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Squishy Havock

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PostPosted: Thu Feb 25, 2010 3:42 am
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The Mythics
Summon Information
The Mythics are an extremely rare breed for the simple fact that each is their own. They have lived for thousands of years away from the humans, yet they are still remembered. Their names have been the center of Mythological Lore for ages, always begetting awe and admiration, but mostly fear.

Despite coming from all over the world, they live in one land: Heraclannad. They are without a doubt one of the more powerful summons, their wide range of influence and power becoming addictive to the one who calls on their aid.


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Cerberus

* {2 Speed | 12 Strength}
* Can be ridden as a mount [must have been its summoner or have permission from the summoner, otherwise you won't even get within breathing distance of it before you die.]
* There are only a few places that can be considered weak spots on the Cerberus, but they are not easily reached. Any attack of any rank [except Taijutsu and Bukijutsu] can deal damage when they strike these areas of weakness. They are as follows: 1. The Stomach's Center. It is the largest area of weakness on the Cerberus and can be reached once you manage to get below the Cerberus [beware of being sat on]. Aiming an attack for the center of its stomach will deal incredible damage, and should an attack of B Rank or higher connect it will forcefully un-summon the Cerberus. 2. The Tip of the Tail. This is the only area on the the Cerberus' tail that is unprotected by the armor. 3. The Left Head. This only applies when looking at the Cerberus from the frontal view. The head on the left is susceptible to any and all attacks [except Taijutsu and Bukijutsu]. If you manage to hit this head with an attack of any rank, damage will be dealt to the creature as a whole. With this same logic, hitting any of the other heads will do absolutely nothing, and doing so would leave one open to be devoured.
* It uses Black Flames as its only Ninjutsu capability. These Black Flames can only be put out by drowning them with A Rank or above Suiton Ninjutsu, or stifling them with A Rank or above Doton Ninjutsu.

Cerberus has been described through lore as a giant three-headed dog; plain and simple. It stands at a massive height of five storeys high with a breadth of over fifty yards and weighs a little over two tonnes. Its entire body is protected by powerful armor enchanted by the Shinigami himself, able to withstand powerful blows without so much as a scratch sustained. It is easily the largest of all the Mythics, able to cause wide-scale destruction with simple swings of its massive tail or deep growls. Its bark is literally worse than its bite, as when all three heads bark in unison, a powerful shockwave effect is made that can tear away at entire structures and send people flying for yards.

It was once the proctor of the eternal battle occurring within Shinigami's stomach, serving as both pet and protector of the Shinigami himself. Throughout time the Cerberus had dedicated its life to serving its master with what it does best; tearing all who oppose to shreds and ensuring maximum security. It was even more feared than the God it served. None who have tried to get past it has ever done so, and only few have ever been lucky enough to escape with their lives after the attempt.

Unlike the others, Cerberus is incapable of human speech, and as such it is incapable of understanding human speech. Its only loyalty lies with its master; the one who summoned it. There is a sort of link between master and guardian that allows them to communicate in the basest sense of the word for easy and tactical coordination of offense and defense.

Cerberus is the summon most suited for mass defense of all kinds. Its size and sturdy skin along with its enchanted armor completely nullify any and all attacks that come into contact with them. Taijutsu and Bukijutsu are almost completely useless. Ninjutsu below S Rank are useless, with A ranks only doing minimal damage. Bloodline techniques below A Rank are useless. The easiest way to defeat the Cerberus is by using Genjutsu, and even then it isn't always recommended due to its affinity for rampage. Keeping ones distance is always advised when facing off against it. Due to its size, it is very slow, and as such can be easily evaded with the right amount of speed and consideration of its size. Its strength stand far above that of any other Mythic, making it ideal for battling against more powerful opponents where strength is required for victory. The Cerberus fights simply. It will either attempt to crush its foe under its feet, break every bone in their body with swings of its might tail, or devour its target with its powerful jowls or swallow them whole. It is very predictable, as its movements are never elaborate and its attacks will always be seen coming.

The final aspect of the Cerberus' power is its use of Black Flames, much like the Amaterasu. Each head is able to shoot forth a powerful jet of these Black Flames that act like the Amaterasu in every aspect (save for instantly transporting). It burns away completely anything that it comes in contact with, leaving nothing behind. However, unlike with Amaterasu, it [can] be extinguished; it simply won't disappear unless you manage to remove it. It can be stopped with the use of techniques of certain ranks. An A Rank or above Suiton or an S rank of any other element will put out the flames instantly, with B Suiton and A of others putting them out over time. Each head is capable of letting loose with these Black Flames from their mouths, but each head may only do so once during the time the Cerberus is summoned. Meaning that if the head in the middle were to use the flames, it would be unable to do so again for the remainder of its summon period while the other two heads would still be able to use the flames. The final, and possibly the most important fact about the Cerberus' Black Flames, is that the final use of it will cause the Cerberus to leave this world and return to the Gates of Hell. Exhausting that final use of the flames will end the summon immediately. When forcefully sent back in such a manner, the Cerberus may not be summoned for the remainder of that fight.



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Carmina the Harpie

* {10 Speed | 3 Strength}
* Mastery of all Fuuton Ninjutsu up to A Rank.
* Though a Harpie's body isn't well protected and it can be harmed by most any and all attacks, there is one sure way to kill them. One simply needs to cut off one of their wings, it doesn't matter how. As long as one of their wings are removed they die instantly.
* She can create gusts of wind +2 her strength with flaps of her wings.
* Stealth is her greatest asset. Even a Sensory-Type Ninja would not be able locate her presence on a whim. One would have to actually see her and keep their eyes on her to know where she is.

The Harpies are known throughout lore as the spirits, of sudden, sharp gusts of wind. They were known as the hounds of a certain God and were usually dispatched by the God to snatch away people and things from the earth. Sudden, mysterious disappearances were often attributed to the Harpies and their swift and cunning nature. Being the hounds of a fabled (likely non-existent) God, their speed is without a doubt the greatest among all the summons of Myth. They could swoop in and out in an instant, nothing but a gust of wind remaining to show that they had been present. It is said that their speed is to keep them always on the move where people will not have to look upon their faces. But few who have caught sight of them have made it known that they have the body of birds with a woman's torso and the faces of women. In one depiction of ancient lore, when something of yours goes missing it is usually a Harpie that is to blame.

This specific Harpie is know as Carmina, a very playful spirit that is never known to take things too seriously. Carmina resides with her sisters in Strophades. Of all her sisters she is the most cunning and ruthless, but her speed is still somewhat lacking in comparison. Despite this however, her speed is the greatest of all the summons of this contract. Carmina is capable of human speech. She is mainly summoned for stealth and reconnaissance where the summoner's clumsiness simply will not do. Her height of 5'6" makes it easier, and her steps are always silent. Flaps of her wings cannot be heard and even as she flies through the air it is with complete silence. Simply put, dependence on sound will not make it easier for you to find her. In fact, it is impossible to locate her through sound, as she makes none at all when she moves, even somehow silencing the very wind that she passes through. Her style can basically be described as sheer elegance, as despite the way she looks, her movements are always beautiful and well choreographed. Even through an earthquake she could remain where she was should she be standing. Even in a storm she could still fly through the air with all the grace that she could before. This is not to say she is not suited for combat. Her melee capabilities are within the scope of swift offense and evasion. Should she attack up close she would do so quickly and remove herself before retaliation could even be considered. She mostly relies on her mastery of the wind element to addle and rip her foes to shreds. Her most prominent power is to create powerful gusts of wind with flaps of her wings. With each flap the gust picks up even further and is capable of sending someone without the proper level of sturdiness flying. Someone with 1 Strength more than her [after the boost offered by this attack] will be able to clumsily stand their ground, but any move to attack and they will be sent flying. Someone with 2 Strength or more than her [after the boost offered by this attack] will be able to stand their ground and even move to attack if they so wish. It should be noted that this gust of wind is able to counter attacks up to B Rank. Carmine is also highly resistant to all wind-related techniques.

When summoned, a powerful wind blows all around the summoner that protects them from all attacks of C Rank or lower except of Doton element, and only attacks of the Katon element that are below C Rank. This is to offer minor defense while summoning. Aside from all this she tends to attack with her feathers, able to shoot them from her wings at arrow speed, and they hit with the sheer piercing power of a Kunai, though if they were to be taken and held by another they would feel like nothing bur ordinary feathers, unable to be thrown in the same manner they were received. They could be used as decorations however. A fact that should be known by all who summon Carmina. She should never be summoned in the same place as the Manticore. Why? Because the Manticore and Carmina are mortal enemies. Them being in the same place will always entail an inevitable battle between the two. It has been a recurring thing for centuries now where one is always trying to prove themself superior to the other, and always the battle would end in a draw. This is something to keep in mind, as summoning them both would be as if you didn't summon either of them at all, as they will drop everything else to do battle with each other and leave their summoner wide open for attack.



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The Manticore

* {6 Speed | 7 Strength}
* Utilizes Doton Ninjutsu up to B Rank.
* There is only one place that the Manticore is truly vulnerable; its mouth. It will always attempt to bite its foes, and it always moves towards devouring them as its prey. This is truly its place of strength, but also its greatest weakness. Striking the Manticore with an attack of A Rank or above inside its mouth will be the death of it. Aim is everything. This is not to say the rest of its body is immune to damage however. It takes damage, but all dealt will be received as if two ranks lower in strength.
* It is extremely deadly in close quarters. Getting caught between its teeth will spell the death of you unless you are willing to sacrifice the area caught.
* Can be ridden as a mount. DO SO AT YOUR OWN RISK.

The Manticore, as it is told through lore, is a creature with the body of a lion, the wings of a large bat, and the tail of scorpion. It stands on all fours at a height of a little above five feet. Even though its wings are large and formidable to look at, they cannot be used for flight over extremely long distances. The furthest the Manticore would be able to travel with the power of its heavy wings is a little over a mile before having to land. There is a very powerful aura of menace and intimidation exuding from it at all times, making its bloodlust and hate apparent to all who can sense it. Standing against this creature up close is suicide in and of itself, for once you get caught between its teeth it is usually end game. It will instantly rip off whatever part of the body it gets a hold of, which is normally always a limb or the target's neck. Its presence on the battlefield should always be taken to mean that the summoner wants the one they are doing battle with to die. Its only purpose is to kill and nothing more. Upon initial summon [the very first time you summon it] the Manticore will always attempt to attack and kill its summoner. With this said, if one is summoning it for the first time they must be prepared to retaliate immediately. After which they will then have to prove their dominance over the creature lest it never accept them as its master. One must do battle with the Manticore to prove their power to it, and only then will it defer to them and call them its master. Failure to do so usually results in the summoner forfeiting their life. Even if one were to somehow manage to keep their life but had been unable to defeat the Manticore, they will lose it as a summon forever, never being able to call on it as they would the other creatures of Myth.

The Manticore's primary means of offense is to poison and paralyze its prey, effectively debilitating them. After which it will proceed to eating them whole, leaving no trace behind. The poison comes from its tail, which branches off into three separate parts from the root. Each part is able to shoot an unlimited amount of what would seem like tiny darts [same size as a Senbon] that would cause a powerful poison to seep from it into the target, even if only one were to hit anywhere. The poison acts only to paralyze the target so the Manticore may move in for the kill, but the poison is slow-acting. If one of the darts were to hit someone's leg it would slowly start to numb the leg until it was completely numb and no longer useful. But the paralysis would travel no further. To mimic the same effect another dart would have to hit the other leg, and so on. The portions that need to be hit individually [at whichever point on said portion] are either legs, either arms, or the neck. Hitting the neck would cause paralysis of the entire body due to the all the nerves within the neck being stunned, effectively stopping the flow of messages from the brain to the other parts of the body. Parts of the body that become stunned can no longer be felt, and as such, should the Manticore reach a paralyzed hand and rip it off, no pain would be felt, but the blood loss would still kill the victim. Paralysis within the neck would essentially cause the entire body from that section down to become paralyzed and unusable. The neck is the area that the Manticore will always aim for, even if the arms and legs were within easy reach. One would be able to use this stubbornness to their advantage.

One other note is that literally every place on its body is a weapon. Its sharpened claws, the spiked edges of its wings, its razor-sharp tail [which would paralyze on contact], its razor-sharp scales, its mane [which could become spiky on a whim]. Having such an iron clad offense provides it with an iron-clad defense, making it deadly at close range. If one wants to fight the Manticore, they would have to learn to keep their distance lest they be dead within the hour.

Aside from its instinctual method of bringing about death, the Manticore is somewhat specialized in the use of Doton Ninjutsu. It can utilize up to B Rank only, but techniques of each rank act as if one rank higher in power. This summon focuses on all out offence, never stopping for defense of any kind, neither for itself nor its summoner. It would attempt to tear through any and all offense with offense of its own and persist until it has caught its prey and they are dead beneath its feet. Another reason why this summon should never be used unless the user plans to kill their target is that the Manticore will not return to whence it came until someone is dead. If the target should escape and it had already caught their scent, it would hunt them to the ends of the earth to do what it had been summoned to do. It will never rest until the intended target is dead. Though capable of human speech, it does not say much. Though when it speaks it is with the deep bass of a man.



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Scylla

* {5 Speed | 8 Strength} [Tentacles have 6 strength, Heads have 4 speed]
* Mastery of all Suiton Ninjutsu up to A Rank.
* Exceptional Taijutsu combatant.
* Scylla is powerful, that cannot be doubted. But as with all who hold power, there is always one fatal weakness. Scylla's weakness lies with her vulnerable humanoid figure atop the beast. Attempts at the beastly figure will prove fruitless altogether unless an S Rank technique were to connect with it (with A ranks doing fair damage), and the only way to truly see her dead is to point one's complete attention towards the frail figure above. She will die like any other human being would under a given circumstance. Stabbing her in the heart, cutting off her head, causing her to bleed profusely, etc. Any method one would use to kill another human being can be used on the figure to bring about the end of Scylla's rampage.
* Speed increases by +1 when in water.
* Keep your distance.

Scylla is as frightening as they come, even more so than the Manticore. Her appearance alone has driven men into shock, which resulted in death. Her true body is that of a hideous creature with twelve tentacle-like legs and a cat's tail and seven dog-heads that ring her waist. What was once her true body now remains as an empty vessel atop her true form, all her knowledge retained along with the ability to speak and understand. The vessel is a perfect likeness of who she once was, a beautiful woman with long black hair, fair skin, silky smooth, supple breasts. Her voice is like a musical wind chime when she spoke. Everything that a man desires. She is very intelligent, deceptively so, but she has lost her way. Her only goal in life is revenge, revenge on the cruel world that had condemned her. Revenge on all who cross her. Scylla is at her finest when she is in or near a large enough water source. When summoned within water she would rise as nothing but her human self, deceiving many men into her allure. The very beauty that she was in life has remained with her vessel, untouched by time, and she would use this to call like a siren to men, having them come closer; close enough where she could fully rise, showing them her true form before she eats them.

Scylla is a master of all Suiton Ninjutsu up to A Rank. She may utilize them with an easy grace that most can only envy. A seemingly endless supply of water will constantly be seeping from beneath her while she is summoned, and this vast amount can be used by her summoner and herself alone for techniques. Due to the fact that this water will seep away either beneath the land or be washed along the crust, enough can never be conjured to create tsunamis or tidal waves of any kind. She may not use this source of water to swim either, so she will not gain her boost as if she were in a body of water. All use of her Suiton Ninjutsu acts as if they were one rank higher in strength, which further emphasizes her mastery.

She is exceptional at Taijutsu and is well equipped to attack and defend simultaneously. Scylla is the grappling type, and will always seek to wear her target down by holding them within her tight grip, crushing them or bombarding them with attacks from all sides. Her erratic movements during combat make it impossible for allies to fight alongside her, as they will get caught in her attacks. It is best to keep one's distance when she is out and about if one would like to remain among the living. Getting caught by her tentacles will spell "the end" if one is unable to escape. The ravenous dog heads will be at the ready always to devour whomever is brought to them. They will rip the target to shreds before swallowing them. It is a fact that Scylla is able to utilize to the maximum potential of two of the Taijutsu styles known by her summoner, so if her size wasn't bad enough, that same size when paired with the fully mastered Taijutsu would prove to be overkill. Fights with her will never seem overly drawn out or slow, as she does not take the time to toy with her foe, seeking only to end them as quickly as possible. Should she catch you you would have to fight to get free with all your might or she will feed you to the dogs, literally. There isn't much finesse to her style of combat, so her moves are predictable and can be countered with the right amount of preparation.



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Heracles

* {8 Speed | 9 Strength}
* 6'7" | 252 lbs
* Master of all Taijutsu (though he doesn't gain stat buffs from styles, only proficiency bonuses, i.e. the rest of the style)
* Though immortal, severing his head in battle will force him away for a week IRL. Stabbing him in the heart is an effective way to kill him as well as bleeding him dry.
* Aside from ranged combat, he has no true weakness. From afar he could tear through attacks while making his way closer, and when up close it is all one can do to keep themselves alive.

Can anyone tell me what Heracles is? Where he's from? What he's done to get to where he's at? No one knows the truth. They know of their stories, written in secret or forbidden books. He's an extremely dangerous man, but his allure is so great that any who know of his existence seek him out. So it's better to pretend he isn't real. To call him a story. To spin a web of lies so that no one will know the fatal truth.

Heracles is not a God, he's not a son of any God, and has nothing to do with any God. He's a monster; an extremely rare and endangered abomination known as a Gaeleter Pagan. The Pagans... no one knows anything about them. They look like humans, most of them consider themselves human. But they're so rare and so talented when they're born that they can be considered as savants at early ages, and as legends when they reach full growth. Heracles is everything ideal in a Gaeleter Pagan. He has the seductive qualities of a Goddess, the force and might of a Titan, and the ruthless and cunning intellect of men from legends. He sounds perfect, right? He is. There's no denying it; Heracles is a class A Gary Stu. He has no flaws. His body was probably chiseled by Amaterasu's stonemasons, his brain was most likely conceived by a universe exploding into a glass ball, and everything else... a similar case.

So what makes Heracles better than the other "perfect" specimens scurrying throughout the world in an oddly increasing number? His experience. After hundreds of years in his position as the leader of the Mythics, he understands very well how perfect he is. He sits a** naked on his throne and delivers commands to his sycophants in such a way that they feel agreement is the only option. He knows how to lead. How to control. How to be feared, and loved. He's no longer a young man just trying to find his way; he's grown into a hardened warrior and commander without room for mistakes. He's ruthless and merciless, but also kind and benevolent. He is the only one who can lead the Mythics, from this time until the end of time.

Heracles is as ambitious as he is intelligent. He requires certain levels of fulfillment just to go about his life. The quality of the food the chefs cook for him must be beyond what they cook in a Kage or King's kitchen. The quality of the prostitutes and courtesans, whether male or female, must be beyond what you can buy in the most expensive bordello from a land elsewhere. Heracles is the embodiment of greed. What does he want? Everything. And when does he want it? He'll keep chopping off his servant's heads until he gets it, so you can pretty much say "now". Needless to say, this contradicts his benevolence; a reason he's feared, but it still doesn't take away from the love his people have for him.

Heracles fights like a martial artist. He usually enters battle with what you'd expect from a man versed in the art of his body; bare-chested with long linens running down to his feet, which are often protected by chain vest. He has a golden belt, a golden headband, and white bandages running down both of his bare arms. He's extremely agile, while not taking away from his brutal strength. One of his special abilities is that, upon making contact with an enemy, he can use a technique called "The Dragon's Veins". He transfers a wild energy into your system, and sears the surrounding veins within 1 foot in radius, which would almost totally destroy your inner network, and kill you within a short while. Physical contact with Heracles is not advised. Heracles has a griffon tattoo running across his back, which will coat him in a metal of 8 on the mohs scale, upon release. While he's entered this hard suit of feather-like armor (which lasts for 4 posts and only can be used once a battle), he enters what's known as his Vanquished state. Considering he has fought and defeated every one of the other Mythics, he's used his special Pagan ability to absorb a remnant of their powers.

When he enters "Vanquished, Scylla", wolf heads grow across his chest and his back, biting and lunging at whatever gets near him. In "Vanquished, Gorgon", his fists have the ability to turn the nearest vital organ (to where impact was made) to stone. During the effect of "Vanquished, Cerberus", his kicks and punches are laced with burning chakra that will partially melt away what they land against. With "Vanquished, Graeae", he can disappear into shadows and re-appear out of the ground. At the whim of "Vanquished, Carmina", he no longer makes any sound, and gains wings that can launch feathers at opponents, but can only glide short distances. With "Vanquished, Manticore", he gains bat wings and a scorpion tail, as well as lion claws. The scorpion tail strikes extremely quickly, and can wrap around his entire body (it's over 30 feet in length). The wings can completely enter flight, easily able to carry his weight. The lion claws can still use the Dragon's Vein, with all that's required to get it off being digging into the opponent's skin.

Like other taijutsu masters, Heracles is extremely resistant; in fact, he's even more resistant than his peers. He totally nullifies all Jounin jutsu and under used against him, with the higher ranked techniques doing considerable damage, although far less than your average shinobi. He won't die from a single impact with an S-ranked technique, surely. Taijutsu is almost useless against him, and it's stupid to enter close combat with him anyway, considering he can blow up your veins. Genjutsu is his real fear. It's difficult for him to deal with, and once he's cast under it, he's almost totally helpless.

When in combat, he becomes extremely aggressive. Ruthless. And hungry. He'll beat his opponents to bloody pulps before he's through with them, and even after they're dead, he'll often use their corpses as a method of outing his pent-up aggression. Heracles is chock full of conflicting character, but it builds him into an alluring individual who many have died to discover, and died for after discovery. Heracles is everything no one else will ever be.



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The Gorgon Sisters

*Medusa: {6 Speed | 3 Strength} Euryale: {7 Speed | 0 Strength} Stheno: {5 Speed | 5 Strength}
* Medusa can range from about 7 feet while slithering to 12 feet when balancing on her tail.
Euryale slithers around Stheno's body, and is only about three feet tall.
Stheno is about seven feet tall, and has an entirely human body (unlike her sisters) save for her snake hair.
* Medusa knows up to B-rank earth techniques, but only uses these for mobility purposes. Stheno knows universal up to A-rank, but also uses this for mobility. Euryale knows the sound sub-element up to B-rank.
* The Gorgon sisters (save Medusa) most vulnerable point is their hair. If you can cut off their snake hair, then they will be unable to breathe, think, and move. The snakes on their hair act as a necessary means of understanding their surroundings; they simply can't work without them. Medusa's weakness is her eyes. Even though looking into them will turn you into stone, if you can somehow destroy them without looking, she will immediately die.
* They're not really very amazing at anything by themselves. They need each other to work well; however, it's easy to single one out and destroy their combination. If even one of them dies, the others will enter a state of panic.

Medusa
Medusa is the oldest of the sisters; the most fabled in the lands, the anointed Queen of the Gorgons. She has ruled over her extremely rare species for as long as she's capable of remembering. Since Gorgons can't reproduce, it's her duty to keep them all together so that their numbers don't thin out and eventually vanish. However, the gorgons and their naturally spicy attitudes have made this increasingly difficult. Despite her excellent charisma and grace, the Gorgon Queen has failed in her duty; only her and her two sisters remain. This has left her feeling wary and fearful of the world. With every day becoming a greater struggle to survive (due to shinobi and other humans becoming more professional and more powerful), she decided that she would sign a pact with Heracles and his group; that he would protect them from all harm from that time until the end of time.

Since then, she's lived in luxury as a respected member of their Mythic community. With no more fear of death, she can put her naturally spunky and creative attitude to fruition among her fabled peers. Medusa is lighthearted. She has a kind spirit in her, even through her hard exterior that she puts up as a natural defense and deterrent. She has an appreciation for the beauty of life, and deeply loves and cares for her last remaining sisters. As Medusa's mother once taught her, the things of this world like lovers and enemies will last for a while and then disappear, but her relationship with her sisters is something that will last through lifetimes and even after the end of all life.

Medusa is known to be an exotic beauty. Even despite the fact that her second half boasts the body of an extremely large and dangerous serpent, her hourglass body, tan skin and the allure of her forbidden eyes makes her much sought after. However, most people fear her, because they know that even if it's unintentional, she can give people the fright of their life. Fortunately for her, the petrification isn't permanent; it's just a genjutsu. However, even though this makes her less terrifying to be around, it has driven away many people and Mythics alike. She remains mostly alone, save for the constant confidants of Stheno and Euryale.

When it comes to Medusa's powers, she's based on genjutsu. By looking into her alluring golden eyes, even someone with great chakra control will be ensnared in a petrification genjutsu. However, since her eyes look so interesting, it's extremely difficult for anyone to resist the temptation of looking into them. For enemies who can resist that temptation, both her clawed left hand and her right (which wields a long spear), as well as her skin, have the same effect on contact. If you are touched by her with any of these, the genjutsu will take place. It lasts for a long time, and it requires an immense about of physical pain to break out of manually.

Stheno
Stheno is the youngest of the Gorgon sisters, but is seen and treated as Medusa's closest advisor. She was once to be the Queen of the Gorgons, challenging Medusa to a battle that would decide who would rule. However, it is Gorgon custom to look into the eyes of your opponent when challenging them, so she lost before she even started. Since then, she's submitted to the diplomatic rule of her beautiful and charismatic sister, Medusa, eying her with envy and disgust as she went about her life. Many problems arose in the old times. Medusa's policies of allowing Gorgons to leave the flock, even though they were quickly running out in numbers after their men had gone extinct... this drove Stheno mad. Medusa tried to make people stay, but she didn't think it was enough. She believed that the only way they should be permitted to go is a trial of combat, versus Stheno herself. That they had to prove that they could survive the life outside of the flock. She believed that without strict provisions, they would all leave.

And they did. However, on the opposite side, if they were oppressed in such a manner... they probably would've all just killed each other off. You can't leave a society of lonely women looking for love to its own devices. The excess had to be chopped. There was no way to win from the beginning, once the diseases struck the men and laid them all to rest. Whatever. She understood this, eventually. She settled down into her position as second best. Always underneath the shadow of her perfect sister, her infallible will. She had hated submitting, but it became her life. So she forgot about her ambition.

Now, she serves her sister loyally. Unlike Medusa, who is feared and avoided thanks to her homicidal gaze, Stheno has found a very admirable position in the Mythic community. People often go to her for wisdom, and messengers will go to her instead of her sister when they want to relay information. Stheno feels power where Medusa does not, and in the back of her mind she feels... or maybe she knows, that the roles have switched. That she is the true Queen of the Gorgons.

Her powers are simple; she is extremely proficient, accurate. She can throw a knife or bow or anything else and almost never miss the mark. Her skills with the bow are legendary, and her bow is of the highest caliber, formed out of the snakes that she pulls from her hair. Her bow can switch forms at any time, to any weapon. This makes her unpredictable. Furthermore, when struck with one of her weapons, she will be able to control your eyes and draw them to Medusa's petrifying gaze. Even if you turn your head away, she can just turn it back and lock you in a stony sleep.

Euryale
And here's useless Euryale. There's not much to say about her. Well, not anything good, really. Useless Euryale was the second sister, born after Medusa by a year. She was quite literally a failed abortion by the mother, who wanted to kill the child because the snakes developing on her head kept biting and snapping at the mom's insides. When she was conceived, her mother was horrified to see how a** hideous she was. She decided to grow her hair out so much that it covered her face, which was mostly just a giant forehead. All of the other Gorgons laughed at her, mocked her, pranked her. She was stuck at the size of a child for her entire life, always treated like a retarded kid. Her life has so far been, and always will be, dominated by misery and wishes and dreams for one day, everything to improve. But she knows that it won't. The worst part about Euryale is that she's literally weaker than a human fetus. She can't even lift up a pencil without her arm going sore, and so her attempts at suicide have been impossible. She can't even lift up a tiny vial of poison.

She's envious of her sister Stheno, the bulwark of the Gorgons. Of the beautiful and perfect Medusa, an exotic beauty fabled by the entire continent. What's heard of Euryale, she wonders? What's whispered of me, that can inspire others? The answers she finds are never good. Every day, she runs away into the forest and screams her sadness away, always brought back clawing the floor by the "magnificent" Stheno. The one she hates the most is Medusa, who pretends not to despise her, but really does. She thinks everything about her is annoying. Her wailing screams. Her suicidal desires. She pushes everyone around her into depression and irritation, and her own mental state is definitely not admirable. The girl is crazy; her life in solitude, her lacking body and mind... it's driven her so insane that at night, when she dreams of a valiant knight to save her from the loneliness, like all other Gorgons have, the happy ending is always a thrust into her heart with the sharpest and coldest knife you can possibly find.

Her powers are also pathetic. She powers allied projectiles and strikes by screaming at a target. Screaming at targets sets a purple aura across their skin, and anything hitting the marked target or firing at it is increased in speed and strength. Arrows, for example, will fly quicker and strike harder, and will also be considerably more accurate. However, this is pretty much her only use. Only two targets can be marked by her screams at a time.


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Summoning Contract


* Only the Head Summoner may summon Heracles and Cerberus. This summon has two potential head summoners, but only if the first of them allows the second that position.

* This contract may only be formed with the blessing of the Original Summoner (there are two). Attempts otherwise will result in death at the whim of Cerberus.

* The Graeae and Gorgon sisters count as one summon, meaning you can use the three sisters at one time. However, aside from this, at no time can you have more than one summon out.

* Medusa is a vile creature. No one may look upon her and be unaffected by her gaze. Her Genjutsu is always active. Even the summoner would become stone if he/she were to make eye contact.

* The summoning of The Mythics costs 10 extra points of chakra (40 total). They are powerful entities and as such require a great amount of chakra to call upon.

* You must be Chuunin Rank or higher to form this contract, even if you have a Demon/Angel.

Those who have resigned themselves
xxxxxxLeader • Christian Uzumaki (Shane Loves Jelly)
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© summon created by Jelly Loves Shane, and Shane Loves Jelly.

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PostPosted: Mon Aug 30, 2010 5:08 pm
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《 Demons 《


Summon Information
xxxxxx• Okay so this is how demon summoning works so listen carefully!! First there are 3 types of demons Minions, Commanders and leaders.
Levels to learn summoning:
Minion: At least chuunin.
Commander: Jounin with some kind of boost for his chakra (It takes lot chakra to summon and keep control)
Leader: S-rank+ (Kage, Sannin, Densetsu etc..)
All so if you don’t have the scroll of summoning then you can only learn to summon 5 demons.

When a demon is summoned if there is weapon mentioned in description, summoner can use it. Though the weapon must be returned to the demon after use. (demon doesn't give his main weapon but something which is ment only for the summoner.)


《 Vermin (Minion) 《
xxxxxx• Vermin is the easiest demon to summon. It doesn't have any special abilities and it's physically only same level as most chuunins level ninjas. Beginners learn trough this demon how to maintain the control of demons.
Weapons: Claws and fangs.
Weakness: They have no abilities, they can’t think on their own, they are physically only at level of chuunin.
Strengths: Because they look really scary they are used to scare peoples who aren’t used to fighting.


《 Imp (Minion) 《
xxxxxx• Imp is small demon about size of small child. Imp's can use their own fire magic to aid the summoner and they can all so fly and do some minor damage with their pitchfork.
Spells: Imps can cast fire spells like fire ball, flame wall, flame tower.
(Notice: Though those magic’s sound like strong moves they are cast in imp level, meaning that they aren’t large but rather medium size.)
Weapons: spells, pitchfork
Weakness: They can’t do much physical damage, they are defeated very easily because their body structure is so weak.
Strengths: They are hard to hit because they are small and fast, they can use fire spells which is great plus because they aren’t physically very strong, they can create small cuts and bruises with their pitchforks.


《 Child Imp (Minion)《
xxxxxx• This summon does summon pact of small child imps. Imps are only size of human palm but can do large damage because they are hard to catch and they have sharp claws. Number of imps in pact is determinate by how much chakra user uses. In smallest it can be only 5 but in maxim it can be up to 200.
Weapons: claws, stings, fangs.
Strengths: Large swarms can raid human villages alone, they can be used to destroy human body after assassination, they are hard to hit with physical weapons because they are so small and they can fly.
Weakness: They can be easily destroyed because they are destroyed from one hit. One fireball can easily burn 100 demons same time if it hits them.
Item
Messenger of hell
This is small token from child imps to show their loyalty to their master. This item is token which can turn into child imp to deliver messages or to get help.


《 Kitsune (Minion) 《
xxxxxx• Kitsune is powerful fox demon with blazing fire eyes. It’s most powerful minion stage demon.
It can use natural fire which is because it is born with ability to use its energy to create flames which it uses while hunting food. Kitsune can turn into human form.
Human form
Fire abilities:
Fire immunity= Kitsune is immune to most fire spells or at least they don’t hurt it as much as they would hurt normal person.
Blazing coat: This is form of passive defense kitsunes fury constantly generates heat which can be seen as orange glow around the demon. This chakra protects the demon from cold, attacks and from parasites.
Inferno= Kitsune can release burst of flame from it’s body to burn everything around it in radius of 3m.

Weapons: claws, fangs and fire element
Strengths: Brute force, they are very fast and they can hide very well in wilderness and their abilities are very good for minion demons.
Weakness: They are in same level with animals working by their instincts.
They can’t be used when it rains and they are weak against water jutsus.
(This means that they are really easily defeated by water moves if they don’t have really good summoner commanding them.)


《 Succubus (Commander) 《
xxxxxx• This female demon is usually used by men. Its abilities are to control men by using their body and magic. As weapons succubus uses two whips. Some succubuses have wings but then in other hand some of them don't. When succubus is summoned all male persons who are under level of summoner will be unable to attack for 1 turn.
spells:
Mind prison= This jutsu can be used if the target is blind or made unable to attack or defend some other way . This spell let’s succubus read targets mind and erase memories if needed.
(This jutsu can’t be used during battle.)
Spin= Succubus starts to spin and slashes with whip at same time. Basic spinning attack. Though can cut trough even rock.
Unholy healing= In this healing spell succubus heals target by using souls it has devoured. This jutsu can heal all most anything expect nerve damage and eaten limbs. Negative thing is that part of succubus chakra will stay in targets body causing conflict with original chakra. Succubus chakra can be removed by skilled medical ninjas though.
Weapons: Female charms, whips, nails.
Strength: Can be used to interrogate, can be used to distraction, can do damage with whips and can heal persons.
Weakness: Cant effect woman, weak defense.


《 Oni (Commander) 《
xxxxxx• Oni is powerful large Japanese demon which can fly and it is said to be able to tear down castles on its own. Oni is mindless killer who lives by human blood. Oni is weak against light and wind.
Skills:
Devouring= Oni can devour souls of those who it eats, when oni devours soul it grows larger and stronger. It grows about ¼ per devour.
Horror: Oni is traditional monster, its appearance is horrific and can scare even veteran warrior. To those who are two ranks lower than Densetsu will defenitely lose their will to fight.
Weapons: Brute muscle power. Claws and large fangs.
Strength: Power, appearance, claws and fangs.
Weakness: They are weak against light and wind, Oni doesn’t have any protection which is why it can be taken down with weapons like spears and bows.


《 Celsius. "The ice bringer" (Commander) 《
xxxxxx• Description:
Celsius is old ice type female demon. Celsius can basicly control ice, snow and air temperature, to the extent where even hyoton would feel kind of small. Celsius lives in her ice realm, she can draw cold in almost unlimited manner from her realm, giving her the possibility to change temperature of areas such as lakes, seas or islands. Celsius is stronger in mainland than she is in coast. Celsius doesn't have much special abilities expect her large energy reserve and special chakra type.
Skill:
Ice chakra= Celsius can use special ice chakra which lets her use her chakra to directly freeze something when touched by her chakra.
Weapon: Fists and ice.
Strength: Ice, taijutsu and manipulation.
Weakness: Fire (of course) and earth.


《 Tengu (Leader) 《
xxxxxx• Tengu is powerful swords using demon. Its stronger fighter than any other demon. Its speed and agility can easily mach the speed of all most any mortal. It's said that tengus were the first in world to practice swordsmanship.
Skills:
Master in all most all swords styles in the world
Wind blades= Tengu can create powerful air pressure by slashing its swords,
that air pressure will form blade like wind current which can cut trough trees and humans.
Typhoon cutter= Tengu starts to spin around wildly using two swords to cut everything which gets too near of it. In this skill tengu can inflict massive damage, however in this state tengu can’t protect so it can easily take heavy damage.
Mirror image= Tengu can create mirror image of itself. When its in dangerous situation. This mirror image is just as strong as the real one but will only last 10 posts and after that it will fade off. This will all so drain massive amount of energy from Tengu and summoner.
Weapon: Tengu blades
Strength: Swordsmanship, speed, power and wind.
Weakness: moves drain lot energy, weak defense during fights and weak against fire.

Description: This is sword linked to family of Tengu kings. This sword drains its power from the dead spirits of Tengu kings. This sword is said to be used when the mortal plane was first created and to all so finish it when the time will come.
Powers: When this sword is used in battle it will give “Demon shadow” to the user.
This means that Tengu chakra from the blade will let user transform into demon form.
This will only last for 15 posts and after the effect ends the user can’t do any battle related things in 5 turns. This means that if the enemy is still alive at this point, the user cannot attack, avoid, block, escape nor do anything anymore. You should pray that someone will help you. If user doesn’t want transform the blade can be used to boost chakra too, If the user chooses to use the chakra boost instead of the transformation, then the user will gain large bonus chakra.
This chakra does damage to the body if it’s used too much.
Strength: Transformation, chakra boost, blade is s- class master piece.
Weakness: Does damage to the user when used, in long range the sword will do damage which cannot be healed or mend in anyways.


《 Twin Blade Master (Leader) 《
xxxxxx• Twin blade master is furious demon which uses poison magic’s and his twin blades to crush his enemy. His weapons are enchanted with acid which can melt easily even diamond. After Twin blade master is summoned it won't leave mortal plane until it's killed or it kills someone. With it's spells twin blade master can create acid rains, lakes, storm etc..
Weapons: Twin blades of Lord
Spells:
Acid rain: This spell will create acid rain in radius of 100m from the Twin blade master. Peoples in the area must know about coming of the rain 2 turns before the actual rain starts falling. The rain will last 2 turns. Acid can melt trough normal defense like armor and stone. Barriers and harder defense systems can hold the acid though.
Acid lake= Area around the twin blade master is turned into acid lake. Players in the area must be informed 1 turn before creating the lake. (Radius 30m)
Acid aura= This is barrier kind of aura spell which twin blade master usually casts before charging to battle. This aura creates acid gas around twin blade master. Gas can give burns and poison peoples if they are affected by it for more than 2 turns.
Strength: Acid, close combat, speed, killing urge.
Weakness: It won’t leave the mortal plane before it is killed or it has killed, Weak against long range attacks, defense.
(Note: This means that if the enemy escapes the demon will attack the summoner.
As kill is counted killing human player, other summoning, pet etc..
Things like clones or decoys aren’t counted as kill. It is possible to seal or capture the twin blade master when it goes to rampage. But it will not leave the mortal plane before it kills. It is all so possible to manipulate him if you are powerful sealer or genjutsu master.
Hint: This means that it’s possible to steal the demon from the summoner and use it against him!)


《 Baal Andariel (Leader) 《
xxxxxx• Baal is lord of destruction, king of chaos, embodiment of fear.
Baal is known as god among demons, only few can even try to challenge baal. Baal can use powers of destruction and its long tentacles to destroy its foes. Baal can grow unlimited number of tentacles.

Baal though doesn’t like its summoner… When baal is summoned it will take very large price for its power. When Baal is summoned the summoner will be unable to attack or defend for 5 turns. After the 5 turns have passed the summoner may escape or stay to fight. Though the summoning will cause weakness and chakra controlling problems for day after summon.
Baal is quite pleased to leave the mortal plane. Baal can’t stay in the mortal plane for more than half day in row. (20 turns)
Weapons: Tentacles, claws, spells poisons.
Skills:
Poison immunity: Baal isn’t human so most of the poisons which affect normal organic creatures won’t affect him. Only strongest poisons like poison of king scorpion or hydralisk can affect him. Even then the damage is very small though.
Tentacle poison: Baal’s tentacles are full of small poison cells. Even small touch can cause serious damage to nerves and muscles.
Fire pipes: In Baal’s body is few fire pipes. These pipes can fire bursts of fire if it’s needed.
Strength: Attacking, killing, and destroying. Extremely huge chakra reserve.
Weakness: Leaves summoner defenseless drains all of user’s energy, only duration of 20 turns.


《 Mephisto The nightmare (Leader)《
xxxxxx• Mephisto is younger brother of Baal. He is specter like spirit demon that eats souls of weaker demons. Mephisto is stronger in illusions than any other demon. Mephistos illusion skills match the skills of even greatest illusion masters like sharingan or Kurama users. When Mephisto is summoned it doesn’t drain summoner like most demons do. Mephisto wants blood as price for helping the summoner. This blood can be paid after battle or when mephisto is summoned.
Weapons: Illusions.
Skills:
In name of chaos sleep: When mephisto is summoned it can use this spell to summon 3 glowing eyes. If peoples in the area even glance at the eyes they will fall into deep sleeps (Duration 3 turns.)
Summon the road: If Mephisto is attacked while this jutsu is used the attacker will fall into illusion. This illusion cannot be escaped by normal peoples for it will be hard for even those who wield mangekyo sharingan or who are talented in genjutsus. This illusion will send the attacker to Mephistos mind for 3 turns.
(Note: This illusion must be activated before the attack happens.)
Chains of past= this genjutsu creates ghosts of the peoples who enemy has killed trough his life to chain him. If target doesn’t realize that its genjutsu in 2 turns it won’t be possible to dispel it Anymore.
Specter aura= this is passive aura surrounding Mephistos weak body. This energy could surrounds Mephisto all the time keeping his body from shattering and protecting from attacks like throwing starts, sembon needles, swords and normal physical attacks. It also can block basic jutsus.


《 King of Flaming Hell (Leader) 《
xxxxxx• This demon is called the king of hell. Its the older brother of Mephisto and Baal. It's original name was "Marlou" in the demon language of higher cast this ment king. Marlou's abilities are actually simpliest of all demons.
This is for one reason, there is only one ability which Marlou can use. This ability is called revert. Revert can send any attack coming at Marlou back at sender, though the revert will also slow the speed of object sent back by half. Revert can only be used every second turn. (meaning there must be one post between the times revert is used.)
Even though Marlou can only use this ability, the two mouths in his shoulders are whole different things. Those two mouths can spit out fire, they are called the endless pits for good reason. The fire reserve in the mouths is unlimited as long as the summoner is alive. Marlou can only use these two abilities, also Marlou can't leave from the area it was summoned.
Meaning that it can actually be mostly used in defence nature. Also Marlou can be sent back into the demon realm by destroying the two mouths. If this happens the demon will be forced back into the realm of demons.


《 Those who have signed the contract 《
xxxxxxLeader • Vincente Twilight Valtieri (Valentine Valtieri)
Lieutenant • Soren Venarius (Hiro Allday Errday) [Lt.'s are capable of using sage mode, as well as the head.]
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PostPosted: Sun Dec 04, 2011 3:34 am
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THE BATS

Summon Information
The Bat summons are the most playful of all; yet, beyond this, they are vile and wretched. The fact of the matter is -- the bat summons are not really pawns or servants at all. Instead, binding a contract with a bat summon is actually binding yourself into servitude. Because of a curse placed upon their mistress -- Hysteria -- they have been unable to manifest out of their own land for quite some time. Along with this, the curse shifted all of the "bats" -- who were once human -- into hideous visages of what they were inside; and that is how they became what they were. Those who were beautiful inside and those who would've died for their mistress were granted with the gift of death rather than damnation; and those who were truly hideous within became... well, what they are today.

The curse is actually a sealing jutsu placed upon their flesh; making it so that whenever they enter the sunlight, they will begin to burn uncontrollably until their death. The only cure for this was to drink human blood. And because of this, they allowed themselves to be contained, and to be controlled, as summons -- as pawns -- though their "summoners" are the real pawns. Every time the summoner calls upon them, that same summoner must give up a weighty sum of blood before they will do anything for him/her. But it's worth it, sometimes; to be able to summon the most powerful creatures of all.


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Chuunin-Level Techniques
xxxxxx• h y s t e r i a's allure
As the bat summons are both playful and tricky; it's no surprise that they'd resort to genjutsu to bring their opponent an untimely death. "Hysteria's Allure" is one of the weakest techniques of the bat summon; yet it is one of the most beautiful of all. Blue rose petals will begin to fall and to fall and -- though it is only an illusion -- the rose petals will begin to smell and to feel... amazing; almost as if they were falling from heaven itself. Then, each petal will begin to glow and to glow. By this point, if you are not looking away from the petals (or are at least not focusing on them) they will begin to glow so brightly -- in only a few moments -- where you are blinded; before they turn into crystal-glass shards and launch into your body.

xxxxxx• the m a d k i n g's gaze
Because the Bat summons are truly from the other-worldly realm of the Madking; they have some access to his powers, and as a summoner; you are granted this pinnacle of their limited knowledge. "The Madking's Gaze" is an ability where you will begin to see the world in a light blue hue; seeing beyond what is normal and beginning to envision chakra levels. Although you can't see past your regular vision or zoom in -- like Hysteria can -- you can still see people for what they are inside. What they're feeling, and the gift of what they're thinking. Each person will appear alongside a mirror image of themselves; with a facial expression that perfectly incarnates just who they are. And their body lights up with a bright blue glow; brighter and brighter depending on how much chakra they have within them. Although this technique is impressive beyond compare; it has many down-sides. One, it drains 5% of your blood each time you use it. Two, it can only be used once a [real] day -- and three, if the people you are looking at have too large of an amount of chakra; the light may be almost blinding and you will be unable to see until you close and re-open your eyes. By that time... you may no longer have a head.

xxxxxx• the s e r v a n t queen
"The Servant Queen" is the first known and created bat-summoner technique to ever be straight-forwardly offensive. It summons Hysteria for a single moment in front of you, where -- if an enemy is very close to you -- she will strike them with all she has (even if that means blocking/evading/whatever to do so) before fading into blue rose petals. This technique was created in order to defend, originally -- since Hysteria is immortal -- but eventually, Hysteria realized that she found it funnier to slam people's heads against walls. If she doesn't manage to hit someone within two posts -- however -- she will simply disappear and cannot be re-summoned for another five posts.

xxxxxx• h u r t me, destroy m e
This technique is an ability where you can hold out your hand and catch a jutsu (of equal or lower rank -- up to jounin rank if you want to spend extra chakra to make this technique "Jounin"), without that technique harming you whatsoever. This jutsu is very risky and tends to only work against fire and lightning; but it can be very useful. Once you catch the technique, you use all of the chakra you spent to contain it to create a mirror image of yourself, a mirror image that will be created from any direction near the enemy that will quickly release the technique, aimed at them. Although this technique rarely works, it can be amazing in last-second situations where you really have no resort.


Jounin-Level Techniques

xxxxxx• h y s t e r i a's eyes
The second genjutsu of the bat summons; your eyes will begin to glow brightly (eye-to-eye genjutsu) and you will begin to draw the target in. The target will begin to walk closely to you -- drawn to you -- as everything that target feels will begin to intensify; craving and enjoyment, lust and desire. The world will begin to smell like roses, and everything except for the view of the bat-summoners eyes will begin to fade. Eventually, walking -- walking -- they will touch the body of the caster. But at that point... they will see their own arms and legs begin to crack, and spew out blood; as the blood rinses along their skin and makes it melt.
But this was all an illusion. From the start, the target never even took a single step.

xxxxxx• h y s t e r i a's blue rose
Made as a playful technique, Hysteria's Blue Rose is a technique where Hysteria will create dozens of human-sized blue roses, all over the field; all magically linked to each other by energy and life. Surprisingly, this is the equivalent of the "sage mode" for the bat summons, and thus can only be used by Hysteria and the Head Summoner. The user will be able to -- immediately -- travel through giant, under-ground near-invincible crystal vines -- tunnels linking to the other. They'll arise from the circuit (an almost instant transportation) for only a moment, before using whichever technique it is that they desire and sinking back into the circuit. The wonderful thing about this technique is that it can be used amazingly with water and wind; either drowning the roses and the crystals or floating them up high, it becomes one giant circuit of playful vanity and destruction. The roses and circuits cannot be shocked or burnt, and are almost impossible to destroy with earth, water or wind; making this technique nearly impossible to be rid of. The technique itself is almost always buried underground or within walls, and other similar places. You can connect to the circuit by making its chakra one with yours, allowing it to send your chakra and its body through the circuit as if the circuit was an extended part of your limbs.

xxxxxx• the r o s e will shatter
A variant of the substitution technique, the user will disappear into an influx of blue rose petals that will latch onto the opponents skin and suck their blood dry... until they die. They are rather slow and have a limited range of falling (ten feet from the center-point) but if the opponent was so close to the user that they cannot really even escape in time, then this technique can bring the enemy a slow and painful end; as their blood begins to flow into Hysteria's veins. This can only be used three times per battle; and any uses of substitution also subtract from this limit, as does this technique subtract from the limit of substitution (they both allow only a total sum of three uses).


Sannin-Level Techniques

xxxxxx• the r o s e p e t a l birth
If Hysteria or the Head Summoner manages to obtain any of the opponents blood, they can create a blood-thirsty swarm of blue rose petals that will be set to chase after the target and their demise, much like a swarm of bees. They will be drawn to that person, and will ignore all but that single person; chasing him/her until they have all been destroyed. But they have a nature of scattering -- quickly, at high speed -- when danger arises, so it's extremely difficult to destroy all of them at once. They are also tricky and deceitful; not entirely bold and reckless, and some will often sit on the floor and wait, before latching onto an enemy and sucking their blood dry like a leech. They can hide and think -- almost as if living beings -- and can even co'ordinate with one another. This technique is primarily used by Hysteria, but the head summoner may use this as well. Their only real strength in terms of vulnerability is lightning, light and fire.


The Thieves
xxxxxx• "The Thieves" are the first bat summons; originally made for three purposes. One, to gain information on others by... well -- spying -- and along with that, to speak and respond to both Hysteria and her pawns. The second was to conceal hidden objects such as weapons, et cetera. And because of this; the third cause sprung. Whenever a bat summoner would use the substitution technique, they'd summon these bats along with it (they are instant summons without need for handsigns/etc) to conceal the object they substituted with. And -- while a potential bomb began to tick or as a blade flung out to impale the enemy -- the bats would all fly into the opponents face and hide it from them; the bringer of their demise.
Summoning the Thieves costs C-ranked chakra. They appear simply as regular, black bats, but are not living. They are tools.



Elemental Bats
xxxxxx Most bats belong to a certain element. Adamus belongs to the poison element, Luciela to the steel element, Raphael to the water element, Anne-Marie to wind, Hysteria to the rose, et cetera.

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XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX《 Adamus the Lust 《
xxxxxx• No element; purely melee (but knows the three basic jutsu -- also knows Hysteria's Blue Rose)
xxxxxx• The most agile summon [10 Speed, 6 Strength]
xxxxxx• Height is 6 feet
xxxxxx• His body is just regular flesh, really -- just like that of Hysteria, but he can also regenerate; and to an even quicker degree. He is the perfect defensive summon -- by all means -- in how he can easily dodge, block and parry; and even regenerate limbs that are lost (but he -- like Hysteria -- will leave if he loses his head)
xxxxxx• Requires S-rank to summon

Unlike most of the other summons, Adamus does not immediately ask for blood. Instead, he asks for payment for each and every strike landed upon the opponent (3% of your blood); because he finds that he gains more that way. Adamus starts off seeming extremely selfish, but unlike the other bat summons, he is sensitive to the suffering and well-being of humans; because he once was one; now a bat-turned Awakened Being. He did not actually know Hysteria before the curse of the witch; he came only after. Indeed, it should be obvious to most that Adamus is the original summoner of the bats. But once he died, he was banished to Hysteria's realm; the fate of all bat summoners. And now -- because of her love for him -- he is a bat summon himself. But even despite being so selfish and even despite being so beautiful in comparison to the rest; Adamus is always kindling a deep fire within himself -- the fire of compassion. He can quickly bond with his summoner and is even known to quickly fall in love.

The past of Adamus is a tricky one; but we should get started in one of the most important matters. He is the father of Alexander; who -- after Awakening -- made this child by raping Hysteria. The child that was born easily became an Abyssal One; who slaughtered many of the other bats. But when the curse came around, and all of those within Hysteria's Garden grew weak -- weaker than many mortals -- he too grew weak as well; and even his father. Adamus was -- in his time -- the strongest mortal in the world. He was the son of Dahka; the ten-winged angel. And he -- like the summoner after himself -- was a nine-winged host. In reality; he was everything that Hysteria ever dreamed of. Strong, handsome, capable; and full of blood -- so much blood. Almost every god -- at that time -- came down to the earth to court him; but he had none. None but Hysteria, who he loved yet was rejected by. And that was why he did what he did; love and lust controlling the movements of his hand.

Because he is Awakened, he is also very confusing; just like Hysteria herself. He cannot be seen into with the Madking's Gaze, and he cannot really be described. In human life, he was a modest man; but also a talented shinobi with no real compare. He lived and awakened within the walls of the West; and for so long, he kept these lands safe. But eventually... thousands of his own homelanders died because of him. It wasn't any accident or any mistake on his part; he simply... slaughtered them all. And those who he didn't slaughter, he "made love" to or simply raped; creating many deformed and demonic children in his visage and his name. A great war began in the west, at this time -- and it was all because of him. Hysteria loved that; loved that someone could become so much. Loved that his blood was so sweet. So she offered him a home; a palace where he could dwell. He took his lover at the time -- or rather, lover(s); for he had several -- and slept in this land as he watched down upon the earth; reveling in the chaos he had brought. But he eventually began to grow disappointed in his actions, and bade his children to stop. But they did not.

It was at this point where he first pleaded to Hysteria the Mad; and she became his summon. With her at his side, he cleansed the world of his own flesh and blood; and ended the influx of the Awakened Ones onto the world. But by now, he was tired of all of the fighting. So he returned to his home and shared what mortal elements he could; companionship and love. Until Hysteria ate upon the lovers and their flesh. They died, soon after; and it was at this point where he raped her and tried to take off her head. Of course, he was the one who was blamed; everyone else saw her as a poor and lost little girl. Thus he was banished from the earth -- and cursed.

The combat aspects of Adamus are easy to understand. He has a long tail -- twice the length of his body (though it can retract or even expand to the total length of fifty feet) -- that is thick (wide yet skinny; almost as if a bendable sword), jagged (but with a pattern; the edges have points sticking out in an organized fashion), and armed with many high-speed blades that constantly make movements that allow him to shred through flesh and bones; the tail can also ripple uncontrollably and shred anything touching it if it is caught. It can also be retracted. The tail is brown and beige and matches very well with him -- actually -- so people often don't question it (he is partially awakened). His hood has two white bat wings coming out from the sides (almost as if ears) and these are simply for show. He also has two brown-colored angel-like wings, representing that he is the son of Dahka. These wings can spread out and produce bright, green and glowing needles (much like senbon) that can shoot outwards at rapid speeds. These needles are poisonous but their effect isn't all that dangerous; it simply makes the opponent feel nauseous and maybe even a little numb. Aside from this -- these allow him to fly, although he doesn't need to do so very often; for he is quick, agile and nimble. His reflexes and flexibility are both top-par; as if he had both a body of rubber and a sharingan. Because of this, he is often known as the "assassin" of this summon. And because of his quick and easily fatal armed-tail, he -- in a way -- is.

He also has a bow that shoots arrows at near-lightning speed. These arrows are known to spin and ripple and thus shred large portions of anything they touch; and they are also known to be very tricky. Often times, he will shoot an arrow that seems to move so slowly that then begins to massively increase in pace; easily fooling the enemies eyes. Or, sometimes, he'll shoot a rapidly-fast arrow that will get the enemy to quickly block, only to twist the trajectory of the projectile and shoot another target upon their body. When he fights, he is constantly controlling little invisible threads all over the field. These allow him to not only leap upon them and fight with acrobatics; but to trap the enemy and even to change the movements of his arrows. He can wrap projectiles around the arrow to make it slower; remove them to make it fast again, or brush them up from under it to make it raise higher or lower than before. The thing is, the movements of these strings are completely natural; though they cannot be manipulated to simply wrap around the enemy. Unfortunately, Adamus cannot be fused with.









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XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX《 Luciela the Fort 《
xxxxxx• No element; purely melee
xxxxxx• The strongest summon of all, with expert movements and precision [4 Speed, 11 Strength]
xxxxxx• Height is 50 feet (also considered a mount)
xxxxxx• Her entire body is made of diamonds; just like the Leviathan. Once you get past her outer shell -- however -- it is a soft and tender flesh; easy to destroy. However, because she cannot move, she is extremely reinforced and almost impossible to destroy. She is much like a living mountain; working to destroy the enemy at all costs


Luciela is a complete fort; filled with weapons and even traps, lined all over her body. Her primary weapons are her "wings" -- giant bladed tendrils that can swipe around and mow away at slower opponents. The most useful part about these blades is their numbers and their speed; while traveling up or evading one, another will quickly come to swipe at you. For this reason, Luciela is completely designed for mob-control; the only summon meant to target more than one person. For this, she also has extra provisions necessary; on each cheek, she has three pressure plates that slam outward if they're stepped on, meant to keep people away from her eyes. Her face -- in itself -- is about the size of an average woman, making her head rather easy to target. Her neck is one of the hardest places on her body to target -- though -- because all of her "hair" strands (actually rippling blades) sit alongside it and wait for enemies to come so that she may rip them into shreds.

She -- however -- is the hungriest of all of the summons. She will take the time -- while not focusing on battle -- after slaying each opponent to eat them whole. Although she is very large and thus can eat people pretty quickly, this is a time where she is almost completely vulnerable. She can't regenerate and thus she is still not -- in essence -- as hard to destroy as Hysteria, so she has a large frame of time where she is almost completely useless and can quickly become a burden to be worried over. She cannot fuse with the summoner, either; because her body is simply too big to be compacted into another like that. However, she is completely ideal to use the "hysteria's blue rose" technique on, because she is so large that she can fit all of the roses on her, and you can easily cycle through to defend her weak spots or collaborate with her while she makes a great offense. For a strategist, she is a great summon who can surmount to so much more than she appears to be; and so, for the imperfect and perfect summoners, she is more than enough to consider.


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《 Alexander the Swift 《
xxxxxx• Universal [can use up to S-rank]
xxxxxx• Fast, strong and resilient; Alexander is the perfect mount summon [8 Speed/ 8 Strength]
xxxxxx• Height is 20 feet
xxxxxx• Extremely hard to penetrate, impale, shock, burn, freeze and destroy; the second most defensive summon of all

Alexander is the second strongest of all of the bat summons yet the most simple; he cannot be fused with. Alexander is -- in fact -- Hysteria's son and yet her steed; he carries out the tasks that she finds herself too lazy to perform. Alexander is actually the only real "mount" of the bat summons -- he is meant to mount the summoner and fly around the field while protecting their lower region and crafting universal techniques. All of the universal techniques are included; even the rasengan and chidori. He can stand on two legs but prefers to fly, and he is actually one of the more "active" working bats; not the lazy and playful ones. He does -- however -- tend to lose control, and is best not to use around allies; for once his control is lost, he may be unable to differentiate. He can stay around for twelve posts and -- as said before -- cannot be fused with.

Alexander -- like Hysteria -- cannot die but unlike Hysteria, he cannot regenerate either; the one downfall that makes him weaker than her. He -- however -- is not an awakened being, even though he is divine -- being her son. The reason for this is that he does not have favor; he is the product of Hysteria's first lover, back before the curse was cast. To the Madking and his daughter... he is nothing but a shame of the past.




XXXXXXXXXXXXXXXXX《 Anne-Marie the Wind 《
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xxxxxx• Wind [can use wind jutsu up to Chuunin]
xxxxxx• Fast yet let large, and somehow still flexible [8 Speed/ 7 Strength]
xxxxxx• This bat is 9 meters high (height)
xxxxxx• Anne-Marie can create after-images if you grant her B-ranked chakra for each after-image she creates. These after-images may strike enemies that get near them, and will remain there for the rest of the battle. Because of this; she is excellent at field-control

Anne-Marie was Hysteria's very first servant (she's also the woman in the header picture). Anne-Marie would sing for her -- in fact, she was the one who taught Hysteria how to sing in the first place -- and they would bond in a way that could only be made sense of by those who lived and died in the realm of the Madking. Anne-Marie was given constant glee and joy in her servitude of Hysteria and did everything she ever desired; because she loved her mistress. But when the curse befell those of Hysteria's Garden, Anne-Marie was the first to lose her beauty and to become what she really was inside. Because she was the most beautiful yet most vile of them all; someone who gained little pleasures that lasted for a life-time in each and every kill. She said she would do anything for her master; yet she was one of the few fortunate who would not have died for Hysteria. And because of this, she was allowed to live.

Her skin is as hard -- as thick steel -- and her claws can pierce even the thickest armor. She is one of the most melee-capable of all of the bat summons and is not only known for her reflexes but her ability to roll into a ball at the last second, which boosts her defenses to be almost impenetrable thus stops almost all techniques from harming her. In her fusion form, the user will bear pale-blonde (almost white) hair and all of their fingers will grow to become extremely thick and sharp claws. Their entire body will become much like rubber; flexible and completely immune to lightning. They'll grow in speed and strength and will be able to use any wind jutsu -- even those they don't know -- up to Jounin rank (though of course, for the normal amount of chakra). The fusion form has a maximum limit of ten posts before Anne-Marie will get bored, de-fuse and fly off.












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《 Lars the Relentless 《
xxxxxx• Taijutsu, uses free-form taijutsu, very balanced summon. [7 Strength/ 8 Speed]
xxxxxx• Suited for Close Range combat, do not approach up close
xxxxxx• Six feet Eight inches tall
xxxxxx• Long range battle is his weakness, attack from afar and don't let him get close. Lars can turn his arms into razor sharp sickles of tungsten strength, the sickles move at a dangerous blur like speed when in battle.

Lars has delved into taijutsu during the majority of his life span, during this time, he has developed his own style of fighting, mostly reminiscent of wing chun or even jeet kun do. The speed and strength of this summon is revered to be great when utilized to the best of his abilities, he is a close combat specialist, he is made for hand-to-hand fighting, even hand-to-sword if a weapon's specialist decides to join in and fight. Lars can also turn his arms into that of razor sharp sickles that are high in strength and composition, the sickles move at a dangerous and quick pace, coming as a blur. Lars' wings can also turn into razor-sharp sickles, cutting as he flies. The distortion of the air around Lars would come off as a warning to entering the radius of the slashes. He also has that of high perception and reaction time thanks to the years of hard work and training that he spent at a young age.

The fusion form is rather interesting, depending on who fuses with him. If the summoner is male, then he will have blonde short hair, a black trenchcoat, blue tie, black dress shirt and pants and also blue dress shoes and gloves. If the summoner is female, then she will have long flowing blonde hair, a long black dress with a blue belt and blue shoes, along with long blue gloves too. Both individuals will wear a blue rose on their bodies, the female wears it in her hair and the male wears on his coat. The attitude of the summon is standoff-ish and rather dark, holding no resentment or regret for the actions that he/she causes while fused. When in battle, this fusion is calm and nearly quiet when dealing with the enemy, having silence that seems almost near frightening when up close and knowing of his/her very presence. When fused, the user becomes stronger and faster by a grand extent and the ability of having razor sickles is given to the user, when a sickle is cut off by the opponent, another sickle will regrow in its place after 2 posts, this is for each one and they DO NOT grow back altogether in two posts, one by one.

Lars, as a summon, is cold and distant, due to his treatment in that of the world of the living, only opening up to those who deems to be true and genuine summoners, though, as cold and distant as he is, Lars always assists his summoner in battle, never allowing the opponent to even come near them. He enjoys the taste and smell of blood, finding it rather delectable when it comes to finding some for him to taste, he lusts over it, and will do anything for it, all except betray his summoner...no matter how tempting it sounds.









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《 Raphael the Tide 《

xxxxxx• Water/Ice [can use both up to Jounin]
xxxxxx• Extremely aggressive and protective of his summoner; perhaps even over-protective [7 Speed/7 Strength]
xxxxxx• Seven feet tall
xxxxxx• Very explosive temperature. While water may often be calm, sometimes it will flood... storm... rise, and sometimes, it will create waves. He may normally be kind and loving but often... he will become a monster beyond compare

Raphael is the third most reinforced/defensive of the bat summons. Being as how he was trained to be Hysteria's protector and her shield; he has a strong and thick body that cannot even be pierced by steel (however, chakra-enhanced steel and anything beyond that is game). His arms are his least vulnerable spot; where he hosts two coffin-shaped gauntlets that act both as his weapon and his shield. His tactics, strategies, movements and analyzations are top-tier; and he can -- if given enough time -- easily shift his body to that of water. Every strike on his opponents will make wherever he hits cold and numb; and eventually, that limb will turn completely useless. He is also -- despite his nature -- very sadistic, and has very creative ways of inflicting pain upon his opponents. He can use all water and ice jutsu up to Jounin; yet cannot use any wind jutsu despite having the element of Hyoton.

In the fusion form with him, you may not use Hyoton; however, you may use any water jutsu -- even one you don't know -- of any possible rank. Your defensive capabilities are even higher than his, and five coffins will appear around your body; one on each arm, one small one strapped around each lower-leg, and one torso-sized coffin strapped around the back. Surprisingly, despite all expectations, they are very light and natural and you can move easily -- just as easily before -- with them strapped on. They're unbreakable -- completely unbreakable -- and thus the only real vital points of the body becomes wherever they do not cover; also known as the front of the body, excluding the lower-arm.




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《 Poofie the Thunder 《
xxxxxx• Lightning [Can use up to A-Rank]
xxxxxx• Extremely adept at long-range combat and assassinations [8 Speed/ 6 Strength]
xxxxxx• Height is eight inches
xxxxxx• Extremely easy to cut, bruise and even to completely obliterate; but Poofie is special. Poofie regenerates all wounds... even wounds of the head

Poofie is -- by far -- the weakest of all of the summons. But Poofie is loyal, and Poofie doesn't ask for any blood. Poofie is very affectionate and is very caring for his master, and he will do anything for that person. Poofie is fast and agile, and easy to hide; so he's very good at assassinations, especially since -- even if he fails -- he can easily regenerate. But Poofie is much like a battery. Because he cannot die, he is the most reliable summon; and Poofie is -- for the more strategic summoners -- the best summon of all. Poofie can be used by summoners of any element; even if they don't have lightning. Because, the only lightning jutsu he uses are ones that assist him in either getting extremely close or striking extremely far. He is hardly adept at his element whatsoever. But, even with his regenerative abilities, he is fragile; and will often mewl and cry even after regenerating his wounds. Because of that, he can quickly become a nuisance.

Poofie's fusion form is rather interesting. The person fusing with him will be wearing a rather lavish black tuxedo. His arms will become completely hollow and instead, anywhere he points, hundreds of bat-shaped projectiles will begin to spew from his arms. Black little bats will be all over his arms and legs, laying there; and yet if you attack them the blade will bounce off unless enhanced with a large amount of chakra. His hand can shape a large needle that is equivalent to that of a sword, but with lightning-level cutting properties, and he will be able to screech loudly; this screech will not only hurt the enemies ears but will awake the bats all over his body; bats that will then proceed to try and kill the opponent at any possible cost. The fusion can only go on for eight posts, but in this time, you are faster by one rank, stronger by one rank and have reflexes almost equivalent to Anne-Marie's -- with flexibility almost the same -- though your softer spots, the places not covered by bats are rather easy to cut and destroy.



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《 Elspeth the Dark 《
xxxxxx• Darkness [Can use up to A-Rank]
xxxxxx• Much more suited to long ranged combat with the darkness she wields. Much faster than she is physically strong. [8 Speed/ 6 Strength]
xxxxxx• Five feet seven inches tall
xxxxxx• If you can get up in close range, her fighting abilities become staggered and almost completely useless, which is why her longer-range attacks are quite formidable.

Elspeth's personality is drastically different from that of Hysteria. She is of few words, and prefers to settle any disputes on the battlefield instead of through conversation. Her main ability is the creation and manipulation of dark energy, and can use it in the form of tendrils of raw, slicing darkness. These tendrils seem to have a mind of their own, and can be fused together into larger creations if the situation demands--up to approximately A-ranked strength. Another ability she has is to spread the darkness in a sort of 'field' around her. This field can be used for ambushing attacks from underneath--though it's blatantly obvious, being a pitch-black hue. She will try to remain as long-ranged as possible.

The fusion form is quite straightforward. The user's hair will lengthen, and the tips of their hairs will turn a green hue to symbolize Elspeth's normal hair color. Around the typical bat wings that form from the summoner's black, a pitch black aura will envelop them. It gives them a slightly higher defense on their wings--being able to stop the effects of normal steel. By flapping his wings, waves of slicing dark power will erupt from them, scarring the landscape. They also gain the ability to wield the dark tendrils...however...there's a new twist. When the dark tendrils slice an opponent, the cuts seem to draw no blood. This is because the darkness is absorbing the blood. The more blood it absorbs, the stronger it gets.







XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX《 Hysteria the Mad 《User Image - Blocked by "Display Image" Settings. Click to show.
xxxxxx• The Blue Rose element [All techniques]
xxxxxx• Capable of regenerating lost body parts; though will depart if the head is removed
xxxxxx• Five-foot seven
xxxxxx• Knows all bat-summon techniques
xxxxxx• Fast and strong; above all of the rest [8 Speed/ 8 Strength]
xxxxxx• Can fight at any range, kill at any degree, and will not fail or falter. Does not fear and does not care, and is extremely observant; capable of examining and understanding nearly everything

"Hysteria is divine. Hysteria is elegant. Hysteria is perfect." So often, things like this are said of this girl; the daughter of the Mad-king; the girl who claims herself to be the divine queen of the dream-realm. Everyone knows lust, desire, insanity, uncontrollable emotions... feral and cruel wishes upon others. And everyone knows of manipulation and playful cruelty. But no one... no one knows any of these like Hysteria. This girl -- this queen -- is the goddess of the mirror image; the real you. She knows everyone for who they are yet does not care; she knows everything within them... their true desires. But she does not use this knowledge to shape or to change the world, and she is not righteous. Hysteria is selfish and petty; and does not care at all for other-human suffering. She sees the world in a glowing light, and this allows her to be happy; a blessing given to her by her father. For -- when Hysteria was only a child -- she was always sad, always depressed. She saw everything -- the entire universe -- as a cold and miserable place. And so, his father came to her in the night; and held onto her, giving her the ultimate gift: ignorance. She has -- since then -- eternally been a child without guilt, only following her will and desire. When she kills, she does not know of the sadness brought by this killing; and yet she -- at the same time -- sees and knows everything, knows all sadness. Because of her evil deeds that bore no guilt, she was cursed... cursed by the god of creation and love.

Hysteria is an extremely skilled taijutsu user, strong enough to punch holes through walls and shatter bones with her hand. But her hands -- with their black gloves surrounding them -- are truly contained, and when the blood comes off, a large blue spike reveals itself out from the center of the fist; a spike that may shoot outwards at high-speeds. If hit by this spike, it will begin to crystallize your blood, and you will need to remove it immediately (within one post of being hit) or you will die. It's pretty easy to dodge but can be a surprise (for example, if Hysteria is touching you then decides to inject a spike into your back), so it has its uses. Hysteria's skin is only a bit more resilient than that of any other shinobi, meaning it's not difficult to cut her or anything like that; but all of her lost limbs regenerate almost immediately, and she can even regenerate arm-blades like this. And maybe, it seems that her regenerative capabilities are endless. However, they are not. If she takes a powerful blow to the head or has to regenerate more than five times, she will leave the realm; disappearing into a sudden storm of blue petals. She -- however -- cannot die. Even if she loses, in the next fight she will be able to return.

Her version of the madking's gaze is special, and she can see and feel presences from very far away. She can look at far away distances almost as if she were there; so it's sometimes as if she is really there with you -- listening closely to all you do and say -- even if she's actually thousands of feet away. Her madking's gaze has no downsides and is absolutely perfect, with no flaws. It is her greatest gift; the ability to see everyone -- everyone -- for what they really are. Hysteria -- however -- doesn't care about such things. Instead, nothing is more important to her than her constant desire for human blood. She craves it with every fiber of her being, and without enough blood to supply, none of her servants may leave their realm unharmed.

When fusing with her -- however -- you will gain "cute" little bat ears hanging over your human ears, and these ears can actually chop and shred almost anything to get near them. They are specifically honed to protect your head; as is the blue rose adorned around your neck, that can immediately place any foe who looks at it into a genjutsu (the hysteria's allure). Your eyes will glow bright and blue; and you will wear an outfit that almost entirely mimics hers (if male, it'll be a tuxedo). You do not have large bat wings (the ones coming out from your back are just a part of the outfit) and yet you can still float and fly; a perk of having a constant air-walking, water-walking, and tree-walking technique active. Your body will become much like hers in terms of speed and strength (but instead; you'll simply gain one rank in both) and you will have her regenerative abilities, but a wound to the head will still kill you. You now have access to all of the blue rose element techniques, in this stage; and they are all a rank higher than they normally are, outside of Hysteria's fusion. Surprisingly, the fusion form can last until your S-ranked chakra is completely worn out. It depletes A-ranked chakra for every post you are fused, and is thus very costly. However, you can still use any of the other techniques you have not a part of this summon, so it's nothing but a benefit.

Please note that while fused with her, your personality will be much like hers; and you will also be able to see everything as she does -- with the Madking's Perfected Gaze. But if you fuse with her too often... you will eventually degrade to a perpetual state of almost being exactly like her. In exchange for your sanity and remorse, however -- you will no longer feel guilt and sadness... only happiness and joy, and you will obtain her ultimate technique; the madking's final stare (the perfect form of the madking's gaze). Also, Hysteria has a special technique called the rippling sword; where any weapon she bears will become much like a chainsaw, simply by shaking the arm she holds it with, without any restraint. Yet, wielding the weapon will still be the same and will cost no more chakra than before; so this technique is also a benefit.


EXTRA SUMMON -- TAKAMI TENSEI

User Imagexxxxxx• No element
xxxxxx• Capable of regenerating lost body parts; though will depart if the head is removed
xxxxxx• Six feet tall
xxxxxx• Knows only three techniques; Takami, Ribbons and Boxes, and Hyper Regen
xxxxxx• Fast, strong [9 Speed, 7 Strength]
xxxxxx• A summon with requirements:

1. You must be Kage rank to use Takami

2. You must have participated in the Madking arc in some way, or even the Tengu arc

3. You must have sacrificed/killed at least one RPC in the name of the Heiland Pantheon (Hysteria, Saemus, Takami, Lucas, Lydia)


Takami's techniques-
Takami (The God of the Sky; The Creator of Humanity) -- B Rank: The Takami is a quick disruption in the enemies flow of chakra that forces their attacks to go limp, dull or fall off of course (generally all three; unless there is a great amount of force placed into the attack). It can only be done once a post, so it's not very useful against those with very crafted reactions, but it can be detrimental in the flow of battle. It's generally good against attacks that are quick or not very thought-out, in which case it can even lead to the enemies demise, but against attacks that are precise, planned and have been put a lot of strength into; it cannot do very much. Instead, it only slows down those attacks and not by very much. It's a good last-second resort for a counter, for if you're facing multiple opponents, it can save your life. Please note that just having high strength does not equivalate to placing high force into your attack. To place high force is to strike with everything you've got.

Ribbons and Boxes -- Passive
Takami can constantly generate tendrils from all over his body that stretch outwards, scaling with his speed, slashing and shredding things they touch. They're not infinite, but they grow rather quickly. He also uses these as methods of defense, as he can literally cover his entire body with growing tendrils that act like armor. They can make exact movements, but it's much easier for each tendril to act in a similar pattern with the others. Takami can also extend these tendrils to long ranges and they can originate from his body parts; aka fingers, etc. They look almost like vines, but they're colored white and look almost ominous.

Hyper Regen -- Passive
Takami regenerates faster than the other bat summons, but his regeneration is not instant. It takes fifteen to twenty seconds for him to grow back a lost limb, which is very fast, but it still leaves him open.

Takami's body is pale white, with bright blue eyes and a glowing white hair. When you look at him, you feel like you're looking at the moon, the sun and the night, and will almost feel a warming glow from his mere presence. You'll feel wrapped in a light resembling the touch of the sun under a palm tree during the sun's set before night. Takami is pure balance; he is night, day, and everything on the horizon. Takami's skin is constantly flickering; you can see the movement of waves on his body, literally seeing the ocean through his skin. You will see the sun spanning across him at night, and the moon and stars by day. His mere skin is a godly presence; and yet he is so hollow at the touch. Takami's body really feels cold and sad, and the boy himself will barely ever speak a word. Unlike the other bat summons he is not mad or hysterical; he is silent, foreboding, a guide drawing the opponent from day to eternal night.

When a battle is serious and Takami needs to step it up, his hair color will shift from white to black, and his eyes will turn a glowing green (much to Hysteria's dismay). Upon his back will grow moth wings, enabling him flight, just like many other bat summons. Because Takami is unlike other bat summons, he does not care a toss for blood. On the flip side, though, Takami does not like fighting at all. He can only be used for 5 posts each fight, at which point he'll disappear. It should be noted that the Takami summon is not even alive. Takami has died many, many years ago, and summoning him is only possible through the vast flow of Saemus's chakra into Hysteria's garden. As Saemus's chakra is comprised of both his and Takami's, they may use the hereditary flow to recreate Takami's visage. It is so small and precise, though, that Takami is summoned unto the world with barely a cinch of his strength. Although the Takami summon is not truly alive, it is an artificial intelligence, and can remember his interactions with his summoners. He can "grow feelings" of fondness for his summoners, and is very similar to any other human in that regard.

Whether Takami is really a god or not is something very controversial, as many believe he was really just another Tengu, but honestly the many crazy interpretations of the story and the many falsehoods spouted by Hysteria herself shroud this in doubt. Takami may or may not be a dead god, may or may not be a dead Tengu, but regardless, he was vital in the creation of humans. Saemus was in fact the patron of all emotion, ambition, madness, and Takami was the creator of the atmosphere, the skies, and humanity itself. However, he did not understand humans, and creating them was basically a job assigned to him. Therefore, he expresses both pride in his creations and disdain for them. When conversing with Takami he will often question you and your motives, when he doesn't really care. Takami is very curious because the real him didn't experience much of anything, and therefore he likes to try new things. Outside of battle, Takami can be used indefinitely, and acts like a travel companion, similarly to Hysteria.

Takami is more shy on personal issues than Hysteria, mostly because he has a high sense of privacy and morality. He will not cuss unlike his matron, and he will not act inappropriate in general. He can display a deep caring for others' well-beings, and sometimes even disagree with his summoner's motives during a battle. Takami observes and calculates what is right and what is not, meaning he will always side with who he thinks is on the "good" side in terms of diplomacy. He will, however, always obey his summoner, as he has no other option. He can grow to hate his summoner. He is not loyal to anyone, especially not Hysteria, and personally finds her to be a vile, evil, manipulative wench.

Takami's body is that of your average male shinobi's; he's masculine but still lean. His height is also very average, and he is not profoundly attractive; just average. Takami is meant to be very down-to-earth. He is meant to be the complete average of all humanity. For example, his hair color is white; white is the combination of all colors. It also shifts to black. His skin tone changes depending on the time of day. Although he's most often pale, that's because the average populace is of a lighter skin tone. His eye color is ever-changing. Takami is meant to represent all of humanity. Lydia was his method of representing the women of humanity, but she is not alive by any understanding, anymore.

Takami rules no longer, but he walks the earth with a benevolent hand, loving with every inch of his heart for every spot of humanity, whether they're good or evil or anything in-between.

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Bat-Summoning Seal • When the summoner signs the "Hysterical" contract, tattoos will appear in several places, though almost definitely on at least one arm.

The head summoner is the only one capable of teaching the summons, and only after Hysteria has sucked the blood of the pupil. Each summon costs S-ranked chakra to surmount.


Requirements; Hysteria has favorites
xxxxxx Bat Summoners may not have brown or green eyes, as "unfair" as that may sound. Hysteria only likes people who are unique, and different; and she hates the color green. Any other color -- from white, to silver, to purple, to red, to blue, to black, to anything imaginable -- however, is fair game.
xxxxxx Must meet Hysteria first before you can become a summoner. Hysteria only meets people whom the Head Summoners have recommended. However, if she doesn't like you; she's likely to kill you on the spot. She's also very shallow and will likely judge you almost entirely on your appearance. If you're ugly, it's almost fatal to ever encounter her. It's also unwise to try and be friendly with her unless you're already close with her. When meeting Hysteria, you have to show her that you are crazy, and wild. Yet not too much. Not so much that you will allow no one to control you; or to have your hand.
xxxxxx Hysteria absolutely hates fire and finds the earth element to be incredibly boring. It is hard for someone with either of these elements to gain Hysteria's favor.
xxxxxx To become a bat summoner, you must pass the initiation test. It can be anything; from killing someone Hysteria doesn't like, to getting her pregnant.
xxxxxx It is required that the summoner has at least killed one person before coming to speak with her. Hysteria can see everything that you are -- everything that is inside of you. And she wants people with experience; people who have proven themselves to not be of a weak heart. Because of this, this is one of her most absolute requirements.
xxxxxx Hysteria much prefers male summoners to females, because of many reasons. One, she sees her summoners as "valiant knights" and as her "eye candy". Two, to her -- male blood is more tasty. And three, Hysteria doesn't like competition. If she thinks that someone is dawdling over "her man"; she'll remove of that person's head. It is very difficult for females to be allowed to become bat summoners.
xxxxxx When you first meet Hysteria, you must bring her a rose; of any color. If she hates it, she'll kill you.
xxxxxx People of the Axiom bloodline may not have this summon. Hysteria will just kill them and then proceed to call them a "poser".


The Weaknesses and Downfalls of the Bats

xxxxxx The first and most obvious weakness is the fact that the bats require so much blood before they'll do anything. This could leave the summoner in a weakened and dizzy state -- especially if they've already lost blood.

xxxxxx The bat summons tend to be very playful and will often instead try to bite people or tear off miniscule limbs rather than go straight for the head. They are also generally pretty lazy and won't really help unless they're almost absolutely needed; however, this does not apply to all of them. Some of them -- indeed -- would defend their summoner until the end.

xxxxxx All of the summons are weak to the fire element except for the water-element summon. This includes hysteria. They are also weak to the light element.

xxxxxx This is the most dangerous and difficult summon to obtain. Almost 66% of the time, Hysteria will kill any of the potential "contracts". Not only that, but it requires obtaining a blue rose -- a pass to the Madking's realm -- and only three blue roses in an entire lifetime are given to one head-summoner. This means that they would only give one away to those who are close to their heart... closer than any other.

xxxxxx Unlike other summons that require their summoner to be of at least the chuunin rank; this summon requires the jounin rank, even for demon/angel hosts. The reason for this is because the bat summons are the most picky of all; and someone as weak as a chuunin wouldn't even make them laugh. They'd just tear off its head right then and there.


Notes on the summon

xxxxxx All fusion forms have large bat wings that enable the user to fly.

xxxxxx When in the fusion form, you will intensely crave blood.

xxxxxx Only the Head-Summoner may summon Adamus and Hysteria.

xxxxxx Only one bat may be summoned at one time.

xxxxxx Hysteria is -- indeed -- an awakened being.

xxxxxx New summoners must have the Captain of the Guild's consent.


Those who have resigned themselves -- let it be noted that all who sign the contract are agreeing to -- once dead -- live together with Hysteria forever, in the place she calls home; Hysteria's Garden.
xxxxxxLeader • The Food Chain
Member • Teroenkai
Member • HAD0U
Member • Wopples
© summon created by The Food Chain.

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PostPosted: Sun May 13, 2012 4:01 pm
XXXXNatural Abilities
User Image - Blocked by "Display Image" Settings. Click to show.

Scorpion anatomy:
1, 6 = Cephalothorax and Mouth Parts
XXX Where the head is located, along with the eyes and mouth. Each of the scorpions are blind because they relay mostly on the sense of touch and hearing (which is why they have hair). Visually, the most they can see are blurs- so attacking the eyes of the scorpions would be pointless in battle. As for the head, the skin of the scorpion depends on the environment in which they're raised- which is the desert. Kokuyougan along with her siblings, were raised in the desert which explains the hardness of their shells. The harder the shells are, the more difficult it is to maneuver and to penetrate through them. Another reason why their shells are so hard is their ability to move around underground (protecting them from anything that may wrong underground ie, earthquakes)- which allows them to travel from one place to another (ie, from Konohagakure to another neighboring village). If they try to go any farther than they can, the pace they go at would decrease as well as their endurance in battle. The only exception to this 'rule' is Sagan, who is literally built to travel from one place to another at a constant speed without tiring out so soon (meaning that speed is constant, it doesn't increase). As for the mouth piece, the bite can be deadly depending on the physical condition of the enemy.
2 = Abdomen
XXX The abdomen is composed of six segments which includes the sexual organs (1), sensory organs (1) and lungs (4), protected by strong plates- the upper being the tergites and the lower being the sternites. When it comes down the summons, the plates are unusually strong which protects them from dangers when they travel underground. This area is the most protected compared to it's other body parts since the stinger can attack easily in defense and it's plates are unbelievably strong for defense. The strongest defense between all four scorpions would be Kokuyougan, the queen scorpion. Her plates are strong enough to carry people underneath, even while digging (which comes in handy for escaping). For blades to pierce through this shell is almost impossible. Kokuyougan's only falter in here defense is that no matter how much armor she has, there are small opening areas to her insides- S-Rank ninja's will most likely catch this instantly, but might have difficulty trying to penetrate it.
3, 10, 11 = Tail, Stinger, a**s
XXX The tail can easily mostly composed of the circulatory, digestive and respiratory system- not much can be said besides that it helps the summons inject poison into the enemy. Above all scorpions, the only summon that has the ability to move their tail all the way back (a full 180 degree), is the queen scorpion Kokuyougen. However, when it comes down to the stinger the most poisonous is Kasaigan- which is recommended for medics since the unique ability of Kasaigans poison is cancelling out another poison with this poison.
4, 7, 8, 9 = Claws (Movable and Fixed), Pincers
XXX The claws on a scorpion are not really legs, as most would be led to believe, but rather pedipalps. Functionally, these chelate pincers serve as both predatory and defensive purposes for the scorpion. Out of all the scorpions, it is Kokuyougan who can exert the most pressure out of her claws, although Sagan has the clear advantage out of all of them when it comes to having persistent dexterity in latching onto targets.
5 = Legs
XXX The legs are what obviously carries the life form around- which is no special for the scorpions summon. On the legs, they have hair which detects movement clearly (as a fall-back for their lack of sight) and their sense of hearing increases also. When it comes down to Kokuyougan, she's got the ability to pierce the ground with her legs in order to to get a better shot, defense or a jump.
12 = Underbelly
XXX The underbelly is the weakest spot for the scorpion summons just as the turtles weakest spot is the underbelly also. However, because their underbelly is guarded by the stinger and it's legs, this is one weakness that will be difficult to get to.
info from Wikipedia; more info added by The Lady of Nirvana

XXXXScorpion Summons

XXXXKokuyougan
XX http://ppoupon.free.fr/Dessins/original/Scorpion.jpg Kokuyougan is the queen scorpion summon of all of the summons. She is generally very calm, but doesn't want respect or expects respect from people besides the summoner. She thinks of herself as highly and describes herself as 'the best of the best' despite that she doesn't rant about it. She'll call her own brethren to take her place instead if she doesn't feel like fighting. Her voice can be described as seductive, but prideful- which makes it difficult to have her listen to the summoners demands. If she doesn't like the summoner, she won't listen and would head on home.
Height- 2 stories [feet to tail]
Width- 3-4 meters long | 2 3/4 meters wide
- Why is she so small?: Kokoyougan is actually small because it's easier for her to travel underground and move as a scorpion and at the same time, it becomes difficult for a summon to attack her.
Abilities-
- Unbelievable Strength: Kokuyougan's strength is incredible despite her size- She has the ability to carry a being half the size of Gamabunta or even drag him around (with some difficult of course)
- Incredible Defense: The shell of Kokuyougan is special- it's shell is so hard, instead of a blade piercing her, she'll cause the blade to shatter.
- Sharp Claws: Her claws aren't JUST claws- Her claws are amazingly sharp for an arachnid that refuses to fight. The enemy will find himself bleeding just with one touch of the blade.
- Super Agility: Kokuyougan's speed will understandingly slow, but quick for her size- Although she is incredibly huge, a normal human being can surely bypass her, however again someone as big as Manda, the speed is incomparable.
- Shielding: A great hiding place when traveling underground- On the abdomen, the plates are used to shield the person while traveling underground
- Senjutsu User: Kokuyougan is well-versed in the use of Sage Mode. Due to her near-invincible defense, she can allow herself to have an opportunity to collect the ambient natural energy from her surroundings to fuse that with her own natural chakra supply. On top of that, Kokuyougan is also able to freely lend her share of natural energy with her summoner.
JUTSU-
XXX | Kakkiryuu (Scorpion Gas Stream) | A special A-Rank jutsu which Kokuyougan can use by converting her own chakra into a type of odorless and colorless similar to the types found in geothermal active sites such as volcanoes and geysers; in this regard it is similar to the Chuunin technique Kita no Jutsu (Aerial Explosion Technique) as well as Haisekishou (Ash Pile Burning). However, there are stern and noticeable differences that makes this jutsu an A-Rank, chiefly Kokuyougan's ability to control its direction, it's 50 meter effect, and the gas' own toxic nature. The substance itself is similar to the noxious gases naturally produced at geothermal sites and are known for inflicting extremely hazardous effects on those unfortunate enough to inhale them. Due to its lack of scent and color, this is an ideal technique on missions that involve stealth tactics, sabotage, and sneak attacks. However, this isn't an invincible jutsu, as it is made up of chakra and can be detected by individuals who can detect chakra flow such as Sensor ninja. Despite that it can stealthily enter the lungs without the enemy knowing, it wouldn't take long for them to realize the state they're in by the following side-effects, slowly becoming worse:
Stage One: Coughing, wheezing, difficulty breathing, sweating - 2 posts
Stage Two: Coughing of blood, body aches, blood shot eyes, fevers, hot/cold flashes - 5 posts
Stage Three: Extreme exhaustion, pale looks - 1 post
Stage Four: Death
The opponent has a total of 8 posts before his/her death; during this time, it's convenient for the enemy to search for an A-Rank or higher medical ninja.

XXXXKasaigan
XX http://www.earthlife.net/chelicerata/images/arachnid/scorpion1.gif Kasaigan is pretty cocky and fiery, which is pretty suiting to his image. He's eager to fight and prove himself the strongest between him and the enemy. His definition of a fight is fighting to be the bigger and better summon. He loves being adored by others... except being called adorable or cute- that's when he gets upset and throws acid through his stinger (the only one who can do this). Although he's obedient, nothing can stop him in battle when trying to prove himself- someone might have to defeat him to knock some sense into him. His voice is actually really lazy but stubborn (which again, gives off his wild nature). Kasaigan is basically, the definition of 'arrogant'.
Height- 5 feet
Width- 1 1/3 yard wide | 6 feet long
Abilities- Kasaigan is suited for long-range battles and strategies, employing the use of his acid-spitting tail as his primary weapon of choice. His legs are built in such a way that his body weight dissipates more smoothly with each step he takes, making him a good candidate for sneaking and ambush tactics.
XXXXKetsugan
XX http://images2.wikia.nocookie.net/__cb20070713195305/godzilla/images/a/aa/Ts-eh-Go.jpg Ketsugan is naturally a very sour person- he listens to a degree but he rarely talks. He would often give people a cold shoulder depending on how strong they are. The original summoner is highly respected in Ketsugan's eyes- to force the empress to follow with her as a summon is something almost impossible. Like his sister, he also has alot of pride and never gives up in battle (like Kasaigan). He'd rather meet death than to give up and lose his honor. However, he also believes that obeying the summoner is keeping his honor. Ketsugan's voice can be described as cold and raspy but you can find some caring in it as well. So basically, Ketsugan can be a** or can be really respectful, depending on the summoners strength.
Height- 5 feet
Width- 1 1/3 yard wide | 6 feet long
Abilities - Following the more natural trend of scorpions, Ketsugan stands out by possessing a rather dangerous and letal poison in his stinger. Not only is the poison potent in its purpose to kill a target, it is also quite useful in the medical fields where its poison could be used as a counter-poisons against other dangerous toxins. His legs, although not as subtle and quiet as Kasaigan, are more built for fast-paced crawling, making him ideal on pursuit and hit-and-run missions.
XXXXSagan
XX http://nopests.com/blog/wp-content/uploads/2010/07/scorpion.jpg Sagan is rather a colony than a group- like ants. The proper way to look at an ant is to look as it's entire colony as one animal- Sagan is no different. They're basically very obedient to the summoner, but very energetic. They're always ready for some action even though never get any. They often look at the bright side of things and try to defend/attack any way they can. When being summoned, one scorpion appears unless the empress says otherwise.
Height- 4/5 foot
Width- 2/3 inch wide | 1 3/4 inches long
Abilities - The smallest of all the scorpions, Sagan utilizes its size to its advantage by hiding itself on a target's body, noticeable only by the seasoned and well-trained shinobi, particularly those of the A-Rank and S-Rank. It is able to store, memorize, and release messages and information in the form of Morse code through clicks and chirps. At the same time, these sounds produced by Sagan maybe utilized offensively as a form of genjutsu. Lastly, although it is the smallest of the scorpion summons, it is the only one who can not only burrow though the ground the fastest, but also maintain a constant speed, allowing it to travel between villages and countries with relative ease. Because of it's uses, Sagan is used primarily for scouting and spying missions. One of the abilities Sagan also has is the ability to telepathically communicate with others of its kind.
JUTSU-
XXX | Lucid Dreaming | Sagan can create a genjutsu by infusing chakra with a particular frequency of sound that induces sensory ataxia, allowing the temporary disability of a target's proprioception (a person's natural ability to feel/sense their own body position and location of their limbs and appendages). Doing so will make the target feel that their body has suddenly 'vanished', and will mostly likely fall due to their inability to feel their body's weight. This sensory malfunction is quite temporary, lasting only for twenty seconds before the target regains the sense of proprioception. (Note that this genjutsu may only affect if Sagan is at least 1 1/2 away from the opponent's head in order to utilize this genjutsu effect.)(5 posts)

XXXXSage Mode
XXXXAppearance
XXX http://i842.photobucket.com/albums/zz348/King_Kick-a**/Miscellaneous/1270677780561.jpg Upon mastering the Scorpion-style senjutsu, the user will gain a darker skin tone. The surface of the skin gains a somewhat glossy-sort of surface similarly to the carapace of a scorpion. On a side note, the skin itself is also fluorescent and will glow in a bright turquoise color in areas that are either dark or contain ultraviolet lights.

The training area for the Scorpion Summons is in a desert area where scorpions thrive the most. This location which serves as the home for the scorpions is known as the Anryuu (Shade Flowing) Desert. With a temperature over 120 degrees Fahrenheit, the sandy plains serves as a perfect setting for those who wish to master Sage Mode or simply train
XXXXDescription
XXX Due to the high demand of training involved with mastering Scorpion style senjutsu, it is necessary that the student must at least be on Jounin level in order to handle the rigorous training. Like other forms of Sage Mode, the user gains an enormous boost in physical strength, speed, senses, and overall jutsu effectiveness due to the addition of natural energy being mingled with the pre-existing chakra system. However, it is common sense that every version of Sage Mode has its own distinct traits, and the Scorpion style Sage Mode is of no exception. For starters, the dark skin tone in an indicator that the user has taken on the characteristics of a scorpion's hardened carapace, forming an excellent defense against external physical attacks. Much like its actual influence, the user has the power to grow and whip out a venomous scorpion tail as many as 30 at once from any part of their body, its size depending on how small the body part it's launched from; it'll be a small tail if thrown from the finger while it becomes larger if whipped from the back. Keeping with the scorpion motif, the user can also utilize a unique Body Replacement jutsu by molting off their skin, which can serve useful in certain situations.
XXX Here are some detailed accounts of its effects in two stages. Statistics are increased or doesn't change depending on the individuals specialty: Each category increases by one rank if your characters tactics sole reliance is on it.

Jounin Stage
XXX Strength: A
XXX Defense: S (if your specialty was previously in defense before Sage Mode, then your defense becomes at/near kage level (SS)) (Limit of 2-3 hits before needing a 2 post resting time)
XXX Speed: B
XXX Sensory: S
XXX Chakra: The overall power of one's jutsu arsenal has now been increased by one whole rank.

Kage/Densetsu Stage
XXX Strength: S
XXX Defense: SS (this doesn't change if your defense has already increased before) (Limit of 3-6 hits before needing a 1 post resting time)
XXX Speed: A
XXX Sensory: SS
XXX Chakra: The overall cost of one's jutsu arsenal has now been decreased by one.

XXXXScorpion Style Senjutsu List
XXX | Senpou: Monuke Kawarimi no Jutsu (Sage Art: Body Switching Technique of Molted Skin) | A unique C-Rank senjutsu variation of the Kawarimi no Jutsu. In lieu of an object used in the environment, the user instead sheds their skin off instantly and uses the remains as the substitution needed to perform the jutsu.

XXX | Senpou: Shisshi Kyouren (Sage Art: Amazing Flurry of Rapid Piercings) | A B-Rank jutsu that involves the instant growth of a scorpion tail laced with a poisonous stinger from any area of the body. Jounin-leveled ninja can grow up to two tails at a time while Kage/Densetsu level can utilize up to five at a time. It should be noted that the overall size and thickness of the tail depends on which body part it's being launched from (ie. A tail launched from a finger will possess less diameter than ones launched from the back). Smaller tails will have the tendency to whip much faster in a manner similar to machine-guns in order to inject more poison while the larger tails have the capacity to deal more penetrative force against harder objects like carbon steel.

XXX | Senpou: Chiyome (Sage Art: Morning from Within the Night | A senjutsu that could be considered as a higher-leveled variant of the Kakkiryuu (Scorpion Gas Stream). Flowing from out of the user's mouth while in Sage Mode, this particular form of gas is super-heated to the point that the very air itself becomes robbed of its moisture. Due to its intense heating, objects within the vicinity will start to catch on fire after a few minutes (object must be under influence of 1 post in order to be set on fire). The fact that it is odorless and colorless like its lesser-leveled variant sibling jutsu highlights the danger level of this technique. The only advantage it lacks from its less powerful version is its range benefit, which has now been reduced to 25 meters. The temperature the gas emits is far too hot for the flames to 'stack' up. However, the explosive shockwave created from the ignition is powerful enough to create a 15 meter long concussive shockwave that is equivalent to an A-Rank jutsu. Again, there are stages to the technique before the opponent reaches death, giving them more than enough time to seek out a medical help:
Stage One: Sweating, Coughing, Wheezing - 2 posts
Stage Two: Irritability, High Fevers, Blurred vision, Throwing up (sometimes blood) - 3 posts
Stage Three: Death
Total of 5 posts before death

一 一 一 一 一 一 一 一 一 一 一 一 一 一 一 一 一 一 一 一 一 一 一 一 一 一 一

xxxxxxLeader • The Prophet Wei
Member • The Lady of Nirvana
Member •
Member •
Member •  

The Emperors Fallacy

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PostPosted: Fri Jul 05, 2013 6:32 pm

    User Image






    We see struggles unfold for those around us, as the humans fight for the things that important to them. There’s a man who fights on behalf of his broken homeland. Another who fights to prevent his kingdom from being broken. One man believes in research for the sake of knowledge... and maybe this knowledge will give you the power to correct a mistake. With this power you may have to do terrible things to many, to save the lives of many more. How can the Angels be so cruel? To stand idly by, while the powerless have everything taken from them. Perhaps if you give them something, they’ll give you something in return. Surely there is a reward for faithfully serving the gods of this land. Or perhaps you’ll be cast aside to fade from memory, a fool who dared to believe in something greater. Without ever knowing that your final acts, could’ve changed fate.

    Man is born from the dark, a soul that is kindled, flickers, dwindles, and dies in the shadow of his Gods. The human form is fragile and death comes quickly, but the spirit is strong and clings to life, like only a mortal can. So in a way, man was not designed to die. Fear of death is what lets them live. Take that away, and humanity becomes harder to hold on to. We are not man. We do not fear death. We are Angels.


    The Angels. Angels are celestial beings created by Heaven. Heaven is a living intelligent being. The Angels are winged spirits native to Heaven, imbued with holy white light. And although both angels and humans were created by Heaven, angels are very different and are supernaturally superior to humans. Their true form is nothing less of holy righteous beasts, ranging from two to six feathered wings, four animalistic heads, and can be as tall as skyscrapers. The Angel are unable to achieve this form, though, whenever they occupy Earth.

    The Angels are the servants of Dahka, the ten winged angel. They carry out his every word. They consider him their true father. Heaven may have created the Angels, but their loyalty lies with Dakha. The Nine Angels that must be sealed do not affiliate with these angels. for Dahka would never normally allow these two groups to interact.

    Heaven later creates perfect creatures, the Archangels; Aaron, Jake, Troy, and Gabriel. The first type of Celestial.

    Jake was Heaven's favorite creation, but once humanity dawned, it makes them his most beloved, which infuriates Jake. He attempts to convince his master of their flawed nature, but it doesn't listen. Then, he entreats to Aaron, but he won't disobey his father. Jake then begins a rebellion, trying to overthrow his father, but Aaron leads the host of Heaven, and defeats Jake. He is cast into Hell.

    Heaven; Aaron's domain. The Holy reside in here. Where they gracefully fly and live. The Holy are Michael's children. The good guys. They stand for righteousness and morality.

    And finally, the Unknown World. The Forgotten live here. There is only one Forgotten Angel. Atticus. He has no moral bounds. Sometimes he chooses to be evil. Sometimes he chooses to be benevolent and righteous. Either way, he is the most powerful Angel. Not an Archangel. Not a God. But something new.







    Cherub


    The Cherub, or 'Cupid' as those of times past named him, is a small, baby like angelic summon, who specializes in altering the perception of those who are hit by its special Arrows. While most depictions of Cherubs show their arrows spreading love, in reality this is just one use of them, as each arrow can also cause all hope to be drained from the target, or cause them to experience true fear on the first living thing they see. A powerful summon in the control of a skilled user, the requirement of the Cherubs arrow to hit its target makes it a difficult summon to use in most situations. You can control three at a time. [3/3] [0][x]

    Seraph

    The Seraph Takes the form a Female child like entity, with 5 sets of wings on its back. The Seraph Represents the Burning Warmth of life, and as such have basic control of Fire within a 5ft area around it. If provoked, this summon can use its wings to create powerful gusts, that help fuel its flames into Deadly Firestorms. While Powerful on the attack, the Seraph its self is physically weak, and is best used at range. Can control two at a time. It can use all fire jutsu up to chuunin. [2/4] [100][x]

    Ophanim

    The Ophanim, Also known as the Wheels of Life, Take the form of Two rings, that surround the user. These rings are covered in eyes, which combined with its Rudimentary control of the earth, Protects the user, by raising a wall of stone from the direction of the attack. However, the Ophanim's Speed is directly connected to that of its summoner, and cannot react faster than him, nor block attacks of higher rank than him. As a last resort, the Ophanim may use its own body as a last line of defense, but doing this will force the summon back to it's summon lands, immediately after the damage is done. It can use all Earth jutsu up to chuunin. [speed mirrors that of the user/0] [50]
    [x]

    xxxxxxxxxxxxxx

    David

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    David has incredible strength that rivals the Archangels. He knows no jutsu, but is an expert at wielding heavy weapons. He can use his sword and power to devastate the opponent. Like many other angels, David is loyal, and will fight for you until the very end. He would risk his life for his summoner, placing their well being over his.

    David is a simple angel, but a powerful one nonetheless. He speed is lacking though, and is a potential weakness.

    As a person, David is caring, and isn't shy. A sense of trust is always seen. He deals with things rationally and logically. David is a quiet and reserved individual who is interested in security and peaceful living. He has a strongly-felt internal sense of duty, which lends him a serious air and the motivation to follow through on tasks. Organized and methodical in his approach, he can generally succeed at any task which they undertake.

    David is very loyal, faithful, and dependable. He places great importance on honesty and integrity. While he generally take things very seriously, David also usually has an offbeat sense of humor, which can be appealing to some.

    David believes in laws and traditions, and expects the same from others. He is not comfortable with breaking laws or going against the rules. If they are able to see a good reason for stepping outside of the established mode of doing things, this angel will support that effort. However, David more often tends to believe that things should be done according to procedures and plans. He is overly obsessed with structure, and insists on doing everything "by the book".

    The angel is extremely dependable on following through with things which he or she has promised. For this reason, he sometimes gets more and more work piled on them. Because David has such a strong sense of duty, he may have a difficult time saying "no" when they are given more tasks than they can reasonably handle.

    David will fight for long periods of time and put tremendous amounts of energy into doing any task which he sees as important to fulfill. However, he will resist putting energy into things which don't make sense to them, or for which they can't see a practical application. He prefers to work alone, but works well in teams when the situation demands it. He likes to be accountable for their actions, and enjoys being in positions of authority. David has little use for theory or abstract thinking, unless the practical application is clear.

    David wields a shield that allows him to charge at high speeds, like a train. Also like a train, he can only go straight and stopping is difficult. The shield isn't easily broken [S-Rank jutsu], and it can block most weapons strikes. David, a master of weapons, can use all Weapon Styles up the highest Jonin stage. He can't use jutsu. [9/3] [200]


                Icarus


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                          Icarus is a warm, enthusiastic angel, typically very bright and full of potential. He lives in the world of possibilities, and can become very passionate and excited about things. His enthusiasm lends him the ability to inspire and motivate others, more so than we see in other angels. Icarus can talk their way in or out of anything. He loves life, seeing it as a special gift, and strives to make the most out of it.

                          Icarus has an unusually broad range of skills and talents. He is good at most things which interests him. To onlookers, Icarus may seem directionless and without purpose, but he is actually quite consistent, in that he has a strong sense of values which he lives with throughout his life. Everything that he does must be in line with his values. Icarus needs to feel that he is living his life as his true self, walking in step with what he believes is right. He sees meaning in everything, and is on a continuous quest to adapt his life and values to achieve inner peace. Icarus is constantly aware and somewhat fearful of losing touch with himself. Since emotional excitement is usually an important part of Icarus’ life, and because he is focused on keeping "centered", Icarus is an intense individual, with highly evolved values. He feels that only Aaron understands him.

                          Icarus has great people skills. He is genuinely warm and interested in people, and places great importance on their interpersonal relationships.Icarus always has a strong need to be liked. Mostly with Aaron and his summoner. Icarus will tend to be "gushy" and insincere, and generally "overdo" in an effort to win acceptance. However, once Icarus has learned to balance his need to be true to himself with his need for acceptance, he excels at bringing out the best in others, and is typically well-liked. Icarus has an exceptional ability to intuitively understand a person after a very short period of time, and use their intuition and flexibility to relate to others on their own level.

                          Icarus is the messenger. The fastest of the angels, only second to the Archangel Troy. Speed and accuracy are his strengths. The two things he excels in. Icarus wields a long bow. His accuracy with it is perplexing. Along with the bow, he has the ability to read minds. He can use wind jutsu up to jonin. [3/10] [150]

                          [x]


    XXXXXXXXXXX

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    Aaron has four main roles or offices. His first role is the leader of the Angel Army and the leader of heaven's forces in their triumph over the powers of hell. He is viewed as the angelic model for the virtues of the spiritual warrior, with the conflict against evil at times viewed as the battle within.

    The second and third roles of Aaron deal with death. In his second role, Aaron is the angel of death, carrying the souls of all the deceased to heaven. In this role, at the hour of death, Aaron descends and gives each soul the chance to redeem itself before passing, thus consternating Jake and his minions. Prayers often refer to this role of Aaron. In his third role, he weighs souls in his perfectly balanced scales.

    In his fourth role, Aaron the special patron of the Chosen People. He guides the Chosen Ones. Aaron leads you until he feels that you are ready to lead him. The chosen ones look for guidance and Aaron delivers. His sense of leadership is overwhelming -- to the point where he will never turn down someone asking for assistance, as long as they’re on the same side.

    Aaron is a leader, and he shows it in battle. He will try to command you. He can use all ninjutsu. He is loyal too, and will fight along your side until his last breath. Aaron, as the Commander of Heaven, can summon two [4/4] Fledglings Angels to assist him. These angels are purely weapons based. They can't use jutsu. The Fledglings have a spear as their main weapon. The spear can lengthen itself up to ten feet, but it can not bend. On the surface, Aaron seems to be a shallow and self-absorbed angel, infamous among many of his colleagues and subordinates alike for the selfish and narcissistic aura he gives off. Those that can see through his charade, can see that he is kind and caring. Much of his outward persona can perhaps be considered an intentional façade perfectly designed to cause those unfamiliar with him to underestimate his remarkable intelligence and ability. This Archangel is an exceptional tactician, well-versed in various strains of combat theory and particularly talented in the realms of surreptitious information-gathering, covert operations and enemy ensnarement. At the core, he is a remarkably devoted commander whose primary focus and personal duty is to his friends and subordinates. Though he hides it well behind a veil of cynicism and self-importance, Aaron is a man who cares deeply about the people who trust and support him and goes to great lengths to ensure their safety and well-being, even at the risk of his own. As an Archangel with considerable power, Aaron considers himself a protector to those without and acts accordingly, earning the staunch loyalty of his most trusted compatriots.

    Aaron is quietly forceful, original, and sensitive. Tends to stick to things until they are done. Extremely intuitive about people, and concerned for their feelings even if he doesn't show it. Aaron has well-developed value systems which he strictly adheres to. Well-respected for his perseverance in doing the right thing.

    Aaron has the ability to phase weapons into his hands almost instantly. This allows him to always have the correct tool for the job. These Weapons include swords, axes, hammers, anything that can be considered a weapon. There is a two second delay before the weapon actually appears, so this leaves him open to attack. [10/5] [300]



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    Jake is the progenitor of rebellion. He's the first soldier of Dahka to pose a threat to the order they've held in such a tight clutch. Many consider him to be power-crazed and abusive of his position as an archangel. Aaron and Jake have always been rivals, at a similar level of strength. However, in a stroke of luck, or perhaps as a show of superior tact, Aaron managed to defeat Jake when he first entered open rebellion, and cast him down into a sort of purgatory where he could sit and reconcile all he's done.

    The punishment didn't do anything but make him more bitter. You can train your children by putting them in the corner of the room until they behave, but not a grown and highly powerful servant of darkness. Even now that he's 'apparently' reconciled with Aaron and the rest of the angels, in the back of his mind there's always the question: how am I to sew rot and discord? How am I to enter a state of total control?

    While appearing to be a laid-back individual, this scruffy exterior hides Jake's brutal, impulsive, excessively-violent personality and a lethally-short temper. However, despite his aggression and obvious blood lust in battle, Jake possesses a feral cunning and has a knack for quickly exploiting any opening his opponent reveals. In addition, he is blunt, sarcastic, and quite sadistic, revealing a psychotic grin or laughing maniacally whenever he becomes excited. He is also very rude and quite disrespectful. He is stubborn. According to him, he is always right. Jake is a tough Archangel to control. Trust is hard to come by when it comes to Jake. Someone who doesn't listen to other people's opinions. A stubborn person always thinks he's right. Often associated with arrogant and acting all knowing.

    Jake, a trickster, has a way with words. He is deceiving, and can bend the will of the weak. Jake can make clones and weak summons turn on their allies [two posts, every three posts] . He can not make them kill themselves, only control what they do and say. Jake is able to use any of the jutsu and styles that the summon or clone possesses. This ability could be used covertly to get into enemy ranks and acquire information, or it can be used as a frontal attack. Jake can see everything his slaves see. Jake can use all Genjutsu.[9/6] [250]





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    Eroto wasn't always an angel. In fact, he's that only Celestial who wasn't born an angel. He was human. This angel's humanity was brief, making no difference in the shape of the world, leaving it with only a whimper, merely fading away, leaving everyone's memories. There was something special about Eroto though, and the angels knew it. So they reached out, grabbing his soul. Thus, Eroto is reborn, a Celestial.

    Eroto is resembles his former human form in many ways, skill, techniques, personality. His style of combat remains intact, with a few additions. He is more powerful now, an Archangel in his prime. This lifestyle has grown on him, making him more confident than before. Eroto's primary mode of living is focused externally, where he takes things in primarily via his intuition.

    Eroto is a warm, enthusiastic person, typically very bright and full of potential. Eroto lives in the world of possibilities, and can become very passionate and excited about things. His enthusiasm lends him the ability to inspire and motivate others, more so than we see in other angels.

    Eroto has an unusually broad range of skills and talents. He is good at most things which interests him. To onlookers, Eroto may seem directionless and without purpose, but he is actually quite consistent, in that he has a strong sense of values which he lives with throughout his new immortal life. Everything that he does must be in line with his values. Eroto needs to feel that he is living his life as his true self, walking in step with what he believes is right. He sees meaning in everything, and is on a continuous quest to adapt his endless life and values to achieve inner peace. Eroto is constantly aware and somewhat fearful of losing touch with himself sometime during the endless life.



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    Like previously said, Eroto kept his abilities and traits when he ascended. He is still a Prime Knight, using explosions as his main damage producer. Though these things are still in affect, Eroto has gained some new tricks. He focuses on battling foes with the art of Taijutsu, using his impressive speed and exceptional power to take out his enemies with efficiency. Eroto's physical attacks let off an explosion of wind on contact similar to the air burst technique, albeit stronger. These air bursts are around A Rank in strength, significantly powering up his physical attacks. Eroto can use all Taijutsu styles to his advantage.

    Str: 7/ Spd: 9
    Chakra: 100, 20 chakra regeneration every post













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          xxxxAngels are powerful beings, and in Angelic Mode, the summoner can obtain this power. This is the closest a summoner can get to being a Celestial. The summoner must pray for three posts. Praying can be accomplished with clones. When praying, the clones are unable to move. Prayer strengthens the Archangels, which strengthens you. After the prayer is complete, one of the Archangels combine with you. When an Angel combines with you, it trusts you with it's soul. It's an honor to ever achieve this. Trust is very dear to Angels. They don't really interact with Humans, who are more prone to feelings like trust. All angels trust Dahka; they trust that he won't lead them astray. And if you mange to reach this stage with Angels, they trust you with their lives.

          xxxxThe summoner grows wings, these stronger and more durable, they can block chunin and lower techniques. These wings are also long, allowing more speed during the lift off. The transformation itself unleashes a blue and white burst of spiritual energy, which falls around the summoner as blue rain. The summoner receives a halo above their head and starts to glow faintly. The halo itself is a weapon. Focusing the light, it can shoot beams in every direction, an ideal mob control device. Physically, the summoner gets stronger and faster. [+2/+2] and receives a higher chakra reserve. [+50]


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    xxxxxxxxxxxAngelic Attitude

    The Angel's iconic mode of transportation. Angelic Wings. When the technique is cast, the white feathery wings that have sprouted out the summoner's back will start to shine. The jutsu will require the chosen one to fly in the air, making figure eights. Bright white feathers will fall out of the user's wings. These feathers will explode when in the vicinity of an opponent. Once the feathers reach the floor, they disappear. The feathers seem harmless and theatrical, which may fool the opponent, but they are very dangerous.

    xxxxxxxxxxxPiercing Calamus

    Angel wings are beautiful, but deadly. With this technique, the user flaps his wings towards an enemy. The wings shoot out large feathers, which if come in direct contact with, can do severe damage. The feathers themselves are razor sharp and bound with chakra, allowing them to pass through bones.

    xxxxxxxxxxxCrucifixion

    One of the Angelic genjutsu [eye-to-eye]. This genjutsu takes the opponent to another realm. In this realm they find themselves attached to a large wooden cross. Nails are pierced through their hands and feet. This is not just pointless torture. It is a method of deliberately slow and painful execution in which the condemned person is tied or nailed to a large wooden cross and left to hang until dead. The punch line is that it lasts for forty-eight hours, on repeat, non-stop. The genjutsu could drive those of weak will into insanity.

    xxxxxxxxxxxAngel Eye

    This jutsu doesn't require handseals. Instead, the user must place his hands together -- as if praying. A blinding white light will emit from their eyes. The light is so bright that it momentarily blinds an opponent. It can act as a flashlight or a defensive technique. The downside is that the opponent must be directly in front of you, for the jutsu can't reach very far. This attack does not affect stats.






    xxxxxxxxxxxAnd the Ground Will Swallow You...

    The angels can be forgiving, but they can also be severe. This jutsu takes three posts to prepare. On the first post, the user summons an Archangel of their choice. The Archangel stands idle at his side. It will dodge incoming attacks, but will not attack. On post number two, the summoned Archangel starts to move. It starts to attack and defend, but they have to be able to say a long prayer. If they can't speak, the jutsu is canceled. On the third post, the summon will strike the ground with his fist, creating a a large sinkhole around the opponent. Then, it will launch a volley of a Piercing Calamus' at the opponent, all while the sinkhole grows larger and larger. The sinkhole is very deep. Falling in it would certainly mean certain death. The largest the sinkhole can get is twenty feet.

    xxxxxxxxxxxExodus

    Angels are agile, they can get out of tough situations fast. When this jutsu is activated, the summoner's perception is quickened. He can make hand signs faster, he can register movements faster, and he can see farther. This technique only lasts three posts, and can't be activated again for another three posts. This enhanced sight does not rival the Sharingan or Byakugan, but is better than normal vision.

    xxxxxxxxxxxThe Walls of Jericho

    The user must place both hands on the ground directly below them. A very large wall will eject from the ground quickly. It can handle up to two jonin level attacks before breaking. It also throws back jutsu up to it's rank.





    xxxxxxxxxxxRevelations

    This jutsu is can be a very powerful jutsu if used correctly. Angels have the power to move very quickly across existence -- teleporting. Though when on Earth, they are unable to achieve this, due to body limitations. This jutsu bypasses that for a very short amount of time. This technique is more of a counter than an offensive maneuver. After five handsigns, the user switches places with an archangel. The Archangel appears were the summoner was, while the summoner is in the Summon's last position. It can only be used when and opponent is very close and attacking. The jutsu only last twenty seconds. After that, both bodies return to there original places. This move can only be used once in battle.


    Rules



    ■ Archangels can only be killed when their wings are ripped off. Until then, they're immortal and all have regenerative powers. Does not apply to other summons.

    ■ You do not have to be "Super Good" to be an Angel Summoner. They just won't like you very much.

    ■ You need the consent of ShiningAce to get this Summon.

    ■ The stat addition can't go past the cap.

    ■ Stats are like this: [strength/speed], [chakra pool]

    ■ Angel Jutsu can only be used while in sage mode.

    ■ You can only summon one Angel at a time, unless it says otherwise.

    ■ The angels act in very specific ways, and should be RP'd as such.



    The Chosen Ones

    xxxxxxxxxxxxxxxxxxxx■ Head Chosen One: ShiningAce - Cyrus A. Heiland
    xxxxxxxxxxxxxxxxxxxx■ Chosen One:
    xxxxxxxxxxxxxxxxxxxx■ Chosen One:



    Summon Created by ShiningAce
     
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