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The Assassins Creed (1x1) (Need a Brother!)

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The Written Storyteller

PostPosted: Mon Nov 17, 2014 8:10 am
User ImageThe Assassin's Creed, often referred to as the Creed, was the code and guiding philosophy of the Assassin Order, upheld from at least the High Middle Ages until the modern era. It restricted unnecessary slaughter of innocents, preserved the reputation of oneself and of the Order, and was meant to create peace, not only within the world, but within the individual. The Assassins had been handing the Creed down orally from generation to generation, ensuring that its message was delivered to and upheld by every member of the Assassin Order. Al Mualim, one of the Mentors of the Order, once remarked that "[they] are nothing if [they] do not abide by the Assassin's Creed." In the ancient Codex of Altaïr Ibn-La'Ahad, it was stated that the Creed cannot be killed, even if all of its followers were. He went on to explain that the Creed was an idea, and even if all records of it were destroyed, it could eventually be reinvented by another.

The Three Tenets.__________________________________
Quote:
The Creed mainly emphasized three simple moral tenets that focused on ensuring a successful mission, mastery of emotions, and the safety of the Brotherhood.
Stay your blade from the flesh of an innocent

"I would not have drawn attention to us. I would not have taken the life of an innocent."
―Malik Al-Sayf at Solomon's Temple.

The goal of the Assassins was to ensure peace in all things. The Assassins believed that political assassinations and the death of the corrupt would bring peace and a true sense of security to the common people. Slaying innocents and civilian bystanders who did not need to die could spread strife and discord, in addition to ruining the name of the Assassin Order itself.
Hide in plain sight

"Let the people mask you such that you become one with the crowd."
―Al Mualim.

Be unseen. The Assassins' aim was to get close to their target stealthily, and escape just as quickly. In more ancient times, Assassins aimed to perform ostentatious, awe-inspiring assassinations, usually in public.

The greatest illusion from such an assassination was that the Assassin seemingly materialized from nowhere, killed a corrupt public figure, and vanished into the depths of the crowd or environment. If an Assassin was spotted stalking their target, the supernatural effect would be diluted, and it became more difficult for the Assassin to reach his target.
Never compromise the Brotherhood

"Your actions must never bring harm upon us – direct or indirect!"
―Al Mualim.

The actions of one must never bring harm to all. If an Assassin failed in his or her duty, and was captured or chased, he or she must never commit any action or say anything that could be tied back to the Brotherhood, or bring harm to any member of it.


The Three Ironies.___________________________________


Quote:
"Do we bend the rules in service to a greater good? And if we do, what does it say of us?"
―Altaïr's Codex

The three great ironies were observations that described the contradictions between the Creed, and the actions of the Assassins who followed it. They were:

The Assassins seek to promote peace, but commit murder.
The Assassins seek to open the minds of men, but require obedience to rules.
The Assassins seek to reveal the danger of blind faith, yet practice it themselves.

Though seemingly hypocritical, the ironies did not undermine the Assassins' cause. Rather, they demonstrated the way in which they embraced contradiction, "that one may be two things – opposite in every way – simultaneously."


All credit goes to the company and creators of Assassin Creed and all series.  
PostPosted: Mon Nov 17, 2014 8:18 am
Extensive Information

In this story, you play either the brother or the sister. You were chosen by a company led by the Creed. There has been recent rumors about an artifact that opens a passage way to an underground temple to which you were chosen to find and seek the artifacts aid. With your brother/sister you two are chosen to use the system called Animus. The machine was created for a simple purpose and that purpose was to help you go back into the past to find these strange artifacts which unlocks pieces of memory DNA. To which you go through a test and trial, you will find yourself in a world not like your own. By reliving the past as your ancestor's thrived as assassins. You must journey and find these artifacts and find what the Creed is looking for. But be warn the Templar's are out there and they know what your looking for. They wont just hand over simple requests, you will have to find a way to take it from there cold dead hands, Before its too late. You will start your life in 2014 as two assassins. Your first mission is clear, find the Templar's and secure the first artifact. But be warn, in this day of age if your caught there will be no where to hide.

Other Pieces of Information

It is the year of 2055, Just as the life began to bloom. Peace became the future, and war became the past. Everyone lived there life just how they wanted it to be. No suffering nor pain. No sadness nor loss. It was a time when life became a dream. But even so, the Templar's who have walked the earth for quite a century they are followed by the Creed. The Creed were the assassins the eyes of the people and protectors. For centuries, they have kept there act in shadows. Keeping the Templar's away from the secrets that were meant to be kept from the hands of the Templar's. Now even at this day of age, they are still finding the artifacts and no one knows why. Because of this you two are bloodline assassins, born from the blood and skilled in the art of assassinations. You fear nothing and you fear no one. But even so you live your life in solitude no clue to what will be happening until now.

User Image
 

The Written Storyteller


The Written Storyteller

PostPosted: Mon Nov 17, 2014 8:39 am
Where do you start?

You start in a place called Saint-Jacques Tower, in Paris in the year of 2014. Time: 10:45pm on a Friday. Weather: Cloudy and a chance of rain. You start in your equipment as assassins, standing from the top of the spire looking from above. Your mission is to find any leads on the Templar's whereabouts, finding them will lead you to your first artifact and your first clue to why they are searching for it. But you are not to be noticed by the security guards. Leave them all alive. But use your skills to take out the cameras that are hooked up around the inside interior of the building. Leave no trace behind. Good Luck.  
PostPosted: Mon Nov 17, 2014 9:04 am
Profiles

Assassins will need all there equipment on hand so you are also limited to how much you may carry since you need to be agile and quick. Here is your loadout.

Quote:
[b]Name: [/b]
[b]Age:[/b]
[b]Gender:[/b]
[b]Profession:[/b] [ Are you great at computers, lock picking, etc. ] [ 4 at max ]
[b]Skills:[/b] [ Are you flexible or athletic? etc. ] [ 2 at max ]
[b]What are your weaknesses:[/b] [ All assassins require 2 at most. ]
[b]Equipment: [/b][ Smoke bombs, Pistol ammo etc. ] [ 4 at max ]
[b]Weapon in hand:[/b] [ Hand Blade is already attached so you are open to 1 more in one hand. ]
[b]Weapon in hand: [/b][ Likewise ]
[b]What does your assassin wear look like?: [/b][ Link here ]
[b]Your Picture:[/b] [ Can be image if you feel like it ]
[b]Height:[/b] [ Does effect being an assassin. ]
[b]Weight:[/b] [ Also effects how much you can carry. Or how agile you are. ]
[b]Assassins Ability skill:[/b] [ Basically you can pick from Hawk sight which allows you to notice targets in the dark or from afar. Or Jack of all Trades which allows you to be able to change between combat ex. Range or Close. or make your own but give it a good description and how much you can use it. ]
[b]Bio:[/b] [ Give me a bit of history of your character. ]
[b]User name:[/b] [ Who made this ]
 

The Written Storyteller


The Written Storyteller

PostPosted: Mon Nov 17, 2014 9:25 am
The Assassins Codex
Quote:

Name: Trisha
Age: 17
Gender: Girl
Profession: Trisha is mainly good at computers but as well robotics. She has studied enough to understand the method of machines and mechatronics. Mechatronics is based on computers and digital software, to which she can use an artificial A.I at her disposal. The A.I will act out as a sentry mainly used for scouting the premises and locating targets. She's also very traverse in Mimicking voices, she has a talent for it what can I say. But what shes also good at is, knowing about how to take and repair the human body. Since she wants to be a chiropractor she needs to know how the human skeleton works. So dislocating a few shoulders to get information shouldn't be so hard.
Skills: Being an assassin by bloodline shes very flexible and athletic.
What are your weaknesses: Trisha tends to be over confident in herself and will do things out of her own character. She will sometimes mess up and get into alot of trouble that is why she depends on her brother most of the times. But she's also a klutz, she's clumsy to.
Equipment: Trisha always carries her portable arm bad computer, it's always handy when she needs it. But she also carries a few throwing knives and a black wire along with a Swiss army knife just for those locked pick doors.
Weapon in hand: Hidden Blade, and a short hunting knife.
Weapon in hand: Hidden Blade and a Black 1ft Wire.
What does your assassin wear look like?: Assassins Attire
Your Picture: User Image
Height: 5'7"
Weight: 147 lbs
Assassins Ability skill: Martial Form - it allows Trisha to change her stances when she goes into offensive and defensive. Enough for her to dislocate or force her target into submission.
Bio: Trisha's life story is very short and less detailed. She was born in Paris and was grew up by stories of her heritage. She has already noticed that her blood runs with the skill of being an assassin, her mind is like an open book and shrouded like a shattered puzzle. Shes very talented with computers, her grades almost perfect. Her life boring as usual. But when her life changed for the worse it became a door of freedom. Being an Assassin sounded so cool, better then staying home doing school work. But after hearing about her brother also being chosen for this project she was thrilled. They don't get much time alone nor they hang out like they used to. It was a time for her to get to know each other again. Maybe it might tighten there bond even more.
User name: The Written Storyteller
 
PostPosted: Mon Nov 17, 2014 11:45 am
Rules xD forgot about them.

Follow ToS
Be Respectful
Pg.13 pls
Pm me profile title it "Brother may I"
No Cybering
No God Modding
No Killing without permission
No Spamming or advertising.

Respect the rules lol and don't forget about them as I almost did xD  

The Written Storyteller

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