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The world is full of darkness and light. Each trying to take the other over. How can you stop the conflict? Join Genesis! 

Tags: Light, Dark, Elemental, Genesis, Roleplay 

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*Takeo Hokkaido

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Violent Fox

Familiar Friend

PostPosted: Mon Jan 11, 2010 1:17 am
User ImageCharacter Name: Takeo Hokkaido

Physical appearance: Takeo was born with red hair and red eyes. He usually dresses in stylish urban clothing. He stand at about 5 ft 6 inches tall, and weighs approximately 127 pounds. Although he may seem light and skinny, this kid packs a punch!

Personality: Takeo is very silent. He rarely talks because he has never had much of a social life. He grew up being a very lonely boy. He is quick on his feet, and is also quick to react. He doesn't play around with an enemy. When it comes to missions, he believes in the "Get in, get out" philosophy. He is excellent when it comes to hand to hand combat. Takeo is never standing in one place for too long. He loves to be moving and feeling the wind run through his hair.

Occupation: Messenger. His job is to relay messages to people. Whether they are about business, or if it is something more personal. He practices a style known as Parkour- or the art of moving. It is the physical discipline of training to overcome any obstacle within one's path by adapting one's movements to the environment. With this under his belt, Takeo has proven to be quite a handy messenger.

Biography: Takeo didn't have much of a past. He grew up alone, not having any personal memories of his past. Reason being was that his parents had both died not long after he was born. He was adopted by a family that didn't care for him the slightest bit. Once he was 9, he ran away from his foster home. He lived his life in the streets of the cities. He was fine with this. He loved having the feeling of freedom, though he always felt as if something was holding him back. He was not sure what though. He was quite a fast and strong kid, so he was able to protect himself should he need to. He would run and jump over many obstacles in the city, for no reason really. It just seemed like fun to him. It was around this time that Takeo was hired as a messenger. He later became known as "Soul Runner."

Weapons:

Name of weapon:
Number of Points:
element:
Weapon Skill:
Description:

Talent(s)/Ability(s): Takeo has 2 Talents/Ability's

Name of ability: Shape Shift
Amount of points: 5
Description of ability: Wolf In this form, Takeo's physique is temporarily enhanced. In this form he is still able to perform his magical attacks, as well as any other abilities he might have. At beginning levels he is only allowed to hold this form for a maximum of 3 posts. The amount of strength and speed will increase at later levels, as well as the amount of time he can stay in wolf form.


Shape Shift


25: Takeo is able to run at 20 mph easily. His strength is enough to be able to pull a pole out of concrete. His senses are sharpened, mostly sight and sound. He can see things easily in the darkness, and can hear a pin drop. Also he is now able to hold this form for 3 posts.

50: Takeo can run up to 30 mph and can easily jump 15 feet into the air. His sense of smell is greatly improved.

75: Takeo's speed tops off at 40 mph. He can only run that fast for short distances though. The height of his jump reaches up to 20 feet in the air. His strength is enough to pick up a truck.

100: All of Takeo's senses are maxed. His strength is enough to pic up a big rig truck. (18 Wheeled truck) He can leap 25 feet into the air. The form can be held for a maximum of 5 posts.


Name of ability: Wings
Amount of points: 5
Description of ability: Red Angel Wings Takeo may summon red angel wings that grant him the ability to glide at low levels. At higher ranks he will be given the gift of flight, as well as some other abilities.


Wings


5: Takeo is given wings that are equal to the length of his forearm to his elbow. These wings aren't very strong, and cannot hold him up in the air for long. The most these little guys can do is let Takeo gently float down to earth after a big fall.

25: Takeo's wings expand. They are now as long as his arms. He still isn't able to fly quite yet, however he may glide for quite a distance. Also The wings are hardened, and can be used as a defensive tool.

50: Takeo's wing's expand yet again. They are now as long as his whole body. At this point he is granted the ability to fly.

100: The wings expand to be 1 and a half of his body length. He is able to perform complex maneuvers while flying with ease. With the flap of his wings, he can send a volley of razor sharp feathers at enemies. The feathers can be imbued with Elemental Magic.



Elemental magic:

Fire: 5 points
Water: 0 points
Wind: 0 points
Lightning: 0 points
Earth: 0 points
Light Or Dark: Dark: 5 points

Name of custom element: Hellfire Element
Number of points: 5
Description of element: This element is a combination between the Fire and Darkness Elements. The new Element Hellfire is known throughout the world as being a very dangerous Element. The Element has adopted the name of 'Amaterasu'. Amaterasu take the form of Black Fire. The Black Fire will burn an object until it is nothing, or until the user makes it disappear. The flame is unable to be put out. The flames can never be put out by regular means. (e.g. dowsing it with water, putting it off with earth/ dirt/ sand) The major downside to Amaterasu is that it consumes a large amount of energy. At beginning levels it is dangerous to even use the Element. This is because the user will collapse from exhaustion. This Element is extremely dangerous to both the user and the opponent. At later levels the user will be able to have better control over Amaterasu.


Hellfire Element - Amaterasu

5: The user of the Hellfire Element is able to manipulate 1 Hellfire spell anyway he wishes. Though due to the high amount of energy it takes to do 1 spell, the user's energy is dropped by 75% making it hard for him to continue fighting.

15: The user of the Hellfire Element can now cast 3 spells. They will pass out after 3 uses. They still are able to manipulate the fire anyway they wish.

30: The user of the Hellfire Element can now cast 5 spells. After 5 casts, the user will pass out.

50: The user of the Hellfire Element has mastered the said element. They can manipulate it anyway they wish, and may use it up to 8 times in battle. After 8 casts, the user will pass out.
I am but a slave...




...to the almighty Sentinel.
 
PostPosted: Mon Jan 11, 2010 2:15 am
Points Available: 82

Weapons:

Talents/abilities:

Shapeshift: 10

Wings: 5

Gift of the Genesis: ∞

elements:

Fire: ∞
Dark: 5
Hellfire: 17
 

Rinexe
Vice Captain

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