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TokenOfImpurity

PostPosted: Sat Feb 14, 2015 6:10 pm
Service Locker Application

Locker #: 6669

Gaian Name: Impurity

Guild Status: Member

Written Permission: None
 
PostPosted: Sat Feb 14, 2015 6:14 pm
[align=left][img]http://i102.photobucket.com/albums/m118/padme_lovr/Photoshop/117a2b89-2aa6-4d3d-ab36-b417373dfb9b_zps3gsqqwlo.png[/img][/align][imgleft]http://i102.photobucket.com/albums/m118/padme_lovr/Photoshop/6e896eb1-c64b-4198-8261-1d356d443091_zpsfylpbask.png[/imgleft]
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Her new brother stood and exited the cafe, where they had only been residing for a few moments. She was in a slight daze, but went to go follow. After all, what choice did she have? Her entire quest to make something of herself.. Had failed. She couldn't believe in being god anymore, so what did she have other than her new brother. Aydan, her older brother. This was a huge surprise and to be completely honest, she was a little bit happy. When it came to her faith, it was dull in comparison to everything else. She was always tempted to run away from it, or questioned if she was a true believer. What those people raised her as, was depressing and she always had a frown on her face. This was her chance to redeem herself, to start something that might actually benefit her. She no longer had to train to become god, but instead to grow stronger for her own health.

She called out after him,[b]" I'm coming!"[/b] She stuffed some food into her face and was off. She would follow him to the gates, casting glances off to him whenever he wasn't looking.


[align=center][spoiler]Chakra : 270 // 270 ✣

Strength: ✤ 6
Speed: ✤ 6

Jutsu:

Mission:

Quote: [/spoiler][/align]
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TokenOfImpurity


TokenOfImpurity

PostPosted: Sat Feb 14, 2015 6:16 pm

▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇

User Image
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XXXXX▇▇ ▇▇ ┈┈┈ BASICS ▇▇X
X

XXXXXXXX generalXinfo
Full Name: Kira Cerebrus
Nicknames: The Dog of Hell
Gender: Female
Age: 13
Birth date: 2/14
Sexuality: Pansexual

Culture: Kisu No Ichi
Religion: The Grand Joukai

Birth Country: Kisu No Ichi
Country of Residence: The Water Country
Position: Genin
Social Class: Upper

Race: Human
Alignment: No Alignment

XXXXXXXX appearance
Personality:

            Look at her, stare into her eyes. If she hates you, you will turn to stone. If she loves you, you will melt into the depths of your feelings. She is pure charismatic, can make anyone love her or make anyone hate her. Kira can't control herself though. She acts with impulse, moves where she likes. She cannot be tamed, and she enjoys the wild.


Take on warfare: All for it! Will she get anything?
Loyalty to Village- No village, no problems.... Yet.
Height: Short
Weight: Slim
Build: Fair
Hair Color: Red
Eye Color: Red
Complexion: Fair


XXXXXXXX backgroundXstory
            To Be Added

XXXXX▇▇ ▇▇ ┈┈┈ POWER ▇▇X
X

XXXXXXXX abilityXinfo
Class: Ninjutsu
Rank: Genin
Chakra: 220
Elements: Fire, Wind, [Later = Water]
Sub-Element(s): Light

Bloodline: Heiland
Clan: Joukai

Speed: 7
Strength: 3


xxxSKILLS

          Universal
          Start with Clone, Substitution, and Transformation

          Joukai



          Fire

          All of Basic

          Wind

          All of Basic

          Heiland



          Water



          Styles

          Style #1 Learned

          Style #2 Learned

          Style #3 Learned


 
PostPosted: Sat Feb 14, 2015 6:28 pm
User Image




J U T S U


Heiland




Joukai




Fire

Katon: Ichi (Fire Release: One)
The basic building block of a great many techniques down the line, this is presumably the very same skill that began the study of Katons. Molding their chakra through a simple seal of any choice, the user is able to focus it onto the tip of their index finger in the form of heat. With this, they can cut through things such as glass and rope with some difficulty. However, at this stage, control of one’s chakra is so minimal that this technique can only be used by one finger and essentially has no combat use.

Katon: Shoumeidan no Jutsu (Fire Release: Flare Technique)
By molding chakra into ones lungs properly, they are able to exhale a short burst of heat and flame which basically explodes from the mouth. The fire itself actually only lasts for about a second. But its effect is that it illuminates dark places, if only for but a few seconds.

Katon: Shuriken no Jutsu (Fire Release: Shuriken Technique)
A relatively basic katon, this one uses chakra to coat a metal shuriken or a kunai with fire. It is done so that the user first throws the shuriken, then exhales from his or her mouth a small flame that ignites the chakra-coated projectile. If the attack succeeds, not only will your opponent be hurt by the shuriken or kunai, but he will also suffer from burns.
Note: Only one projectile at a time.

Katon: Fukumen no Jutsu (Fire Release: Veil Technique)
A stall technique which really only helps genins in this stage of learning accustom themselves to the less subtle methods of Katons. Performing the necessary seals, the user claps their hand in front of them and a hot white flash erupts from their hands that blind people in the closest vicinities. With this opening, the user is able to make a hasty escape or even move in for a killing blow. The severity of the flash, however, lasts only a moment and causes only spots to appear until an opponent’s sight becomes clear again.

Katon: Tanebi no Jutsu (Fire Release: Cinder Technique)
Basic to all Katon users is the ability to set thing things on fire, obviously. This technique allows a person to snap their fingers and ignite a spark anywhere they so wish. A simple cinder and no more, this jutsu is used mostly in pranks and the like.

Katon: Houka Hira no Jutsu (Fire Release: Flaming Palm Technique)
Description: A more advanced version of the Katon: Tanebi no Jutsu, this jutsu allows the user to hold the make spark in their hand. They then amplify it with their chakra until it is a small flame. By mimicking the gentle fist style, the push the flame into their opponent, causing clothes to light, or minor burns on the body.

Genin

Katon: Ni (Fire Release: Two)
Description: This technique makes it so that after a user has molded enough chakra to gather heat into their finger they can now distribute it to both the index and middle finger (one hand), making it a somewhat viable option in combat now. However, jabs and strikes made through this method would simply burn through clothing and wouldn’t cause any substantial thereafter. In terms of raw searing strength, though, it allows the user to cut through even metallic string now.

Katon Housenka no Jutsu (Fire Release: Mythical Fire Flower Technique)
Description: A jutsu that sends multiple blasts of fire from the mouth, usually with one target in mind. Shurikens can also be hidden inside the flames, creating an element of surprise.

Katon: Hoteri Ougigata no Jutsu (Fire Release: Flash Fan Technique)
Description: A fairly simple jutsu, the user breaths in a fair amount of air while performing the necessary handseals and breaths it out in a short funnel of flame. Literally lasting only a few seconds, it explodes out of the mouth in a v-like wave and is a commonly used technique amongst shinobi who like to build into their attacks. The range of this flame, however, is about 3m and the flame itself isn’t held long enough to deal any real damage. Therefore, it isn’t necessarily a viable offensive option as compared to other jutsus, but it does serve its purposes since only three handseals are needed to perform this technique.

Katon: Bounetsu no Jutsu (Fire Release: Flame-Resistance Technique)
Description: This is a passive jutsu that is the first in two steps to protect the user from damaging themselves with their very own Katons. Although not necessarily mandatory to learn the finer points of the tree, it does provide a buffer against self-inflicting injuries. For example the user is able to withstand increasing amounts of heat and can even withstand certain techniques aimed at them. Withstand, however, does not translate into invulnerability as there are general flaws to this jutsu as well.

Katon: Yojin Bunshin no Jutsu (Fire Release: Ember Clone Technique)
Description: A basic bunshin wherein the user will call forth through in corporeal form a clone of themselves, crafted from flame. At this level, the clone is quite weak and can only really serve as a distracted more so than a viable combat replacement. However, it does have its uses, which alongside detonating upon destruction or on command, are numerous.
Note: The clone only has 1/10 the ability of the original user.

Katon: Hi Shinten no Jutsu (Fire Release: Flame Spread Technique)
Description: This jutsu allows the user to extend the flame from their hand to any weapon or item they may be holding. This creates a surrounding layer of flame around the object, but the object is unharmed. This can only extend to a length of 3 feet maximum, or the length of a medium sized sword.


Boiling Point
Gathering chakra around themselves the ninja will begin to sweat if they haven't already during the course of the battle. They will then compress their sweat into layers using their Katon chakra to increase the temperature of the sweat bringing it to boiling point very rapidly. On command the jutsu will be released and torrents of boiling steam will explode outwards knocking back taijutsu and thrown weapons along with blocking most jutsu. The exception is Raiton which just flows through the superheated steam with ease.

Chuunin

Katon: San (Fire Release: Three)
Description: At this stage of learning, users of this technique are expected to be quite adept at controlling the flow of chakra in their body. It is by this that they are now able to both create ample amounts of chakra and distribute to both hands (still only two fingers per hand). The actual heat effect of this technique, though, still hasn’t changed much from Katon: Ni. Also, awkwardly enough, the user is still unable to have the technique travel throughout one whole hand.

Katon Ryuuka no Jutsu (Fire Release: Dragon Fire Technique)
Description: A jutsu that sends a stream of fire towards the opponent, originating from the users mouth. In some cases it has been seen to take on the form of a dragon. Capable of being used like a flamethrower, prolonged exposure has been known to transform boulders and cliff side’s into molten piles of magma.
Note: Genin can use the technique for up to two posts, Chuunin for three, and Jounin for five. As mentioned before, strength of the flame and prolonged exposure can prove devastating.

Katon: Kyuuka no Jutsu (Fire Release: Flame Sphere Technique)
Description: Quite different from the other various other Katons in Leaf’s arsenal, this one instead is a defensive jutsu. Quite easy to learn, it is also performed much differently from other jutsus. Using the body as a heat source, the user molds chakra to amplify it and make it entirely visible. Then the user expands it, using more chakra, and takes on a red, spherical shape. This shield is used as a defense against both ninjutsus and taijutsus. It isn’t very powerful, though, and can only parry at most one technique before deactivating. A drawback to this jutsu, though, is based on the body’s temperature. If the user performs this technique late in a fight they risk fainting due to both a drastic change in body temperature and already stressed body levels.
Note: The user must remain still while using this technique.

Katon: Shouidan no Jutsu (Fire Release: Incendiary Technique)
Description: Recently developed, this technique is much akin to the Katon Ryuuka no Jutsu in a few ways. Using almost the identical set of seals, the user instead coughs out globs of what looks to be silver-tinged mucous. These flammable, gelatinous balls can be scattered along any area and even on other people and are highly combustible. Anything from the slightest spark can ignite them and set off variable explosions based on the level of the shinobi as well is leave a lasting flame going.
Note: Genin gifted enough to perform this jutsu can only create explosions that range from 1m – 2m in radius. Chuunin can set a 4m – 5m radius ablaze. And Jounin are capable of kindling an area of approximately 5m – 10m.

Katon: Hidoko no Jutsu (Fire Release: Bed of Fire Technique)
Description: Defensive or offensive, this just is simple enough to have many uses. Heaving a mighty breath, a shinobi will spew an oily substance in front or even around them. It will rush forth like liquid and ignite as soon as the user wills it. The effect is obvious enough, resulting in a carpet of flame in whatever manner the user provided. It could be in a cone laid out in front of them as an opponent is rushing forth, or it could be scattered across a weapon.

Katon: Kita no Jutsu (Fire Release: Aerial Explosion Technique)
Description: A different version of the Katon: Hidoko no Jutsu, this jutsu releases a gas into the air. This is an odorless, colorless gas that can be ignited with any spark or flame. This gas will rapidly ignite, causing it to expand and create a strong wind in all directions. The outer gas is shot out, and ignites when it has expanded at a range of around 20 feet. Anyone within the range of this jutsu will be seriously injured and probably suffer at least a 2nd degree burn, if not a 3rd by direct contact. It also evaporates all water in the range of this jutsu.

Katon: Shi (Fire Release: Four)
Description: Much unchanged from Katon: San, the most noticeable change here is the strength of the heat effect set off by the user’s fingers. Now able to melt through various objects of higher density than glass (not including metals), the only drawback is that this intensity is only attainable through one hand at the moment. One could compare the effect of this technique to being stabbed with a searing hot kunai. Essentially, this is just a much more combat effective version of Katon: Ni.
Note: This technique cannot be stacked with Katon: San wherein both hands can be used at the same time with one hand stronger than the other.

Katon Goukakyuu no Jutsu (Fire Release: Powerful Fireball Technique)
Description: Uses a high amount of chakra which allows the user to breath out a large portion of flame. Extremely powerful, this Katon seems to possess a denser mass than most Katons. This would explain its intense potency and explosive nature.

Katon: Nenshou Tosshin (Fire Release: Burning Rush)
Description: A two-part technique that acts much like the Katon: Kyuuka no Jutsu. With the same seal sequence as the aforementioned jutsu, the dragon, ox and hare are added at the end and the technique changes from defensive to offensive. As the customary sphere surrounding the user appears to fade out, it instead sweeps back and wraps itself around the user in the elemental shape of flames at the arms and shoulders. At this, the user finds themselves temporarily invigorated.
Note: This jutsu is both defensive and offensive, both blocking attacks and acting as one itself. The secondary effect here is that the user is able to move at a slightly more increased speed than usual alongside the actual flame effects that obviously harm opponents upon contact.

Katon: Taika no Jutsu (Fire Release: Fireproof Technique)
Description: At this point in time, the user has developed a natural resilience to flame and has come to know the pros and cons of their own techniques. With this knowledge in hand, they are able to not only guard themselves against fire and high temperatures but also anything around them. Expelling chakra at a constant rate, it acts a shield or buffer against all forms of heat, completely preventing them from harm. But by freely imparting this chakra onto a person or thing, they are able to pass on that very same shield. There are, however, limitations.
Note: The use of this technique lessens fire jutsu of the users rank and lower to cause -1 rank less in damage, and does the same to whoever the user passes it on to.

Katon: Myaku Hitofuki no Jutsu (Fire Release: Pulse Blast Technique)
Description: An extremely useful jutsu, this one has the effect of flushing out or separating multiple opponents. Hurling a fireball about the size of a basketball, it is meant to be dodged in order to be effective. For at center of this fireball is a gaseous core which, when the spherical attack finally makes contact with something, will explode and this gas will expand rapidly in a loud bang. The bang is simply a precursor though, as instantly afterwards a sharp concussive force will issue out all around the center of the blast. Though the explosion of the attack itself is not very strong, the force it sends out is enough to knock anyone who is within a certain radius of it flying.

Katon: Kaen Hisame no Jutsu (Fire Release: Incinerating Hail Technique)

Description: By focusing their chakra into their hands, the user can then lift them skyward and create a salvo of small fireballs that will rain down all around them, incinerating anything they touch. Since the fireballs have no solid state, they can only do damage by burning things. These fireballs are about half the size of one's closed fist.


Wind

Kaze Bunshin (Wind Clone)
Basically your typical clone, formed from wind. It is easily bested by any sort of skill, but this clone is still better than the average bunshin as it is able to attack and be attacked.

Kaze Fuuchuufuyuu (Wind Levitation)
Utilising and controlling the wind, the user is able to force the wind beneath an object in order to force it to rise up from the ground. The effectiveness of this jutsu is very much dependant upon the weight of the object in question, so large objects will take longer to lift, while lighter objects can be quickly lifted. Additionally, as the jutsu works by forcing wind beneath the targeted object, the higher the object gets, the harder it is to raise it any higher. The users control affects the speed at which they may raise an object, so while a person with only 5 control would be slow to raise a rock the size of a persons head, someone with a control of 40 could lift enormous boulders without showing significant sign of slowing. Only inanimate objects can be levitated.

Yadama Furooseigyo (Projectile Control Skill)
A basic skill for those learning to master the art of wind control. With the ability to control air currents the user can utilize them to their advantage when throwing projectiles such as kunai or shuriken, using the wind to aid the speed and trajectory of their weapon. Someone with a 5 in control would only be able to give it a slight boost in power, while someone with a control of 40 could make them fly twice as fast.

Hanpatsu Kaze no Jutsu (Retrieving Wind Technique)
Creating a small gust of wind, the user utilizes it to push towards them instead of away, specifically to push nearby objects towards them. Those with a 5 or so in Power will only be able to push small objects about the size of a kunai or shuriken towards them, while someone with a 40 in Power can push large animals and even people.

Genin

Boufuu Kyouzuu no Jutsu (Gale Surge)
A defensive jutsu at best. The user distils the air around him or her with his or her chakra and at the exact moment of attack releases a large burst of air. The blast of wind goes out three feet and knocks a victim back at least five feet and can stop projectiles. It is a defensive move that is usually used when the user is caught off guard. The wind can only be released in one direction however, and a cool down period of three posts is required before it can be used again.

Kaze Bakuhatsu (Wind Explosion)
Requirements: Kaze Bunshin
Wind is gathered with chakra into a swirling ball that is hurled towards the opponent. The blast explodes on impact, causing cuts on the target's body if a direct hit. The actual force of the explosion of the Kaze Bakuhatsu feels as if a Gouken Stage 2 Punch is hitting you. A cool down period of two posts is required before this jutsu can be used again.

Yadama Henshin Bakuha (Projectile Deflection Blast)
Building up a great amount of air in their chest, the user distils chakra to expel a great gust of wind directly from their mouth. The wind is not strong enough to push back something as solid as a human body but can deflect light projectiles such as kunai and shuriken.

Okuridashi Kaze (Propelling Winds)
Loosing a short blast of air from their hands, the user is able to propel themselves in the opposite direction with considerable force. This jutsu is ideally suited to Wind ninjutsu specialists, who often tend to favour avoidance of attacks rather than powerful defences, and can be used to either move very quickly to the side, or even propel themselves quite high into the air.

Kamaitachi no Jutsu (Slashing Wind Skill)
Requirement: Weapon, like a fan
The user uses chakra and a weapon usually to create large bursts of wind at an extent. In reality it is not an actual burst of wind but a tornado that came from the user. The wind slashes objects; at most it can cut tree branches. Like a real tornado, the wind expands as it goes farther and hits larger targets. The wind disappears after being shot for twenty feet and at most it widens to fifteen feet. If this hits you will be severely cut and knocked back, and most genin elemental jutsu are dispelled when they are hit by this jutsu.

Fuuton: Shinkuutai Naihatsu (Wind Element: Air Pocket Bursts)
Description: Focusing on the air around them, the user is capable of causing parts of the wind to “burst” suddenly, causing anything nearby to be knocked aside. The burst does not do any damage however, and its primary purpose is to interrupt and leave the enemy open for further attacks. However the bursts can only be created within a twenty metre radius of the user and only at spots they are able to see.

Bouseki Tate no Kaze (Spinning Shield of Winds)
Description: Focusing on an area in front of them about 5 feet wide and across, the user dispels chakra to cause the wind to spin rapidly in a circular motion, creating something akin to a shield. Instead of deflecting attacks however the shield will reflect whatever was thrown at them back towards the enemy at the same speed it was fired at.The degree of reflection depends on the user’s control stat; a 5 would only reflect small projectiles and stage one ninjutsu, while a 40 could repel fairly large thrown weapons and level 4 ninjutsu techniques.

Kaze no Yoroi (Armor of Wind)
The user utilizes his chakra and the wind around him to create a whirlwind around himself. The wind forms a circle around the user, five feet in radius, so ten feet in diameter. The wind picks up debris and acts as armour for the user. The wind armour lasts for five posts. Debris on the ground strengthens the armour and projectiles thrown towards the wind also become part of the armour. A taijutsu user is useless against the armour. A genin who gets caught in the wind will become part of the armour, Chuunin will be knocked back five feet, and a Jounin will be knocked back two feet. An elemental jutsu is useless against the armour, but if one is used against the armour it weakens it greatly. Two posts after an elemental jutsu is used against the Kaze no Yoroi the armour is dispelled.

Chuunin

Fuuton Reppu-Ookami (Wind Style: Gale Wolf)
Gathering the wind in one hands from the surrounding area as well as ones own wind chakra, they make a ball of wind in ones hand, that would look like a Rasegan. Then using wind manipulation a wolf made of wind comes out and is control by the user. The wolf once it attacks it causes many slashes from the fang and claws attacking greatly, or a tackle that causes a small condense tornado that can knock back a person with incredible force. Chuunin can create up to four wolves, Sannin can create up to six wolves, and Kage can create up to eight.


Fuuton: Seijitsu Kaze-ken (Wind Style: Faithful Wind Blade)
Using a blade like Kunai, Katana, sword, or anything with a blade sticking it is used as base and from the blade a giant 10 foot condense blade of wind formed, since it's made out of wind it is light as a feather and it is able to cut easily through hard dense materials also it is able to add another element to the mix to make it more destruction from it. This technique lasts 4 Posts for Chunnin, 7 Posts for Jounin, and 10 Posts for Kage and Sannin


Shinku (Vacuum)
This is a nasty jutsu. The user focuses on an area a few feet in diameter, and creates a near invisible skin of hardened wind around that area. From within this area, the jutsu's user removes the oxygen, causing asphyxiation as the vital air component is taken. There are three stages to this jutsu, and each stage can be used by progressively higher ranks of shinobi.
At Chuunin: Jutsu is immobile, easily escaped.
At Jounin: This Jutsu can be fixed to a body part or object, so is harder to escape.
At Sannin/Kage: Jutsu is truly deadly, moving in to A or S rank. Jutsu now covers an area several yards in diameter, and can move, although slowly.
To escape: Pop the bubble; not as easy as it sounds.
Wind jutsu do not pop bubble, but rather enhance its toughness, making subsequent attempts to pop it harder.
Fire jutsu cannot originate within the bubble, as there is no oxygen to fuel fire. Techniques that create fire outside the sphere can burn away bubble, but if the bubble is around someone's head when burned away, they will receive burning on the head, and quite probably lose a good deal of hair.
Lightning jutsu of equal or lesser rank cannot pierce the wind jutsu, but higher rank can.
Water jutsu: See Fire jutsu, minus risk of burn damage.
Earth Jutsu: All earth jutsu above D rank can pop the skin of the vacuum bubble.
Metal (ie kunai, senbon, shuriken) Can pop the bubble, but care must be taken not to accidentally pierce the victim.

Kaze Shunshin no Jutsu (Wind Instantaneous Body Skill)
An ability which allows the user to transport from one area to another in a gust of wind. The user has to have been to the area before, and be able to sense the location with his own chakra before being able to transport himself there. This means that the distance is limited to about one mile. This jutsu can only be used to escape combat, and may not be used in the same post if the shinobi has attacked or defended.

Daikamaitachi no Jutsu (Grand Slashing Wind Skill)
A much stronger form of Kamaitachi No Jutsu that creates a much larger gust of wind. This jutsu, because of its severity, has the power to be both an offensive and defensive move all at once. A much larger tornado is shot forth horizontally and instead of cutting mere branches down it has the capability of ripping the greatest of trees to shreds. As seen by Temari using this technique, the Daikamaitachi has the ability to blow chakra waves away.

Fuuton: Furyuu no Jutsu (Wind Release: Wind Dragon)
Creates a dragon formed from wind. The dragon looks like a large serpent, a traditional Chinese dragon that is twenty feet long. The dragon has a red mane and the rest of his body borders light blue. The colour is not distinct because the wind manipulates it from its colour to transparency. The dragon can shoot Kaze Bakuhatsu from its mouth.

Fuuton: Tei Hakusha (Wind Release: Air Riding)
As wind ninjutsu is typically more focused on ranged combat rather than close combat such as what taijutsu specialists favour, it was necessary to create jutsu’s that made them as hard to hit as possible, as a result, the wind riding technique was created. The technique in essence has the user form a ball of rapidly swirling air beneath their feet, upon which they typically sit (some with exceptional balance may choose to stand). As a result the user is left hovering several feet above the ground, and is able to control the ball to move quickly in any direction, essentially allowing the user a high degree of speed and agility while they remain on the ball, and due to the hovering nature of the ball combined with its speed, it is quite natural for users of this technique to move across walls and ceilings. All of this makes this an excellent jutsu for wind ninjutsu users when forced into a corner, or even can be used when scouting is necessary. Additionally the user can use a platform of sorts to help keep their balance, such as a large fan.

Hikui Tenkuu Assaku no Jutsu (Low Air Pressure Technique)
This technique makes the air pressure in a room drop dramatically, causing anyone inside to fall asleep. It can only work in an enclosed area like a building or room.

Kaze no Yaiba (Wind Sword)
The user summons a violent gust of wind, moving so fast that if caught within the blast an enemy will suffer blade like wounds from the wind slashing them so strongly. Due to it’s nature it’s difficult to block but can be avoided. The injuries look very much like that of a sword wound, which is where the name originated.

Kaze Gyorai no Jutsu (Wind Torpedo)
The user gathers a large amount of wind into his lungs and expels it in a single blow, similar to the projectile deflection blast. This version however is significantly more devastating as the wind forms a torpedo that is near invisible that launches towards the opponent. Upon contact it explodes with the force of two exploding tags.

Fuuton: Tatsumaki Wana (Wind Release: Tornado Trap)
The user creates a large tornado about ten feet high directly around their enemy wide enough so that they have little room to move. The opponent will find themselves trapped inside the eye of this tornado, unharmed by the winds but unable to move without touching the tornado. If they attempt to escape they will find the swirling winds will push them back inside the center, with several cuts and scratches due to the ferocity of the winds. However just as what’s inside cannot leave what is outside cannot enter; any attacks or projectiles will simply be deflected back out. The tornado lasts for two posts and has a three post cool down time.

Fuuton: Shinkuujin [Wind Release: Vacuum Blade]

The user exhales wind-infused chakra onto a weapon in order to increase its sharpness, range and lethality.

Fuuton: Shinkuugyoku [Wind Release: Vacuum Sphere]
The user takes a deep breath and then exhales several small blasts of wind chakra in such a manner that they are dispersed over an expansive range, enough to make it difficult to avoid them entirely without taking any damage. Due to the properties of this technique, the expelled blasts are capable of piercing into and potentially through an opponent's flesh when they collide, in a similar manner to how bullets function.

Fuuton: Shinkuuha [Wind Release: Vacuum Wave]
The user takes a deep breath and spins while exhaling, compressing the released air into a solitary blade of wind that covers a substantial area around the user, due to their circular motion. The resulting sharpened blast is large enough to slice through multiple targets located a significant distance from the user, causing grievous injuries to those hit.



Water


 

TokenOfImpurity


TokenOfImpurity

PostPosted: Tue Feb 24, 2015 9:22 am
Kira Cerebrus
Bank Statement
Updated: 2/24/2015


Revenues
XXXXXStarting Money: 5,000
XXXXXCustom Mission: 105,000
XXXXXD Rank Mission : 5,000
XXXXXINSERT REVENUE HERE
XXXXX________________________________________
Total Revenue:XXXXXXXXXXXXXXXXXXXX115,000

Purchases
XXXXXChuunin Rank Up : 20,000
XXXXXINSERT PURCHASE HERE
XXXXXINSERT PURCHASE HERE
XXXXX________________________________________
Total Purchases:XXXXXXXXXXXXXXXXXXXBlacj

______________________________________________

Bank Total
Total Revenue - Total Purchases:XXXXX95,000

Note: (EX: What rank are you? Do you have a reduction from ranked matches?, Are you a bounty hunter?, etc.)
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PostPosted: Wed Feb 25, 2015 7:54 am
User Image


WHO



This is not the correct question. Do you question God? Then you shall not question his hands. On the left hand, the Archangels reign with terror and supremacy. On the right, his angels show power and act out his will. That is what Caelum Superi, the Gods of Heaven. That is who they are, and if one questions it then there will be smite.



WHAT



“When he shall die,
Take him and cut him out in little stars,
And he will make the face of heaven so fine
That all the world will be in love with night
And pay no worship to the garish sun.”


We are to be the destroyer of all evil, we vanquish all darkness. We are the gods of this world. Our goal is quite simple to eliminate all evil in the world by any means necessary. If we must destroy everyone in the world but us then we shall, then rebuild the world perfectly with no evil.


archangels

Aᴅᴍɪʀᴀʟ Cᴇᴄɪʟ "Tʜᴇ Sᴀᴠɪᴏʀ"

Vɪᴄᴇʀᴏʏ Kɪʀᴀ "Tʜᴇ Gᴜᴀʀᴅɪᴀɴ"


angels

Hᴏɴᴄʜᴜʀᴜᴇ Aɪsᴜ - Lᴜᴄɪғᴇʀ "Tʜᴇ Sʜɪɴɪɴɢ Oɴᴇ"
Aʏᴅᴀɴ Hᴇɪʟᴀɴᴅ - Aᴢʀᴀᴇʟ "Tʜᴇ Kɪɴɢ ᴏғ Dᴇᴀᴛʜ"


Aᴜʀᴜᴍ Mᴀᴄᴀʙʀᴇ - Kɪʀᴀᴍᴀɴ "Tʜᴇ Hᴏɴᴏʀᴀʙʟᴇ Sᴄʀɪʙᴇ"
Nᴀᴍɪᴛᴏ Uᴄʜɪʜᴀ - Cᴀsᴛɪᴇʟ "Tʜᴇ Wᴀᴛᴄʜᴇʀ"
Bᴇɴᴛʟᴇʏ Rᴀᴋᴜʀᴀɪ - Bᴀʀᴀᴄʜɪᴇʟ "Tʜᴇ Lɪɢʜᴛɴɪɴɢ ᴏғ Gᴏᴅ"

 

TokenOfImpurity


TokenOfImpurity

PostPosted: Wed Feb 25, 2015 7:57 am
User Image - Blocked by "Display Image" Settings. Click to show.

✵ The Grand Hall

✵ The Mighty Chamber

✵ The Golden Citadel of the Caelum Superi.
 
PostPosted: Wed Feb 25, 2015 9:07 am
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angel SUMMONS
xxxxxxDivine. Sacred. Pure.

xxxxxxDESCRIPTION

        Xhu, known for the dark monster that roamed earth, created Oni. The dark always has an opposite, and less effective light. Ion was the equivalent of Xhu, and instead of Oni he created angels. With the onslaught of the Oni, the angels were almost powerless without companion mundanes. They are sealed without a shinobi to tame them. They go by personal rules not to interfere with the lives of mortals unless they merge with them. Unless they summon them.





SUMMONS

xxxxxxxMukrahn

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MUKRAHN

Mirrored Light


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ability


xxxxxxxDrakon

User Image

DRAKON

Mighty Sword


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ability


xxxxxxxMessiah

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MESSIAH

Wild Card


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ability


xxxxxxx Mary

User Image

MARY

Pure Heart


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ability


xxxxxxxIkonare

User Image

IKONAR

Deep Prayer


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ability


xxxxxxxCerium

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CERIUM

Compassionate Hands


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ability


xxxxxxxHareth

User Image

HARETH

Warm Hearth


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ability


xxxxxxxMarhk

User Image

MARHK

Blocked Light


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ability


xxxxxxxRahn

User Image

RAHN

Dark Sword


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ability


xxxxxxxIon

User Image

ION

Fallen God


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ability


SAGE MODE


RULES

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SUMMONERS

        --Sage here--




 

TokenOfImpurity

Reply
Recycle bin (Sound/Grass/Organization) [LOCKED]

 
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