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Yelena the Light Reaper

PostPosted: Mon May 07, 2012 9:12 am


Hiten Mitsurugi Ryu
Flying Heaven Honorable Sword Flow

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History: The sword technique developed by the first Hiko Seijiro used to protect the people from tyranny and national fear, to protect the weak from opression. It is a style that requires Shin Soku (God-like speed) and the will to live and nothing with guilt. This technique is famed for the user's incredible speed; speed of the sword, speed of reading the opponent's moves, speed of reacting towards it. Passed down through thirteen generations, this style roughly translates as "the sword which soars through heaven." The practitioner can anticipate the moves of an opponent based on intent and react before a move is made.

Abilities Attained: Aside from the god like speed in which the practioner attains, he also learns the ability to predict his enemies's movements, as if they can tell the future or read the minds of their opponents. This in actuality is similar to the Sharingan abilities. The truth of the matter is, that the practioner gains the reflexes to predict the opponents moves by fraction of seconds for every stage that they have attained by being able to feel the emotions of the opponent. Using these two in conjuction, the practioner learns to easily counter attacks based on reflex and instinct alone.

Training Methods: Training is usually done with a sword. Any type of sword will do, though the usual is katana or cleaver sword. High amounts of sword swings, target practice, muscle building, and agility practice are done, to bring about the full potential of the shinobi. Not only that, but the practioner is constantly fighting in order to become even more profficient at reading into the emotions and techniques of the opponents. The various techniques, stances, and forms must be taught by Master to Pupil.

Requirements
-Weapon masters, Samurais, and Assassins

Stage 1 Heart of Sword
Academy


At this stage, the student vows to give his heart to the sword. At no point shall the pupil ever be seperated from his sword. Basic sword training is given, since the pupil can't do much else. The pupil learns basic sword swings and goes through body conditioning in order to begin the next stages of the style.

5 posts of sword training.
5 posts of body conditioning.


Stage 2 Ran Geki Jutsu
Genin


The second stage is Ran-Geki-Jutsu, which means to wield the sword to attack sequentially at once. At this stage the practioner is given a sword and taught how to wield it effectively. The user is also taught to be able to predict an opponents move for a fraction of a second. The user also learns to use chakra to boost the body's movment so they can keep up. To master this stage the user must learn all the techniques and fight against an opponent for 8 posts.

Techniques:

-Battoujutsu (Instant Sword Draw): To use this technique the user must place the right leg in front of the left leg to avoid cutting your own leg. This is an instant draw technique, ussually used for countering, since the user does not move from his spot. In a stance form and waiting for an opponent with the correct timing, a powerful swing with the twist of waist. This technique is extremely lethal and difficult to dodge unless the opponent has great reaction skills.

-Ryu-Kan-Sen (Dragon Wind Up Flash):
A technique used once one has gotten beside an opponent, it involves a very powerful swing with the twist of your whole body, inflicting a direct blow under the skull.

Do-Ryu-Sen (Ground Dragon Flash):
A technique where it strikes the ground and with the force of the strike, the ground will explode towards the opponent.

Ryu-Sou-Sen (Dragon Double Flash):
This involves multiple slashes to its opponent, without giving the opponent the chance for a counter attack. It is effective in dealing with those who will not get knocked out with one move.

Stage 3 Totsu-Shin-Jutsu
Chuunin


To attack immediately and just wield the sword once, that is Totsu-Shin-Jutsu. At this stage, the user can predict an opponents moves almost a full second fatser than a normal person. The user may also focus their chakra to the front or back of their foot to boost speed to help their legs keep up with dodging and movement. To master this stage, the practitioner must learn all techniques as well as be in a single fight/spar for at least 12 posts.

Techniques:

Ryu-Tsui-Sen (Dragon Mallot Flash):
This move is like a Dragon diving into its opponent from the sky and hammering down with a vertical slash by using its weight.

Ryu-Kan-Sen Tsumuji (Dragon Wind Up Flash Hair-spin):
Ryu-Kan-Sen-Tsumuji is another variety of Ryu-Kan-Sen. It begins by dashing into an opponent without gravity and at a tremendous speed. After getting into position beside your opponent, a Ryu-Kan-Sen will be performed. The damage is more powerful than Ryu-Kan-Sen, due to its speed. However, landing poses a problem due to its speed.

Ryu-Sho-Sen (Dragon Rising Flash):
This move is like a dragon that lifts up into the air with the blade of the sword attacking its opponent's vital points with the force of its jump. It is the perfect counter attack against opponents attacking from above, or even when crouching down.

Stage 4 Battoujutsu
Jounin


The third part is called Battoujutsu, the reason for this is that the techniques in this stage expand on the first technique the practioner learned, the Instant Draw Strike or Battoujutsu. Taking a huge step up the user can predict half as well as the sharingan and muscle reaction is instant, gaining 2.5 seconds, making fights with other taijutsu users a breeze. The user has now gained enough control of chakra to release it throughout every limb as this helps their body keep up with their mind, making predictions about the enemy. This makes it easy to counter attacks. To master this stage, the practioner must learn all the techniques as well as be in two fights/spars of at least 15 posts.

Hi-Ryu-Sen (Flying Dragon Flash):
This move may be accomplished using the left hand only. As you twist your body around in the air while launching yourself at the opponent, the sword is sprung from the sheath with the left hand coupled with the centrifugal force, so the key here is to aim the hilt of the sword at your opponent's weak point, like between the eyes in order for the slash to connect.

Sou-Ryu-Sen (Paired Dragon Flash):
Sou-Ryu-Sen is one of the variaties of Battoujutsu. Sou-Ryu-Sen contains double attack with the sword and the sheath. It is best used when the sword is blocked then without moment of waste, the second Battou-Jutsu using the sheath will strike the opponent, quite a bone breaker.

Stage 5 Ama-Kakeru-Ryu-No-Hirameki
Saanin


The final stage of the Hiten Mitsurugi Ryu can only be taught by the Master of this style, and teaching it to the pupil will mean almost certain death to the Master, which is the reason why there has never been more than one master of this style at a time. At this point, the practioner's reflexes are so extraordinary that the user's body moves even before the target moves their muscles. The user can force a large amount of chakra out their limbs, their hands move fast enough to confuse the enemy by making twices as many hand signs in half the time. Also by using this same concept, the practioner can move at such speeds, that the user simply dissapears from sight. Only the most experienced of fighters are able to follow this individuals movement. Even the sharingan can't keep up with the movements. It is at this point that the user's speed is increased by a full rank above his own.

Ku-Zu-Ryu-Sen (9 Headed Dragon Flash): This is a move that was taught before the succession technique. It is to wield the sword nine times from nine different directions at once and strike all nine vital points instantly:
Kara Take: Head
Kesa Giri: Left Shoulder
Saka Gesa: Right Shoulder
Shita Ina: Left Wrist
Migi Nari: Right Wrist
Hidaki Kiriagi: Left Waist
Migi Kiriagi: Right Waist
Saka Kaze: Between the Legs
Tsuki: Chest
Because of that, it is nearly impossible to dodge or to defend against every sword strike, since at least one strike is bound to hit, especially if defending with a single weapon. According to Hiko, since this move is nearly impossible to be avoided or blocked, the only way to break it is by making one's move before one's opponent uses the 9 Headed Dragon Flash, i.e. by using a Battoujutsu which surpasses the "God-like Speed". This is the technique used to teach the Final Technique.

Ama-Kakeru-Ryu-No-Hirameki (Heaven's Soaring Dragon Flash):
The succession technique. The secret of the Ama-Kakeru-Ryu-No-Hirameki is revealed by Soujirou after his last fight with Kenshin. Normally, when using the Battou-Jutsu, the right leg is placed in front of the left leg so to avoid cutting your own leg (since the sword is at the left side). However, at the very last moment of attack, the user places his LEFT leg in front of his RIGHT leg before drawing his sword, thus bringing the speed and might of the sword to its very maximum. At that very moment, he must calculate the MOMENT of attack and how to twist his body properly in order not to cut himself. To do this, he must possess a strong desire to live. It is the fastest swordskill known to man, dodging this technique is nearly impossible. In addition, if the initial strike is avoided or blocked, the force of the unusually fast slashing motion displaces the air around it, generating a vacuum in its wake and sucking the opponent in; as this happens, the body is spun around for a second strike, with the previous action adding force and momentum to the swing, making the subsequent strike far stronger. This technique takes a heavy toll on the body since it was designed for someone with a wide-framed muscular build. Meaning that if this does not apply, then the practioner can only perform this technique once a day...if performed twice, the user will no longer be able to move for several days.
 
PostPosted: Mon May 07, 2012 9:40 am


Name of weapon: Armamento del Assassino
Your Rank: S-Rank
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Who owns the weapon: Rein Auditore (Kairi Ushio)
Where it was found/Who made it: It was founded beneath a sanctuary of the Mizukage Palace, left behind and restored by the previous Mizukage Luo Ushio. It was handwoven and created by an ancient brotherhood of assassins.
Users Class: Weapon Class
The Range of the weapon: The User
Weakness: It's cloth, so it's flammable. Also, it does not work when performing attacks.
Description: The Armamento del Assassino or the Armor of the Assassin is but simple cloth that is worn over the user's undergarments. When the user is wearing this cloth, the user will become truly an invisible shadow. Not in the sense of one that can't be felt...that is not what this cloth does. It creates a constant Nioi Ue Fuku no Jutsu (Smell Covering Technique) over the user, as well as covers their chakra completely. To those who rely on sensing chakra signatures, the user can't be found and to them they have dissapeared from their senses. To those who rely on catching scents, the wearer of this armor leaves no scent behind. This of course does not work while the user is performing an attack or an offensive jutsu.

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Name of weapon: Enkou Sutoraiki
Your Rank: Genin
Who owns the weapon: Kane Atsureki
Where it was found/Who made it: This blade, said to have been the blade of a legendary dragon slayer, was forged in the fires of Mount Fenerus, a volcano found off the coast of Water Country. It is said that when the blade was plunged into the belly of the mighty Tiamat, the mother of all dragons, the sword took on some of her power.

During Kane's search for his mother, he found the blade at the bottom of a mountain, a shrine built around it. The blade stood suspended in the air, and stone tablet told of its history, and of how only one worthy of wielding its mighty power would be able to take it from its resting place. Kane reached towards the blade warily, but stopped, his fingers just inches away, and shook his head, sure that there were others far more worthy.

As he turned to leave, an old man stumble into the shrine, hand clutched to his bloody side, eyes wide with fear. Rushing to the old man's side, Kane gently lowered him onto the ground and asked him what had happened. "Bandits", the man replied, his breathing sharp and unsteady. It was all Kane could do to comfort the man in his final moment's, sharing with him some of his water and a bit of food.

Standing up, his eyes burning with rage, his fists clenched tight, Kane turned towards the blade and plucked it from the air without a moments hesitation, and as his fingers wrapped around the blade, his mind was flooded with images of the dragon slayers many victories. Clutching his head, Kane's breathing was heavy, but as he looked down at the blade he steadied himself and walked out of the shrine to find the bandits that had attacked the defenseless old man.
Users Class: Bounty Hunter
The Range of the weapon: Three feet from pommel to tip
Weakness:
-If water is splashed on the blade before activating its power its powers cannot be used for 3 posts. If struck by a water jutsu of C-rank or greater after being activated, the blade will be de-activated and its special properties cannot be used for 3 posts.
Description: This ornate hand and a half sword roughly three feet long, its blade forged of black steel. The intricate pommel is shaped as a dragons hilt, and the cross-guard shaped as its wings. A beautiful scarlet ruby sits in the rain-guard, shining as if a fire rests within its depths.

Kouen Shuuha: By pumping chakra into the blade, the user causes the whole of the blade to ignite in flames, then with a slash of the blade, the user can send the fire streaking towards its target. The flame is unique in that not only can it burn, but it retains the ability to cut, becoming semi solid. (C-rank chakra cost)

Kouen Shinkou: Pumping chakra into the blade, the blade bursts into flames, then by slamming the blade into the ground, the flames travel into the ground as a fissure forms heading towards the target. When the fissure reaches the target, or where the target was, then the ground beneath them erupts in a column of deadly flame. This technique is best used in conjunction with another technique, as it can be quite easy to avoid. (Costs A-rank chakra, has a 2 post cool-down)


Name of weapon: Gram / Nagrarok / Gungnir
Where it was found/Who made it: Ronmaru forged all three himself.
The Range of the weapon: Two of them are closer range, but one of them has long-range capabilities.
Weakness: Most of them can be defeated at long range, and all are weak to the elements that beat Ronmaru's. They also drain chakra rather quickly if used too much.
Description:

Note: Each of these blades has one universal ability. By using one Genin-ranked chakra point per post, Ronmaru can manipulate one of these blades without touching them, meaning that it would take three points per post to manipulate all three, which would take tremendous amounts of focus.

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Gram:
Out of all the blades, this one has the most obvious purposes. As the blade is rather large--and only slightly sharp--it is meant more for defensive and beatdown purposes. However, the two abilities of this blade make it a step out of the ordinary.

The first ability is simple. By inserting chakra into the weapon at one of the specific points(Or more than one at the same time for more complicated movements), Ronmaru can propel himself--similar to a jet or rocket, though nowhere near as quickly--through the air and at his opponent, or away if he's focusing it a certain way. The amount of chakra inserted dictates the force of the spin, push, or pull.

The second ability is also quite simple. By inserting chakra, the blade will be outlined in a coating of scarlet chakra--Ronmaru's chakra color. This chakra blade is extremely sharp, and its size and density vary depending--again--on how much chakra is inserted. Every insertion of chakra lasts for three posts. This weapon is weak to ranged combat.

A chart of chakra insertions can be seen below:
For Academy-ranked chakra, a slicing coat of sharp chakra merely surrounds Gram.
For Genin-ranked chakra, an added body of sharp chakra extends about six inches from Gram's original size.
For Chuunin-ranked chakra, the sharp chakra coating is about two feet larger than the blade itself.
For Jounin-ranked chakra, the sharp chakra coating is about five feet larger than the blade itself
For Sannin-ranked chakra, the sharp chakra coating is ten feet larger than the blade itself.

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Nagrarok:
Nagrarok is the most unique of all the blades. It is one of the 'Bloody Blades' required for the Grass Village's weapon style. However, it doesn't have a specific ability after blood is absorbed. The eye near the handle opens, and the blade transforms into the glowing one shown above. The blood ability of the blade is actually quite simple. The blade--after absorving blood and changing form--will constantly leak blood from the eye at the base of the handle. With the blood that leaks from this eye, the ability of the bloody blade is activated. Anything this blood is poured on becomes extremely heavy in concurrence to the amount of chakra Ronmaru puts into the blood that's dripping. Because it is both his blood--and saturated with his chakra--the weight of these objects does not change from his perspective. Only to others. It's only other ability is that it can be manipulated at will when it has blood absorbed. Otherwise, the chakra must be spent.

The weight values are shown below:
Note: Multiple chakra points can be added together if a specific weight is desired. This can be applied to any object.

For Academy rank chakra, the weight increases by twenty pounds
For Genin-rank chakra, the weight increases by fifty pounds
For Chuunin rank chakra, the weight increases by one hundred fifty pounds
For Jounin-rank chakra, the weight increases by three hundred pounds
For Sannin-ranked chakra, the weight increases by five hundred pounds


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Gungnir:
Of all the blades, Gungnir has the most powerful destructive abilities. The chain that it has can be stretched to a maximum length of twenty feet, and a minimum of two feet. That is done at will. However...the other abilities can drain chakra rather quickly. By expending chakra, the blade can grow to exponential sizes, though--because of the chakra expended in order to make it this size--its weight remains the same to Ronmaru. Below is a table of chakra expenditures that are applicable to the blade. Keep in mind--the blade is already nearly six feet long and one and a half feet wide.

Academy: Blade becomes ten feet long, two feet wide
Genin: Blade becomes fifteen feet long, three feet wide
Chuunin: Blade becomes twenty feet long, four feet wide
Jounin: Blade becomes thirty feet long, five feet wide
Sannin: Blade becomes forty feet long, seven feet wide
S+ (Three S-ranked chakra points): Blade becomes fifty feet long, ten feet wide

Gungnir also serves as Ronmaru's main Fuuton weapon. Because it is so large, it can be used to create the winds for the Wind Scythe series of techniques. Any Fuuton jutsu used through this weapon is increased by one rank in power due to its monstrosity. It is also commonly used as a sort of 'air board' by Ronmaru when he's battling in the air, meaning that he manipulates it.

The final ability of Gungnir is quite possibly the most dangerous. Using one A-ranked chakra point, Ronmaru can summon Gungnir to himself. This can only be done when he and his weapon are in the same thread.


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Blade of the Assasin: The shematics for the blade were found beneath the sight of the new Mizukage Palace, constructed by the acient assassins of Kirigakure. LT, who is a proficient blacksmith, forged the blade.


-Gauntlet: The main part which is merely a holding shell for the weapons inside, the gauntlet can be used as armor to help defend against taijutsus and other weapons.

-Hidden Blade: The blade is triggered by a mechanism that is activated when Zane moves his ring finger forward. Thanks to some modifications made, Zane is able to keep his ring finger. This blade can be used for assasinations and to attack. It can also be used to defend against light attacks.

-Senbon Gun: By using gunpowder in conjuction with extremely durable sebons, the gun fires a senbon at such speeds that only highly trained shinobis or doujutsu users can see coming. It takes one post to recharge the senbon into the gun.

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Amatsu Aisukami Maru: This is the original forge of Aisukami, the Ice God. It is the oldest blade in Kirigakure, made by LT's ancestors long ago. It was meant to be used by a Hyoton user. The blade has been dormant, waiting for a new Hyoton Master to wield it once more.

-Demonic Ice Dragon: The sword allows Zane to control water and ice. His slashes create an immense amount of chakra which overflows from the tip of the blade, creating a flow of ice shaped like a Chinese dragon. The dragon flies towards opponents and instantly freezes anything it touches. Zane can create multiple ice dragons to attack an opponent from various angles. Zane can also direct his slashes towards the ground and form a wave of ice which rushes over his opponents, overwhelming and freezing them (Kage Rank)

-Demonic Ice Wings: Ice forms up over his shoulders with two large wings sprouting from his back and a long tail. The wings allow him to fly for 5 posts. (Jounin Rank)
 

Yelena the Light Reaper


Yelena the Light Reaper

PostPosted: Mon May 07, 2012 10:11 am


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Kubikiribocho (Decapitating Carving Knife): A giant sword with a butcher-knife-like appearance, the wielder can use the semi-circle on the blade to decapitate an opponent's head, hence the name. Like the other weapons employed by the Seven Ninja Swordsmen of the Mist, the sword possesses a unique power, this being its ability to reform itself using the iron harvested from the blood of its victims. This regenerative process takes place almost instantaneously and is capable of bringing the weapon back to its original condition no matter how severe the damage is, from a simple chip or nick to a complete separation of over half the blade. The weapon can also be infused with the user's element.


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Nuibari (Sewing Needle) : The blade itself assumes the form of a narrow "longsword" (長刀, chōtō) that greatly resembles a large needle, with a long length of thin wire mirroring thread, tied to the eye located at the base of its hilt. This sword is said to possess the ability to pierce all and stitch them together, demonstrated through its ability to effortlessly penetrate multiple targets in a single thrust and then quite literally stitches them together in substantial bundles, by simply pulling the attached wire taut. A capable user can even throw the sword with the intent of piercing a line of multiple enemies, before catching the needle at the other side and repeating the process at different angles, in order to create knots of corpses with the wire passing through the entirety, effectively creating bundles of bodies at various points along the length of the thread.


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Shibuki Bakuto (Splash Blastsword): The blade utilises various explosive tags, contained within a substantial scroll, in order to incorporate explosions into the user's own swordsmanship, earning it the title of "blastsword" (爆刀, bakutō). The sword itself features two distinct sides, with a narrow cutting edge located down the entirety of one length and a wide platform section on the other. The aforementioned scroll unrolls along this latter side, sliding downwards and resting atop its surface to form an individual segment comprised from numerous explosive tags, which separates from the remainder upon detonation. Only once the desired opponent comes into contact with the platform, do the explosive tags finally ignite and then detach, providing a small opportunity for the user to escape the devastating blast radius, while simultaneously compensating for any resultant recoil. The sword is seemingly able to reload another segment of tags onto the platform, automatically after each strike.


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Hiramekarei (Twinsword): The weapon itself features an enormous wide and flat blade with two indentations near its base, creating a sort of guard, and two handles connected to each other by a short length of cord, earning it the title of "twinsword" (双刀, sōtō). The overall sword looks like a flounder fish in shape and is also apparently very heavy, as Chōjūrō tires easily when carrying it for extended periods of time. When unleashed, it emits chakra from the holes found at the top which coats the entire blade. The sword itself is capable of storing chakra and the two holes at the tip of the blade emit it on command. This can then be formed into various weapons, including a hammer or a longer sword. The size of the resulting weapon appears to depend upon the amount of chakra stored up beforehand, meaning a larger quantity will be met with a similar increase in the weapon's ultimate size. These weapons are also formed with notable speed.
 
PostPosted: Mon May 07, 2012 10:19 am


Samehada

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Description: Samehada, a large unique sword of comparable size to Zabuza Momochi's Decapitating Carving Knife and wielded by Kisame Hoshigaki, one of the Mist 7 and an akatsuki member. Unlike a regular sword, Samehada is covered in large scales that shave instead of cut, much like a shark's skin (hence the name). It also has the ability to absorb any chakra around it, allowing Kisame to literally cut through his opponent's chakra. This sword seems to have a mind of it's own for the more chakra it absorbs the larger it becomes. After it absorbs enough chakra a mouth will form on the tip and the sword will begin to vibrate and make a zipping sound for it becomes excited and wants more of the chakra. The chakra it absorbs can then be used by the wielder for later use in combat. Samehada is also a sentient weapon and only allowed Kisame to wield it while he was alive. In the words of Kisame, "It acknowledges only me." When Might Guy attempted to hold Samehada and use it against Kisame, it responded with a flurry of spikes protruding from its handle and found its way back to Kisame. This weapon is also highly sought after by Team Hawk member Suigetsu Hozuki, and is stated to be the sole reason Suigetsu joined Sasuke in his hunt for Itachi Uchiha. Suigetsu believes that he will be able to wield Samehada if he kills Kisame, but it is unknown if this is actually true.


Abilites:

-Absorb Chakra from opponents
-Heals wounds up to large gashes if chakra is in the sword.

Weakness: Can be damaged and hurt though only by being submerged in powerful lava or frozen in immense temperatures. Due to it's size it is hard to swing and not very swift, it may only absorb chakra when it comes in contact with chakra. (i.e. Cannot hit someone's sword and absorb chakra out of there body))

Absorbtion Stats:

Normal Ninja:
One swing hitting/making contact with the opponent or their chakra takes a chunin jutsu away.

Demon/Angels (If they have their demonic forms activated):
If up against a demon or angel contact with the sword takes away a jounin jutsu from the user and adds it to the wielders jutsu.

*Extended contact with the sword either a foot away or touch will take however much away for every post.*


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Fusing With Samehada:


Description: When the sword has absorbed 1 S-rank jutsu and 1 chunin amount of chakra and the user is in dire need the blade will wrap around the users arm and begin fusing itself with the user. When the fusing is finally complete the user will look like a totally different being. A human shark. This gives the user gills and the ability to breathe underwater and swim incredibly fast under water. The same ability of absorbing chakra is still active in this state, any contact the opponent makes with the users body will have their chakra absorbed. It also gives them a jutsu.

Suiton Daibakusui shoha (Water Element - Big Wave Explosion)
Description: The user makes handsigns and begins gathering chakra within the stomache and mouth. The user will then spew the water out of their mouth all at once filling up an entire area and forming in a dome shape on top of the earth 3 miles in radius. The user is able to swim in this dome at incredible speeds though the center of the dome stays on them causing the large mass of water to follow the user as they swim. This dome is hard to escape from since the user can usually swim faster then the opponent. Though if they move the opposite direction by some distraction one may be able to escape.

*Fusion takes a chunin amount of chakra, jutsu S-rank. Both get taken from the sword. Maintaining fusion takes 1 genin jutsu per post. Maintaining jutsu takes chunin jutsu per post. If the user does not have enough to maintain either of them then they will have to rely on their own chakra to maintain them. User may perform both techniques with their own chakra alone but it will take however much it costs*

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Yelena the Light Reaper


Yelena the Light Reaper

PostPosted: Mon May 07, 2012 2:30 pm


Your Rank: Genin
Ninja Class: Ninjutsu
Name of Jutsu: Advent of a World of Flowering Trees
Rank of Jutsu: SS Rank
Jutsu's Element: Wood Release
Jutsu Type: Ninjutsu
Do you want you Jutsu added to the Guild List? No
Description: Taking advantage of the innate properties of Wood Release — to be able to force trees to grow on any surface in an instant — the user creates a dense forest of flowering trees. The pollen produced by these flowers is then released into the atmosphere and when inhaled, renders any afflicted target unconscious.

With enough willpower, it is possible to regain consciousness. However, in order to counter the technique fully, either the trees themselves must be destroyed completely or the target must continue to remain elevated above the dispersed pollen. It takes three posts within the pollen to be rendered unconscious. If the user's willpower is strong enough to regain consciousness, their body still feels sluggish, reducing strength and speed by one rank while in the pollen. The pollen stretches out as high as the tallest tree, which is 400 feet in the air.

Rp Sample
(If requested)


Name of Jutsu: Serial Pillar Houses Technique
Rank of Jutsu: B Rank
Jutsu's Element: Wood Release
Jutsu Type: Ninjutsu
Do you want you Jutsu added to the Guild List? Yes
Description: This technique is a larger scaled version of the Wood Release: Four-Pillar House Technique where, instead of creating a single house, the user creates multiple houses at once. Because of the sheer volume of structures created with this technique, it appears to exhaust him rather quickly. The user can create an entire section of a village with this technique.


Name of Jutsu: Smothering Bind Technique
Rank of Jutsu: C Rank
Jutsu's Element: Wood Release
Jutsu Type: Ninjutsu
Do you want you Jutsu added to the Guild List? Yes
Description: This technique is similar to the Wood Release: Great Forest Technique, as it also transforms the user's arm into several wood tendrils which can be used to capture and restrain an enemy. It can be made large enough to capture a giant squid and strong enough to capture even taijutsu specialists of the same rank as the user.
 
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