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Valiant Depression

Thirteenth Teenager

PostPosted: Thu Apr 09, 2015 10:23 pm
XXXXX▇▇ ▇▇ ┈┈┈ POWER ▇▇X
X

XXXXXXXX abilityXinfo
Awakened Abilities:
#1 - Cut S-SS
This Technique allows Raphael to move extremely quick when using his Abyssal sword Frost. While using this, he can choose how many slashes he wants to deal against the body. Once he makes the slash at someone, He can choose between 2-7 slashes, making it an incredible attack that's extremely hard to dodge when used against someone.

# 2 - Bite B-S
This technique gives Raphael an ability called the frost's poison. When Raphael is able to hold someone for one post ((Body contact), They slowly began getting frost bite in that infected wound, forcing them to retreat and have the poison extracted before its too late. The Poison is an Extremely deadly one, and Raphael is the only one that has access to it. Once your struck its like salamander poison, you begin to move slow, you get colder until your dead from the cold or your body locks up.

# 4 - Below 0 A-S
This technique allows Raphael to cause the area that he awakens in to Quickly decline in temperature till it reaches a shocking cold of -5 degree's inside the area he is in. Raphael is the only person that wouldn't be affected, but the others around him would be, unless they are another abyssal.

# 5 - Dead air feel S
With this technique a Sword style technique, a stab a slice a punch kick. Anything that needs contact such as that. There attack can pass through his body, Leaving him another way to counter and either infect you with Bite poison are cut you to ribbons.

# 6 - Sensor A
This Allows Raphael to sense people Who step foot withing one mile radius him. It allows him to easily counter attacks that cannot pass through his body.

# 7 - Genetic creation C-B
This allows Raphael to shift and form his body parts on a molecular level. By doing so he can create a weapon from his body, such as a rope spear or dagger.

# 8 - You are to Bow your head, and beg for forgiveness S
In this technique Raphael has the ability to Teleport himself to an area that he leaves a his blood mark. This is a 2 minute Opportunity, and must be used carefully and wise. ((2 Post))

Awakened Power:

Abyssal Power:

Combat Niche: Defense/Offense

Daiten: 450
Speed: 18
Strength: 15


IMG OF AWAKENED FORM


XXXXA W A K E N I N G
Level of Awakening: (Halfling Soul, Awakened Soul, etc)
Awakened Form:

Invulnerable Areas: Yes; some places are virtually impenetrable
 
PostPosted: Sun Jul 26, 2015 6:48 pm



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                                                            "."




                                                            Speed:7
                                                            Strength:4
                                                            Chakra:275

                                                            Techniques in Use




                                                            Quotes



                                                            Passive:

                                                            • Psycho Shift
                                                            The ability to apply force to an object is something that you can say is manipulated by the user's mind. However, you can also say that they sort of set an auto-pilot for what should be dealt with and what shouldn't. Psycho Shift allows them to feel tremors of force through the air, and judges the type of attack approaching the Heiland. They can then choose for their Psycho Shift to protect them from certain types of attacks, essentially a sentient ability to protect themselves from harm. It's called "Psycho Shift" because it can constantly change its preferences throughout the battle, based on the user's will. It will project techniques to defend the Heiland and attack enemies. This ability can also ignore certain attacks even if they fall into the user's 'preferences' if the user mentally deems that they can deal with said attacks on their own. This technique is used solely defensively, but the ability to sense force is still useful for the user. Regular rules to using these techniques apply; the full movements for bloodline jutsu, chakra costs, etc.
                                                            • Dragon's Blood
                                                            Being related to the Divine Beasts, the Heiland are draconian in their own right. Many of them actually develop the traits of a Divine Beast. This ability in particular allows for Heiland bloodline users to perceive natural energy due to their connection with the spiritual and animal forces. It is a long-range perception that can judge incoming masses of chakra and can also project their energy through these channelways, allowing them to send techniques across long expanses to attack enemies from afar. This is an ability mostly good for assassination. This cannot be used to detect genjutsu, but it can tell that a technique is being used. It also cannot release you from genjutsu.
                                                            • Psycho Perceive
                                                            The Psycho Demons can read minds. Period. They are capable of precisely tuning in to your thoughts, and even reading thoughts deep at the back of your conscious. These thoughts are often relayed to them in a variant of the Enemy's voice; often sadistic, or freakishly sweet, sometimes sensual but usually just horrifyingly creepy. They can still tell who is thinking what, if anything that audible tweak is simply a terrifying side-effect of their prodding into other people's minds.

                                                            The Enemy, even to the most macabre, is a horrifying creature. It is a being of pure evil. You don't want it to talk, and especially not talk to you. Ever.
                                                            • The Victim
                                                            The ability to manipulate reality. This is what really distinguishes a Psycho Renegade from a Psycho Demon. This is essentially the "tota" of the bloodline; the ability passed down since the ancient times before man walked free from the Demon Country.

                                                            Many have related this ability to the Kurama bloodline, but it is different. It is essentially a form of telekinesis so absolutely refined that it can literally warp matter, rather than simply moving through it. You could consider the strength of the telekinetic abilities powerful enough to split atoms and shift space. Now, one wonders -- what is the limit of this ability?

                                                            It is not necessarily passive. All of the usages of this ability that are available to the Psycho Demon are skills listed in the bloodline. So, they can't simply bend reality and become Gods.
                                                            Level Two Victim: Upon reaching Jounin rank, the ability to warp reality allows the Heiland to passively and permanently augment their chakra pool by another 75. This is essentially done by redefining their chakra supply.
                                                            • The Perpetrator
                                                            This is another defining ability of "the Enemy"; it is the ability to use your psychic powers to influence the world around you. One of the most important usages of it is the ability to link yourself and a group of people, emitting and taking in thoughts and emotions across the board. With this ability, you can also influence people's decisions and use your intense psychic supremacy to lean people towards a specific emotional manifestation. For example, you can bring people to the edge of anger, lust, fear, joy, pride and shame. This can be monumental when dealing with matters outside of battle.

                                                            The second most important usage is levitation and telekinesis; you can passively fly, and also lift and throw other objects, though not other characters, their techniques, or their combat assets in general.

                                                            Bloodline Techniques:

                                                            THE PSYCHO RENEGADE
                                                            • Second Set C
                                                            Using the appropriate amount of energy, the Heiland creates a second set of hands, solid - but made of force - that float through the air, and move either with the user's body or with their command. These can be used to wield weapons and other objects, and have the same strength and speed as the user. You can only have one of these sets active at a time. This lasts for five posts and you cannot use handseals with the second set.

                                                            • Negative Force D-S
                                                            A coating of energy over a certain part of the body, or a burst of energy across the entire body. This can actually be applied to virtually anything that the opponent is not directly holding. It essentially makes it so -- upon contact -- not only will the object be shielded from the opponent, but it will send shockwaves of pain that will hope to paralyze the foe and do damage to their vitals. When an object is coated in this, it will glow slightly. It can't be applied to anything that is away from the caster's body unless it has a diameter of at least 1 foot. At higher ranks, the recoil damage from this technique is so intense that it can kill. It also can burst outwards, damaging nearby foes within 15 feet. It cannot be used on other people or objects that they are currently touching/using. It cannot be applied to entire floors or walls, but can be applied to less massive structures such as pillars and boulders.

                                                            • Positive Force D-S
                                                            A direct blast of force. This will send a burst of energy so pure and refined that it's barely visible, appearing only as a wave of air. At higher ranks the visage grows more fierce and refined, but it grows in speed tremendously. The blast itself is one of the fastest attacks aside from natural lightning, so it's difficult to dodge. Upon contact with a foe, at low ranks it will damage if not break bokes and impair vitals. At high ranks, if it doesn't outright kill an enemy, blasting them apart, it will do so much damage that they may as well be dead. It's about the size of the great fireball technique, at all ranks. The trajectory of this technique can be altered. The amount it can shift depends on how far it has gone down its original trajectory; near the beginning of casting, it can change dramatically, and after a while traveling, it can only barely move.

                                                            • The Shift: Psycho Shock D-S
                                                            Focusing their body's energy momentarily, the Heiland will target a specific object or area, or may simply choose to use this energy to assault the area around them. If assaulting the surrounding area, without a specific target, the onslaught of blows will be lessened but still not easily dodged. This ability is known to go on until the target object/area is virtually completely destroyed, or until the technique itself is destroyed. It manifests as seemingly purple lightning bolts, and they seem to have the conductivity and shock/burn effects of high voltage lightning as well. This works only within a fifty foot radius. This move can specifically follow the caster or an opponent, but not both at the same time.

                                                            • Psycho Soul D-S (can be instantly amplified)
                                                            The Psycho Soul is a sentient creature that manifests the will of the Psycho Shift. It appears simply as a breeze of energy that follows the Heiland around, but when the Heiland is in danger or directs this spiritual force towards the foe, it will immediately manifest a dark color and begin to fulfill their interests. It can extend depending on the rank, from the size of a horse at C-rank, to the size of a dragon at SS. It is one of the cardinal abilities of the Heiland bloodline. It has a deconstructive property to it, making techniques and other tangible constructs degenerate rapidly to the point of complete dismantlement. This technique lasts until it is destroyed. It is completely flexible; it is just a wisp of energy; you could compare it to a solid fog.

                                                            • Psycho Saemus B
                                                            Psycho Saemus is similar to the assassin's rush, but all-in-all different. You designate a path using your Psycho Shift, essentially a visible line on the ground that only you can see. It's natural to the Heiland, not a complicated process. When the destination is decided, you will gain a large burst of speed similar as with the assassin's rush, and your Psycho Shift will go into a defensive mode to protect you from incoming attacks. You also have an energy field equal to the rank of Psycho Saemus that will protect you from incoming attacks, at least as a precaution.

                                                            • Psycho Hysteria A
                                                            This ability can only be used three times a battle. It is the only technique that automatically hits the foe. It cannot be used to chain other attacks, but it can be used to throw them into other attacks. It is essentially telekinetically lifting and throwing their body. It can throw them up to a range of fifty feet. They cannot resist the throw but can react by using techniques while being lifted. No matter what though, their body will reach that fifty foot destination.

                                                            • Psycho Freedom S
                                                            Using your inherent ability, gained from the dragon's blood, you can project your attacks to nearby areas. This ability works differently; you can project an ability that allows you to move so fast that it almost seems as if teleporting. This forces your body to a specific, designated area with extreme force and precision. It is basically an enhanced version of Psycho Saemus. This can only be used on either what you can see, or what is emitting energy. It cannot be used to teleport within five feet of the opponent.

                                                            • Smite A-S
                                                            This ability can easily be used to cheap-shot foes, but it generally won't kill opponents unless it can land a direct hit. Holding out their palm, the Heiland pinpoints a ten foot radius, targeting it for a fury of extremely fast (nigh impossible to evade if you're in the radius) psycho-waves that will degenerate and disassemble whatever is within the target area within a matter of moments. This takes about a second to wind-up after the palm is fully facing the opponent, and the palm will begin to glow white to give them a warning of what's next. This attack is similar to what would happen if you were smashed with a sledgehammer thousands of times in a matter of a few seconds.

                                                            • Psycho Innervate D-S
                                                            This is, essentially, psychic and telekinetic manipulation with added chakra. It allows you to freely bend your psychic energy into the shape and form of your pleasing, with larger radius and quicker speed at higher ranks. This ability has such diverse usage that it can be used to: burrow underground, force traction, block attacks, change their trajectory, be used as a weapon, be used for blunt or slashing damage, etc. Anything the mind can imagine.
                                                            THE PSYCHO DEMON
                                                            • Beyond the Shift: Level One - I A [per individual limb]
                                                            The first level of reality manipulation is the manipulation of the self. It is the ability to augment yourself by means of dispatching the truth; there is no such thing as "the truth" when it comes to you. This allows you to surpass the limits of other human beings.

                                                            Such a magnified ability can only be applied to one limb per usage, and only up to three total. These effected limbs can essentially be considered edited matter with different, inhuman properties.
                                                            Super Speed is one of the possible properties. This can be considered lesser compared to actual statistic speed, because it only effects the one given limb, rather than an equal distribution across the body. It can be applied to up to two limbs, not all three, generally meaning you'll choose the arms or the legs. This can essentially push your speed to the maximum, hard cap within those limbs depending on how fast you already are; it's comparable to a base boost of five, which is heavily potent.

                                                            Super Strength is another, and is similar to super speed. It has the same rules as well as statistics, but can be applied to three limbs instead of two.

                                                            Intangibility is another ability. This can be applied not necessarily to limbs but to different "sections" of your body. It can be applied to an arm, a leg, your torso, and your head. With all three active, this makes killing a Psycho Demon incredibly difficult. However, the waist-level is always vulnerable, as well as the other tangible sections.

                                                            • Beyond the Shift: Level Two - Change A-S
                                                            The ability to edit matter is something that few can claim to be capable of. That, you can consider a blessing, with the potential that this bloodline possesses. The second level of reality manipulation can extend beyond yourself. While you will never be attuned enough to be capable to apply First-level reality manipulation onto other people, you can apply a more broad level of abilities that have a singular purpose rather than a sustained use. For example, with this ability, you can permanently make changes to others. You can edit their bodies to be younger, older, taller, shorter, more fat, more skinny, more muscular, more slender, etc. The beginning of the reality manipulation first takes place as a see-through set of ripples across a radius, and then within a few moments, anything inside of that radius will be vulnerable to "edits". Edits can and often will entail crushing people, changing their body proportions to be impossible for sustained life, beheading them, etc. Closing your fists as the ripples emerge accelerates the process of initiating reality manipulation. Once it has begun in an area, you can choose to prevent matter from inside that radius from leaving. This radius can be about 15 feet in diameter. Compare the radius to a bubble, loaded with extremely dense and powerful psychotic energy.

                                                            These walls of matter can be used to block and destroy techniques. They can be manipulated and moved once fully cast, acting as shifting fields of psychic power that can attack and defend. They can also be released into psywaves and clumps of powerful, degenerative psychic energy.

                                                            • Beyond the Shift: Level Three - Signs A-S
                                                            The third level reality manipulation deals in the transference of chakra. It can be transferred in many ways; eye contact, physical contact, contact through a blast of energy. Regardless, once an enemy has succumbed to one of these three, you can essentially unload on them. They are the epicenter, and their bodies are yours to edit as you please, though pretty much exclusively in negative ways. You can also, however, use this to augment their emotions and desires to the point of nigh-subservience for a brief period of time.

                                                            If not, you can always go for the ol' head explosion by means of brain waves en masse.

                                                            Once you have transferred the initial chakra of this ability into the opponent's system, you have about ten posts to unleash it, or it will fade away.

                                                            • Beyond the Shift: Level Four - Apathy A-S
                                                            A high level reality warping technique. Using this power, you can literally begin to mentally tear away at and dissolve the enemy. It's been compared to the feeling of thousands upon thousands of blades marching into your skin, or a hungry mob tearing you apart. You literally will begin to break apart. This is a mental shockwave, and it only applies to enemies directly in front of you within twenty feet. It makes a horrible, screeching noise before it initiates, and the Heiland's eyes will begin to glow a bright white. This lasts for two posts, and can only be done three times in one battle.

                                                            • Beyond the Shift: Level Five - The Gate A
                                                            The highest level of reality warping. By editing matter to the level of removing the "distance" between two points, Kleine and only Kleine can warp through "relays" of energy around the field. Three of these can be set up, each costing an individual twenty chakra. These can be expanded by the loosening and the tightening of the palm and fingers, and can be closed around enemies to crush them. They can also be grabbed and concealed within the Heiland for a quick release, although the obvious discoloration of air and the transparent visual effects will diminish once the point is removed by the caster.

                                                            These gates can be augmented to transport techniques/people other than the Heiland. These gates are indestructible.


 

Valiant Depression

Thirteenth Teenager


Valiant Depression

Thirteenth Teenager

PostPosted: Tue Jul 28, 2015 1:41 pm
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                                                        "."

                                                        Chunnin
                                                        Senju
                                                        8 Tailed Hachibi
                                                        currently training for last stage
                                                        Speed:8
                                                        Strength:9
                                                        Bloodline jutsu

                                                        Passive
                                                        One With the Forest - No Cost
                                                        The user can turn their body into wood and even merge with their wooden creations. They can even turn their body into wood to use as the foundation for casting other Mokuton Jutsu, eliminating the need to use the ground to grown trees.

                                                        Genin-ranked:
                                                        Mokuton: Shibu Shuriken [Wood Release: Branch Shuriken]
                                                        A skill where the user has a branch emerge from the ground and swing towards the opponent. Released from the branch is bits and pieces of bark, that spiral off and transform into shuriken.

                                                        Mokuton: Moku Kawarimi no Jutsu [Wood Release: Wood Replacement Skill]
                                                        A skill that is a build up upon Kawarimi no Jutsu, in which the user creates a dummy made of wood as they disappear. When the opponent attacks this kawarimi no jutsu version, will disperse into bits and pieces of wood hitting the opponent.

                                                        Mokuton: Moku Bunshin [Wood Release: Wood Clone]
                                                        A skill that causes a bunshin made of wood to emerge either from the body or the ground. These clones can easily be tracked by the user, and they have a direct link with the user. When this bunshin is struck by taijutsu, half the damage is returned to the opponent. The clone can also transformed into a pill that when swallowed, the user and the caster of the pill can communicate through thoughts.

                                                        Mokuton: Hotei no Jutsu [Wood Release: Hotei Technique] C-SS
                                                        After performing the required hand seals, the user creates a number of gigantic wooden hands that erupt upward from beneath the ground, which encircle and then attempt to restrain a chosen enemy. The size of each of these hands varies greatly, a gennin can make small hands, while a kage can create hands large enough to hold down a tailed beast. Hands are created in sets of 2.

                                                        Chuunin-ranked:
                                                        Mokuton: Soutei Hashira [Wood Release: Binding Pillars]
                                                        A skill that causes various branches to emerge up from the ground. These pillars bind the opponent as they wrap around them. Making them incapable of moving so that they cannot escape.

                                                        Mokuton: Shichuuka no Jutsu [Wood Release: Four Pillar Home Skill]
                                                        A skill that is used in order to create a shelter out of wood. This can be used in order to quickly make a shelter for a traveling shinobi, however it can also be used to change the flow of battle. Altering the surroundings to one the user can move around better.

                                                        Mokuton: Shichuurou no Jutsu [Wood Release: Four Pillar Prison Skill]
                                                        A skill creating a large forrest of bamboo around the opponent, encasing them inside a prison of wood. The sides, are very hard to break through and metal weapons even have a hard time cutting through. If using a fire jutsu in order to break free, the user just causes the prison to catch fire and wait it out with unbearable pain.

                                                        Mokuton: Moku Shouheki no Jutsu [Wood Release: Wood Barrier Skill]
                                                        A skill that creates various bits of wood to emerge from the ground, creating a cave type barrier around the user capable of absorbing large amounts of damage in the process. After the attack is over, the user can simply slip out the back side and continue with the battle. This jutsu can also be used, to make a complete barrier and also trap people inside.

                                                        Mokuton: Shi-do Torakkingu no Jutsu [Mokuton: Seedling Tracking Skill]
                                                        A skill where the user can create a seed made from their own chakra. Able to sense where this seed is at all times, the user can plant this seed upon an opponent in battle and track their movements so the opponent can never get the drop on them.

                                                        Mokuton: Moku no Yoroi [Wood Release: Wood Armor]
                                                        A skill where the user can create an armor made of wood, however this armor is a special type of armor. Weighing less then conventional steel armor, it is actually stronger then steel. Being heavily infused with Wood Chakra, making it very resilient to taijutsu damage. Ninjutsu blades can penetrate this armor.

                                                        Serial Pillar Houses Technique
                                                        This technique is a larger scaled version of the Wood Release: Four-Pillar House Technique where, instead of creating a single house, the user creates multiple houses at once. Because of the sheer volume of structures created with this technique, it appears to exhaust him rather quickly. The user can create an entire section of a village with this technique.

                                                        Smothering Bind Technique
                                                        This technique is similar to the Wood Release: Great Forest Technique, as it also transforms the user's arm into several wood tendrils which can be used to capture and restrain an enemy. It can be made large enough to capture a giant squid and strong enough to capture even taijutsu specialists of the same rank as the user.

                                                        Mokuton: Sashiki no Jutsu [Wood Release: Cutting Technique]
                                                        A versatile technique where the user can produce sharp wooden spikes from their body to either fashion short-range weapons akin to a makeshift sword, or else use them as long-range projectiles, where the branches' growth can be triggered remotely, skewering the enemy as a result.

                                                        Jounin-ranked:
                                                        Mokuton: Moku Keiteki Denka no Jutsu [Wood Release: Wooden Rhino Charge]
                                                        A skill where the user creates a large rhino from the ground, being approximately four and a half feet tall and six feet long, with a large horn that is about three inches in diameter and three feet long. The rhino charges towards the opponent, having a bunshin type of intelligence. Normally after charging into something stone or stronger, it dissipates into a pile of broken wood. However, it can easily plow through a forest.

                                                        Mokuton: Take Yaiba Joushou no Jutsu [Wood Release: Bamboo Blade Rising Skill]
                                                        A skill where the user infuses their chakra through the ground, creating pillars of bamboo underneath the ground. As the opponent rushes towards them, the user releases this jutsu. Having multiple hollow bamboo spikes to emerge from the ground in order to impale the opponent from various angles. Spikes can reach a maximum of five feet tall, and there can be a maximum of thirty spikes

                                                        Mokuton: Kyuutai no Jukai no Jutsu [Wood Release: Orb of Genesis Skill]
                                                        A skill where the user creates an orb of wood around themselves, acting as if it is some type of barrier. However, the barrier is actually a farce as when the opponent(s) get close from all sides various small branches emerge outwards in various striking motions to deflect all oncoming attacks from hitting the user while inflicting damage. branches are created all around.

                                                        Mokuton: Chakra Akyo Ki no Jutsu [Wood Release: Chakra Drain Tree]
                                                        A skill which creates a large tree out from the ground, this tree being approximately fifty feet tall and having a diameter of fifteen feet. This special tree, knows in tune with the users chakra. So the user can run up the side of this tree without even using chakra, however any other shinobi that touches this tree in any way will have some of their chakra drained each moment they continue touching it.

                                                        Wood Release: Wood Spikes Ring
                                                        The user creates a wooden circle around a target, creating spikes on the inside of the circle. Any sudden movement by the target causes the wood to rapidly constrict, impaling them on the spikes.

                                                        Mokuton: Waraibotoke (Wood Release: Laughing Buddha)
                                                        A technique that creates a dozen wooden hands that rise out of the ground, large enough to grab and subdue a Bijuu. The size of the hands created can be altered by the user to fit their needs, from normal human sized hands and up.

                                                        Wood Release: Underground Roots Technique
                                                        A simple technique, where instead of growing a tree, you simply grow roots and vines to grab and slow opponents. The vines can also be used to wield weapons. They can also be used pull the user underground with great speed.

                                                        S-ranked:
                                                        Mokuton: Jukai Koutan [Wood Release: Birth of Dense Woodland]
                                                        A skill where the user summons forth a great mass of woodland from the ground. This dense growth of woodland can roam around and constrict an opponent or even crush an opponent under its wake.

                                                        Mokuton: Mokuryuu Rendan no Jutsu [Wood Release: Wooden Dragon Barrage Skill]
                                                        A skill that is a widespread attacking jutsu, where the user brings forth various dragon heads from the ground. These dragon heads are created out of wood, and essentially pin down the opponent onto the ground slamming them in the process. It is rumored this jutsu was used to help subdue Jinchuuriki.

                                                        Mokuton: Mokuryū no Jutsu [Wood Dragon Technique]
                                                        After performing the required hand seals, the user creates a gigantic wooden dragon from any surface, which is then directed to attack an intended target. Its shape closely resembles a Chinese dragon, though with a short trunk-like nose, having an elongated and serpentine body, which can be used to constrict larger opponents. It also has the ability to absorb a tailed beast's chakra once it is bound. Since it is animated, it essentially has a mind of its own.

                                                        Mokuton: Kajukai Kōrin [Wood Release: Advent of a World of Flowering Trees]
                                                        Taking advantage of the innate properties of Wood Release — to be able to force trees to grow on any surface in an instant — the user creates a dense forest of flowering trees. The pollen produced by these flowers is then released into the air and when inhaled, renders any afflicted target unconscious.

                                                        In order to counter the technique fully, either the trees themselves must be destroyed completely or the target must continue to remain elevated above the dispersed pollen. Inhaling any amount the pollen will weaken your body, reducing your stats by three for the duration of the battle. Inhaling a decent sum of the pollen will render you unconscious, totally at the mercy of the foe. The pollen stretches out as high as the tallest tree, which is 400 feet in the air. The user of the technique is immune to the pollen.

                                                        Mokuton: Jubaku Eisō [Wood Release: Tree Bind Flourishing Burial]
                                                        This technique lets the user summon a tree around their opponent to bind them. This technique is relatively powerful and holds opponents much more gracefully, with less of a strain on the user, because the user sinks them into the ground. Afterwards, the user can enclose the opponent so that their body is crushed.

                                                        Mokuton: Jukai Heki [Wood Release: World of Trees Wall]
                                                        One of the strongest barriers in the Senju arsenal, this one creates multiple pieces of wood that all interlace, to form a net-like wall that is extremely strong.

                                                        SS-Ranked
                                                        Mokuton: Mokujin no Jutsu [Wood Avatar Technique]
                                                        After forming the required hand seals, the user creates an enormous statue-like creature out of wood. This humanoid creature with a full body, and an oni-like face is usually created with a wooden dragon wrapped around its left arm, and is generally used in battle as an avatar. This creature is powerful enough to catch an uncompressed Tailed Beast Ball fired by the Nine-Tails. If the wood dragon is used as a weapon, it is the ultimate anti-bijuu weapon, with the long sword-like whip draining the tailed-beast's chakra upon all contact (and stunning them). It can go toe-to-toe with a Susano'o.

                                                        Mokuton: Hōbi no Jutsu [Wood Release: Hōbi Technique]
                                                        Using Wood Release, the user creates a dome-like defensive structure that completely surrounds which takes the form of a dragon's face. This defence is split down the middle and can be opened on the user's command. It is strong enough to withstand the destructive force of a Tailed Beast Ball (immune to bijuudama).

                                                        Mokuton: Shinra Banshō [Wood Release: All-Covering Forests]
                                                        A literal sea of trees and growth, putting all other forest creation technique's to shame. This forest is powerful enough to cover an entire hidden village, and can easily overgrow and consume a bijuu, growing and wrapping around it.



 
PostPosted: Sat Aug 01, 2015 8:35 pm
            User ImageUser Image


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                                                                                      Speed:7
                                                                                      Strength:8
                                                                                      Tailed beast: Hachibi
                                                                                      kirikubibocho: Inactive
                                                                                      190 Points of Chakra Remain!

                                                                                      Bloodline: Senju

                                                                                      PASSIVE ABILITIES
                                                                                      • Immense Chakra
                                                                                      By inheriting the 'body' of the Sage of Six Paths, they also inherited his vitality and survivability. Because of this, their chakra is increased substantially. 40 Points additional chakra.

                                                                                      • High Aptitude
                                                                                      Members of the Senju clan are not restricted to 'Learning Restrictions' based on class, meaning that every style/sub-element is available to them. The exception to this rule is sealing. This does not unlock multiple sub elements for one character, rather gives them the ability to use sub-elements that their character normally wouldn't be able to use due to other bloodlines, clans, class, etc. The same goes for Tai/Weapon styles.


                                                                                      xxxxxTECHNIQUES

                                                                                      xxxPassive
                                                                                      One With the Forest - No Cost
                                                                                      The user can turn their body into wood and even merge with their wooden creations. They can even turn their body into wood to use as the foundation for casting other Mokuton Jutsu, eliminating the need to use the ground to grown trees.

                                                                                      Genin-ranked:
                                                                                      Mokuton: Shibu Shuriken [Wood Release: Branch Shuriken]
                                                                                      A skill where the user has a branch emerge from the ground and swing towards the opponent. Released from the branch is bits and pieces of bark, that spiral off and transform into shuriken.

                                                                                      Mokuton: Moku Kawarimi no Jutsu [Wood Release: Wood Replacement Skill]
                                                                                      A skill that is a build up upon Kawarimi no Jutsu, in which the user creates a dummy made of wood as they disappear. When the opponent attacks this kawarimi no jutsu version, will disperse into bits and pieces of wood hitting the opponent.

                                                                                      Mokuton: Moku Bunshin [Wood Release: Wood Clone]
                                                                                      A skill that causes a bunshin made of wood to emerge either from the body or the ground. These clones can easily be tracked by the user, and they have a direct link with the user. When this bunshin is struck by taijutsu, half the damage is returned to the opponent. The clone can also transformed into a pill that when swallowed, the user and the caster of the pill can communicate through thoughts.

                                                                                      Mokuton: Hotei no Jutsu [Wood Release: Hotei Technique] C-SS
                                                                                      After performing the required hand seals, the user creates a number of gigantic wooden hands that erupt upward from beneath the ground, which encircle and then attempt to restrain a chosen enemy. The size of each of these hands varies greatly, a gennin can make small hands, while a kage can create hands large enough to hold down a tailed beast. Hands are created in sets of 2.

                                                                                      Chuunin-ranked:
                                                                                      Mokuton: Soutei Hashira [Wood Release: Binding Pillars]
                                                                                      A skill that causes various branches to emerge up from the ground. These pillars bind the opponent as they wrap around them. Making them incapable of moving so that they cannot escape.

                                                                                      Mokuton: Shichuuka no Jutsu [Wood Release: Four Pillar Home Skill]
                                                                                      A skill that is used in order to create a shelter out of wood. This can be used in order to quickly make a shelter for a traveling shinobi, however it can also be used to change the flow of battle. Altering the surroundings to one the user can move around better.

                                                                                      Mokuton: Shichuurou no Jutsu [Wood Release: Four Pillar Prison Skill]
                                                                                      A skill creating a large forrest of bamboo around the opponent, encasing them inside a prison of wood. The sides, are very hard to break through and metal weapons even have a hard time cutting through. If using a fire jutsu in order to break free, the user just causes the prison to catch fire and wait it out with unbearable pain.

                                                                                      Mokuton: Moku Shouheki no Jutsu [Wood Release: Wood Barrier Skill]
                                                                                      A skill that creates various bits of wood to emerge from the ground, creating a cave type barrier around the user capable of absorbing large amounts of damage in the process. After the attack is over, the user can simply slip out the back side and continue with the battle. This jutsu can also be used, to make a complete barrier and also trap people inside.

                                                                                      Mokuton: Shi-do Torakkingu no Jutsu [Mokuton: Seedling Tracking Skill]
                                                                                      A skill where the user can create a seed made from their own chakra. Able to sense where this seed is at all times, the user can plant this seed upon an opponent in battle and track their movements so the opponent can never get the drop on them.

                                                                                      Mokuton: Moku no Yoroi [Wood Release: Wood Armor]
                                                                                      A skill where the user can create an armor made of wood, however this armor is a special type of armor. Weighing less then conventional steel armor, it is actually stronger then steel. Being heavily infused with Wood Chakra, making it very resilient to taijutsu damage. Ninjutsu blades can penetrate this armor.

                                                                                      Serial Pillar Houses Technique
                                                                                      This technique is a larger scaled version of the Wood Release: Four-Pillar House Technique where, instead of creating a single house, the user creates multiple houses at once. Because of the sheer volume of structures created with this technique, it appears to exhaust him rather quickly. The user can create an entire section of a village with this technique.

                                                                                      Smothering Bind Technique
                                                                                      This technique is similar to the Wood Release: Great Forest Technique, as it also transforms the user's arm into several wood tendrils which can be used to capture and restrain an enemy. It can be made large enough to capture a giant squid and strong enough to capture even taijutsu specialists of the same rank as the user.

                                                                                      Mokuton: Sashiki no Jutsu [Wood Release: Cutting Technique]
                                                                                      A versatile technique where the user can produce sharp wooden spikes from their body to either fashion short-range weapons akin to a makeshift sword, or else use them as long-range projectiles, where the branches' growth can be triggered remotely, skewering the enemy as a result.

                                                                                      Jounin-ranked:
                                                                                      Mokuton: Moku Keiteki Denka no Jutsu [Wood Release: Wooden Rhino Charge]
                                                                                      A skill where the user creates a large rhino from the ground, being approximately four and a half feet tall and six feet long, with a large horn that is about three inches in diameter and three feet long. The rhino charges towards the opponent, having a bunshin type of intelligence. Normally after charging into something stone or stronger, it dissipates into a pile of broken wood. However, it can easily plow through a forest.

                                                                                      Mokuton: Take Yaiba Joushou no Jutsu [Wood Release: Bamboo Blade Rising Skill]
                                                                                      A skill where the user infuses their chakra through the ground, creating pillars of bamboo underneath the ground. As the opponent rushes towards them, the user releases this jutsu. Having multiple hollow bamboo spikes to emerge from the ground in order to impale the opponent from various angles. Spikes can reach a maximum of five feet tall, and there can be a maximum of thirty spikes

                                                                                      Mokuton: Kyuutai no Jukai no Jutsu [Wood Release: Orb of Genesis Skill]
                                                                                      A skill where the user creates an orb of wood around themselves, acting as if it is some type of barrier. However, the barrier is actually a farce as when the opponent(s) get close from all sides various small branches emerge outwards in various striking motions to deflect all oncoming attacks from hitting the user while inflicting damage. branches are created all around.

                                                                                      Mokuton: Chakra Akyo Ki no Jutsu [Wood Release: Chakra Drain Tree]
                                                                                      A skill which creates a large tree out from the ground, this tree being approximately fifty feet tall and having a diameter of fifteen feet. This special tree, knows in tune with the users chakra. So the user can run up the side of this tree without even using chakra, however any other shinobi that touches this tree in any way will have some of their chakra drained each moment they continue touching it.

                                                                                      Wood Release: Wood Spikes Ring
                                                                                      The user creates a wooden circle around a target, creating spikes on the inside of the circle. Any sudden movement by the target causes the wood to rapidly constrict, impaling them on the spikes.

                                                                                      Mokuton: Waraibotoke (Wood Release: Laughing Buddha)
                                                                                      A technique that creates a dozen wooden hands that rise out of the ground, large enough to grab and subdue a Bijuu. The size of the hands created can be altered by the user to fit their needs, from normal human sized hands and up.

                                                                                      Wood Release: Underground Roots Technique
                                                                                      A simple technique, where instead of growing a tree, you simply grow roots and vines to grab and slow opponents. The vines can also be used to wield weapons. They can also be used pull the user underground with great speed.

                                                                                      S-ranked:
                                                                                      Mokuton: Jukai Koutan [Wood Release: Birth of Dense Woodland]
                                                                                      A skill where the user summons forth a great mass of woodland from the ground. This dense growth of woodland can roam around and constrict an opponent or even crush an opponent under its wake.

                                                                                      Mokuton: Mokuryuu Rendan no Jutsu [Wood Release: Wooden Dragon Barrage Skill]
                                                                                      A skill that is a widespread attacking jutsu, where the user brings forth various dragon heads from the ground. These dragon heads are created out of wood, and essentially pin down the opponent onto the ground slamming them in the process. It is rumored this jutsu was used to help subdue Jinchuuriki.

                                                                                      Mokuton: Mokuryū no Jutsu [Wood Dragon Technique]
                                                                                      After performing the required hand seals, the user creates a gigantic wooden dragon from any surface, which is then directed to attack an intended target. Its shape closely resembles a Chinese dragon, though with a short trunk-like nose, having an elongated and serpentine body, which can be used to constrict larger opponents. It also has the ability to absorb a tailed beast's chakra once it is bound. Since it is animated, it essentially has a mind of its own.

                                                                                      Mokuton: Kajukai Kōrin [Wood Release: Advent of a World of Flowering Trees]
                                                                                      Taking advantage of the innate properties of Wood Release — to be able to force trees to grow on any surface in an instant — the user creates a dense forest of flowering trees. The pollen produced by these flowers is then released into the air and when inhaled, renders any afflicted target unconscious.

                                                                                      In order to counter the technique fully, either the trees themselves must be destroyed completely or the target must continue to remain elevated above the dispersed pollen. Inhaling any amount the pollen will weaken your body, reducing your stats by three for the duration of the battle. Inhaling a decent sum of the pollen will render you unconscious, totally at the mercy of the foe. The pollen stretches out as high as the tallest tree, which is 400 feet in the air. The user of the technique is immune to the pollen.

                                                                                      Mokuton: Jubaku Eisō [Wood Release: Tree Bind Flourishing Burial]
                                                                                      This technique lets the user summon a tree around their opponent to bind them. This technique is relatively powerful and holds opponents much more gracefully, with less of a strain on the user, because the user sinks them into the ground. Afterwards, the user can enclose the opponent so that their body is crushed.

                                                                                      Mokuton: Jukai Heki [Wood Release: World of Trees Wall]
                                                                                      One of the strongest barriers in the Senju arsenal, this one creates multiple pieces of wood that all interlace, to form a net-like wall that is extremely strong.

                                                                                      SS-Ranked
                                                                                      Mokuton: Mokujin no Jutsu [Wood Avatar Technique]
                                                                                      After forming the required hand seals, the user creates an enormous statue-like creature out of wood. This humanoid creature with a full body, and an oni-like face is usually created with a wooden dragon wrapped around its left arm, and is generally used in battle as an avatar. This creature is powerful enough to catch an uncompressed Tailed Beast Ball fired by the Nine-Tails. If the wood dragon is used as a weapon, it is the ultimate anti-bijuu weapon, with the long sword-like whip draining the tailed-beast's chakra upon all contact (and stunning them). It can go toe-to-toe with a Susano'o.

                                                                                      Mokuton: Hōbi no Jutsu [Wood Release: Hōbi Technique]
                                                                                      Using Wood Release, the user creates a dome-like defensive structure that completely surrounds which takes the form of a dragon's face. This defence is split down the middle and can be opened on the user's command. It is strong enough to withstand the destructive force of a Tailed Beast Ball (immune to bijuudama).

                                                                                      Mokuton: Shinra Banshō [Wood Release: All-Covering Forests]
                                                                                      A literal sea of trees and growth, putting all other forest creation technique's to shame. This forest is powerful enough to cover an entire hidden village, and can easily overgrow and consume a bijuu, growing and wrapping around it.

                                                                                      Academy Techniques cost 3 points
                                                                                      Genin Techniques cost 5 points
                                                                                      Chuunin Techniques cost 10 points
                                                                                      Jounin Techniques cost 20 points
                                                                                      Sannin/Kage Techniques cost 30 points
                                                                                      SS-Ranked Techniques cost 50 points






 

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