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Panthers7

PostPosted: Tue Sep 02, 2014 6:45 pm
Comrade Kashensu
Gaia Name: Ceaser Kashensu
RPC Name: Akihiro Hyuuga
Rank: Gennin
Village: Konohagakure
Would you like to Donate your Style: Nope, you can learn it from a soon to be made RPC


        The Hidden Art of Kung Fu
        Smooth, Gliding, Gentle



        User Image


        History: More of a way of life than a style, this method of fighting blends a calm mind with a trained body, creating a very powerful foe. Through intense training and hundreds of hours of meditation, masters of this art hone their body into a weapon stronger than any blade and achieve a state of near perfection, ever searching in an attempt to reach a state of ascension, where they can leave this world behind. Practitioners of this art are usually calm and reserved, and will never attack unless provoked or if they feel they have no other choice to prevent a greater evil.
        Style Requirements: Taijutsu/Medical Class can learn all stages. All other classes cannot pass Stage 4. Demon Hosts and Curse Mark holders cannot learn this. Those who devote themselves to evil cannot learn this.
        Movement Description Hand to Hand
        Passive: +1 Speed/+1 Strength



        Stage 1 - Gennin
        The Art of Finding Peace
        (ファインディング平和のアート Faindingu heiwa no āto)



        Stage Description: Before the User can even begin to train their body or face the trials ahead, they must first conquer themself. This stage forms the basis for all other stages as it instills a nature of calmness within the user, allowing for judgement that is not clouded by emotion, and removes any notion of fear from them as well. By the end of this, they are in perfect harmony with all emotion, and in control of them.
        Stage Powers:

        Meditation: The Mind is a weapon just as much as the body and the user knows this. Through intense meditation and hours of practice, they find it easier to recognize and escape Genjutsu passively

        Calm: The user is very calm, reacting less to taunts and jeers from other ninja.

        Stage Training: A total of 2000 words spent meditating, where the user faces the evils that control their mind.
        Stage Jutsu: None

        Stage 2 - Gennin
        The Art of Finding Balance
        (ファインディング·バランスのアート Faindingu· baransu no āto)



        Stage Description: After mastering the mind and the fears that plague the mortal body, a user must now master their body, finding a balance between their calm mind, and powerful body. Where the mind must be calm, the body must be able to endure endless hardship without losing any of its power.
        Stage Powers:

        Boundless Energy: The user hides fatigue very well, and seems as fresh at the end of the fight as they were at the beginning, even capable of masking injuries, making enemies think they are non-existent.

        Body of a Warrior: While attacks do not do less damage, users are less phased by them, seeming to shrug off powerful attacks like they are nothing.

        Stage Training: 2000 posts spent doing intense full body training while maintaining a calm mind as part of stage 1.

        User Image - Blocked by "Display Image" Settings. Click to show.

        Stage Jutsu:


        Stage 3 - Chuunin
        The Art of A Single Strike
        (単一のストライキのアート Tan'itsu no sutoraiki no āto)



        Stage Description: The user is finally ready to begin basic striking. However, unlike most styles that prefer power and speed, this one focuses solely on form and perfection of technique. This stage focuses on delivering a single, powerful strike from the palm. While novices laugh at the training, later on, they realize the full power that an open palm strike can deliver after countless months spent training.
        Stage Powers:
        Stage Training: Learn From a Master

        User Image - Blocked by "Display Image" Settings. Click to show.

        Stage Jutsu:

        The Iron Palm: The user enters a near zen-like state before stepping forward to strike. Every movement flows smoothly, resulting in the power of a full body strike being delivered through the user's palm.


        Stage 4 - Chuunin
        The Art of Several Strikes
        (いくつかのストライキのアート Ikutsu ka no sutoraiki no āto)



        Stage Description: The mark of a true user of the art. The user can now launch multiple strikes in sucession, each one as accurate as the last, maintaining their calm, cool, collected persona throughout the battle. The user becomes a beacon of serenity on the battle field, flowing from attack to attack in perfect harmony with each other. The sight of a practicioner of this style can strike fear into the hearts of the enemy, and bring hope to allies.
        Stage Powers:

        Beacon of Serenity: Simply being near the user makes others feel calm and enter a peaceful state. Enemies are less likely to wish to continue fighting, and allies will feel less discouraged, even when fighting a losing battle. (Purely RP, no actual value xD)
        Stage Training: Learn From a Master

        User Image - Blocked by "Display Image" Settings. Click to show.

        Stage Jutsu:

        Cobra Strike: Just as with Iron Palm, the user flattens the hand and moves forward as if to attack with the flat of the palm. Instead, they change the direction of the attack and drive the fingers into exposed weak areas, such as the neck or joints.

        Dragon's Tail: The user slides on the ground, positioning their feet between the enemies legs, before spinning their entire body, causing the enemy ninja whose feet they have trapped to also spin wildly.

        Teeth of the Tiger: Just like Dragon's tail, the user tries to position their feet to allow them to throw an enemy, but this time lock the feet on either side of the opposing ninja's head, spinning with enough force to dislocate the neck and cause serious harm.


        Stage 5 - Jounin
        The Art of Controlling The Battle
        (バトルの制御のアート Batoru no seigyo no āto)



        Stage Description: Controlling the flow and pace of battle is important. If you allow your foe to set the tempo, they force you into a defensive stance, and you are always reacting to their movements and attacks. But if you can control the speed that the fight moves at, you can force them to take on a defensive stance are react to you. During this stage, the User learns to slow, reverse, and control the tempo of a fight. They begin to excel at countering their opponents attacks and capitalize on the mistakes of others, seeing every little opening that their opponent leaves.

        Stage Powers:

        An Eye for Battle: The user is a seasoned fighter. By learning and studying the way their opponent moves and strikes, they can quickly recognize patterns of attacks, weak areas, and hole in their defense.

        Stage Training: Learn From a Master
        Stage Jutsu:

        Break Yourself Upon My Body: The User instantly tenses the muscles in a certain area, reinforcing it with chakra, reducing the damage of an attack that hits this area. [Jounin - Slightly Less Damage / S Rank - Skin is much harder, blades can barely cut through / SS Rank - Blades only scratch now]

        A Slight of Hand: The user launches an attack at a certain part of the enemy, before changing direction at the last moment, to the other side, attacking the enemy's flank.


        Stage 6 - Jounin
        The Art of A Perfect Attack
        (完璧な攻撃のアート Kanpekina kōgeki no āto)



        Stage Description: You are all but a master now. Few can withstand the power of your attacks and your body is rock solid. You fully understand just how devastating a single strike can really be in the hands of a skilled warrior. You devote all your training to creating the perfect attack.
        Stage Powers:

        My Body is a Temple: Your body is a symbol of purity, void of evils and toxins. Your body is capable of targeting and destroying poisons passively. [CP cost based on rank of poison and amount used. D and C rank poison - No CP / B - A rank Poison - 20 CP / S-SS Poison - 30 CP and takes 2 posts]

        Stage Training: Must train with a master of the art. [Cannot buy this rank]
        Stage Jutsu:

        A Perfect Strike: A User slowly stores chakra in the arm readying for a final, all out palm strike. The moment the attack makes contact, a massive blast of chakra exits their palm with explosive force, causing damage to whatever it strikes. Can also be used as a means to negate an incoming jutsu {has to be something like a projectiles or a stream that way it can actually impact something} of S rank and below.


        Stage 7 - Densetsu
        The Art of Serenity
        (セレニティのアート Sereniti no āto)



        Stage Description: You are a master now. The embodiment of balance and peace.
        Stage Powers:
        Stage Training: Must train with another master of the art. [Cannot buy this rank]
        Stage Jutsu:


        The 3 Grand Stances:

        A true master of Kung Fu now, you are the embodiment of the perfect, ideal, balanced warrior. Depending on the situation that you face, you are capable of changing your fighting form to overcome each threat as it stands to oppose you. Maintaining each form costs 15 CP a post. Switching between forms in battle costs an additional 10 CP.

        Flight of the Crane:
        +1 Speed, greater reaction time. Attacks focus on using the feet and staying mobile, making it hard to trap or stop your movement. You almost look like you are gliding across the battlefield, as graceful as a crane.

        Roar of the Dragon:
        +1 Strength. 1 rank less damage from other Taijutsu attacks. Your focus less on attacks now, and instead on being the most balanced warrior you can be. Your strikes are powerful, but your defense remains as solid as a dragon's scales.

        Attack of the Lion:
        +2 Strength. You are the ultimate warrior, striking fear into those that face you. Your ferocity is matched only by your strength and skill in combat.




        Masters

        - Akihiro Hyuuga


( First off, awesome! )
① With the Art of Finding Balance, to what extent does their negation of pain go?
② Is their a prompt before the strike is made? ( Just asking because the description somewhat insinuates it)
③ An Eye For A Battle: Will that apply to fighting styles that the character has fought before?
④ Break Yourself Upon My Body: Does this also apply to Ninjutsu?
⑤ A Perfect Strike: Again, any prompt?
⑥ Lastly, do they have to learn each of the 3 Grand Stances in order to use them?  
PostPosted: Tue Sep 09, 2014 6:17 pm
Gaia Name: XxBlack_FlashxX
RPC Name: Hikari Joukai Hyuuga
Rank: Chuunin
Village: Kumogakure
Would you like to Donate your Style: Sure


Hijou ni Takumi Bouei - Extremely Skillful Defense
User Image
Juuken-Ryu, Hachimon, Auras

History: This style came to be from the experimentation of a Hyuuga extremely skilled in both his own clan and the workings of the human body. Being that the Hyuuga are the most skilled in ocular perception and can see into the workings of the world of chakra this allows them a "energetic" advantaged when examining how the human body worked. With this extreme perception capability at hand and medical knowledge as well, the Hyuuga went on further to study the Hachimon, or more commonly known as the Eight Celestial Gates. His experimentation, however, only ever went as far as the 7th. What he did with his studies was combine the use of the Hachimon with his clansmen's Byakugan capabilites. This, in turn, gave birth to the Hijou ni Takumi Bouei style.
The capabilities which this style gave birth to were seemingly superhuman. Through his natural control of chakra networking, especially within his own body, the Hyuuga learned to precisely control the Celestial Gates. He obtained the strange ability to control each gate - up to the 7th - with such precision control the vortexes of energy only produced up to an eighth ( 1/8 ) of the power and energy of what they should.
With this precision control the Hyuuga did not gain the advanced effects of the Hachimon for they were not truly opened, simply ajar. This leak of increase was then used to create a greater style of the taijutsu Juuken-Ryu, as well as the advantage to utilize Ninjutsu and Genjutsu. Due to the slight release the Hyuuga had found himself cloaked in a colored aura dependent upon the specific gate he was working upon. When using all seven gates at once he found himself emitting a golden essence.
Style Requirements: Must be a Hyuuga, of course. You must have the gate equivalent to the stage of training already learned. So, if you're on the third stage, but don't know the third gate, learn the third gate first. Must be of a class of strength; Samurai, Taijutsu, or Medical.
Movement Description: The style focuses mainly upon counter-attacking, if attacking at all. Very few times will the shinobi use an offensive maneuver first and, when done, it is immensely strong.


First Stage - Muladhara (Root) - Chuunin
Stage Description: As the elder Hyuuga would call it "Muladhara is the gate of survival and stability." Within this stage the Hyuuga take use of the opening of the first gate and begin to emit a red aura about their body. It is in this very first stage that the Hyuuga learn all the attacks that they will ever need to in order to defend themselves.
Stage Powers: With this stage the Hyuuga becomes capable of throwing a blast of chakra in every shot that shoots forth at a range of six inches before dispersing. It is a tad to far to still do damage to organs as a closer Juuken palm would, but if the target is struck from the auric fist it will collapse their tenketsu. If the are within the dangerous range of three inches the strike will cause internal bruising/bleeding. If one is foolish enough to be touched by a full blow, they will suffer a ruptured organ.
Stage Training: The Hyuuga had come to learn one thing. It was through intensive meditation while the Byakugan and the Gate of Opening were active that the Hyuuga began to over come the Initial Gate and hone it's power. This was done until the red aura began to appear about him. Once it had, he would grow comfortable with his own intense concentration to move about as one would normally.
Stage Jutsu:
Name: Shihai (Control) - Jounin
Description: This is the one technique used into order to enter the style, period. With each and every time they activate this style the shinobi have to utilize a chunk of their own chakra to constrict upon the main vortexes of chakra within their body. This constriction upon the Gates takes time to happen. Cannot use any other technique within the same post as this.

Name: Zairyou (Substance) - Gennin - S-Ranked
Description: As the Hyuuga throws an attack they focus upon making the auric extension of the specific limb solidify as it extends to a foot. This adds an extra concussive force to struck with the red aura. This would mimic the effect of a explosive tag. At Chuunin, four tags. At Jounin, eight tags. At Sannin, twelve tags.


Second Stage - Svadhisthana (Sweetness) - Chuunin
Stage Description: Upon entering the use of the second gate the Hyuuga begins to emit an orange aura about themselves. It is in this stage that the Hyuuga member will begin to perform evasive moments with ease. Minute dodges seemed to be all the rage when the master created the style; allowing the enemy the "kindness" of thinking they struck when they did not. Moving in such a way most enemies swore they were within a genjutsu.
Stage Powers: With massive ocular perception there is not much of anything that tends to evade a Hyuuga's eyes. By studying beneath what would originally have been know as the Gate of Healing, the Hyuuga will transfer the boost of energy to enhance their reflexes to the point an enemy's attack comes within a millimeter's range of the Hyuuga. They will dodge with anything from tiny bobs and weaves, slides&sidesteps, to acrobatics and pure flexibility.
Stage Training: Once again a Hyuuga finds themself meditating with their Kekkei Genkai and the Hachimon. While they meditate they are to be performing stationary positions similar to yoga. Once they master these positions - for they lead to the mastery of the muscles within their own body - they move onto evasive movements.
Stage Jutsu:
Name: Tsumasaki De (On Tiptoe) - Chuunin
Description: In this technique the shinobi literally stay upon the tips of their toes as they begin to focus a majority of their current aura into their feet. With every step and slide they will move at a higher speed than usual(+1) at the risk of losing their auric strike range. Being that they focus this aura into their feet more so than any part their strikes are dropped to the range and damage of a usual Juuken strike. The moment the Hyuuga uses another technique that is not of a physical class the current one will end and have to be reactivated.


Third Stage - Manipura (Lustrous) - Chuunin
Stage Description: It is in this stage that the Hyuuga began to utilize the energy of the Gate of Life. It is in this gate that one begins to get a sense in power and destruction. When opened, the energy center will cause the Hyuuga to become consumed by a yellow aura. It is in this yellow energy that the Hyuuga begin to learn to precisely control both their own muscles and energy in a simultaneous manipulation in order to create more swift and solid blocks.
Stage Powers: The Hyuuga's reflexes when they block/parry an incoming attack is even faster than their own attacking speed. Atop doing so, the energy about them will seek to strengthen their skin and bone. Giving them an advantage in defensive maneuvering. (*Only when defending: +1/+1 Sp/Str)
Stage Training: While having the Byakugan and Gate active they will train continuously within the bodily arts already known to them for the cloak will make them feel slightly heavier. They must train 'til this sluggish feeling wears off. After that, They train upon refining the aura when blocking.
Stage Jutsu:
Name: Choushizen Hangeki-suru (Supernatural Counterattack) - Jounin
Description: As they block an opponent's attack they can perform a variant of Hakke Kuushou (Eight Divinations Signs Air Palm) with whatever body part they blocked with. It is so strong that is up to two ranks above the user's own rank, and will blast an opponent back a few meters.

Fourth Stage - Anahatra (Unstruck) - Chuunin
Stage Description: It is upon the fourth stage that the Hyuuga begins to emit a green aura about themselves. This aura is in turn used to manipulate the Hyuuga defensive techniques within it. It allows, through the use of a specific technique learned within this stage, for a miniature form of Hakkeshou Kaiten (a.k.a Rotation) to become utilized during combat.
Stage Powers: The Hyuuga becomes so skilled they can perform Rotation about an individual limb to blast back attacks at the last second.
Stage Training: The Hyuuga will practice such precise chakra control they can activate a small Rotation about a specific limb on command.
Stage Jutsu:
Name: Yori Kaiten (Lesser Heavenly Spin) - Jounin
Description: By focusing chakra into their arms and hands they can cloak their arms in a form of green, spiraling energy gauntlets they have the capability of repelling projectile Ninjutsu, Taijutsu, and weaponry as the usual Hakkeshou Kaiten would. These gauntlets can last for a total of two posts after activation.


Fifth Stage - Vissudha (Purification) - Jounin
Stage Description: In this stage the Hyuuga grows stronger in his attacking capabilities. They begin to focus upon adding strength to the auric extension of their being. A bluish aura similar to pure chakra rages out of them like flames, at this point.This stage is utilized as a steroid. When within this blue shower of energy the strength of their strikes are enhanced immensely. So much so, the aura tends to not travel as far but deals more damage.
Stage Powers: The chakra blast that travels up to six inches only travels up to three inches from the Hyuuga. However, the blast is now capable of causing massive internal bleeding as well as even breaking bones. (+1 Attack Str.)
Stage Training: The Hyuuga will practice condensing their Juuken strikes.
Stage Jutsu:
Name: Anrakushi (Mercy Killing) - Jounin
Description: This technique is first charged and then applied. The Hyuuga takes a post focusing their energy into their dominant hand. It is then that the Hyuuga can set aside this energy and allow it to remain within his palm until a sure blow comes across. It is within this blow, if full contact is made, that the Hyuuga's fist will go sailing through the other flesh and bone.


Sixth Stage - Ajna (To Perceive) - Jounin
Stage Description: It is in this stage that the Hyuuga will have become enveloped within an indigo chakra. As they sit within this deep, dark charka they begin to realise just how heightened their Byakugan can be when focused in on. This slight perceptual enhancement of their Byakugan allows them to make no error, or have no worries, about moving at an overall faster rate without worrying so much for defense.
Stage Powers: After all the shinobi has learned he can finally go about throwing strikes at his opponent with increased speed in his movements. During this stage their Byakugan glow a visible chakra-like blue. (+1 Attack Sp.) Oppoent's will see but blurred movements unless faster.
Stage Training: If one was from the lower branch of the clan, with a mark upon their forehead, all of their might and energy would be placed into that single spot. From there, their chakra would become heavily focused upon their Byakugan eyes to enhance their depth perception further than usual.
Stage Jutsu:
Name: Anki-Suru (Mesmerize) - Jounin
Description: Boosting their energy into a single hand or leg the Hyuuga is capable of striking three times so swiftly it seems as if three hands/legs are striking the opponent all at once.


Seventh Stage - Sahasrara (Thousandfold) - Sannin
Stage Description: This is where the Hyuuga begins to show their prime as they embrace themselves within a violet cloak. This energy cloak glows just barely above their skin, almost not visible at all. The Hyuuga almost seems, normal, as if all that his was just doing had seized. But, even those with enhanced vision maybe an Inuzuka ever, would pick up the slight trace of the violet aura.
Stage Powers: It is in this stage that the user is the closest, to any extent, to the effects of the Eight Celestial Gates. Within this stage the user begins to place together all that he has learned previously in order to give him an advancement of all sides. (Basic Strength and Speed increase by 2).
Stage Training: The Hyuuga will practice immense control as he cracks open seven of the Gates.
Stage Jutsu:
Name: Omoidebukai (Worth Remembering) - S-Rank
Description: The Hyuuga will side-step as he simultaneously shoots a double-palmed Hakke Kuushou (Eight Divinations Signs Air Palm) with enough strength to the air blast it could crush boulders. The trick is: the Hyuuga will side-step with a boost of energy that will create a mirage of themselves, or after-image. They will then fire off another double-palmed Hakke Kuushou from the side of an opponent. This will create what would seem as if a Shadow Clone and shinobi perform the same technique at the same time.

 

XxBlack_FlashxX

Shirtless Werewolf


Panthers7

PostPosted: Fri Sep 12, 2014 11:51 pm
XxBlack_FlashxX
Gaia Name: XxBlack_FlashxX
RPC Name: Hikari Joukai Hyuuga
Rank: Chuunin
Village: Kumogakure
Would you like to Donate your Style: Sure


Hijou ni Takumi Bouei - Extremely Skillful Defense
User Image
Juuken-Ryu, Hachimon, Auras

History: This style came to be from the experimentation of a Hyuuga extremely skilled in both his own clan and the workings of the human body. Being that the Hyuuga are the most skilled in ocular perception and can see into the workings of the world of chakra this allows them a "energetic" advantaged when examining how the human body worked. With this extreme perception capability at hand and medical knowledge as well, the Hyuuga went on further to study the Hachimon, or more commonly known as the Eight Celestial Gates. His experimentation, however, only ever went as far as the 7th. What he did with his studies was combine the use of the Hachimon with his clansmen's Byakugan capabilites. This, in turn, gave birth to the Hijou ni Takumi Bouei style.
The capabilities which this style gave birth to were seemingly superhuman. Through his natural control of chakra networking, especially within his own body, the Hyuuga learned to precisely control the Celestial Gates. He obtained the strange ability to control each gate - up to the 7th - with such precision control the vortexes of energy only produced up to an eighth ( 1/8 ) of the power and energy of what they should.
With this precision control the Hyuuga did not gain the advanced effects of the Hachimon for they were not truly opened, simply ajar. This leak of increase was then used to create a greater style of the taijutsu Juuken-Ryu, as well as the advantage to utilize Ninjutsu and Genjutsu. Due to the slight release the Hyuuga had found himself cloaked in a colored aura dependent upon the specific gate he was working upon. When using all seven gates at once he found himself emitting a golden essence.
Style Requirements: Must be a Hyuuga, of course. You must have the gate equivalent to the stage of training already learned. So, if you're on the third stage, but don't know the third gate, learn the third gate first. Must be of a class of strength; Samurai, Taijutsu, or Medical.
Movement Description: The style focuses mainly upon counter-attacking, if attacking at all. Very few times will the shinobi use an offensive maneuver first and, when done, it is immensely strong.


First Stage - Muladhara (Root) - Chuunin
Stage Description: As the elder Hyuuga would call it "Muladhara is the gate of survival and stability." Within this stage the Hyuuga take use of the opening of the first gate and begin to emit a red aura about their body. It is in this very first stage that the Hyuuga learn all the attacks that they will ever need to in order to defend themselves.
Stage Powers: With this stage the Hyuuga becomes capable of throwing a blast of chakra in every shot that shoots forth at a range of six inches before dispersing. It is a tad to far to still do damage to organs as a closer Juuken palm would, but if the target is struck from the auric fist it will collapse their tenketsu. If the are within the dangerous range of three inches the strike will cause internal bruising/bleeding. If one is foolish enough to be touched by a full blow, they will suffer a ruptured organ.
Stage Training: The Hyuuga had come to learn one thing. It was through intensive meditation while the Byakugan and the Gate of Opening were active that the Hyuuga began to over come the Initial Gate and hone it's power. This was done until the red aura began to appear about him. Once it had, he would grow comfortable with his own intense concentration to move about as one would normally.
Stage Jutsu:
Name: Shihai (Control) - Jounin
Description: This is the one technique used into order to enter the style, period. With each and every time they activate this style the shinobi have to utilize a chunk of their own chakra to constrict upon the main vortexes of chakra within their body. This constriction upon the Gates takes time to happen. Cannot use any other technique within the same post as this.

Name: Zairyou (Substance) - Gennin - S-Ranked
Description: As the Hyuuga throws an attack they focus upon making the auric extension of the specific limb solidify as it extends to a foot. This adds an extra concussive force to struck with the red aura. This would mimic the effect of a explosive tag. At Chuunin, four tags. At Jounin, eight tags. At Sannin, twelve tags.


Second Stage - Svadhisthana (Sweetness) - Chuunin
Stage Description: Upon entering the use of the second gate the Hyuuga begins to emit an orange aura about themselves. It is in this stage that the Hyuuga member will begin to perform evasive moments with ease. Minute dodges seemed to be all the rage when the master created the style; allowing the enemy the "kindness" of thinking they struck when they did not. Moving in such a way most enemies swore they were within a genjutsu.
Stage Powers: With massive ocular perception there is not much of anything that tends to evade a Hyuuga's eyes. By studying beneath what would originally have been know as the Gate of Healing, the Hyuuga will transfer the boost of energy to enhance their reflexes to the point an enemy's attack comes within a millimeter's range of the Hyuuga. They will dodge with anything from tiny bobs and weaves, slides&sidesteps, to acrobatics and pure flexibility.
Stage Training: Once again a Hyuuga finds themself meditating with their Kekkei Genkai and the Hachimon. While they meditate they are to be performing stationary positions similar to yoga. Once they master these positions - for they lead to the mastery of the muscles within their own body - they move onto evasive movements.
Stage Jutsu:
Name: Tsumasaki De (On Tiptoe) - Chuunin
Description: In this technique the shinobi literally stay upon the tips of their toes as they begin to focus a majority of their current aura into their feet. With every step and slide they will move at a higher speed than usual(+1) at the risk of losing their auric strike range. Being that they focus this aura into their feet more so than any part their strikes are dropped to the range and damage of a usual Juuken strike. The moment the Hyuuga uses another technique that is not of a physical class the current one will end and have to be reactivated.


Third Stage - Manipura (Lustrous) - Chuunin
Stage Description: It is in this stage that the Hyuuga began to utilize the energy of the Gate of Life. It is in this gate that one begins to get a sense in power and destruction. When opened, the energy center will cause the Hyuuga to become consumed by a yellow aura. It is in this yellow energy that the Hyuuga begin to learn to precisely control both their own muscles and energy in a simultaneous manipulation in order to create more swift and solid blocks.
Stage Powers: The Hyuuga's reflexes when they block/parry an incoming attack is even faster than their own attacking speed. Atop doing so, the energy about them will seek to strengthen their skin and bone. Giving them an advantage in defensive maneuvering. (*Only when defending: +1/+1 Sp/Str)
Stage Training: While having the Byakugan and Gate active they will train continuously within the bodily arts already known to them for the cloak will make them feel slightly heavier. They must train 'til this sluggish feeling wears off. After that, They train upon refining the aura when blocking.
Stage Jutsu:
Name: Choushizen Hangeki-suru (Supernatural Counterattack) - Jounin
Description: As they block an opponent's attack they can perform a variant of Hakke Kuushou (Eight Divinations Signs Air Palm) with whatever body part they blocked with. It is so strong that is up to two ranks above the user's own rank, and will blast an opponent back a few meters.

Fourth Stage - Anahatra (Unstruck) - Chuunin
Stage Description: It is upon the fourth stage that the Hyuuga begins to emit a green aura about themselves. This aura is in turn used to manipulate the Hyuuga defensive techniques within it. It allows, through the use of a specific technique learned within this stage, for a miniature form of Hakkeshou Kaiten (a.k.a Rotation) to become utilized during combat.
Stage Powers: The Hyuuga becomes so skilled they can perform Rotation about an individual limb to blast back attacks at the last second.
Stage Training: The Hyuuga will practice such precise chakra control they can activate a small Rotation about a specific limb on command.
Stage Jutsu:
Name: Yori Kaiten (Lesser Heavenly Spin) - Jounin
Description: By focusing chakra into their arms and hands they can cloak their arms in a form of green, spiraling energy gauntlets they have the capability of repelling projectile Ninjutsu, Taijutsu, and weaponry as the usual Hakkeshou Kaiten would. These gauntlets can last for a total of two posts after activation.


Fifth Stage - Vissudha (Purification) - Jounin
Stage Description: In this stage the Hyuuga grows stronger in his attacking capabilities. They begin to focus upon adding strength to the auric extension of their being. A bluish aura similar to pure chakra rages out of them like flames, at this point.This stage is utilized as a steroid. When within this blue shower of energy the strength of their strikes are enhanced immensely. So much so, the aura tends to not travel as far but deals more damage.
Stage Powers: The chakra blast that travels up to six inches only travels up to three inches from the Hyuuga. However, the blast is now capable of causing massive internal bleeding as well as even breaking bones. (+1 Attack Str.)
Stage Training: The Hyuuga will practice condensing their Juuken strikes.
Stage Jutsu:
Name: Anrakushi (Mercy Killing) - Jounin
Description: This technique is first charged and then applied. The Hyuuga takes a post focusing their energy into their dominant hand. It is then that the Hyuuga can set aside this energy and allow it to remain within his palm until a sure blow comes across. It is within this blow, if full contact is made, that the Hyuuga's fist will go sailing through the other flesh and bone.


Sixth Stage - Ajna (To Perceive) - Jounin
Stage Description: It is in this stage that the Hyuuga will have become enveloped within an indigo chakra. As they sit within this deep, dark charka they begin to realise just how heightened their Byakugan can be when focused in on. This slight perceptual enhancement of their Byakugan allows them to make no error, or have no worries, about moving at an overall faster rate without worrying so much for defense.
Stage Powers: After all the shinobi has learned he can finally go about throwing strikes at his opponent with increased speed in his movements. During this stage their Byakugan glow a visible chakra-like blue. (+1 Attack Sp.) Oppoent's will see but blurred movements unless faster.
Stage Training: If one was from the lower branch of the clan, with a mark upon their forehead, all of their might and energy would be placed into that single spot. From there, their chakra would become heavily focused upon their Byakugan eyes to enhance their depth perception further than usual.
Stage Jutsu:
Name: Anki-Suru (Mesmerize) - Jounin
Description: Boosting their energy into a single hand or leg the Hyuuga is capable of striking three times so swiftly it seems as if three hands/legs are striking the opponent all at once.


Seventh Stage - Sahasrara (Thousandfold) - Sannin
Stage Description: This is where the Hyuuga begins to show their prime as they embrace themselves within a violet cloak. This energy cloak glows just barely above their skin, almost not visible at all. The Hyuuga almost seems, normal, as if all that his was just doing had seized. But, even those with enhanced vision maybe an Inuzuka ever, would pick up the slight trace of the violet aura.
Stage Powers: It is in this stage that the user is the closest, to any extent, to the effects of the Eight Celestial Gates. Within this stage the user begins to place together all that he has learned previously in order to give him an advancement of all sides. (Basic Strength and Speed increase by 2).
Stage Training: The Hyuuga will practice immense control as he cracks open seven of the Gates.
Stage Jutsu:
Name: Omoidebukai (Worth Remembering) - S-Rank
Description: The Hyuuga will side-step as he simultaneously shoots a double-palmed Hakke Kuushou (Eight Divinations Signs Air Palm) with enough strength to the air blast it could crush boulders. The trick is: the Hyuuga will side-step with a boost of energy that will create a mirage of themselves, or after-image. They will then fire off another double-palmed Hakke Kuushou from the side of an opponent. This will create what would seem as if a Shadow Clone and shinobi perform the same technique at the same time.



Style Requirements: I noticed that you put Samurai, Taijutsu, and Medial but what of Weapon Classes that are also physically prone? More so than even medical.

Now even though this is your own style, out of curiosity, with the components that would have to be made to make this style possible, what are the chakra costs to the stages? I ask, because I do't want this turn into a style, that uses lessened yet still powerful fusion of techniques, that are still using chakra as it's source.

Zairyou (Substance) - Gennin - S-Ranked: Now throughout the Naruto series, explosive tags have various affects in power of explosion. Some doing nothing more than blasting the person back. Could you, set another example of the intensity of the varying levels of this technique?

Also with these stages, are could a person combine them or must a person be in one stage or the next? And if they can be combined, how much chakra is added for the upkeep in adding two stages together?

Also with the stage two, I was wondering of it's relation to nimbleness and the Gate of Healing. I could see it taking off the strain of the utilization of the Byakugan but not so much it giving agility. If anything, that would be the Gate of Life or 3 Gate.

I don't know if you mean to leave the Fourth Stage vacant, but as of now, there isn't really a reason for the person to have a green aura about them.

Yori Kaiten (Lesser Heavenly Spin) - To avoid abuse, you'll need to be a bit more specific on what it can block and the "up to" rank it can handle before being overpowered or losing it's function.

Same as the last note, the Stage Five is vacant as to the reasoning for the blue aura and power increase.

Name: Anrakushi (Mercy Killing): Does the Hyuuga member need to be squared up or have foundation in a solid stance before striking? As with most one shot strikes like this, it would be hard to throw such a heavy blow, if a person is running about or doing fadeaway hooks.

The same notes about the Fourth in fifth stages apply to the sixth and seventh stages in their relevance to the gates and the boost of power.  
PostPosted: Sat Sep 13, 2014 5:39 am
Panthers7

1. Weapons Class may learn as well. Not a problem at all.
2. -10CP for use of Chuunin Ranked Stage; -15CP for Jounin stage; -20CP at last stage.
3. Simply blasting them back was what I meant by concussive force. The reference to how many tags is a reference to how great the push-back is. If you switched the tags to distance pushed back I wouldn't mind. Chuunin-4ft, Jounin-8ft, Sannin 12ft
4. If the user hasn't mastered the style there will be an extra -5CP reduction per stage added. Say, you activate the fifth stage for -15CP. In order to utilize the capabilities of the four previous stages whilst utilizing the current another 20CP is deducted. This extra chakra reduction applies up til stage six. * It will not apply at mastery level, or the last stage; which is supposed to be the combination of all the previous stages(hence the flatout +2/2)
5. I would have to disagree to a slight extent over the second stage. This style uses an additive boost from the gates. It is supposed to be a whole new style at this point; not necessarily exactly like the Gates. With that in mind, when one opens the "Gate of Healing" they usually get a +1 stat inscrease in Speed, Strength, and Taijutsu. I can see it giving agility if that's what's worked upon. Even if I were to say it takes the strain off the Byakugan, taking the strain off one thing would allow them to focus upon another thing, such as physical mobility. So, I think I'm going to stick with the agility thing I got going on.
6.There was absolutely no reason for the green aura beyond the fact of my own creativity and willingness to make these seven stages, in some way, resemble the Seven Chakras of common day religious beliefs, lol. Another thing I want to keep in there as a disadvantage for the user. I mean, who wouldn't see glowing green punches flying their way?
7. I'd say the Yori Kaiten can block oncoming attacks equal to or, of course, lesser than the user's strength.
8. There is a reason for a power increase for stage five: it utilizes more of the Eight Gates chakra than Juuken-Ryu, therefore increasing the strength; considering the real fifth gate gives you a +3/3 stat increase. The aura was just out of the same creative reasons mentioned just previously.
9. I'd agree with that. I'd say they must be in a firm-footed, horse-like stance for they'd most likely use the technique as a counter rather than a lunging strike.
10. By the time one reaches the 7th Gate in the Eight Celestial Gates they gain a +4/4 stat increase. I didn't think it'd do much harm at all in having the state increases in stages five, six, and seven because, to me, it shows a gradual increase in their chakra control. Thus, allowing more of the Gates' energy to seep through and empower them. Simply not to the extent of truly opening the gates.  

XxBlack_FlashxX

Shirtless Werewolf


Panthers7

PostPosted: Sat Sep 13, 2014 5:41 pm
XxBlack_FlashxX
Panthers7

1. Weapons Class may learn as well. Not a problem at all.
2. -10CP for use of Chuunin Ranked Stage; -15CP for Jounin stage; -20CP at last stage.
3. Simply blasting them back was what I meant by concussive force. The reference to how many tags is a reference to how great the push-back is. If you switched the tags to distance pushed back I wouldn't mind. Chuunin-4ft, Jounin-8ft, Sannin 12ft
4. If the user hasn't mastered the style there will be an extra -5CP reduction per stage added. Say, you activate the fifth stage for -15CP. In order to utilize the capabilities of the four previous stages whilst utilizing the current another 20CP is deducted. This extra chakra reduction applies up til stage six. * It will not apply at mastery level, or the last stage; which is supposed to be the combination of all the previous stages(hence the flatout +2/2)
5. I would have to disagree to a slight extent over the second stage. This style uses an additive boost from the gates. It is supposed to be a whole new style at this point; not necessarily exactly like the Gates. With that in mind, when one opens the "Gate of Healing" they usually get a +1 stat inscrease in Speed, Strength, and Taijutsu. I can see it giving agility if that's what's worked upon. Even if I were to say it takes the strain off the Byakugan, taking the strain off one thing would allow them to focus upon another thing, such as physical mobility. So, I think I'm going to stick with the agility thing I got going on.
6.There was absolutely no reason for the green aura beyond the fact of my own creativity and willingness to make these seven stages, in some way, resemble the Seven Chakras of common day religious beliefs, lol. Another thing I want to keep in there as a disadvantage for the user. I mean, who wouldn't see glowing green punches flying their way?
7. I'd say the Yori Kaiten can block oncoming attacks equal to or, of course, lesser than the user's strength.
8. There is a reason for a power increase for stage five: it utilizes more of the Eight Gates chakra than Juuken-Ryu, therefore increasing the strength; considering the real fifth gate gives you a +3/3 stat increase. The aura was just out of the same creative reasons mentioned just previously.
9. I'd agree with that. I'd say they must be in a firm-footed, horse-like stance for they'd most likely use the technique as a counter rather than a lunging strike.
10. By the time one reaches the 7th Gate in the Eight Celestial Gates they gain a +4/4 stat increase. I didn't think it'd do much harm at all in having the state increases in stages five, six, and seven because, to me, it shows a gradual increase in their chakra control. Thus, allowing more of the Gates' energy to seep through and empower them. Simply not to the extent of truly opening the gates.


1. Alright
2. Could you add that in there?
3. Okay that's fine
4. Fair enough. Just add that. Mostly, in case someone else uses it, they don't abuse the still and just reap the benefits.
5-9, Ok
10. My only concern with that part is will it stack? If not, I can approve it. But if it can, those numbres can be quite a bit excessive.  
PostPosted: Sat Sep 13, 2014 5:53 pm
Panthers7
XxBlack_FlashxX
Panthers7

1. Weapons Class may learn as well. Not a problem at all.
2. -10CP for use of Chuunin Ranked Stage; -15CP for Jounin stage; -20CP at last stage.
3. Simply blasting them back was what I meant by concussive force. The reference to how many tags is a reference to how great the push-back is. If you switched the tags to distance pushed back I wouldn't mind. Chuunin-4ft, Jounin-8ft, Sannin 12ft
4. If the user hasn't mastered the style there will be an extra -5CP reduction per stage added. Say, you activate the fifth stage for -15CP. In order to utilize the capabilities of the four previous stages whilst utilizing the current another 20CP is deducted. This extra chakra reduction applies up til stage six. * It will not apply at mastery level, or the last stage; which is supposed to be the combination of all the previous stages(hence the flatout +2/2)
5. I would have to disagree to a slight extent over the second stage. This style uses an additive boost from the gates. It is supposed to be a whole new style at this point; not necessarily exactly like the Gates. With that in mind, when one opens the "Gate of Healing" they usually get a +1 stat inscrease in Speed, Strength, and Taijutsu. I can see it giving agility if that's what's worked upon. Even if I were to say it takes the strain off the Byakugan, taking the strain off one thing would allow them to focus upon another thing, such as physical mobility. So, I think I'm going to stick with the agility thing I got going on.
6.There was absolutely no reason for the green aura beyond the fact of my own creativity and willingness to make these seven stages, in some way, resemble the Seven Chakras of common day religious beliefs, lol. Another thing I want to keep in there as a disadvantage for the user. I mean, who wouldn't see glowing green punches flying their way?
7. I'd say the Yori Kaiten can block oncoming attacks equal to or, of course, lesser than the user's strength.
8. There is a reason for a power increase for stage five: it utilizes more of the Eight Gates chakra than Juuken-Ryu, therefore increasing the strength; considering the real fifth gate gives you a +3/3 stat increase. The aura was just out of the same creative reasons mentioned just previously.
9. I'd agree with that. I'd say they must be in a firm-footed, horse-like stance for they'd most likely use the technique as a counter rather than a lunging strike.
10. By the time one reaches the 7th Gate in the Eight Celestial Gates they gain a +4/4 stat increase. I didn't think it'd do much harm at all in having the state increases in stages five, six, and seven because, to me, it shows a gradual increase in their chakra control. Thus, allowing more of the Gates' energy to seep through and empower them. Simply not to the extent of truly opening the gates.


1. Alright
2. Could you add that in there?
3. Okay that's fine
4. Fair enough. Just add that. Mostly, in case someone else uses it, they don't abuse the still and just reap the benefits.
5-9, Ok
10. My only concern with that part is will it stack? If not, I can approve it. But if it can, those numbres can be quite a bit excessive.

Definitely not. The +2/2 counts for all the stacking over the stages. And, that's about it. I'll add everything else in.  

XxBlack_FlashxX

Shirtless Werewolf


XxBlack_FlashxX

Shirtless Werewolf

PostPosted: Sat Sep 13, 2014 6:04 pm
Gaia Name: XxBlack_FlashxX
RPC Name: Hikari Joukai Hyuuga
Rank: Chuunin
Village: Kumogakure
Would you like to Donate your Style: Sure


Hijou ni Takumi Bouei - Extremely Skillful Defense
User Image
Juuken-Ryu, Hachimon, Auras

History: This style came to be from the experimentation of a Hyuuga extremely skilled in both his own clan and the workings of the human body. Being that the Hyuuga are the most skilled in ocular perception and can see into the workings of the world of chakra this allows them a "energetic" advantaged when examining how the human body worked. With this extreme perception capability at hand and medical knowledge as well, the Hyuuga went on further to study the Hachimon, or more commonly known as the Eight Celestial Gates. His experimentation, however, only ever went as far as the 7th. What he did with his studies was combine the use of the Hachimon with his clansmen's Byakugan capabilites. This, in turn, gave birth to the Hijou ni Takumi Bouei style.
The capabilities which this style gave birth to were seemingly superhuman. Through his natural control of chakra networking, especially within his own body, the Hyuuga learned to precisely control the Celestial Gates. He obtained the strange ability to control each gate - up to the 7th - with such precision control the vortexes of energy only produced up to an eighth ( 1/8 ) of the power and energy of what they should.
With this precision control the Hyuuga did not gain the advanced effects of the Hachimon for they were not truly opened, simply ajar. This leak of increase was then used to create a greater style of the taijutsu Juuken-Ryu, as well as the advantage to utilize Ninjutsu and Genjutsu. Due to the slight release the Hyuuga had found himself cloaked in a colored aura dependent upon the specific gate he was working upon. When using all seven gates at once he found himself emitting a golden essence.
Style Requirements: Must be a Hyuuga, of course. You must have the gate equivalent to the stage of training already learned. So, if you're on the third stage, but don't know the third gate, learn the third gate first. Must be of a class of strength; Weapons, Samurai, Taijutsu, or Medical.
Movement Description: The style focuses mainly upon counter-attacking, if attacking at all. Very few times will the shinobi use an offensive maneuver first and, when done, it is immensely strong.
Rules for Using Style:
1. -10CP for use of Chuunin Ranked Stage; -15CP for Jounin stage; -20CP at last stage.
2. If the user hasn't mastered the style there will be an extra -5CP reduction per stage added. Say, you activate the fifth stage for -15CP. In order to utilize the capabilities of the four previous stages whilst utilizing the current another 20CP is deducted. This extra chakra reduction applies up til stage six. * It will not apply at mastery level, or the last stage; which is supposed to be the combination of all the previous stages(hence the flatout +2/2)

First Stage - Muladhara (Root) - Chuunin
Stage Description: As the elder Hyuuga would call it "Muladhara is the gate of survival and stability." Within this stage the Hyuuga take use of the opening of the first gate and begin to emit a red aura about their body. It is in this very first stage that the Hyuuga learn all the attacks that they will ever need to in order to defend themselves.
Stage Powers: With this stage the Hyuuga becomes capable of throwing a blast of chakra in every shot that shoots forth at a range of six inches before dispersing. It is a tad to far to still do damage to organs as a closer Juuken palm would, but if the target is struck from the auric fist it will collapse their tenketsu. If the are within the dangerous range of three inches the strike will cause internal bruising/bleeding. If one is foolish enough to be touched by a full blow, they will suffer a ruptured organ.
Stage Training: The Hyuuga had come to learn one thing. It was through intensive meditation while the Byakugan and the Gate of Opening were active that the Hyuuga began to over come the Initial Gate and hone it's power. This was done until the red aura began to appear about him. Once it had, he would grow comfortable with his own intense concentration to move about as one would normally.
Stage Jutsu:
Name: Shihai (Control) - Jounin
Description: This is the one technique used into order to enter the style, period. With each and every time they activate this style the shinobi have to utilize a chunk of their own chakra to constrict upon the main vortexes of chakra within their body. This constriction upon the Gates takes time to happen. Cannot use any other technique within the same post as this.

Name: Zairyou (Substance) - Gennin - S-Ranked
Description: As the Hyuuga throws an attack they focus upon making the auric extension of the specific limb solidify as it extends to a foot. This adds an extra concussive force to struck with the red aura. This would blast them back several feet. At Chuunin, four feet. At Jounin, eight feet. At Sannin, twelve feet.


Second Stage - Svadhisthana (Sweetness) - Chuunin
Stage Description: Upon entering the use of the second gate the Hyuuga begins to emit an orange aura about themselves. It is in this stage that the Hyuuga member will begin to perform evasive moments with ease. Minute dodges seemed to be all the rage when the master created the style; allowing the enemy the "kindness" of thinking they struck when they did not. Moving in such a way most enemies swore they were within a genjutsu.
Stage Powers: With massive ocular perception there is not much of anything that tends to evade a Hyuuga's eyes. By studying beneath what would originally have been know as the Gate of Healing, the Hyuuga will transfer the boost of energy to enhance their reflexes to the point an enemy's attack comes within a millimeter's range of the Hyuuga. They will dodge with anything from tiny bobs and weaves, slides&sidesteps, to acrobatics and pure flexibility.
Stage Training: Once again a Hyuuga finds themself meditating with their Kekkei Genkai and the Hachimon. While they meditate they are to be performing stationary positions similar to yoga. Once they master these positions - for they lead to the mastery of the muscles within their own body - they move onto evasive movements.
Stage Jutsu:
Name: Tsumasaki De (On Tiptoe) - Chuunin
Description: In this technique the shinobi literally stay upon the tips of their toes as they begin to focus a majority of their current aura into their feet. With every step and slide they will move at a higher speed than usual(+1) at the risk of losing their auric strike range. Being that they focus this aura into their feet more so than any part their strikes are dropped to the range and damage of a usual Juuken strike. The moment the Hyuuga uses another technique that is not of a physical class the current one will end and have to be reactivated.


Third Stage - Manipura (Lustrous) - Chuunin
Stage Description: It is in this stage that the Hyuuga began to utilize the energy of the Gate of Life. It is in this gate that one begins to get a sense in power and destruction. When opened, the energy center will cause the Hyuuga to become consumed by a yellow aura. It is in this yellow energy that the Hyuuga begin to learn to precisely control both their own muscles and energy in a simultaneous manipulation in order to create more swift and solid blocks.
Stage Powers: The Hyuuga's reflexes when they block/parry an incoming attack is even faster than their own attacking speed. Atop doing so, the energy about them will seek to strengthen their skin and bone. Giving them an advantage in defensive maneuvering. (*Only when defending: +1/+1 Sp/Str)
Stage Training: While having the Byakugan and Gate active they will train continuously within the bodily arts already known to them for the cloak will make them feel slightly heavier. They must train 'til this sluggish feeling wears off. After that, They train upon refining the aura when blocking.
Stage Jutsu:
Name: Choushizen Hangeki-suru (Supernatural Counterattack) - Jounin
Description: As they block an opponent's attack they can perform a variant of Hakke Kuushou (Eight Divinations Signs Air Palm) with whatever body part they blocked with. It is so strong that is up to two ranks above the user's own rank, and will blast an opponent back a few meters.

Fourth Stage - Anahatra (Unstruck) - Chuunin
Stage Description: It is upon the fourth stage that the Hyuuga begins to emit a green aura about themselves. This aura is in turn used to manipulate the Hyuuga defensive techniques within it. It allows, through the use of a specific technique learned within this stage, for a miniature form of Hakkeshou Kaiten (a.k.a Rotation) to become utilized during combat.
Stage Powers: The Hyuuga becomes so skilled they can perform Rotation about an individual limb to blast back attacks at the last second.
Stage Training: The Hyuuga will practice such precise chakra control they can activate a small Rotation about a specific limb on command.
Stage Jutsu:
Name: Yori Kaiten (Lesser Heavenly Spin) - Jounin
Description: By focusing chakra into their arms and hands they can cloak their arms in a form of green, spiraling energy gauntlets they have the capability of repelling projectile Ninjutsu, Taijutsu, and weaponry as the usual Hakkeshou Kaiten would. These gauntlets can last for a total of two posts after activation. Yori Kaiten can block oncoming attacks equal to or, of course, lesser than the user's strength.


Fifth Stage - Vissudha (Purification) - Jounin
Stage Description: In this stage the Hyuuga grows stronger in his attacking capabilities. They begin to focus upon adding strength to the auric extension of their being. A bluish aura similar to pure chakra rages out of them like flames, at this point.This stage is utilized as a steroid. When within this blue shower of energy the strength of their strikes are enhanced immensely. So much so, the aura tends to not travel as far but deals more damage.
Stage Powers: The chakra blast that travels up to six inches only travels up to three inches from the Hyuuga. However, the blast is now capable of causing massive internal bleeding as well as even breaking bones. (+1 Attack Str.)
Stage Training: The Hyuuga will practice condensing their Juuken strikes.
Stage Jutsu:
Name: Anrakushi (Mercy Killing) - Jounin
Description: This technique is first charged and then applied. The Hyuuga takes a post focusing their energy into their dominant hand. It is then that the Hyuuga can set aside this energy and allow it to remain within his palm until a sure blow comes across. It is within this blow, if full contact is made, that the Hyuuga's fist will go sailing through the other flesh and bone. The technique is utilized from a firm stance. Not done while rushing for it is a defensive maneuver.


Sixth Stage - Ajna (To Perceive) - Jounin
Stage Description: It is in this stage that the Hyuuga will have become enveloped within an indigo chakra. As they sit within this deep, dark charka they begin to realise just how heightened their Byakugan can be when focused in on. This slight perceptual enhancement of their Byakugan allows them to make no error, or have no worries, about moving at an overall faster rate without worrying so much for defense.
Stage Powers: After all the shinobi has learned he can finally go about throwing strikes at his opponent with increased speed in his movements. During this stage their Byakugan glow a visible chakra-like blue. (+1 Attack Sp.) Oppoent's will see but blurred movements unless faster.
Stage Training: If one was from the lower branch of the clan, with a mark upon their forehead, all of their might and energy would be placed into that single spot. From there, their chakra would become heavily focused upon their Byakugan eyes to enhance their depth perception further than usual.
Stage Jutsu:
Name: Anki-Suru (Mesmerize) - Jounin
Description: Boosting their energy into a single hand or leg the Hyuuga is capable of striking three times so swiftly it seems as if three hands/legs are striking the opponent all at once.


Seventh Stage - Sahasrara (Thousandfold) - Sannin
Stage Description: This is where the Hyuuga begins to show their prime as they embrace themselves within a violet cloak. This energy cloak glows just barely above their skin, almost not visible at all. The Hyuuga almost seems, normal, as if all that his was just doing had seized. But, even those with enhanced vision maybe an Inuzuka ever, would pick up the slight trace of the violet aura.
Stage Powers: It is in this stage that the user is the closest, to any extent, to the effects of the Eight Celestial Gates. Within this stage the user begins to place together all that he has learned previously in order to give him an advancement of all sides. (Basic Strength and Speed increase by 2).
Stage Training: The Hyuuga will practice immense control as he cracks open seven of the Gates.
Stage Jutsu:
Name: Omoidebukai (Worth Remembering) - S-Rank
Description: The Hyuuga will side-step as he simultaneously shoots a double-palmed Hakke Kuushou (Eight Divinations Signs Air Palm) with enough strength to the air blast it could crush boulders. The trick is: the Hyuuga will side-step with a boost of energy that will create a mirage of themselves, or after-image. They will then fire off another double-palmed Hakke Kuushou from the side of an opponent. This will create what would seem as if a Shadow Clone and shinobi perform the same technique at the same time.


 
PostPosted: Mon Sep 15, 2014 11:38 am
XxBlack_FlashxX
Gaia Name: XxBlack_FlashxX
RPC Name: Hikari Joukai Hyuuga
Rank: Chuunin
Village: Kumogakure
Would you like to Donate your Style: Sure


Hijou ni Takumi Bouei - Extremely Skillful Defense
User Image
Juuken-Ryu, Hachimon, Auras

History: This style came to be from the experimentation of a Hyuuga extremely skilled in both his own clan and the workings of the human body. Being that the Hyuuga are the most skilled in ocular perception and can see into the workings of the world of chakra this allows them a "energetic" advantaged when examining how the human body worked. With this extreme perception capability at hand and medical knowledge as well, the Hyuuga went on further to study the Hachimon, or more commonly known as the Eight Celestial Gates. His experimentation, however, only ever went as far as the 7th. What he did with his studies was combine the use of the Hachimon with his clansmen's Byakugan capabilites. This, in turn, gave birth to the Hijou ni Takumi Bouei style.
The capabilities which this style gave birth to were seemingly superhuman. Through his natural control of chakra networking, especially within his own body, the Hyuuga learned to precisely control the Celestial Gates. He obtained the strange ability to control each gate - up to the 7th - with such precision control the vortexes of energy only produced up to an eighth ( 1/8 ) of the power and energy of what they should.
With this precision control the Hyuuga did not gain the advanced effects of the Hachimon for they were not truly opened, simply ajar. This leak of increase was then used to create a greater style of the taijutsu Juuken-Ryu, as well as the advantage to utilize Ninjutsu and Genjutsu. Due to the slight release the Hyuuga had found himself cloaked in a colored aura dependent upon the specific gate he was working upon. When using all seven gates at once he found himself emitting a golden essence.
Style Requirements: Must be a Hyuuga, of course. You must have the gate equivalent to the stage of training already learned. So, if you're on the third stage, but don't know the third gate, learn the third gate first. Must be of a class of strength; Weapons, Samurai, Taijutsu, or Medical.
Movement Description: The style focuses mainly upon counter-attacking, if attacking at all. Very few times will the shinobi use an offensive maneuver first and, when done, it is immensely strong.
Rules for Using Style:
1. -10CP for use of Chuunin Ranked Stage; -15CP for Jounin stage; -20CP at last stage.
2. If the user hasn't mastered the style there will be an extra -5CP reduction per stage added. Say, you activate the fifth stage for -15CP. In order to utilize the capabilities of the four previous stages whilst utilizing the current another 20CP is deducted. This extra chakra reduction applies up til stage six. * It will not apply at mastery level, or the last stage; which is supposed to be the combination of all the previous stages(hence the flatout +2/2)

First Stage - Muladhara (Root) - Chuunin
Stage Description: As the elder Hyuuga would call it "Muladhara is the gate of survival and stability." Within this stage the Hyuuga take use of the opening of the first gate and begin to emit a red aura about their body. It is in this very first stage that the Hyuuga learn all the attacks that they will ever need to in order to defend themselves.
Stage Powers: With this stage the Hyuuga becomes capable of throwing a blast of chakra in every shot that shoots forth at a range of six inches before dispersing. It is a tad to far to still do damage to organs as a closer Juuken palm would, but if the target is struck from the auric fist it will collapse their tenketsu. If the are within the dangerous range of three inches the strike will cause internal bruising/bleeding. If one is foolish enough to be touched by a full blow, they will suffer a ruptured organ.
Stage Training: The Hyuuga had come to learn one thing. It was through intensive meditation while the Byakugan and the Gate of Opening were active that the Hyuuga began to over come the Initial Gate and hone it's power. This was done until the red aura began to appear about him. Once it had, he would grow comfortable with his own intense concentration to move about as one would normally.
Stage Jutsu:
Name: Shihai (Control) - Jounin
Description: This is the one technique used into order to enter the style, period. With each and every time they activate this style the shinobi have to utilize a chunk of their own chakra to constrict upon the main vortexes of chakra within their body. This constriction upon the Gates takes time to happen. Cannot use any other technique within the same post as this.

Name: Zairyou (Substance) - Gennin - S-Ranked
Description: As the Hyuuga throws an attack they focus upon making the auric extension of the specific limb solidify as it extends to a foot. This adds an extra concussive force to struck with the red aura. This would blast them back several feet. At Chuunin, four feet. At Jounin, eight feet. At Sannin, twelve feet.


Second Stage - Svadhisthana (Sweetness) - Chuunin
Stage Description: Upon entering the use of the second gate the Hyuuga begins to emit an orange aura about themselves. It is in this stage that the Hyuuga member will begin to perform evasive moments with ease. Minute dodges seemed to be all the rage when the master created the style; allowing the enemy the "kindness" of thinking they struck when they did not. Moving in such a way most enemies swore they were within a genjutsu.
Stage Powers: With massive ocular perception there is not much of anything that tends to evade a Hyuuga's eyes. By studying beneath what would originally have been know as the Gate of Healing, the Hyuuga will transfer the boost of energy to enhance their reflexes to the point an enemy's attack comes within a millimeter's range of the Hyuuga. They will dodge with anything from tiny bobs and weaves, slides&sidesteps, to acrobatics and pure flexibility.
Stage Training: Once again a Hyuuga finds themself meditating with their Kekkei Genkai and the Hachimon. While they meditate they are to be performing stationary positions similar to yoga. Once they master these positions - for they lead to the mastery of the muscles within their own body - they move onto evasive movements.
Stage Jutsu:
Name: Tsumasaki De (On Tiptoe) - Chuunin
Description: In this technique the shinobi literally stay upon the tips of their toes as they begin to focus a majority of their current aura into their feet. With every step and slide they will move at a higher speed than usual(+1) at the risk of losing their auric strike range. Being that they focus this aura into their feet more so than any part their strikes are dropped to the range and damage of a usual Juuken strike. The moment the Hyuuga uses another technique that is not of a physical class the current one will end and have to be reactivated.


Third Stage - Manipura (Lustrous) - Chuunin
Stage Description: It is in this stage that the Hyuuga began to utilize the energy of the Gate of Life. It is in this gate that one begins to get a sense in power and destruction. When opened, the energy center will cause the Hyuuga to become consumed by a yellow aura. It is in this yellow energy that the Hyuuga begin to learn to precisely control both their own muscles and energy in a simultaneous manipulation in order to create more swift and solid blocks.
Stage Powers: The Hyuuga's reflexes when they block/parry an incoming attack is even faster than their own attacking speed. Atop doing so, the energy about them will seek to strengthen their skin and bone. Giving them an advantage in defensive maneuvering. (*Only when defending: +1/+1 Sp/Str)
Stage Training: While having the Byakugan and Gate active they will train continuously within the bodily arts already known to them for the cloak will make them feel slightly heavier. They must train 'til this sluggish feeling wears off. After that, They train upon refining the aura when blocking.
Stage Jutsu:
Name: Choushizen Hangeki-suru (Supernatural Counterattack) - Jounin
Description: As they block an opponent's attack they can perform a variant of Hakke Kuushou (Eight Divinations Signs Air Palm) with whatever body part they blocked with. It is so strong that is up to two ranks above the user's own rank, and will blast an opponent back a few meters.

Fourth Stage - Anahatra (Unstruck) - Chuunin
Stage Description: It is upon the fourth stage that the Hyuuga begins to emit a green aura about themselves. This aura is in turn used to manipulate the Hyuuga defensive techniques within it. It allows, through the use of a specific technique learned within this stage, for a miniature form of Hakkeshou Kaiten (a.k.a Rotation) to become utilized during combat.
Stage Powers: The Hyuuga becomes so skilled they can perform Rotation about an individual limb to blast back attacks at the last second.
Stage Training: The Hyuuga will practice such precise chakra control they can activate a small Rotation about a specific limb on command.
Stage Jutsu:
Name: Yori Kaiten (Lesser Heavenly Spin) - Jounin
Description: By focusing chakra into their arms and hands they can cloak their arms in a form of green, spiraling energy gauntlets they have the capability of repelling projectile Ninjutsu, Taijutsu, and weaponry as the usual Hakkeshou Kaiten would. These gauntlets can last for a total of two posts after activation. Yori Kaiten can block oncoming attacks equal to or, of course, lesser than the user's strength.


Fifth Stage - Vissudha (Purification) - Jounin
Stage Description: In this stage the Hyuuga grows stronger in his attacking capabilities. They begin to focus upon adding strength to the auric extension of their being. A bluish aura similar to pure chakra rages out of them like flames, at this point.This stage is utilized as a steroid. When within this blue shower of energy the strength of their strikes are enhanced immensely. So much so, the aura tends to not travel as far but deals more damage.
Stage Powers: The chakra blast that travels up to six inches only travels up to three inches from the Hyuuga. However, the blast is now capable of causing massive internal bleeding as well as even breaking bones. (+1 Attack Str.)
Stage Training: The Hyuuga will practice condensing their Juuken strikes.
Stage Jutsu:
Name: Anrakushi (Mercy Killing) - Jounin
Description: This technique is first charged and then applied. The Hyuuga takes a post focusing their energy into their dominant hand. It is then that the Hyuuga can set aside this energy and allow it to remain within his palm until a sure blow comes across. It is within this blow, if full contact is made, that the Hyuuga's fist will go sailing through the other flesh and bone. The technique is utilized from a firm stance. Not done while rushing for it is a defensive maneuver.


Sixth Stage - Ajna (To Perceive) - Jounin
Stage Description: It is in this stage that the Hyuuga will have become enveloped within an indigo chakra. As they sit within this deep, dark charka they begin to realise just how heightened their Byakugan can be when focused in on. This slight perceptual enhancement of their Byakugan allows them to make no error, or have no worries, about moving at an overall faster rate without worrying so much for defense.
Stage Powers: After all the shinobi has learned he can finally go about throwing strikes at his opponent with increased speed in his movements. During this stage their Byakugan glow a visible chakra-like blue. (+1 Attack Sp.) Oppoent's will see but blurred movements unless faster.
Stage Training: If one was from the lower branch of the clan, with a mark upon their forehead, all of their might and energy would be placed into that single spot. From there, their chakra would become heavily focused upon their Byakugan eyes to enhance their depth perception further than usual.
Stage Jutsu:
Name: Anki-Suru (Mesmerize) - Jounin
Description: Boosting their energy into a single hand or leg the Hyuuga is capable of striking three times so swiftly it seems as if three hands/legs are striking the opponent all at once.


Seventh Stage - Sahasrara (Thousandfold) - Sannin
Stage Description: This is where the Hyuuga begins to show their prime as they embrace themselves within a violet cloak. This energy cloak glows just barely above their skin, almost not visible at all. The Hyuuga almost seems, normal, as if all that his was just doing had seized. But, even those with enhanced vision maybe an Inuzuka ever, would pick up the slight trace of the violet aura.
Stage Powers: It is in this stage that the user is the closest, to any extent, to the effects of the Eight Celestial Gates. Within this stage the user begins to place together all that he has learned previously in order to give him an advancement of all sides. (Basic Strength and Speed increase by 2).
Stage Training: The Hyuuga will practice immense control as he cracks open seven of the Gates.
Stage Jutsu:
Name: Omoidebukai (Worth Remembering) - S-Rank
Description: The Hyuuga will side-step as he simultaneously shoots a double-palmed Hakke Kuushou (Eight Divinations Signs Air Palm) with enough strength to the air blast it could crush boulders. The trick is: the Hyuuga will side-step with a boost of energy that will create a mirage of themselves, or after-image. They will then fire off another double-palmed Hakke Kuushou from the side of an opponent. This will create what would seem as if a Shadow Clone and shinobi perform the same technique at the same time.


Approved  

Panthers7


Ningishzida

Demonic Gatekeeper

PostPosted: Mon Sep 29, 2014 6:22 pm
Kyotōryū (Swordless Sword Style)
To cut without cutting

User Image

___Description: Passed down from the first generation of the Senju clan, the Kyotōryū was a well known fighting style, only usable by their clan. Due to their incredible abilities involving using their bodies properly, they have incredibly high agility and power. With the use of their legs and hands any Kyotōryū practitioner is a deadly blade, capable of cutting anything and anyone. No matter where or when, they can fight using this style.

___Notes:
• Kyotōryū can only be learned by Heiland.
• Kyotōryū gives a slight increase to strength. (+.5 for each stage learned.)
• Kyotōryū practitioners must always refer to themselves as a "sword" or a "weapon" to be wielded.

___S t a g e O n e [1]
Kyotōryū: First Stance, Lily of the Valley
C-ranked/Stance
A simple stance that allows the Kyotōryū user to access the actual techniques easier due to the simple transition from stance to attack. The stance consists of having their foot roughly six inches forward, with their right foot behind them; yet again six inches in distance. With that done the user holds their hand in front of them palm forward at chest level, with their left hand palm forward to their side.

Kyotōryū: Iris
C-ranked/Complex
Crouching down similar to a track runner, the Kyotōryū practitioner places his hands down on the earth below them, balled into a fist. After channeling chakra throughout their hands and feet the user pushes off with their full strength, using both their legs and hands, followed with a burst of the channeled chakra. Using this the user can run at incredible speeds, though they usually continue this technique with a footwork feint, able to create a phantom illusion of themselves.

Kyotōryū: Rose
C-ranked/Simple
Following up a Iris, the user flips through the air, delivering what seems to be an single footed drop kick, though instead of a simple kick it uses the bones in the bottom of the foot to crush whatever it touches, though it's limited on what it can break. (Can only break non-special weapons, can't break chakra enhanced weapons.)

Kyotōryū: Lily
C-ranked/Simple
By bring their foot towards it's target the user is able to hook the target with their foot, using it to throw the target out of harms way, or off a cliff.



___S t a g e T w o [2]
Kyotōryū: Second Stance: Daffodil
B-ranked/Stance
Similar to the first stance, Daffodil allows the user access to the second tier of combative techniques that the Kyotōryū has in it's arsenal. Taking up a foot stance exactly the same as Lily of the Valley, the practitioner instead changes how their hands are placed by moving both hands near their hips, however they instead keep their palms facing upwards nearly four inches from their hips.

Kyotōryū: Orchid
B-ranked/Complex
Channeling a large amount of Telekinetic force into the palms of their hand the practitioner is able to turn them into weapons similar to a spear, sharp enough to pierce through flesh and bone. Spinning on their heel the user does a quick palm strike to their targeted area, releasing the chakra like a spear, causing it to explode through the skin, causing no external wounds aside from a small hole, though the back of the area hit has a wound similar to that of the Rasengan (the blasted out look)

Kyotōryū: Anemone
B-ranked/complex
By channeling a decent amount of chakra throughout their legs the Kyotōryū user turns them into deadly blades, capable of slicing through metal with ease. Following this ability up the user does a spinning back-kick, releasing the chakra in small bursts to seem like miniature blades being released from the body.

Kyotōryū: Poppy
B-ranked/Complex
A rather simple technique in theory, the practitioner approaches the target in the Daffodil stance before channeling chakra throughout their right or left palm depending on which they wish to attack with. When a sufficient amount is channeled they send an upwards palm thrust into the solar plexus of their enemy, letting the chakra explode outwards in a burst of power. Unique to the Heiland's chakra the user is able to enhance this attack with force, sending their opponent flying into the air nearly fifteen feet.

Kyotōryū: Rakka Rouzeki (Scattered Blossoms)
B-ranked/Complex
Channeling chakra throughout their right leg the user jumps into the air, spinning to deliver an axe kick, though instead of a simple axe kick this kick is capable of slicing through the target, using the sharp bones in the heel of the foot. When the attack is delivered it seems as if Cherry blossoms scatter around the target, falling to the ground.



___S t a g e T h r e e [3]
Kyotōryū: Plum
A-ranked/Complex
This technique while incredibly simple in theory and appearance, is actually a very strenuous yet powerful attack in the Heiland's arsenal that allows them to potentially disarm or completely crush an opponents arm should it connect fully. Taking a simple stance with their left foot forward nearly six inches, and their right foot back almost an entire foot (12 inches) the user channels chakra into the muscles lining their right leg before shifting their hips allowing them to transfer the power and weight of their body. Whilst doing this they begin to bring their right leg upwards towards their opponents right arm. The moment of impact they release the pent up chakra in their legs, resulting in a rough wave of force shooting from their foot; most likely shattering the bones in the enemies arm.

Kyotōryū: Kyouka Suigetsu (Mirror Flower Water Moon)
A-ranked/Complex
Channeling chakra throughout the palm of their hand, the user is able to increase the strength behind the attack by doubling it with small waves of telekinetic force, weight shifted lower on their body, left hand pushed outwards in front of them, right hand resting back near the right hip. The moment an enemy approached they lash out with the palm-strike, delivering it to the vital parts of the body, though mostly delivered to the heart. With the piercing power behind it this technique is able to pierce through skin, muscle and bone, cleanly through the body.

Kyotōryū: Chrysanthemum
A-ranked/Simple
Upon dodging either an attack from a blade, an attack from a leg or arm, or an attack from any other weapon. The Kyotōryū user positions the target behind them, wrapping both arms securely around the object or person. With that done they muster a large amount of strength in their elbows and shoulders, pulling their arms forward, resulting in whatever is held being broken cleanly in half.

Kyotōryū: Peony
A-ranked/Complex
Channeling chakra into the bottom of their foot the user delivers rough backwards kick, capable of crushing metal and stone with ease. Then, upon making contact they release the chakra in one burst of power, launching the enemy off their foot.



___S t a g e F o u r[4]
Kyotōryū: Heiland Hachiretsu
S-ranked/Complex
Combining seven of the previous techniques the Kyotōryū practitioner delivers first a palm strike to the abdomen of the target, followed up with a backhanded punch to the chest, which is then followed by a rising knee strike to the same area. With those three done the user delivers a third strike to the chest, this in the form of your average straight, though it has chakra enforced behind it, causing minor internal damage. After that attack is delivered the user follows it up with a double-palm strike to the abdomen, which is then followed by two chops to either side of the stomach. To finish it all off the user delivers an axe kick to the target. This is all done within two [2] seconds, being at near impossible to follow speeds.

Kyotōryū: Cherry
S-rank/Complex
Utilizing the unique structure of their chakra system, Heilands are able to condense the chakra and telekinetic force into the palm of their hands. Using this ability in combination with a Taijutsu attack the practitioner rushes forward before proceeding to deliver dozens of palm strikes into their opponents abdomen and solar plexus, releasing the chakra immediately in small bursts with each connection their palms make. If done correctly this attack can not only break the bones on the outside of their body, but also cause internal organ damage due to the negative force being pumped into their organs.



T a i j u t s u M a s t e r:


Haydoh
I didn't know if I should quote someone, but I added like five or six more techniques to my style. Saw you approve the one after mine and figured I'd quote you since it should be good to go now...hopefully. Lol.

Edit: Terribly sorry about the double quote, had a bunch of code errors.
 
PostPosted: Wed Dec 10, 2014 5:43 pm
Gaia Name: Valentine Valtieri
RPC Name: "Chase"
Rank: Genin
Village: Undecided
Would you like to Donate your Style: Never


Ten no Oshioki
User Image - Blocked by "Display Image" Settings. Click to show.


History: I'll do this part later.
Style Requirements: There are no strict requirements, but the user must be a user of great physical strength. Further, even if somebody like a ninjutsu user or a puppet master were able to achieve enormous strength, they don't use their bodies enough to have any real hidden power in their muscles, which means they cannot learn the style. The style must also be learned from the original creator. It cannot be mimicked because of how the user's body must act to release its potential.
Movement Description: Ten no Oshioki has no strict movements within the attacks, as the user determines the best way to fight. What it focuses on, however, is dealing the largest amount of damage in the shortest amount of time. Because of this, most of the movements a user makes appear to carry one-hundred percent of their power all the way through when striking. At times, it appears to be a more fluid style, but given that Ten no Oshioki is ultimately focuses on destroying the enemy, it seems to exclusively focus on making moves that capitalize on the user's strengths to supplement the damage they can deal. Every single body part is used to attack, as well, from the arms and legs, all the way down to the shoulders and head.
Passive: +2 strength


Stage 1
Stage Powers:
Dragon Breathing Technique: The user's breathing further capitalizes on their strength, and allows them to stand their ground against attacks that would, normally, knock them on the floor. As long as the user can breathe, their feet will not leave the ground unless they are dislodged by a force far greater than them, such as violent winds that rip trees from the ground, or the forces of gravity.

Enduring Soul: The user, after training under intense circumstances, can withstand four times the amount of weight their body holds, and lift twice their body weight with one arm. Lifting four times the weight of the body requires both arms, and will, essentially, make the user unable to move while it strains their body. That being said, that can endure massive amounts of pressure very early on, meaning that most hits will not faze them when combined with the Dragon Breathing Technique. They can still be damaged and die, but they will never cease their advance.

Stage Training:
Most people fight without ever having pushed their bodies to the limits. Practitioners of this style learn to push their body early on, fighting under the intense pressure and frigid temperatures of a waterfall. At the same time, they must steady their breathing, keep their body from shuddering from the temperatures, and keep their footing steady while at the same time trying to push out enough force from their body to break thick training dummies. By the end of a 1000 word training session, they should be able to effortlessly act while underneath the pressure while, at the same time, being unmovable as well as being able to draw out their hidden strength reserves from the get-go. Going through this training is what unlocks the +2 boost in strength from the style.

Stage Jutsus:
Junkan Modoru (Cyclical Return)
Rank: E
Description: In a style so focused on power, and destroying the enemy, there is a cruel irony in destroying the enemy with their own power. Using Junkan Modoru, the user can take any hit and cycle the force of it through their body before sending it through their palms and striking with equal force to that of the one that attacked them. This works on everything, but it is better used against melee attacks given that the palm thrust has the mediocre range of the user's arms. Further, the user must actually survive the attack to cycle back the energy. Junkan Modoru does not make the user invincible, but it does allow karma to be cycled back to the one who deserves an equal amount of pain.

Bunri Kumo (Separating Clouds)
Rank: E
Description: Punching or kicking, the user has learned to use their power to effectively destroy targets that they normally wouldn't be able to using such little power input. Any strike while this style is active can be supplemented with Bunri Kumo, giving all basic attacks, and skills from the style a wider area of damage. The damage begins to wave outward, turning a straight line in to a cone-like shape, and further, it pushes the area of effect somewhat away from the body, which means that most objects will not touch the user without being disintegrated. It is dependent on the user's strength, however, as the weakest of students can push senbon and kunai off the path, but experienced fighters can literally part waterfalls and destroy massive trees with the same amount of effort. Used on a human body, damage will no longer be localized, but will instead spread equally through the point of contact, and through a cone area inside, and through the other side of the opponent. This effect is visible when air seems to push through the other side of an enemy or an object, or an object cracks in multiple places on the inside before breaking entirely. While not precise or effectively as damaging as some moves, it does get the job done when the user cannot aim.

Kamisoridajji (Razor Dodge)
Rank: E
Description: Effectively, most people will wait for an opponent to attack before dodging, but those that use this style have already dodged before the attack even takes place. Kamisoridajji involves much foresight, and puts the user in to a very relaxed stance so that they may better focus on their enemies movements, giving them a single boost in speed, but lowering their strength by one as well since they are too relaxed to attack directly. Kamisoridajji also relies heavily upon movement, so even being restricted, the user keeps their body fluid so that they might move with any blow that hits them. It does not make them invincible, but while sharpening their ability to focus on their surroundings and keeping them loose, it has been observed that they can dodge in a variety of circumstances so long as they can move either their upper or lower body at all. Razor Dodge can be cancelled at any time, but if the user is completely restricted, or they change styles, Razor Dodge will not follow them.

Piasu Yami (Piercing the Darkness)
Rank: E
Description: Just as damage can be spread out to deal more damage to a single target, strike more targets, or to deflect thrown objects, it can also be localized by an expert of combat. This attack works exactly opposite of Bunri Kumo, and causes a single strike to be localized to a small point for increased damage on a much smaller scale instead of spread damage across a wider scale. It is noted that when something is struck while the user strikes with Piasu Yami, a sharp whistle is heard from the other side of the point of contact. Further, it has been exhibited that Piasu Yami hits everything in a straight line, stopping about ten feet from the original striking point. Because of how it functions, it can also be used as a stealth attack since the energy output is so low that it cannot be detected. That being said, that doesn't prevent the user from being detectable.

Setsunai Chinmoku (Painful Silence)
Rank: E
Description: The user focuses their power in to a single strike, aiming to damage the enemy's midsection. Should their attack land, they will add as much force as possible to the stricken area with a small amount of chakra, adding the effect of "knocking the breath out of someone." Setsunai Chinmoku only works if the user strikes the midsection, be it from behind, the side, or the front. It simply has to hit the midsection. Further, it does not suffocate the enemy since they might regain their breath, but repeated strikes with Setsunai Chinmoku will make the opponent dizzy, and they may very well faint from lack of oxygen.

Ryōsei Hisan Sessō (Compassionate Scattering Slash)
Rank: E
Description: To a lesser man, this attack would look awe-inspiring, but to those who know the power behind it, it is more like a distraction. The user strikes out with their leg in a crescent or full circle pattern, but the strength behind the blow creates a deep gash in the ground and scatters dust in to the air, as well as blowing away those actually hit by Ryōsei Hisan Sessō as if they were made of paper. While it does not do very much damage on its own given its low-ranking, it can be supplemented by the strength of the user, as well as by the environment fought in. If the enemy hits a wall after being hit by Ryōsei Hisan Sessō, damage begins to multiply. Otherwise, its main purpose is to keep the enemy away, and to intimidate lesser foes.


Stage 2
Stage Powers:
We're just getting started!: This ability takes away the user's ability to attack for the post they're doing it. They taunt the enemy, lowering their guard so they can gather latent energy from resting. Even though they can't attack, they can dodge, which might be just enough. For every time this power is used, every jutsu is locked, but the user regains 5 points of chakra if they don't get hit in the post where they taunted the enemy.

Heavy Stander: The user can be pushed back, but they now grip the ground much better and are difficult to move. Users that have learned Heavy Stander also have a hard time losing their balance or getting dizzy. This removes the ability to feel nauseous given that the user is trained enough in standing under so much pressure that their bodies have acclimated to the feeling of sickness. Combined with Enduring Soul and the Dragon Breathing Technique, the user has the freedom to choose where they're standing. They still take damage, but moving them is a feat that not many can achieve.

Stage Training: The user spends 1200 words in training to learn the second stage. What they do is left up to them, but they have to train in exceptional feats of strength to ascend to stage two. Since there's no specific way to train in the second stage, the feats of strength are also up to the user. The only requirement is that they push the user beyond their current limits, which means lifting more than their bodies can handle, or taking on more stress than their bodies are built for.

Stage Jutsus:
Kibarashi no Senjutsu (Distraction Tactics)
Rank: D
Description: An impressive strike which pushes the limits of speed with the user. The user attacks the enemy at a normal speed, but feints the attack. They expect to be hit, so when the enemy goes to strike them, they push their body faster than the human eye can follow and create the illusion that they have vanished on the spot by using the fact that the enemy was distracted by trying to hit a phantom. Kibarashi no Senjutsu is mainly to trick the enemy, and relies on them being distracted, so the user can also take advantage of hitting them enemy to use Kibarashi no Senjutsu to look as though they vanished when, in reality, they didn't get all that far. The user is always within a five-foot radius of the enemy.

Shobatsu Kiba (Punishment Fang)
Rank: D
Description: A modified version of Compassionate Scattering Slash. The user lands multiple roundhouse kicks against their target, making chakra visibly fly from their strikes and cut up the land behind their target. The user's kicks against the enemy will begin to cut the inside of their body, as well as the outside, but it won't send them flying like Compassionate Scattering Slash does. In this case, using Compassionate Scattering Slash after completing Shobatsu Kiba will keep the enemy from retaliating after being thrown across the field with bleeding wounds. Shobatsu Kiba is fifteen times more dangerous than Compassionate Scattering Slash since it actually does damage.

Ima, anata wa shiharau! (Now, you pay!)
Rank: D
Description: Often times, users of this style will become enraged, but they can channel that rage in to something useful. When in the middle of being hit, the user can push their body through the pain without regret and strike the enemy with an attack bathed in red and black aura. The attack does a decent amount of damage, and sends the enemy sailing as well. This attack can be used without the user being in pain or under attack, but the most effect it has is when the user is under threat. It will always do a sustained amount of damage, but the enemy will only fly half as far.

Jūden-shin (Charging God)
Rank: D
Description: A simple technique that does a decent amount of damage to the enemy, as well as spreading more distance while allowing the user to defend themselves. Instead of using their mobility, the user puts all their strength in to a single shoulder-back thrust. Like most attacks in this style, it will send the enemy flying, but this one has the capability to deflect C-rank physical attacks because of its short range and focus on dealing nothing but damage. It can deflect D-rank projectiles, but no higher than that. Note that deflecting a projectile will send it back towards the enemy while deflecting a physical attack is simply meant to throw the enemy off guard. The user can also modify it and stop a physical attack in its tracks instead of deflecting it, or destroy any projectile they can effectively stop.

Shinu! Shinu! SHINU! (Die! Die! DIE!)
Rank: D
Description: An attack specifically meant to kill. It can be weakened, but it will still cause trauma to the body due to the forces pressing against it on both sides. Further, while mainly done with the arms, it can be done with the legs as well. The user strikes the enemy with enough force to send them flying in any direction they want, but it only lasts for a second since they use their latent energy to bounce the enemy back to them before attacking again and sending the enemy flying before bouncing them back. This attack can be used without the bouncing effect, or it can bounce the enemy once or twice, but it caps at three bounces. If the user goes through with the entire move, the next hit will send the enemy sailing, but they won't come back to the user afterwards.

Īkagen'ni shite (Come on...)
Rank: D
Description: The user generally relies on standing opponents to fight, so they step on the ground and pour all of their strength in to it, causing any opponent laying down to bounce in to the air. It also brings opponents that are in the ground out of it, sending them flying as well. It doesn't do physical damage on its own, but using this ability on an enemy that's standing will knock them on the ground while using it again will bounce them in to the air. This technique is almost childish in nature, but it serves a purpose. Knocking the enemy on the ground may be useful for an escape or setting up defense, while most of the user's abilities are effective against enemies that are in the sky.
 

Valentine Valtieri

Blessed Hunter


The Town Taunts Hadou

Hilarious Werewolf

4,550 Points
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PostPosted: Wed Dec 10, 2014 5:54 pm
Valentine Valtieri
Gaia Name: Valentine Valtieri
RPC Name: "Chase"
Rank: Genin
Village: Undecided
Would you like to Donate your Style: Never


Ten no Oshioki
User Image - Blocked by "Display Image" Settings. Click to show.


History: I'll do this part later.
Style Requirements: There are no strict requirements, but the user must be a user of great physical strength. Further, even if somebody like a ninjutsu user or a puppet master were able to achieve enormous strength, they don't use their bodies enough to have any real hidden power in their muscles, which means they cannot learn the style. The style must also be learned from the original creator. It cannot be mimicked because of how the user's body must act to release its potential.
Movement Description: Ten no Oshioki has no strict movements within the attacks, as the user determines the best way to fight. What it focuses on, however, is dealing the largest amount of damage in the shortest amount of time. Because of this, most of the movements a user makes appear to carry one-hundred percent of their power all the way through when striking. At times, it appears to be a more fluid style, but given that Ten no Oshioki is ultimately focuses on destroying the enemy, it seems to exclusively focus on making moves that capitalize on the user's strengths to supplement the damage they can deal. Every single body part is used to attack, as well, from the arms and legs, all the way down to the shoulders and head.
Passive: +2 strength


Stage 1
Stage Powers:
Dragon Breathing Technique: The user's breathing further capitalizes on their strength, and allows them to stand their ground against attacks that would, normally, knock them on the floor. As long as the user can breathe, their feet will not leave the ground unless they are dislodged by a force far greater than them, such as violent winds that rip trees from the ground, or the forces of gravity.

Enduring Soul: The user, after training under intense circumstances, can withstand four times the amount of weight their body holds, and lift twice their body weight with one arm. Lifting four times the weight of the body requires both arms, and will, essentially, make the user unable to move while it strains their body. That being said, that can endure massive amounts of pressure very early on, meaning that most hits will not faze them when combined with the Dragon Breathing Technique. They can still be damaged and die, but they will never cease their advance.

Stage Training:
Most people fight without ever having pushed their bodies to the limits. Practitioners of this style learn to push their body early on, fighting under the intense pressure and frigid temperatures of a waterfall. At the same time, they must steady their breathing, keep their body from shuddering from the temperatures, and keep their footing steady while at the same time trying to push out enough force from their body to break thick training dummies. By the end of a 1000 word training session, they should be able to effortlessly act while underneath the pressure while, at the same time, being unmovable as well as being able to draw out their hidden strength reserves from the get-go. Going through this training is what unlocks the +2 boost in strength from the style.

Stage Jutsus:
Junkan Modoru (Cyclical Return)
Rank: E
Description: In a style so focused on power, and destroying the enemy, there is a cruel irony in destroying the enemy with their own power. Using Junkan Modoru, the user can take any hit and cycle the force of it through their body before sending it through their palms and striking with equal force to that of the one that attacked them. This works on everything, but it is better used against melee attacks given that the palm thrust has the mediocre range of the user's arms. Further, the user must actually survive the attack to cycle back the energy. Junkan Modoru does not make the user invincible, but it does allow karma to be cycled back to the one who deserves an equal amount of pain.

Bunri Kumo (Separating Clouds)
Rank: E
Description: Punching or kicking, the user has learned to use their power to effectively destroy targets that they normally wouldn't be able to using such little power input. Any strike while this style is active can be supplemented with Bunri Kumo, giving all basic attacks, and skills from the style a wider area of damage. The damage begins to wave outward, turning a straight line in to a cone-like shape, and further, it pushes the area of effect somewhat away from the body, which means that most objects will not touch the user without being disintegrated. It is dependent on the user's strength, however, as the weakest of students can push senbon and kunai off the path, but experienced fighters can literally part waterfalls and destroy massive trees with the same amount of effort. Used on a human body, damage will no longer be localized, but will instead spread equally through the point of contact, and through a cone area inside, and through the other side of the opponent. This effect is visible when air seems to push through the other side of an enemy or an object, or an object cracks in multiple places on the inside before breaking entirely. While not precise or effectively as damaging as some moves, it does get the job done when the user cannot aim.

Kamisoridajji (Razor Dodge)
Rank: E
Description: Effectively, most people will wait for an opponent to attack before dodging, but those that use this style have already dodged before the attack even takes place. Kamisoridajji involves much foresight, and puts the user in to a very relaxed stance so that they may better focus on their enemies movements, giving them a single boost in speed, but lowering their strength by one as well since they are too relaxed to attack directly. Kamisoridajji also relies heavily upon movement, so even being restricted, the user keeps their body fluid so that they might move with any blow that hits them. It does not make them invincible, but while sharpening their ability to focus on their surroundings and keeping them loose, it has been observed that they can dodge in a variety of circumstances so long as they can move either their upper or lower body at all. Razor Dodge can be cancelled at any time, but if the user is completely restricted, or they change styles, Razor Dodge will not follow them.

Piasu Yami (Piercing the Darkness)
Rank: E
Description: Just as damage can be spread out to deal more damage to a single target, strike more targets, or to deflect thrown objects, it can also be localized by an expert of combat. This attack works exactly opposite of Bunri Kumo, and causes a single strike to be localized to a small point for increased damage on a much smaller scale instead of spread damage across a wider scale. It is noted that when something is struck while the user strikes with Piasu Yami, a sharp whistle is heard from the other side of the point of contact. Further, it has been exhibited that Piasu Yami hits everything in a straight line, stopping about ten feet from the original striking point. Because of how it functions, it can also be used as a stealth attack since the energy output is so low that it cannot be detected. That being said, that doesn't prevent the user from being detectable.

Setsunai Chinmoku (Painful Silence)
Rank: E
Description: The user focuses their power in to a single strike, aiming to damage the enemy's midsection. Should their attack land, they will add as much force as possible to the stricken area with a small amount of chakra, adding the effect of "knocking the breath out of someone." Setsunai Chinmoku only works if the user strikes the midsection, be it from behind, the side, or the front. It simply has to hit the midsection. Further, it does not suffocate the enemy since they might regain their breath, but repeated strikes with Setsunai Chinmoku will make the opponent dizzy, and they may very well faint from lack of oxygen.

Ryōsei Hisan Sessō (Compassionate Scattering Slash)
Rank: E
Description: To a lesser man, this attack would look awe-inspiring, but to those who know the power behind it, it is more like a distraction. The user strikes out with their leg in a crescent or full circle pattern, but the strength behind the blow creates a deep gash in the ground and scatters dust in to the air, as well as blowing away those actually hit by Ryōsei Hisan Sessō as if they were made of paper. While it does not do very much damage on its own given its low-ranking, it can be supplemented by the strength of the user, as well as by the environment fought in. If the enemy hits a wall after being hit by Ryōsei Hisan Sessō, damage begins to multiply. Otherwise, its main purpose is to keep the enemy away, and to intimidate lesser foes.


Stage 2
Stage Powers:
We're just getting started!: This ability takes away the user's ability to attack for the post they're doing it. They taunt the enemy, lowering their guard so they can gather latent energy from resting. Even though they can't attack, they can dodge, which might be just enough. For every time this power is used, every jutsu is locked, but the user regains 5 points of chakra if they don't get hit in the post where they taunted the enemy.

Heavy Stander: The user can be pushed back, but they now grip the ground much better and are difficult to move. Users that have learned Heavy Stander also have a hard time losing their balance or getting dizzy. This removes the ability to feel nauseous given that the user is trained enough in standing under so much pressure that their bodies have acclimated to the feeling of sickness. Combined with Enduring Soul and the Dragon Breathing Technique, the user has the freedom to choose where they're standing. They still take damage, but moving them is a feat that not many can achieve.

Stage Training: The user spends 1200 words in training to learn the second stage. What they do is left up to them, but they have to train in exceptional feats of strength to ascend to stage two. Since there's no specific way to train in the second stage, the feats of strength are also up to the user. The only requirement is that they push the user beyond their current limits, which means lifting more than their bodies can handle, or taking on more stress than their bodies are built for.

Stage Jutsus:
Kibarashi no Senjutsu (Distraction Tactics)
Rank: D
Description: An impressive strike which pushes the limits of speed with the user. The user attacks the enemy at a normal speed, but feints the attack. They expect to be hit, so when the enemy goes to strike them, they push their body faster than the human eye can follow and create the illusion that they have vanished on the spot by using the fact that the enemy was distracted by trying to hit a phantom. Kibarashi no Senjutsu is mainly to trick the enemy, and relies on them being distracted, so the user can also take advantage of hitting them enemy to use Kibarashi no Senjutsu to look as though they vanished when, in reality, they didn't get all that far. The user is always within a five-foot radius of the enemy.

Shobatsu Kiba (Punishment Fang)
Rank: D
Description: A modified version of Compassionate Scattering Slash. The user lands multiple roundhouse kicks against their target, making chakra visibly fly from their strikes and cut up the land behind their target. The user's kicks against the enemy will begin to cut the inside of their body, as well as the outside, but it won't send them flying like Compassionate Scattering Slash does. In this case, using Compassionate Scattering Slash after completing Shobatsu Kiba will keep the enemy from retaliating after being thrown across the field with bleeding wounds. Shobatsu Kiba is fifteen times more dangerous than Compassionate Scattering Slash since it actually does damage.

Ima, anata wa shiharau! (Now, you pay!)
Rank: D
Description: Often times, users of this style will become enraged, but they can channel that rage in to something useful. When in the middle of being hit, the user can push their body through the pain without regret and strike the enemy with an attack bathed in red and black aura. The attack does a decent amount of damage, and sends the enemy sailing as well. This attack can be used without the user being in pain or under attack, but the most effect it has is when the user is under threat. It will always do a sustained amount of damage, but the enemy will only fly half as far.

Jūden-shin (Charging God)
Rank: D
Description: A simple technique that does a decent amount of damage to the enemy, as well as spreading more distance while allowing the user to defend themselves. Instead of using their mobility, the user puts all their strength in to a single shoulder-back thrust. Like most attacks in this style, it will send the enemy flying, but this one has the capability to deflect C-rank physical attacks because of its short range and focus on dealing nothing but damage. It can deflect D-rank projectiles, but no higher than that. Note that deflecting a projectile will send it back towards the enemy while deflecting a physical attack is simply meant to throw the enemy off guard. The user can also modify it and stop a physical attack in its tracks instead of deflecting it, or destroy any projectile they can effectively stop.

Shinu! Shinu! SHINU! (Die! Die! DIE!)
Rank: D
Description: An attack specifically meant to kill. It can be weakened, but it will still cause trauma to the body due to the forces pressing against it on both sides. Further, while mainly done with the arms, it can be done with the legs as well. The user strikes the enemy with enough force to send them flying in any direction they want, but it only lasts for a second since they use their latent energy to bounce the enemy back to them before attacking again and sending the enemy flying before bouncing them back. This attack can be used without the bouncing effect, or it can bounce the enemy once or twice, but it caps at three bounces. If the user goes through with the entire move, the next hit will send the enemy sailing, but they won't come back to the user afterwards.

Īkagen'ni shite (Come on...)
Rank: D
Description: The user generally relies on standing opponents to fight, so they step on the ground and pour all of their strength in to it, causing any opponent laying down to bounce in to the air. It also brings opponents that are in the ground out of it, sending them flying as well. It doesn't do physical damage on its own, but using this ability on an enemy that's standing will knock them on the ground while using it again will bounce them in to the air. This technique is almost childish in nature, but it serves a purpose. Knocking the enemy on the ground may be useful for an escape or setting up defense, while most of the user's abilities are effective against enemies that are in the sky.


Approved  
PostPosted: Wed Dec 24, 2014 6:51 pm
Muramasa the Iniquitous
Kyotōryū (Swordless Sword Style)
To cut without cutting

User Image

___Description: Passed down from the first generation of the Senju clan, the Kyotōryū was a well known fighting style, only usable by their clan. Due to their incredible abilities involving using their bodies properly, they have incredibly high agility and power. With the use of their legs and hands any Kyotōryū practitioner is a deadly blade, capable of cutting anything and anyone. No matter where or when, they can fight using this style.

___Notes:
• Kyotōryū can only be learned by Heiland.
• Kyotōryū gives a slight increase to strength. (+.5 for each stage learned.)
• Kyotōryū practitioners must always refer to themselves as a "sword" or a "weapon" to be wielded.

___S t a g e O n e [1]
Kyotōryū: First Stance, Lily of the Valley
C-ranked/Stance
A simple stance that allows the Kyotōryū user to access the actual techniques easier due to the simple transition from stance to attack. The stance consists of having their foot roughly six inches forward, with their right foot behind them; yet again six inches in distance. With that done the user holds their hand in front of them palm forward at chest level, with their left hand palm forward to their side.

Kyotōryū: Iris
C-ranked/Complex
Crouching down similar to a track runner, the Kyotōryū practitioner places his hands down on the earth below them, balled into a fist. After channeling chakra throughout their hands and feet the user pushes off with their full strength, using both their legs and hands, followed with a burst of the channeled chakra. Using this the user can run at incredible speeds, though they usually continue this technique with a footwork feint, able to create a phantom illusion of themselves.

Kyotōryū: Rose
C-ranked/Simple
Following up a Iris, the user flips through the air, delivering what seems to be an single footed drop kick, though instead of a simple kick it uses the bones in the bottom of the foot to crush whatever it touches, though it's limited on what it can break. (Can only break non-special weapons, can't break chakra enhanced weapons.)

Kyotōryū: Lily
C-ranked/Simple
By bring their foot towards it's target the user is able to hook the target with their foot, using it to throw the target out of harms way, or off a cliff.



___S t a g e T w o [2]
Kyotōryū: Second Stance: Daffodil
B-ranked/Stance
Similar to the first stance, Daffodil allows the user access to the second tier of combative techniques that the Kyotōryū has in it's arsenal. Taking up a foot stance exactly the same as Lily of the Valley, the practitioner instead changes how their hands are placed by moving both hands near their hips, however they instead keep their palms facing upwards nearly four inches from their hips.

Kyotōryū: Orchid
B-ranked/Complex
Channeling a large amount of Telekinetic force into the palms of their hand the practitioner is able to turn them into weapons similar to a spear, sharp enough to pierce through flesh and bone. Spinning on their heel the user does a quick palm strike to their targeted area, releasing the chakra like a spear, causing it to explode through the skin, causing no external wounds aside from a small hole, though the back of the area hit has a wound similar to that of the Rasengan (the blasted out look)

Kyotōryū: Anemone
B-ranked/complex
By channeling a decent amount of chakra throughout their legs the Kyotōryū user turns them into deadly blades, capable of slicing through metal with ease. Following this ability up the user does a spinning back-kick, releasing the chakra in small bursts to seem like miniature blades being released from the body.

Kyotōryū: Poppy
B-ranked/Complex
A rather simple technique in theory, the practitioner approaches the target in the Daffodil stance before channeling chakra throughout their right or left palm depending on which they wish to attack with. When a sufficient amount is channeled they send an upwards palm thrust into the solar plexus of their enemy, letting the chakra explode outwards in a burst of power. Unique to the Heiland's chakra the user is able to enhance this attack with force, sending their opponent flying into the air nearly fifteen feet.

Kyotōryū: Rakka Rouzeki (Scattered Blossoms)
B-ranked/Complex
Channeling chakra throughout their right leg the user jumps into the air, spinning to deliver an axe kick, though instead of a simple axe kick this kick is capable of slicing through the target, using the sharp bones in the heel of the foot. When the attack is delivered it seems as if Cherry blossoms scatter around the target, falling to the ground.



___S t a g e T h r e e [3]
Kyotōryū: Plum
A-ranked/Complex
This technique while incredibly simple in theory and appearance, is actually a very strenuous yet powerful attack in the Heiland's arsenal that allows them to potentially disarm or completely crush an opponents arm should it connect fully. Taking a simple stance with their left foot forward nearly six inches, and their right foot back almost an entire foot (12 inches) the user channels chakra into the muscles lining their right leg before shifting their hips allowing them to transfer the power and weight of their body. Whilst doing this they begin to bring their right leg upwards towards their opponents right arm. The moment of impact they release the pent up chakra in their legs, resulting in a rough wave of force shooting from their foot; most likely shattering the bones in the enemies arm.

Kyotōryū: Kyouka Suigetsu (Mirror Flower Water Moon)
A-ranked/Complex
Channeling chakra throughout the palm of their hand, the user is able to increase the strength behind the attack by doubling it with small waves of telekinetic force, weight shifted lower on their body, left hand pushed outwards in front of them, right hand resting back near the right hip. The moment an enemy approached they lash out with the palm-strike, delivering it to the vital parts of the body, though mostly delivered to the heart. With the piercing power behind it this technique is able to pierce through skin, muscle and bone, cleanly through the body.

Kyotōryū: Chrysanthemum
A-ranked/Simple
Upon dodging either an attack from a blade, an attack from a leg or arm, or an attack from any other weapon. The Kyotōryū user positions the target behind them, wrapping both arms securely around the object or person. With that done they muster a large amount of strength in their elbows and shoulders, pulling their arms forward, resulting in whatever is held being broken cleanly in half.

Kyotōryū: Peony
A-ranked/Complex
Channeling chakra into the bottom of their foot the user delivers rough backwards kick, capable of crushing metal and stone with ease. Then, upon making contact they release the chakra in one burst of power, launching the enemy off their foot.



___S t a g e F o u r[4]
Kyotōryū: Heiland Hachiretsu
S-ranked/Complex
Combining seven of the previous techniques the Kyotōryū practitioner delivers first a palm strike to the abdomen of the target, followed up with a backhanded punch to the chest, which is then followed by a rising knee strike to the same area. With those three done the user delivers a third strike to the chest, this in the form of your average straight, though it has chakra enforced behind it, causing minor internal damage. After that attack is delivered the user follows it up with a double-palm strike to the abdomen, which is then followed by two chops to either side of the stomach. To finish it all off the user delivers an axe kick to the target. This is all done within two [2] seconds, being at near impossible to follow speeds.

Kyotōryū: Cherry
S-rank/Complex
Utilizing the unique structure of their chakra system, Heilands are able to condense the chakra and telekinetic force into the palm of their hands. Using this ability in combination with a Taijutsu attack the practitioner rushes forward before proceeding to deliver dozens of palm strikes into their opponents abdomen and solar plexus, releasing the chakra immediately in small bursts with each connection their palms make. If done correctly this attack can not only break the bones on the outside of their body, but also cause internal organ damage due to the negative force being pumped into their organs.



T a i j u t s u M a s t e r:




Eh, only gave it a quick once over, better not be something OP as hell in here. APPROVED.  

Somnus Aeternam

Adorable Trendsetter

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