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[Lost Clans] Elric's Quarters

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Lilwolfpard
Crew

Magical Unicorn

PostPosted: Sun Nov 24, 2013 7:48 am
*Shall put his cert here* ouo

BUT FOR NOW:

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PostPosted: Sun Nov 24, 2013 7:49 am
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Name: Elric
Nicknames: n/a (Rapunzelric)
Gender: Male

Original Clan: Death

Job Role: Ashen Soldier

Personality: (I realize it is not much but honestly i hone character personalities as i RP, this is more of a brief overview)

            Serious - Elric is serious, and a bit assertive. Too much at times. He is a bit of a brute, and not a very nice person. I can see him being a bit hard to get along with, but if you can put up with him he does have a slightly softer side in his own way.

            Kinda dumb - While Elric is a bit of a brute, he is also...not really all that smart.

            A bit of a tease - He likes to tease others at times, even though some times said teasing can and will be mean spirited.

            Driven - He is dedicated, and once he sets his eyes on something he will keep striving towards that goal no matter what. He is dedicated to the horsemen.

            Collector - Elric sometimes will collect items from his fallen prey and wear them around as trophies.


Mount Form: Ghostly Friesian Horse with Red eyes.

Weapon Form: UHM o_o Elric has the blade in his art so im psure thats what he summons?  

Lilwolfpard
Crew

Magical Unicorn


Lilwolfpard
Crew

Magical Unicorn

PostPosted: Sun Nov 24, 2013 7:51 am
*Mount form here*  
PostPosted: Sun Nov 24, 2013 8:41 am
FEAR ATTACK:
Swift Strikes (Y1)

Tier One:
Dice: 7d4
First Dice:
xxxxx 1: Miss
xxxxx 2 - 3: HIT however the resulting damage is divided by 2. Only 50% of the damage is dealt.
xxxxx 4: HIT however the resulting damage is multiplied by .8. Only 80% of the damage is dealt.
Damage: Ignore the first dice, total up the remaining dice. Divide or multiply the total by the modifier depending.
Average Damage: 8 (50%), 12 (80%)







The Charge (Y2) - Elric stomps a foot on the earth and sends an attack wave of shadows out at enemies around him.

Tier Two:
Dice: 4d10
First Two Dice: work just like standard attack dice.
xxxxx ie, 2d10 -6 = the damage to your first target.
Third Dice: is your direct damage to your second target.
Fourth Dice: divided by 2 is the damage do your third target. Remember to round up.
Example: I roll 9, 4, 1, 5.
xxxxx First Opponent: 9+4=13-6=7 dmg
xxxxx Second Opponent: 1 is 1 dmg.
xxxxx Third Opponent: 5/2 is 1.5, round up to 2 dmg.
 

Lilwolfpard
Crew

Magical Unicorn

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