing on into a raging avalanche of mud and earth. The opponent quickly loses hisher standing and starts sliding wherever the mud river will take himher.

Maruishi Tounyuu (Boulder throw)
Description: This technique focuses chakra on a single large boulder found in the vicinity and sends it flying towards an enemy. The impact is of course greater since it’s a big rock, and yet, being a big rock, it’s easier to dodge. Also, only one rock can be thrown at time. However if the user is good at chakra control, (those with tree and water walking mastered) this can be done in quick rapid succession (a few rocks sent consecutively, about 5). Can also be used on variations such as concrete rubble.

Tsuchi Shouaku no jutsu (Earth holding technique)
Description: This technique allows the user to manipulate the earth below an opponents feet to rise up and grab hold onto both their legs. The earth is rather durable, and can only be physically forced away by taijutsu specialists and human tanks. However, the downside is that the earth rises up rather slowly, and a well trained shinobi would be able to notice it fairly easily. Another disadvantage is that it can only be used on natural earth, meaning it can’t be used in buildings or grounds with no earth. Should be used only when the shinobi is distracted.

Doton: Katana no Jutsu (Earth Release: Earth Element Sword)
Description: Similarly to Doton Shuriken, the user picks up dirt and/or earth, molds chakra into the dirt/earth, and forms a sword. It isn’t as sharp or powerful as a real sword, and is destroyed after a few hits.

Doton: Karyoku Bunshin no Jutsu (Earth Release: Volcanic Earth Clone Skill)
Description: This jutsu creates one single clone out of the ground. Its defense is incredible, and it's very powerful, but lacks speed. The difference from the normal clone is that this one comes from heated earth, making it's skin almost volcanic and painful to touch. The bunshin can use one Doton jutsu.

Ryuusha no Jutsu (Quicksand skill)
Description: A simple yet effective skill. Using chakra, the user is able to create a pool of quicksand in the ground. The pool is ovalcircular, and is of about 4 feet in diameter. A perfect jutsu for setting traps, although it can be created under an opponent's feet, but will only work if the opponent's movement is severely hindered.

Doton: Doryuudan no Jutsu (Earth Release: Earth Dragon Blast)
Description: In this jutsu, a large mudstone structure appears from the ground in the shape of a dragon’s face. The dragon then shoots many earthmud “cannon balls” which hit the enemy with great speed.

Iwagakure: Shunshin no Jutsu (Hidden Earth: Instantaneous Body Skill)
Description: An ability which allows the user to transport from one area to another by lowering his body to the ground and eventually become "buried" in it. The user has to have been to the area before, and be able to sense the location with his own chakra before being able to transport him there. This means that the distance is limited to about one mile. This jutsu can only be used to escape combat, and only if the shinobi has not been attacked or is defending.

Doton: Rikujou Shougekiha no jutsu (Earth Release: Ground shockwave technique)
Description: This technique unleashes larger amounts of chakra into the ground to cause a more violent shaking to be sent in the form of a shockwave towards an opponent. The force of the shockwave is enough to knock a few opponents down and send them flying. However, due to the wave movements seen on the ground, most shinobis can dodge this by simply jumping up. Yet, it is still a useful technique to alter landscapes, or knock down objects even.

Doton: Ishi no Yari (Earth Release: Stone Spear)
Description: By using chakra to basically control the earth below and around them, the user turns it into sharp spears. This jutsu can be used both offensively and defensively. The user can either create a spear to block an opponent's movement, or they can hurl the spear at their opponent using chakra. The drawback here is, unless chakra is used, the spears cannot be pulled out of the ground manually; they are always set in place.

Iwa no Yoroi (Shield of Stone)
Description: A thin layer of protective mixture of stone and clay that covers a user's body. Since it makes the user cover him with hard stone and clay, this jutsu causes the user's body to weigh more and stamina usage is increased. Very similar to the armor of sand (Suna no Yoroi).

Doton: Doryu Heki (Earth Release: Mud Slide Barrier)
Description: A defensive jutsu in which the user creates a thick wall of mud and earth to defend against an attack. For every rank, the wall of mud is twenty feet wide and fifteen feet high.

Iwane Banpu (Rock Bump)
Description: A simple yet effective technique. The user performs a set variety of handseals, then takes a rock in his hands. He then throws the rock in the position he needs it to be, and the spot where the rock lands and puts an imprint into the dirt, a rectangular-prism shape, about a foot long, rises up out of the ground. Depending on how much chakra is put into the rock hecreated, the size of the earth rising can be from the length of an ankle up to a knee. Used for tripping the enemy.

Sekkai Senbon Hada (Stone Needle Skin)
Description: The Stone-nin’s body becomes entirely covered by earthen armor that has very sharp and durable needles. The armor itself isn’t very thick, but it still is highly discouraging to any taijutsu user to hit someone using this technique. While using this jutsu, the mobility of the performer is highly limited.

Doton: Bakuyaku Iwa Kawarimi (Earth Release: Explosive Stone Body Replacement)
Description: This jutsu replaces the body with a large stone or even a boulder, using Kawarimi no Jutsu. There is a rather dangerous difference though, the boulder that replaces the stone-nin’s body is explosive and if struck explodes with the force of an explosive note.

Doton: Wareme Souzou (Earth Release: Chasm Creation)
Description: When this jutsu is performed the stone-nin places his/her hands on the ground and focuses chakra into the earth. From the power of the chakra flowing into it, the earth splits apart and a chasm is created. The longer that the shinobi focuses chakra into the earth, the wider and deeper the chasm becomes. At first it is 10 feet deep and 3 feet wide, then it is 20 feet deep and 6 feet wide, and it continues increases by a depth of 10 and a width of 3 as long as it is continued. This is very useful when creating a protective barrier for someone else.

Sekkai Saka (Rock Hill Creation)
Description: A large hill made of rock is created. The slope is very steep and made of slippery shale rock. It is useful as a defensible platform to perform other techniques from. For every rank, the hill goes up 15 feet.

Doton: Iwane Wooru (Earth Release: Rock Wall)
Description: Starts out exactly like Iwane Banpu, by performing the same hand seals, and grabbing a rock, but it is a much bigger rock. Much more chakra is added to this rock, and whenever it hits, a large, rectangular prism-shaped object rises up out of the ground. This time, it is concentrated as a height, and is approximately three feet in width and six feet in height, stopping the enemy completely. Very useful in bad situations where a good defense is needed. A very sturdy wall that cannot be removed from the ground, almost like a wall of a building, made of stone. For every rank, another foot in width and 3 feet in height is added to the wall.

Doton: Iwa no Doomu (Earth Release: Earth dome)
Description: An elaboration of Doton Doryu Heki (Earth Element Mud Slide Barrier), this jutsu retains its predecessor's characteristics and more. Instead of forming a single, straight wall which can protect the user from only one angle, this jutsu enables the user to create a wall not just all around him, but from above him as well. If the technique is successful, the user should be inside a thick dome of stone which is quite difficult to destroy. The disadvantages are obvious- one cannot see outside the dome, and an opponent would have time to prepare an attack the user won't be aware of. Furthermore, holding the dome together requires a great deal of chakra, and the jutsu can only be active for a few minutes, and after that it will simply crash.

Doton Bakudan (Earth Release Bomb)
Description: By shifting the earth around and moving deep chemicals up to the outer layer of earth the user will be able to explode the earth out of the most simplest compounds.

Jounin

Doton: Shindoryuudan no Jutsu (Earth Release: Earth Dragon God Blast)
Description: In this more advanced jutsu, the user slaps their open palm into the ground and it begins to shake. A large, bronze dragon head peaks out of the ground and roars to reveal its lengthy stone body. Then it dives back under, traveling to the opponent through the ground. When it finally reaches the opponent it shoots up in full dragon form and smashes into them with an enormous force, exploding on contact. The explosion causes the dragon's bronze body to move outward with immense force.

Doton: Kekkai Doroudomu (Earth Release: Clay Barrier Prison)
Description: Technique which completely surrounds an opponent in a prison made of clay or earth. The user then is able to absorb the enemy’s chakra through the walls. This absorption of chakra, however, only causes the victims to feel a bit weaker. Once the opponent leaves the prison, he feels like normal again. Since the walls of the prison are infused with a user's chakra, any damage taken by the prison is capable of being repaired/regenerated by that chakra.

Ikiumeru no Jutsu (Alive Burial Technique)
Description: By performing a series of hand seals, the user can make the ground underneath the target come alive, and split open. The earth will swallow the target like quick sand, while a large gap is made to pull the target into. When the entire target is underground, the ground grows solid again; leaving the target buried alive underground.

Doton: Sekkai Bunshin no Jutsu (Earth Release: Rock Clone Technique)
Description: A clone is actually created out of rock, not just dirt and other pieces of earth. This clone is faster and stronger than a simple earth clone. The bunshin can have the exact Physical stats of the user. The bunshin can use 1 Doton jutsu.

Doton: Retsudo Tenshou (Earth Release: Splitting earth force)
Description: This causes a violent earth rift to be sent towards an opponent by slamming one’s open palms on the ground and sending chakra deep in. The earth rifting force can cause unstable grounds to completely collapse, and basically crack open the ground ahead and causes changes to the landscape as well as cause some severe damage. Best used along with other shinobis to cause a large scale destructive force.

Doton: Kazangan Doryuudan no Jutsu (Earth Release: Volcanic Dragon Blast)
Description: Creating the same bronze dragon head from the ground, but a lot larger than before, this jutsu however summons up lava from within the planet's centre, and blasts it towards the target.

Doton: Yomi Numa (Earth Release: Swamp of the Underworld)
Description: A technique which creates a large viscous swamp underneath an opponent. The enemy is unable to move once trapped within the swamp, also it has the distinct ability to subdue any chakra effect, hence one cannot walk on it using chakra.

Doton: Kyuu Tsuchi dageki (Earth Release: Sudden earth strike)
Description: A much more advanced version of the Tsuchi Shouaku, a Jounin can cause the earth to rise up at a much faster pace than the Tsuchi Shouaku, in fact in a very sudden manner fast enough to catch most shinobis off guard. Also, instead of just grabbing an opponent’s leg, this technique can cause the earth to rise up and form an ‘arm’ to strike the opponent from behind. Alternatively, one can also control it upon the earth mass the opponent stands on to suddenly spring up such that it acts something like an ejector or catapult to suddenly launch the opponent into the air by suddenly jerking up with a tremendous force. The durability of the earth risen is nearly as thick as rock, meaning that now, even taijutsu specialists would encounter difficulty in breaking out of it. However, like the Tsuchi Shouaku, the disadvantage of this technique is the fact that it can only be used with natural earth.

Doton: Tsuchi Zuhan Danmaku (Earth Release: Earth plate barrage)


Dosekiryuu no Jutsu (Rock Avalanche Technique)
Description: The user must be near the side of a mountain. A powerful technique, the user molds his chakra to cause an avalanche off the side of a mountain, destroying everything in its path. There is the chance that the user can get caught in the avalanche as well.

Yougan Eisha no Jutsu (Lava Swimmer Technique)
Description: The Shinobi is able to swim through lava unharmed, though they can not do so for extended periods of time.

Sekkai Keibou (Stone Guard Creation)
Description: This technique creates a phalanx of semi animate stone figures with large shields, tiger heads, and giant pikes. The phalanx of monsters are as fast as a genin, but may only fight as a single unit. They can not stray more than 3 feet from one another. The performer of this technique must remain at the center of this phalanx or the phalanx will become immobile.

Bouseki Take (Spinning Peak)
Description: After either the Earth Mound Creation or Rock Hill Creation are used, the shinobi may perform this technique. This causes the mound of earth to spin rapidly making standing on it nigh unto impossible. Only the very peak, where the stone-nin is standing, remains immobile.

Doton: Kukan no Sekkai Senshi (Earth Release: Body of the Stone Warrior)
Description: The shinobi immerses themself within the earth and then rises out of it again covered in earth. The earth form a giant body of stone made to be formidable and defensible. It is almost as if the Stone-nin has gained another body. The body is usually at least 10 feet tall and comes complete with a large shield in one hand and a sword, spear, or pike in the other. Only the face of the Stone-nin can be seen. Other stone jutsus can be used after the performance of this jutsu from the stone of the warrior itself. As it stands on the ground it automatically replenishes its supply of stone. The shinobi cannot move, however, and the stone body can be destroyed by continuous attacks.

Yougan Numa (Lava Pool)
Description: The user of this technique summons lava from the depths of the earth and creates a large pool of it.This is most often used to place in a charging shinobi’s path as a means of greatly discouraging any frontal assault. For every rank, the pool is 5 feet across and 1 foot deep and can be performed ten feet away.

Yougan Gou (Lava Moat)
Description: Similar to the Mud Moat, this jutsu converts the area immediately surrounding the performer of it into a shallow moat full of lava. Due to the nature of the moat, water walking can not be performed on it. Only an area of 1½ feet in diameter remains of solid, dry land for the user to stand on. For every rank, the moat is 3 feet deep and 20 feet diameter.

Yougan no Tate (Lava Shield)
Description: The user of this jutsu summons lava from the center of the earth and creates a shield from it, surrounding him in a diameter of up to 2 meters. This jutsu defends against most fire, water and grass based attacks, though it consumes a great deal of chakra.

Sekkai Bunshin: Shinogeru Inshou (Stone Clone: Protective Seal)


Sekkai Zanchuu (Stone Pillar)
Description: A stone pillar lifts the shinobi high in the air away from combat. The pillar comes equipped with small stone needles that shoot when touched. The creator of the stone pillar has a limited control over it that allows it to move very slowly. This is a great way to increase the distance between the defender and an attacker. The pillar rises up 30 feet into the air.

Doton: Iwa Guntai Tate (Earth Release: Rock Army Shield)
Description: A flat defensive slab of earth shoots out of the ground and forms walls that guards each member of your team. The maximum number of people that can be protected are four. The user of the technique decides which side of his/her allies the wall will be formed on. For every rank, the user can create shields in a 40 foot diameter.

Koudo Supaiku (Earth Spikes)
Description: The user is able to use their chakra and then lift it upward to form a spike. Which would be just as sharp as any sword or spear. If used right it could be stronger

Shishi no Koudo (Limbs of Earth)
Description: The user will perform the needed hand seals and earth will come up through their clothing and take the form of an arm or leg. If needed it can also reinforce a joint in the body.

Kage/Densetsu

Yougan Tsunami no Jutsu (Lava Tsunami Technique)
Description: The user calls upon a substantially large amount of lava from the center of the earth. Due to the obvious distance, it takes quite some time for the lava to reach the face of the earth, but once it gets there, it becomes a furious tidal wave that burns and singes everything on its path. An extremely powerful and dangerous jutsu that should not be attempted unless the user is sure hisher allies will not be hurt by it. The tidal wave's size is about that of Suiton Daibakufu no jutsu and is fully controlled by the user.

Yougan Ryuu Bakuha no Jutsu (Lava Dragon Explosion Technique)


Doton: Iwa Finaru (Earth Release: Rock finale)
Description: This jutsu uses up almost all of the shinobi’s chakra. It is highly destructive, and almost ascertains death. Rocks and debris materials, as well as chunks of the earth will continuously barrage at the opponent from all directions. As soon as each of the pieces of earth, rock or debris approaches the opponent, they will explode, causing a brutal destructive force with all the pieces exploding. Using this technique as mentioned will use up almost all of the ninja's chakra, meaning it can only be done once in a long time, and after using it, the ninja will be unable to perform anymore jutsus and will likely have to flee if there are more opponents.

Doton Tsuchi Tsunami no Jutsu (Earth Release: Earth Giant Wave Technique)
Description: After a long series of seals, the user puts his hand on the ground and molds a massive amount of chakra into it. A large, tsunami size wave of earth and rock rises up in front of the user and crashes forward, doing immense damage to the landscape. It is the same size as the Yougan Tsunami no Jutsu.

Yama Souken (Mountain Creation)
Description: A technique that literally changes a landscape incredibly, the user creates a small mountain, about 750 ft high. The mountain is made entirely of rock, dirt, and earth. When the mountain is created, it can totally destroy the area around it, ripping out trees and buildings from underneath. This may only be used once in a while and only when the jounin is at full strength, without having used any other jutsu. Afterward, the jounin cannot use any other jutsu due to sheer exhaustion.

Sekkai Suke (Stone Shell)
Description: Protects an ally or allies with a three sided stone shell, up to 3 can be created at once. This is basically the Army Shield technique only with a wider scope of defense. The user has a diameter of 100 feet.

Sekkai Daichi Souzou (Stone Castle Creation)
Description: A small fortress made of earth is created that can be filled with traps. After this jutsu is used then any trap related earth jutsu only requires 1 seal to perform when using the materials of the fort. Can only be used once in a while. The traps are simple, such as collapsing ceilings, closing walls etc.

Yougan Kabe (Lava Wall)
Description: Summoning lava from the depths of the earth, a large protective wall of lava is created. The wall is 60 feet across and 40 feet high.

Yougan Kosui Souzou (Lava Lake Creation)
Description: A large lake of lava is created. This is a highly deadly, highly destructive, and highly defensible technique that can only be used once in a while. An 80 foot diameter lake is created.

Yougan Mori Souzou (Lava Forest Creation)
Description: Lava is summoned from the depths of the earth and numerous pillars of lava are created making frontal assaults impossible. The pillars are 10 feet high and 5 feet wide. They come up within a 40 feet diameter, and disappear shortly.

Kongou no Jutsu (Diamond Skill)
Description: Basically you perform the hand seals and diamond will cover the object you desire out of thin air. The downside is it restricts the movement of the object to a very low degree.
(This may not be used on an enemy or hostile object)

Kougo Hada (Earth Body)
Description: An add on to the Limbs of Earth Skill. The user will be able to add on anything that their body doesn’t already have such as Wings, Tails, Claws, ect.

Kouseitan Kawa (Element Skin)
Description: A jutsu that allows the user to transform their skin into one of the users elements. The user takes a fourth of their elemental chakra and stores it all over there body. However, this must be the useres main element inorder to do it.



Fuuton
Wind Release
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Basic

Kaze Bunshin (Wind Clone)
Description: Basically your typical clone, formed from wind. It is easily bested by any sort of skill, but this clone is still better than the average bunshin as it is able to attack and be attacked.

Kaze Fuuchuufuyuu (Wind Levitation)
Description: Utilising and controlling the wind, the user is able to force the wind beneath an object in order to force it to rise up from the ground. The effectiveness of this jutsu is very much dependant upon the weight of the object in question, so large objects will take longer to lift, while lighter objects can be quickly lifted. Additionally, as the jutsu works by forcing wind beneath the targeted object, the higher the object gets, the harder it is to raise it any higher. The users control affects the speed at which they may raise an object, so while a person with only 5 control would be slow to raise a rock the size of a persons head, someone with a control of 40 could lift enormous boulders without showing significant sign of slowing. Only inanimate objects can be levitated.

Yadama Furooseigyo (Projectile Control Skill)
Description: A basic skill for those learning to master the art of wind control. With the ability to control air currents the user can utilize them to their advantage when throwing projectiles such as kunai or shuriken, using the wind to aid the speed and trajectory of their weapon. Someone with a 5 in control would only be able to give it a slight boost in power, while someone with a control of 40 could make them fly twice as fast.

Hanpatsu
Kaze no Jutsu (Retrieving Wind Technique)
Description: Creating a small gust of wind, the user utilizes it to push towards them instead of away, specifically to push nearby objects towards them. Those with a 5 or so in Power will only be able to push small objects about the size of a kunai or shuriken towards them, while someone with a 40 in Power can push large animals and even people.

Genin

Boufuu Kyouzuu no Jutsu (Gale Surge)
Description: A defensive jutsu at best. The user distils the air around him or her with his or her chakra and at the exact moment of attack releases a large burst of air. The blast of wind goes out three feet and knocks a victim back at least five feet and can stop projectiles. It is a defensive move that is usually used when the user is caught off guard. The wind can only be released in one direction however, and a cool down period of three posts is required before it can be used again.

Kaze Bakuhatsu (Wind Explosion)
Requirements: Kaze Bunshin
Description: Wind is gathered with chakra into a swirling ball that is hurled towards the opponent. The blast explodes on impact, causing cuts on the target's body if a direct hit. The actual force of the explosion of the Kaze Bakuhatsu feels as if a Gouken Stage 2 Punch is hitting you. A cool down period of two posts is required before this jutsu can be used again.

Yadama Henshin Bakuha (Projectile Deflection Blast)
Description: Building up a great amount of air in their chest, the user distils chakra to expel a great gust of wind directly from their mouth. The wind is not strong enough to push back something as solid as a human body but can deflect light projectiles such as kunai and shuriken.

Okuridashi Kaze (Propelling Winds)
Description: Loosing a short blast of air from their hands, the user is able to propel themselves in the opposite direction with considerable force. This jutsu is ideally suited to Wind ninjutsu specialists, who often tend to favour avoidance of attacks rather than powerful defences, and can be used to either move very quickly to the side, or even propel themselves quite high into the air.

Kamaitachi no Jutsu (Slashing Wind Skill)
Requirement: Weapon, like a fan
Description: The user uses chakra and a weapon usually to create large bursts of wind at an extent. In reality it is not an actual burst of wind but a tornado that came from the user. The wind slashes objects; at most it can cut tree branches. Like a real tornado, the wind expands as it goes farther and hits larger targets. The wind disappears after being shot for twenty feet and at most it widens to fifteen feet. If this hits you will be severely cut and knocked back, and most genin elemental jutsu are dispelled when they are hit by this jutsu.

Fuuton: Shinkuutai Naihatsu (Wind Element: Air Pocket Bursts)
Description: Focusing on the air around them, the user is capable of causing parts of the wind to “burst” suddenly, causing anything nearby to be knocked aside. The burst does not do any damage however, and its primary purpose is to interrupt and leave the enemy open for further attacks. However the bursts can only be created within a twenty metre radius of the user and only at spots they are able to see.

Bouseki Tate no Kaze (Spinning Shield of Winds)
Description: Focusing on an area in front of them about 5 feet wide and across, the user dispels chakra to cause the wind to spin rapidly in a circular motion, creating something akin to a shield. Instead of deflecting attacks however the shield will reflect whatever was thrown at them back towards the enemy at the same speed it was fired at.The degree of reflection depends on the user’s control stat; a 5 would only reflect small projectiles and stage one ninjutsu, while a 40 could repel fairly large thrown weapons and level 4 ninjutsu techniques.

Kaze no Yoroi (Armor of Wind)
Description: The user utilizes his chakra and the wind around him to create a whirlwind around himself. The wind forms a circle around the user, five feet in radius, so ten feet in diameter. The wind picks up debris and acts as armour for the user. The wind armour lasts for five posts. Debris on the ground strengthens the armour and projectiles thrown towards the wind also become part of the armour. A taijutsu user is useless against the armour. A genin who gets caught in the wind will become part of the armour, Chuunin will be knocked back five feet, and a Jounin will be knocked back two feet. An elemental jutsu is useless against the armour, but if one is used against the armour it weakens it greatly. Two posts after an elemental jutsu is used against the Kaze no Yoroi the armour is dispelled.

Chuunin

Kaze Shunshin no Jutsu (Wind Instantaneous Body Skill)
Description: An ability which allows the user to transport from one area to another in a gust of wind. The user has to have been to the area before, and be able to sense the location with his own chakra before being able to transport himself there. This means that the distance is limited to about one mile. This jutsu can only be used to escape combat, and may not be used in the same post if the shinobi has attacked or defended.

Daikamaitachi no Jutsu (Grand Slashing Wind Skill)
Description: A much stronger form of Kamaitachi No Jutsu that creates a much larger gust of wind. This jutsu, because of its severity, has the power to be both an offensive and defensive move all at once. A much larger tornado is shot forth horizontally and instead of cutting mere branches down it has the capability of ripping the greatest of trees to shreds. As seen by Temari using this technique, the Daikamaitachi has the ability to blow chakra waves away.

Fuuton: Furyuu no Jutsu (Wind Release: Wind Dragon)
Description: Creates a dragon formed from wind. The dragon looks like a large serpent, a traditional Chinese dragon that is twenty feet long. The dragon has a red mane and the rest of his body borders light blue. The colour is not distinct because the wind manipulates it from its colour to transparency. The dragon can shoot Kaze Bakuhatsu from its mouth.

Fuuton: Tei Hakusha (Wind Release: Air Riding)
Description: As wind ninjutsu is typically more focused on ranged combat rather than close combat such as what taijutsu specialists favour, it was necessary to create jutsu’s that made them as hard to hit as possible, as a result, the wind riding technique was created. The technique in essence has the user form a ball of rapidly swirling air beneath their feet, upon which they typically sit (some with exceptional balance may choose to stand). As a result the user is left hovering several feet above the ground, and is able to control the ball to move quickly in any direction, essentially allowing the user a high degree of speed and agility while they remain on the ball, and due to the hovering nature of the ball combined with its speed, it is quite natural for users of this technique to move across walls and ceilings. All of this makes this an excellent jutsu for wind ninjutsu users when forced into a corner, or even can be used when scouting is necessary. Additionally the user can use a platform of sorts to help keep their balance, such as a large fan.

Hikui Tenkuu Assaku no Jutsu (Low Air Pressure Technique)
Description: This technique makes the air pressure in a room drop dramatically, causing anyone inside to fall asleep. It can only work in an enclosed area like a building or room.

Kaze no Yaiba (Wind Sword)
Description: The user summons a violent gust of wind, moving so fast that if caught within the blast an enemy will suffer blade like wounds from the wind slashing them so strongly. Due to it’s nature it’s difficult to block but can be avoided. The injuries look very much like that of a sword wound, which is where the name originated.

Kaze Gyorai no Jutsu (Wind Torpedo)
Description: The user gathers a large amount of wind into his lungs and expels it in a single blow, similar to the projectile deflection blast. This version however is significantly more devastating as the wind forms a torpedo that is near invisible that launches towards the opponent. Upon contact it explodes with the force of two exploding tags.

Fuuton: Tatsumaki Wana (Wind Release: Tornado Trap)
Description: The user creates a large tornado about ten feet high directly around their enemy wide enough so that they have little room to move. The opponent will find themselves trapped inside the eye of this tornado, unharmed by the winds but unable to move without touching the tornado. If they attempt to escape they will find the swirling winds will push them back inside the center, with several cuts and scratches due to the ferocity of the winds. However just as what’s inside cannot leave what is outside cannot enter; any attacks or projectiles will simply be deflected back out. The tornado lasts for two posts and has a three post cool down time.

Jounin

Mugensajin Daitopa (Great Infinite Sandblast Breakthrough)
Description: The user inhales deeply and then exhales a vicious stream of wind capable of holding back a small army of ninjas. The blast of wind is capable of uprooting trees and blowing down cheaply made houses. Any enemy caught within the blast will find it hard to stand up at all as they will be pushed back with the force. If used in the desert the wind is capable of stirring up enough sand to create a huge sand storm in their area.

Fuuton: Kyoushu no Tosshin (Wind Release: Assassin’s Rush)
Description: Expelling a great deal of chakra, the user forces a vast amount of wind out behind them. This blast of wind has two effects, first, anything behind the user will likely be knocked over by the blast, secondly it propels the user extremely quickly in their desired direction, and the user may use the wind to make continual adjustments to their trajectory during this short dash. The dash lasts for barely a second, but in that time the user can cover considerable distance, making this an excellent assassination jutsu as the name implies. After use the user must wait three posts before using it again.

Boufuu Bakuhatsu Bunshin no Jutsu (Wind Explosion Clone)
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Kuchiyose: Kirikiri no Mai (Summoning: Execution Whirl)

Fuuton: Tatsu no Oshigoto (Wind Release: Severing Pressure)


Summoning: Fish/ Shark Sage
Bloodline: Mokuton
Clan: Inazuka

Character Description
Looks: like pic
Personality: Kind but can be gloomy
Background: Does not like to talk about his past.
Village: Cloud
Family: Kuro Tenpi, Tensuo Uzaki

Missions Completed
S Rank: 4
A Rank: 2
B Rank:
C Rank:
D Rank:

Picture: User Image










[align=left][img]http://i280.photobucket.com/albums/kk164/shaiyaman/Soontobenamedninjadude.jpg[/img][/align]

[u][i][size=24]H[/size][size=18]iro[/size] [size=24]U[/size][b][size=18][/size]zaki[/i][/b]
[/u]

[i][u][color=darkblue][size=9]Cloud Village Sannin[/size] [/color] [/u] [/i]

[color=darkblue][align=center]It doesn't matter if you fear me or not,[/align][/color]
[color=blue][align=right]But your going to.[/align] [/color][size=9]







[/size]
Pet Name: Keiga
Type of Pet: RP and combat. It walks with me.
Special abilities: Extra speed
Description: she is a black wolf that only responds to Hiro.
Picture(optional): [img]http://i274.photobucket.com/albums/jj276/Sierra989/dog1.jpg[/img]
Human Form: [img]http://i76.photobucket.com/albums/j18/GenX6317/wolf-1.jpg[/img]

Pet Name: Deraku
Type of Pet: Combat
Special abilities: Can fuse with Hiro to make him half dog for 10 post.
Description: Red fur, with a black design on neck.
Picture(optional): [img]http://i804.photobucket.com/albums/yy330/XxchristelinexX/red20wolf.jpg[/img]
Reason: I'm a Inazuka.

Fused Picture: [img]http://i305.photobucket.com/albums/nn240/horsesrules12/hmoFin.jpg[/img]
 
PostPosted: Fri Oct 16, 2009 9:26 pm
Leader


Name: jedi uchiha
age: 38
gender: male
location:cloud Mist village
rank: sannin Anbu Commander Mist Seven swordsmen{of Darkness} User Image

Age and timeline

Academy: 5
Genin: 8
Chunin: 9
special Jonin: 11
jonin: 15
Anbu: 17
Akatsuki/killed Naro: 18
war-----
First joining Shadow assasins:18 1/2
Anbu captain: 21
Sannin: 25
joined mist seven swordsmen
Current: 38


Legendary nickname: The cursed ninja/ Angel of Darkness.

bio: He is the one who bares the Demon Noroi(curse). Jedi at five was a skilled ninja ninja, he had the talent to bypass the other students at the academy and graduate the youngest in history, but this was also due to him being alone and training hard on his own to someday become the leader of the Village as Raikage, when he was 4 his Demon took over during a dramatic event with his family and he murdered his whole family without realizing.

During the time of his genin time he had grown quickly and one day a sannin named Asaba came to village for a challenge and but seemed likje an attack on cloud, so he fought him not knowing the ninja was way out of his league and barely exscaping with his life with the help of Oroami from Mist.

At chunin he found himself a rival in Naro his best friend and during that time he had three other rivals who were just as good (Ricardo Demon, Ricardo J, and Angelfromhell.)

during the Jonin exams Naro was his final oponent and in the end they proved to be equals and all 5 Chunin past onto Jonin.

as a once jonin from the cloud, jedi and his best friend naro left the cloud village to join the akatsuki and then in the brink of war jedi killed naro and gained mangekyo sharingan. later joining the assassins and attempted to kill the former tsuchikage Blade. as years pass he finally reveals his true name, then later returned to cloud village.

After problems occured he was kicked out of cloud and joined mist then becoming a mist seven swordsmen.

Summon biggrin ragon: kaji, tenka.


Lighting Dragon - Tenka

User Image

Tenka has the power to control and make lighting. Tenka has yellow armor around his whole body when physically touched it can send up to 1,000 volts to the person who touching him(only the summoner can touch him with out being shocked). With one roar Tenka can break a thunderbolt in half. Tenka strongest move is "Lighting Mirage" billion of lighting bolts comes out Tenka mouth wrapping around the enemy shocking them, until they pass out. Tenka rarely shows emotion but he is one of the most loyalist. When fuse with the summoner lighting surrounds the summoner legs making them able to move as fast as lighting.


Fire Dragon - Kaji

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Kaji has the power to control and make fire. Kaji can a whole forest blaze in flames with one little blow of fire. Kaji is the second largest dragon. Kaji strongest move is "Blazing Lava" Kaji spitting out lava out of his mouth and also making rows of Fire. Kaji is very short temper and doesn't like to listen to pointless things, and loves to fight. When fuse with the summoner making fire around the summoner chest and making the summoner able to control fire from his/her chest plate.



Clan:Clan - Masters Phoenix

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((Nothing to do with bleach, pic just looks cool))
Description:
The clan that was said to be the makers of all the tailed demons. although it may or may not be true.their abilities are not quit that monstrous but they are a very powerful and old clan. The members of this clan have been known to be very good with lightning and fire and are very fast and strong aswell. They each have a kind of curse that makes them unique.

1st stage

- Angel of Darkness - Black like fire surrounds the body and Speed is boosted to a degree and the body looks darker.


2nd stage((In this stage the cursed ninja can take more pain. in all three of the 2nd stages their kekkia genkai are 25% stronger.))

- Angel of Darkness - Grows wings. all around strength, chakra, speed and stamina grow intensely. All fire and lightning attacks are black.


Bloodline: Eternal sharingan (combined with Asaba's Mangekyo)
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Mangekyo/uchiha jutsu jutsu:
tsukoyomi, Amertsuaru, sussanu
Bunshin Bakuha - Shadow Clone Explosion
Sharingan Soufuusha Sannotachi - Sharingan Windmill Triple Blade
Housenka no Jutsu - Mythical Fire Phoenix Technique
Ryuuka no Jutsu - Dragon Fire Technique
Goukakyuu no Jutsu - Great Fireball Technique
Magen • Kyouten Chiten - Demonic Illusion • Mirror Heaven and Earth Change
Utakata - Ephemeral




Gin Byakugan (Silver Byakugan)=>Ninjutsu type
User Image(Transplant from Xantos's right eye)

Byakugan/Hyuuga Jutsu:

Hakke Hasangeki - Eight Divination Signs Destructive Mountain Fist
Hakke Kuushou - Eight Divination Signs Air Palm
Hakke Rokujuuyonshou - Eight Divination Signs, Sixty-Four Palms of the Hand
Hakke Hyakunijuuhachishou - Eight Divination Signs, One-Hundred and Twenty-Eight Palms of the Hand
Hakkeshou Kaiten - Eight Divination Palms of the Hand, Heavenly Spin




taijutsu:
fire fists of fury,rasengan fury
Konoha Kage Buyou - Leaf Shadow Dance
Tsuuten Kyaku - Bruising Sky Leg


Ninjutsu

Lightning:

All lightning jutsu



Fire:

All Fire jutsu


chdori
water dragon jutsu
hellfire rasengan
Shindo Futan (Water Release: Depth Charge)
Tsunami no Jutsu (Tsunami Technique)
Suiryuudan no Jutsu (Water Release: Water Dragon Blast Technique)
Chidori nagashi
Suiton: Goshokuzame (Water Release: Five Eating Sharks)
Suiton: Hahonryu (Water Release: Rapid Crasher)
Suiton: Suigadan (Water Release: Water Fang Bullet)
Suiton: Suiryuudan no Jutsu (Water Release: Water Dragon Blast Technique)
suiton: Daibakufu no Jutsu (Water Release: Great Waterfall Technique)
Suiton: Suijinheki (Water Release: Water Barrier)
Suirou no Jutsu (Water Prison Technique)
Doiru Suiyari no Jutsu (Drilling Water Spears)



Puppet:Katsuro Kamisama(killed by jedi and made into puppet.)
Bloodline:Ranmaru's Kekkei Genkai (level two,right eye)
Genjutsu
Kasumi Juusha no Jutsu - Mist Servant Technique
Kokohi no Jutsu - False Place Technique
Magen • Jigoku Gouka no Jutsu - Demonic Illusion • Hell Fire Technique
Magen • Narakumi no Jutsu - Demonic Illusion • Hell Viewing Technique
Hibanahouden no Jutsu (Discharge Technique)
Kumo Monokage no Jutsu (Cloud Cover Technique)
Kumo Yotogi (Cloud Watching)
Kumo Bunshin no Jutsu (Cloud Clone Technique)
Keizokuteki Enmu no Jutsu (Continuous Fog Technique)
Hitoshirenu Shikaku no Jutsu (Hidden Assassin Technique)
Hekireki Koe no Jutsu (Thunder Voice Technique)
Name: Tendou no Ashi no Jutsu (Cherub's Foot Technique)
Fukyuu no Jutsu (Immortality Technique)
Hyudora Bunshin no Jutsu (Hydra Clone Technique)
Go Kasho Fuu: Raikou Seki no Jutsu (*Five Point Seal: Lightning Barrier Technique)
Kumo Gokusha no Jutsu (Cloud Prison Technique)
Raikou no Kami (Lightning God)
Raimei Wana Fuu (Thunder Trap Seal)
Kumo ni Shikkyaku (Falling from the Clouds)
Raikou Ame no Jutsu (Lightning Rain Technique)
Kukan Hyouketsu no Jutsu (Body Freeze Technique)
Yomi (Underworld)
Boushi Senpuku (Eye Concealment)
Kyoukan Ritsuzen (Assassins Horror)
Boufura no Ekirei (Plague of Maggots)
Suna no Akushumi (Taste of Sand)
Hada no Kamereon (Chameleon Skin)
Mougo Shibaku no Jutsu (False Strike Technique)
Suna Arashi no Shinto (Deadly Sand Storm)
Suna Arashi no Odokemono (Trickster’s Sand Storm)
Saboten Uchinuku Meimu (Cactus Punch Illusion)
Kaze no Totsunyuu (Rushing Winds)
Ussou Kabe (Impenetrable Wall)




Puppet (sorrow)jutsu's:1 Mask of sadness
A odorless and colorless cloud of poison engulfs the opponent. Will start hurting the enemy uless they get use an exploding tag to disperse the poison.
2 Heartache
Inserts its knives into your chest causing little damage then chakra strings enter your nevous system and using this you use a genjutsu that causes them to see all of their loved ones in pain.
3 Loss
After using heartache if they do not breakaway from it's strings the loved ones in the genjutsu dont just get hurt they die. This may traumatize the victim
4 The end


The puppet will force poison directly into your blood using a knife causing 5 damage every turn until you remove the knife.
(all poisons can be removed by a medical ninja)

Genjutsu

Bunshin no Jutsu (shadow clone jutsu)
Kawarimi no Jutsu (Replacement Technique)
shadow clone shuirukin
Utakata - Ephemeral
Magen • Kyouten Chiten - Demonic Illusion • Mirror Heaven and Earth Change





Copied jutsu
rasengan-Naro
Water Prison-Naro
Shindan (Diagnosis) -Naro
Kiyomaru (Cleanse) -Naro
Shiatsu (Massage) -Naro
Teikouryoku (Power of Resistance) -Naro
Tekishutsu (Extraction) -Naro
Goshokuzame (Water Release: Five Eating Sharks)-Kenshin
Mizu Rasengan-kenshin
Gale tornado-Kinkaru
Lighting Sand Strom-Ban
suiton: Daibakufu no Jutsu (Water Release: Great Waterfall Technique)-Kinkaru
Kirigakure no Jutsu (Hidden Mist Technique)-Kinkaru

weapons:

katana
double kunai
wnidmill shuirukin

Side stuff:
Wears 1000lbs. weights on his legs and arms
Heavy Chest Plate hidden under clothes
Metal arm guards



Special weapons: Pre kusunagi
it is somewhat weaker then the original kusunagi, but for th fact that its power is opposite of the original. its cutting ability is great and its cutting is improved with lightning and is perfect for lightning based technique's. but it has one special ability, the power to cut through lightning and fire technique's but not absorb them. nothing can break it.
According to legend it is used best by an uchiha.(only Uchiha i choose can even touch it)
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Serverus:
used when he gained seven swordsmen.
it has an eye and can act on it's own, also controls and utilises wind element and all wind jutsu. the sword seems to be used only in strong fights.



Aquas Blade
The soul of the dead dragon was sealed inside the sword and can control water and obsorb water. The sword can utilize certain jutsu that use up so much power that if used more then twice in the battle it will drain the swords power for 24 hours after the battle and if tried to use again withen that time then the sword will backfire. It is protected from fire by the usage of water. Only those deemed worthy by jedi can even touch the sword. if an enemy ninja trys to even touch it then the sword will start going up the persons arm and throughout their body and freezing it, the only thing to do is let go.
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Name: Blaster Gloves
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Who owns the weapon: Naro and Jedi (Jedi's left hand, Naro's right hand)
Where it was found/Who made it: A project worked on by Naro and Jedi that got thrown away but came back up and got re-built.
The Range of the weapon: The more chakra used for the blast the farther it will go.
Weakness: Doesnt take enemys chakra quickly.
Description: These gloves have gems on the knuckles that can absorb chakra from an enemy and from the user to store to use for later battles. The gems can store up to a kages chakra amount. These gloves can also shoot out the users elements when the user makes a fist and pointes it towards something, it can use the chakra stored in the gems or the ninjas chakra. When Naro and Jedi team up and their gloves have full chakra they can make the tiger handsign with both gloves and shoot huge blasts of fire from the gloves during the handsign



picture:
User Image Age 38

User Image Armored version when combined with Fire dragon.

User Image Armored Version when combined with Lightning dragon

((updated version of my profile.))
 

jedimastersonic

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PostPosted: Sat May 01, 2010 8:03 am
Part 2 of my profile.....since I passed the 50,000 word limit xd

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Posting layout.

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[align=right][size=10][color=royalblue][i][b]"It doesn't matter which way you put it, Senjus always win. "[/b][/i][/color]
[color=black][b][i]"Il n'importe pas que la manière vous l'a mis, victoire de Senjus toujours."[/i][/b][/color][/size][/align][align=left][size=11][color=royalblue][i] [u][b]||[/b][/u] Hiro Inuzuka Senju [b][u]||[/u][/b] Sannin [u][b]||[/b][/u][/i][/color][/size][/align][imgleft]http://i477.photobucket.com/albums/rr138/Hinatas_Cousin515/coolninjaman.jpg[/imgleft]

[color=white]XXXXXXXXXX[/color][color=black][b]"talk"[/b] and action![/color]






[align=left][size=11][color=royalblue][b][i][u]||[/u][/i] Tracking in the clouds. [i][u]||[/u][/i][/b][/color][/size][/align]
[align=center][size=10][color=black][i][b]"You may laugh now but when it comes to tracking, I don't play games."[/b][/i][/color]
[color=royalblue][b][i]"Vous pouvez rire maintenant mais quand il vient au cheminement, je ne jouez pas des jeux."[/i][/b][/color][/size][/align][/quote]
 
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