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Naruto: Ultimate Roleplaying (NUR) [CLOSED]

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A long-lived guild, filled with memories of a time long-gone. RIP NUR. 

Tags: naruto, roleplaying, jutsu, fantasy, discussion 

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Somnus Aeternam

Adorable Trendsetter

11,875 Points
  • Angelic Alliance 100
  • Party Animal 100
  • Ultimate Player 200
PostPosted: Sun Aug 31, 2014 6:51 pm


Rules:

1 ) Do not PM us asking the status
2 ) Do not discuss the Summon here, take it to PM
3 ) No Dragons. No, just no.
4 ) Summons must have abilities that could actually pertain to them (A fish will not shoot fire from its mouth, it goes against Fishy Law)
5 )
6 )
7 )

Use the codes below:


Username:
RPC Name:
RPC Rank:
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Do you want this summon added to the master list?


IMG HERE!!!!


Type of SUMMONS
xxxxxxThree Words Describing your summon

xxxxxxDESCRIPTION

        History, brief description, etc





SUMMONS

xxxxxxxSummon One

xxxxxxxSummon Two

xxxxxxxSummon Three

xxxxxxxSummon Four

xxxxxxxSummon Five

xxxxxxxSummon Six

xxxxxxxSummon Seven.. So on and so forth



SAGE MODE


RULES

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SUMMONERS

        --Sage here--







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[size=18][color=white]xxxxxxx[/color][/size]Summon Five

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Useful typefaces:


A B C D E F G H I J K L M N O P Q R S T U V W X Y Z CUSTOM
 
PostPosted: Sun Dec 14, 2014 3:43 pm
Another usable format:

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THE ______
Summon Information



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Summoning Tattoo

Sage Mode:



The Strengths and Weaknesses of the ______

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Notes on the summon

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Summoners
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© Summon created by:

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[color=grey][size=15][b] THE ______ [/b][/size][/color]
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[color=grey][b]Chuunin-Level Techniques [/b][/color]
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[color=grey][b]Sannin-Level Techniques [/b][/color]

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[color=grey][b]Summoning Tattoo[/b] • [/color]

[color=grey][b] Sage Mode: [/b][/color]



[color=grey][b]The Strengths and Weaknesses of the _____ [/b][/color]

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[color=grey][b]Notes on the summon [/b][/color]

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[color=grey][b] Summoners [/b][/color]
[color=white]xxxxxx[/color][color=black]Leader • [/color]
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The Wild Hunt
Crew

Shirtless Giver

9,625 Points
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Somnus Aeternam

Adorable Trendsetter

11,875 Points
  • Angelic Alliance 100
  • Party Animal 100
  • Ultimate Player 200
PostPosted: Sun Dec 14, 2014 8:19 pm
Username: Kitten Kashensu
RPC Name: Masako Chiru
RPC Rank: Jounin
Class: Medical
Do you want this summon added to the master list? Yes


User Image - Blocked by "Display Image" Settings. Click to show.



xxxxxxMysterious Legendary Ephemeral

xxxxxx

        Contained within is a very odd set of summons. These beings, or spirits, have no real land they call home, and instead exist on the edge of the living world and spirit world, fading in and out of each. Where most summoners pull their summons from a set land where they live, Shinto Summoners, pull them form the spirit world and use their own chakra to anchor the spirits in this world to fight for them.







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xxxxxxxKodama

A small, tree dwelling spirit, the Kodama has no combat value, aside they serve as a second pair of eyes. After summoning a Kodama, the summoner develops a sixth sense, sensing what the Kodama senses. Most Shinto Summoners will keep a Kodama out at all times, usually found sitting on their shoulder. The most distinctive thing about the Kodama is the clicking noise they make passively.

Speed - 5 Strength - 5 CP - 100 Jutsu - No Elements Cost to Summon - 20CP, 0NE

Jutsu

Sonar 10CP per use - The Kodama creates a varying array of clicking noises, that is uses to pinpoint locations in dark places. This data is then relayed to the Summoner who can use it to pinpoint attacks.

Division Passive - The Kodama splits itself into multiple copies, disguising the original. These clones a literally whisps of smoke and can do nothing, serving only to confuse those who try to target the Kodama.


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xxxxxxxInugami

Inugami are a kind of dog-like spirit. They have little combat strength, relying on jutsu. Their cheap cost makes them excellent to turn to for quick firepower.

Speed - 6 Strength - 5 CP - 120 Jutsu - All Elements up to Chuunin Cost to Summon - 50CP, 10NE

Jutsu

Fade B Rank - 10CP - The Inugami fades back into the spirit realm for a few moments, causing most attacks to pass through them harmlessly for the duration.


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xxxxxxxBasan

Basan, literally a fire breathing chicken, is one of the more odd summons contained within. While at first the concept seems silly, in practice, it is highly effective. Moving swiftly on it's chicken legs, Basan is a high speed flamethrower for all intensive purposes.

Speed - 10 Strength - 6 CP - 220 Jutsu - Katon up to Sannin Cost to Summon - 70CP, 15NE

Jutsu

Sunny Side Up
A Rank - 20CP - Defying all laws of anatomy and physics, Basan, a male chicken, will create an egg within his body and fire it from his mouth, propelled by a jet of flame. This egg however, is no normal egg, and explodes into a massive fireball upon impact.


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xxxxxxxMizuchi

Mizuchi is a powerful serpent residing in great bodies of water. While he cannot fight on land, he can battle anywhere near water. This limits his effectiveness, making him one of the least used summons. However, his mastery of water is almost unmatched by any other summon.

Speed - 11 Strength - 5 CP - 210 Jutsu - Suiton up to Kage Cost to Summon - 80CP, 20NE


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xxxxxxxGashadokuro

Standing 15 times taller than humans, Gashadokuro are massive, hollow skeletons. While they lack an element of their own, they make excellent weapons due to their sheer size and they fact they are made of bone, and know no pain, obeying any order without question. Their weakness is their own size and lack of any apparent jutsu.

Speed - 10 Strength - 10 CP - 0 Jutsu - None Cost to Summon - 60CP, 10NE

Jutsu

Reform Passive - Gashadokuro posses the ability to reassemble themselves if broken apart. This occurs very quickly, with pieces magically floating and reconnecting.

Combine Passive - If two or more Gashadokuro are present, they may merge into a single mega-being, with stat increases of +2/+2 for each additional Gashadokuro.


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xxxxxxxYamata no Orochi

The legendary 8 headed and 8 tailed serpent, Yamato no Orochi is the most powerful summon available to a Shinto Summoner. His raw strength is matched only by the power of his Jutsu and skill in battle. His only weakness is his sheer size, requiring a large area to be used effectively.

Speed - 12 Strength - 11 CP - 250 Jutsu - Suiton/Raiton/Fuuton/Katon up to Sannin Cost to Summon - 120CP, 35NE

Jutsu

Surge of the Elements SS Rank - 50CP - Arguably one of the most powerful moves in the known world, Surge of the Elements combines all of Yamata's elements to deal a single powerful attack that leaves nothing in its wake. To begin, two heads build up Suiton, two build Raiton, two build Fuuton, and two build Katon. Once each head is completely charged, they all point towards a single point before unleashing a vicious torrent of chakra.




xxxxxxxImperfect Sage Mode

Attaining the Shinto Sage mode is different then the rest of summons. Instead of traveling to a summoning land, you instead have to summon each of the Shinto beings. After you summon all of them, you must then meditate in a peaceful place. This meditation lasts for 1500 posts, and most be done with a Shinto Summon present to guide your soul as you let your mind wander. After this, you must seek out the Original Summoner or another Perfect Sage, and train under them. Once all of this is done, you can enter into the Imperfect Shinto Sage Mode

Stat Bonuses +2 Strength/ +1 Speed

Appearance Changes Dark circles begin to develop around the eyes, like a girl who just discovered make up and put on way to much eye shadow. The next major change is that the user begins to develop a faint aura, slowly starting to look the ghostly body of a Kodama.


xxxxxxxPerfect Sage Mode

A Perfect Shinto Sage Mode is a rare thing. Unlike other Sage Modes where you travel to the home of your summons, you stay in the real world with this summon. Before you can even attempt this, you must have entered the Imperfect Sage mode 3 times and have summoned Yamata no Orochi in battle. Once all of this is done, you once more seek out the Original summoner, and train under them. This training must exceed 5000 words and be approved by a Crew/VC.

Stat Bonuses +3 Strength/ +3 Speed

Appearance Changes The shadows around the eyes are now pitch black, and the Sage is almost see through at this point.


xxxxxxxSage Mode Jutsu

Fade Out 10NE - The Sage fades into the spirit realm, taking a page from the Inugami summon. For an entire post, attacks pass through the Sage, causing no harm. This can only be used once every 4 posts, and only 2 times a battle. Prolonged usage can result in the Sage being trapped in the spirit world.

Division 10NE per post - The Sage, like the Kodama, replicates itself rapidly, creating multiple ghostly copies of itself. Unlike a clone jutsu, these are simply whisps that float around. Each of these copies can cast jutsu, but these are nothing more than ghostly illusions that pass right through the target.

Kami Kata
5NE per post - Literally God Form, this is a fighting style based around that of the Shinto spirits. In this style, the Sage seems to float between attacks, and covers their body in Natural Energy. When he attacks, he glides forward, attacking with an open palm style, similar to that of the Hyuuga. Instead of making contact however, the Sage unleashes a concentrated blast right before they make contact, serving the same effect as a close range shotgun blast. In this form, Speed is further increased by 1 point.



        -------














        Masako Chiru (Kitten Kashensu) -- Original Summoner




 
PostPosted: Thu Dec 18, 2014 2:43 pm
IMG HERE!!!!


The Mythics
xxxxxxLost In Time

xxxxxxDESCRIPTION

        The Mythics are a collection of summons that make up the figures worshiped by the ancient cultures. Though thought to have disappeared, they appeared during wars as weapons by Summoners before vanishing from the earth once more.





SUMMONS




xxxxxxxAsterion (Minotaur)
Asterion was the first minotaur and is the first summon generally summoned. He towers over most people at 6’ 8” and is a very straight forward fighter, relying mainly on taijutsu to damage the enemy.
Speed:5 Strength: 6 CP-60 Jutsu: Doton up to Chuunin Cost to Summon: 45
Techniques:
Enter the Labyrinth! 50 CP : A genjutsu which is surprising due to him being a mainly taijutsu fighter. By bellowing and trampling his feet, the genjutsu activates. The opponent is trapped within the labyrinth from times of old with traps changing to the Summoners will. The opponents movements in the labyrinth are reflective to outside the genjutsu, allowing the summoner to trick them into impaling themselves or jumping off a cliff.

xxxxxxxAurum (Nemean Lion)
Aurum is the Nemean Lion. He Is coated in shining gold fur that is resistant to all weapons and physical attacks. However, his jutsu capability is extremely low.
Speed:8 Strength: 7 CP-20 Jutsu: None Cost to Summon: 55

xxxxxxxYuu (Cerberus)
Yuu is the three headed guardian of the underworld. His enormous size of 30 feet causes him to be rather slow but extremely strong.
Speed: 6 Strength: 9 CP: 80 Jutsu: Katon up to Jonin Cost to summon: 65
Techniques:
Time to Serve 20 CP: Yuu howls with all three dead, carrying a sound that rips open the Earth and summons 5 chuunin ranked ghosts. The Ghosts have little fighting strength, relying on the inability to be killed to act as a diversion for the Summoner and any Summon on the field. They may each cause a stabbing sensation when they touch an opponent. This deals no physical scar, but carries the actual pain of being impaled.
Inferno Fur 5 CP per post: Yuu may coat his fur in pure fire before charging the enemy. This hurts any that touch him including allies, the only few immune are the summoner and Yuu.

xxxxxxxHydra
The Hydra can easily be one of the most dangerous summons for the Summoner. Its slow speed and low physical strength are made up for in its near invulnerability and mastery over acid. The hydra’s body stands at 15 feet tall with 20 heads sprouting from its trunk of the neck, each attached to a 10 foot long serpentine neck. The only way to kill the Hydra is with a Jonin ranked fire Jutsu or a Kage ranked lightning jutsu. Bloodline fire techniques only need to be chuunin.
Speed: 5 (Heads have a speed of 8 ) Jutsu: None Strength: 3 CP: 75 Chakra to summon: 80
Techniques:
Acid Shot 15 CP: All 20 heads build up poison before spitting out at high speeds. The acid is highly corrosive, easily eating away at wood, fabric, flesh, or bone. Metal and cement wil require 2 posts before they are destroyed.
Acid wave: 20 The heads line up and pour out a large stream of acid from their mouths. This wave of acid stands 8 feet tall and is 40 feet wide

xxxxxxxTsuyoshi (Chimera)
A terrifying creature to behold, the chimera stands at 10 feet tall and has the body of a massive lion. It has three heads, one of a dragon, one of a lion and one of a goat. Its tail is that of a serpent. ON its back are a pair of massive Dragon like wings allowing for flight and mid-air combat. Each of the three heads can use one element though they all take from the same chakra base. The Chimera is the second fastest summon has the greatest raw strength out of all of them. The Chimera normally becomes very attached to the summon head, transforming into a smaller 5 foot form outside of combat. Though a chakra cost must be paid to return him to his normal size (Is this okay?)
Speed:10 Strength 11 CP: 80 Jutsu: Dragon- Katon up to chuunin, Lion- Fuuton up to Chuunin, Goat- Raiton up to Chuunin Chakra to summon: 85 (Morph Cost: 50- only pay when going from small form to large)
Techniques:
Rage of the elements 20 CP: Rage of the elements combines all three elements used by the heads (Fire, Wind, and lightning) to create a powerful jutsu that can react in either of two rays. First, it may be used as a devastating beam like attack, that fires straight ahead though may be moved. Second, it creates a defensive like barrier around itself that ranges up to 100 feet. The Aura consists of swirling fire, lightning, and cutting winds.

xxxxxxxAika (Sirens)
Aika is the absolute slowest and weakest summon of all of the Mythics. This makes her useless in combat for nearly any purpose. However, if in water her speed rises to four (wow so good). She is deadly in her own manner though as she entrances the enemy and brings them closer to any summon on the field, an ally to slay, or to tear their throat out with her own teeth.
Speed: 2 Strength 2 CP: 60 Jutsu: Suiton up to jonin Chakra to summon: 65
Techniques:
Song of Future Days 5CP per post: Aika begins to s ing aloud, carrying with it a song that drifts across the battlefield. In one note the enemy is already being drawn to the song before they start to put down their weapons and go towards the siren. While they walk to the siren, they see everything they could be in the future. Dreams come true, lovers are found, legacies are made, but it is all an intricate genjutsu that pulls them ever so closer. Since this is a form of genjutsu, people naturally resistant against them or with dojutsu will be harder to capture. Instead they might see random flashes instead of a continuous stream of images, causing a slight headache.


xxxxxxxMedusa
Much like the sirens, Medusa does not entirely rely on physical strength and jutsu to kill the opponent. Instead relying on a simple glance to kill at ease. One glance and the opponent is turned to stone. However, Medusa is harder to control than the other summons, even when she is with the summon head. This means that she will sometimes attack your ally’s for fun if you are under Jonin Rank.
Speed: 6 Strength 3 CP: 50 Jutsu: None Chakra to Summon: 65
Devil’s Glance 10 CP: This terrifying jutsu turns anyone who looks in Medusa’s eyes into stone. This technique can either be used by will or may be used on its own accord. Any allies may also be caught in this jutsu, being turned to stone. The jutsu has a weakness however, after 3 posts the person turns back to flesh and bone. However, during those three posts they can be easily killed.

xxxxxxxOsamu (phoenix)
Osamu is beautiful to behold. With a wingspan of 50 feet the Phoenix is wreathed in flames of every color. Ranging from white, to blue, to a deep purple. She is the strongest among all of the normal summon obtainable to anyone besides the head. However, even to the head it can be the strongest depending on the circumstance due to its very unique ability.
Speed: 11 Strength: 9 Chakra: 100 Jutsu: Katon and Fuuton up to Kage Chakra to summon: 100
Techniques:
Rebirth 10 CP: This technique is what makes the Pheonix the fighter that it is. As long as the phoenix has ten chakra, whenever it is “killed” it comes right back. The phoenix is known for its ability to rise from the ashes.
Shooting Star 15 CP: The Phoenix gives a vicious flap of its wings in which it shoots down 6 balls of fire.

xxxxxxxThe Fates
The most deceptive Mythic to ever exist and can only be summoned by the summon head. If the fates appear in a battle, then your death is almost certain unless you have the strength of a god. In fact, this summon is in the form of three old ladies. One with a walking stick, one with two knitting needles, and another holding a pair of scissors
Speed 7 Strength: 1 CP: 150 Jutsu: all to jonin Chakra to Summon: 150 SUMMON HEAD ONLY
Curse Your Fate 100 CP: The strongest move that The Fates can use and is entirely shocking to watch. Using a three post clock, the enemy dies no matter what. Post 1 the fate with the stick form the string of their life and begins to weave it. Post 2 the Fate with the knitting needle measures out the string. Post 3 The Fate with the scissors cuts it, ending your life



SAGE MODE
Imperfect 100NE Stored (2 Posts), 5NE lost per Post, Max 6 Posts
To start the process of becoming the Mythic Sage, you have had to have summoned The Phoenix in battle. Afterwards, you are taken to the land where the Mythic’s live. You learn about the Mythics and the cycle of life as you also begin to learn how to gather and store nature chakra. After you learn how to store up Nature Chakra, you must Store it up and enter Imperfect Sage mode while in the Land of the Mythics. Afterwards, you are handed a scroll by the Fates which you sign; signifying you are a Mythic Sage.
Stat Bonuses: +2 Speed, +1 Strength
Appearance Changes: The Sages irises turn a bright Crimson Red and their pupils become slits similar to a feline, allowing for in-depth perception and far away sight. Their nose searches for the scent of blood, able to identify its owner and their position to death. Their canine teeth grow longer slightly longer and protrude more. The hair on their head elongates to their mid back, the same color as a starless midnight sky. Spike like protrusions grow from both their shoulder and their back. The User looks like the monsters that they summon.

Perfect 150NE Stored (3 Posts), No NE lost per Post, Max 10 Posts
Achieving Perfect Sage mode in the Mythics summoning line requires that the user activate Imperfect Sage mode while they are in battle. During the same battle, the head must either summon the Fates or the Phoenix, then fight alongside them. Afterwards they will journey back to the land of The Mythics where they undergo a monstrous ritual. The Mythics are all monsters and to be the true sage you will have to also partake in being a monster. The head is lead down a chamber to a large black room with ancient writing carved into the walls. In this room, they will sit upon an Obsidian throne while the Fates wrap the future sage in their own string of life and poor the combined blood of nearly all your summons across your body in a sort of ritual. This room is actually a major source of nature chakra, so while the bloody ritual is taking place, the nature chakra is seeping into you and completing the process to becoming the sage.

Stat Bonuses: +4 speed +1 Strength

Sage mode Jutsu:
IDK lol

RULES

        -------












SUMMONERS

        --Sage here--




 

Solarius flare


Solarius flare

PostPosted: Sun Dec 21, 2014 9:09 am
IMG HERE!!!!


The Mythics
xxxxxxLost In Time

xxxxxxDESCRIPTION

        The Myths are a collection of summons that make up the figures worshiped by the ancient cultures. Though thought to have disappeared, they appeared during wars as weapons by Summoners before vanishing from the earth once more.





SUMMONS




xxxxxxxAsterion (Minotaur)
Asterion was the first minotaur and is the first summon generally summoned. He towers over most people at 6’ 8” and is a very straight forward fighter, relying mainly on taijutsu to damage the enemy.
Speed:5 Strength: 6 CP-60 Jutsu: Doton up to Chuunin Cost to Summon: 45
Techniques:
Enter the Labyrinth! 50 CP : A genjutsu which is surprising due to him being a mainly taijutsu fighter. By bellowing and trampling his feet, the genjutsu activates. The opponent is trapped within the labyrinth from times of old with traps changing to the Summoners will. The opponents movements in the labyrinth are reflective to outside the genjutsu, allowing the summoner to trick them into impaling themselves or jumping off a cliff.

xxxxxxxAurum (Nemean Lion)
Aurum is the Nemean Lion. He Is coated in shining gold fur that is resistant to all weapons and physical attacks. However, his jutsu capability is extremely low.
Speed:8 Strength: 7 CP-20 Jutsu: None Cost to Summon: 55

xxxxxxxYuu (Cerberus)
Yuu is the three headed guardian of the underworld. His enormous size of 30 feet causes him to be rather slow but extremely strong.
Speed: 6 Strength: 9 CP: 80 Jutsu: Katon up to Jonin Cost to summon: 65
Techniques:
Time to Serve 20 CP: Yuu howls with all three heads, carrying a sound that rips open the Earth and summons 5 chuunin ranked ghosts. The Ghosts have little fighting strength, relying on the inability to be killed to act as a diversion for the Summoner and any Summon on the field. They may each cause a stabbing sensation when they touch an opponent. This deals no physical scar, but carries the actual pain of being impaled.

Inferno Fur 5 CP per post: Yuu may coat his fur in pure fire before charging the enemy. This hurts any that touch him including allies, the only few immune are the summoner and Yuu.

xxxxxxxHydra
The Hydra can easily be one of the most dangerous summons for the Summoner. Its slow speed and low physical strength are made up for in its near invulnerability and mastery over acid. The hydra’s body stands at 15 feet tall with 20 heads sprouting from its trunk of the neck, each attached to a 10 foot long serpentine neck. The only way to kill the Hydra is with a Jonin ranked fire Jutsu or a Kage ranked lightning jutsu. Bloodline fire techniques only need to be chuunin.
Speed: 5 (Heads have a speed of 8 ) Strength: 3 Jutsu: None CP: 75 Chakra to summon: 80

Techniques:
Acid Shot 15 CP: All 20 heads build up poison before spitting out at high speeds. The acid is highly corrosive, easily eating away at wood, fabric, flesh, or bone. Metal and cement wil require 2 posts before they are destroyed.

Acid wave 20 CP: The heads line up and pour out a large stream of acid from their mouths. This wave of acid stands 8 feet tall and is 40 feet wide

xxxxxxxAika (Sirens)
Aika is the absolute slowest and weakest summon of all of the Mythics. This makes her useless in combat for nearly any purpose. However, if in water her speed rises to four (wow so good). She is deadly in her own manner though as she entrances the enemy and brings them closer to any summon on the field, an ally to slay, or to tear their throat out with her own teeth.
Speed: 2 Strength: 2 CP: 60 Jutsu: Suiton up to jonin Chakra to summon: 65

Techniques:
Song of Future Days 5CP per post: Aika begins to sing aloud, carrying with it a song that drifts across the battlefield. In one note the enemy is already being drawn to the song before they start to put down their weapons and go towards the siren. While they walk to the siren, they see everything they could be in the future. Dreams come true, lovers are found, legacies are made, but it is all an intricate genjutsu that pulls them ever so closer. Since this is a form of genjutsu, people naturally resistant against them or with dojutsu will be harder to capture. Instead they might see random flashes instead of a continuous stream of images, causing a slight headache.


xxxxxxxMedusa
Much like the sirens, Medusa does not entirely rely on physical strength and jutsu to kill the opponent. Instead relying on a simple glance to kill at ease. One glance and the opponent is turned to stone. However, Medusa is harder to control than the other summons, even when she is with the summon head. This means that she will sometimes attack your ally’s for fun if you are under Jonin Rank.
Speed: 6 Strength: 3 CP: 50 Jutsu: None Chakra to Summon: 65

Techniques:
Devil’s Glance 10 CP: This terrifying jutsu turns anyone who looks in Medusa’s eyes into stone. This technique can either be used by will or may be used on its own accord. Any allies may also be caught in this jutsu, being turned to stone. The jutsu has a weakness however, after 3 posts the person turns back to flesh and bone. However, during those three posts they can be easily killed.

xxxxxxxIkkakuju (Alicorn)
Ikkakuju is beautiful to behold. With a wingspan of 20 feet, Ikkakuju is a winged unicorn that glistens as if it is wreathed in jewels instead of feathers. Ikkakuju is like a motherly figure, being overly caring, nurturing, and protective. Often times, she is found in hospitals rather than the battlefield. However, on the battlefield she retains her title of the fastest summon as it blitzes around the battlefield and skewers foes, on the ground and in the sky.
Speed: 12 Strength: 6 Chakra: 100 Jutsu: Medical and Fuuton up to Kage Chakra to summon: 85

Techniques:
Starlight 30 CP: Rearing up, Ikkakuju will call down pure white meteors that appear to be made of pure starlight. These can cover an area the size of a great village and cause great devastation to everything in the targeted area. Ikkakuju and the summoner may enter the area with little fear of being hit by a meteor.

Rainbow Shot 10 CP: A pure beam of rainbow energy that fires in a straight line. This is fires fairly quickly and is deadly but is super easy to spot

xxxxxxxTsuyoshi (Chimera)
A terrifying creature to behold, the chimera stands at 10 feet tall and has the body of a massive lion. It has three heads, one of a dragon, one of a lion and one of a goat. Its tail is that of a serpent. ON its back are a pair of massive Dragon like wings allowing for flight and mid-air combat. Each of the three heads can use one element though they all take from the same chakra base. The Chimera is the second fastest summon has the greatest raw strength out of all of them. The Chimera normally becomes very attached to the summon head, transforming into a smaller 5 foot form outside of combat. Though a chakra cost must be paid to return him to his normal size (Is this okay?)
Speed:10 Strength: 11 CP: 150 Jutsu: Dragon- Katon up to chuunin, Lion- Fuuton up to Chuunin, Goat- Raiton up to Chuunin Chakra to summon: 90 (Morph Cost: 50- only pay when going from small form to large)

Techniques:
Rage of the elements 20 CP: Rage of the elements combines all three elements used by the heads (Fire, Wind, and lightning) to create a powerful jutsu that can react in either of two rays. First, it may be used as a devastating beam like attack, that fires straight ahead though may be moved. Second, it creates a defensive like barrier around itself that ranges up to 100 feet. The Aura consists of swirling fire, lightning, and cutting winds.

xxxxxxxThe Fates
The most deceptive Mythic to ever exist and can only be summoned by the summon head. If the fates appear in a battle, then your death is almost certain unless you have the strength of a god. In fact, this summon is in the form of three old ladies. One with a walking stick, one with two knitting needles, and another holding a pair of scissors
Speed: 7 Strength: 1 CP: 150 Jutsu: all to jonin Chakra to Summon: 150 SUMMON HEAD ONLY
Techniques:
Curse Your Fate 100 CP: The strongest move that The Fates can use and is entirely shocking to watch. Using a three post clock, the enemy dies no matter what. However, there is something that must be set up first. Somehow, the summoner or his summons must get blood from their opponent and put it on the threads of his life. Post 1 the fate with the stick form the string of their life and begins to weave it. Post 2 the Fate with the knitting needle measures out the string. Post 3 The Fate with the scissors cuts it, ending your life



SAGE MODE
Imperfect 100NE Stored (2 Posts), 5NE lost per Post, Max 6 Posts
To start the process of becoming the Mythic Sage, you have had to have summoned The Phoenix in battle. Afterwards, you are taken to the land where the Mythic’s live. You learn about the Mythics and the cycle of life as you also begin to learn how to gather and store nature chakra. After you learn how to store up Nature Chakra, you must Store it up and enter Imperfect Sage mode while in the Land of the Mythics. Afterwards, you are handed a scroll by the Fates which you sign; signifying you are a Mythic Sage.
Stat Bonuses: +2 Speed, +1 Strength
Appearance Changes: The Sages irises turn a bright Crimson Red and their pupils become slits similar to a feline, allowing for in-depth perception and far away sight. Their nose searches for the scent of blood, able to identify its owner and their position to death. Their canine teeth grow longer slightly longer and protrude more. The hair on their head elongates to their mid back, the same color as a starless midnight sky. Spike like protrusions grow from both their shoulder and their back. The User looks like the monsters that they summon.

Perfect 150NE Stored (3 Posts), No NE lost per Post, Max 10 Posts
Achieving Perfect Sage mode in the Mythics summoning line requires that the user activate Imperfect Sage mode while they are in battle. During the same battle, the head must either summon the Fates or the Phoenix, then fight alongside them. Afterwards they will journey back to the land of The Mythics where they undergo a monstrous ritual. The Mythics are all monsters and to be the true sage you will have to also partake in being a monster. The head is lead down a chamber to a large black room with ancient writing carved into the walls. In this room, they will sit upon an Obsidian throne while the Fates wrap the future sage in their own string of life and poor the combined blood of nearly all your summons across your body in a sort of ritual. This room is actually a major source of nature chakra, so while the bloody ritual is taking place, the nature chakra is seeping into you and completing the process to becoming the sage.

Stat Bonuses: +3 speed +1 Strength

Sage mode Jutsu:
IDK lol I will finish this later!!!

RULES

        -------












SUMMONERS

        --Sage here--




 
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