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r a i n- C R U S H E D

Magnetic Werewolf

PostPosted: Fri Oct 05, 2012 1:38 pm
Welcome to Takigakure's official Jutsu Handbook! In this thread, you will find all jutsu threads relating to The Hidden Waterfall Village.

Table of Contents:
1. Sub-Element
2. Genjutsu
3. Taijutsu
4. Bukijutsu  
PostPosted: Sat Oct 06, 2012 7:29 pm
Taki's Sub-Element  

r a i n- C R U S H E D

Magnetic Werewolf


r a i n- C R U S H E D

Magnetic Werewolf

PostPosted: Sat Oct 06, 2012 7:34 pm
Taki's Genjutsu  
PostPosted: Sat Oct 06, 2012 7:56 pm
Taki's Taijutsu  

r a i n- C R U S H E D

Magnetic Werewolf


r a i n- C R U S H E D

Magnetic Werewolf

PostPosted: Sun Oct 07, 2012 12:48 am
Taki's Weapon Styles
Waterfall's Weapon Techniques



_the dust [eater] クロールのヘビ

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[background];
Based after a strange and carnivorous reptilian species that often graced the oceanside of the Waterfall country; the Dust Eater was quickly practiced and perfected by its only human partaker; Kleine Heiland. The reptilian species had ridiculously long legs and arms, that were far larger than their head and torso, and had long nails that helped them grip objects, yet were also easy to retract from the floor. They were adept at warding off hunters from their territory, for the fact that they easily ousted even shinobi due to their ability to fight and kill without being struck. These creatures were called "the Dust Eaters".

[description];
The "Dust Eater" is a movement in where one anchors their legs to the floor and shifts their head from side-to-side like a pendulum. Their bodies become extremely flexible and their legs gain a massive amount of strength; enough to keep their bodies off the ground effortlessly, except for when necessary. However, this is only the evasion/dodging portion of the style. When the dust eater wants to attack, they lift their body up from the floor and use all of that pent up strength from their legs to propel their bodies, almost like a rocket. The thing is, though; their faces when doing this are only distanced a few inches from the floor, which not only makes it extremely hard to defend/block against this style, but makes it look as if the practitioner was rubbing their face in the ground -- eating dust and dirt. This is only the low-level structure in their style, however. Once the user becomes adept at fighting like this, they can easily use their leg as an anchor while they shift their body -- round and round -- being able to slice from any and all positions. Because of this, they're very, very unpredictable and fighting them becomes much like swatting a fly.

Note, however; their legs may be "anchored" but they can still move just as fast as any other time. This is the ultimate training of the style; perfect balance and the complete loss of human-like movements. In all effect, they become much like the reptiles they strived to recreate.

Notenote: The practitioner will generally be unable to reach the opponent's head at first, unless their blade is very long (not recommended for this style). Because of this; Dust Eaters generally focus first on the legs, then the arms, and THEN the head. Although -- yes -- this means this style is not very great for assassinations; it is one of the most reliable styles when it comes to disabling the opponent before finishing them off. It simply requires patience, caution and awareness; if these three are set and match, then it can become one of the most deadly weapons.



;[stage one -- the stiff / genin]

In the first stage, the newly recognized dust eater is rather pathetic and wobbly. They can hardly keep their body up off the floor for longer than a post or two before their legs give out and they fall. Their upwards propulsion is pathetic, and they often slip and end up ramming their heads against the ground. The pendulum-like swinging of their head is awkward and practically motionless; it looks much more like nodding or shaking. They are -- at this stage -- too human in their movements. They are not yet used to moving like the Dust Eaters; thinking like the dust eaters. And it shows in their every movement.



;[stage two -- the stone / genin]

In the second stage, they're now able to anchor their legs and stay there -- at least for a time -- yeah. But they still can't actually MOVE like this, without losing their balance and falling. For this reason, they are called "the stones" at this stage. After achieving this level of the Dust Eater, they often train by standing up and then leaning back as far as they can -- much like the "limbo" -- (and it is imperative to note that this still is MUCH like playing "limbo") trying to take small and careful steps on a soft ground so that they do not hurt themselves. They still can't kill this way; because they still cannot move or fight. However, they can evade decently well at this stage, at least against someone lacking experience in battle.



;[stage three -- the stalwart / chuunin]

This stage is revolutionary, by all means. The dust eater can now move and evade rather easily, though not while carrying overly large objects such as a broadsword. At this point in time, dust eaters tend to use daggers or other small weapons that do not weigh over-much so that they do not break their balance. They work to achieve the true method of mastering this style; which is the ability to shift their balance into one arm while still maintaining equal balance in the rest of their body. However -- at this point in time -- they are not even close to achieving that. Their pendulum movements become natural, however; perhaps almost even mastered, and their legs become very strong and capable -- their balance becoming more than just a fleeting movement. They become very, very flexible and can twist and turn their bodies more than any other; making this stage excellent for dodging/evading. However, this stage is almost useless when it comes to combat. The only way someone at this level can actually fight is with other methods such as ninjutsu/taijutsu, and that will quickly break their focus and balance and could put them at high risk. It's wise to only use the dust eater if absolutely necessary, in this stage. Otherwise; it could become a problem more than a boon.



;[stage four -- the strong / jounin]

This stage is where the dust eater truly begins to show their prowess in battle. They will be able to hold even the largest of blades/other weapons while still holding their strong sense of balance and conviction. Their speed is just as great as their normal running speed now, and their body is not only flexible but instinctive. Not only is their body trained but their eyes, at this stage; examining almost every motion as if they could slow the time. Their senses become so trained that it is almost as if they are no longer even human in this style, and their movements begin to connect with both speed and grace. The only problem is that they now have trouble with their upward propulsion, for they are too used to fighting as if they were the lizards themselves. The style adapted by humans has a few changes; yet they cannot perform these changes, despite the movements being far more human than reptilian. For this reason, they are not yet at their peaks of evasion, speed or assault. But they are close; very close.



;[stage five -- the storm / sannin]

This stage -- the final stage -- the dust eater faces the largest changes amongst them all. They now master the collaboration of both human and reptilian movements; mastering their upwards propulsion swings and even their pendulum evasion/assault. Their legs are like a life of their own, now, and now they can even jump and evade while jumping yet still land on their anchored feet. They move even faster than they regularly do by a large amount and now slide even closer against the floor than the lizards, making them extremely difficult and unpredictable opponents. They can now easily shift the weight and balance of their bodies, even being able to turn around or turn over to evade an attack. Their eyes are extremely keen and alert, and they can somehow manage to run through each movement in their head before they perform them, at this point. They become much like instinctive animals -- or even machines -- and at this point, there is nothing on their mind but death and blood. Their strength is almost incomparable now, because they attack only at very rare and opportunistic times; holding their strength in that arm until then. Their slashes are easily capable of ripping through stones; cutting flesh and iron (perhaps even steel) as if it were parchment. Their upwards propulsion is very quick and agile, and now they can even propel themselves backwards without flexing their body upwards -- simply by forcing and releasing strength from their legs. And the one thing that signifies these masters as perfect: they never, ever make mistakes. They are always vigilant, always aware of all of their actions. They will not trip, they will not fall, and they will not accidentally shift their balance overmuch. They perform all actions fluidly and conjugate the current with the former; making the once-awkward style not only of beauty but grace.



lightning STEP] サンダー ・ ストライク初級

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[background];
From realizing that the more colossal opponents all fought with speed, reflexes, skill and stamina; the original master of this style -- Kleine Heiland -- created this for one purpose; to be a style that focused on nothing but speed, simple and violent. A movement that only hoped to destroy the opponent in one sweep. This style is not reliable in close-ranged situations, nor is it good for long-going battles. This style simply seeks nothing but to destroy or be destroyed. A movement with no grace, no control, no eloquence; and no compare. A step of ultimate speed beyond that of any style in the world. A step of lightning.

[description];
Focusing all of your strength and energy into your legs for a quick moment, before lightly bending them and then dashing forward at incomparable speed, this style seeks to destroy the enemy in a single hit, and it is based entirely for that one single purpose. The entire style focuses on training your legs; their strength, speed, stamina, balance, etc. It also teaches you to ignore pain and strain from within both your legs and arms. It is a style for one who is mindless; one who can think rationally even in the rush and aggression -- one for those who are willing and ready to put everything on the line to either kill or be killed. However, more than that, it is a transformation. Your legs will begin to change -- eventually -- to the point where they will begin to ignore pain; a strong and reliable footing retaining itself through each step. They will become like a life of their own; a weapon without need for thought or control. And eventually, your arm -- whichever arm you do not wield the blade with -- will change too. However, that goes to say that this style does not allow dual-wielding blades. It simply doesn't work and will make it weaker.


;[stage one -- the weak / genin]

At this early stage, the increase of speed during the dash will still be immense or even colossal; but at this point, it's not even nearly worth it. During the burst of speed you won't be able to see, focus or think; to the point where you may simply end up ramming your skull into a wall. The opponent dodging by even a millimeter could spell your end; or even if you hit the opponent, you may be running into their blade rather than their neck. Simply put; it is speed and destruction that cannot be tamed, cannot be controlled -- and thus, cannot be used. It is pure impulse without course and will often -- if not always -- end in your death rather than the death of the one you wish to destroy. And even for the opportunists; the increase of speed -- at this stage -- is simply not enough to risk your head on the line.



;[stage two -- the meager / genin]

The second stage is hardly a recognizable increase; but it is progress. The speed increases drastically yet the control and confusion is still the same; meaning you are just as likely to get rofl-stomped into a wall as before, yet with more power and speed. Because of this; this becomes a rather opportunistic stage -- where, in return for your own risk and life; you may possibly end theirs. It's not recommended, and it's not advised, but it's a chance -- an opportunity -- that cannot often be ignored. You still can't really see where you're going, but you can at least move other parts of your body at this point -- such as your blade -- to adjust to any movements necessary. As always -- though -- everything, at this point, is all performed in your own risk. The chances are, the opponent will live, but you will die.



;[stage three -- the the strong / chuunin]

A stage for those who have endured both pain and triumph; failure and success -- the third stage is where you will first begin to be able to see and control your movements. You still can't move out of a straight line whatsoever -- not that you ever really can -- but now, to halt your movements (or at least try) in order to prevent yourself from colliding with objects or to falling into bad situations, you now have the control over your body and your legs to sink your arm into the ground; slowing you down and thus not only allowing you to quickly charge right after the initial charge, but to keep your [charge] from falling into a [wall]. At this point, the stage is for the opportunists who still yet fear their safe-coming; a lightning-stepped strike with a lower risk of punishment and end. However, the transformation has not yet begun; and the speed is still overwhelming to control, especially for those tired and overused. It requires complete focus -- at this point -- on one or two objects, or you will see nothing but the retaliation of your own speed.



;[stage four -- the eager / jounin]

From this point -- this time -- the transformation begins. The arm you are not wielding a blade with will begin to turn to a vulgar and hideous visage; a large monster-like arm with a single long and sturdy nail digging deep into the floor. The transformation -- however -- is not yet fully complete, as you basically only have one finger at this point. Please let it be noted that this transformation -- however -- only occurs when activating this style; it is not perpetual nor is it permanent. Aside from the transformation and its ability to quickly halt and control your movements -- however -- you can now see almost completely clearly while stepping, and can focus on adding a bit of strength into your arms rather than lightly slashing. Because of this, it is at this stage where the lightning step becomes very battle-reliable, and the large nail -- sturdy and ironclad as it is -- becomes much as if a second blade. But nothing is yet complete -- yet done. Not the speed, or the strength, or the stability. Which leads us to the two final treks marking the end.



;[stage five -- the lightning / sannin]

In the fifth stage, what was one is now three. Three large, sturdy and reliable blade-like nails come from your now mutated and vulgar arm. They sink deeply into the ground almost immediately after your dash has reached the point where you wish for it to halt; and can halt it almost immediately. Your vision of the opponent is almost completely clear, and the speed has taken a slight increase. Both the strength and endurance of the nails is now highly increased; to where they can easily match blades with even refined steal. The nails are now very much a weapon as they are a sense of stability and balance; and they become even better in the final stage to come. You now move as a blur and strike as hard as if it were your all; and can now do one very important thing this style has to offer: do a backwards lightning step. Indeed, this entire style focuses on training your legs to the uttermost -- even to walk backwards as if it were forwards. It has now become a strong and surprising style and motion; the perfect attempt at an absolute assassination with nearly no risks or repercussions. At this point, it has long-since been settled; this style makes you -- even if only for the short moment of its activation -- the fastest of them all. Now -- as well -- you'll easily be able to turn your arms quickly back into their normal state; allowing you to meld handsigns quickly at will.



;[stage six -- the krieger / sannin]

In this -- the final stage -- you are but a blur as you move. You are faster than anything pictured before -- yet not pictured at all -- and become a rival to even the lightning itself. The nails now become five long and almost indestructible weapons. They are now just as much of an offense and an ally as your blade. However, they grow shorter and pointier -- it is simply your arm that grows longer in this stage. The fingers of this transformation hardly appear much larger than even a normal hands; and yet they are simply that much better. The fingers are now extendable -- up to three feet. As well as this, your sight in the step is absolutely pristine and clear; almost as if normally walking. Your nails can stop your movement immediately as they touch the floor and can be retracted just as quickly, making this much more of a style -- now -- than an assassination. Your claws work to halt your body at an angle -- almost as if turning -- so that you may strike an opponent from both the front, the back and the sides rather than a simple front-back assault; making this only more annoying to compete against. However, it's not really recommended to overdo this style. Not only will it strain your legs, but the chances are: if the enemy can block/evade your strike the first time, he/she can probably do the same every time to come. Although it is useful in many ways, it still always retains its purpose; to be the ultimate style in bringing an unexpected end.



[the] --s l a vedriver[]-- 操り人形師

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The Slave Driver is a style based on the concept of furthering your control of speed once it has already reached near its peak. However, even for those who are slow or generally average in speed, this style can be something phenomenal if used correctly and by a master strategist. This style is not one for someone who seeks simple and pure strength and speed; but the style of a weapon specialist beyond regular degree. Because of this, it's only available to people who specialize in weapons or chakra control, such as:

The style focuses around the premise of balance, focus and control as you manipulate and shift your chakra to certain regions of the field and upon already released blades. The blades -- however -- are obviously not exactly mobile due to their large size, and thus the wielders of this style contain a seal upon the front (the fore-part to the collection of veins) side of the wrist. This seal can miraculously and quickly create the blades that this style utilizes, and the chains that connect to the blades are also created from this seal in the wrist, though the chains may be tied to any part of the user's body (the chains connect by means of a chakra network attraction specific to the user -- they stick to the user like infallible magnets and this is also similar to how the blades work). However, the chains are not always visible -- in higher levels of this style, you can learn to make your "chain" a simple string of chakra.

The style itself is named after the simple concept of how it connects its weapons to chains and forces them to move from their spots, and defend their master. The blades are all lifeless inanimate objects, similar to how many slave-owners tended to see their slaves. Eventually the slave-driver no longer needs chains (at the point where they can just use chakra attraction); because the slaves are so broken that they don't even need a force to compel them to be controlled.

[required rank B] !PHASE beginning --
XXXXXthe defiant

In the beginning, you're sloppy. Because of your most-likely low and generally crappy level of both chakra and your control over it, you're not one who can exactly dish out countless moves and run around acting like you're Mongolian Jesus flying along invisible cords. Nope, you have a few blades, and they're connected by visible, thick chains. Most likely, they'll drag you along and if the enemies blade doesn't kill you first, suffocation will. You start to wonder why you're even using this style, and then you realize that there's no reason you should be using it -- because if you're not simply using this style as a stepping-stone for training, you're dumb. Definitely not a pro, definitely not a master, definitely not Mongolian Jesus. Though you may be under the eye and disdain of the devil.

[required rank B] !PHASE hook --
XXXXXthe rebellious

You suck. And you'll continue to suck for a while. But you're getting better. The main problem you have with your blades and chains at this stage is recoil, and you're still unable to bring your blades back up from the ground. When you try to have them pull you along to help control your speed, help you dodge or even simply make up for your current dwindling stamina, they do pull you at an appropriate speed now, but the issue is that you're still not very flexible with them and it feels like you're being yanked rather than gently pulled. A true master of this style can be pulled at amazing speeds while still being in full control of their body, almost as if they weren't connected to anything at all. The chains -- at this point -- aren't capable as a fall-back resort, and in fact, you shouldn't be using them in the first place. They're still too sloppy right now; and still painfully obvious with how you need to still use sizable chains.

[required rank A] !PHASE intermission --
XXXXXthe obedient

The chains -- at this point -- are dramatically decreased in size yet still pull you along at quick speeds, and because of their size decrease there is little recoil and you are now capable at moving relatively freely, capable of making jumps and evasions while being pulled along to the next point. You can now attach and detach chains at ease because of their decreased pressure and size, and so you can travel around the field lightly. This is sort of a foreshadowing of the future, because soon you'll be able to manipulate several "chains" at once. The speed of the pull is about the same as your regular speed, though this style is still relatively useless unless you're at a point where you can't easily control your speed, can't cover all areas or are currently unable to move due to either a loss of limbs or a loss of energy. The chains can now easily be aimed and left in place, which is very useful in closed areas because it will enable you to use the chains as a form of jump or balance. If you're locked in a deep pit with no escape, your trusty wrist seal can give you the tools you need. But, you're not a mountain climber -- this style is mostly meant for evasive maneuvers in battle. Though soon, it'll be a means of offense as well.

[required rank S] !PHASE climax --
XXXXXthe lifeless

This is the stage when the style finally reaches its moment of offense. Because you can now easily control and manipulate the movement of the blades and the chains, and launch them out with ease while connecting several chains to your body for a useful ability to manipulate, you can now pull the blades around and manipulate their angle, trajectory, speed, the length of the chain they sit upon, and obviously this means that they can successfully battle against the enemy. The field becomes yours. Danger grows constant and seems to be everywhere for the enemy, and the chains don't even seem to appear on the blades until they're already being used. However, the sudden appearance of chains connected by your arm is an obvious warning signal, and can lead to enemies predicting your attacks. But warnings can often be misleading; so a true strategist can use even this weakness to a degree of gain. While not yet able to simply control these things by chakra strings, the chains have become almost microscopic and thus their only downfall is they cannot slip through objects. You also start to become connected to these chains, however, and thus notice even minute differences in their movements and their flow. This was a natural occurrence for the creator of this style but it is very useful; it keeps you from the schemes of enemies who would use the nature of your chains against you. You can easily disconnect from chains or blades if it is really necessary.

[required rank S] !PHASE death --
XXXXXthe husk

Chains. They are gone now, usually. Those who wish may now use highly refined chakra strings. These strings are just like the ones puppeteers use, and they are immune to the lethal transfer of foreign chakra. They do not accept foreign chakra whatsoever, so they cannot be used as a tool to strike upon the opponent. They're invisible and can slip through all objects except for the blades, meaning you're basically floating along the air and it almost looks as if you have some phenomenal power to levitate. You can control dozens of blades at once and because of this, your body can live off of the safe sureness of a second mechanism; these chains exist as both a total crowd-control and back-up. You can move absolutely regularly while even being pulled along by several chakra cords and your manipulation of them is completely natural. Because of your ability to move regularly while still being pulled along, your speed can dramatically increase, though it is detrimentally important to focus. If your speed grows out of control, however, this is what the chains were meant for in the first place; they can halt your movements and re-coordinate your movements and attacks if you are to fumble over or fall.

Because of the degree of your chakra control, you may now easily shift the degree of your movements on ground or even midair simply by adding more chakra circulatory stress to an individual blade or even a group of blades. Your minute-movements are easily altered and your speed has become perfectly refined and controlled, with any slip-ups met with a quick re-adjust of your posture and any movements that you have failed to perform easily cured by an identical movement through means of a planted blade. You can also easily launch these blades and strings and chains through your wrist without any sort of wait-time, though the limit of blades even at this state is only 150 at one current time. If continuing to launch blades while the maximum limit is already reached, the ones in the worst condition will simply shatter. Blades can be shot as a last-moment resistance or a method of defense in these desperate cases, though if that happens, you're likely already in grave danger. The blades can be easily manipulated to even the finest of degrees, however, so opponents assaulting you with melee can easily be met by a back-stab from weapons they didn't even know were there before.
Your weapons can be summoned almost instantaneously, and since they can pull you to them, this can be used as an emergency save.


[the] --phantom xmirage] ファントム

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The Phantom Mirage was a technique made by Kleine for his waterfall shinobi in situations where their speed and reflexes simply cannot compare with the opponents, or in situations where they cannot win by upfront assaults alone. It is a style based almost entirely around dodging by strafing to the side at the last moment, and in higher stages -- flanking with a reversal. The style focuses on keeping your eye on the opponent as you calm your chakra to an almost invisible level before bursting with speed and precision at a point where you can dodge mostly any attack. The entire style revolves around this method; it is not good for blocking and it does not increase your strength. However, it is a safe and precise method of dodging while preparing a counter-attack. But, this requires a certain level of focus that must be trained well into your body. In the beginning stages, you won't be able to dodge with this unless absolutely focused on only this one thing. You don't gain the ability to "multi-task" until much later.

In terms of how the style looks visually, it actually looks as if you really did get hit by the attack (unless you're simply using this to pick up speed) and leaves a phantom-like image of you behind from where you evaded from for only a split-second. This can be used to make opponents think that they did hit you, even though the image looks as if it were fading and evading to the side. The quick burst of energy makes a low "boom" like noise when you use this technique, which also gives its use away. It's not really meant for surprise; it's meant for dominance. Those who wish to assassinate people with superior speed using this style may be met with a rude awakening. It's entirely meant to keep your pace as you plan other methods. It also does not increase your attack speed but you may possibly use the phantom on an individual limb such as the arm to replicate a quick sword strike. One reason this is a weapon style and not a taijutsu style is because the Phantom Mirage is definitely not suited to the hands and fists; it's meant to keep your distance as you strike with a blade or any weapon with a decent length.

[classement de C] !PHASE un --
XXXXXthe ghost

The first stage does not exactly project you as a model of utmost speed and precision. Your dodges aren't all that much faster, you only move a slight bit to the side, and this requires at least a few seconds of focusing before you can use the burst. However, if you're only a genin, it can still be very useful for counter-attacks and simply for a surprise; if the opponent does not hold a trained ear or eye. The quick illusion can leave opponents off-guard but please remember that you still cannot precisely control your movements; you will definitely move to one side or the other, not behind or above the opponent. At this point, you are still unable to use the phantom on individual body parts; it may only be used on your body in general (though more specifically your legs). Because the chakra control is rather messy, you may actually stumble and fall when recovering from the quick burst. The burst of energy may also be extra quiet or extra loud; this all depends on the amount of time given to focus on performing the burst.

[classement de C] !PHASE deux --
XXXXXthe wraith

This stage -- the second -- is much more stable but hardly increases speed or the distance traveled from the burst. This allows you to perform the move with only a second or so to prepare for the movement. It doesn't yet necessarily allow you to multitask, but it does allow you to use this spontaneously and without a thought-out plan; a last-second resort to evade an enemies attack. However, it's best mentioned that it still cannot do any tricky movements, it's a straightforward side-strafe. But you are gaining progress and will be at that moment very soon. The chances of stumbling at this point are low and the chakra control is rather precise, unless you performed this with less than a second to spare. It is at this stage where the mirage images actually become challenging to recognize and do not simply look like a statuette. You generally still can't perform this while blocking or right after a technique, but that's alright.

[classement de B] !PHASE trois --
XXXXXthe banshee

This stage focuses mostly on speed. The user will be able to burst quicker and further in their chosen direction while not only being able to perform bursts during most other movements (still unable to right after or during a technique) but doing so with less than a second to spare. Failing at the burst is almost impossible at this point; and it's very precise, leaving little room for even petty mistakes such as a sound too loud. The user of the phantom mirage -- at this point -- is almost a master of precision and is now capable of [slightly] curving their movements with the phantom. However, this should not get to their head. They still can't do a phantom jump, or leap backwards, or strike with a 180/360 curve. A true master of this style can perform 360 moves, thus allowing them to come right back to where they were after dodging the attack, all in an instant. You will not be at this point. Not for a while.

[classement de A] !PHASE quatre --
XXXXXthe shade

This is a very detrimental point in the growing stages of a phantom. You will finally be able to perform 180 moves, thus appearing behind the opponent by strafing with a curved edge; like an arc. You can now perform backward phantoms and even phantom leaps; though your movements are still specialized in side-ward strafes. Your level of mastery of the side-ward movements are as expected of a near-master while the other movements are at a half-way point. You can perform this at nearly any moment as a quick resort or even as a counter-strike, but it's best to know that at this point and at the final phase above it, the style is very costy in chakra and thus must be used carefully. In terms of aesthetics, this phase has very otherworldly mirage images; they look very benign and then seem to fade into the wind. The sound grows slightly louder; which was actually intended to muffle out sound or place someone's attention to the origin of the noise.

[classement de S] !PHASE cinq --
XXXXXthe phantom

The final stage; the stage of a master. Your movements are precise -- wherever they are, whether a 180 counter-attack, a 360 movement to retain a level of combative stability, a backwards leap, a high jump or a side-ward strafe; all of your movements are that of a true master. You can perform this while doing pretty much anything at an almost last-moment measure. However, it can't be done instantaneously, still; you still need at least even a fraction of a second to prepare the burst -- even if that fraction is very small. The burst can now be done on specific body parts such as the arm or even the head, to move out of harms way. However, no matter how small the body part is, it still costs the same amount of chakra to perform. At this stage, the phantom consumes a great amount of energy; almost equivalent to that of an S-ranked technique. Consider your movements wisely, or you may run out. The speed of the burst is very high; almost comparable with that of the lightning step. However, they are also very focused movements and you will be able to think and see clearly while performing them. This style is a very tactical one; so plan each movement and burst well to chain accordingly with the next. In the hands of a tactical amateur, this style can be almost useless. It requires intelligence to go with your brutal speed.

Please note that your speed is also slightly higher even when not performing the bursts; but since the style focuses around them, there's no reason not to.


XXXXXXXXXXXXlXXXXXXXXELEGANCE

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There's a certain elegance that war always lacks. No matter how precisely you swing your sword, the fact is that it's always bloodied. You can call yourself a perfectionist however much you want, but you are not perfect. Even the styles that teach you to battle as if you dance... those styles don't make you a real dancer. There's no possible way to shed blood and still remain elegant. Elegant bloodshed is an oxymoron. Which is why you have to hide your true nature, and let loose the false truth all over the world. This is a genjutsu made into a weapon style. This is the most elegant lie you can ascertain.

When the master of elegance swings their sword, no one can doubt the beauty. Even as it's bloodied, the appeal to the style isn't lost. When you use this style, you release an energy around your body that shifts your location, according to the mind of everyone else who sees you. Even sensors can't immediately notice your actual location. Essentially, you're invisible, shrouded (and copied) by an image next to you that isn't really... you. The style focuses on gliding (yes, you are actually gliding) into leaps where you strike at the opponent's neck, shoulders, head, etc. You aim for their very upper body. In their mind, it appears as if you are slipping through their body, literally running into their chest, like a ghost, and coming out the other side. But that's just the genjutsu deceiving them. You're simply on either side of them, attempting for a quick and cheap strike to remove their head. This style isn't, however, based on strength; but speed and precision. Your aim is what makes you so elegant. Your strikes are clean and precise. However, they may not be strong enough to cleave someone's head straight off, so you can expect to have to strike multiple times (therefore multiple leaps) before killing the opponent. Furthermore, you can't strike more than once when you leap, or else the elegant disguise disappears, and the genjutsu temporarily disperses. That's the price you pay for precision.

Stage One_ The Clumsy (Genin)
You're not elegant at all. Your genjutsu sucks. It looks like there's someone's mutated body sticking out of your back. And you're still not invisible, at all. Or even lightly cloaked. Your leaps/glide are clumsy, and are barely any better or further than your average Genin's jumps. They're not faster, either. Don't expect to be elegant, or to hit anything using this stage. Don't even fight with it unless you want to look like you were hit on the head as a child.

xxxNUTSHELL
xx >> you suck.

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Stage Two_ The Budding (Genin)
Your fake image is now at least accurate. It looks just like you, and glides beside you. However, the point of the style is that the image is like its own living creature, and that you're concealed beside it. The image doesn't move, so you can't really fool anyone with it. It's a pretty stupid idea to use this in combat, although some people may be confused as to which one is you if you disguise it properly. Your gliding and jumping is getting better, further, and faster. Your aim is more precise, but not much more. You can expect to fail a lot when you try to strike people with this, and rarely succeed. It's still not combat efficient.

xxxNUTSHELL
xx >> slightly faster, more accurate, better at the long leaps/gliding
xx >> the false image (that almost acts as an AI in later stages) is still clumsy, but it actually looks like you instead of an aborted martian


Stage Three_ The Colliding (Chuunin)
You've finally learned how to enter your invisibility while you glide/strike, but only at last second. So, it looks as if you're bursting into their body, but it should be pretty obvious to them that it's a fake. The image is now more difficult to tell from you. In fact, it's almost impossible. It literally makes the same exact movements as you, at the same time. It reads from your brain, since your chakra is commanding it. Your precision is increasing, and your speed, now up to a full number. This style is actually useful now, where it was once useless.

xxxNUTSHELL
xx >> with increased precision, long leap/glide range
xx >> your false self is now intelligent and responds to your movements, but you can't enter invisibility for longer than a second and a half or so


Stage Four_ The Elegant (Jounin)
This is where people believed the climax of the style was, once. Before it was perfected. Either way, it's still formidable. You're constantly invisible as long as the style is active, even if you're struck. Your elegance clone is entirely indistinguishable from you, and is difficult to notice even with sensors/people with dojutsu. Essentially, your elegant strike is almost assured to hit at least once, although a second success might not be easy. However, since you're not strong enough to simply kill the enemy with that one precise strike, this means the style often can't kill unless the enemy is incapable of learning its weakness quickly enough. You look fully as if slipping through their body, and shortly after, the cut will appear on them, blood spurting out. It won't even get onto your elegant image, looking as if you didn't get bloodied at all. Your leaps are more precise, and very quick. You can cleanly slice through the side of someone's neck, which won't outright kill them, but will kill them if they don't get medical attention. You're so fast and elegant that even the most perceptive of people will have a hard time distinguishing what the heck is going on.

xxxNUTSHELL
xx >> , longer leaps/gliding, more precision
xx >> full invisibility; almost impossible to distinguish you from the false you
xx >> you will always strike from the same side; right


Stage Five_ The Deceiver
This is where the style goes beyond what it once was. Perfected by Kleine, the style allows for you to nigh-instantaneously switch between the false you and the real you. Essentially, you switch places, but you remain invisible. Or you can even switch visibility between the two, if you want. In an ideal scenario, an opponent who has discovered your strategy will begin to defend their right side rather than what's in front of them. You'll still slip through their body, but the result is instead a shredded body where you assaulted from the torso up. Now, your precision allows more than one strike; you can slice them up as you pass by. They will be ready for an attack to the right, but honestly, there's no way to be ready for the elegant once they've become a deceiver. You're faster, your leaps are longer, and you've become unbelievably deadly.

xxxNUTSHELL
xx >> longer leaps/gliding, more precision (enough to slice people up instead of just striking once)
xx >> instant switching between fake and real; the enemy won't even notice that you've traded places. you can also switch visibility, although that's not really necessary (or beneficial)

 
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