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Owwin

PostPosted: Wed Jan 06, 2010 8:28 pm


[Kegan]
I picked s**t I can do for my moves xd
Me too, I just picked boxing and Muy Thai stuff and using items.
PostPosted: Wed Jan 06, 2010 8:43 pm


I'll use with my katana (yes, I actually have one IRL. It's wooden, but let's just say it's a real goddamned steel katana for the sake of this thread).

Smash Moves:

Smash: Power vertical slash
Side Smash: Quick sword thrust
Up Smash: Quick Upward slash
Down Smash: Power Sword sweep

Specials:


Side+B: Fast sword combo similar to Marth's or Roy's, ending with a powerful spinning sweep.
Up+B: Jump up while performing a twisting upward slash, followed by a downward slash.
Midair Up+B: Same thing, but it gives me some air for a decent recovery move.

Final Smash:
Fury of Armageddon: I jam the ******** sword into the ground and meteors engulfed in black flames crash down on the battlefield while my sword charges power. Once fully charged, the sword unleashes a large fireball with medium-sized radius that deals huge damage to anyone too slow or stupid to get the ******** out of dodge.



I can do all of that in real life (except for recovery move and, sadly, final smash).

Sir Codin


Rad Electropow

Invisible Elder

PostPosted: Wed Jan 06, 2010 9:03 pm


Stuff I can actually do move set:
Everybutton: Hide and elt others do the work and cheer them on.
PostPosted: Wed Jan 06, 2010 10:31 pm


Normal Attacks
Neutral: 3-hit combo, two punches and a roundhouse kick to the stomach, knocksback out of reach
Tilt: single punch with same knockback as end of A combo, if misses left vunerable on floor as if tripped.
Up Tilt: pulls out rifle and swings it upwards
Down Tilt: sweeps front with rifle
Dash: sliding kick

Smash A
Smash: winds up rifle and swings like a bat, no knockback but turns opponent around
Down Smash: Swings rifle on floor on both sides (think Ike)
Up Smash: Swings rifle upwards but across the X-axis (meaning it only affects directly above) knocks opponent very high but small hitbox

Air Attacks
Neutral: basic forward kick (think Link)
Down: comes crashing straight down with a fist
Up: rifle swing overhead.
Forward: swings rifle forward, more reach than Nair, less damage
Back: backhand swing

Special Attacks
B: pulls out rifle and fires, rate of fire like wolf's
Forward B: Reversal stance, blocks physical attacks and throws opponent to floor behind them, foe left on floor as if tripped
Up B: pulls out rifle and fires downward, upward movement equal to that of a light jump, can be used 5 times in air
Down B: Plants claymore on ground (like motion sensor bomb) only one at a time

Grabs
A: punches in stomach
Up: throws upwards and shoots once with rifle
Down: slams foe's face to ground and punches in the face
Back: swings foe around back and kicks away
Forward: brings foe's face to knee and knocks away

Final Smash
Grassy Knoll: disappears to foreground of stage (think snake) using sniper rifle to shoot at opponents, one shot per player, instant KO for any player above 100%, otherwise just knocks opponent back(same amount as snake FS knockback on a player with 0%)

Taunt
Side: pulls out rifle and looks down scope saying "boom, headshot"
Up: puts on shades even if wearing shades
Down: cracks knuckles saying "let's do this"

teh_n00b_huntr


Kuzodav

Eloquent Conversationalist

PostPosted: Wed Jan 06, 2010 10:44 pm


Every button:
FALCON PUNCH!
PostPosted: Thu Jan 07, 2010 12:08 pm



Smash Attacks:

Smash: Head butt from a crouching stance ( If missed lands on face and rubs it in pain [no damage to self])
Up smash: Mini cyclones come from hand and shoot upward
Down Smash: Breakdance spin with legs extended (you know, that move like This?

Regular attacks:

Neutral A- Weakly swings arm
AAA- Arm, Fist, Mini cyclone ( damage and knock back)
Down A- Low kick
Up A- Rising palm
Walking- Swings dusky to smack enemy

In the Air

A- Spins in air making a mini tornado (does damage on contact and slight push upwards)
Front- takes out Dusky and swings it forward
Back- Swings elbow behind head
Down- Wind leaves feet and does D-spike damage and knockback ( slight push upward)

Specials:
Standard B: Hug Time!- Like Kirby's copy ability, I get to use the standard B of any cultie I hug

Side+B: Dusky- Throws Dusky the bear which latches on to the opponent and paralyzes them while giving them nightmare damage (like Pikmin throw except shorter latch on duration and paralysis)

Up+B: Wind Rider- Sits and rides a tornado upward (duration lasts as long as snake's Up+B) Does close range damage

Down B: Meat Shield: Basically a counter move where I cringe as if Im about to be hit and if properly countered, I push the attacker back with gale force winds (like counter and water gun combined)


Final smash:

Well I havnt thought this through too well, but: Spirit of the winds

Dusky flies through my body and50% of the damage that I have taken heals.
I also take on a more Ethreal form where I look at my hands and get an evil smirk. (initial animation)

No attacks harm me, and the wind from my attacks have more knockback.



Tanuts

Up- Takes out dusky and it catches on blue fire and ashes to the ground leaving me with this expression ".__."

Down- poses triumphantly, trips and yells "MY FACE!" gonk

Side- Looks around for someone, shrugs (as if no one is there) and Hugs self

I also have similar ideas if I were to use Neko J and C.J. (that mini cactaur item)

J of The Wind

Shirtless Phantom

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The Awkwardest Turtle

PostPosted: Thu Jan 07, 2010 2:22 pm


Sure, why not.

Standard Attacks:
Neutral A: Generic slap/punch. Weak but fast.
-Neutral Smash: Bitchslap OF DOOM
Side+A: Headbutt
Up+A: Uppercut
Down+A (ground): Rapid Spin
-Down+A (in midair): Withdraws into shell and lands spikes-down very fast.
Dash+A: Tackle
(YES I USED MOSTLY POKEMON MOVES FOR MY STANDARD ATTACKS DONT JUDGE ME)

Specials:
Neutral B: Fireball. Works like Mario's, but goes mostly straight and doesn't bounce.
Side+B: FLAMING SHELL TO THE FACE! Powerful, but easy to accidentally go off the side of the stage.
Up+B: Rocket turtle. Propels herself upward with the power of explosions. Doesn't go as high as some recovery moves but does a fair amount of damage.
Down+B: Explosion. Takes a second to charge and is canceled if hit while charging.

Final smash: Rage Turtle. Is set on fire for the duration, igniting anyone she comes in contact with, increasing the power of her attacks, and greatly shortening Explosion's charge time. Also turns her Fireball into a full-fledged Flamethrower. Still takes damage from attacks but does not flinch and cannot be thrown.

Taunts:
Up: Folds arms and says "Really?" as sarcastically as possible.
Side: Pulls out lighter, looks at it, then shakes head and puts it back.
Down: Hadoken, like the Pyro from TF2. Causes slight damage if it actually hits.
PostPosted: Thu Jan 07, 2010 3:43 pm


Also In relation to moves I can ACTUALLY do... Well... They would involve me being USED as a weapon, moreso than attacking myself... ._.

J of The Wind

Shirtless Phantom

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The Awkwardest Turtle

PostPosted: Thu Jan 07, 2010 4:06 pm


Stuff I can actually do:

Every button: Run like hell
Final smash: Scream like a little girl
PostPosted: Thu Jan 07, 2010 4:11 pm


The Awkwardest Turtle
Stuff I can actually do:

Every button: Run like hell
Final smash: Scream like a little girl


So, your character in Brawl must Trip often?

J of The Wind

Shirtless Phantom

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The Awkwardest Turtle

PostPosted: Thu Jan 07, 2010 4:23 pm


J of The Wind
The Awkwardest Turtle
Stuff I can actually do:

Every button: Run like hell
Final smash: Scream like a little girl


So, your character in Brawl must Trip often?


*rimshot*
PostPosted: Thu Jan 07, 2010 5:10 pm


Every Button: Rape.

Sharkbutt The Orgiastic

Magnetic Sex Symbol

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