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Shinken_Sensei's Custom Jutsu List

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PostPosted: Sun Mar 07, 2010 5:01 pm
Genjutsu:  
PostPosted: Sun Mar 07, 2010 5:08 pm
Ninjutsu:  

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PostPosted: Sun Mar 07, 2010 5:09 pm
Taijutsu:

Your Rank: Jounin
Name of Jutsu: Kiai: Inken (Hidden Stance: Shadow Fist)
Rank of Jutsu: B
Range of Jutsu: -none-
Jutsu's Element: -none-
Jutsu Type: Taijutsu
Description: A special taijutsu style and free-form stance that contains both the elements of surprise and speed all into one package. Derived from underground fighting arenas held between by illegal gangs and mobs, it is considered to be among those techniques classified as Yami Kenpou (Dark Arts).

This stance requires the user to rest their hands inside their pant pockets. Of course, it's become a fashion-trend that people look so cool and bad-a** when you're hands are in your pocket (I've eve seen a few Naruto characters do this as well). So, what is the significance behind pocketing your hands? Well, the truth of the matter is that it's a Kiai (Hidden Stance), it masks it's functions using an everyday body position. The user essentially never takes his hand before making a move. Instead, it's only when the hip turns does the hand slip out, already picking up speed before it emerges out of the pocket, but because of its subtlety, opponents are unable to (or will have a hard time) discern the movements (those with doujutsu like the Sharingan and Byakugan will not have as much of a hard time as those with normal eyes due their perceptive ability as well as increased range of sight, though that depends on the conditions between both fighters). Users of this stance/style will find that in terms of striking speed, they will have a significant advantage.

The user can compare this to the samurai sword style, battoujutsu or iaijutsu, where a person quickly sheathes and unsheathes their katana in between attacks.


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Your Rank: Jounin
Name of Jutsu: Soukyaku (Double Kick)
Rank of Jutsu: B
Range of Jutsu: N/A
Jutsu's Element: - none -
Jutsu Type: Taijutsu
Description: A trick that requires no chakra, but can allow the mixture of chakra or any other additive to drastically increase its effect and power-output. Originally, this jutsu was used to improve the running conditions of the human leg. When runners put their foot down each time they take a step, their heels are usually the first parts of the foot that touches the ground. As soon as the heels hit the ground, there an impulse or shock from the ground that enters the leg, knocking around the flesh and bones. As a consequence, this shock that causes fatigue and weariness in our legs when we run. There is no way to get around this directly; even the strongest of legs, no matter how physically adept, will give into this after repeated shocks hit the muscles, with time being the only key difference.

But Soukyaku changes that by not making the legs any stronger than they already are. As a matter of fact, the crucial element in this jutsu is timing. When the heel impacts the ground, the user must shift contact from the heel to the tip of the foot. When this shift occurs, one can redirect the flow of impact from the ground and can have it exit back to the ground through the tips of the foot, right when the user kicks off for another stride. Not only does the user prevent self-damage, but also the impulse can be recycled, adding that as additional power to the kick-off, dramatically increasing each stride of the user. At every rebound, it isn't uncommon to see deeply engraved shoe prints on the barren earth.

While particularly useful in travels and sight-seeing, this jutsu proves itself to be handy even in the heat of conflict. Essentially, the user can move at twice the stepping power and continue to harvest that excess force to power up their steps for more instantaneous movement. However, the drawback behind just a jutsu is that the user must be careful not to cross the threshold, or the horizon where the force of speed one his traveling at becomes so much unbearable that the body could collapse or break down from landing at such a velocity; however, it can be said that taijutsu specialists can withstand the turbulence.


Your Rank: Jounin
Name of Jutsu: Onsokken (Sonic Fist)
Rank of Jutsu: A
Range of Jutsu: 63 cm
Jutsu's Element: -none-
Jutsu Type: Taijutsu
Description: A unique high-speed taijutsu attack. An attack so fast that it's often nicknamed 'The Whiplash' and even the Sharingan might have difficulties in terms of trying to accurately predict the movements (I'm taking this into account because of how fast the Raikage was moving when he was fighting Sasuke). Perhaps the most shocking part to all this is that requires virtually NO CHAKRA at all. Instead, it relies on the user's own stamina and the ability to gather momentum through the body and sent it out through his fist. By having one leg all the way back and shifting the majority of the body's weight onto the lead leg, it becomes possible to generate power from a small area of the body and have travel through the fist. The creation of power comes from the following:

1. Generation by two two digits of the big toe of the back foot
2. Accelerated at the ankle
3. Flows into the knee
4. Accelerated in hip joint and lower back
5. Again in spinal cord
6. Again in shoulder
7. Again through elbow
8. Again into wrist
9. Finally, again into fist (fist should twist now so that palm-side is down)

Taking all the physics into account, as well as one's ability to create maximum torque and centripetal force of the joints, the power created by the two joints of the toe essentially travels through the entire body like a bullet. If the attack is performed successfully, a faint snapping or cracking sound should be heard at the moment the strike is complete like 'Pft!' or 'Psht!'. It is possible for the user to continually punch between alternating hands as long as the foundation is stable and the spine can rotate fast enough. As a result of repeated acceleration, the speed of a single Onsokken strike should be able to reach around 545 miles per hour! (The speed of sound in air is 768 mph).

Jutsu Name: Chouonken (Mach Fist)
Rank of Jutsu: A (LV. 1), S (LV. 2), SS (LV. 3 - 4)
Type of jutsu: Taijutsu
Element: Universal (I don't know if this would be a correct answer to describe a taijutsu technique)
Jutsus After effects: The user is susceptible to tearing and shattering their muscles from attacking with such speed and force. The sonic-boom created from the strike does act like a double-edged sword, affecting both the user and the opponent. Prolonged and extended use of jutsu could not only just shatter limbs, but also utterly destroy them along with areas of the body in the process with little to no chance of a full recovery. It's because of these aforementioned risks that it's no wonder that such a technique would be labelled as a kinjutsu.

Essentially, here are the ground rules when using this jutsu:

LV. 1 - Imagining 100 - 119 joints OR using the initial stance > Attack speed: 768 - 769 mph (Mach 1) > Throbbing pains in limbs (moderate stinging sensations for taijutsu specialists, but could lessen if calluses grow)

LV. 2 ~ Imagining 120 - 199 joints > Attack speed: Mach 2 - 4.5 > Blistered skin and several lacerations (slightly less severe for taijutsu specialists)

LV. 3 ~ Imagining 200 - 220 joints > Attack speed: Mach 5 > Torn skin, open blisters, profuse bleeding Click Here

LV. 4 ~ Imagining 220+ joints > Attack speed: Mach 5+ (hypersonic speed) > Click here (Warning: graphic)

Discription: [NOTE: Must first learn Onsokken as a prerequisite before attempting to learn this jutsu.]

RP Sample: When explosive detonations such as bullets or fast-moving objects like jets exceed past a certain speed limit, a sharp and loud noise is produced at that instant. At the same time, a ripple or barrier-like apparatus appears for a brief moment around before fading away. This sound and spectacle is the result of a shockwave created from the speed of the object. In other words, the object has now pierced and broke the sound barrier. Although advanced technology allow humans to supersonic speeds such as gunpowder and machinery, there has always been one special item that allowed us to attain supersonic movement: the whip.

When used correctly, the head of the whip will accelerate and reach the speed of sound (Click Here). The loud explosive the whip made in the air, despite not actually hitting anything, indicates that it had broke the sound barrier at that instant. The reason why a whip is able to achieve such speeds is due to it having such a fluid and flexible constitution. It has several segments or "points", allowing it to covert the force that travels through them fully into supersonic speed via acceleration. Now, you're wondering what does this have to do with taijutsu? Well, you're about to find out... and the best part is... it needs NO chakra.

There are about ten joints in your leg starting from the big toe for the user to break the sound barrier with a punch. These ten joints all need to run at full speed in order for the user in order to break the sound barrier. However, this means that each joint needs to exceed 65 miles per minute in order to do so, which sounds insanely impossible; in other words, we'll need more joints to accelerate the force (as you continue reading, you'll find out that there IS a way to use fewer joints and still break the sound barrier). So, if ten joints in the leg aren't enough, what else could you do in this case? Well, the obvious answer would be the one skeletal structure we have that possesses the most joints: the spinal cord. There are 31 bone parts in the spine, 17 of which that are relate to movements. The simultaneous acceleration these, resulting in a total of 27 joints, will break the sound barrier. When the user finally lands a punch, the speed will roughly be around 769 mph, creating a sharp cracking noise like a firework or a gunshot. The image of the user's fist will disappear for a brief moment, leaving even Sharingan users unable to predict this attack.

According to the following pages:
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The user can use fewer joints and still break the sound barrier by simply thinking of their limb structure in a different way than it already is. Of course, the whole idea does sound rather confusing and moreover, nonsensical. It's true, no matter hard one tries, the fact remains that imagination just can't seem to beat reality. That much is true, but what the following pages explain are rather key in explaining how this jutsu can work.

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The impact our thoughts and willpower can have on our bodes are no jokes. As a matter of fact, there are quite a few unexplained examples regarding this phenomenon.

~ For instance, during the Middle Ages, there were several thousands of people who died of the Black Plague, but there were cases were only a few of them died without being infected at all. Because of their fear of the Black Plague, their minds became hectic and thus, they began to truly believe they they would become victims of the disease. This caused their bodies to exhibit symptoms similar to the disease, so much so that they believed it and had died from it.

~ Another good example would have to be the discussion revolving around split-personalities. There were real-life instances were physical characteristics like physical scars, eye-color, and manner of speaking were changed between the switching of two or more personalities. There was one case where a man who was intoxicated with alcohol suddenly became sober only when his other 'self' surfaced up. Another such instance was when a man suddenly had his diabetes disappear only when his second personality revealed itself through him.

Truly, this shows how our minds can have drastic effects over our bodies. Likewise, by imagining the limbs with a different skeletal structure, it's possible to give your bones a marginal degree of pliancy (flexibility), enough to make it possible to strike at supersonic speeds. Only after continuously imagining, the skeletal structure will it ever end up with the desired result.

How you imagine your body to be like

Lastly, there exists something called the 'aerial wall', also referred to as the Mach. This indicates that the user's attacks and movements completely exceed Mach 1 (in other words, speeds above 770 mph). This is considered to be a danger zone, because here, although the attacks come in more swiftly with greater force, the user is at the mercy of the sonic-boom created by the attack's speed. In the real world, even state-of-the-art aircrafts that can surpass mach speeds often get damaged by the incoming aerial wall. The strength of the sonic-boom varies depending on how strong and fast the attack is going (the stronger and faster the attack is, the more powerful and lethal the sonic-boom becomes). The user's limb or body is literally rattled and can be fractured or shattered by the shock wave, although so would the opponent, meaning that the sonic boom is essentially a double edged sword.

By maintaining the speed from 768-769 mph, the user can maintain optimum speed and power without any major injury, the worse damage in this case being a strong painful throbbing of the hand (in the case of taijutsu specialists, the pain would consist of a stinging sensation and a bit of inflammation, but that possibly could go away if the specialist's hands develop a durable callus over the skin).
 
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