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Lenon's Puppets

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lenon01

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PostPosted: Mon Mar 22, 2010 4:22 pm
The puppets of me, Lenon. biggrin

Overall, I have:

8 Puppets  
PostPosted: Wed Apr 14, 2010 5:46 pm
Username:
lenon01
RPC:
Lenon Karlek
Rank:
Sannin

Puppet Name:
n/a
Puppet Rank:
S-Ranked
Description:
The basic puupet body that Lenon 'wears', this body is basically just a few hidden weapons. The important thing about it is it's ability to hold the heart container and the hatch that Lenon opens when he releases his hundred puppets.
In the head, there is a small opening that can pop open to release a scroll that would be filled with puppets. There are three on the right leg as well, and on in the right arm. In the left leg, there are four scrolls - two fire and a water scroll. They are attacked to the left hand, which can shoot either fire or water. ((Like Sasori)) In the center chest, beneath the heart container, there is a hollow area that contains a long, metallic 'rope' that is very hard to break. The right hand contains a spring-loaded hidden dagger that pops out of the palm of the right hand. A hidden sword lies concealed in the lower leg area of the left leg. The body needs to move quickly to avoid attacks, and is very limber.

Weak Joint:
Heart Container - stabbing this would kill like a normal stab wound to the heart would.

Picture (not mandatory):

http://lenon01.deviantart.com/art/Lenon-s-Puppet-Body-Thingy-158509483


Number Created: 1  

lenon01

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lenon01

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PostPosted: Wed Apr 14, 2010 5:47 pm
Username:
lenon01
RPC:
Lenon Karlek
Rank:
Sannin

Puppet Name:
Basic Skirmish Design
Puppet Rank:
A-Ranked
Description:
This puppet is the basic size for a human - they are usually between five and six feet tall.
The mouth is the first hidden weapon - it opens to reveal a barage of explosively tagged senbon fed from the chest cavity. It's right arm holds a hidden dagger thrower in the wrist that shoots from the hand. In it's left, it contains a hidden blade right behind the hand up until the elbow, in the event that it looses a hand or sword. It's chest also holds a chakara shield (only one). In its right leg, it hides a small senbon-launching mechanism with a tiny feed. In its right leg, it has a spare shortsword. Below that, two smoke OR poison bombs can be shot out from the kneecap. On the waist, a belt rests that actually conceals tiny razor blades that spin when the puppeteer wants them to. They cannot be thrown off, as they are attached to the puppet. This is a defensive mechanism that attempts to prevent the attacker from hitting the puppet's waist, which is it's weak joint. Hitting the waist would disable the feet and split the puppet in two.

This puppet has two swords that it does not conceal and uses for combat, plus the concealed sword.


Weak Joint: Just below the waist.

Picture (not mandatory):
http://lenon01.deviantart.com/art/Wheird-158509665

Number Created: 3  
PostPosted: Sat Apr 17, 2010 9:10 pm
Username:
lenon01
RPC:
Lenon Karlek
Rank:
Sannin

Puppet Name:
Darion
Puppet Rank:
B-Ranked
Description:
This puppet is the arsenal of jutsu in Lenon's group of puppets. It will launch jutsu at the enemy, as well as will have a few hidden weapons and defenses.

The right arm contains tiny spikes that will pop out up until the shoulder joint, as well as the left arm. These are to discourage anyone from touching the arms. The tips are highly sharpened and may contain poison if the user so wishes.

The chest cavity contains a tube that leads up into the mouth and can shoot chakara bursts to temporarily 'shock' the enemy - it's not an actual shock, but rather the body tenses up in response to it, enabling the user a moment of reprieve or of attack.

The eye sockets (removed of the original eyes, NO BLOODLINE!) are filled in with grenades
((
Explosive Sphere Grenade [Tama Tekidan]
This weapon is very similar to a metal sphere in the respect that it normally weighs about the same and is coated with a metal shell. The unique exception is that these are instead filled also with gunpowder and explosive solid contents. When hit with electricity or heated up tremendously they will cause a small explosion requires Electromagnetic Fuse Creation skill | An electrical charge surrounds the sphere's surface, completing the circuit of the applied fuse when broken. |))

That can be launched at the enemy with chakara or used up close.



Weak Joint:
The jutsu are useless without the hands, and the lack of main weapons makes it useless without remaining chakara. The head contains most of the weapons, and will negate them if it is removed.



Human Puppet Profile
----------------------


Darion72

Basic Info
Full Name: Darion Nystrom
Nicknames: darebear , darestrom
Age: 14
Birth date: Feb 22 1995
Gender: male
Race: human
Rank academy,Genin
Ninja Type/class: ninjutsu

Favorite
Animal(s) : Wyvern
Colour(s) : Cobalt
Number(s) : 72
2 Elements: Fuuton (Wind) Raiton (Lightening)
Weapon of choice:Katana
Strength: Close range midrange
Weakness: long range
Jutsu List:
- Henge no Jutsu (Transformation Jutsu)
- Bushin no Jutsu (Clone Jutsu)
- Kawarimi no Jutsu (Substitution Jutsu)
Genin
-Kinobori no Jutsu (Tree Walking Technique)/Kabenobori no Jutsu (Wall Walking Technique)

Magnetic
Electromagnetic Force Field Skill
Electromagnetic Propulsion Lv. 1 [Suishin Denji, Lv. 1]
Electromagnetic Barrier Lv. 1
Magnetic Propulsion, Lv. 2


Fuuton


BASIC
Kaze Bunshin (Wind Clone)
Kaze Fuuchuufuyuu (Wind Levitation)
Yadama Furooseigyo (Projectile Control Skill)
Hanpatsu Kaze no Jutsu (Retrieving Wind Technique)

GENIN
Kaze Bakuhatsu (Wind Explosion)
Kaze no Yoroi (Armor of Wind)
Boufuu Kyouzuu no Jutsu (Gale Surge)
Yadama Henshin Bakuha (Projectile Deflection Blast)
Okuridashi Kaze (Propelling Winds)
Kamaitachi no Jutsu (Slashing Wind Skill)
Fuuton: Shinkuutai Naihatsu (Wind Element: Air Pocket Bursts)
Bouseki Tate no Kaze (Spinning Shield of Winds)

Chuunin
Fuuton: Tatsumaki Wana (Wind Release: Tornado Trap)
Kaze Shunshin no Jutsu (Wind Instantaneous Body Skill)
Kaze no Yaiba (Wind Sword):
Fuuton: Furyuu no Jutsu (Wind Release: Wind Dragon)

JOUNIN
Kuchiyose: Kirikiri no Mai (Summoning: Execution Whirl)


Raiton
Raiton: Denshi no Jutsu (Lightning Release: Electron Technique)
Raiton: Jiten Rakou Dangan (Lightning Release: Spinning Lightning Shot)



TAIJUTSU
rock
Tsuruhashihijishou (Pickaxe Elbow)
Shoushitsu (Rising Knee)
Hourakushou (Cave-in Palm)

cloud
Arashi noma eno shizu kesa [The Calm Before the Storm]
An'unteimei [The Gathering Storm Clouds]





GENJUTSU
Chunnin
Kukan Hyouketsu no Jutsu (Body Freeze Technique) copied from Hiro
Fukyuu no Jutsu (Immortality Technique) copied from Hiro







Summoning:
Bloodline:Sharingan (Eyes removed beforehand)
Clan: Fuuton Master

Character Description
Looks: short straight brown hair, brown eyes , tall, wears white open dress shirt with a tight muscle shirt showing , brown pants
Personality: silent, keeps to him self a lot but when he has an idea its a good one, hes actually very nice and smart he just hides it.
Background: Darion growing up fought a lot with his brother whom he accidentally killed during a fight, from there on in his family treated him terrible even when he did good. But he promises himself he will change it all one day.
Village: Hidden Cloud village
Family:

Missions Done
S Rank:
A Rank:
B Rank:
C Rank:
D Rank:

Picture:
User Image


Pet:
Pet Name: Cougra
Type of Pet: RP
Special abilities: none
Description: Black and fast runner when hes mad at you his eyes glow red
Picture(optional): User Image
Reason:its just a baby why else?


Created: 1  

lenon01

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lenon01

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PostPosted: Sat May 08, 2010 10:00 am
Username:
lenon01

RPC:
Lenon Karlek

Rank:
Sannin



Puppet Name:
N/A

Puppet Rank:
D

Description:
Very basic as a puppet, this puppet's only weapon is a large amount of explosives placed in the chest cavity. This amount of explosives can either be tags or some other kind of weapon. When the puppet explodes, the explosion can reach anywhere in a 15ft. radius because of the large amounts of explosives, although the shrapnel pieces can fly anywhere up to 35ft. In higher ranks, the puppeteer can control a piece or two of debris to try and make it hit the opponent, although this piece can't have any other kind of explosives. The sharpness of it may be able to slice and kill a person it makes contact with.

Weak Joint:
Anywhere. If the person connects an attack with the puppet, that piece will fall off, although the puppet body will still be able to explode. Smashing the body will stop the puppet indefinitely, but the tags/bomb can still detonate.

-----
Created: 2  
PostPosted: Thu May 27, 2010 1:10 pm
Username: lenon01
RPC: Lenon Karlek
Rank: Sannin

Puppet Name: N/A
Puppet Rank: Sannin
Description:
The puppet is, in essence, only a defense. Although it does have a sword (which can be infused with electrical chakara from a user with lightning element), the main purpose of the puppet is, indeed, defense. The first outer layer of protection for the puppeteer is a thick, flexible defense. It will 'bounce' projectiles and attacks off of itself much like if you roll a ball at a cylinder - the cylinder will redirect the attack to either side. It holds a large shield that can be used as a last ditch effort in case the other parts of the puppet are destroyed.
The second layer of defense around the puppeteer is a large, incredibly hard defense that is cylinder shaped, and can also redirect projectiles. Unlike the first defense, this is much harder to break through using jutsu. In the thigh of both legs are water containers that are secret. The puppetmaster who controls this water can move it at will, and it can escape from the puppet limbs. The water can be used in conjunction with the electrical sword (providing both elements are in the user) to deliver devastating attacks.
The large shield that the puppet holds has three chakara shields on it, hidden under the hard outer layer. These are generally unused except for in dire circumstances, and have one use each.
The puppet itself is three and a half times the size of a normal human being, as it has to hold the puppetmaster comfortably inside of it.

Weak Joint:
Once the limbs are removed, the puppet is essentially a small bunker and cannot move.


User Image

Created: 1  

lenon01

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lenon01

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PostPosted: Thu May 27, 2010 1:12 pm
Username: lenon01
RPC: Lenon Karlek
Rank: Sannin

Puppet Name: N/A
Puppet Rank: Sannin
Description:
From the top down:

The head can detach and is just a large explosive with a facial covering. It explodes in a 35ft. diameter.
The mouth shoots out senbon with explosives attached to them. It is fed from the chest cavity.

In the right hand, it is a hand covered by a large square warhammer. It is hallow, and can open up to shoot out a small amount of poisonous gas.
In the same right arm, the warhammer detaches to show a hand.
The arm detaches to reveal a flamethrower that is connected to a gas container in the waist area. It is nearest to the shoulder.

The left hand contains a hidden explosive note that can shoot off and explode. Once that is gone, a smaller mace that fits into the arm will be revealed a smaller, round mace used to crush things with brute strength.
Behind that, the upper arm contains quite a few balls of poison/smoke mixed together. They are all only able to be released at once. They can release and have the small mace reattach.
Up after that, on the shoulder resides a seal that allows for the hands technique that Sasori used to trap Sakura and gas her.

In the right foot, the boot is made of metal on the sole and it can splinter on hard impact or Puppeteer's will and shoot at the opponent. The leg contains a large amount of senbon that can be shot out of the foot area.

The left foot is an identical boot like the right, but the leg only has a flamethrower with a separate container from the rest. Only when the foot is removed can the flamethrower shoot.

On the chest is a visible chakara shield.



Weak Joint: The waist - any breaking of the waist will disable the two flamethrowers and disable the puppet's moving abilities. Once like this, the puppet is basically a 'free kill'.
Picture (not mandatory):

User Image

Created: 1  
PostPosted: Sat Jun 05, 2010 5:53 pm
lenon01
Username: lenon01
RPC: Lenon Karlek
Rank: Sannin

Puppet Name: N/A
Puppet Rank: C-S
Description:
This puppet is, very basically, a square shield about 2x2 - 7x7 feet across (depends on how large the puppetmaster wants it) and one inch thick that is made of heavy materials that are resistant to fire jutsu to a point and can block most of the rest of the elements if used correctly, depending upon the rank of mastery of these puppets and whether or not they can get to the point of attack fast enough. The edges of the squares are bladed and can be poisoned, as a way to attack. They spin almost like shuriken, and can be thrown if someone else manages to get their hands on them from the Puppeteer's grasp. The puppeteer cannot throw these himself without chakara strings.

Chuunin: First level of mastery. The material is heavier than the puppeteer is used to, and so the shield moves quite a bit slower than taijutsu attacks, although they can be used as a stationary defense or against attacks that must be built up. Only two can be used at this level.

Jounin: Second level of mastery. The puppeteer is more used to the heavy weight and it can move - not as fast as a Jounin level Taijutsu user, but just about. (About a foot or so behind.) It is fast enough to block a barage of weaponry and can, at this point, be used to stand on in the air as long as it remains stable and the puppeteer is standing on the back. Hitting the shield can disrupt the puppeteer's moves. Three can be used at the same time.

Sannin: Final level of mastery. The puppeteer can now move it just as fast as a taijutsu user of the same level, although Assassin class shinobi can get past it as long as they have the skill and level. At this stage, only being tipped off of the shield will be able to disrupt the puppetmaster's concentration, and five of these can be used at the same time.

The standard buffs also apply to the shield as if it were a weapon. The puppeteer can send chakara through the strings to reach the shield and add an extra damage (such as shocking lightning or burning hot-metal from fire chakara) to the attack and defense against taijutsu.

Weak Joint: Getting behind the shield can enable the puppeteer's opponent to break it. In the back is a weak spot in the center that, if punched with a (reasonable) amount of pressure, it will split into four pieces.
Picture (not mandatory): ...A square.... xD


Created(2x2): 0
Created(3x3): 0
Created(4x4): 0
Created(5x5): 0
Created(6x6): 0
Created(7x7): 0  

lenon01

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lenon01

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PostPosted: Fri Jul 09, 2010 2:23 pm
lenon01
Username: lenon01
RPC: Lenon Karlek
Rank: Sannin

Puppet Name: Richter St. Clair
Puppet Rank: Jounin
Description:

Head: The location of the Byakugan eyes. Inside the hair are hidden Senbon needles that can be shot off. The neck is more easily destroyed, because of it's thinner size and the need for rotation in it.

Torso: A wire cord, much like Sasori's. It can span up to 200 feet and hold over four hundred pounds because of the material that it is made out of. The wire cord has tiny spikes and is poisoned with a lethal poison that will kill anyone below Jounin level in 25 posts if medical help is not received. Anyone higher than a Jounin will feel woozy and lose speed equal to one rank below theirs after 30 posts. The end of the chain is a large spike. The chain is very flexible. A spare heart container exists over this in the case that Lenon's main body is destroyed.

Arms: All hands have spiked knuckles and fingers for maximum punching/jabbing damage.

Main Left and Right Arm/hands: In the palm is located a 4 inch poisoned blade fed through the arm. The poison is a paralysis poison made to insure that the Hyuuga bloodline can work its full damage. The opponent will be fully paralyzed if a Genin - any higher, and they will only be slowed. Kages are barely effected, Sannin likewise.

Secondary Left and Right Arms/Hands: Same as Main hands.

Third Pair of Left and Right Arms/Hands: Contain a coiled wire 3 feet in length with poison that makes opponent see many different frames, much like a fly. Distortion. These are the weakest arms on the body, and can be removed by pulling on them hard enough.

Waist: The large belt located on the waist is able to separate into three strands and bind the opponent if they get too close. It can break apart in seconds and it takes less than a second to discreetly latch onto the opponent. Stronger opponents will easily break out, although weaker opponents will struggle a bit.

Feet: The shoes are made of Iron and have spiked tips so that roundhouse kicks and snap kicks will deliver a deadly stab wound. These are not poisoned, and poison simply flys off of them at the speed of the puppet.

The entire body is made of a hard, but lightweight material suitable for fighting high level opponents without it breaking.

The_Epic_Muffin
Basic Info
Full Name: Richter St.Claire
Race: Arachnoid (Half human, half spider)
Rank: Chuunin (Oinin)
Ninja Type/Class:Taijutsu

2 Elements: Lightning/Earth
Weapon of choice: Twin swords formed from his webs, and hardened to become stronger than steel.

Jutsu List:

Universal:
- Henge no Jutsu (Transformation Jutsu)
- Bushin no Jutsu (Clone Jutsu)
- Kawarimi no Jutsu (Substitution Jutsu)
- Anrokku no Jutsu (Unlocking Technique)
- Kinobori no Jutsu (Tree Walking Technique)/Kabenobori no Jutsu (Wall Walking Technique) {Genin}
-Suimen Hokou no Gyou (The Art of Water Walking) {Chuunin}
-Chidori (Thousand Birds) {Sannin}

Lightning:
- Yurayura Ranpu no Jutsu (Flickering Light Technique) {Academy}
- Raikou Bunshin no Jutsu (Lightning Clone Technique) {Academy}

Clan:
- Sticky Spider Gold {Academy}
- Spider Web Flower {Academy}
- Spider Web Unrolling {Genin}
- Armor of Sticky Gold {Genin}
- Sticking Spider Spit {Genin}
- Spider War Bow {Jounin}

Bloodline:
-Hakke Rokujuuyonshou (Eight Divination Signs, Sixty-Four Palms of the Hand)
-Hyakunijuuhachishou (Eight Divination Signs, One-Hundred and Twenty-Eight Palms of the Hand)
-Sanbyaku Rokujuichi Shiki(Eight Trigrams Three-Hundred Sixty-One Style)
-Hasangeki (Eight Divination Signs Destructive Mountain Fist)
-Hakkeshou Kaiten (Eight Divination Palms of the Hand, Heavenly Spin)
-Hakke Kuushou (Eight Divination Signs Air Palm)

Taijutsu:

Shuurai Tekken Do [Way of the Lightning Strike Fist]:
-Arashi noma eno shizu kesa [The Calm Before the Storm]
-An'unteimei [The Gathering Storm Clouds]
-Yorunotobari [Third Stage: The Veil of Darkness]

The Six Powers:
-Stage one mastered.
-Stage two mastered.

Eight Inner Gates:
-Initial Gate
Primary Lotus
-Healing Gate
-Gate of Life
Reverse Lotus
-Gate of Pain
-Gate of Limit
-Great Gate

Bloodline: Byakugan
Clan: Kumo Clan

Character Description
Looks: Tan skin, purple eyes. He has a powerful build due to his rigorous taijutsu training. (More in picture below.)
Personality: Richter is a serious hunter, and would be a great choice for the Oinin when he comes of age. Most of the time, he's relaxed, but he gets very...unusual when he fights. He examines his opponent like they're prey he's snatched in his web.


Weak Joint: Removing the head will negate the Byakugan attacks, and the extra arms are not as strong as the two main hands.
Picture (not mandatory):
User Image


Created: 1/1  
PostPosted: Thu Jul 15, 2010 10:51 pm
Quote:
Username: lenon01
RPC: Lenon Karlek
Rank: Sannin

Puppet Name: Teapot ( Yes, seriously. >D )
Puppet Rank: Chuunin
Description:
The teapot is essentially just that - a teapot. The only bid difference it the 'teapot's' special container. It's one for poison. Only puppetmasters may use the teapot effectively, because it requires a chakara string to release the poison into the tea, and so no other class may use it without being able to use puppets. Otherwise, it is a simple teapot. When using the chakara string, it is attached to any part of the teapot, usually on either the handle or another place the shinobi is holding so that nobody can see the chakara string. The teapot can hold several types of poison (but not acid, because acid would melt the thin membrane holding it back, effectively making the teapot useless.)

Types of poison:
Lethal poison: This poison is a mixture of very potent chemicals and plant extracts. It has no smell if mixed with the correct tea (wintergreen mint, specifically, although Inuzukas and others with enhanced smelling can smell something different with other mint flavors, although others will not be able to). However, this poison is obviously present when one tastes it. The minute dose of poison will cause blurry vision after five posts and will cause the subject to go into a coma after twenty-five posts if he/she is Jounin or below. Once in a coma, the subject will die in a week (RL, because nobody wants to post being in a coma. X...X ) However, those who simply gulp down a teacup's worth of tea with the poison will immediately lose control of their nervous system and not be able to walk. After ten posts, they will become unconcious and die in two weeks, again, if not receiving medial help.

Paralysis poison:
This poison is very, very hard to detect. It is almost tasteless, but the upside for the victim is that the particular blend of poison doesn't match the smell of any tea. The minute dose will act after three posts, and paralyze them for two posts. A teacup's worth will paralyze them in two posts and hold them for seven posts.

Weak Joint: Just smash it. xD It is just a regular teapot.


Created: 1  

lenon01

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lenon01

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PostPosted: Mon Jul 26, 2010 3:16 pm
lenon01
Poison Acceptance? xD

Name: lenon01
RPC: Lenon Karlek
Rank: Sannin

Poison Name: C-23/4
Poison Rank: Jounin (Change if you see fit.)
Description:

This particular poison is made and used mostly with a teapot puppet because of it's slow effect that takes planning to orchestrate. The poison itself can kill in high enough doses, or it can merely incapacitate. The poison acts within 2 days to a week, depending on the dose. (Rp 'days') The user themselves must put a very, very tiny bit of their chakara into the tea. With lesser dosages, even Kages will be hard-pressed to locate the chakara signature even if they're looking for it. However, those with the Sensory Bloodline or other likewise techniques can find it rather easily. Once the user has the target where it would be advantageous to activate the poison, they need to preform a quick, single handseal. Once that is activated, the poison takes five posts to travel through the body for its intended operation to take place. After those five posts, the user will feel dizzy and begin sweating. After ten more posts, the user will not be able to 'see' anymore - more accurately, they will see in quadruples, and hazy ones at that. Blurry lines will further stop them from being able to flee/fight effectively. Five posts after that, their fingers become twitchy and will not be able to produce handseals. In another five posts, the user's vision will go entirely black, although it is NOT a permanent state. Finally, after the vision goes black and the fingers are unsuited for handseals, the user feels such an immense pain that they will NOT be able to resist falling over as they clutch at their gut. (Five more posts) Three posts later, they loose their coordination and roll a six sided die. 1-3 indicates that they loose all movement in their limbs, 4 and five indicate that they flail around aimlessly, and six stops the pain and twitchy fingers. After this, if enough poison is ingested (But this amount WILL be detectable by Jounin+), the person will die in one Real-Life three days.

Special Notes: The user must state beforehand which amount of poison they are using.
Lethal amounts are detectable by Jounin+
Non-lethal are barely detectable by Kages looking for it.
 
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