o0d-_-b0o
SK Loda
Glad pushing is tough with the wheelchairs that are currently available, that I will admit.
PvP is really the only hard part of the game, and even that is becoming rather easy these days. Not to mention, the other day, I actually sold a carry to 2200 in 3s, which is leading me to believe that its the game which has become easy enough to be able to carry in, rather than skill that got the guy to 2200.
PvP is really the only hard part of the game, and even that is becoming rather easy these days. Not to mention, the other day, I actually sold a carry to 2200 in 3s, which is leading me to believe that its the game which has become easy enough to be able to carry in, rather than skill that got the guy to 2200.
It seems the majority of players that don't find WoW boring are PvPers. Raids get stale rather quick anyway and everything is scripted. Not dynamic enough for my tastes.
As far as carrying to 2200 is concerned, it could always be done with relative ease as most of the best players are sitting at 2700+ and aren't trolling the low mmr brackets. At 2200 you still see a fair amount of obscure/experimental comps that wouldn't make it to 2700.
On Tichondrius people get carried to 2200 on a regular basis and as far back as I can remember. Maybe not TBC actually but definitely in WOTLK.
My major issue is homogenization. It used to be that certain classes had hard counters and other classes got rolled on etc etc.
Now every class has a soft counter to every other class and friggin melee have self heals where as the only DPS class that had self heals as a way to increase their survivability (Locks) got their self heals nerfed. I've seen warriors outheal locks in RBG's.
I'm not a lock but watching them get nerfed so hard through WOTLK and Cata has me wondering wtf the devs are trying to do. I don't think they're balancing too well.
I see a lock now and think to myself, free hk. Only exceptional afflocks are performing well. All the others have passable or mediocre performance. This could also be due to the learning curve that afflocks have but I'm not gonna chock it up to that.
I know that trying to balance so many classes/specs around pve and pvp can be difficult but when the devs make class changes it's rarely ever a small change. Instead of a 5% nerf across the board they'll do a 15% nerf or something like that.
I'm happy with the state of Ele Shams right now. I don't feel the suckage so much anymore and I can shut down casters (Which was never really a problem to begin with)/kill melee before they get to me. I could have just rolled Resto Sham and trolled my way to 2700 like most of the other shams but (it's odd) I enjoy healing on every other healing class so much more than my sham, even if their heals are uber right now.
True. Still, there are clear comps that work well, and comps that don't. Not to mention, the 2200 carry was a rogue/enh shammy/rdruid, which isn't an orthodox comp by any means, but did work to a certain extent. But, as you said, past 2200, it would get crushed easily. Anyways, I guess you're right, I won't delve any deeper into this convo in this thread, as its getting to be borderline pvp theorycrafting xD