Welcome to Gaia! ::

Naruto: Ultimate Roleplaying (NUR) [CLOSED]

Back to Guilds

A long-lived guild, filled with memories of a time long-gone. RIP NUR. 

Tags: naruto, roleplaying, jutsu, fantasy, discussion 

Reply Jutsu List
:♪: Otogakure Jutsu Handbook

Quick Reply

Enter both words below, separated by a space:

Can't read the text? Click here

Submit

r a i n- C R U S H E D

Magnetic Werewolf

PostPosted: Sat Oct 06, 2012 7:33 pm
Welcome to Otogakure's official Jutsu Handbook! In this thread, you will find all jutsu threads relating to The Hidden Sound Village.

Table of Contents:
1. Sub-Element
2. Genjutsu
3. Taijutsu
4. Bukijutsu  
PostPosted: Sat Oct 06, 2012 7:44 pm
Sound Jutsu
Sound Village's Sub-Element

____________________________


:Offensive Sound Jutsu:


Academy Student


Issei no Jutsu (Shout Technique)
By focusing chakra into the vocal chords, the user may amplify his or her voice. This may serve many purposes, such as suddenly giving off a loud cry to startle or distract enemies. It also might be useful to give off your location to allies, although any enemies in the area may overhear as well.

Hibiki no Jutsu (Noise Technique)
This jutsu sends a small sound wave off in any direction, for about 20 feet. Upon reaching its destination, it dissipates, giving a small noise similar to crunching leaves or snapping twigs. It can be quite useful to distract the enemy for a decisive moment, or to lure him away from a certain area.

Myaku (Pulse)
Using a minor amount of chakra to strengthen their lungs, the user can release a ball of compacted air that travels quickly up to 15 feet. When the ball impacts something, it hits with force equal to the user's punch. This jutsu is used to teach the basics of air manipulation.

Yobiko (Whistle)
Unlike Shout, this jutsu actually imbues sound waves with chakra. At this level of skill, the user is only able to affect a very narrow range of frequencies, the frequency of a whistle just happening to fall in that range. The user manipulates the wave, increasing amplitude and frequency slightly, in order to make the whistle unusually loud and piercing. This jutsu is usually used to teach the basics of sound manipulation.


Genin

Kaze Senbon no Jutsu (Wind Needles Technique)
This jutsu uses low frequency (below 20 Hz) sound waves to manipulate air particles. It increases the density of the air around the user’s hand into several small air pockets and then fires these pockets at high velocity toward a certain target. The wind is usually formed on top of the user’s finger and shot at will. It can be shot with dozens at the same time, and do not have to move in a straight line. However it is easier to spot than most needles due to the vacuum of air that it creates and lets the opponent see it.

Kinsei Hakai (Balance destroy)
This jutsu grants the ability to control sound with chakra and direct it into the opponent’s ears. This causes somewhat of a disturbance in the eardrums. This opponent to lose his or her balance over the period of their next post. However, the jutsu must be done at a fairly close range (no more than 10 feet) since the effects of sound dissipate over distance.

Yubi Kausi No Jutsu (Finger Spike Technique)
The user’s fingernails grow ten inches long and become quite sharp. They can then be used as slashing and cutting weapons in close combat. However, the nails are not strong enough to be used to block heavier weapons such as swords.

Onpa no Tenohira (Wave Palm)
The user transmits chakra to his palm, causing the surface of the hand to vibrate. He or she then attempts to strike the enemy with the open palm. Should the attack hit, it would cause little to no physical damage, however the vibrations work their way into the enemy’s nerves, causing a great deal of local pain at the spot struck.

Zankuuha (Air Cutter)
This technique gives one the basic ability to control his or her Arm Cannons. The user focuses chakra into the barrels implanted in their arms and then releases it with a blast. A high powered gust of wind then explodes from the user’s palms, knocking nearly anything weaker than trees flat that lies in its path.

Koukaon no Jutsu (Sound Effect Technique)
Description: Using the Cannon and Glove in tangent, the user can create a sound effect of choice. The effect might be the sound of an explosion, an animal roaring, footsteps, etc., but cannot be a human voice speaking in sentences; the sound has to be simple.

Kaze no Sen (Wind harpoon)
This jutsu is an upgrade of the technique Kaze Senbon. However, instead of shooting out multiple smaller needles, the user fires a large harpoon made of air from his/her palm.


Chuunin

Kyoumeisen (Vibrating Sound Drill)
A Ninjutsu technique in which the ninja uses sound waves above one hundred and fifty megahertz to disorient an opponent by attacking their inner ear, causing dizziness and sometimes sickness of the stomach. In some cases, damage to the eardrum can occur, creating a long-lasting advantage in battle. The sound is produced by a multi-toned metallic plate worn across the ninja's forearm, which, when tapped, can produce devastating vibrations. The attacking ninja takes a swing at their opponent intending to be dodged. Once the plate is directed towards the opponent, it is tapped, producing sound waves that the ninja then manipulates with chakra, guiding it to the ear drum of their opponent.

Yubi Kasui Teppoudama No Jutsu (Finger Spike Bullet Technique)
The normal finger dagger technique must be learned before you are able to learn this upgraded technique. These nails can be used in close combat but can also be fired off in high speed from the user's fingertips. The user may freely choose how many he/she wants to shoot and can grow new nails if needed.

Mirimeetoruha (VHF – Very High Frequency Wave)
By exercising further chakra control, the user is able to tighten the frequency of the sound waves emanating from his harmonic glove. They are able to do far more damage under these circumstances. Any glass in the immediate area will shatter when this jutsu is used and the target of the jutsu may experience debilitating vertigo, strong nausea, or even hallucinations, although they would be uncontrolled by the user. It would be extremely rare for at least one of these symptoms not to appear. In addition, the target will suffer temporary deafness for at least 3 posts.

Kaze no Yari (Wind Spears)
This jutsu combines the principals of Kaze no Hari and Kaze no Sen. In effect, it creates multiple spears of wind that may be fired together or independently. The number of spears created is equal to 1/3 the user’s control and power combined, or (Power + Control)/3

Himei no Jutsu (Shriek)
The user lets forth a loud scream, enhanced by chakra, usually loud enough to make people cover their ears and make their bodies numb due to high frequency sound waves. This jutsu should not be used overmuch, since it strains the user’s throat quite a bit.


Zankuukyokuha (Ultimate Air Cutter)
This jutsu is simply large-scale version of Zankuuha, as the name suggests, which also requires hand seals as well as the implants. The blast can wreak havoc upon anything it touches, although it is also risky to use, as it opens up the user to attack, since it requires both hands to focus all the air pressure. Capable of destroying small boulders and clearing strips of land, its speed is constant with the user's abilities, making it difficult for those of equal rank to dodge it.

Kyokuchoutanpa (UHF – Ultra High Frequency Waves)
With an incredible amount of chakra precision, the user refines his harmonic glove sound waves even further. This type of sound has the ability to be potentially very destructive to structures, able to weaken, or even collapse, nearly any solid structure that has some type of cavity in which the sound waves may resonate. If targeted against a person, it can be equally devastating, but in a different way. The victim becomes unable to stand with vertigo and vomits the entire contents of his or her stomach. The eardrums shatter, deafening the victim for the rest of the thread, unless treated by a medical nin. Permanent deafness has been known to occur, as well. Hallucinations are still a possibility, but again, are uncontrolled by the user.


Jounin

Kaze no Ransu (Wind Lance)
In this new incarnation of the Kaze no Sen, the user creates a single, long air bolt of extreme density and power. It then is launched at high velocity toward a target. As it approaches the target, the user may choose to have the lance separate into several hundred needles much like those described in Kaze no Hari.

Jigoku Himei no Jutsu (Hell Shriek)
An improved version of the himei no jutsu. The voice of the shriek is twice as high, enough to make enemies go deaf and destroy glass. It sounds so horrible as if it comes from hell itself, making enemies cower with fear and terror.

Nihyakuwari Zankuuha (200% Air Cutter)
Concentrating an incredible amount of chakra into the arm cannons, the user expels an extreme blast of wind with power equal to a category five hurricane (155+ mph). This incredible destructive force is more than capable of leveling nearly any obstacle. A person that is directly hit by this technique will be seriously injured, so much so that he or she will be unable to participate further in the battle unless they are treated by a medical nin of basic jounin level or higher. In order to build up enough power, the user must charge chakra into his arms for one post prior to releasing the attack, during which, he or she may move, but cannot use chakra for any other purpose.

Kyoushin no Onpa (Resonance Wave)
In this jutsu, the user works to achieve resonance behind the eardrum, severely damaging the inner ear. This causes such imbalance in the victim that he or she will be unable to stand until treated by a medical nin of basic jounin level or higher (or until the thread ends). This jutsu does not cause any other side effects, save for the considerable amount of pain caused by the rupturing of the inner ear.

Jishinha (Seismic Wave)
This jutsu sends sound into the ground and causes a seismic wave that is similar to a earthquake in the surrounding area (about a 30 foot radius). Usually done to off-balance the opponent for an easy kill. Very deadly when combined with Kinsei Hakai, as it gives double the imbalance. However, the user must put at least one hand onto the ground. The jutsu will end, should the hand(s) be removed from the ground.

Kyuuon no Jutsu (Sound Absorption Technique)
Description: Using the air cannon to draw environmental sound into the glove, the user can make his entire area lacking of any sound at all. Voices will not be heard. The sounds of explosions will vanish. There will be complete silence for a short amount of time, usually just enough to kill in silence...
Rules: Genin can use this in a radius of 15 feet for a time of two posts. Chuunin can use this in a radius of 25 feet for a time of three posts. Jounin can use this in a radius of 50 feet for a time of five posts.

Kage

Kaze no Hitoame (Rain of Wind)
The user once again compresses air using sound waves, only in this case, several Kaze no Ransu are created. The usual form of this jutsu involves the creation of these Ransu above the target's head and bringing them down on top of him. This form of attack is incredibly destructive to whatever it hits, and also gave the jutsu its name. In spite of this, the user may create and aim the Ransu anywhere, however they must all travel in the same direction.

Kuuatsu Bunshin (Air Pressure Clone)
A powerful bunshin formed from Zankuuha Arm Cannons. Its strength though is directly proportional to the highest powered Zankuuha they are able to create. Having no Zankuuha techniques means the clone is at 10% the physical stats of the user. Zankuuha gives 25%, Zankuukyokuha gives 50%, Nihyakuwari Zankuuha gives 75%, and Boufuu Kyuutai gives 100%. They are like ordinary fighting clones, (no chakra) but when defeated they explode with the force of that Zankuuha. Only one clone may be created at a time.

Kekkai (Rupture)
The user pours chakra into their vocal cords and screams, using more chakra to manipulate the sound to only travel in a cone forward. The intense fluctuations in pressure caused by the hyper-amplified sound will cause microscopic weaknesses in the skin of any enemy caught in the blast to shear apart, creating thousands of tiny surface wounds. Internal tissues are affected as well at ranges less than 20 feet, creating numerous internal wounds that can take weeks to heal without a shinobi medic's intervention.

Boufuu Kyuutai (Storm Sphere)
An ultimate defense. Instead of shooting air pressure out from palms like the Zankuhaa technique, the user instead sends out air pressure from all over their bodies into all directions. Any nearby enemies and incoming projectiles gets blown away. Can also neutralize certain techniques such as fire elements. Requires very good chakra control. Since it requires so much chakra, it can only be used twice in battle.



biggrin efensive Sound Jutsu:


Academy

Zankyou (Echo)
With slight chakra manipulation, the user is able to cause his or her voice (or other nearby sounds) to bounce off solid surfaces. This can be put to use to mask the user’s exact location, or to confuse an opponent. However, such a simple trick is likely not to work on someone of significantly higher intelligence.

Fusenmei (Blur)
The user, by releasing chakra around himself, is able to slightly blur his own form. This can have several effects. If the user is wearing clothing of the proper color, he may hide himself effectively against a certain background. Secondly, this may make the user slightly more difficult to hit, especially when he or she moves. This jutsu may be held up as long as the user has the chakra to do so, but genin may not use any other jutsu while this is active.

Shizumaru (Quiet)
By releasing a small amount of chakra in the area about himself, the user is able to slightly dampen any sounds given off in that area. This jutsu is highly effective for sneaking up on an unaware enemy. However, this jutsu does far from block out all sound. If an enemy is alert, he will most likely still hear the user’s movement.

Otokakimazeru (Sound Scramble)
This is a rather interesting jutsu that can potentially wreak havoc with an unprepared enemy. Much like as in Quiet, the user releases chakra all about himself, but instead he allows it to become erratic. The effect is that all sounds in the area of effect (about a 20 foot radius) have their volume randomized. There is a limit to this, however. Sounds will not rise above 120 decibels, (not enough to cause physical pain) nor fall below 30 (the volume of breathing).


Genin

Fukuwajutsu (Ventriloquism)
This technique allows the user to transmit sound to a specific location. Through proper use of this jutsu, one would be able to cause changes in their own voice tone, or allow a message to travel a distance without distortion of the weakening of sound. For example, the user of his jutsu would be able to send a message to a hidden teammate’s ear, or similarly confuse an opponent by relaying an order to him in the voice of his team’s commander.

Jigoku no Mimi (Hell’s Ears)
By concentrating chakra into the ears, the user is able to detect exact details of movement by the means of sound. This requires extreme concentration, therefore and all users must close their eyes in order for this jutsu to be properly performed. (including Jounin).

Onchou: Boutou (Harmony: Boom)
This jutsu gathers chakra in the vocal cords, and subsequently releases it in a ball of sound. The ball is roughly the size of a baseball, and consequently is also as devastating. However, the ball loses cohesion over distance, and subsequently loses the ability to do harm to a target after twenty feet of travel.

Fukyouwaon: Unari (Dissonance: Howl)
This jutsu concentrates on pushing out as much air as possible from the vocal cords of the user, therefore creating a blast of sound. The sound then spreads out from the mouth of the user in the shape of a cone of roughly 10 feet in length. The jutsu may target the upper or lower body of the foe. If it strikes the upper body, it knocks the wind from the victim, forcing him or her to double over as they attempt to regain their composure. Should it strike the lower body, the victim’s legs are swept out from under him, sending him to the ground.

Fukyouwaon: Wamekigoe (Dissonance: Yell)
Wamekigoe is much higher pitched then Unari, and is also sung in a minor key to give it a sense of discord. All beings within 10 feet of the user are affected by the force of this attack, whether it is friend or foe. The scream that is emitted is just below the human threshold for sound tolerance, and extreme discomfort is felt by all those who fall within the radius of affect. Those who hear this scream often cringe as they are stunned by the magnitude of the sound, and more often than not seek to find a way to block the noise from their ears.

Kaku no Sen’you (Enhance Sense)
By focusing chakra to a certain part of the body, the user may choose one of his five senses to enhance. Enhancing sight allows one to see clearly for around 100 yards further than the norm. Hearing allows one a broader range of detection and an enhanced range of roughly 50 feet. Smell allows one to detect familiar scents at distances 500 yards. Taste gives one a snake-like ability to ‘taste’ the air, giving one the ability to detect the presence, but not location, of a certain object within a radius of 100 yards. Touch gives one’s nerves a heightened sense of awareness, making dodging slightly easier in battle. However, one will also feel a greater degree of pain when enhancing touch. The effects last for up to three posts.


Chuunin

Onsei: Tenshi (Voice: Angel)
Tenshi focuses on using the voice to cause vibrations. The user creates a vibration that is sustained by holding out a long, tremulous note. The voice that comes forth is heavenly, and therefore soothes all that hear it. However, the sound of this jutsu must be directed towards one person, for if it is let out in too wide an area, the power will weaken and it will not have its full effect. The soothing affect of this jutsu lowers the reaction time of the person who hears it, sending them into a mentally relaxed state not dissimilar to being drunk for the duration of one post.

Onchou: Yasurau (Harmony: Relaxation)
This jutsu takes some of the traits from Tenshi and amplifies them with Onchou’s strength of voice. This is a song that is directed to one person instead of many because unless the song is focused, it will not be performed to its proper effect. What this does is soothe the enemy with such a pleasing song that it lulls them to sleep. Closing your ears help dampen the sound but waking the person hit up involves something a little drastic unless the enemy is of higher rank. To wake up genin, closing their nose off so they don’t breathe can work, while chuunin (If the user is a genin) can just get a good punch in the face. Jounin are unaffected unless the user is a Jounin.

Onsei: Atsureki (Voice: Discord)
This is one of the more popular choices for genin who follow this path. Combing the aura of majesty from Onsei: Tenshi with the ear ripping pain from Hebi-Metaru: Unari, Onsei: Atsureki is a potent deterrent against enemies. This releases an odd squeal of sorts. However, the sound that comes forth is simply horrifying to the human ear. As a result of the hearing of this terrifying sound, one is stricken with a sudden fear so powerful they are rendered utterly motionless for as long as they hear the sound. Chuunin are able to resist this with some difficulty unless the user is a Jounin, while jounin remain unaffected.

Onchou: Aijou (Harmony: Sadness)
While this jutsu does not make the victim crawl on the floor in sadness, it does succeed in recreating that motion by emitting a sound that alters the center of gravity on all those who hear it. The sound is very low, and as a result paralyzes everyone within a 10 feet radius. The affects of this just feel as if someone is pulling on your insides in an attempt to drag you to the floor. Jounin have more physical strength then chuunins and are therefore able to escape this unless the user is also of jounin level. The paralysis of this song lasts for a single post, and an additional two posts is needed for the feel affect of this technique to subside.


Fukyouwaon: Kujiku (Dissonance: Crush)
Requirements: Fukyouwaon: Wamekigoe
Chakra control has moved a great deal since the genin levels. Now the user is able to control to a rather decent amount where the sound is traveling too. With this new power comes bold and painful new jutsu at their disposal. This sound is low pitched, and is controlled with chakra by the user. The sound waves target the abdomen of the opponent in an effort to bring about a sudden compression on the stomach of the foe. While the damage of this attack is only external, even the strongest of men will be brought to their knees by the sudden impact of this technique.

Gokan no Sen’you (Five Senses Enhancement)
Requirements: Kaku no Sen’you
This jutsu simply gives one the ability to perform all the feats listed in Kaku no Sen’you, although the user is free to pick and choose which abilities he or she wishes to employ.

Fukyouwaon: Doukoku (Dissonance: Wailing)
Requirements: Fukyouwaon: Kujiku
This jutsu creates a blast of sound that is enforced with enough chakra to bring about the minor cutting of flesh. The sound waves of this skill spread out to a cone of 18 feet in length and 10 feet in height. Obviously, the closer one is to the vortex of the sound, the more severe the rending of the flesh.


Jonin

Shikon no Jutsu (Dead Soul Technique)
Requirements: Ninjutsu Speciality
This technique uses their to temporarily bring life back into the hearts of the deceased, creating the illusion that they are still alive while their bodies are controlled like puppets. An excellent jutsu when used as a distraction, and with the proper skills, it can make for an incredible escape plan.

Onchou: Oshi (Harmony: Push)
Requirement: Onchou: Aijou
This jutsu expels a large blast of sound to push back everyone within the maximum range of the blast. It flows forth from the mouth of the user, and hits all within ten feet of the user. The force sung out is enough to break boulders into pebbles. However, this is all external damage, and a living being struck by this attack would simply feel as if he had been hit by a heavy blunt object over the entirety of his body.

Onsei: Yure (Voice: Vibration)
Requirements: Onsei: Atsureki
This jutsu sends forth a force of sound from of the mouth of the user, and then directs the course of the sound towards the abdomen of the foe. Upon impact, it causes all of the internal organs to vibrate. Obviously, this brings about great pain, and those afflicted are often brought to their knees as agony overcomes their body. The sound travels in a straight line, and its path cannot be altered. Jounin have the innate sense to dodge against this attack more easily then chuunin.

Onchou: Chikara (Harmony: Force)
Requirements: Onchou: Oshi
This jutsu sends force a ball of sound energy roughly three feet in diameter at the foe. The affects of getting hit with this attack are two fold. The first, and most obvious, is the external damage of the attack, which is quite devastating to say the least. The impact of this attack is tremendous, and is the equivalent of a powerful blunt force striking the entirety of the body of the target. Furthermore, this attack resonates throughout the body, causing jolting in the body’s muscles. As a result of this, a victim struck by this jutsu is incapacitated for one post.

Sabaki no Rokkan (Six Senses Drain)
This technique, with a little touch of direct bodily contact, (anything organic, hair, skin... etc) drains the target’s ability in all five senses. Senses will continue diminish throughout the fight every time the target is touched by this jutsu. Some rest and a good night’s sleep, a soldier pill, or a medical nin’s healing hands can fix this. Hearing is duller, eye sight is less sharp, touch is less noticed, taste is practically horrible, smell is less strong; chakra sense is weaker… etc, etc.


Sannin

Onsei: Tanoshimi (Voice: Pleasure)
Requirments: Onsei: Tenshi
This jutsu creates a certain frequency and pitch of sound that is concentrated on a single target. This sound of this technique goes directly into the pleasure center of the brain, and then activates it through the vibration of the voice. This quickly debilitates the ninja, forcing him into blissful thoughts. This cannot be Kai’ed due to the fact it is not a genjutsu, but harming the afflicted ninja will cancel its affects. This technique lasts for two posts.

Seion Kado (Vocal Immoderation)
Requirments: Fukuwajutsu
This diabolical technique targets the victim's ability to control his own voice. This technique renders the target unable to control the volume of his own voice, and in turn forces them to loudly shout all things they say. Also, as the victim speaks, his voice will continue to grow louder and louder, eventually placing great strain on the vocal cords of the afflicted. Due to this, the victim usually chooses to silence himself rather than continue speaking, as the pain from the stretching of the cords can be quite excruciating. This is likely a wise choice, as continual speech while under the power of this jutsu can cause the victim's vocal cords to snap. This technique lasts for 8 posts.

Onsei: Shuukyouku (Voice: Finale)
Requirments: Onsei: Tenshi
This jutsu releases a certain sound that travel to one person. When the person is hit with the sound he or she is suddenly rendered immobile, as the sounds first target the nervous system of the body. Then, the technique proceeds to send forth a sound akin to a spear of sound through the temple. However, this does not cause any permanent damage. Other wise the shock to the brain throws off all of the synapses, thus confusing the body in how it can move. This jutsu lasts for three posts unless a jounin medical nin cures the victim.

Kyuushuu no Rokkan (Six Senses Absorption)
Requirements: Sabaki no Rokkan
This technique is simply an incarnation of the Sabaki no Rokkan. It’s faster, stronger and quite a bit more effective. Instead of simply draining the person of their ability at these senses, the user absorbs them to add to their own. The effect is only temporary, lasting only for three posts before the effects diminish in the user, forcing the user to repeatedly have to drain a target for the heightened sense of awareness. However, beware of overusing this technique. It has been known to lead to an almost drug like addiction in a user to the heightened sense effect. To heal the target's diminished senses, a Medical Nin of stage 4 or higher is required.


Kage

Onsei: Musubi (Voice: Ending)
Requirements: Onsei: Shuukyouku,
Description: This jutsu sends forth a wave of sound designed to stimulate the brain of the target. When afflicted by the waves of sound, the brain of the user is prompted to generate blissful images, tricking the target into believing the battle is over, and a happy ending has come. Due to this, all attempts at battle by the target will cease. However, this jutsu may be broken by any physical contact by either friend or foe, or until the duration of three posts has passed.

Shinkeigakomakai (Sensitive Touch)
Requirements: Shikon no Jutsu
This technique is a rather insidious one. By focusing and pouring chakra into a target, the user increases the sensitivity of the target’s nerve endings by a hundred-fold. This requires a direct line of sight, and a relatively short distance. (No more than 20 feet.) Even the softest touch becomes excruciating when under the effects of this jutsu. Targets that are standing experience a great amount of pain in the soles of their feet. Often times, they cast themselves upon the ground, only to writhe in greater agony. Some targets will try to tear off their clothing, finding the touch of their outer garments too much to bear. After experiencing only a few seconds of this torture, all but the toughest individuals will pass out. This jutsu lasts for one post. On the target’s next post, they will be incapacitated as their overloaded nervous system regains control. It should be noted that this is not a genjutsu and should not be treated as such.

Zenchi (Omniscience)
Requirements: Kyuushuu no Rokkan
Only a handful of shinobi ever attain the level of chakra control necessary to perform this complex jutsu. However, the effects can be very potent. Similar to the Gokan no Sen’you, the user first enhances his five physical senses, only to a much greater degree. At this level, the user is even able to control his nervous system minutely enough to avoid the side effect of increased pain. However, far more useful is the second effect. The user concentrates chakra about his brain, greatly increasing perception, reaction time, and memory. The user is able to analyze an opponent’s movements and discern how, where, and when he will attack next, and respond accordingly. It becomes very difficult to land a hit, and next to impossible to lie to a user of this technique. The effects last for up to four posts. Due to the mental strain this technique causes, it is only usable once per thread.
 

r a i n- C R U S H E D

Magnetic Werewolf


r a i n- C R U S H E D

Magnetic Werewolf

PostPosted: Sat Oct 06, 2012 7:58 pm
Oto's Genjutsu
Sound Village's Illusionary Techniques

_______________________

Academy Student

Shihouhapou (All Directions)
This jutsu distorts the hearing of the opponent, causing the sounds of the user to appear to be coming from every direction. Commonly used to confuse the target concerning his foe’s location, or used to intimidate the one’s adversary by convincing him that he is surrounded.
Base Duration: 2 posts

Okuyuki Katawa (Depth Distortion)
This jutsu adversely affects the depth perception of a target, making them unable to accurately judge the distance between themselves and an object. For example, an opponent under the influence of this technique would have trouble determining the speed of an incoming projectile, or may misjudge a quarry’s position as being further away.
Base Duration: 1 post

Kuuden (Static)
Description: This jutsu targets the sense of hearing of a foe. While under the affect of this skill, the victim constantly hears the sound of static in his ears, making it difficult for one suffering from this affliction to hear sounds over the annoying noise. Often used to hamper communication between foes, as well as a distraction.
Base Duration: 2 posts

Shimaru Shikaku (Closed Sight)
This jutsu targets the peripheral vision of the target. While under the affects of this jutsu, the victim's range of vision will be reduced from roughly 160 to 60 degrees; essentially causing them to see only what is directly in front of their eyes. Due to this, the afflicted will find themselves unable to register attacks coming from either flank, and will in turn also find targeting foes for attack more difficult than normal.
Base Duration: 1 post


Genin

Kugurinukeru Meikyou (Through the Looking Glass)
With a few hand seals the user shatters their opponent's vision. For the next 4 posts the target will see the world as if they were looking through a pane of broken glass. This type of compound vision tends to make it a lot harder to decide exactly where something is by presenting a multitude of images and if nothing else it is extremely annoying but it isn't inherently dangerous.
Base Duration: 2 posts

Youma Tacchi: Ghost Touch
This simple genjutsu shifts the target's perceptions of the world two feet forwards and two feet to the left. While they are affected they will believe that they just pass right through whatever they try to touch like a ghost trying to make contact with the real world. This jutsu works best if people just ignore the target and any sort of forceful contact will snap the target out of this state.
Base Duration: 2 posts

Kenbou no Jutsu (Forgetfulness Technique)
This advanced genjutsu affects the portion of the victim's brain that governs memory and recollection. When invoked, this jutsu allows the user to cause the afflicted forget one ninjutsu or genjutsu of the users choice for a certain duration. However, for the user to force the jutsu to be forgotten, he must have seen him perform the skill in the past, either earlier in the current thread, or in a previous encounter. The victim's memory returns to normal following the end of the thread. This jutsu can only be used once per thread.
Base Duration: 4 posts

Suzu Senbon no Genkaku (Illusion Bell Needles)
A technique that uses special bells attached to throwing needles. The bells ring at a certain frequency and the sound directly affects the brain. This is able to disorient the opponent and create minor illusions.
Base Duration: 1 post

Chuunin

Mokugeki (Pantomime)
For the next 3 posts, the target will believe they are trapped in a small, invisible and soundproof box. They will be granted the full abilities of a mime and as such they can trace the walls, bang on the sides, and scream without making a sound and with perfect accuracy. The jutsu is also dispelled if anything enters the box.
Base Duration: 3 posts

Atama Kusari No Jutsu (Chained Mind Technique)
This technique uses intricate hand movements and subtle chakra waves to render the target hypnotized and incapable of movement. However, if the target cannot see the shinobi's hands, the technique will not take hold. This effect will only last as long as the shinobi continues to perform the technique and the target can see the shinobi's hands. In other words, while performing this jutsu, you are helpless, but so is your target. (Similar to the Shadow Bind technique, but this genjutsu uses far less chakra). Ideally, this technique would be used as part of a team strategy.
Base Duration: 3 posts

Mimiuchi no Jutsu (Whisper Technique)
Description: The user can create a sound or a word (not a full sentence) and direct it to the target, so only the target can hear it, inside his mind, while thinking the sound comes from right next to him.
Base Duration: 1 post

Jouho no Koe (Voice of Compromise)
The user focuses a small amount of chakra into his vocal chords as he speaks, allowing it to escape with his voice. This technique does not affect the sound of the user’s voice directly, but rather affects how any listeners hear the message. While using this technique, anything the user says will be perceived by listeners as a positive message. It can have numerous effects, such as endearing the speaker to his audience. The power of this jutsu is quite limited, however. It tends to have very little effect on established enemies, or people in a high state of emotion, although it has been known to calm down agitated people.
Base Duration: 2 posts (After user has ceased speaking.)

Ataeru Kanjoo no Jutsu (Inflict Emotion Technique)
This is a fairly high level genjutsu where the shinobi temporarily changes the emotions of the target to his/her liking. The emotions imparted can be anything from ecstasy, despair, overconfidence, grief, etc. One would be advised against using this technique on teammates, however. After the effect has passed, the victim remembers the one who used the technique, and almost always with hostility.
Base Duration: 4 posts

Nouzui Momiryouji (Brain Massage)
Through sound hypnosis and a form of Himei no jutsu, the user can make the opponent see some form of images and is able to bind him/her in place. Although the opponent is not actually bound, it is usually because the opponent’s body feels numb and is under genjutsu that he feels he is numb.
Base Duration: 2 posts

Tokitsukeru no Koe (Voice of Persuasion)
This jutsu applies all the effects of Jouho at a heightened level. In addition, the user can now make requests of his listeners and, assuming they are not too unreasonable, they will be favorably considered. However, this technique is still limited in its level of influence. For example, someone using this technique may be able to convince an enemy to retreat, but probably not to surrender. Also, the jutsu remains much less effective against impassioned people, especially if the anger is directed at the user.
Base Duration: 4 posts (After user has ceased speaking.)

Jounin

Kin'atsu no Shujouteki (Emotional Suppression)
Description: This genjutsu affects the mind of the target, rendering them numb of feeling and void of emotion. This skill is typically used to calm ones own emotional panic, or to play havoc on the minds of a foe's allies. However, this skill has also been known to be used an effective tool against emotionally driven opponents.
Base Duration: 3 posts.

Kurayami no Oii (Shroud of Darkness)
Description: This jutsu calls into being a sheet of inky darkness over an area of roughly five hundred square yards in length and 40 yards in height. This mass of darkness cancels all forms of natural light, causing the area to become a perfect inky black. While inside the shroud, individuals are essentially rendered blind by the complete lack of light. However, the creator of the shroud is able to see clearly and unhindered. An active doujutsu can see through the darkness of the shroud, and the shroud is dispelled if any form of attack strikes the user.
Base Duration: 3 posts

Eikyou no Koe (Voice of Influence)
By now, the user has gone far beyond the limits of normal persuasive speech. The scope of commands or requests that the user can make has broadened considerably. For example, team members that have not worked together for long could easily be made to fight each other. It takes quite a high amount of resistance on the part of the victim to overcome the effects of the jutsu. The jutsu can last as long as the user remains speaking, however, due to the high level of concentration required, the user cannot effectively keep the jutsu up for more than 3 posts.
Base Duration: 5 posts (After user has ceased speaking.)

Sameru (Dampen)
A rather unique genjutsu, that focuses the illusion on the user rather than an opponent. This jutsu disrupts the user’s brain signals, causing the nerve endings of the user to become less effective. As a result, the user is able to block out pain much easier. However, this dampening of the nerve endings is a double edged sword, as it can make discerning the amount of damage one has taken very difficult, and also greatly hampers the user’s ability to grip his own weapon.
Base Duration: 3 posts

Kokuangyo No Jutsu (Bringer of Darkness Technique)
This Genjutsu adversely affects the portion of the victim's brain that regulates vision. While the brain is disrupted, the victim is effectively rendered blind. Also, due to the fact that the darkness is brought about through an affliction of the user's own mind, rather than eyes, doujutsu users are not immune to this particular form of blindness.
Base Duration: 3 posts

Shibirekan (Numbness)
Similar to the skill Sameru, this jutsu weakens the brain’s connection with nerve endings. Unlike Dampen, this skill may target others. As a result, the victim finds himself unable to grip his weapons well, and the act of running can become difficult. However, the victim’s own sense of pain is also hampered, therefore allowing them to concentrate through wounds that would normally make rational thought difficult; though this also can cause the victim to misjudge the severity of his own wounds.
Base Duration: 3 posts

Kamei no Koe (Voice of Command)
Users of this jutsu are, by now, quite skilled at manipulation. Using the same process as in lower levels, they may make requests, or even give orders to their listeners. These listeners hear the user’s voice as a pleasant, well-spoken voice. Any that speak against the user sound harsh and crude. The listeners may even begin to feel hostility toward such people. However powerful the effects, though, they will still wear off after a period of time.
Base Duration: 6 posts (After user has ceased speaking.)

Kage

Hakike (Nausea)
This jutsu affects the target's sense of smell. By shutting down all but the most unpleasant of the nose's regions of scent, this technique effectively overloads the foe's brain with rancid, rotting, and unbearable smells. Due to the utter strength of the smells that are being perceived, it is not uncommon for even those with the strongest of stomachs to begin vomiting uncontrollably, and combat is in all cases greatly hampered by the overwhelming feeling of sickness that now dominates their body.
Base Duration: 4 posts

Kyoufu no Koe (Voice of Terror)
The user begins to take his vocalization skills down a different path to use this jutsu. The jutsu employs a combination of the concepts of Kamei no Koe and many other visual genjutsu. The user begins to tell a story, while keeping eye contact with the target. As long as the contact is held, the victim sees and feels himself acting out the events of the story. This jutsu may also be used on someone who is asleep, not requiring eye contact in this case. While asleep, the victim begins to dream the scenerio that the user plays out. This jutsu can be Kai’d if the victim is awake.
Base Duration: Ends when user ceases speaking or if successfully Kai'd.

Fuyasu (Amplify)
This rather insidious Genjutsu greatly distorts the hearing of the target, causing them to hear all noises to be roughly 150 decibels. When under the affects of this technique, even the most simple of sounds, such as the scrapping of your finger against a kunai, can become unbearably painful. The affects of this technique last for three posts, and the victim is then left disoriented and hard of hearing for an additional three posts.
Base Duration: 6 posts (See description for special rules.)

Gyokuon (The Emperor’s Voice)
Gyokuon is the ultimate realization of vocal jutsu potential. The user, by appealing to logic, emotions, morals, or any other mental filters of the victim, can weave complete fantasies and force the victim to accept them as true. A user could convince someone that the sky is yellow. The happiest man on earth could be made to detest his life, or the most worthless being made to think that his life had great meaning. The most frightening aspect of this jutsu is its permanency. The victim typically goes on believing what he was told for several months or years. It could even last until the end of one’s life.
Base Duration: 2 threads, including the one in which it is used. May last longer (possibly permanently), by victim's permission. The post count determines how long into the second thread the genjutsu lasts. For second thread purposes, the base duration is 4 posts.

Credit For Jutsu Go To: BB3000ae
.....  
PostPosted: Sun Oct 07, 2012 1:59 am
Oto's Taijutsu
Sound's Hand to Hand Techniques

________________________



Style Name: Daidoumyaku – Great Pulse Fist (Sound Village)
http://www.narutoimagens.com/img/naruto1119832746.jpg

Style Description: By using chakra to concentrate energy within their hands the user of this taijutsu can transfer the energy from their hand into their target, creating violent vibrations. This involves a slight bit of chakra control, but this is not the focus of the style. Instead the focus is on speed in movement and striking, which helps to create stable sound waves. These vibrations can damage soft tissue of internal organs but the primary function of this style is to damage bones and create numbness in nerves.

Style Basis: Taijutsu (Speed)


Stage One:



+1/+0

Palm Strikes – At this level the user is just learning the proper motions of the style and has yet to study the methods used to create vibrations in a targets body. Palm strikes, while certainly painful cause only normal external injury.

Kicks – Kicks at this level are slow and awkward, and thus they connect poorly and do minimal damage. Most users of this style have problems effectively using kicks in combat and tend to avoid doing so. If a kick does connect, it is painful but not focused enough to do real damage.

Defense – Defense is poor at this stage, as the user has not yet learned to properly anticipate attacks. Blocks, dodges, and other defensive gestures are effective if the attack is slow enough for the user to respond. Attempting to deflect thrown objects at this level will almost always result in failure.


Special Techniques:

Hakike no Tsuki (Nausea Thrust)
This technique uses the very basis of the style, the vibrating of the palm, as the principle for this elementary but potentially devastating attack. By first striking an open handed attack to the stomach of the foe, the user then vibrates his palm. These vibrations adversely affect the digestive system of the target, therefore causing severe nausea and all the associated ramifications. The sickness caused by this technique lasts for three posts.



Level Two:


+1/+1

Palm Strikes – The user has now begun to learn the basics of what makes this style truly dangerous. The user is now able to transfer the energy in to a target to create minor painful vibrations. The damage is not significant from an individual attack but multiple attacks and the pain associated with them will begin to wear at a target. The primary difference between this level and the previous level is that attacks are slightly more focused and obviously more painful.

Kicks – The kicks at this stage have become more fluid as the user has learned to perform them more gracefully. Kicks are now effective combat moves that can now be used properly in a fight, resulting in a painful and damaging addition to the user’s arsenal.

Defense – At this stage the user has begun to learn to anticipate and deal with attacks provided they do not come in rapid succession. Blocks, dodges, and other defensive gestures are now more effective and allow the user the opportunity to counter attack if one is possible. A user has a reasonable chance of deflecting a single thrown weapon.


Special Techniques:


Daidoumyaku – Mimi Senshi (Ear Stab)
Description: This is not actually a direct attack to the ear. Instead, the user makes an attack, missing on purpose and uses external force and chakra to send a sound wave directly into the ear. This attack must be done at close range. This blow disrupts the center of gravity of the person hit causing them to lose their balance for a short time. (1 post)



Level Three:




Palm Strikes – Power has become an important factor now. The palm strike can now crack the bark of trees and leave a real sense of pain. If a target is struck by a direct attack they will feel severe pain in the immediate area and repeated attacks to the same area will cause minor hemorrhaging of tissues resulting in severe bruising and pain that will last several days unless treated.

Kicks – At this stage the user has mastered the proper motion of the kick and all that remains is finding the proper balance and power. The kicks snapping motion creates a quick wind gust sufficient enough to extinguish a candle at three feet. Aside from the kick being able to inflict the normal physical damage when it connects, the ‘air’ created by the kick now actually lashes against the target like a whip, creating a stinging sensation.

Defense – The user has learned not only to block and dodge attacks but to sometimes use blocks or dodges to set themselves in proper position for an attack. The user is now able to block or dodge single thrown projectiles and can sometimes even accomplish this feat against faster moving projectiles such as arrows.


Special Techniques:

Daidoumyaku – Saidan Assaiki (Altar Crusher)
Description: This taijutsu attack is aimed at either of the two collarbones. Using the principle of the Daidoumyaku, this causes the nerves to overload. This sudden strike also drags the opponent’s torso down with it. At the end of the attack that whichever half of the body the user struck is more difficult to use due to the tremendous numbness brought about by the impact.



Level Four:




Palm Strikes – The Daidoumyaku style takes its true form at this level. Palm strikes here are a true show of power and skill. Even blocking the attacks now is painful unless done properly. Palm strikes have the power here to put out a candle from 3 yards away. When a target is struck vibrations go through their body from the point of contact and out slightly in a cone, with the main damage being at the center of the cone while damage along the outside of the cone is less severe. These attacks now literally rattle bones causing extreme pain and hit nerves, causing both pain and numbness.

Kicks – The power of the kick has made a small jump, able to blow away candles from 5 feet away. The increased control allows for a greater snapping sound when the kick is performed. The snap of the air is now pronounced enough to lash at a target even if the kick does not connect directly and is more severe if the kick does connect directly.

Defense – The user is now highly proficient in the art at blocking or dodging then counter attacking. Single thrown weapons are now completely useless against the user of this style unless the attacker can catch them by surprise. This is the first level where a user is able to turn aside more than one ranged attack at once but the effectiveness of this ability drops significantly as the number of attacks increase.


Special Techniques:

Daidoumyaku – Ibukuro Gusarito (Stomach Thrust)
Description: This powerful palm strike is different then the standard ones taught by the style. The fingers are clenched into the hand to help concentrate the force and the extension of the arm is much longer then normal. The attack is aimed at the sternum, right about where the fifth ribs are. The force goes straight through the bone and reaches the lungs causing the victim to go into spastic coughing. The pain usually keeps other ninja down for a short while (1 post) while they get back their air and bearings.



Level Five:




Palm Strikes – Having now begun to reach the early stages of mastery, the palm strikes at this level are dangerous indeed. A targets bone will literally rattle inside them, causing severe pain and possibly lead to minute fractures of the bone along with tears to the surrounding tissues. The nerves in the area are also rattled which has the effect of dulling the severe pain after a few moments but at the same time it also renders the area temporarily useless.

Kicks – The motion of the kick is quick, almost impossible to perceive with the naked eye and the resulting impact is like being snapped with an enormous whip. The air lash created by this attack is sufficient to tear cloth and will cause lacerations to skin, this is in addition to the physical damage that results from the kick itself.

Defense – At this stage even a defensive move can be used as offense. By using their hands to turn attacks aside the user is now actually able to focus their energy while defending, resulting in a block becoming a small attack. Individual blocks do not cause significant damage but an attacker will soon feel their arms growing sore and numb after prolonged combat. The user is also now able to turn aside several ranged weapon attacks in rapid succession.


Special Techniques:

Daidoumyaku – Juushin Tomosen (Brutal Heart Stopper)
Description: This dangerous jutsu is dangerous to say the least. Striking the opponent where the heart would be, the force goes inside and causes a sudden jump in the heart stopping it for just one second where it all of a sudden kicks back. The sudden pain of death stuns opponents and leaves one all of a sudden short of breath and exhausted.



Level Six:




Palm Strikes – A direct hit at this stage will almost always result in a broken or fractured bone where as a glancing blow will result in severe tissue damage and bruises. Having almost reached the pinnacle of perfection in their art, users at this level are dangerous and deadly opponents that few wish to contend with.

Kicks – Striking with almost unperceivable speed and landing like the sting of a thousand whips, the kicks at this level are sufficient to cause severe injury to any portion of the body they strike. In addition to the damage from the kick the airwave created by this kick will cause severe lacerations and air burns to skin.

Defense – At this stage the defenses of the target grow to a stage of startling skill. The user is capable of using their superior speed to block long flurries of attacks, as well as using their own chakra to deflect stronger, more concentrated blows. Furthermore, at this stage the user is quite proficient at channeling his own energy into a kind of defensive weapon, therefore allowing them to hasten the pace of the numbing of the foe’s striking limbs. Finally, the user is able to deflect an even greater number of projectiles, making all but the largest and most accurate of volleys to deviate from their course.


Special Techniques:

Daidoumyaku – Parusuha Saiganki (Pulse Rock Crusher)
Description: This dangerous attack is difficult to use but when used properly it can deal enough damage to render men useless. Starting from the chest, a double palm strike is done, this sends force all across the body, crushing capillaries and causing damage other minor internal injuries.



Level Seven:



Palm Strikes – At this level, the user of this style achieves a frightening level of power. Here, a direct blow from an attack will not only result in broken bones, but brutal, crushing blows. Often is the time when the limb of a shinobi struck by one of these blows is rendered limp and useless; a victim of compound fractures as well as chipped fragments of bone caused by the vibrations of the user’s palm. Furthermore, the tissue damage caused at this stage is intensive, as the blows now strikes harder and deeper than ever before, rending and bruising muscle tissue with an almost unspeakable ferocity, a fact that further adds to the sheer devastation of each landed strike.

Kicks- The kicks of a user at this level are now at their peak, capable of inflicting severe damage to any part of the target’s body at unprecedented speeds. Furthermore, the airwaves created by the kick now create messy gashes, painful bleeding wounds, and devastating burns to the flesh of the target. The wounds caused by this tend to cause excruciating pain to the victim, and thus tend to hamper the combat ability of the afflicted greatly.

Defense- The user has learned to block attacks purely by instinct and react to them almost before they are launched. Unless an attacker is careful, the results of their attack could leave them worse off than their opponent as the user can now inflict severe injury just by blocking. Without the aid of some type of jutsu technique, throwing weapons are virtually useless against the user now and can be turned aside in almost unlimited numbers.


Special Techniques:

Daidoumyaku – Manako Oshi (Eye Push)
Description: Only truly despicable and horrendous people use this technique against their enemies. This technique first requires that the user place his hand over the eye of an enemy. He then uses a palm strike to thrust it forward. However, the reciprocal force will break the user’s wrist and fingers. The forward force actually pushes the victim’s eyeball into his head, tearing the muscles that hold it in place. The pain caused by this usually renders the victim unconscious. However, far more debilitating is the second effect. The impulse that forces the eye back also damages it considerably, blinding the victim in that eye until he is treated by a jounin-level medical nin


Credit For Jutsu Goes To: Firu Shinra



________________________ ________________________


// User Image

Descriptionxxxxxxxxxxxxxx

A Style that focuses on raw power and finesse. Using quick foot work in a combination with overwhelming strength creates a force to be reckoned with. This Fighting Style makes great use of the users speed as well as his strength. The ultimate stand-your-ground style. Boxing is a combat sport in which two people engage in a contest of strength, speed, reflexes, endurance, and will by throwing punches with against another opponent. Can only be taught by Cyrus A. Heiland.




Stage One: Pugilismxxxxxxx

At this stage, you start to gather a more powerful punch. The durability of your fist does not change though, so you are still able to get hurt whenever you punch something hard. You are able to stand your ground better than others. For training, you must swing at air with weights attached to hands. This will strengthen the muscle in arms.


Stage Two: Clinchxxxxxxxxxx

In this stage, you are more controlled and can easily gauge the power you put into one of your punches. You are also noticeably more powerful, but not very. Unlike before you can bring down trees with a couple of strikes with your fist. It still hurts you though. For training you practice hitting a humanoid, with various levels of strength put into your punches. This could be an opponents or one of your shadow clones.


- Rocket Punch

This Genin Rank move allows you to flow chakra into your hand, giving it more resistance against objects you strike. It isn't very powerful though.


Stage Three: Marquessxxxxxx

This new stance has a more upright vertical-armed guard, as opposed to the more horizontal, knuckles-facing-forward guard. The new stance focuses heavily on power, and almost completely disregards defense. Thus, your punches do way more damage than before, your able to break solid rock with your mere fist. Also, your harder to knock down. On the downside, you move slowly in this stage, since all of your energy is contributing to your power. For training, you must punch objects as hard as rocks.




- Chakra Jab
User Image
A Jounin level technique that is a quick, straight punch thrown with the left hand from the guard position, The chakra Jab, as the name is suggests, concentrates chakra into your fist, ultimately making able to break bones and send trees launching into the air with one punch. The Chakra Jab is accompanied by a small, clockwise rotation of the torso and hips, while the fist rotates 90 degrees, becoming horizontal upon impact. As the punch reaches full extension, the lead shoulder can be brought up to guard the chin. The right hand remains next to the face to guard the jaw. After making contact with the target, the left hand is retracted quickly to resume a guard position in front of the face.




Stage Four: Swarmerxxxxxxxx

The essence of swarmer is non-stop aggression. Many fighters utilize their stature to their advantage, employing a bob-and-weave defense by bending at the waist to slip underneath or to the sides of incoming punches. In this stage, you are much faster, not in a sense that you can run as fast as a Kage, but in the sense that you can move around your opponent while close up, dodging punches trhown at them, while dishing out blows of your own. Unlike blocking, causing an opponent to miss a punch disrupts his balance, permits forward movement past the opponent's extended arm and keeps the hands free to counter. A distinct advantage that in-fighters have is when throwing uppercuts where they can channel their entire body weight behind the punch. At this stage your punches can knock down trees, and you won't feel the pain or sustain any damage.


- Chakra Uppercut

A Jounin level technique; A vertical, rising punch thrown with the right hand, that is completely covered in your chakra. From the guard position, the torso shifts slightly to the right, the rear hand drops below the level of the opponent's chest and the knees are bent slightly. From this position, the rear hand is thrust upwards in a rising arc towards the opponent's chin or torso. Capable of causing internal bleeding.


- Chakra Flurry

A S-Rank Level Move; The fighter uses the head to push against the body of the opponent, while able to land a flurry of chakra fused left and right hooks without looking up. The speed in which you deliver punches is very fast, and as long as you're close, it will be hard for your opponent to dodge. It is not head butting, but rather using the tucked head as a shield of sorts where the opponent has to punch lower to land anything at all, something which you don’t train for normally. Only the uppercut might be a solid counter move in this case or the opponent could get low himself which is likely to result in the clash of heads and lead to a more physical roughhouse fight.


Stage 5: Breakerxxxxxxx

User Image
You are your peak of physicality upon reaching this stage, due to your constant training you've practically removed all unnecessary movements in your body, allowing you to seemingly move faster; though in reality it's just moving more efficiently. As for your punches you've learned to throw the epitome of punches, meaning you've mastered hitting a persons weak spots, causing more damage than others would; however you don't actually hit harder than others.

----Created By ShiningAce----  

r a i n- C R U S H E D

Magnetic Werewolf


r a i n- C R U S H E D

Magnetic Werewolf

PostPosted: Sun Oct 07, 2012 2:15 am
Oto's Weapon Style  
Reply
Jutsu List

 
Manage Your Items
Other Stuff
Get GCash
Offers
Get Items
More Items
Where Everyone Hangs Out
Other Community Areas
Virtual Spaces
Fun Stuff
Gaia's Games
Mini-Games
Play with GCash
Play with Platinum