AMITYVILLE ACADEMY ENROLLMENT FORMName: Tamsin
Nicknames: Tams
Gender: Female
Age: 17
Faction: Ghost (Spectral Hound)
Race: Cwn AnnwnNatural Ability: Mist Phase: Tamsin can diffuse her form into a fine white mist, which can then slip through gaps that she ordinarily couldn't fit through - i.e. underneath a door, a crack in a wall, etc. However, she has to concentrate for several minutes to complete the diffusion process, meaning she can't snap-diffuse in battle or anything like that, and she can only stay diffused for a few minutes' time. If interrupted during the initial process she has to start all over again.
As an active member of the Wild Hunt, this ability would permit the Cwn Annwn to continue the Hunt even if their quarry went to ground in a locked building, etc.
Personality:Friendly / Social: Tamsin is a cheerful ghoul by nature, very open and friendly to everyone she meets unless they give her a reason to be otherwise. As a pack creature, she values social bonds and chosen family just as much as family by blood and birth, and is happiest when surrounded by a large number of people working towards a common goal. She thrives in groups and loves meeting new people.
Playful / Excitable: Tamsin's default mode is easy-going and playful - her tail is almost always in motion, wagging away. She loves games and seeking out a good time; she doesn't often get bored, because if there's nothing around to entertain her she'll either find something or create something herself. She can be very excitable when it comes to playtime, and is often still ready to go long after are playmates are exhausted. It's also not uncommon for her to be having so much fun that she overexerts herself, waking up sore and achy for the next few days.
Chaser of Evildoers / Jumps to Conclusions: Cwn Annwn are called to the Wild Hunt to bring criminals and other wrongdoers to justice (or drag them to Hell, whichever). This species imperative flows strongly through Tamsin, and she is always on the lookout for evildoers of any stripe. Should she spot any nefarious deeds, she'll point out the Bad Thing in a very loud voice, then proceed to harry the person until they repent or make her go away by other means. She is much more likely to take 'vengeance' on behalf of slights towards others than because of things done to her; the more serious the offense, the more serious Tamsin's reaction will be. (For example, someone who plays a largely harmless prank will get a much less severe reaction than someone who attacks another person for no reason.)
Tamsin herself is judge and executioner - if she thinks someone else has done something 'bad', it will take quite a bit of convincing to get her to change her mind and call off the hunt. And she is absolutely not infallible - her skill at jumping to conclusions is legendary among her pack.
Dedicated / Stubborn: Tamsin is enthusiastic and dedicated about everything she does; if she wasn't, she wouldn't do it in the first place! If she takes on a task, she
will get it done in good time and with a cheerful spirit. However, if she gets fixated on something, particularly a 'hunt' target, she can be very stubborn and get defensive if questioned or scolded. She may push on beyond where common sense or even common decency would allow, and snap at anyone who tries to pull her back into the realm of sensible behavior.
Why are they enrolled in Amityville Academy?For
direst vengeance. In her pack's folklore is a tale of woe: once, long ago, someone stole away several pups of the pack and they were never seen again; despite engaging in a great Hunt, the culprit was never caught and the lost pops never recovered.
After hearing of minipets with a Cwn Annwn look to them appearing at Amityville Academy, Tamsin decided - on her own - that
Groundskeeper Breck must be either that thief or a descendent of the real thief. As her pack is sworn to chase evildoers until they are caught, she took it on herself as a sacred duty to reclaim her pack's honor and finish the Hunt.
... It is quite likely that Breck is 100% innocent in this matter, but just try telling Tamsin that...
FEAR Ability: Dire Portent (Headlights): The howl of the Cwn Annwn is said to be a portent of death for those who hear it. As a young Cwn Annwn, Tamsin can't quite kill with a howl, but she just might be able to paralyze her target in their tracks.
Physical Description:Eye Colour: Bright glowing green.
Hair Colour/Style: White with red tips, see art~
Skin Colour: See art~
Clothing Style/Colours: Simple and practical; see art~
Extra: Red ears and a white fluffy tail in student form!
References: Official Art