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Naruto: Ultimate Roleplaying (NUR) [CLOSED]

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A long-lived guild, filled with memories of a time long-gone. RIP NUR. 

Tags: naruto, roleplaying, jutsu, fantasy, discussion 

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Sorgaren
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PostPosted: Tue Dec 16, 2014 4:35 pm
For discarded bloodlines that were deemed subpar or needed work in order to keep up with the power levels of the guild. If your bloodline or Clan is listed here, you may switch to another without using your one switch.  
PostPosted: Tue Dec 16, 2014 4:36 pm
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ELEMENTALS
[Masters of Nature....?]


xxxxxHISTORY
Some people believe that the elementals created the world; that they used their power over the elements to form the mountains that litter the earth, bring in the sea, and plant the forests that keep us breathing. The elementals themselves can't remember their history, as the memory of the past that they once kept closely to them has been taken. But, texts within their families and libraries speak of a ancient time, where Creatures that wielded power far superior to anything currently known in the world roamed the lands, called Oni. This particular Oni was tasked by his Creator to guard a group of superior humans, to herd them as their Shepard and lead them to the righteous path. However, as his flock started to die, and feeling the panic of failing his creator, the Oni tried to recreate the work of his master, the result was the Elemental race, creatures not quite human, and wielding powers akin to the originals, however, weaker. With his final Chance to redeem himself failing, the Oni sent his Creations into the world with the order to protect the world, in the hopes that one day they would grow to be the race he needed them to be. With this the Elementals migrated to other parts of the world, showcasing their extreme proficiency in the elements, their infinite lifespan, and the difficulty of killing them. They have been adopted by many villages as powerful shinobi warriors; undying, loyal servants who would do anything to protect their home.


xxxxxDESCRIPTION
An Elemental is a superior human born with both an infinite lifespan (as they feed on natural energy to survive), and incredible control of one of the five main elements, able to convert their chakra directly into the element they represent with little effort. The Lands they came from had many different environments; coasts, forests, mountain ranges, volcanic pits, even areas covered entirely in frost. They were charged with protecting a certain area, and the environment of that area decided what element they'd be born with. A large part of their personality was also decided by their element, although some elementals have managed to grow out of their personality as a youth.

While there are younger generations of elementals, this is a rare thing. Considering Elementals are charged with protecting a single area, they often don't cross paths, and so romance is something scarce. Many of the newer elementals are born from a regular mother, an elemental father, or vice-versa. Some of them simply have the gene passed down from much earlier generations. Nevertheless, they're all extremely long-lived.

Young elementals are surprisingly mellow for their age. They're very disciplined, calm, and well-learned. Very few are 'hormonal' or 'emotional', although elementals do have emotions, just as anyone else does. It's just harder to visibly witness them engage in anger or sadness, or something of the sort. Fire elementals are more likely to get angry often, water elementals can often 'wear their heart in their sleep', meaning they're sort of sad and depressing if you can get it out of them. Wind elementals are quite easily amazed, they're very adventurous and playful. Lightning elementals are aggressive and noisy, and earth elementals are cold and sometimes even barbaric. Many of the younger generations have been born into their elements, but some naturally developed their affinities depending on their personality, and their style of combat. Nevertheless, they all produce extremely hardened, extremely loyal warrior



xxxxxRULES
• You Can only have 1 Element, Maximum, regardless of Class or clan.
• You can not be the host of a demon, nor can you have a Cursemark, or a Summon.



xxxxxWEAKNESSES
• You can only control your given element; this means that this is your only element.


xxxxxSTRENGTHS
• Jutsu of you element are 1 rank stronger, and don't require hand signs to be performed.
• You have an immense chakra Reserve (+100 chakra points.)
• Incredible endurance in combat



xxxxxPASSIVE ABILITIES
Destiny
Depending on your element, your fighting style as well as your mobility will change. All of these abilities are freestyle, and cost no chakra, and are thus like free taijutsu/weapon styles that you can always activate. The strength of the following abilities is equal to your current Rank, but cannot be higher than A-rank in strength maximum (even with Bloodlines passive technique strength increase)

FIRE: The Spitfire Dance - A fire elemental can use their insane manipulation over fire to instantly release fire from anywhere on their body. Not only does this make them a sort of vicious melee fighter, but this can increase their mobility. Releasing fire jets can allow you to torpedo through the air (+2 speed), with deadly landings. Similarly, running will leave a blazing trail.

LIGHTNING: Tempest - A lightning elemental's abilities are similar to a fire elemental's, but more precise, and more efficient. They can charge lightning in their legs to engage in colossally long-ranged jumps, catapulting to their desired location (+3 speed). Similarly, they can create lightning from their body, which can quickly shock and paralyze nearby enemies who couldn't see it coming.

EARTH: Terracotta Army - The earth elemental can immediately harden any part of their body (including their core), heavily reducing damage, ignoring pain and preventing injury. This ability can even be used on wounds already inflicted on their core, which will nullify their pain and allow you to fight at full strength even with a broken and dying body. It will also greatly slow the process of your body's death, possibly even saving your life (after fatal injuries to your core), if you can find help. Finally, your manipulation ability is less directly combative, but is more helpful than the others, you could say. You can feel the vibrations of the earth to their precise movements, sensing the actions of targets around you and also the location of things underground. This type of perception may not be useful for airborne targets, but with land targets, it's extremely useful.

WIND: The Windmill - This sort of movement allows you to feel air vibrations, the opposite of the Terracotta's earth vibrations. This technically means that anything above ground can be precisely felt by you, which makes it slightly more versatile than the Terracotta. Wind elementals are the absolute best at evasion; they can dodge almost everything coming at them, especially with a well-placed assassin's rush or two. Their wind element mobility skills are all increased in power (therefore speed) and precision.

WATER: The Unstoppable - This type of manipulation is extremely versatile, and infinitely potent. They can pull water from the air moisture around them, creating waves from what could only be considered a drop. They can also harden the water up to corundum level of hardness, meaning improvised defenses can come at a whim. While this may not hold well against high-powered jutsu, massive amounts of it at once can easily secure a dodge. Similarly, they can slightly feel movements within the air moisture around, which is basically everywhere, even underground. However, this perception is far less sensitive than the Terracotta and Windmill.


Nature Provides
Due to the nature of their powers, an elemental will regenerate 5% of their chakra (boosts not included) every post, up until they have 50% of their maximum chakra (boosts included).

Elemental Body
You can lace your body entirely with your element at almost any time. The rank is a default C (powered to B), but you can expend chakra to increase the rank of the defense. You will look entirely like a physical silhouette of your element; an ice sculpture, a sort of living lava lamp, etc, depending on your element. While in this state. you can use your own body as a source for your techniques, and will reduce the strength of techniques used against you by 1 rank. This lasts for up to 10 posts, but can be deactivated with but a Thought.



xxxxxTECHNIQUES


Jutsu Here Rank Here
Description here

Jutsu Here Rank Here
Description here

Jutsu Here Rank Here
Description here


xxxxxADDITIONAL COMMENTS
COMMENTS/CLARIFICATIONS HERE

xxxxxRESTRICTIONS
• Only 1 Element
• No Duel Bloodline
• No Demon, No Cursemark, No Summon.



xxxxxMEMBERS
Head: HEAD HERE






[ Created by: Wings Revamped by Shane Revamped by Wings, again. ]
 

Sorgaren
Vice Captain

Enduring Receiver

9,700 Points
  • Gaian 50
  • Dressed Up 200
  • Marathon 300
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