Nykromantyk
Novama
Nykromantyk
I'd try this, but 4e and 5e are just complete crap...now 3.5 or Pathfinder I could work with...


Lol, that's kinda harsh don't you think? 5e is the most popular system right now and has won several awards according to rpg sites like roll20 and enworld.

However, an rp that uses a system will not directly link to any one of the cannon systems. Too many numbers and dice rolling for the casual folk. It's more likely to have ability scores and minimized rolling. Specifically for things that could affect other characters like attack. In this way, we don't have players spam attacking each other and the winner being the one that hits first.

that's not true in any system...unless it's an epic level game and there's a spell caster with an inititive bonus of at least 9, but almost nobody does epic level games. Besides if 5e is so great, explain to me why 90% of all dedicated Tabletop RPG players abandoned Wizard's of the Coast a couple weeks or less in some cases, after 4e was anounced and the few that tried 4e or 5e hate the company more than the ones who didn't? Right now for Wizards of the Coast if Magic: the Gathering ever stops being popular they will go bankrupt. On the part of the casual gaming defense because of how Wizards of the Coast refuses to give players easy access to the resources the is no way to become a casual D&D player and because playing casually implies you play every once in a while when you feel like it that isn't a possibility in d20 RPGs because the GM and fellow players will get mad at you if you only show up on the days you want to. Also most players getting into tabletop RPGs ask local experienced players what they'd recommend and 99.9% of them will say Pathfinder because in the case of Tabletop games the simpler the system the less likely people will have fun with it.


I'm not sure where you are getting fed your information, but it's not accurate. However it doesn't really matter since canon systems are not what will use.

Systems i have ran for gaia generally involve static damage. This allows for a single roll for an attack rather than 2 (one for hit and one for damage). I mentioned rolling to avoid winning with first strike because I meant that with static damage and no rolls to indicate miss, the person that hits first generally wins if stats 'equal'.

The real trick is finding a balance between speed and armor, how much protection and dodge each should give or take away, and what types of spells and weapons should be available and given static values. The tank will obviously be slow moving due to heavy armor. however, he will also probably carry the biggest strongest weapon. Finding a way to balance that with someone who would prefer to be swift and running around with daggers is tricky. I suppose one option would be to give lighter people more attacks per turn, however what about wizard types who are fast but mainly cast powerful magic? giving them multiple attacks for being fast would cause magic to be the go to thing. I suppose that could be countered with cast times that make it so you can only cast a spell per turn while melee and other ranged folk can do much more perhaps.